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sana - Miraizu

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Donnerstag, 8. Dezember 2016 at 10:53:17

Artist: sana
Title: Miraizu
Tags: 好きなひと。 suki na hito. honeyworks
BPM: 178
Filesize: 8866kb
Play Time: 03:21
Difficulties Available:
  1. Advanced. (2,47 stars, 344 notes)
  2. Easy. (1,49 stars, 180 notes)
  3. Forever. (5,62 stars, 746 notes)
  4. Hard. (3,5 stars, 483 notes)
  5. Insane. (4,7 stars, 633 notes)
  6. Normal. (2,06 stars, 258 notes)
Download: sana - Miraizu
Information: Scores/Beatmap Listing
---------------


Shiirn
first
Foxy Grandpa
third
oqwnM
Insane

00:50:051 (5) should be more visible, hard to expect because there's no click on 00:44:657 (4)

Forever

00:22:579 (1,2,3,4,5,6) I disagree with even spacing here

00:49:545 (5,6,7,8) The doubles in the map seem extraneous, don't really see a reason to have them

01:58:983 (1,2,3,4) Spread these more out, hard to read these are 1/6

Hope I did this right
Topic Starter
Lasse

oqwnM wrote:

Insane

00:50:051 (5) should be more visible, hard to expect because there's no click on 00:44:657 (4)
right, I made a manual stack in the opposite direction instead to make it easier to notice

Forever

00:22:579 (1,2,3,4,5,6) I disagree with even spacing here readability is fine for a map of this difficulty and it makes a nice effect with the music/fits well here

00:49:545 (5,6,7,8) The doubles in the map seem extraneous, don't really see a reason to have them I'll get more opinions on them, if you listen closely they actually fire (it's more like a 5 note thing, but that didn't really feel nice when I mapped it like that). should be better now that I finished the hitsounding

01:58:983 (1,2,3,4) Spread these more out, hard to read these are 1/6I don't think that would make them easier to read as 1/6 : /

Hope I did this right
thanks!

also finished hitsounding so now I only need to do something for the ending
_Meep_
ze mods by ze meep
FOREVAAA
00:20:809 (5) - with how you hitsounded the stream,this feels unnecessary tbh
00:44:405 (5) - should be 00:44:320 -
01:11:118 (4,5) - I'd rather you ctrl+G this rhythm,feels better that way
01:12:719 (3,4) - Tbh there aren't any drum sounds here,you can delete these,it's up to you
01:18:955 - Note can be added here and be made into a stream if you want,sounds better imo
02:44:152 (5,6) - I dont really think this small slider 5 is enough to change the direction of the player's movement,they'd probably just pause their cursor at 5 because of slider leniency and jump to 6,which is really weird
02:44:152 (5,6) - I said before ontop ^

INSAINNUUU
00:07:579 (2) - This note isn't needed since you mapped to the vocals over on 00:05:725 (2,3) -
00:32:017 (4) - stack this properly as u did with others like 00:34:714 (5) -
01:06:736 (2) - May I know why this is slightly below the sliderend of 01:06:399 (1) - ,but 01:03:702 (1,2) - isn't?
01:28:815 (5) - Just extend it a bit in 1/3 so it plays to the drums too? Wasting the drums here is kind of bad imo
02:37:073 (2) - this too,May I know why its not stacked directly below the sliderend?
02:39:770 (2) - ^
02:48:028 (1,2,1,2) - The drums here are pretty loud tbh,and it kind of overpowers the whole song itself,try to lower the volume

HARDO
00:10:444 (2,1) - I don't think this is clear enough to hard diff players that its a 3/4 and a note right after it
01:16:764 - Useless inherited timing point
01:17:438 - here too
actually why am I starting to notice it now lol,the diff is filled with them so try to remove them :oops:
01:24:601 (3,4) - I wanna know why these are stacked but 01:27:297 (3,4) - aren't?
02:04:546 (2) - tbh this could just be 2 notes,plays the guitar sound or whatever pretty well
02:11:118 (1) - now tbh this feels wayyy too weird shape-wise
02:32:523 (1,2) - blanket it better?
02:35:219 (1,2) - ^
02:58:815 (3,4) - Distance is a bit misleading tbh,try to distance it a bit further

I can't seem to find anymore errors in this map,good map,and wow the sliderart xd

modding because im afraid I won't have time to mod in december,going off.
Topic Starter
Lasse

_Meep_ wrote:

ze mods by ze meep
FOREVAAA
00:20:809 (5) - with how you hitsounded the stream,this feels unnecessary tbh adjusted hitsounding
00:44:405 (5) - should be 00:44:320 - no, there is a sound on both and I went with doubles cause that seemed nicer here
01:11:118 (4,5) - I'd rather you ctrl+G this rhythm,feels better that way doesn't fit with the piano focused emphasis
01:12:719 (3,4) - Tbh there aren't any drum sounds here,you can delete these,it's up to you there are
01:18:955 - Note can be added here and be made into a stream if you want,sounds better imo there's a clear change in music, so I'd rather split
02:44:152 (5,6) - I dont really think this small slider 5 is enough to change the direction of the player's movement,they'd probably just pause their cursor at 5 because of slider leniency and jump to 6,which is really weird
02:44:152 (5,6) - I said before ontop ^
works totally fine for me : /

INSAINNUUU
00:07:579 (2) - This note isn't needed since you mapped to the vocals over on 00:05:725 (2,3) - prefer buolding up rhythm that focus more and more on piano
00:32:017 (4) - stack this properly as u did with others like 00:34:714 (5) - sure
01:06:736 (2) - May I know why this is slightly below the sliderend of 01:06:399 (1) - ,but 01:03:702 (1,2) - isn't? plays the same and I think this look nicer here
01:28:815 (5) - Just extend it a bit in 1/3 so it plays to the drums too? Wasting the drums here is kind of bad imo start is mapped to guitar, so end is too
02:37:073 (2) - this too,May I know why its not stacked directly below the sliderend?
02:39:770 (2) - ^ same for these
02:48:028 (1,2,1,2) - The drums here are pretty loud tbh,and it kind of overpowers the whole song itself,try to lower the volume it's the same as all other :0

HARDO
00:10:444 (2,1) - I don't think this is clear enough to hard diff players that its a 3/4 and a note right after it good thing this is 1/2
01:16:764 - Useless inherited timing point
01:17:438 - here too
actually why am I starting to notice it now lol,the diff is filled with them so try to remove them :oops:
not needed
01:24:601 (3,4) - I wanna know why these are stacked but 01:27:297 (3,4) - aren't? they are both, one is just a manual stack
02:04:546 (2) - tbh this could just be 2 notes,plays the guitar sound or whatever pretty well don't think that fits well as the guitar on head is much more important
02:11:118 (1) - now tbh this feels wayyy too weird shape-wise // http://i.imgur.com/KppMi4c.jpg
02:32:523 (1,2) - blanket it better?
02:35:219 (1,2) - ^ first one is totally fine, fixed this
02:58:815 (3,4) - Distance is a bit misleading tbh,try to distance it a bit further seems fine to me

I can't seem to find anymore errors in this map,good map,and wow the sliderart xd

modding because im afraid I won't have time to mod in december,going off.
thanks!

also finished timing/mapping the ending for all diffs now!
Xinely
m4m from your queue

Easy :
- 00:13:815 - a bit hard to hear hitsound here. add sampleset normal?
- 00:27:803 - if you use normal whistle here imo remove soft sampleset will nice because piano for 00:27:803 - 00:28:140 - 00:28:478 - basically are same
- 00:50:219 - add soft finish here since i can hear soft cymbal sound
- 01:07:747 - ^
- 01:27:972 (1) - the rhythm is a bit weird here since i cant hear what to follow in tail, i would say 3/2 slider repeat since piano at 01:28:478 - is strong and its one of what you've followed before
- 01:50:893 - finish because cymbal
- 01:53:590 (1,2,3) - this rhythm can be better for me, you skip a cymbal at 01:54:264 - which is sad, how about this instead http://puu.sh/su2Oc/e82de8e98f.jpg
- 02:20:219 (4) - same as 00:49:882 (4) - i think remove whistles is better, they are just weak vocal here
- 02:20:556 - also finish
- 02:38:084 (3) - what music is following at redtick? i hear strong sound like piano at 02:38:758 - and drum at 02:38:421 - , i think keep use 1/1 rhythms would be nice
- 02:47:523 - 02:48:871 - maybe whistle here due strong piano
hitsounds work for all diffs ><

Normal :
- 01:04:714 (2) - nazi, i guess blanket can be better with 256,264
- 01:14:152 - 02:47:185 - i think your soft custom clap works better here due the drum is strong
- 01:25:275 (1) - spacing error 1,1x
- 01:27:972 (1) - ^
- 01:50:725 (4) - ^ (due stacking actually)
- 01:55:612 (5) - i think when drums are 1/4 here.. at least for a normal diff you can make harder with 2 of 1/2 sliders
- 02:01:174 - you must map this i think. you follow guitar on 01:59:657 (2,3,4) - then you must map this guitar as well because they are one actually. just change this slider to 1/1 slider and a circle
- 02:37:747 (2) - do same with previous because copy paste xd
- 02:39:096 (4) - move to 260,304 to make a linear line flow?

posting first because im easily to remove my notepad ;_;
gonna continue it soon
Topic Starter
Lasse
Xinely part1

Xinely wrote:

m4m from your queue

Easy :
- 00:13:815 - a bit hard to hear hitsound here. add sampleset normal? changed hitsounding here a bit (also added a finish)
- 00:27:803 - if you use normal whistle here imo remove soft sampleset will nice because piano for 00:27:803 - 00:28:140 - 00:28:478 - basically are same
the normal whistle is mainly for guitar here, also I only use normal hitnormals for kicks, so I'll keep soft
- 00:50:219 - add soft finish here since i can hear soft cymbal sound sure
- 01:07:747 - ^ think normal works fine here with the song especially together with normal whistle but I added a custom normal finish which might be nicer
- 01:27:972 (1) - the rhythm is a bit weird here since i cant hear what to follow in tail, i would say 3/2 slider repeat since piano at 01:28:478 - is strong and its one of what you've followed before it's a 3/2 repeat on the spot you suggested already :0 or did I misinterpret this. the ending is on weak drums cause that seems to be the most intuitive rhythm for this difficulty how messy the snapping of instruments is
- 01:50:893 - finish because cymbal sure
- 01:53:590 (1,2,3) - this rhythm can be better for me, you skip a cymbal at 01:54:264 - which is sad, how about this instead http://puu.sh/su2Oc/e82de8e98f.jpg I tried it, but it skips the really strong guitar on 01:54:433 - which to me seems much more important than cymbal because the whole part is so guitar heavy
- 02:20:219 (4) - removed this one and replaced with custom drumclap for weak snare thing same as 00:49:882 (4) - replaced this one with a lower volume whistle cause there is some quiet piano here, same for the redticks afer these (only mapped on higher diffs) i think remove whistles is better, they are just weak vocal here
- 02:20:556 - also finish done
- 02:38:084 (3) - what music is following at redtick? i hear strong sound like piano at 02:38:758 - and drum at 02:38:421 - , i think keep use 1/1 rhythms would be nice yeah apparently I didn't pay much attention and assumed it to be the same as first chorus, remapped this a little to actually follow piano lol
- 02:47:523 - 02:48:871 - maybe whistle here due strong piano yes, also added some on similar piano things for both chorus
hitsounds work for all diffs ><

Normal :
- 01:04:714 (2) - nazi, i guess blanket can be better with 256,264 k
- 01:14:152 - 02:47:185 - i think your soft custom clap works better here due the drum is strong true, changed hitsounding here a bit
- 01:25:275 (1) - spacing error 1,1x
- 01:27:972 (1) - ^ these are fine, they are caused by the small sv change but I kept same spacing onto the first circle cause that is much more intuitive + looks better and still totally perfectly readable
- 01:50:725 (4) - ^ (due stacking actually) fixed this one

- 01:55:612 (5) - i think when drums are 1/4 here.. at least for a normal diff you can make harder with 2 of 1/2 sliders I like to keep normals really simple usually and I think the current is nice to focus on the distorted guitar
- 02:01:174 - you must map this i think. you follow guitar on 01:59:657 (2,3,4) - then you must map this guitar as well because they are one actually. just change this slider to 1/1 slider and a circle done
- 02:37:747 (2) - do same with previous because copy paste xd lol I tried
- 02:39:096 (4) - move to 260,304 to make a linear line flow? did 261|304

posting first because im easily to remove my notepad ;_;
gonna continue it soon
thanks so far!
also changed some other minor hitsounding things
+ rhythm on normal for 01:27:972 (4,5) - 02:58:309 (3,4) -
HootOwlStar
trying my luck!
[ez]
  1. 00:50:219 (1) - didn't really get what rhythm does the slider follow btw. consider to follow the more audible notes which are the guitar notes, in which you could apply a 1/1 slider followed by a circle with 1/2 gap in between. the same concept should be applied to 02:20:556 (1) - too, and the same goes to Normal diff
  2. 00:54:264 - should be implemented a click or something to emphasize reenter of the guitar plucks, making another 1/1 slider or applying a circle could both do the trick. 02:23:253 (1,2) - too
  3. 01:11:792 (1,2,3) - it feels weird to suddenly change the focus of emphasis from vocals to offbeats at 01:12:129 (2) - since previous parts are mainly on vocals and maybe some shifts to piano when there isn't vocals but ya. could try https://puu.sh/suJ7b/bc1bbf56d6.JPG
  4. the combo pattern is effed up at 01:23:758 (3) - since the bar at 01:22:579 - is the extra bar. so you should start your 8-beat combo pattern at 01:23:758 (3) - instead. so you would need to shift the combos between 02:56:792 (3) - and 02:58:309 (1) - too btw
  5. now that I discovered the distance inconsistency at 01:27:972 (1,2) - , you should check through your map again or sth
  6. 03:13:244 (1) - this circle would be a destroyer for accuracy. would wnt to recommend https://puu.sh/suJHC/4c5f022385.JPG but the sv makes the pattern to be effed up so idk tbh lolz
[norm]
  1. 00:21:230 (4,5) - rhythm seems questionable since the drums are triplets but the vocals are 3/4 or 2/3 not so sure but yah no matter how the current pattern doesn't really fit
  2. 02:29:994 (1) - why the NC though, applying combo consistency would be better for neatness or sth. and the twisting of the former part of the slide at 02:28:646 (1) - really isn't necessary and makes the aesthetics weird
[adv]
  1. 00:54:264 (3,4) - could work on some symmetry patterns or parallel slider things here if you want since the tone, pitch and rhythm are similar + 01:16:511 (3) - killing extreme perfectionist + 01:49:545 (1,2) - would be better if you apply mirror symmetry as you did before
  2. 00:49:882 (6,1,2) - 02:20:219 (6,1,2) - idk if it's only me but visually the distance seem to be equivalent (even though it;s not) so it might cause confusion for the players or sth. and the SV change in 02:11:118 (1,1) - is actually really sudden and makes the motion to be really weird tbh
[hard]
  1. 00:46:511 (2,3) - 02:16:848 (2,3) - mayb not ignore the snare beat in between by adding one more reverse for the sliders to avoid confusion of players and to apply a pattern that is commonly used.
  2. 02:59:208 (4,1) - distance-time
ok bye gl
Xinely
part 2

Advanced :
- 00:23:927 (4) - 1/3 ? redtick has no drum sound afterall
- 00:24:770 - this redtick has quite strong drum. how about change the slider to 1/2 slider repeat?
- 00:50:725 (2) - altho i know you use 1,5x for some stuff but they made due strong music. i can understand this piano is strong but i think 1,3x spacing is better, afterall it isnt really strong music afterall
- 01:04:376 (2) - i guess 1,35x here is spacing error
- 01:10:781 (2) - spacing error i guess since you dont do for 02:43:815 (2) -
- 01:11:118 (3) - also that 1,1x spacing error
- 01:23:084 (2) - just suggestion how about use 1/2 slider here to emphasis vocal at 01:23:253 - as well?
- 01:49:545 (1) - 0,95x spacing? i think better keep use 1,1 since you use it in 01:50:219 (2) - when their sv are same
- 01:50:725 (3) - yep also keep spacing since their sv are same too
- 01:57:298 (2) - the curve on whitenode is too sharp here for me. mind to smoother it a bit?
- 02:21:062 (2) - similar with 00:50:725 (2) -
- 02:56:118 (2) - same with 01:23:084 (2) -

Hard :
- i would say AR 8 here. 7,8 somehow feels a bit slow for me
- 00:14:489 (4) - since this time has a strong music as well altho not strong compared with next. how about give a mini jump here example 328,328?
- 00:42:635 (3) - and similar stuff like that.. any reason why anti jump like this? it might make confuse to read imo D:
- 00:51:230 (3,4) - aaa i might wrong but i hear music from 00:51:230 - until 00:51:567 - as 1/3
- 01:13:815 (1) - 02:46:849 (1) - 02:49:545 (1) - i think no need nc here, we still able to read clearly
- 02:21:567 (2,3) - same with 00:51:230 (3,4) -
- 02:29:320 (2) - hmm not really sure but it might unreadable the way on body due covered with (1)'s tail and score after it.. use nc?

Insane :
- 00:18:197 (2) - why 1,3x sv here when same part on before 00:16:848 (2) - was 1,2?
- 00:25:107 (1) - 02:56:118 (4) - maybe nc since 1/4 jump appeared at 00:24:854 (2) - they look almost same here, some ppl might read 00:25:107 (4) - as 1/4
- 00:43:815 (2) - 02:14:152 (2) - same as 02:29:320 (2) - on hard
- 00:46:511 (2) - why not add 1 repeat more because drum exists on 00:46:764 - as well?
- 01:05:556 (1) - no need nc imo
- 01:09:770 (3) - hmm i almost cant see the tail here. try make it a bit clearly to read? http://puu.sh/suLfD/dd56839a35.jpg
- 01:23:084 (4) - same as before, nc
- 01:50:725 (3) - maybe the spacing is a bit too far here because before was relax part, it might a bit surprised with sudden jump on this circle, maybe reduce a bit like 440,88
- 02:16:848 (2) - same with 00:46:511 (2) -
- 02:51:820 (2) - 01:18:787 (2) - i would say to keep spacing on the triplet. basically their drum strength are same D:
- 02:58:983 (2) - i guess you should end the slider at 1/3 like 02:59:208 (1) - , if you say its due guitar then 02:59:208 (1) - should end at whitetick due tick sound as well o.o

Extra :
- 00:16:006 (2,1,2,3,4,1) - transition and flow from the slider to stream somehow feels sharp here. try http://puu.sh/suLFt/6f82a04031.jpg instead?
- 00:37:410 (1) - remove nc or nc for 00:38:758 (3) - , keep consistency D:
- 00:44:405 (5) - that tak sound somehow is in 1/3 rather than 1/4, but 02:14:742 (5) - is accurate.. snapping is hard qwq

poke me once you feel you're ready
Topic Starter
Lasse
HootOwlStar

HootOwlStar wrote:

trying my luck!
[ez]
  1. 00:50:219 (1) - this one is fine cause red tick has very audible piano, but I added a whistledidn't really get what rhythm does the slider follow btw. consider to follow the more audible notes which are the guitar notes, in which you could apply a 1/1 slider followed by a circle with 1/2 gap in between. the same concept should be applied to 02:20:556 (1) - yeah this one is actually bad, changed to follow music bettertoo, and the same goes to Normal diff
  2. 00:54:264 - should be implemented a click or something to emphasize reenter of the guitar plucks, making another 1/1 slider or applying a circle could both do the trick. 02:23:253 (1,2) - too true, changed both
  3. 01:11:792 (1,2,3) - it feels weird to suddenly change the focus of emphasis from vocals to offbeats at 01:12:129 (2) - since previous parts are mainly on vocals and maybe some shifts to piano when there isn't vocals but ya. could try https://puu.sh/suJ7b/bc1bbf56d6.JPG current is totally fine polarity wise and gets clicks on things I consider more important
  4. the combo pattern is effed up at 01:23:758 (3) - since the bar at 01:22:579 - is the extra bar. so you should start your 8-beat combo pattern at 01:23:758 (3) - instead. so you would need to shift the combos between 02:56:792 (3) - and 02:58:309 (1) - too btw right, I fixed that on normal a while ago but forget here
  5. now that I discovered the distance inconsistency at 01:27:972 (1,2) - , you should check through your map again or sth removed nc from all objects and checked with aimod, only ones I get are at the end where the bpm changes happen and they are already fixed manuallay
  6. 03:13:244 (1) - this circle would be a destroyer for accuracy. would wnt to recommend https://puu.sh/suJHC/4c5f022385.JPG but the sv makes the pattern to be effed up so idk tbh lolz I wanted to make 03:11:692 (1) - a reverse, but that obviously doesn'T work as bpm changes on it. I think it's fine as players have enough time to read the approach circle and od2 is really lenient
[norm]
  1. 00:21:230 (4,5) - rhythm seems questionable since the drums are triplets but the vocals are 3/4 or 2/3 not so sure but yah no matter how the current pattern doesn't really fit seems to land fine on the vocal as that is different from drums, changed hitsounding to reflect that
  2. 02:29:994 (1) - why the NC though, applying combo consistency would be better for neatness or sth. and the twisting of the former part of the slide at 02:28:646 (1) - really isn't necessary and makes the aesthetics weird removed nc but kept shape cause it looks cute :c
[adv]
  1. 00:54:264 (3,4) - could work on some symmetry patterns or parallel slider things here if you want since the tone, pitch and rhythm are similar + 01:16:511 (3) - killing extreme perfectionist + 01:49:545 (1,2) - would be better if you apply mirror symmetry as you did before I gave all of these a try, but since they are mainly visual related and I like current visuals more I didn't apply any of them
  2. 00:49:882 (6,1,2) - 02:20:219 (6,1,2) - idk if it's only me but visually the distance seem to be equivalent (even though it;s not) so it might cause confusion for the players or sth. ? It's perfectly equal, just doesn't show cause of sv changeand the SV change in 02:11:118 (1,1) - is actually really sudden and makes the motion to be really weird tbh it's only 10% and fits the intensity of the guitar it is mapped to really well
[hard]
  1. 00:46:511 (2,3) - 02:16:848 (2,3) - mayb not ignore the snare beat in between by adding one more reverse for the sliders to avoid confusion of players and to apply a pattern that is commonly used. think this work better as it fits fine and doesn't make the rhythm as dense
  2. 02:59:208 (4,1) - distance-time 02:58:815 (3,4,1) - have same snap between them and same spacing, just different ds values cause of bpm/sv
ok bye gl

Xinely part2

Xinely wrote:

part 2

Advanced :
- 00:23:927 (4) - 1/3 ? redtick has no drum sound afterall pretty sure guitar fits better with red tick actually, even if drums are 1/3adjusted hitsounding
- 00:24:770 - this redtick has quite strong drum. how about change the slider to 1/2 slider repeat? I don't really focus on drums here anyways, so I don't think that is needed
- 00:50:725 (2) - altho i know you use 1,5x for some stuff but they made due strong music. i can understand this piano is strong but i think 1,3x spacing is better, afterall it isnt really strong music afterall prefer to use 1.5x for these pattern cause 1.3x looks really bad for 1/2 with this sv setting and it plays nearly the same
- 01:04:376 (2) - i guess 1,35x here is spacing error fixed
- 01:10:781 (2) - spacing error i guess since you dont do for 02:43:815 (2) - i don't even know how these happen _ -
- 01:11:118 (3) - also that 1,1x spacing error related to ^ as that was just wrongly placed
- 01:23:084 (2) - just suggestion how about use 1/2 slider here to emphasis vocal at 01:23:253 - as well? tried, but guitar only seemed nicer to me
- 01:49:545 (1) - 0,95x spacing? i think better keep use 1,1 since you use it in 01:50:219 (2) - when their sv are same uses the same spacing from 01:48:197 (1,2) - as that looks better and is only a slight difference + makes perfect triangle with their head/tail
- 01:50:725 (3) - yep also keep spacing since their sv are same too actually sv changes on 01:50:893 (1) - :0 and they are the same visual wise already
- 01:57:298 (2) - the curve on whitenode is too sharp here for me. mind to smoother it a bit? changed shape, though they are supposed to be sharp and all for this part as I think that works well with the heavily distorted guitars
- 02:21:062 (2) - similar with 00:50:725 (2) - changed rhythm here anyways
- 02:56:118 (2) - same with 01:23:084 (2) - as before

Hard :
- i would say AR 8 here. 7,8 somehow feels a bit slow for me I had it at 8 originally, but from testplaying it nomod and dt myself 7.8 seemed enough. will consider anyways
- 00:14:489 (4) - since this time has a strong music as well altho not strong compared with next. how about give a mini jump here example 328,328? sure that work
- 00:42:635 (3) - and similar stuff like that.. any reason why anti jump like this? it might make confuse to read imo D: I never mapped overlapped 1/4 on this diff and the music doesn'T suggest any dense rhythms so it should be fine to read for this level of difficulty and after the first one players will figure it out anyways
- 00:51:230 (3,4) - aaa i might wrong but i hear music from 00:51:230 - until 00:51:567 - as 1/3 yeah, already fixed that when looking over things while applying last mod
- 01:13:815 (1) - 02:46:849 (1) - 02:49:545 (1) - i think no need nc here, we still able to read clearly yeah but it fits with the increasing intensity of the song so I'll keep it for now
- 02:21:567 (2,3) - same with 00:51:230 (3,4) - yes
- 02:29:320 (2) - hmm not really sure but it might unreadable the way on body due covered with (1)'s tail and score after it.. use nc? from the testplays I got so far it seemed okay, but I will consider it. though most people tend to not use combo colors for sliderbodies anyways

Insane :
- 00:18:197 (2) - why 1,3x sv here when same part on before 00:16:848 (2) - was 1,2? I wanted it to be some increasing thing, but considering I didn't do it when this repeats in each chorus I removed it here too for consistency
- 00:25:107 (1) - 02:56:118 (4) - maybe nc since 1/4 jump appeared at 00:24:854 (2) - they look almost same here, some ppl might read 00:25:107 (4) - as 1/4 seems perfectly readable to me like that
- 00:43:815 (2) - 02:14:152 (2) - same as 02:29:320 (2) - on hard same
- 00:46:511 (2) - why not add 1 repeat more because drum exists on 00:46:764 - as well? kinda explained in the other mod as it was pointed out for hard there, just think having the last one undermapped works fine here
- 01:05:556 (1) - no need nc imo think it works really well with pattern I mapped to the guitar which changes here
- 01:09:770 (3) - hmm i almost cant see the tail here. try make it a bit clearly to read? http://puu.sh/suLfD/dd56839a35.jpg I actually think it's fine, especially for 1/2 sliders as it is still readable enough, but I reduced the overlap a tiny bit
- 01:23:084 (4) - same as before, nc as before
- 01:50:725 (3) - maybe the spacing is a bit too far here because before was relax part, it might a bit surprised with sudden jump on this circle, maybe reduce a bit like 440,88 reduced, but not that much as I think it's nice with the song picking up intensity again
- 02:16:848 (2) - same with 00:46:511 (2) - same
- 02:51:820 (2) - 01:18:787 (2) - i would say to keep spacing on the triplet. basically their drum strength are same D: I just prefer them from a visual and gameplay perspective and they work well with how players treat sliderends
- 02:58:983 (2) - i guess you should end the slider at 1/3 like 02:59:208 (1) - , if you say its due guitar then 02:59:208 (1) - should end at whitetick due tick sound as well o.o good idea, changed rhythm here for both higher diffs

Extra :
- 00:16:006 (2,1,2,3,4,1) - transition and flow from the slider to stream somehow feels sharp here. try http://puu.sh/suLFt/6f82a04031.jpg instead? really prefer how the current one looks and plays tbh
- 00:37:410 (1) - remove nc or nc for 00:38:758 (3) - , keep consistency D: yes, did second one
- 00:44:405 (5) - that tak sound somehow is in 1/3 rather than 1/4, but 02:14:742 (5) - is accurate.. snapping is hard qwq to me it seems like all of these are actually constant 1/4 rhythms over the whole 1/1, and even if one of them would be off by a little (which I don't think) having it snapped the same is much better gameplay wise here

poke me once you feel you're ready

thanks for modding!

for metadata:
http://sanapri.com/?page_id=17
decided to go with only using the vocalist (sana // 鎖那) as artist for same reasoning as here p/4960503
(also the album isn't even listed on http://honeyworks.jp/discography/ it seems)
Kalibe
haven't modded anything for a month, let's see

easy

- 00:24:264 - I would map this beat, it's a strong drum beat. also if you make 00:23:927 (3) - a 1/2 slider it fits pretty with sound you have here :d
- 01:19:882 (1,1) - rip stack
- 02:52:916 (1) - why not just make the same rhythm as you have here 00:21:905 (1) - ?

normal

- 00:12:466 (4) - hmm.. that slider hits on nothing? really prefer to delete 00:12:298 (3) - and make a 3/2 slider instead.
- 00:53:590 (2) - actually using here a drum sample is not a bad idea.
- 01:27:972 (4,5,1) - i guess u should use 1.1x ds like you did with 01:27:635 (3) - though.
- 02:59:152 (4) - normal addition here, not a soft according to 01:26:118 (4) -

adv

- 00:58:983 (2,3) - little spacing error
- 01:11:455 (4,1) - idk, this blanket looks meh imo, maybe try move 01:11:792 (1) - on x187 y308 - looks better to me lol.
- 02:27:298 (1,1) - rip stack v2
- 02:58:815 (2,3) - make those heads with normal additions

hard

- 00:08:421 (1,2,3,4) - 1.3 -> 1.3 -> 1.3 -> 1.1 (?) // I would increase spacing for 00:09:096 (3,4) - to 1.3 for consistency though
- 00:11:792 (3,4,1) - idk why but i really like this thing wow
- 00:21:230 (1,1) - These ncs.. they're fine, but personally i don't agree with it. That movement 00:21:230 (1,1) - is pretty easy to play, even if this is a 1/3 snap. At least u could remove this nc 00:21:567 (1) - it's kinda unnessesary :d
- 00:21:905 (1) - holy, please add soft sample on end
- 00:21:905 (1,1) - also this stack v3
- 02:38:758 (3) - add whistle for piano sound?

insane

- 00:27:803 (4,5) - make a better parallel?
- looks good

well, that's all. good luck lasse :d/
Topic Starter
Lasse
Kalibe

Kalibe wrote:

haven't modded anything for a month, let's see

easy

- 00:24:264 - I would map this beat, it's a strong drum beat. also if you make 00:23:927 (3) - a 1/2 slider it fits pretty with sound you have here :d prefer to keep it simpler and piano only
- 01:19:882 (1,1) - rip stack they are a few seconds apart, still fixed though
- 02:52:916 (1) - why not just make the same rhythm as you have here 00:21:905 (1) - ? small break just like after first chorus works fine and piano on both is a bit different anyways

normal

- 00:12:466 (4) - hmm.. that slider hits on nothing? really prefer to delete 00:12:298 (3) - and make a 3/2 slider instead. yeah, done
- 00:53:590 (2) - actually using here a drum sample is not a bad idea. don't think that sounds very fitting
- 01:27:972 (4,5,1) - i guess u should use 1.1x ds like you did with 01:27:635 (3) - though. yes
- 02:59:152 (4) - normal addition here, not a soft according to 01:26:118 (4) - guitar is getting weaker here, normal w seems too much

adv

- 00:58:983 (2,3) - little spacing error fixed
- 01:11:455 (4,1) - idk, this blanket looks meh imo, maybe try move 01:11:792 (1) - on x187 y308 - looks better to me lol. yes
- 02:27:298 (1,1) - rip stack v2 d
- 02:58:815 (2,3) - make those heads with normal additions fixed first one, second same as normal

hard

- 00:08:421 (1,2,3,4) - 1.3 -> 1.3 -> 1.3 -> 1.1 (?) // I would increase spacing for 00:09:096 (3,4) - to 1.3 for consistency though no idea what happened here, fixed
- 00:11:792 (3,4,1) - idk why but i really like this thing wow even visual spacing!
- 00:21:230 (1,1) - These ncs.. they're fine, but personally i don't agree with it. That movement 00:21:230 (1,1) - is pretty easy to play, even if this is a 1/3 snap. At least u could remove this nc 00:21:567 (1) - it's kinda unnessesary :d made consistent with other similar 1/3 (removed nc)
- 00:21:905 (1) - holy, please add soft sample on end good catch, did things here for a few diffs. didn't consider this as hitsounding was based on highest diff and I mapped piano only there
- 00:21:905 (1,1) - also this stack v3 a
- 02:38:758 (3) - add whistle for piano sound? no idea why this has no hitsounding at all as all other diffs have it, fixed

insane

- 00:27:803 (4,5) - make a better parallel? it's the same slider copy pasted already?
- looks good

well, that's all. good luck lasse :d/

thanks Kalibe!
_handholding

Easy
  1. Remember to delete unused timing points such as 00:10:444 and00:10:528. There are a lot so I won't list them all (I do find it funny that the RC wants you to delete all unused timing points for the sake of making txt files shorter but say nothing about bookmarks xd)
  2. 00:20:556 (3,1) - blanket could do with a slight tweak
  3. 00:40:444 (2) - add whistle? just feels a bit weird that this object is unhitsounded looking at the surrounding objects
  4. 01:05:051 (3,3) - I think it would be ideal to have these sliders as different shapes so 01:07:747 (3) feels emphasized (because of the sound). So maybe add a couple of curves or so on 01:05:051 (3) ?
  5. 01:58:309 - add circle? It just feels incredibly empty here as well as breaks up flow
  6. 02:59:657 (1) - Does every object at the end need an NC? I really don't think that new offsets justify NCs like this. For instance I think you could have 03:08:183 (1,1) - coupled together in the same combo as well as 02:59:657 (1,1)

Normal
  1. 00:32:523 (3) - add whistle on head? You have whistles on both objects at 00:35:219 (3,4) so it feels like you should have one here as well
  2. 01:50:725 (4) - I know that you put this circle here for the guitar but deleting this would really put more emphasis on 01:50:893 (1) which I think is more important
  3. 02:28:646 (1,2) - Using the same or at least, very similar/contrasting shapes would be quite nice since these sliders are mapping the same sound
  4. Same about the NCs at the end

Advanced
  1. I think this diff calls for CS much bigger than 4; how about 3.7?
  2. 00:54:264 (3,4) - I think it'd be cool to have these the same shape like you did at 02:24:601 (3,4). Tbh I don't see why you shouldn't
  3. 00:59:489 (1) - missing whistle on head? I noticed you didn't add one at 01:10:275 (1) , 02:32:523 (1) and 02:43:309 (1) either so is it intentional? either way I still think it would be better with a whistle on it
  4. 01:16:511 (3) - would look prettier if the red anchor was in the middle imo
  5. 01:17:185 (1,2,3,4) - just a suggestion, the structure seems a bit random, how about making a square? https://osu.ppy.sh/ss/6672332 You created a nice pentagon at 02:50:219 (1,2,3,4) but this just looks like a weird polygon
  6. 01:25:275 (1) - positioning the red point down a bit would look better imo so that it forms a small blanket, you did this somewhere earlier in the map too. [urlhttp://puu.sh/swclI/8b7e959080.jpg]before[/url] - after
  7. 02:59:152 (3) - normal whistle on head? I don't see why it should have a different hitsound to 02:58:815
  8. 03:08:183 (1) - I don't like the reverse at all really, the note density this maps just doesn't fit in with all the other surrounding objects

Hard
  1. 00:56:202 (4) - I feel like you should put a clap here. Yes it would break away from the song a bit but you've also broke away from the song a bit by using this rhythm. I believe that when your hitsound patterns should reflect your use of rhythm and with this being almost silent you get 0 feed back feels weird and empty. Something else to add, all your other triplets in the map are hitsounded and you have feedback whilst playing them
  2. 01:13:815 (1) - I don't think an NC is necessary here it also takes emphasis away from the 1/2 measure NC pattern you use just after the downbeat (that felt kind of weird to say, 'taking away emphasis from an NC pattern' but I hope you get what I mean)
  3. 02:06:230 (3) - turn this into a 1/1 slider? would match the guitar and avoid having that slight pause, I don't think 02:06:399 is that important that it should be mapped since it doesn't have an 'additional' hitsound
  4. 02:29:320 (2) - Hide the head a bit less? https://osu.ppy.sh/ss/6672570
  5. 02:46:848 (1) - same suggestion as 01:13:815 (1)

Insane
  1. 00:55:781 (2,2) - Shouldn't these have the same hitsounds on the heads?
  2. 00:56:961 (1) - Ending this on the red tick would be a lot more comfortable to play
  3. 01:28:815 (5) - a bit nazi but fix stack? or was this intentional

Forever
  1. 00:49:545 (5,6,7,8,9) - A lot people, me included, hate this quite of rhythms because they jump out and are quite tricky to play. Would you consider incoperating some sliders in the mix? this goes for 02:19:882 (5,6,7,8,9) too
  2. 00:55:781 (2,2) - same as Insane
  3. 00:57:635 (1) - move whistle from body and add to head?

[]

Really nice set, I especially loved the structure of the Hard and Insane diff; I hope this mod was useful!
Topic Starter
Lasse
Kisses

Kisses wrote:

Easy
  1. Remember to delete unused timing points such as 00:10:444 and00:10:528. There are a lot so I won't list them all (I do find it funny that the RC wants you to delete all unused timing points for the sake of making txt files shorter but say nothing about bookmarks xd) there is no such thing in the rc :0
  2. 00:20:556 (3,1) - blanket could do with a slight tweak k
  3. 00:40:444 (2) - add whistle? just feels a bit weird that this object is unhitsounded looking at the surrounding objects there is only a really weak drum sound here, whistle doesn't fit and others are alse too much
  4. 01:05:051 (3,3) - I think it would be ideal to have these sliders as different shapes so 01:07:747 (3) feels emphasized (because of the sound). So maybe add a couple of curves or so on 01:05:051 (3) ? changed shape
  5. 01:58:309 - add circle? It just feels incredibly empty here as well as breaks up flow => which makes the next object feel much more emphsized, also there is no guitar or piano here. great spot to give beginners a little rest as the difficulty is meant to be quite easy and there was a long sequence of 2/1 gaps before
  6. 02:59:657 (1) - Does every object at the end need an NC? I really don't think that new offsets justify NCs like this. For instance I think you could have 03:08:183 (1,1) - coupled together in the same combo as well as 02:59:657 (1,1) I think they fit really well and keep drain more balanced

Normal
  1. 00:32:523 (3) - add whistle on head? You have whistles on both objects at 00:35:219 (3,4) so it feels like you should have one here as well feels unfitting cause other whistles focus on guitars/piano
  2. 01:50:725 (4) - I know that you put this circle here for the guitar but deleting this would really put more emphasis on 01:50:893 (1) which I think is more important I think the way the 1/2 stack works here is great for emphasis :0 not mapping this also really kills the musical transition
  3. 02:28:646 (1,2) - Using the same or at least, very similar/contrasting shapes would be quite nice since these sliders are mapping the same sound I'd see them more as a vocal buildup, which is also why I did the sv change thing, different shapes work fine here
  4. Same about the NCs at the end

Advanced
  1. I think this diff calls for CS much bigger than 4; how about 3.7? disagree + map was designed around cs4
  2. 00:54:264 (3,4) - I think it'd be cool to have these the same shape like you did at 02:24:601 (3,4). Tbh I don't see why you shouldn't k, since multiple people asked me to do it and it takes like 5 seconds and doesn't make a difference to me I'll change it
  3. 00:59:489 (1) - missing whistle on head? I noticed you didn't add one at 01:10:275 (1) , 02:32:523 (1) and 02:43:309 (1) either so is it intentional? either way I still think it would be better with a whistle on it I'm only using them for guitar/piano in this part (and all/most parts), so putting vocals ones too would make them stand out much less
  4. 01:16:511 (3) - would look prettier if the red anchor was in the middle imo fine
  5. 01:17:185 (1,2,3,4) - just a suggestion, the structure seems a bit random, how about making a square? https://osu.ppy.sh/ss/6672332 You created a nice pentagon at 02:50:219 (1,2,3,4) but this just looks like a weird polygon ? It's just 120/60° patterning
  6. 01:25:275 (1) - positioning the red point down a bit would look better imo so that it forms a small blanket, you did this somewhere earlier in the map too. [urlhttp://puu.sh/swclI/8b7e959080.jpg]before[/url] - after I tried
  7. 02:59:152 (3) - normal whistle on head? I don't see why it should have a different hitsound to 02:58:815 guitar gets weaker so I think that fits, normal seems too much here to me
  8. 03:08:183 (1) - I don't like the reverse at all really, the note density this maps just doesn't fit in with all the other surrounding objects okay, made it 1/1 slider

Hard
  1. 00:56:202 (4) - I feel like you should put a clap here. Yes it would break away from the song a bit but you've also broke away from the song a bit by using this rhythm. I believe that when your hitsound patterns should reflect your use of rhythm and with this being almost silent you get 0 feed back feels weird and empty. Something else to add, all your other triplets in the map are hitsounded and you have feedback whilst playing them makes sense cause I mapped the 1/4s different from higher diffs, added
  2. 01:13:815 (1) - I don't think an NC is necessary here it also takes emphasis away from the 1/2 measure NC pattern you use just after the downbeat (that felt kind of weird to say, 'taking away emphasis from an NC pattern' but I hope you get what I mean) I think it fits quite well, if you need more reasoning look at my reply to when someone else mentioning it before
  3. 02:06:230 (3) - turn this into a 1/1 slider? would match the guitar and avoid having that slight pause, I don't think 02:06:399 is that important that it should be mapped since it doesn't have an 'additional' hitsound prefer to have it on drum and get a 1/1 gap, think that works well.
  4. 02:29:320 (2) - Hide the head a bit less? https://osu.ppy.sh/ss/6672570 think it's fine for a map of this difficulty, still fine to read and gives a great effect when playing
  5. 02:46:848 (1) - same suggestion as 01:13:815 (1)

Insane
  1. 00:55:781 (2,2) - Shouldn't these have the same hitsounds on the heads? not sure why I did this intially, changed
  2. 00:56:961 (1) - Ending this on the red tick would be a lot more comfortable to play but also fit the music less and make the transition into chorus different
  3. 01:28:815 (5) - a bit nazi but fix stack? or was this intentional do you have stacking enabled in the editor? stacking under 01:28:140 (2) - looks nicer here to me and makes more sense

Forever
  1. 00:49:545 (5,6,7,8,9) - A lot people, me included, hate this quite of rhythms because they jump out and are quite tricky to play. Would you consider incoperating some sliders in the mix? this goes for 02:19:882 (5,6,7,8,9) too but I enjoy them and they work quite well here
  2. 00:55:781 (2,2) - same as Insane yeah, changed on all diffs
  3. 00:57:635 (1) - move whistle from body and add to head? it's meant to follow that fading/woosh thing in the song, just like 02:30:669 (1) - and some other soft sliderwhistles earlier

[]

Really nice set, I especially loved the structure of the Hard and Insane diff; I hope this mod was useful!

thanks!
DeletedUser_6181859

HootOwlStar wrote:

trying my luck!
do you need more sp?
don't give kudosu if you fix small part of my mod

Song and beatmaps

  1. why you have bg resolution 1920x1200 but maximum rankable is 1920x1080? or i dont know something?
  2. i think that bpm of last timingpoint is 48.25 but its your business

Easy.

  1. large number of unused inherits meh
  2. 01:01:680 (2) - for me slider looks a little weird because it have really a lot of curves, why not leave it like 01:05:051 (3)
  3. 01:23:758 (1) - again nazi a bit, i think you tried to make semi-elbow so try to make like in %pic% otherwise 2nd sliderpoint almost doesnt curve
  4. 01:25:275 (3) - third sliderpoint should be a bit left for highlight a slidertick
  5. 01:53:590 (1,3) - why not identical meh[x2]
  6. 02:20:556 (1,2) - blanket lul
  7. 03:03:914 (1) - is it rankable?

Normal.

  1. check AImod
  2. unused inherits again, you have so many
  3. 00:24:264 - circle? this drums sounds really cool
  4. 00:32:523 (3) - again about semi-elbow, thy this
  5. 00:50:219 (1) - 01:25:275 (3) - ^, sliderpoint almosd doesnt curve like in Easy
  6. 01:55:107 (4) - sliderpoint is unused ftw is that
  7. 03:03:914 (1) - this slider ends in 03:05:515 but in other diffs in 03:05:517 so... it's strange... or modding assistant is lagged

Advanced.

  1. 02:58:824 (2) - unsnapped lul
  2. 00:33:197 (3,4) - 01:50:219 (2,3) - breaks DS (check AImod)
  3. 00:28:478 (1) - 01:10:275 (1) - about curve again
  4. 02:33:703 (4) - tbh i would leave this slider without red sliderpoint for blanketing with 02:34:040 (1)

Hard.

  1. hmm, you have custom stacks in some places, but in other places this stacks ceased to be custom, looks strange a bit
  2. 00:19:545 (2) - 00:37:747 (5) - i think that slider needs curve because flow between 00:19:545 (2,3) looks a bit weird imo
  3. 00:51:230 (3) - third sliderpoint is unused?
  4. 02:43:478 (1) - this NC is really not necessary
  5. strange style tbh
gl, maybe mod for insane tomorrow, really there is no time
{end of the mod}
Topic Starter
Lasse
100bit

100bit wrote:

HootOwlStar wrote:

trying my luck!
do you need more sp?
don't give kudosu if you fix small part of my mod

Song and beatmaps

  1. why you have bg resolution 1920x1200 but maximum rankable is 1920x1080? or i dont know something? it's fine
  2. i think that bpm of last timingpoint is 48.25 but its your business not sure, spinner end seems bit late then

Easy.

  1. large number of unused inherits meh
  2. 01:01:680 (2) - for me slider looks a little weird because it have really a lot of curves, why not leave it like 01:05:051 (3) changed a bit
  3. 01:23:758 (1) - again nazi a bit, i think you tried to make semi-elbow so try to make like in %pic% otherwise 2nd sliderpoint almost doesnt curve no, it looks exactly like I want it to
  4. 01:25:275 (3) - third sliderpoint should be a bit left for highlight a slidertick k
  5. 01:53:590 (1,3) - why not identical meh[x2] // https://streamable.com/2ldw
  6. 02:20:556 (1,2) - blanket lul
  7. 03:03:914 (1) - is it rankable? what

Normal.

  1. check AImod these are intentional/sv related and fine
  2. unused inherits again, you have so many
  3. 00:24:264 - circle? this drums sounds really cool doesn't fit with how I emphasized other things + too much here
  4. 00:32:523 (3) - again about semi-elbow, thy this looks stupid
  5. 00:50:219 (1) - 01:25:275 (3) - ^, sliderpoint almosd doesnt curve like in Easy okay?
  6. 01:55:107 (4) - sliderpoint is unused ftw is that :thinking:
  7. 03:03:914 (1) - this slider ends in 03:05:515 but in other diffs in 03:05:517 so... it's strange... or modding assistant is laggedfixed, though I don't think that's an issue and caused by some rounding things

Advanced.

  1. 02:58:824 (2) - unsnapped lul fixed
  2. 00:33:197 (3,4) - 01:50:219 (2,3) - breaks DS (check AImod) intentional for visuals, see 00:32:185 (3,1) - etc. I use 1.5x for 1/2 here
  3. 00:28:478 (1) - 01:10:275 (1) - about curve again
  4. 02:33:703 (4) - tbh i would leave this slider without red sliderpoint for blanketing with 02:34:040 (1) I wouldn't

Hard.

  1. hmm, you have custom stacks in some places, but in other places this stacks ceased to be custom, looks strange a bit looks totally fine ingame/with stackin enabled
  2. 00:19:545 (2) - 00:37:747 (5) - i think that slider needs curve because flow between 00:19:545 (2,3) looks a bit weird imo no it doesn't
  3. 00:51:230 (3) - third sliderpoint is unused? what
  4. 02:43:478 (1) - this NC is really not necessary follows my normal pattern
  5. strange style tbh
gl, maybe mod for insane tomorrow, really there is no time
{end of the mod}

thanks for modding!
sahuang
Meta?

Too many unused green lines in lower diffs lol

[Easy]
  1. 01:58:309 - add a circle?feels a bit empty here as part of kiai
  2. 02:08:084 - 02:44:489 - same
  3. 02:48:197 - use a slider instead?

Normal: I have no idea why you choose to use so many different sv. 0.8 0.85 0.9 1.0 1.1 and even 3.2, that makes no sense in Normal.
For example, 01:23:927 - 1.0x, 01:25:275 - 0.9x and suddenly 01:27:972 - to 0.8x, but the music here shows little difference. Even tho you use similar distance the slider speed change is also very weird in such an easy diff.I'd suggest that you use at most 3 different sv, one in kiai,one for normal part and one for calm part.

[Advanced]
  1. 02:56:287 - mapped as slider end would be better.

[Hard]
  1. 02:24:264 - add a circle?

[Insane]
  1. 00:06:230 - should add a circle to keep consistency with 00:07:579 -
  2. 00:39:264 (5,1) - spacing is a bit too big here,i think 1/4 slider can point down.
  3. 02:12:298 (4,1) - reduce distance so it will not be misread as 1/2 as 02:11:792 (3,4) -

[Extra]
  1. 00:25:107 (4,5) - too big compared with 00:24:938 (3,4) - . Its not like 01:23:084 (4,5,6) - where (4) is emphasised.
  2. 00:43:646 - slider should end here.
  3. 00:44:152 (3,4,5,6) - this rhythm is very weird. i listened with 25% but i only found out beats 00:44:152 (3) - 00:44:320 - and 00:44:489 - ,not 00:44:236 (4,5) - .
  4. 00:49:545 (5,6,7,8) - overmap 00:49:629 (6) - and 00:49:714 - has no doubt a louder beat than 00:49:798 -
  5. 01:10:275 (1,2) - good pattern,but im afraid it does not fit here with super low ds,besides the flow 01:09:770 (3,4,1) - is pretty hard to hit imo
  6. 01:48:871 (1,1,1) - cant see the reason of NC spam, sv change is so minor.
  7. 02:14:573 (4) - 02:19:966 (6) - overmap
  8. 02:41:624 (4) - ctrl+G? need to increase ds here

Biggest concern is in Normal, I strongly feel you used too many different sv(0.8x to 1.1x etc).
Topic Starter
Lasse
sahuang

sahuang wrote:

Meta? this should work p/5638258

Too many unused green lines in lower diffs lol doesn't really matter, but I removed some. mainly for the unmapped part lol

[Easy]
  1. 01:58:309 - add a circle?feels a bit empty here as part of kiai I'd rather not, it's a pretty easy diff but I have so many 1/1 gaps in a row that a 2/1 is great for beginners here and it doesn't play weird cause there is no distorted loud guitar unlike on surrounding objects
  2. 02:08:084 - no guitar here either02:44:489 - same would either give weird emphasis or 3 1/1 circles in a row :c
  3. 02:48:197 - use a slider instead? similar concern about density here, also skipping this makes other objects here feel more emphasized

Normal: I have no idea why you choose to use so many different sv. 0.8 0.85 0.9 1.0 1.1 and even 3.2, that makes no sense in Normal.
For example, 01:23:927 - 1.0x, 01:25:275 - 0.9x and suddenly 01:27:972 - to 0.8x, but the music here shows little difference. Even tho you use similar distance the slider speed change is also very weird in such an easy diff.I'd suggest that you use at most 3 different sv, one in kiai,one for normal part and one for calm part. yeah, whole diff now only uses 0.9 - 1.0 - 1.1, except the ones after 02:59:657 - which make up for bpm changes

[Advanced]
  1. 02:56:287 - mapped as slider end would be better. okay, changed this and 01:23:084 (2) -

[Hard]
  1. 02:24:264 - add a circle? no vocal or guitar here, not really mapping that other sound

[Insane]
  1. 00:06:230 - should add a circle to keep consistency with 00:07:579 - prefer to undermap to get some kind of slowly building up rhythm, think it gives a nice effect
  2. 00:39:264 (5,1) - spacing is a bit too big here,i think 1/4 slider can point down. rotated slidder slightly, but moved 00:39:433 (1) - up so it's way less now
  3. 02:12:298 (4,1) - reduce distance so it will not be misread as 1/2 as 02:11:792 (3,4) - reduced a bit, though it plays quite similar to 1/2 anyways with how people play these sliders

[Extra]
  1. 00:25:107 (4,5) - too big compared with 00:24:938 (3,4) - . Its not like 01:23:084 (4,5,6) - where (4) is emphasised. k, reduced spacing for these a bit
  2. 00:43:646 - slider should end here. the sound is pretty weak anyways so extend for vocal works fine imo
  3. 00:44:152 (3,4,5,6) - this rhythm is very weird. i listened with 25% but i only found out beats 00:44:152 (3) - 00:44:320 - and 00:44:489 - ,not 00:44:236 (4,5) - .
  4. 00:49:545 (5,6,7,8) - overmap 00:49:629 (6) - and 00:49:714 - has no doubt a louder beat than 00:49:798 -
  5. 01:10:275 (1,2) - good pattern,but im afraid it does not fit here with super low ds,besides the flow 01:09:770 (3,4,1) - is pretty hard to hit imo low ds works fine with this angle and what it is mapped to and the pattern is not really hard to hit with slider leniency
  6. 01:48:871 (1,1,1) - cant see the reason of NC spam, sv change is so minor. yeah but I think it looks bad, like really bad without the nc usage and it fits the increasing intensity well
  7. 02:14:573 (4) - 02:19:966 (6) - overmap
  8. 02:41:624 (4) - ctrl+G? need to increase ds here moved 02:41:455 (3) - a bit instead to slightly increase, though ds looks less than what it plays like because kicksliders are played (nearly) like circles anyways
for the "overmapped"/"weird rhythm" doubles (they are not really overmapped, there are continuous 1/4 for 02:14:489 (3) - to 02:14:826 - and others, just pretty quiet/weird sound), I got some more opinions because they seemed quite nice to me, but most agree with them feeling forced/not really fitting emphasis of the song/can barely hear them/... so I decided to change all of them

Biggest concern is in Normal, I strongly feel you used too many different sv(0.8x to 1.1x etc). yes, changed that as stated above
thanks!

If anyone is curious: reason for the dots at the end of the diffnames is the same as this:

because I already ranked a different version of the same song https://osu.ppy.sh/s/378196
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