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Jessie J - Domino

posted
Total Posts
38
Topic Starter
Mekki
This beatmap was submitted using in-game submission on quinta-feira, 17 de agosto de 2017 at 18:08:22

Artist: Jessie J
Title: Domino
Tags: pop english who you are ezek
BPM: 127
Filesize: 25193kb
Play Time: 03:46
Difficulties Available:
  1. Easy (1,6 stars, 219 notes)
  2. Hard (2,88 stars, 388 notes)
  3. Mkzek's Normal (1,95 stars, 307 notes)
Download: Jessie J - Domino
Download: Jessie J - Domino (no video)
Information: Scores/Beatmap Listing
---------------
#10

Trying an old style again! :D

Normal diff is a collab with ezek

Got the video from Shad0w1and's HD Video Encode Queue
ZekeyHache
One of my favorites~
Lumael
aiganiurulsaigodem
16:05 Lumael: CU
16:05 Lumael: IU
16:05 Lumael: OI*
16:06 MkGuh: CARALHO
16:06 MkGuh: BUCETÃO
16:06 MkGuh: PINTÃO BEM GRANDE NO NOSSO CU
16:06 Lumael: CUZAO
16:06 Lumael: ADORO
16:06 Lumael: QUANDO Q A GENTE VAI FAZER UM MAPA JUNTO
16:06 MkGuh: QND VC PEGAR UMA MUSICA Q PRESTE CARALHO
16:06 *Lumael is editing [https://osu.ppy.sh/b/558144 EGOIST - Fallen (TV Edit) [Expert]]
16:06 Lumael: eu tentei mapear
16:07 Lumael: mas ta estranho kkk
16:07 MkGuh: eu gosto
16:07 MkGuh: dessa
16:07 MkGuh: mas ja tem
16:07 MkGuh: eu gosto de revolução
16:07 MkGuh: buceta
16:07 Lumael: kkkkkkkkkkk
16:08 MkGuh: KKKK MEU AVATAR AINDA TÁ COM O CHAPEU DE NATAL
16:08 Lumael: grito
16:09 Lumael: eu te mandei por pm o codigo da diff q eu fiz
16:09 Lumael: ve o que vc acha
16:09 Lumael: eu so fiz metade mas sla
16:09 Lumael: ta mt estranho na parte rapida
16:09 Lumael: eu n vou postar so ve o q vc acha
16:09 Lumael: e so adicionar no mapa ai q vc tem
16:10 MkGuh: PELO AMOR DE DEUS
16:10 MkGuh: VC TEM Q MODDAR MEU MAPA
16:10 Lumael: eu nao
16:10 Lumael: moddo mais nao filha
16:10 MkGuh: caralho
16:11 *Lumael is editing [https://osu.ppy.sh/b/776360 Reol,Giga - drop pop candy [Synpoo's Insane]]
16:12 Lumael: mas essa musica me irrita hj em dia
16:12 MkGuh: ta bem legal
16:13 MkGuh: o seu mapa
16:13 MkGuh: eu gosto
16:13 MkGuh: modda meu mapa serio pfv
16:13 Lumael: qual
16:13 MkGuh: fala qlqr merda
16:13 MkGuh: por aqui
16:13 MkGuh: eu te imploro
16:13 Lumael: e q eu n consigo mais moddar direito tbm
16:13 MkGuh: ta no meu poerfil
16:13 MkGuh: entao
16:13 Lumael: eu n vejo mais os erros
16:13 MkGuh: fala qlqr cu
16:13 *Lumael is editing [https://osu.ppy.sh/b/1350556 Alaska Thunderfuck - STUN ft. Gia Gunn [STUNNING]]
16:13 Lumael: grito kkk
16:14 Lumael: eu gostei basstante do refrao
16:15 MkGuh: sorry i cof like a man
16:15 MkGuh: 00:00:233 (1,2,3) - ds stranho
16:15 MkGuh: puta
16:16 Lumael: pq?
16:16 Lumael: ata
16:16 Lumael: e proposital
16:16 MkGuh: pq s
16:16 MkGuh: eu disse q ta
16:18 *Lumael is editing [https://osu.ppy.sh/b/1127507 Jessie J - Domino [Hard]]
16:18 Lumael: 8ai meu deus os sliders
16:19 MkGuh: mete no cu e gira
16:19 Lumael: 00:40:065 - bota um circulo aqui plmdds
16:19 MkGuh: ta
16:19 MkGuh: finge q eu coloquei
16:19 MkGuh: q eu nem to checando
16:19 MkGuh: só modda
16:19 MkGuh: e dps psota
16:19 Lumael: ai vc copia 00:38:884 (1,2,3,4) - e faz igualzinho aqui00:40:773 (1,2) -
16:19 MkGuh: em nome d jesu
16:19 Lumael: pq ta feio 00:40:773 (1,2) -
16:20 Lumael: 00:43:372 (6) - ai ta mt feio
16:20 Lumael: 00:49:750 (6) - ta horrivel
16:21 Lumael: 01:15:734 (1) - faz um blanket ai moço
16:23 Lumael: ai ta bom vou pstar cansei
coco
From my queue
Hard
I notice that the only difference between the first and second kiai is a ctrl+H. I suggest making some minor variations to keep it fresh.
00:22:348 (5) 00:26:128 (9) 01:45:498 (6) 01:49:277 (11) - I think these would be better if they were NC because it indicates the beginning of a new phrase in the music.
03:24:238 (1) 03:20:458 (1) 03:28:017 (1) - A strong beat that's eaten up in these sliders should be clicked on.
Mkzek's Normal
02:23:765 (1) 02:27:545 (1) - Same thing as [Hard]'s last point above.
03:30:852 (4) - Kind of odd to end the map here. The last note of this map isn't even an "ending" note for the song (notice the no in domino here is higher pitched than the no at the end of the song.
The first kiai of the song has a slightly different rhythm than the other kiais. They should be pretty much the same.
Easy
00:21:640 (4) - This is too sharp for Easy.
00:43:372 (1) - ^
00:57:309 (1) - ^
01:01:088 (2) - ^ I think you get the point. Sharp angles shouldn't be in Easy.

misc. The different difficulties should all have the same length.
Arphimigon
Lab Mod
[Easy]
This map had no blankets

[Hard]
Note at 03:32:978 - should be placed at: [452, 270] currently at: [451, 276]
Your percentage of perfect blankets is: 50.0 %
Your average distance off of a perfect blanket was 6!

[Mkzek's Normal]
Slider head at 02:17:388 - should be placed at: [406, 159] currently at: [409, 162]
Note at 02:22:348 - should be placed at: [396, 192] currently at: [396, 189]
Your average distance off of a perfect blanket was 4!
- raspy
Here's your mod:

Easy
SPOILER
00:07:703 (1,2) - This blanketing is a couple pixels off.
00:11:482 (1,2) - ^
00:21:640 (4,1) - ^
00:34:159 (1,2,3) - ^
01:30:852 (1,2) - ^
01:30:852 - to 03:01:561 - looks like it was copy+pasted from the previous verse+chorus, then CTRL+H + CTRL+J'd. Try to add some variation.
03:18:569 (3,4,1) - Try to make this look more like an equilateral triangle.

Mkzek's Normal
SPOILER
According to the ranking criteria, 80% of the map must not be a break/intro/outro, and this seems to add up to 22.6% break/intro/outro. Try mapping a bit more of the last Kiai.
00:27:781 (3,4,5) - This is actually just a few pixels off of being a perfect triangle.
02:22:348 (5,6,7) - This is a wide angle, which can be uncomfortable to play, but I'm not sure if it matters at such low bpm.
03:19:514 (6,7,8) - ^
03:27:073 (4,5,6) - ^
Other than that, really well mapped!

Hard
SPOILER
This map has a LOT of wide angles, which can be uncomfortable to play. If I listed them all, it'd take up a lot of space.
01:22:821 (6) - 's slider tick is off-center.
02:00:380 (5,6) - 's blanketing is just a little bit off.
The second Kiai feels like a copy from the first Kiai, just CTRL+H'd. Try to add some variation.

Whew, I'm not good at modding this type of map, but I hope I did well! :?
Good luck on getting this ranked!
beaw
uAu;; MkGuh is my new best friend

[Easy]
00:17:151 (3) - You forgot to hitsound this~
00:20:931 (3) - This tooooo
00:31:561 (3) - Hereeeee
00:36:049 (3) - And this ;w;
01:01:088 (2,3) - These sliders are not parallel.
01:32:033 (3) - Hitsound :3
01:35:812 (3) - ^
01:40:300 (3) - ^
01:44:080 (3) - ^ Why are they all 3 oAo;; Sad 3's never get hitsounded...
01:53:529 (1) - o.o it's a 1 without a hitsound!
01:54:710 (3) - HS
01:59:198 (3) - ^
02:30:379 (5) - ^
[]

[Mkzek's Normal]
00:25:655 (7) - HS! :3
00:41:717 (1) - ^
00:42:663 - ^ (This is just the sliderend of what is above)
00:43:608 (5) - ^
00:51:167 (6) - ^
00:54:947 (4) - ^
00:58:727 (3) - ^
01:02:506 (4) - ok too lazy just gonna not do the ^
01:06:285 (4) -
01:10:065 (4) -
01:13:844 (4) -
01:17:624 (4) -
01:21:403 (4) -
okay omg I'm way too lazy just please look through the diffs u^u^u^u ily
[]

[Hard]
k
[]
Topic Starter
Mekki

cococolaco wrote:

From my queue
Hard
I notice that the only difference between the first and second kiai is a ctrl+H. I suggest making some minor variations to keep it fresh. I'd like to keep it like that, since kiais are the same.
00:22:348 (5) 00:26:128 (9) 01:45:498 (6) 01:49:277 (11) - I think these would be better if they were NC because it indicates the beginning of a new phrase in the music. I am currently NCing based on patterns.
03:24:238 (1) 03:20:458 (1) 03:28:017 (1) - A strong beat that's eaten up in these sliders should be clicked on. it looks okay, it is following the drums.
Mkzek's Normal
02:23:765 (1) 02:27:545 (1) - Same thing as [Hard]'s last point above.
03:30:852 (4) - Kind of odd to end the map here. The last note of this map isn't even an "ending" note for the song (notice the no in domino here is higher pitched than the no at the end of the song.
The first kiai of the song has a slightly different rhythm than the other kiais. They should be pretty much the same.
Easy
00:21:640 (4) - This is too sharp for Easy. Actually, it is pretty much okay having all those sliders in a easy diff. They dont overlap themselves, they are pretty much rankable.
00:43:372 (1) - ^
00:57:309 (1) - ^
01:01:088 (2) - ^ I think you get the point. Sharp angles shouldn't be in Easy.

misc. The different difficulties should all have the same length.

Stingy wrote:

uAu;; MkGuh is my new best friend :o

[Easy]
00:17:151 (3) - You forgot to hitsound this~
00:20:931 (3) - This tooooo
00:31:561 (3) - Hereeeee
00:36:049 (3) - And this ;w;
01:01:088 (2,3) - These sliders are not parallel.
01:32:033 (3) - Hitsound :3
01:35:812 (3) - ^
01:40:300 (3) - ^
01:44:080 (3) - ^ Why are they all 3 oAo;; Sad 3's never get hitsounded...
01:53:529 (1) - o.o it's a 1 without a hitsound!
01:54:710 (3) - HS
01:59:198 (3) - ^
02:30:379 (5) - ^ fixed all hitsounds ty
[]

[Mkzek's Normal]
00:25:655 (7) - HS! :3
00:41:717 (1) - ^
00:42:663 - ^ (This is just the sliderend of what is above)
00:43:608 (5) - ^
00:51:167 (6) - ^
00:54:947 (4) - ^
00:58:727 (3) - ^
01:02:506 (4) - ok too lazy just gonna not do the ^
01:06:285 (4) -
01:10:065 (4) -
01:13:844 (4) -
01:17:624 (4) -
01:21:403 (4) -
okay omg I'm way too lazy just please look through the diffs u^u^u^u ily fixed all too thanks :3
[]

[Hard]
k
[]

- raspy wrote:

Here's your mod:

Easy
SPOILER
00:07:703 (1,2) - This blanketing is a couple pixels off. not intended to be a blanket
00:11:482 (1,2) - ^
00:21:640 (4,1) - ^
00:34:159 (1,2,3) - ^
01:30:852 (1,2) - ^
01:30:852 - to 03:01:561 - looks like it was copy+pasted from the previous verse+chorus, then CTRL+H + CTRL+J'd. Try to add some variation. As said in mods above, it looks fine for me.
03:18:569 (3,4,1) - Try to make this look more like an equilateral triangle. done

Mkzek's Normal
SPOILER
According to the ranking criteria, 80% of the map must not be a break/intro/outro, and this seems to add up to 22.6% break/intro/outro. Try mapping a bit more of the last Kiai. fixed
02:22:348 (5,6,7) - This is a wide angle, which can be uncomfortable to play, but I'm not sure if it matters at such low bpm. it is okay here
03:19:514 (6,7,8) - ^
03:27:073 (4,5,6) - ^ fixed here
Other than that, really well mapped!

Hard
SPOILER
This map has a LOT of wide angles, which can be uncomfortable to play. If I listed them all, it'd take up a lot of space.
01:22:821 (6) - 's slider tick is off-center. done
The second Kiai feels like a copy from the first Kiai, just CTRL+H'd. Try to add some variation. It is okay like that ;P

Whew, I'm not good at modding this type of map, but I hope I did well! :?
Good luck on getting this ranked!

Arphimigon wrote:

Lab Mod
[Easy]
This map had no blankets

[Hard]
Note at 03:32:978 - should be placed at: [452, 270] currently at: [451, 276]
Your percentage of perfect blankets is: 50.0 %
Your average distance off of a perfect blanket was 6! this sounds great XD

[Mkzek's Normal]
Slider head at 02:17:388 - should be placed at: [406, 159] currently at: [409, 162]
Note at 02:22:348 - should be placed at: [396, 192] currently at: [396, 189]
Your average distance off of a perfect blanket was 4!
Thanks for modding guys ♥
Trynna
você realmente não vai setar combo colors ou isso é temporário?
also, não esquece que está usando um bitrate maior que o aceito :S

easy
  1. 00:08:884 (3) - não seria melhor terminar em 00:09:356 -? você começou o slider numa parte seguindo um som mas terminou em outra meio aleatória, só com som do background drum. isso serve pra vários sliders do tipo, principalmente em partes como 00:31:325 (2,3) -
  2. 00:36:521 (4) - você simplifica algumas partes demais e outras você faz 00:38:411 (1,2,3) -, isso é um tanto quanto estranho no meu ponto de vista
  3. 01:08:647 (1) - esse reverse me parece meio estranho, ele termina em uma parte meio sem sentido, considerando que você não seguiu o instrumental, nem o vocal completamente com esse slider
    etc etc etc

    não sou muito fã da escolha ritmica que foi feita nessa dificuldade em muitos aspectos, me parece que você tenta seguir tudo e acaba seguindo nada, é bem confuso
    apesar disso, isso segue a metodologia de um normal, eu renomearia e deixaria o normal atual como advanced ou algo do tipo
normal
  1. clean, though i'm a bit tilted about 00:24:710 (5,6,7) -, this is the only pattern you ignored the instrumental on your section, and suddenly follow it after this one on 00:26:600 (1,2,3) - doesn't looks like a nice transition imo. (also, maybe stack 00:26:600 (1,6) - lol)
hard
  1. hp7? me parece meio alto, não que vá atrapalhar muito de qualquer maneira, é um mapa simples
  2. 00:18:569 (7,1) - provavelmente trocar os NCs seria um boa ideia, porque repetiria o que foi feito em 00:11:010 (1) - 00:15:262 (1) - etc
  3. 00:33:214 (6,7) - bem random, mas esse spacing parece menor do que o implicado nessa pattern 00:32:506 (3,4,5,6,7,8) -
  4. 00:38:884 (1,2,3,4,1,2,3,4,5,6,7,8) - eu não gostei muito do split de combos aqui, você tentou seguir o vocal de forma fiel, mas isso fez com que 00:38:884 (1,2,3,4) - seja um combo extremamente menor que 00:40:773 (1,2,3,4,5,6,7,8) -, porque isso implicaria num NC em 00:42:663 - e 00:44:080 -, que são seções diferentes do vocal
  5. 00:43:372 (6) - that whistle tho
  6. 01:35:340 (2) - não entendi muito bem o redtick ser clicável ou ter uma representação relevante, isso era representado como holding em slider 1/1 ou uma pausa antes, provavelmente manter esse sistema seria bom
  7. 01:57:309 (1) - parece uma simplificação meio extrema, normalmente em partes assim você faria um slider reverse pra não perder todo o instrumental, me pareceu estranho
  8. 02:12:427 (4,8) - isso foi intencional? parece meio forçado pra sua estética, eu tentaria arrumar um jeito de stackar sem estragar 02:12:899 (5,6,7,8) -, idk
  9. 03:09:120 (1) - você já fez waves mais lights por assim dizer, aqui forçar tanto deixa as curvas meio estranhas, e fica meio feio a forma como 03:09:120 (1,2) - foi feito (totalmente subjetivo tho)
  10. 03:46:443 (3) - um ctrl g aqui faria o flow de 03:45:498 (1,2,3) - ser parecido, não entendi o motivo de manter 03:45:970 (2,3) - circular, apesar de simetria stuff
Voli
[Easy]

  1. 00:08:175 (2,3) - vs 00:15:734 (2,3) - I think you should be somewhat consistent in following the red tick sounds (or not) here. For an easy player, it's very helpful to have feedback on the same things so they know what they can expect for the next objects. To me, following the 1/1 beats like you did on 00:15:734 (2,3) - is probably the best thing for the lowest difficulty, so maybe you can adjust the other instances to be like this too.
  2. 00:39:356 (3) - The angle is really harsh to follow for this rhythm, perhaps this would be more appropriate: https://voli.s-ul.eu/SAWkA0H1.png same goes for 00:46:915 (4) - , to a lesser extent.
  3. 00:45:498 (1,2,3,4,5) - vs 00:48:332 (1,2,3,4) - in the second pattern only half of the vocals were followed, as opposed to the full vocals in the first pattern. I get you're trying to simplify it, but the difference in what you're following makes both patterns kind of weird. Maybe simplify the first one as well?
  4. 00:57:309 (1) - This one would sound better if it ended on the red tick like 01:04:868 (2) -
  5. 00:59:671 (3) - angle is really harsh for a repeat too, same as what i said before
  6. 01:16:206 (2) - plz mkguh its not perf symmetry 01:19:986 (1) - 02:01:560 (1) -
  7. well things repeat itself twice because you copied the entire first half <_>
k will mod rest of diffz later
Topic Starter
Mekki

Trynna wrote:

você realmente não vai setar combo colors ou isso é temporário?
also, não esquece que está usando um bitrate maior que o aceito :S

easy
  1. 00:08:884 (3) - não seria melhor terminar em 00:09:356 -? você começou o slider numa parte seguindo um som mas terminou em outra meio aleatória, só com som do background drum. isso serve pra vários sliders do tipo, principalmente em partes como 00:31:325 (2,3) -
  2. 00:36:521 (4) - você simplifica algumas partes demais e outras você faz 00:38:411 (1,2,3) -, isso é um tanto quanto estranho no meu ponto de vista
  3. 01:08:647 (1) - esse reverse me parece meio estranho, ele termina em uma parte meio sem sentido, considerando que você não seguiu o instrumental, nem o vocal completamente com esse slider
    etc etc etc

    não sou muito fã da escolha ritmica que foi feita nessa dificuldade em muitos aspectos, me parece que você tenta seguir tudo e acaba seguindo nada, é bem confuso vo remapear tá ruim mesmo
    apesar disso, isso segue a metodologia de um normal, eu renomearia e deixaria o normal atual como advanced ou algo do tipo
hard
  1. 01:57:309 (1) - parece uma simplificação meio extrema, normalmente em partes assim você faria um slider reverse pra não perder todo o instrumental, me pareceu estranho eu gosto assim, intensifica as vocais
Consertei quase tudo, o mapa é meio antigo e você ajudou a achar coisa que eu não achei, ajudou muito valeu :3
Topic Starter
Mekki

Voli wrote:

[Easy]

**MOD** actually remapped it so ye :U


k will mod rest of diffz later k i'll wait
Mismagius
bom dia

[Easy]
  1. 00:14:367 (5) - seria mais interessante esteticamente se vc fizesse esse slider paralelo ao slider anterior, mais ou menos tipo assim
  2. 00:17:201 (3) - não é simétrico
  3. 00:17:201 (3,2) - also esses dois não estão stackados corretamente, teria que mover o (2) pra x304 y232 e arrumar o blanket dps
  4. 00:22:871 (1) - maybe puxar essa nota pra x210 y316 pra ficar horizontalmente alinhada com o final do slider? fica mais bonito assim
  5. 00:26:650 (1,2,3,4) - esse tipo de flow fica estranho imo, porque partindo do (1) parece que vc vai fazer uma curva, mas o 2,3,4 são 100% retos. talvez fazer algo do tipo assim?
  6. 00:34:209 (1,2) - mesma história de antes, esse tipo de pattern fica melhor se vc alinhar eles horizontalmente
  7. 00:40:823 (4) - se vc mover isso pra x92 y268 o blanket fica melhor
  8. 00:49:800 (2) - blanket tá meio estranho e o slider n tá simétrico, tenta dar uma ajeitada
  9. 00:54:997 (2) - mover pra x492 y228 melhora o blanket
  10. 01:07:280 (3) - blanket ta estranho, tenta mover pra x193 y274
  11. 01:12:477 (2) - fica melhor se vc alinhar essa primeira curva do slider horizontalmente ou deixar ela mais pra cima alinhando com o flow do (1), no momento vc se mexe só 4pixels pra cima e fica meio.. torto
  12. 01:47:910 (5,1) - da pra melhorar o blanket um pouco mexendo com o (5), mas se vc tiver com preguiça que nem eu, mover o (1) pra x141 y223 ja dá uma melhorada (ai tem que lembrar de ajustar o 01:51:690 (3) - )
  13. 01:51:690 (3) - honestamente eu prefiro que o overlap aconteça no repeat do que no início do slider, fica bem menos feio e intuitivo pra clicar
  14. 02:18:146 (2) - same as before, blanket, etc... mesmas sugestões do primeiro chorus pq isso aparentemente é um ctrl+c do primeiro refrão
  15. 03:32:319 (2) - n sei se isso é um ctrl+c de algo que aconteceu antes e eu nao vi mas eu pessoalmente colocaria esse slider em x224 y112 pra alinhar horizontalmente com o 03:31:375 (5) -
[Normal]
  • idk who mapped each part so i'll just mod it in english
  1. 00:07:703 (1) - woops
  2. 00:14:839 (6) - move to x319 to align better with (5)'s middlepoint? (it's actually x320 but it looks a bit off, 319 looks a bit better)
  3. 00:18:146 (4) - missing a hitnormal hitsound in this slider?
  4. 00:39:406 (3,4) - slightly overlapping :( maybe move (4) a bit down?
  5. 00:41:768 (1) - ^ up
  6. 00:48:855 (6,1) - weird blanketing here, (1) should be around x230 y16
  7. 01:01:847 (3,5) - slight overlap here again, but idk if this one is easily fixable
  8. 01:16:965 (3) - blanket slightly off, it looks better if you move 1 grid up but then spacing is kinda bad so idk
  9. 01:20:745 (3,4) - ^
  10. 01:39:642 (2) - not symmetrical
  11. 02:17:438 (1) - blanket is really off, moving (1) to x403 y162 makes it look better
  12. 02:21:690 (4) - blanket is off, moving the slider middle point to x379 y110 makes it look better
  13. 02:29:957 (3) - move 1px off for better blanketing
  14. 02:32:556 (3) - move second sliderpoint to x50 y189 for better blanketing
  15. 02:37:516 (5) - weird blanketing, but moving this slider 1grid up makes it look a bit nicer
  16. 02:43:894 (2) - not symmetrical
  17. 03:04:445 (3) - move 1px down for better overlapping with (2) around the middle?
  18. 03:29:249 (2,3) - slight overlap, moving (3,4) 2px down shouldn't hurt
  19. 03:39:878 (1,2) - looks really overlappy but there's not much you can do with this SV
  20. 03:43:658 (1) - this clap seems out of place
[Hard]
  1. 00:13:894 (5,6,7,8) - seguindo a lógica de spacing que vc usou no (4,5), a pattern deveria ficar algo assim
  2. 00:30:430 (1) - nazi: mover o slider 1px pra direita e 1px pra baixo stacka ele perfeitamente com o (9)
  3. 00:31:611 (2) - move isso 2 grids pra baixo, o blanket ta estranho
  4. 00:39:406 (2,3) - seguindo todo aquele negocio de valorizar beats importantes da musica, o (2) deveria ser o slider e o (3) a nota, tornando 00:39:878 (3) - algo clicável, mas isso acontece pelo mapa todo então se vc arrumar aqui é melhor arrumar em todo lugar q esse tipo coisa acontece
  5. 00:47:438 (5) - slider n tá simétrico. como eu percebi q esse tipo de coisa acontece no mapa inteiro, eu vou dar uma dica pra ajudar: usa sempre o ctrl+h pra verificar se teu slider tá simétrico, fica spammando ctrl+h e ajustando os pontos até ficar tudo igual. isso deixa o mapa bem mais bonito
  6. 00:49:800 (6) - ^
  7. 00:58:540 (4) - blanket estranho, mas n sei se é intencional. se aplica aos ctrl+c's do mapa tb
  8. 01:51:217 (6) - nazi: mover 1px pra direita stacka ele com aquela nota ali
  9. 01:57:359 (1) - mesma coisa aqui sobre aquilo de slider simétrico se aplica ao ctrl+j também
  10. 02:00:430 (5,6) - blanket ta meio estranho
  11. 03:13:422 (1) - ^
  12. 03:19:327 (7,8,9) - não faz mt sentido vc introduzir 1/4s no final do mapa sendo que vc não usou ele nos outros refrões e a música era 100% igual
  13. 03:26:650 (5) - blanket ta bem estranho
  14. 03:28:067 (1) - mover esse slider 2px pra esquerda ajeita o blanket aqui
  15. 03:40:587 (3,4,5) - same, n concordo com esses 1/4s, IMO deixa o mapa inteiro 1/2
  16. 03:43:658 (1,2,3,4,5,6,7) - same p esse combo
  17. 03:46:493 (3) - eu pessoalmente tiraria o repeat e faria com q 03:46:965 - fosse uma nota clicável
bom mapa, gl
Voli
[Easy]

  1. 00:17:201 (3) - 00:17:201 (3) - 02:21:690 (2) - etc. make them perf symmetrical please XD it will increase the cleanliness of your style a lot
  2. 00:53:343 - hmm that's really weird that the strongest vocals aren't mapped in favor of this spinner, rather just remove the spinner and map this part imo. Same goes here 02:14:367 (1) -
  3. 01:07:753 (4) - angle is kinda harsh for an easy, something like this would be more suitable https://voli.s-ul.eu/YReHkWAJ.png
  4. 01:38:461 (1) - i feel like you can do something more interesting/fitting the vocal like this https://voli.s-ul.eu/nUNmqCvL.png
  5. 01:54:052 (2,3) - make them blanket?
  6. 03:09:170 (1) - cute
  7. 03:41:060 (3) - yea drag this one a bit more to the middle

[Normal]

  1. 00:07:753 (1) - haha its unsnapped
  2. 00:29:957 (6) - ctrl < a few times, the visual distance is kinda off
  3. 00:39:878 (4) - can you make it so that it doesn't touch the other sliders? same for 00:41:768 (1) -
  4. 00:49:327 (1) - 4 times ctrl up
  5. 01:19:091 (6,2) - y they touch
  6. 01:55:941 - add a note here, perhaps stacked on 01:56:178 (4) - ? A bit weird to skip the strongest vocal+drum there
  7. 01:57:359 (1) - what's this reverse mapped to? wouldnt a rhythm like this be more apt? https://voli.s-ul.eu/K9PCOBgv.png
  8. 02:02:556 (2,3,4,1) - consider following all the vocals here like you did at 00:38:934 -, it feels rather underwhelming as of now
  9. 02:11:532 - here too, its kinda weird if you follow the vocals 02:09:642 (2) - here but ignore them a few seconds later
  10. 02:16:729 - same as in easy, ignoring these strong vocals in favor of spinner recovery time is a no-no imo, rather remove the spinner and map this part. Besides, in this diff the same part is mapped here as well 00:53:579 (2) -
  11. 02:37:516 (5) - improve visual distance a bit
  12. 03:30:430 (3) - make them not touch xD

    cute diff! sometimes objects barely (i think unintentionally) overlap each other, that's a bit offputting and damages the clean style you went for. i might not have noticed every instance of this, so it'd be cool if you guys can take care of those ^^
[Hard]

  1. 03:19:327 (7,8,9) - 03:40:587 (3,4,5) - 03:44:839 (4,5,6) - These are weird because it's the first time such triples are introduced in this difficulty. Theyre also used inconsistently and feel kinda random. It'd be better to just remove them lol

    really well done and cool pre-bezier style curves \o/
call me backk
Topic Starter
Mekki

Mismagius wrote:

bom dia

[Easy]
  1. 00:34:209 (1,2) - mesma história de antes, esse tipo de pattern fica melhor se vc alinhar eles horizontalmente n entendi
  2. 01:51:690 (3) - honestamente eu prefiro que o overlap aconteça no repeat do que no início do slider, fica bem menos feio e intuitivo pra clicar tb n entendi gente socorro
basicamente todo o resto foi sobre blanket, eu tentei melhorar eles rs

[Normal]

foi tudo de blanket e overlap, eu consertei quase tudo, alguns estavam bons ja.

[Hard]


mesma coisa das outras diffs, foi bastante blanket. o q n foi blanket e eu n respondi eu consertei

bom mapa, gl
Voli's mod has all been fixed except for the spinners on easy, I think it doesn't matter that much since it is an easy and a spinner seems great there
Voli
cool
Aurele
oi! just little notes, as I find the map great~

General
  1. 'pop english' is not necessary needed in the tags since it will be set as genre/language
Normal
  1. 00:12:713 (3) - Is there missing a whistle on the reverse arrow? (If I follow 00:08:934 (2) - , it feels like there is missing one)
Hard
  1. 01:43:422 (2) - I'm suggesting you to do more variance in here as you are copying the previous two sliders. The idea of making copying the same slider for 01:41:768 (6,1) - is a great idea as it makes a great transition to the next combo, but copying it again is not well thought. You can maybe do something similar to this:
pretty simple map, if you ask me. I see no troubles seeing it qualified :)
Topic Starter
Mekki
I'll go through the mod when a tier 2 BN mods it too! Thanks XD
Bonsai

Gabe wrote:

'pop english' is not necessary needed in the tags since it will be set as genre/language
just as a PSA, genre/language-stuff sadly isn't searchable ingame, only on the website, I made that mistake too and now my only ever Anime-map isn't found that way lol ;_;
Topic Starter
Mekki
Okay, applied Gabe's mod and fixed some other minor stuff.

Everything is ready again >w<
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