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Kiryu - The Last Illusion

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Topic Starter
AzureDoctor
This beatmap was submitted using in-game submission on August 5, 2017 at 8:37:48 PM

Artist: Kiryu
Title: The Last Illusion
Source: Cytus
Tags: rayark ios android chapter 7 loom
BPM: 132
Filesize: 2948kb
Play Time: 02:23
Difficulties Available:
  1. Easy (1.54 stars, 129 notes)
  2. Hard (3.04 stars, 347 notes)
  3. Normal (2.18 stars, 230 notes)
Download: Kiryu - The Last Illusion
Information: Scores/Beatmap Listing
---------------
Reality is merely an illusion, albeit a very persistent one.
- Albert Einstein

Beatmap #1

Easy by me - 100% complete (might remap, idk yet)
Normal by me - 100% complete
Hard by me - 100% complete
Thank You!
Modders:
Pok0555
ShogunMoon
- Rain -
paydayzcool
MagicDragon
cococolaco
Senery

MP3 source || BG source
Pok0555
hi, from my NM q
General
all kiai time inherited timing should be snapped, check your diffs again and snap them
Turn off widescreen support by going to song_setup/design since your map doesn't have any storyboard, also turn off enable countdown in design cuz your map starts way too early to use countdowns
I won't be modding Easy cuz it seems fine to me
Normal
Your uninherited time point conflicts with easy and hard diffs, fix this, all diffs must have the same uninherited timing point
01:23:727 (5) - Slider's end not snapped
01:27:704 (4) - ^
01:36:454 (5) - ^
01:52:818 (3) - ^
00:26:454 (5) - Offscreen
00:45:318 (5) - Put some distance between this and the slider's end, it's hard to read
01:01:000 (2) - This slider is ugly
01:02:818 (4) - This slider is long, make it more creative
01:04:636 (1) - ^
01:38:727 (6) - This slider should end on the red tick
01:53:272 (4) - ^

Hard
00:46:453 (1) - Slider's end not snapped
01:45:998 (7) - ^
00:15:090 (6) - Make this stack on top of 00:14:636 (4) and 00:15:318 (7) stack on top of 00:14:863 (5)
02:12:817 (4,5,6,7) - ^
01:20:544 (6) - This should end on the red tick
02:06:453 (1) - ^
01:26:794 (2) - This should be on the white tick
01:41:339 (2) - ^
01:55:885 (2) - ^
01:36:453 (6) - NC and make this stack on top of 01:36:567 (7)
01:37:021 (8,9,10,1) - You should add some distances between these and 01:36:567 (7) it's hard to read
That's all I could do
Good luck! ;)
Topic Starter
AzureDoctor
Green - changed
Red - no change
Blue - everything else

Pok0555 wrote:

hi, from my NM q Hi!
General
all kiai time inherited timing should be snapped, check your diffs again and snap them All fixed
Turn off widescreen support by going to song_setup/design since your map doesn't have any storyboard, also turn off enable countdown in design cuz your map starts way too early to use countdowns Fixed
I won't be modding Easy cuz it seems fine to me Cool
Normal
Your uninherited time point conflicts with easy and hard diffs, fix this, all diffs must have the same uninherited timing point Fixed
01:23:727 (5) - Slider's end not snapped Fixed
01:27:704 (4) - ^ ^
01:36:454 (5) - ^ ^
01:52:818 (3) - ^ ^
00:26:454 (5) - Offscreen Fixed (moved the whole thing a bit downwards)
00:45:318 (5) - Put some distance between this and the slider's end, it's hard to read Fixed, stacked it on 00:45:545 (6) -
01:01:000 (2) - This slider is ugly Yeah i agree, fixed
01:02:818 (4) - This slider is long, make it more creative Fixed
01:04:636 (1) - ^ ^ (lol i'm bad at slider art)
01:38:727 (6) - This slider should end on the red tick i'll keep this, b/c this section here is almost the exact same as 01:38:727 (6) -
01:53:272 (4) - ^ This one i'll fix, bc the music changes at 01:38:727 (6) - from a swing-ish feel to a less swing-ish feel and I feel like it would indeed fit the music better

Hard
00:46:453 (1) - Slider's end not snapped Fixed
01:45:998 (7) - ^ ^
00:15:090 (6) - Make this stack on top of 00:14:636 (4) and 00:15:318 (7) stack on top of 00:14:863 (5) Fixed
02:12:817 (4,5,6,7) - ^ ^
01:20:544 (6) - This should end on the red tick, fixed, also added a circle at 01:20:886 -
02:06:453 (1) - ^ i'll keep it, since there's a snare on this tick
01:26:794 (2) - This should be on the white tick There's a snare here
01:41:339 (2) - ^ ^
01:55:885 (2) - ^ ^
01:36:453 (6) - NC and make this stack on top of 01:36:567 (7) Fixed
01:37:021 (8,9,10,1) - You should add some distances between these and 01:36:567 (7) it's hard to read Fixed, changed 01:36:568 (2) - to curve downwards
That's all I could do
Good luck! ;)
Thank you for the mod! :)

Still need to do hitsounds on Hard, might do so tommorow
Shunao
heyo!

m4m from q

  • Easy
  1. open aimod
  2. 00:01:000 (1,1) - stack them, it's work better tbh
  3. 00:07:818 - this sound need to be emphasize, the sound is more higher that the two notes before
  4. 00:10:090 - From here the rhythm takes back the same melody so I suggests you to try something of this genre, like you did at 00:15:546 (1,2,3,4) - http://i.imgur.com/HJ1qm4R.jpg?1
  5. 00:19:182 (1,2,3,4,5) - should be the same pattern as 00:11:909 (1,2,3) - for consistency but keep the note 5
  6. 00:38:727 - note?
  7. 00:50:091 (1,2) - ctrl+g because for emphasize the long sound at 00:50:091 - until 00:51:454
  8. 01:13:727 (5,6) - should be a slider renverse like the others because there is a sound here 01:14:409
  9. 01:39:182 (4,5) - better blanket?
  10. 01:43:272 (4,1) - not very stack
  11. 01:48:272 (1,2,3) - sound better like this http://i.imgur.com/Xi2Ymsj.jpg?1
  12. 02:02:363 - add a note for consistence
  13. 02:21:454 - and 02:21:909 - need to be mapped tbh this moment is very strong so you can emphasize it imo or move this spinner 02:22:363 (1) - here 02:21:227 - until 02:23:386 - finish it
  14. 02:22:363 (1) - this spinner sound awkward tbh i suggest to make like i said ^

  • Normal
  1. open aimod for ds
  2. 00:01:000 (1) - 2 notes work better the slider overmapped lol for me tbh
  3. 00:52:590 (5,6) - ctrl+H can be better for a better fluidity when you play
  4. 01:13:727 (2) - this slider should be finish here 01:14:409 - imo for consistence because 01:10:090 (5,1) - these sliders fits very well with the music so this slider should be similar to the others
  5. 01:29:181 (6,2) - overlap doesn't look good imo, try to stack them or to move it somewhere else
  6. 01:45:545 (3,5) - and 01:46:000 (4,6) - same ^
  7. 01:50:090 (1,2) - move them to y:120 and x:42 something like this should be fine http://i.imgur.com/q14oJ0h.jpg?1
  8. 01:55:545 (1) - ctrl+h then ctrl+j and ctrl+g lul work better imo
  9. 01:57:363 (5,7) - little contact
  10. 02:16:227 (5,1) - stack them
  11. 02:22:363 (1) - like i said on the easy diff about the spinner, it ends here 02:23:386 - and not there 02:24:181 - so like i said before i suggest to move this spinner here 02:21:113 - until 02:23:386 - (it's rankable lol)
  • Hard
  1. 00:15:318 (7,1) - should be better if you can increase ds
  2. 00:25:545 (3,1) - overlap :/
  3. 01:56:454 (4,5) - should be very confusing for player at this moment because the notes finish on a blue tick especially the circle so maybe try this :/ http://i.imgur.com/8W0PlqT.jpg?1
  4. 02:16:454 (3,4) - I don't especially recommend to make this there is a big gap between these notes but there is a small spacing then it's really disturbing
  5. 02:23:045 (7) - need to finish here 02:23:386
gl!~
Topic Starter
AzureDoctor
Green - change
Red - no change
Blue - anything else

ShogunMoon wrote:

heyo! Hi!

m4m from q

  • Easy
  1. open aimod Fixed
  2. 00:01:000 (1,1) - stack them, it's work better tbh Fixed
  3. 00:07:818 - this sound need to be emphasize, the sound is more higher that the two notes before Fixed (changed the previous two notes to sliders and added a note here
  4. 00:10:090 - From here the rhythm takes back the same melody so I suggests you to try something of this genre, like you did at 00:15:546 (1,2,3,4) - http://i.imgur.com/HJ1qm4R.jpg?1 I'll keep what I have, since the piano repeats throughout the whole intro and near the end and I'd like to have some variety in these sections
  5. 00:19:182 (1,2,3,4,5) - should be the same pattern as 00:11:909 (1,2,3) - for consistency but keep the note 5 I'll keep what I have since there is a drum fill here that leads into the next section and I think it should be more distinct from that other pattern
  6. 00:38:727 - note? Changed to a slider instead
  7. 00:50:091 (1,2) - ctrl+g because for emphasize the long sound at 00:50:091 - until 00:51:454 Fixed
  8. 01:13:727 (5,6) - should be a slider renverse like the others because there is a sound here 01:14:409 Shortened the slider instead
  9. 01:39:182 (4,5) - better blanket? Fixed
  10. 01:43:272 (4,1) - not very stack Fixed
  11. 01:48:272 (1,2,3) - sound better like this http://i.imgur.com/Xi2Ymsj.jpg?1 tbh I don't know what to do w/ this one, because this is what it actually is and I don't think this is fitting for an easy diff: https://puu.sh/wGsLg/dc2d8243e6.PNG (no change for now)
  12. 02:02:363 - add a note for consistence Fixed
  13. 02:21:454 - and 02:21:909 - need to be mapped tbh this moment is very strong so you can emphasize it imo or move this spinner 02:22:363 (1) - here 02:21:227 - until 02:23:386 - finish it Yup makes sense, replaced spinner w notes
  14. 02:22:363 (1) - this spinner sound awkward tbh i suggest to make like i said ^ Fixed

  • Normal
  1. open aimod for ds Fixed
  2. 00:01:000 (1) - 2 notes work better the slider overmapped lol for me tbh I think it's fine as it is
  3. 00:52:590 (5,6) - ctrl+H can be better for a better fluidity when you play Fixed
  4. 01:13:727 (2) - this slider should be finish here 01:14:409 - imo for consistence because 01:10:090 (5,1) - these sliders fits very well with the music so this slider should be similar to the others Fixed, also added a 1/2 slider on next white tick
  5. 01:29:181 (6,2) - overlap doesn't look good imo, try to stack them or to move it somewhere else They we'rent intended to be stacked, but imo i think they're fine.
  6. 01:45:545 (3,5) - and 01:46:000 (4,6) - same ^ Fixed (lol it looked terrible)
  7. 01:50:090 (1,2) - move them to y:120 and x:42 something like this should be fine http://i.imgur.com/q14oJ0h.jpg?1 Fixed
  8. 01:55:545 (1) - ctrl+h then ctrl+j and ctrl+g lul work better imo Yeah you're right
  9. 01:57:363 (5,7) - little contact Fixed
  10. 02:16:227 (5,1) - stack them Fixed
  11. 02:22:363 (1) - like i said on the easy diff about the spinner, it ends here 02:23:386 - and not there 02:24:181 - so like i said before i suggest to move this spinner here 02:21:113 - until 02:23:386 - (it's rankable lol) Fixed
  • Hard
  1. 00:15:318 (7,1) - should be better if you can increase ds I think it's fine as it is.
  2. 00:25:545 (3,1) - overlap :/ I was intending for it not to overlap tbh
  3. 01:56:454 (4,5) - should be very confusing for player at this moment because the notes finish on a blue tick especially the circle so maybe try this :/ http://i.imgur.com/8W0PlqT.jpg?1 Makes sense
  4. 02:16:454 (3,4) - I don't especially recommend to make this there is a big gap between these notes but there is a small spacing then it's really disturbing Oops that slider was supposed to be longer. fixed
  5. 02:23:045 (7) - need to finish here 02:23:386 Fixed
gl!~
Thank you for the mod!
I'll start modding you tomorrow ;)
Saileach
Hey, M4M From your queue!

Easy

  1. 00:04:637 (1) - This slider ends on the start of a stronger section, making the lead into it not very dense. I would make this downbeat a clickable 1/1 slider and i would also make the tail of 00:06:909 (2) - a clickable 1/1 slider, something more like http://puu.sh/wGItV/ea58b193d7.png perhaps
  2. 00:11:909 (1) - The normal whistle on this slider is very annoying and i would hardly say compliments the song, maybe a soft whistle addition
  3. 00:11:909 (4,6) - These 2 notes are very close to each other and looks a little odd due to how spaced out everything else is
  4. 00:21:455 (2,3,4,5) - This sudden density is really odd, I would put a 1/1 slider on the 2 and 3, and leave 4 and 5 as circles
  5. 00:24:637 (1,2) - These 2 sliders i feel don't really compliment each other and feel just randomly there while everything else in the combo feel like they belong.
  6. 00:39:182 (1,3) - if you move 2 up, you can work 3 into a way that overlaps tails with 1 properly
  7. 00:51:000 (2,3,4) - Sudden right angle is kinda awkward here, perhaps you could make it more 'flowy'?
  8. 01:11:909 (4,5) - This is like 00:24:637 (1,2) -, they dont really compliment
  9. 01:15:545 (1,2) - Since 1 has the cymbal crash on the repeat, perhaps you could make 2 look different rather than a mirror else it may imply that they represent the same thing
  10. 01:29:182 (4) - Move this right more, if you keep visual spacing between the 2 sliders as even as possible, it may look better
  11. 01:33:727 (1,4) - Slight overlap looks a little awkward :?
  12. 01:41:909 (3) - I feel this shape might be a little hard for new players to understand, not 100% sure on this.
  13. 01:44:636 (1,3) - Your blankets were doing so well :(
  14. 01:54:636 (5) - not really a fan of how this ends on the start of a new section, i think the repeat should be removed and the downbeat should be clickable
  15. 01:56:454 (2) - ^ since the downbeat is the most intense note in this section
  16. 02:04:636 (3) - I would make this a 1/1 repeat as new players will only listen mostly to the loudest sounds, they most likely won't hear the drum that this is repeating off of as well as it makes it a little more intuitive
  17. 02:19:636 (2,3,4,5) - I know this is the end of the song but the intense part is really on the spinner so the music doesnt really justify having 4 circles in a row
  18. 02:21:227 (1) - Increase the gap to 1/1 rather than a 1/2, something in the RC or its a guideline or something

Normal

  1. Check ai mod, normals are meant to have consistent spacing
  2. 00:06:454 (3,4) - I would make 3 a 1/1 repeat slider
  3. 00:14:409 (4,5,6) - I cant really tell what you are mapping to here, if you are mapping to the piano then you are missing it completely, if you are mapping to the drums, 4 ends on a stronger beat and is a little off.
  4. 00:21:681 (4,5,6) - compared to to above, this is much better
  5. 01:01:000 (2) - May look better if you even it out, right now the lop lopsidedness is ehh
  6. 01:29:181 (6,7,1,2,3) - This 1/2 slider spam seems so out of place, i feel more could be done to it
  7. 01:31:454 (4,5) - 1/4 gap in a normal???? it's so random and unexpected, i dont think it matters that you do it consistently, rather that 1/4 gaps are for hard + not in normals
  8. 01:50:090 (1,2) - Ok yeah no, this cant happen
  9. Some Aesthetics things i spoke about in the easy can apply here such as sliders being unrelated to the rest of the pattern

Hard

  1. 00:00:545 (1,2) - I wouldnt map this if you arent going to continue it in the break, makes it seem like you're going to map the drums only to not.
  2. 00:06:454 (1,2,3) - With the other pattern, this looks and feels so cramped
  3. 00:22:590 (1,2,3) - Personal preference really but i could nc the 3 not what you currently have, 100% up to you though
  4. 00:25:545 (3,4,1,2,3) - This feels so cluttered
  5. 00:28:045 (5,6,1) - I would stack these normally, the custom stack here looks bad imo
  6. 00:34:636 (7,1) - Blanket :( :(
  7. 00:53:159 - Ignoring the piano :(
  8. 01:00:090 (1,1,2) - These tiny overlaps arent really that good looking imo, could keep it a little more spaced
  9. 01:15:090 (4,5,6,1,2) - This pattern looks a little 'unclean' compared to 01:16:909 (3,4,5,1,2) -
  10. 01:19:636 (2,3,4) - Space this a little more to maintain the visuals
  11. 01:25:886 (3) - For the sake of simplicity you could remove this and just keep the repeat or perhaps make it a 5 note burst to represent 01:22:363 (1,2,3,4) - , this applies throughout the kiai
  12. 02:22:590 (6) - The piano starts on the blue tick, since you are mapping to the piano, might be better to map on the blue tick.
paydayzcool
Hi, M4M request from you queue: p/6125919/

Oh wait, I said I would let you mod my map first, but I'm modding anyway In case I forget later on.

Easy
00:04:637 (1,2) - Use the slider curve of 1 and the approach circle of 2 as a guide to smoothen the blanket.
00:11:909 (1) - Ouch, that whistle sound really hurts my ears :? Can you turn it off?
00:28:273 (4,5) - I reckon 5 should be a vertical mirror of 4 as they play on similar sounds.
01:41:909 (3) - You can choose to do this or not: fix the curve on this slider so that it more smoothly blankets 01:43:272 (4).

Normal
00:44:636 (4,6) - Imo I reckon this pattern will look better if these sliders were parallel.
01:27:590 (3,4) - Avoid using blue ticks for Normal diffs. Newer players would find it harder to hit them.
01:31:909 (5) - Idk if this could make the map unrankable, but this slider touches the timing box at the bottom edge of the screen.
01:42:136 (3,4) - 2^
01:44:636 (1) - You're making it more confusing for newer players by forcing hem back in the other direction without circular flow.
01:50:090 (1,2,3) - 2^
01:56:681 (3,4) - ^

Hard
The only problem with this diff is what Charles445 describes as "Polarity". Here's the thread for it: t/55282
Topic Starter
AzureDoctor
Feeling really sick today. Will respond properly to mods tomorrow.
MagicDragon
as requested, normal and hard
i'm going to do both general and specific advice
i also write a lot and am sometimes unclear. this may seem like a lot of stuff, so don't do it all in one sitting, and if you don't get what i mean please send me a message asking to clarify.
a lot of this is also opinion so take it with a grain of salt

normal
i really like your use of repetitive placement of objects - things like 00:10:772 (5,6,1,2), how 5/1 and 6/2 share placements, make me really happy

00:06:454 (3,4,5) - this specific patter feels like it isn't in sync with the music. specifically, the sounds in that section are played on a more complex 1/6 rhythm like this:

now, that's both too complicated and fast to click to, especially in a normal. however, the way you mapped it really doesn't fit. the most important sounds are on the head and tail of the third slider, as well as the fifth circle, but the fourth slider sort of... feels like it's just there to be there?
there are a couple of ways you could handle this, such as:



any combination of those elements would work. i'm not sure about the sliders in the first example being apropriate for a normal difficulty, but you can use any combination of elements that i showed in my examples. i particularly like the second example because it allows the player to click only on white ticks, which is very natural for gameplay.

01:27:590 (3,4) - i see what you're trying to do here. you're using the 1/4 note stack to get the player to click on the blue tick, as well as emphasize a sound that happens on that red tick. although that's a good strategy to cover a lot of ground, having two notes that close together in a normal difficulty is a big no-no.
you should try to replace the entire section of 01:26:454 (1,2,3,4) with something more like this:

(or similarly, like you did here: 01:33:727 (1,2,3) )
it emphasizes fewer sounds in the song and is less interesting, but unforunately that's just something you have to do with normal difficulties.
you also use it here - 01:42:136 (3,4) - and here - 01:56:681 (3,4) - and a few more places in that section of the music. i'm not going to link all of them because i think if you go through the process of finding all of them yourself and coming up with a solution for each of them you'll get a better understanding of how you want to fix the problem.

01:24:181 (6,1) - i have less of a problem with this than i do with the thing i mentioned above. that's because this one,although it is a 1/4 beat gap, is not a 1/4 beat gap between clicks, and is therefore somewhat more playable. I still would caution against using that 1/4 beat gap and recommend you use 1/2 beat gaps instead, but i can't say for certain that this particular type of gap is unrankable. the one i mentioned above though, definately is.
you use the same gap in other places, like here - 01:31:454 (4,5) - and here - 01:38:727 (6,1) - and you may want to at the very least reconsider them because i'm not sure it can be ranked with those sections like that

i can tell you that the 1/4 beat gaps are only located in the kiai section so you don't need to scan the whole thing for those gaps, only that section.

if you fix those things, there's only one last thing i would say that is worth brushing up on, and it's consistent through all of your difficulties - your visuals could do with some tightening up. this is very, very opinion-based, but it's something i'm really passionate about and think is important particularly for lower difficulties.
for instance, 00:28:272 (1,2) - that looks like a pattern that you wanted to have as a blanket, but the body of the first slider is closer than the tail, which is closer than the head, to the head of the second slider. other problems with visuals being slightly off arise in places like 00:19:181 (1,2,3) and 00:52:818 (6,1). you can either go through and check everything manually, or you can try finding some sliders that are properly blanketed (or making some) and copy-pasting them to make sure you have every slider looking really precise.

that's a lot of work, and i don't nessecarily recommend remaking the entire map based only around that advice, but it is more something you should try out with later maps (although nothing's stopping you from doing that with the map you currently have)

hard
honestly there's not much to complain about here - well, not exactly true, but it's still quite good as it is. i'll explain what i mean later

00:28:272 (1,2,3) - i really, really like how you handle this rhythm. it teaches players to click on the more complex 3/4 rhythm in a really intuitive way.

so looking at your object placement in this one in particular made me realize you're probably mapping with both distance snap and grid snap on. you really, really should turn grid snap off - it's not really useful in modern mapping anymore and it makes maps have harder visuals to manage.
distance snap is actually perfectly fine to use, but specifically for hard difficulties or higher it can make beatmaps seem "bland." often people will change the spacing slightly to make it slightly harder to aim for certain sounds, which makes those sounds stand out more. people use this in many different ways - using different spacing for different types of drum sounds, or using more space when the piano plays a high note and less space when it plays a low note. usually people just use the rule of more loud sound = more space, especially for hard difficulties.
again, this might require you to move a lot of things around, so it may be easier to keep it as it is, but i think, and many people would agree with me, that varying the spacing slightly (and only slightly) depending on how loud or what kind of sound is being played.
that's a whole lot less specific and more personal choice based on what you think is important to emphasize.

that's quite a bit of info, so don't worry about it all at once. read through it, give it a break, come back and reread. most of it is either opinion advice or ways you can make your mapping better for every single map you end up making from here on out.

AzureDoctor wrote:

Feeling really sick today. Will respond properly to mods tomorrow.
oh no :(
get better soon bud
Topic Starter
AzureDoctor
whew i'm more or less alive

Green - change
Red - no change
Blue - anything else

Also, after looking at my mess of a normal diff i've decided to remap. stuff suggested here for the normal diff that has no response will be added to the remap.

reformatted a bit to save space.

Rain

- Rain - wrote:

Hey, M4M From your queue!

Easy

  1. 00:04:637 (1) - This slider ends on the start of a stronger section, making the lead into it not very dense. I would make this downbeat a clickable 1/1 slider and i would also make the tail of 00:06:909 (2) - a clickable 1/1 slider, something more like http://puu.sh/wGItV/ea58b193d7.png perhaps Yup that works well
  2. 00:11:909 (1) - The normal whistle on this slider is very annoying and i would hardly say compliments the song, maybe a soft whistle addition Removed sliderwhistle
  3. 00:11:909 (4,6) - These 2 notes are very close to each other and looks a little odd due to how spaced out everything else is no notes are being highlighted :/
  4. 00:21:455 (2,3,4,5) - This sudden density is really odd, I would put a 1/1 slider on the 2 and 3, and leave 4 and 5 as circles 3 and 4 as a slider worked better imo, fixed
  5. 00:24:637 (1,2) - These 2 sliders i feel don't really compliment each other and feel just randomly there while everything else in the combo feel like they belong. removed curve on 1
  6. 00:39:182 (1,3) - if you move 2 up, you can work 3 into a way that overlaps tails with 1 properly Fixed
  7. 00:51:000 (2,3,4) - Sudden right angle is kinda awkward here, perhaps you could make it more 'flowy'? Fixed
  8. 01:11:909 (4,5) - This is like 00:24:637 (1,2) -, they dont really compliment removed curve
  9. 01:15:545 (1,2) - Since 1 has the cymbal crash on the repeat, perhaps you could make 2 look different rather than a mirror else it may imply that they represent the same thing fixed
  10. 01:29:182 (4) - Move this right more, if you keep visual spacing between the 2 sliders as even as possible, it may look better you it looks better
  11. 01:33:727 (1,4) - Slight overlap looks a little awkward :? changed the ugly ass slider
  12. 01:41:909 (3) - I feel this shape might be a little hard for new players to understand, not 100% sure on this. i think it's fine. i might change this if more people point it out.
  13. 01:44:636 (1,3) - Your blankets were doing so well :( fixed
  14. 01:54:636 (5) - not really a fan of how this ends on the start of a new section, i think the repeat should be removed and the downbeat should be clickable fixed
  15. 01:56:454 (2) - ^ since the downbeat is the most intense note in this section ^ (also changed 4 and 5 a bit)
  16. 02:04:636 (3) - I would make this a 1/1 repeat as new players will only listen mostly to the loudest sounds, they most likely won't hear the drum that this is repeating off of as well as it makes it a little more intuitive changed this to a normal slider instead since it works better imo
  17. 02:19:636 (2,3,4,5) - I know this is the end of the song but the intense part is really on the spinner so the music doesnt really justify having 4 circles in a row changed 3 and 4 to a slider
  18. 02:21:227 (1) - Increase the gap to 1/1 rather than a 1/2, something in the RC or its a guideline or somethingfixed

Normal

  1. Check ai mod, normals are meant to have consistent spacing
    [/color]
  2. 00:06:454 (3,4) - I would make 3 a 1/1 repeat slider Fixed
  3. 00:14:409 (4,5,6) - I cant really tell what you are mapping to here, if you are mapping to the piano then you are missing it completely, if you are mapping to the drums, 4 ends on a stronger beat and is a little off. changed 4 to a circle and 5 to a slider
  4. 00:21:681 (4,5,6) - compared to to above, this is much better
  5. 01:01:000 (2) - May look better if you even it out, right now the lop lopsidedness is ehh
  6. 01:29:181 (6,7,1,2,3) - This 1/2 slider spam seems so out of place, i feel more could be done to it
  7. 01:31:454 (4,5) - 1/4 gap in a normal???? it's so random and unexpected, i dont think it matters that you do it consistently, rather that 1/4 gaps are for hard + not in normals
  8. 01:50:090 (1,2) - Ok yeah no, this cant happen
  9. Some Aesthetics things i spoke about in the easy can apply here such as sliders being unrelated to the rest of the pattern

Hard

  1. 00:00:545 (1,2) - I wouldnt map this if you arent going to continue it in the break, makes it seem like you're going to map the drums only to not. alright, fixed
  2. 00:06:454 (1,2,3) - With the other pattern, this looks and feels so cramped it's fine when you actually play it, since the notes fade away fast enough to allow for the following ones to be seen clearly
  3. 00:22:590 (1,2,3) - Personal preference really but i could nc the 3 not what you currently have, 100% up to you though fixed
  4. 00:25:545 (3,4,1,2,3) - This feels so cluttered imo it's fine, and as previsouly mentioned it does not interfere w reading so i'm gonna keep it
  5. 00:28:045 (5,6,1) - I would stack these normally, the custom stack here looks bad imo just fixed 6 instead since it wasn't lined up properly w the others
  6. 00:34:636 (7,1) - Blanket :( :( fixed (lol i think it was originally blanket-ed w the slider instead of the note at the top of the stack)
  7. 00:53:159 - Ignoring the piano :( fixed
  8. 01:00:090 (1,1,2) - These tiny overlaps arent really that good looking imo, could keep it a little more spaced fixed
  9. 01:15:090 (4,5,6,1,2) - This pattern looks a little 'unclean' compared to 01:16:909 (3,4,5,1,2) - fixed
  10. 01:19:636 (2,3,4) - Space this a little more to maintain the visuals fixed
  11. 01:25:886 (3) - For the sake of simplicity you could remove this and just keep the repeat or perhaps make it a 5 note burst to represent 01:22:363 (1,2,3,4) - , this applies throughout the kiai imo there's nothing complicated about this pattern.
  12. 02:22:590 (6) - The piano starts on the blue tick, since you are mapping to the piano, might be better to map on the blue tick.fixed


Payday

paydayzcool wrote:

Hi, M4M request from you queue: p/6125919/

Oh wait, I said I would let you mod my map first, but I'm modding anyway In case I forget later on.

[Easy]
00:04:637 (1,2) - Use the slider curve of 1 and the approach circle of 2 as a guide to smoothen the blanket. went w/ Rain's suggestion
00:11:909 (1) - Ouch, that whistle sound really hurts my ears :? Can you turn it off? Removed
00:28:273 (4,5) - I reckon 5 should be a vertical mirror of 4 as they play on similar sounds. fixed
01:41:909 (3) - You can choose to do this or not: fix the curve on this slider so that it more smoothly blankets 01:43:272 (4).

[Normal]
00:44:636 (4,6) - Imo I reckon this pattern will look better if these sliders were parallel.fixed
01:27:590 (3,4) - Avoid using blue ticks for Normal diffs. Newer players would find it harder to hit them.fixed
01:31:909 (5) - Idk if this could make the map unrankable, but this slider touches the timing box at the bottom edge of the screen.o you're right
01:42:136 (3,4) - 2^ this one is okay now since i changed the rhythm and such
01:44:636 (1) - You're making it more confusing for newer players by forcing hem back in the other direction without circular flow.
01:50:090 (1,2,3) - 2^
01:56:681 (3,4) - ^

[Hard]
The only problem with this diff is what Charles445 describes as "Polarity". Here's the thread for it: t/55282 ohh this is really helpful! thanks

MagicDragon

MagicDragon wrote:

as requested, normal and hard
i'm going to do both general and specific advice
i also write a lot and am sometimes unclear. this may seem like a lot of stuff, so don't do it all in one sitting, and if you don't get what i mean please send me a message asking to clarify.
a lot of this is also opinion so take it with a grain of salt

[normal]i really like your use of repetitive placement of objects - things like 00:10:772 (5,6,1,2), how 5/1 and 6/2 share placements, make me really happy

00:06:454 (3,4,5) - this specific patter feels like it isn't in sync with the music. specifically, the sounds in that section are played on a more complex 1/6 rhythm like this:

now, that's both too complicated and fast to click to, especially in a normal. however, the way you mapped it really doesn't fit. the most important sounds are on the head and tail of the third slider, as well as the fifth circle, but the fourth slider sort of... feels like it's just there to be there?
there are a couple of ways you could handle this, such as:



any combination of those elements would work. i'm not sure about the sliders in the first example being apropriate for a normal difficulty, but you can use any combination of elements that i showed in my examples. i particularly like the second example because it allows the player to click only on white ticks, which is very natural for gameplay. Going w the third example.

01:27:590 (3,4) - i see what you're trying to do here. you're using the 1/4 note stack to get the player to click on the blue tick, as well as emphasize a sound that happens on that red tick. although that's a good strategy to cover a lot of ground, having two notes that close together in a normal difficulty is a big no-no.
you should try to replace the entire section of 01:26:454 (1,2,3,4) with something more like this:

(or similarly, like you did here: 01:33:727 (1,2,3) )
it emphasizes fewer sounds in the song and is less interesting, but unforunately that's just something you have to do with normal difficulties.
you also use it here - 01:42:136 (3,4) - and here - 01:56:681 (3,4) - and a few more places in that section of the music. i'm not going to link all of them because i think if you go through the process of finding all of them yourself and coming up with a solution for each of them you'll get a better understanding of how you want to fix the problem. Fixed

01:24:181 (6,1) - i have less of a problem with this than i do with the thing i mentioned above. that's because this one,although it is a 1/4 beat gap, is not a 1/4 beat gap between clicks, and is therefore somewhat more playable. I still would caution against using that 1/4 beat gap and recommend you use 1/2 beat gaps instead, but i can't say for certain that this particular type of gap is unrankable. the one i mentioned above though, definately is.
you use the same gap in other places, like here - 01:31:454 (4,5) - and here - 01:38:727 (6,1) - and you may want to at the very least reconsider them because i'm not sure it can be ranked with those sections like that

i can tell you that the 1/4 beat gaps are only located in the kiai section so you don't need to scan the whole thing for those gaps, only that section.

if you fix those things, there's only one last thing i would say that is worth brushing up on, and it's consistent through all of your difficulties - your visuals could do with some tightening up. this is very, very opinion-based, but it's something i'm really passionate about and think is important particularly for lower difficulties.
for instance, 00:28:272 (1,2) - that looks like a pattern that you wanted to have as a blanket, but the body of the first slider is closer than the tail, which is closer than the head, to the head of the second slider. other problems with visuals being slightly off arise in places like 00:19:181 (1,2,3) and 00:52:818 (6,1). you can either go through and check everything manually, or you can try finding some sliders that are properly blanketed (or making some) and copy-pasting them to make sure you have every slider looking really precise.

that's a lot of work, and i don't nessecarily recommend remaking the entire map based only around that advice, but it is more something you should try out with later maps (although nothing's stopping you from doing that with the map you currently have)

[hard]
honestly there's not much to complain about here - well, not exactly true, but it's still quite good as it is. i'll explain what i mean later

00:28:272 (1,2,3) - i really, really like how you handle this rhythm. it teaches players to click on the more complex 3/4 rhythm in a really intuitive way.

so looking at your object placement in this one in particular made me realize you're probably mapping with both distance snap and grid snap on. you really, really should turn grid snap off - it's not really useful in modern mapping anymore and it makes maps have harder visuals to manage.
distance snap is actually perfectly fine to use, but specifically for hard difficulties or higher it can make beatmaps seem "bland." often people will change the spacing slightly to make it slightly harder to aim for certain sounds, which makes those sounds stand out more. people use this in many different ways - using different spacing for different types of drum sounds, or using more space when the piano plays a high note and less space when it plays a low note. usually people just use the rule of more loud sound = more space, especially for hard difficulties.
again, this might require you to move a lot of things around, so it may be easier to keep it as it is, but i think, and many people would agree with me, that varying the spacing slightly (and only slightly) depending on how loud or what kind of sound is being played.
that's a whole lot less specific and more personal choice based on what you think is important to emphasize. alrighty, noted

that's quite a bit of info, so don't worry about it all at once. read through it, give it a break, come back and reread. most of it is either opinion advice or ways you can make your mapping better for every single map you end up making from here on out.

AzureDoctor wrote:

Feeling really sick today. Will respond properly to mods tomorrow.
oh no :(
get better soon bud thanks

thanks for the mods!

also considering a remap of hard with more distance emphasis and with what payday mentioned.

i'll start on returning M4Ms for Payday and Rain either tonight if my headache is gone, otherwise i'll start them tomorrow.
coco
Hello from my mod queue :)
Hard
01:02:818 (3,4) - Don't end slider (3) on a strong beat so (4) can start on it. All the strong beats of this section should be clicked.
01:26:795 (2,3) - 01:41:340 (2,3) - 01:41:340 (2,3) - It's a bit hard to read going from (2) to (3). On AR 7 you can see pretty much (4) and (3) at the same time but since (4) is closer, instinct tells me to click it.
02:15:545 (1,2,3) - The spacing isn't equal here, making the player think there' s a longer pause between (1) sliderend and (2)
02:02:590 (11) - NC here because it's the beginning of a new phrase. I can see why it isn't because you want to land on a NC on a downbeat (02:02:818 (1) - ). However if this is the case then 02:01:000 (7) - (among others) should be NC. It doesn't matter what you decide but keep it consistent.
Normal
00:26:454 (5,6,7) - NC to help identify a change in the music. There are other parts like this in the map as well, but you have it done correctly like 00:31:909 (1) - in it too. Keep these consistent.
01:04:636 (1) - The purely sharp angles don't fit well with the music
Easy
Nothing wrong with this as far as I can tell

It took me ages to find these nit picky things. You (or modders before me lul) did a great job :D
Topic Starter
AzureDoctor
Green - change
Red - no change
Blue - everything else

cococolaco wrote:

Hello from my mod queue :)
Hard
01:02:818 (3,4) - Don't end slider (3) on a strong beat so (4) can start on it. All the strong beats of this section should be clicked. imo that doesn't work as well as what i have. the emphasis for that specific time in this section was focused on the piano changes and not the strong beats.
01:26:795 (2,3) - 01:41:340 (2,3) - 01:41:340 (2,3) - It's a bit hard to read going from (2) to (3). On AR 7 you can see pretty much (4) and (3) at the same time but since (4) is closer, instinct tells me to click it. fixed
02:15:545 (1,2,3) - The spacing isn't equal here, making the player think there' s a longer pause between (1) sliderend and (2) fixed (2 wasnt supposed to be that far lol)
02:02:590 (11) - NC here because it's the beginning of a new phrase. I can see why it isn't because you want to land on a NC on a downbeat (02:02:818 (1) - ). However if this is the case then 02:01:000 (7) - (among others) should be NC. It doesn't matter what you decide but keep it consistent. NCed 7
Normal
00:26:454 (5,6,7) - NC to help identify a change in the music. There are other parts like this in the map as well, but you have it done correctly like 00:31:909 (1) - in it too. Keep these consistent. the combo would be much too short if i did so.
01:04:636 (1) - The purely sharp angles don't fit well with the music i'll keep this since my intention with the sharp angle was to emphasize the end of that section and that there would be higher note density as we move into the fill
Easy
Nothing wrong with this as far as I can tell alrighty

It took me ages to find these nit picky things. You (or modders before me lul) did a great job :D
Thank you for the mod!
Topic Starter
AzureDoctor
oh fuck sorry magicdragon i forgot to give you kudos this whole time, kill me
MagicDragon
rofl

i completely forgot about it, i just assumed you had and then was surprised to get a kudosu out of nowhere

that's where it came from, hmmm
Senery
Hi! from my queue :D

[Easy]
  1. 00:22:818 (4) - maybe instead of a circle here use a slider until 00:23:500 - here with a reverse until 00:24:181 - here
  2. 00:37:818 (6) - there is no sound here, maybe use a slider instead of circles on 00:37:363 (5) -
  3. 00:44:636 (5) - this could be better a 1 beat slider with 2 reverses until 00:46:000 -
  4. 01:29:182 (4) - this slider ends on a strong beat maybe put a circle 01:30:090 - here and end the slider on 01:29:636 -
  5. 01:46:454 (3) - instead of this slider, put a circle 01:46:454 - here and a slider 01:46:909 - with 1 reverse, this to me sounds much better
  6. 01:53:272 (3) - put some circles here instead of the slider? the sliderend ends on a big white tick so i think circle would fit better
[Normal]
  1. 00:01:454 - you forgot to put a break here, the other diffs do have them
  2. 00:33:727 (5) - this is pretty nazi but it overlaps 00:34:636 (6) - a bit
  3. 01:19:181 (1,2,3) - switch 1 and 2, and remove 3, and set the long slider (now 1) on 01:19:409 - and the short one (now 2) on 01:20:090 - this to me sounds much better: https://puu.sh/x0BZ0/1c5756533a.png
  4. 02:03:727 (3,4) - remove the reverse from 3 and put 4 on 02:03:727 (3) - with 1 more reverse, this sounds a better to me
  5. 02:10:091 (1) - put this one or on the red tick (02:10:091 (1) - ) or make it a full beat slider with a reverse
[Hard]
  1. 00:37:704 (2,4) - these arent aligned that well
  2. 01:19:636 (2,3,4) - this triple isnt stacked properly
  3. 01:22:818 (5) - maybe NC this?
  4. 01:37:364 (5) - ^
Thats it! I hope it helps, good luck! :D
Topic Starter
AzureDoctor
Green - change
Red - no change
Blue - anything else

Senery wrote:

Hi! from my queue :D Hello!

[Easy]
  1. 00:22:818 (4) - maybe instead of a circle here use a slider until 00:23:500 - here with a reverse until 00:24:181 - here doesn't really fit with the song imo. even if it was added the rhythm would be too difficult for a beginner to handle.
  2. 00:37:818 (6) - there is no sound here, maybe use a slider instead of circles on 00:37:363 (5) - fixed
  3. 00:44:636 (5) - this could be better a 1 beat slider with 2 reverses until 00:46:000 - i don't think 2 reverses are suitable for easy diffs. changed to 1 reverse + circle
  4. 01:29:182 (4) - this slider ends on a strong beat maybe put a circle 01:30:090 - here and end the slider on 01:29:636 - fixed
  5. 01:46:454 (3) - instead of this slider, put a circle 01:46:454 - here and a slider 01:46:909 - with 1 reverse, this to me sounds much better your suggestion vice versa sounds better imo (reverse slider +circle)
  6. 01:53:272 (3) - put some circles here instead of the slider? the sliderend ends on a big white tick so i think circle would fit better fixed
[Normal]
  1. 00:01:454 - you forgot to put a break here, the other diffs do have them fixed
  2. 00:33:727 (5) - this is pretty nazi but it overlaps 00:34:636 (6) - a bit fixed
  3. 01:19:181 (1,2,3) - switch 1 and 2, and remove 3, and set the long slider (now 1) on 01:19:409 - and the short one (now 2) on 01:20:090 - this to me sounds much better: https://puu.sh/x0BZ0/1c5756533a.png yeah it does sound better
  4. 02:03:727 (3,4) - remove the reverse from 3 and put 4 on 02:03:727 (3) - with 1 more reverse, this sounds a better to me imo i don't like putting more than 1 reverse on sliders in normals. what you suggested works but i'm not sure how to deal with this rhythm without using more than 1 reverse. keep for now...
  5. 02:10:091 (1) - put this one or on the red tick (02:10:091 (1) - ) or make it a full beat slider with a reverse i'm following the drums and not the piano, so no fix.
[Hard]
  1. 00:37:704 (2,4) - these arent aligned that well fixed
  2. 01:19:636 (2,3,4) - this triple isnt stacked properly fixed
  3. 01:22:818 (5) - maybe NC this? no need imo
  4. 01:37:364 (5) - ^ ^
Thats it! I hope it helps, good luck! :D
Thank you for the mod! :)
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