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Raven-Symone, Anneliese van der Pol, Orlando Brown - That's

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Total Posts
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Topic Starter
fieryrage
This beatmap was submitted using in-game submission on Wednesday, February 21, 2018 at 4:47:29 PM

Artist: Raven-Symone, Anneliese van der Pol, Orlando Brown
Title: That's So Raven! (Theme Song)
Source: That's So Raven
Tags: john coda jeffrey fortson christopher pearman cory in the house corey thats disney channel squilly mkguh
BPM: 129
Filesize: 5946kb
Play Time: 00:49
Difficulties Available:
  1. mk's hard (3.14 stars, 145 notes)
  2. normal (1.88 stars, 73 notes)
  3. squilly's easy (1.49 stars, 53 notes)
  4. that's me! (4.37 stars, 166 notes)
Download: Raven-Symone, Anneliese van der Pol, Orlando Brown - That's So Raven! (Theme Song)
Download: Raven-Symone, Anneliese van der Pol, Orlando Brown - That's So Raven! (Theme Song) (no video)
Information: Scores/Beatmap Listing
---------------
good work on your first ranked map squilly

metadata source, raven-symone is the voice actor of raven in the tv show hence the name swap
Ayyri
when
Topic Starter
fieryrage
stFU
Izzywing
when this pops up in qualified you're banned
Foxy Grandpa
Cory, you a busta
Logic Agent
idk what this is
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32664
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:That's So Raven
TitleUnicode:That's So Raven
Artist:Raven-Symone & Orlando Brown
ArtistUnicode:Raven-Symoné & Orlando Brown
Creator:fieryrage
Version:Logic's whatever
Source:That's So Raven
Tags:anneliese van der pol john coda jeffrey fortson christopher pearman disney channel cory in the house
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"help.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 253,57,87
Combo3 : 180,122,88

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Slightly Curved but Very Gya
Mekki
I can do the Easy diff if you want fieryrage :3
Topic Starter
fieryrage
some1 already did apparently idk how but theyre legends
Izzywing
http://pastebin.com/hSEs3XiU

with inspiration from my lost soul

theres probably a better name for this diff lol
Topic Starter
fieryrage
Ayro
intiaz
do you want an easy or normal (maybe) gd?
Dashyy-
hi! from ur q

the main problem with the highest diff are the concepts of the map. most of the time, you keep switching between different concepts, making it look messy overall
if you look at 00:18:264 (1,2,3,4,5) -, this reflects the music nicely and plays pretty well suprisingly. although once that same part of the song is played again,
like in 00:20:184 (1,2,3) -, you switch to an entirely new concept when the player was expecting 00:18:264 (1,2,3,4,5) -. its mostly personal preference but if you
have a reason why you did that i can understand.

now onto the diff!!!!!

thats me!
00:03:144 (2) - could flow better by putting the circle on top of 00:02:424 (3) -
00:06:504 (1) - honestly this reverse seems so out of place. 00:02:664 (1,2,3) - follows the music better imo.
00:08:664 (1) - slider would work better here since it sounds like a held note
00:12:744 (2) - don't really think a huge jump is needed here because of how soft that strum is. if there's a reason could you explain?
00:14:424 (1,2,3,4) - i would remap this portion since it doesn't flow that well
00:27:624 (3) - move circle over to here
00:29:184 (3) - this should have more emphasis cause of strong sound
00:32:664 (1) - maybe make this slider a bit more "straight"
00:33:624 (1) - this slider could flow better
00:34:584 (1) - could blanket better
00:42:624 (2) - is this blanketed or am i blind
00:48:945 (1) - mapping vocals like that doesn't seem necessary imo

hobbes
00:36:504 (1,2) - this could flow better
00:48:945 (1) - yehP THATS ME

logic
some slider tails have strong sounds on them :( plz fix

00:10:824 (2) - maybe put this on 00:11:544 (1) - 's slider tail??>?>>>
00:11:544 (1) - put note on strong sound (the slider end)
00:48:945 (1) - me_irl

marianna
ur good

its so mysterious to me
Gus
hi m4m from your queue idk if you accepted but you say go first so here i am brother, hope this helps

[thats me!]
00:00:979 (1,1) - this is equidistant but is a 1/2 beat instead of a 1/1, unlike the rest of the notes in the beginning, I think you need to bring 00:01:220 (1) - closer to 00:00:979 (1) - just for consistency, i mean the sounds really aren't different enough to where they'd need to be emphasized with that much distance
also, the distance is so incredible for such a slow start, the SV is .5 so I'm not sure if you really need such a big jump followed by such a slow slider, you're just creating empty momentum then killin it here, I really recommend a change to this first ***second

00:06:504 (1) - i'd change just shape up a bit at least, it kind of seems inconsistent with the map. I see the previous modder commented on this, I think the modder above me covered this well, I'd listen to his advice and make it more consistent with 00:02:664 (1,2) - or, at the very least, fix the slider's shape and angle, it seems very anti-flow and somewhat unfitting both visually and rhythmically

00:09:144 (2) - I think you made this 1/6 for vocal emphasis? and I actually understand the placement it just seems somewhat inconsistent I guess? I'd make it a 1/4 slider and repeat it once, makes it more rhythmically consistent with some of your earlier patterns.

00:11:544 (1) - im guessing you tried to cover the autotune sound here? im not sure, but i think to hit that sound you want to place this slider on a 1/8th note and extend 00:11:304 (4) - ??? im honestly not sure but it sounds kinda weird so like idk, could just be me misinterpreting entirely what you want to emphasize

00:11:904 (2,3) - really tough jump to hit here just because of the angle, plus #2 is the strong sound, not #3, so the jump is a little odd here

00:12:504 (1,2) - this is really difficult comparatively speaking to the structures you've been setting up in the map

00:29:304 (1,2) - if you ctrl g this i think it would flow better

00:31:704 (1,2,1,2,3) - tough flow here, lots of distance even though you're only setting up the speedup, maybe make it an easier angle to hit? you could switch the placement of circle #1 in the triangle with either #2 or #3 and im sure itd flow much better

00:48:945 (1) - lower hitsound volume

idk how u turned this into a map ngl this mustve been soo hard to listen to ahah, im sorry tho im not a gimmick mapper so maybe these suggestions just go against your style, I think you should address a few of the things I mentioned tho just for consistency's sake

[Hobbes]

00:00:979 (3,1) - stack em imo, same issue as on fiery's

00:07:464 (5,6,1) - center this maybe? just so its linear? just a visual thing, ur choice ofc

00:34:824 (2,3,4) - respectable pattern here but i'd at least attach it so ppl playing it can see that it's obviously intended to play like a triple

00:42:504 (2,3,4) - ^ again probably, but its minor tbh

00:46:344 (2,2) - these have holding sounds and seem like they should be sliders, it'd fit more with the ending too

00:48:945 (1) - again maybe turn down hitsound volume just a liiil minor thing

[logic]
00:01:341 (4,5) - is this intended to be unhearable if not pls change if so pls change

00:27:775 - could map this sound to vocals

00:48:945 (1) - hitsound volume again

[marianna]
good diff looks solid to me i also cant mod easy lmao

good luck with this set hopefully it doesnt take 3 yr like cory did
Ambrew
lol gey
Topic Starter
fieryrage
responding once im finished with my 50 mod bullshit hopefully i start doing that again lolz
Spaghetti
go away
Topic Starter
fieryrage
Spaghetti Gets A Brand New Meme [Bass Improved]

if theres a japanese version of this song ur ranking it
Izzywing
what do you mean if

https://www.youtube.com/watch?v=WKKfSczGxc8

this is actually better than english imo
Topic Starter
fieryrage
Like this if u wanna get this ranked after pokemon map loel
Topic Starter
fieryrage
ok its been 2 years instead oops

i removed gds cuz theyre old as hell by now but if u still wanna be in the set just tell me and ill put it back in, making n/h/i spread for now

since my diff didnt really change:

Dashyy- wrote:

thats me!
00:03:144 (2) - could flow better by putting the circle on top of 00:02:424 (3) - don't really see how this flows bad tbh lol
00:06:504 (1) - honestly this reverse seems so out of place. 00:02:664 (1,2,3) - follows the music better imo. fixed rhythm here
00:08:664 (1) - slider would work better here since it sounds like a held note helps introduce 00:09:144 (2) - as a new rhythm rather than just another 1/2 slider
00:12:744 (2) - don't really think a huge jump is needed here because of how soft that strum is. if there's a reason could you explain? fixd
00:14:424 (1,2,3,4) - i would remap this portion since it doesn't flow that well this is fine
00:27:624 (3) - move circle over to here no real reason to though lol
00:29:184 (3) - this should have more emphasis cause of strong sound yea but if i give this more emphasis the pattern falls apart so
00:32:664 (1) - maybe make this slider a bit more "straight" aesthetic
00:33:624 (1) - this slider could flow better flow is fine here
00:34:584 (1) - could blanket better not a blanket
00:42:624 (2) - is this blanketed or am i blind you're blind
00:48:945 (1) - mapping vocals like that doesn't seem necessary imo Yep, that's me!
as for gus i didn't apply anything since it's most of them can just be chalked up to the gimmick of the map and the hitsound volume thing didn't seem like a big issue for me

we out here
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