forum

Amatsuki - Chiisana Koi no Uta

posted
Total Posts
89
Topic Starter
Logic Agent
This beatmap was submitted using in-game submission on Friday, January 27, 2017 at 10:34:33 PM

Artist: Amatsuki
Title: Chiisana Koi no Uta
Tags: MONGOL800 utaite male vocal battle thzz happyrocket88 みっ君 Song of a Small Love
BPM: 218
Filesize: 32107kb
Play Time: 04:13
Difficulties Available:
  1. Advanced (2.58 stars, 496 notes)
  2. Agenthzz's Insane (4.42 stars, 696 notes)
  3. Another (5.18 stars, 800 notes)
  4. Battle's Normal (2.05 stars, 339 notes)
  5. Hard (3.43 stars, 599 notes)
  6. Rocket Agent's Beginner (1.1 stars, 156 notes)
  7. thzz's Extra (5.81 stars, 843 notes)
  8. Together (6.6 stars, 896 notes)
Download: Amatsuki - Chiisana Koi no Uta
Download: Amatsuki - Chiisana Koi no Uta (no video)
Information: Scores/Beatmap Listing
---------------
.






This tender song will change the world






.



: sheela
: sheela
: Xinely
: Xinely
: Self pop (new mp3)
: Xinely
: Sahuang
: Xinely

Redownload if you had this map before 1/29

Use custom hitsounds.


Spread

Collab Beginner - HappyRocket88 & Logic Agent
Normal - Battle
Advanced - Logic Agent
Hard - Logic Agent
Collab Insane - thzz & Logic Agent
Another - Logic Agent
Extra - thzz
Together - Logic Agent
Hitsounds - thzz
Video - Shad0w1and


Thanks for the testplays







and more I forgot to screenshot


Metadata Source: http://www.nicovideo.jp/watch/sm28889526
Shad0w1and
hi qt
buc ema p
Topic Starter
Logic Agent
o mg t hnak u
Lobelia
i like this song~
hope you can rank it :oops:
thzz
finish! i hope you like it :3

http://puu.sh/sA2js/62c632c5c9.zip


also, i'd like you to check these :)
  1. your video might have something wrong in framerate. comparing with original video, your video is much slow. (watch beginnings of Kiais)
    .zip above includes my video, try to use it. (video offset is fine with -250ms)
  2. you should add "MONGOL800" to tag. they composed this song.
Battle
d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 146879
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 243552
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Chiisana Koi no Uta
TitleUnicode:Chiisana Koi no Uta
Artist:Amatsuki
ArtistUnicode:Amatsuki
Creator:Logic Agent
Version:Battle's Normal
Source:
Tags:this song isn't about a tragic love
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:3.2
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"chiisana.avi"
//Break Periods
2,131183,133972
2,135587,138376
2,184928,192321
2,202543,209935
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 148,88,122

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396,222,164011,2,0,P|315:202|253:258,1,161.999995056152
237,325,164837,1,0,0:0:0:0:
162,294,165112,6,0,L|65:298,2,80.9999975280762
209,228,165937,1,0,0:0:0:0:
209,228,166213,2,0,P|221:150|185:75,1,161.999995056152
112,44,167038,1,0,0:0:0:0:
85,120,167314,6,0,L|-4:117,1,80.9999975280762
5,198,167864,2,0,L|94:201,1,80.9999975280762
153,155,168415,1,0,0:0:0:0:
191,226,168690,1,0,0:0:0:0:
250,171,168965,2,0,P|285:196|296:237,1,80.9999975280762
267,306,169515,6,0,L|180:304,2,80.9999975280762
330,356,170341,1,0,0:0:0:0:
395,307,170616,2,0,P|464:282|477:195,1,161.999995056152
432,136,171442,1,0,0:0:0:0:
356,106,171717,6,0,B|340:67|340:67|355:20,2,80.9999975280762
340,185,172543,1,0,0:0:0:0:
270,142,172818,2,0,L|186:142,1,80.9999975280762
173,221,173369,2,0,L|257:221,1,80.9999975280762
334,225,173919,6,0,P|351:176|391:158,2,80.9999975280762
370,297,174745,1,0,0:0:0:0:
304,345,175020,2,0,L|219:344,1,80.9999975280762
155,299,175570,2,0,L|153:210,1,80.9999975280762
145,136,176121,6,0,P|137:67|147:46,2,80.9999975280762
214,94,176947,1,0,0:0:0:0:
272,150,177222,2,0,B|341:189|341:189|427:179,1,161.999995056152
479,120,178048,1,0,0:0:0:0:
507,195,178323,6,0,L|496:360,1,161.999995056152
426,316,179148,1,0,0:0:0:0:
357,359,179424,2,0,P|272:352|267:348,2,80.9999975280762
322,200,180525,5,0,0:0:0:0:
75,223,193736,6,0,P|68:184|82:135,2,80.9999975280762
124,286,194561,1,0,0:0:0:0:
188,237,194837,2,0,L|276:239,1,80.9999975280762
280,158,195387,2,0,L|192:156,1,80.9999975280762
128,195,195937,6,0,P|125:113|202:76,2,161.999995056152
181,256,197314,1,0,0:0:0:0:
258,231,197589,2,0,P|285:269|291:321,1,80.9999975280762
251,372,198139,6,0,P|247:296|391:273,1,242.999992584228
448,316,199240,1,0,0:0:0:0:
486,244,199515,1,0,0:0:0:0:
431,183,199791,2,0,P|426:116|438:93,1,80.9999975280762
472,35,200341,6,0,P|465:78|314:50,1,242.999992584228
249,12,201442,1,0,0:0:0:0:
66,238,211350,6,0,P|66:157|71:147,1,80.9999975280762
119,99,211901,2,0,P|200:99|210:104,1,80.9999975280762
240,167,212451,2,0,B|300:184|300:184|376:167,2,121.499996292114
174,214,213552,6,0,P|140:286|160:365,1,161.999995056152
227,320,214378,1,0,0:0:0:0:
290,369,214653,2,0,L|422:371,2,121.499996292114
227,320,215754,6,0,P|214:263|301:202,1,161.999995056152
343,257,216580,1,0,0:0:0:0:
417,224,216855,2,0,P|452:158|424:63,1,161.999995056152
367,28,217681,1,0,0:0:0:0:
300,73,217956,1,0,0:0:0:0:
300,73,219607,6,0,L|245:73,1,40.4999987640381
154,10,220158,6,0,P|128:40|123:89,1,80.9999975280762
149,155,220708,2,0,L|53:155,1,80.9999975280762
43,232,221259,2,0,L|180:232,2,121.499996292114
71,307,222359,6,0,L|169:307,1,80.9999975280762
213,359,222910,1,0,0:0:0:0:
274,306,223185,1,0,0:0:0:0:
219,245,223460,2,0,P|211:172|239:126,2,121.499996292114
284,197,224561,6,0,P|331:204|361:230,1,80.9999975280762
435,244,225112,2,0,L|436:161,1,80.9999975280762
431,82,225662,2,0,P|356:94|301:27,1,161.999995056152
225,8,226488,1,0,0:0:0:0:
198,84,226763,6,0,L|199:177,1,80.9999975280762
122,192,227314,2,0,L|121:99,1,80.9999975280762
49,148,227864,2,0,L|52:322,1,161.999995056152
112,363,228690,1,0,0:0:0:0:
162,300,228965,6,0,P|198:290|252:303,1,80.9999975280762
310,337,229515,2,0,P|313:268|303:244,1,80.9999975280762
249,202,230066,2,0,P|208:182|187:108,2,121.499996292114
324,172,231167,5,0,0:0:0:0:
391,217,231442,1,0,0:0:0:0:
462,178,231717,2,0,L|464:80,1,80.9999975280762
400,45,232268,2,0,B|328:64|328:64|275:45,2,121.499996292114
463,97,233369,6,0,L|462:178,1,80.9999975280762
417,245,233919,1,0,0:0:0:0:
361,186,234194,1,0,0:0:0:0:
295,234,234470,2,0,P|287:302|291:326,1,80.9999975280762
208,305,235020,2,0,P|216:237|212:213,1,80.9999975280762
192,147,235570,5,0,0:0:0:0:
132,202,235846,1,0,0:0:0:0:
82,138,236121,2,0,L|-1:131,1,80.9999975280762
3,50,236671,2,0,L|174:64,1,161.999995056152
233,20,237497,1,0,0:0:0:0:
289,78,237772,6,0,P|332:79|383:80,2,80.9999975280762
232,136,238598,1,0,0:0:0:0:
232,136,238873,2,0,P|199:215|218:287,1,161.999995056152
283,333,239699,1,0,0:0:0:0:
342,278,239974,6,0,L|431:278,1,80.9999975280762
434,197,240525,2,0,L|345:197,1,80.9999975280762
298,137,241075,1,0,0:0:0:0:
245,198,241350,1,0,0:0:0:0:
188,139,241626,2,0,P|184:70|194:48,1,80.9999975280762
248,6,242176,6,0,P|197:42|95:22,1,161.999995056152
39,79,243002,1,0,0:0:0:0:
91,140,243277,2,0,P|112:189|114:224,1,80.9999975280762
195,216,243827,2,0,P|214:166|238:140,1,80.9999975280762
304,108,244378,6,0,L|307:21,2,80.9999975280762
357,169,245204,1,0,0:0:0:0:
417,115,245479,2,0,L|420:28,2,80.9999975280762
477,168,246304,1,0,0:0:0:0:
423,229,246580,6,0,P|394:291|401:318,1,80.9999975280762
334,353,247130,1,0,0:0:0:0:
286,287,247405,1,0,0:0:0:0:
210,292,247681,2,0,P|213:252|238:221,1,80.9999975280762
301,170,248231,1,0,0:0:0:0:
253,104,248506,1,0,0:0:0:0:
192,157,248781,6,0,L|99:158,1,80.9999975280762
77,83,249332,2,0,L|170:82,1,80.9999975280762
216,25,249882,2,0,P|297:26|344:97,1,161.999995056152
301,156,250708,1,0,0:0:0:0:
336,228,250983,5,0,0:0:0:0:
134,324,252084,5,0,0:0:0:0:
105,103,253185,5,0,0:0:0:0:
Karen
use proper title pls


blanket mod

thzz
  1. 00:26:671 (2,3) - this looks not nice and should be a little more jumpy imo
  2. 00:45:525 (2,3,4,5) - hmm flow isn't good, suggestion http://puu.sh/sCxhm/02689b10e4.jpg
  3. 00:58:873 (1,2) - spacing shouldn't be larger than 00:58:598 (2,1) - this one, it confuses people
  4. 02:59:974 (1,2) - why not overlap like 02:58:598 (2,3) - this
good
thzz

Karen wrote:

use proper title pls


blanket mod

thzz
  1. 00:26:671 (2,3) - this looks not nice and should be a little more jumpy imo okay~
  2. 00:45:525 (2,3,4,5) - hmm flow isn't good, suggestion http://puu.sh/sCxhm/02689b10e4.jpg hmm i like zig-zag action like CRN
  3. 00:58:873 (1,2) - spacing shouldn't be larger than 00:58:598 (2,1) - this one, it confuses people indeed, changed
  4. 02:59:974 (1,2) - why not overlap like 02:58:598 (2,3) - this okay
good thanks :3
thank you mod :)

@Agent
http://puu.sh/sCDkr/1e56f3600d.osu
and fixed soft-hitclap2
http://puu.sh/sCDah/224f4ec89d.wav
Oreon
IRC Mod
22:55 Cl9n: i got you
22:55 Cl9n: which diff
22:55 Logic Agent: topdiff
22:55 Logic Agent: btw
22:55 Logic Agent: use custom hitsounds
22:55 Logic Agent: sounds like aids w/o them
22:56 Cl9n: oh?
22:56 Cl9n: i tried mapping this song
22:56 Logic Agent: ya it's a good song
22:57 Logic Agent: need to finish last diff find mods then i have bns
22:57 Cl9n: hold on
22:58 Cl9n: i need ot get serious for this
22:58 Logic Agent: lmao ya
22:58 Logic Agent: the bpm isnt playin around
23:00 Logic Agent: and the streamy parts are rough
23:00 Cl9n: im not warmed up for streams
23:00 Logic Agent: dw i never hit them either
23:02 Logic Agent: ok the last kiai flows badly near the end
23:02 Logic Agent: as expected
23:03 Logic Agent: did anything other than that feel wrong
23:03 Logic Agent: in particular
23:03 Cl9n: this is probably just me
23:04 Cl9n: but i thought 00:41:396 (1,2) - was mapped to the vocals lol
23:04 Logic Agent: lmfao
23:04 Logic Agent: i can see how that would happen
23:04 Cl9n: i was wondering why im hitting it early
23:04 Logic Agent: however like i'm hoping the distance would help
23:04 Logic Agent: maybe i should go bigger
23:04 Logic Agent: to like make sure the player is reading it
23:04 Logic Agent: as best they can
23:06 Cl9n: 01:19:653 (4) - nothings here
23:06 Cl9n: or am i just deaf
23:07 Logic Agent: well
23:07 Logic Agent: to be honest i'm probably going to have a hell of a time
23:07 Logic Agent: defending the kick sliders and stream in general
23:07 Logic Agent: but i hear a drum roll or osmething in the background
23:07 Logic Agent: which, yes, it's in the bg, but i chose to map it because i feel like it emphasizes the 01:19:791 (1,2) very well
23:08 Cl9n: 01:23:644 (1) - flow feels better with this flipped
23:08 Cl9n: oh the streams are fine
23:08 Cl9n: i just cant hit them lol
23:09 Logic Agent: i talked with someone about that
23:09 Logic Agent: and it's like
23:09 Logic Agent: if i flip that
23:09 Logic Agent: it puts emphasis on the 2
23:09 Logic Agent: when the emphasis is supposed to be on the 3 4
23:09 Logic Agent: cause the vocals?
23:09 Logic Agent: with the backward motion
23:09 Logic Agent: im gonna leave it as it is for now but i do agree with you it feels better that way, but takes away from what i was going for with the next two sliders when i do that
23:09 Cl9n: oh i see it now
23:09 Cl9n: nah youre good
23:10 Logic Agent: well i mean there's no question that it does "feel" nicer to play
23:10 Logic Agent: but like.. the emphasis is all messed up that way
23:10 Logic Agent: so ya
23:11 Cl9n: 01:28:873 (5,6,7,8) - this part of the stream is supposed to blanket the next slider right?
23:11 Logic Agent: yeah
23:11 Logic Agent: is it a tiny bit off
23:11 Logic Agent: i'll kms
23:11 Cl9n: 01:29:079 (8) - this is
23:11 Logic Agent: if i move the slider up 3 pixels
23:11 Logic Agent: does that fix it in your opinion
23:12 Cl9n: not really
23:12 Logic Agent: https://imgur-archive.ppy.sh/rpsA90D.png
23:12 Logic Agent: looks better to me >>
23:12 Cl9n: oh wait lol
23:12 Cl9n: sorry i had ds on LOL
23:12 Logic Agent: o lmao
23:12 Cl9n: gs*
23:13 Logic Agent: did that for all of them, since its copypaste >>
23:13 Cl9n: move the slider to x:489 y:139
23:13 Cl9n: i think there looks better
23:14 Cl9n: its evenly distanced
23:14 Logic Agent: mk
23:16 Logic Agent: wait real quick
23:16 Logic Agent: 03:55:432 (4) - is this 4
23:16 Logic Agent: blanketed inside of 03:54:470 (1) -
23:16 Cl9n: ?
23:16 Logic Agent: for you?
23:16 Logic Agent: or is it way off to the left
23:16 Cl9n: off to the left
23:16 Logic Agent: lmfao that explains
23:16 Logic Agent: why you missed
23:16 Logic Agent: whoops
23:16 Logic Agent: idk how i did that
23:16 Cl9n: .-.
23:17 Logic Agent: moved by accident big mistake
23:17 Logic Agent: supposed to be blanketed in 1
23:17 Logic Agent: 03:54:470 (1) -
23:17 Cl9n: ok
23:17 Cl9n: thats a HUGE difference
23:17 Logic Agent: yeah
23:17 Logic Agent: lmfao
23:17 Logic Agent: complete accident
23:17 Cl9n: 03:57:703 (8,1) - this again :^
23:18 Logic Agent: btw post on thread when you're finished looking
23:18 Logic Agent: for kd
23:18 Logic Agent: ya i fixed all streams
23:18 Logic Agent: once i saw coords
23:18 Logic Agent: ;o
23:18 Cl9n: oh ok
23:20 Cl9n: 00:43:460 (3,4) - how come you decided to pause movement here?
23:20 Cl9n: but not before/after it?
23:21 Cl9n: its the only stacked circles on that section
23:21 Cl9n: ^ may have exaggerated there
23:21 Logic Agent: there are a few more throughout but i see what you mean
23:21 Logic Agent: this part is one of the few parts from a remap that i kept
23:21 Logic Agent: which had a lot more stacks
23:22 Logic Agent: i think it works nice with the vocals but it isa lil inconsistent
23:22 Cl9n: 00:51:992 (2,3,5,6) - like these i understand why you did it
23:22 Logic Agent: i don't think i'll change it tbh because there's no good place imo to put the 4
23:22 Logic Agent: honestly i might remap this part
23:23 Cl9n: that section isnt bad at all
23:23 Cl9n: somewhat excessive
23:23 Logic Agent: thats this whole map
23:23 Logic Agent: :p
23:24 Cl9n: shhh
23:24 Logic Agent: i'll change the stack if i can come up with something better
23:24 Cl9n: 01:41:809 (3,4,5,6,1) - was this supposed to be a star jump?
23:25 Logic Agent: no but it sure did turn out to be one didn't it
23:25 Cl9n: LOL
23:25 Cl9n: yeah it kinda did
23:26 Logic Agent: ok i made it less ugly
23:26 Logic Agent: i think
23:26 Cl9n: 01:59:699 (5,1) - stack their slider ends
23:26 Cl9n: if you can
23:26 Logic Agent: i like my overlap tho
23:26 Logic Agent: >>
23:27 Cl9n: |:<
23:27 Logic Agent: gotta love a "good" overlap
23:27 Cl9n: 02:15:387 (1) - was this really neccessary?
23:28 Logic Agent: i haven't even clicked it yet but the answer is probably not
23:28 Logic Agent: oh
23:28 Logic Agent: i did that in all my diffs
23:28 Logic Agent: make sure you didn't fall asleep
23:28 Cl9n: LOL
23:28 Logic Agent: idk i think it's nice
23:28 Cl9n: when i was playing
23:28 Cl9n: i was trying to readjust
23:28 Cl9n: but then that came
23:28 Cl9n: i was like, oh shit
23:29 Logic Agent: lmfao
23:29 Cl9n: 02:26:259 (9,1) - im not a fan of this spacing
23:29 Cl9n: dont you think its a bit too much?
23:29 Logic Agent: yes
23:29 Logic Agent: however
23:30 Logic Agent: mm
23:30 Cl9n: gonna break a wrist like that lol
23:30 Logic Agent: what if i stack 1 on 02:25:433 (2) - 02:25:433 (2) -
23:30 Logic Agent: ..
23:30 Logic Agent: yeah
23:30 Logic Agent: on that
23:30 Logic Agent: prob better
23:31 Cl9n: yeah thats better
23:31 Logic Agent: good
23:32 Cl9n: 02:58:185 (6,1) - wanna put more spacing here?
23:32 Logic Agent: always
23:33 Logic Agent: mk
23:34 Cl9n: 03:20:341 (1) - wouldnt a spinner be pleasant here?
23:34 Logic Agent: i really like the green break
23:34 Logic Agent: or.. blue break
23:34 Logic Agent: where the scren just stands still for a moment before fading our
23:34 Logic Agent: out*
23:34 Logic Agent: or is it fading in, idr
23:35 Cl9n: 03:32:451 (1,2,3) - this is mapped to the vocals
23:35 Cl9n: 03:34:653 (1,2) -
23:35 Cl9n: whats that
23:36 Logic Agent: it's supposed to be like
23:36 Logic Agent: decreasing in density
23:36 Logic Agent: (even though theres a bunch of circles next, but that doesnt count)
23:36 Logic Agent: so it goes with the music
23:36 Cl9n: i want more density |:<
23:37 Logic Agent: ok i added a circle
23:37 Cl9n: 03:48:415 (5,1,2,3,4,5,6,1) - this was a big ass anti-flow right here
23:37 Cl9n: im not saying to change it
23:37 Cl9n: just wanted to point that out lol
23:37 Logic Agent: yeah
23:37 Logic Agent: the whole last kiai
23:37 Logic Agent: like second half of the last kiai
23:37 Logic Agent: was remapped minutes before you played it
23:37 Logic Agent: need more plays to see how it goes
23:37 Cl9n: wait
23:37 Cl9n: actually
23:38 Cl9n: did you fix that stream as well?
23:38 Logic Agent: what do you mean
23:38 Cl9n: 03:48:896 (6,1) - so much curvature here
23:38 Logic Agent: true
23:38 Logic Agent: moved it out some
23:38 Cl9n: you can see the smooth arch of the stream
23:39 Cl9n: ok
23:39 Cl9n: alrighty
23:39 Cl9n: thats the end of my selfish mod
23:39 Cl9n: :3
23:39 Logic Agent: lmao
23:39 Logic Agent: post for kds ;o
23:40 Logic Agent: farming sp lo
Nostalgic
M4M here!

[Together]
  1. ar+2?
  2. 00:23:644 (3,4) - Blanket them? Because you did it here 00:25:846 (3,4)
  3. 00:41:809 (1) - Remove NC?
  4. 01:16:213 (2,3,4) - Do you intend to align them? If yes then they need a fix
  5. 02:37:681 (2,4) - Stack them? Sometimes you stack the sliderend but sometimes you don't, which is a bit confusing to me.
  6. 03:42:772 (2,4) - ^
  7. 03:38:093 Cancel the break? It's not that long and the jump coming up is scary
  8. 03:53:644 (2,4) - Stack?
  9. 04:07:956 (2,3) - ^

[Insane]
  1. 00:39:882 Add a circle here? It really feels undermapped
  2. 00:40:158 ^
  3. 00:44:561 (3,4) - nazi but blanket each other's sliderends?
  4. 01:39:607 (3,5) - ctrl g?
  5. 01:40:846 (4,5,6) - ^ to make the jumps consistent
  6. 02:31:213 (3,4) - Blanket them?
  7. 02:45:662 (3) - Make it slightly bend?
  8. 03:13:736 (1,2,3,4) - // 03:14:837 (1,2,3,4) - their ds difference is not obvious enough
  9. 03:38:093 Cancel the break?

Nice map nice song and nice bg. Good luck! ;)
Topic Starter
Logic Agent

Nostalgic wrote:

M4M here!

[Together]
  1. ar+2? considered it, but never actually changed. might increase if someone else thinks the same
  2. 00:23:644 (3,4) - Blanket them? Because you did it here 00:25:846 (3,4) naw i like differentiation in the patterns, and also blanketing here would cause a tiny overlap with one of the sliders that I didn't want
  3. 00:41:809 (1) - Remove NC? lmao whoops
  4. 01:16:213 (2,3,4) - Do you intend to align them? If yes then they need a fix not entirely sure what you meant, but I brought the 4 down a bit so the distance from the slider is the same for both circles
  5. 02:37:681 (2,4) - Stack them? Sometimes you stack the sliderend but sometimes you don't, which is a bit confusing to me. again, whoops lmao
  6. 03:42:772 (2,4) - ^ don't really like stacking slider heads too much, because it can cause confusion for reading and this map is supposed to be very simple. I do it sometimes, but would prefer not to here
  7. 03:38:093 Cancel the break? It's not that long and the jump coming up is scary eh it makes the two circles with the drums feel much more powerful, and also it kinda cute with the whispering. maybe though
  8. 03:53:644 (2,4) - Stack? okay finnne
  9. 04:07:956 (2,3) - ^

[Insane]
  1. 00:39:882 Add a circle here? It really feels undermapped changed the rhythm here
  2. 00:40:158 ^
  3. 00:44:561 (3,4) - nazi but blanket each other's sliderends? don't really want them that close together
  4. 01:39:607 (3,5) - ctrl g? nice
  5. 01:40:846 (4,5,6) - ^ to make the jumps consistent ya
  6. 02:31:213 (3,4) - Blanket them? for some reason i don't like how these look when you blanket them lol
  7. 02:45:662 (3) - Make it slightly bend? oh but of course
  8. 03:13:736 (1,2,3,4) - // 03:14:837 (1,2,3,4) - their ds difference is not obvious enough true made it bigger
  9. 03:38:093 Cancel the break? same explanation as the topdiff

Nice map nice song and nice bg. Good luck! ;) thanks for the mod!
William K
Hi~ from my queue.

Good map as always...

[Insane]

  1. 00:42:084 (2) - 00:54:745 (5) - How about CTRL+G-ing these two sliders? I see there're much more chaning direction sliders, 00:45:662 (4,5) - . Not only that, 00:50:616 (1,2) - you did direction change here, but not at 00:41:809 (1,2) - which has a similar music.
  2. 01:29:699 (3,4,1) - This felt a bit tricky in spacing, 01:29:974 (4,1) - and 01:29:699 (3,4) - has a similar spacing, but different time gaps. And before this, you didn't make any stops, 1/1 gaps. So it's a bit hard to notice. It's different with the others you made at 01:31:901 (3,4,1) - 01:34:103 (3,4,1) - , they're much more noticeable than 01:29:699 (3,4,1) - . Consider fixing 01:29:699 (3,4,1) - .
  3. 01:33:415 (6) - Isn't this note softer than 01:33:139 (4) - ? But why did you space it bigger than 01:33:139 (4) - ? I'd recommend https://osu.ppy.sh/ss/6761627 so that it's similar to 01:33:139 (4) - . It also gives 01:33:552 (1) - more emphasize on cymbals.
  4. 02:26:121 (4) - How about having this note NC-ed? I don't think it's a combo of 02:25:295 (1,2,3) - which are sliders. And it looks nicer imo.
  5. 02:41:259 (3,4,5) - I don't think this works here, it's also your first time making this kind of jump at this diff. Consider changing this one, 01:25:295 (3,4,5) - doing it like your first kiai is better imo.
  6. 03:56:671 (1,2,3) - Looks crowded, making it spaced bigger?

That's all from me, GL!
Topic Starter
Logic Agent

William K wrote:

Hi~ from my queue.

Good map as always... ;o

[Insane]

  1. 00:42:084 (2) - 00:54:745 (5) - How about CTRL+G-ing these two sliders? I see there're much more chaning direction sliders, 00:45:662 (4,5) - . Not only that, 00:50:616 (1,2) - you did direction change here, but not at 00:41:809 (1,2) - which has a similar music. did the second one but no the first one, jump distance paired with direction of the first one was kind of overwhelming.
  2. 01:29:699 (3,4,1) - This felt a bit tricky in spacing, 01:29:974 (4,1) - and 01:29:699 (3,4) - has a similar spacing, but different time gaps. And before this, you didn't make any stops, 1/1 gaps. So it's a bit hard to notice. It's different with the others you made at 01:31:901 (3,4,1) - 01:34:103 (3,4,1) - , they're much more noticeable than 01:29:699 (3,4,1) - . Consider fixing 01:29:699 (3,4,1) - . agreed, moved it over to the left more
  3. 01:33:415 (6) - Isn't this note softer than 01:33:139 (4) - ? But why did you space it bigger than 01:33:139 (4) - ? I'd recommend https://osu.ppy.sh/ss/6761627 so that it's similar to 01:33:139 (4) - . It also gives 01:33:552 (1) - more emphasize on cymbals. sure
  4. 02:26:121 (4) - How about having this note NC-ed? I don't think it's a combo of 02:25:295 (1,2,3) - which are sliders. And it looks nicer imo. having multiple nc's takes away from the "1 2" of the drums with bigger spacing imo
  5. 02:41:259 (3,4,5) - I don't think this works here, it's also your first time making this kind of jump at this diff. Consider changing this one, 01:25:295 (3,4,5) - doing it like your first kiai is better imo. i think it's alright but i moved the 4 over some. maybe it's better now.
  6. 03:56:671 (1,2,3) - Looks crowded, making it spaced bigger?a bit bigger now

That's all from me, GL! thanks!
Log Off Now


m4m

[Easy]

00:27:497 (1,3) - blanket (slider middle on 3)
00:43:460 (2,3) - blanket (slider end on 3)
00:47:864 (2) - I would prefer it if this was placed around x156 y212 so there is less of a sharp flow here when it isn't needed
00:58:873 (4) - The middle of this slider should definitely be clickable imo, and the way you hitsounded this diff makes it sound like it should be aswell, maybe try something like this?
01:11:534 (1,2) - blanket (slider middle on 2 to x282 y79)
01:29:148 (1) - 01:33:552 (1) - holy shiz these sliders are so well done
01:57:772 (1) - Maybe try this slider shape for a better aesthetic
04:12:084 (1) - I would turn this into 1/1 then circle since the last note is pretty loud in the song

[Hard]

SV maybe a little high? idk

00:50:892 (2,3) - fix these parallels
00:53:368 (2,3,1,2) - haven't i seen this exact thing before? *you may wanna add a bit of variation, even if its just a little bit to keep it interesting*
01:04:929 (2) - I would NC this because the time between clicks changes after this note
01:09:332 (1,2) - Not normally a fan of double repeats but these seem to be ok (just pointing it out idk why)
01:26:947 (1,2,3) - I would try and make these perfectly linear because atm they flow a little weird
01:43:460 (2) - Same comment as 01:04:929 (2) -
02:10:983 (1) - I would actually move this to the right instead of to the left since the music is changing, so why not make a little change to the flow, maybe stack it on 02:09:194 (2,3) - ?
03:12:910 (2,3) - fix blanket slider end
03:16:763 (2) - fix stack

sorry its not much, rly nice map!
Topic Starter
Logic Agent

Log Off Now wrote:



m4m

[Easy]

00:27:497 (1,3) - blanket (slider middle on 3)
00:43:460 (2,3) - blanket (slider end on 3) these look fine to me (as in i literally couldn't find what was wrong with them)
00:47:864 (2) - I would prefer it if this was placed around x156 y212 so there is less of a sharp flow here when it isn't needed curved the slider before the circle to make the flow less sharp in appearance, however I think it's alright as it is, nothing too sharp
00:58:873 (4) - The middle of this slider should definitely be clickable imo, and the way you hitsounded this diff makes it sound like it should be aswell, maybe try something like this? hr88 part
01:11:534 (1,2) - blanket (slider middle on 2 to x282 y79) alrigh
01:29:148 (1) - 01:33:552 (1) - holy shiz these sliders are so well done hr88 is a god
01:57:772 (1) - Maybe try this slider shape for a better aesthetic don't talk to me or my slightly curved son again
04:12:084 (1) - I would turn this into 1/1 then circle since the last note is pretty loud in the song didn't want to do that because this is supposed to be reeeeeeally easy, and the "large" spacing combined with the gap in music could make this difficult for a new player. in other words no funny business, just a really incredibly easy map for new players, no reason to make it "harder" imo

[Hard]

SV maybe a little high? idk think it's fine for bpm, and there's a gradual increase from the normal to the next insane so not gonna touch it

00:50:892 (2,3) - fix these parallels i'm going to fight youfixed
00:53:368 (2,3,1,2) - haven't i seen this exact thing before? *you may wanna add a bit of variation, even if its just a little bit to keep it interesting* ok my sliders are gay now
01:04:929 (2) - I would NC this because the time between clicks changes after this note eh if someone else points it out i will but i don't wanna nc spam
01:09:332 (1,2) - Not normally a fan of double repeats but these seem to be ok (just pointing it out idk why) ya the drums are doing some weird stuff that would be hard to represent and be different from the last part (Because i dont wanna use triples/ bigger spacing) so my only option is doing more 1/2 sliders... so why not repeat them
01:26:947 (1,2,3) - I would try and make these perfectly linear because atm they flow a little weird that woudl mess up my stack after the pause and im not tryna move everything around. i think it's pretty okay as it is
01:43:460 (2) - Same comment as 01:04:929 (2) - agree
02:10:983 (1) - I would actually move this to the right instead of to the left since the music is changing, so why not make a little change to the flow, maybe stack it on 02:09:194 (2,3) - ? ok
03:12:910 (2,3) - fix blanket slider end oo
03:16:763 (2) - fix stack ok

sorry its not much, rly nice map! thanks
Arphimigon
Nice music kds pls
deantuesday
To start, I like the map. Well done. I have very few changes I would recommend for any of the difficulties. This post will focus on difficulty: Insane (5.13)

00:41:259 - would put a circle here. I know you're zeroed in on the drums, but you have nothing to represent when the singer starts singing and hes the actual focus of the music.
01:10:983 (1,1) - I'm always a fan of this style. But completely silence the back half of the first slider. the extra click is still audible at 70% volume and out of place. also if it is silent, you can even shorten it by 1/4 of a note so people won't miss the back half of the slider trying to move on to the next one because the jump is pretty ham compared to others.
01:51:717 (2) - vocals are the most prominent noise. Consider adding a note on the previous half note and moving this note back half of a note.(1-2 and and 3)
02:01:075 (1) - getting rid of the back half of this slider and leaving it as a circle will emphasize the singer pausing. just feels better.
02:22:818 (4) - get rid of circle.
02:26:947 (1) - same slider as 1:10. silence back half, can make shorter by 1/4 note if silenced
03:12:359 (4) - lengthen this and get rid of 5
03:35:616 (4,1) - randomly long jump compared to rest of the section
03:48:415 (4) - get rid of 4 and start the slider (currently note 5 of the combo) where 4 is. then add 2 more bounces to the slider
deantuesday
This post will focus on difficulty: Thzz's Extra

The only issue I have with this version of the song, is the lack of silencing the back half of sliders that need to be silenced. I know how much of pain it is to add in all the necessary timing points, but without it we can all hear random clicks where they shouldn't be. Heres a slider list to look at.

01:06:855 (1) -
01:19:515 (3) -
01:40:158 (1) -
01:42:635 (2) -
01:44:011 (1) -
02:09:882 (1) -
02:35:479 (3) -
02:58:598 (2) -
02:59:974 (1) -
03:51:992 (5) -
03:59:424 (3) -
03:59:699 (4) -
04:11:259 (2) -


Other notes:
02:19:240 (2) - this section i would have followed the vocals. (3-4-1 2 and and and) with '-' meaning connected by slider. You followed the vocals on the verse immediately after this section, I don't see why they were ignored here.
03:53:231 (1) - get rid of note after this slider and lengthen it. no need for anything extra

Other than those 3 things, this version is my favorite.
deantuesday
Difficulty: Together
I take back what I said in my previous post this is my favorite difficulty

01:02:595 (5) - 01:03:008 (6) - just feels empty, possibly connect with a slow slider
03:34:659 (1) - This part feels awkward. emphasize vocals here

Also I wanted to say for your future maps:
01:28:466 (4) - These sections of the song are great.
01:52:824 (1) - Utilizing slider speed in this way is great.
Don't be afraid to utilize volume changes like you do speed changes.

Good luck getting ranked, I'd say this map deserves it.
PM if you ever need something else looked at.
Natsu
8-)

IRC
2016-12-20 20:47 Logic Agent: hi i don't mean to bug you if you're too busy, but i was wondering if i could get your opinion on a map
2016-12-20 20:51 Natsu: sure
2016-12-20 20:51 Logic Agent: cool, thanks
2016-12-20 20:51 Logic Agent: ACTION is editing [https://osu.ppy.sh/b/1148249 Amatsuki - Chiisana Koi no Uta [Together]]
2016-12-20 20:51 Logic Agent: the topdiff is the one i just wanted general thoughts on
2016-12-20 20:59 Natsu: k wait
2016-12-20 21:00 Logic Agent: no problem take your time
2016-12-20 21:01 Natsu: together is a collab diff?
2016-12-20 21:01 Logic Agent: no it's just like fitting with the song lyrics
2016-12-20 21:02 Logic Agent: guess it could kinda seem that way with the name lol
2016-12-20 21:02 Natsu: those combo colors are so hard to see with this bg o.o
2016-12-20 21:02 Logic Agent: true they're not that bad with my skin
2016-12-20 21:02 Logic Agent: but i've had other people say they're hard to see
2016-12-20 21:02 Logic Agent: just haven't fixed them yet
2016-12-20 21:02 Logic Agent: good reminder though
2016-12-20 21:03 Natsu: the slider velocity at the intro feels so fast o.o
2016-12-20 21:03 Logic Agent: well it's a tad bit slower than the rest since there's no drums yet but the bpm is super high so i think too slow would be unfitting
2016-12-20 21:03 Logic Agent: especially because there's parts of the song that are /actually/ slow that i use slow svs on
2016-12-20 21:04 Natsu: atleast it should be different from the part with drums
2016-12-20 21:04 Logic Agent: so you think even more slow
2016-12-20 21:04 Natsu: I'd use like ,70
2016-12-20 21:05 Logic Agent: ok i might mess around with it
2016-12-20 21:05 Natsu: then ,80 here 00:31:901 (1) -
2016-12-20 21:05 Natsu: so we can feel the speed change at 00:41:809 (1) -
2016-12-20 21:05 Logic Agent: i agree actually
2016-12-20 21:05 Logic Agent: i'll slow the beginning down some
2016-12-20 21:06 Natsu: 01:04:928 (2) - this needs a NC, also I don't think they belongs to the same pattern 01:03:827 (1,2,3) - I'd move 01:04:928 (2,3) - away
2016-12-20 21:07 Logic Agent: well i think that keeping them same makes 01:06:029 (1) - feel very strong
2016-12-20 21:07 Logic Agent: but i see what you mean
2016-12-20 21:07 Natsu: 01:19:240 (1,2,3,4,1) - I don't feel this 1/4s fit the song, 1/2 would fit the music better
2016-12-20 21:08 Natsu: even this beat 01:19:653 (4) - is not that relevant
2016-12-20 21:08 Logic Agent: i do see where you're coming from with that but like
2016-12-20 21:09 Logic Agent: there's a drumroll in the background which yeah it's the background and it's not super strong
2016-12-20 21:09 Logic Agent: but i liked the concept of mapping that part out and making this part seem very strong before the pause with the vocals
2016-12-20 21:09 Natsu: 01:27:153 (3) - this also I don't think the triplet fits the music
2016-12-20 21:09 Natsu: 01:28:048 (1,2,3,4) - oh this jumps feels alot better
2016-12-20 21:10 Natsu: btw if you want to keep the first 1/4s then add some hitsounds, so they sound similar to them ^
2016-12-20 21:10 Logic Agent: so you think the problem is the execution in the first one?
2016-12-20 21:10 Natsu: i mean when i hear the song, I can't hear them at 100% and feels overmapped and not fitting
2016-12-20 21:10 Natsu: if you play with the hitsounds u can do something cool there tho
2016-12-20 21:11 Logic Agent: i'll see if i can come up with something
2016-12-20 21:11 Natsu: https://osu.ppy.sh/s/420677 I did something similar here
2016-12-20 21:11 Natsu: the drumrolls were so low, so I just added a sound that make them fit the actual song
2016-12-20 21:11 Logic Agent: i'll check it out
2016-12-20 21:11 Logic Agent: and see if i can draw ideas from it
2016-12-20 21:12 Logic Agent: good call
2016-12-20 21:12 Natsu: 02:05:755 (2,3) - the spacing is so close
2016-12-20 21:12 Logic Agent: true i'll make it bigger
2016-12-20 21:14 Natsu: 02:43:116 (3) - you are adding them as emphasis for 02:43:185 (4) - ?
2016-12-20 21:14 Natsu: tbh I'd prefer a 1/2 rhythm o.o
2016-12-20 21:14 Logic Agent: yeah it's like
2016-12-20 21:14 Logic Agent: sort of like a leadin kinda
2016-12-20 21:14 Logic Agent: to the 1/4 rhythms
2016-12-20 21:14 Logic Agent: like it kinda helps it feel sped up
2016-12-20 21:14 Logic Agent: cause it's the middle and then the end of the kiai
2016-12-20 21:14 Logic Agent: i think it gives it more power
2016-12-20 21:15 Logic Agent: also just like raw circle jumps into kick sliders feels awkward imo
2016-12-20 21:15 Logic Agent: cause it's like there's nothing leading you into the kick sliders it's just very sudden
2016-12-20 21:15 Logic Agent: hope that makes sense lol
2016-12-20 21:15 Natsu: 03:30:800 (1,1) - this can surprising, since the music is slow and the 1/4 jumps don't fit much
2016-12-20 21:16 Logic Agent: are you talking about
2016-12-20 21:16 Logic Agent: just that one or all 03:31:350 (1,2,3,4) - these as well?
2016-12-20 21:16 Logic Agent: because i did 03:31:350 (1,2,3,4) - things like this to kinda be a very easy and steady paced filled between parts where i emphasize vocals
2016-12-20 21:17 Natsu: mmm mostly because you are going to a slow section and the 1/4 feels a bit troll there imo
2016-12-20 21:17 Natsu: I'd just space them less
2016-12-20 21:17 Natsu: 04:12:084 (2) - NC?
2016-12-20 21:18 Logic Agent: oh whoops
2016-12-20 21:18 Logic Agent: yeah maybe i'll change that
2016-12-20 21:18 Logic Agent: the 1/4 part
2016-12-20 21:18 Logic Agent: thanks for looking at it i hope it wasn't too bad :p
2016-12-20 21:18 Natsu: are you sure about the ar btw?
2016-12-20 21:18 Natsu: I'd use 9,5 here
2016-12-20 21:18 Logic Agent: you think higher?
2016-12-20 21:18 Natsu: but maybe ask to some players
2016-12-20 21:18 Logic Agent: yeah i've had some requests for higher
2016-12-20 21:18 Logic Agent: musty said ar felt low too
2016-12-20 21:19 Logic Agent: paired with high bpm
2016-12-20 21:19 Logic Agent: i'll bump it up
2016-12-20 21:19 Natsu: https://osu.ppy.sh/s/454627 idk i used 9,5 here and worked really well
2016-12-20 21:19 Natsu: and ur map have more jumps and higher bpm O.O
2016-12-20 21:19 Logic Agent: okay yeah i'll boost the ar
2016-12-20 21:20 Natsu: btw the map is really solid ;o
2016-12-20 21:20 Logic Agent: cool thanks :P
2016-12-20 21:20 Logic Agent: i just need more mods before i use ticket with xinely
2016-12-20 21:20 Logic Agent: lol
2016-12-20 21:20 Natsu: I tho I'd find a jumpy yolo map, but is really well structured
2016-12-20 21:20 Logic Agent: hey i appreciate the kind words :D
2016-12-20 21:20 Logic Agent: hopefully i can find others who feel the same
2016-12-20 21:20 Logic Agent: also if you wouldn't mind posting on thread so i can kd you/ count this as a mod from someone who knows their stuff
2016-12-20 21:21 Logic Agent: "mod"
2016-12-20 21:21 Natsu: sure thing
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