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Tech N9ne - Speedom (Wwc2) [feat. Eminem & Kriz...

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Topic Starter
Blitzfrog
This beatmap was submitted using in-game submission on Tuesday, November 14, 2023 at 3:50:46 AM

Artist: Tech N9ne
Title: Speedom (Wwc2) [feat. Eminem & Krizz Kaliko]
Tags: Tech N9ne Worldwide Choppers Special Effects Singletap
BPM: 130
Filesize: 4934kb
Play Time: 04:53
Difficulties Available:
  1. Gangsta (6.84 stars, 1451 notes)
Download: Tech N9ne - Speedom (Wwc2) [feat. Eminem & Krizz Kaliko]
Information: Scores/Beatmap Listing
---------------
Special Thanks to Doomsday & Blue Dragons for helping me

Explicit Language
Chatree
From your req ( ^ = same as above, Imo = In my opinion)

General

  1. There has two songs file in folder, delete one
  2. Change the resolution of your BG to 1366x1768 Pls


Gangsta

there has something wrong in this beatmap when I check with Aimod about timing and meta, fix them first
  1. 00:00:551 (2) - NC this Imo
  2. 00:07:243 (2,3) - too close, make it far a bit
  3. 00:33:782 (4,5,6,7) - look tricky Imo, make it easier
  4. 00:49:474 (1,2,3,4,5) - star pattern? make it like good star pattern jump
  5. 00:58:243 (2,3,4,5,6,7,8,9) - look tricky Imo, make it closer little bit
  6. 01:03:090 to 01:03:320 - add circle or slider would be nice Imo
  7. 01:45:320 (1,2,3,4,5) - make it spaced here
  8. 02:12:551 (10,11,12) - jump so large, make it easier?
  9. 02:37:936 (1,2,3,4,5,6) - ^
  10. From 03:01:936 (1) to 03:03:666 (8) - jump look awkward here (coz I unskilled in singletap THEN I see something like this :cry: ) make it easier pls
  11. 03:03:782 (1,2,3,4,1,2,3,4) - ^ this too
  12. 03:59:513 (1,2,3,4,5) - make it spaced here

P.S #1 This song is so hard for me coz I'm not good in singletap
P.S #2 Hope this Hip-hop spirit will be ranked soon
WITH LOVE
Topic Starter
Blitzfrog

KrastrovLap wrote:

From your req ( ^ = same as above, Imo = In my opinion)

General

  1. There has two songs file in folder, delete one
  2. Change the resolution of your BG to 1366x1768 Pls The ranking criteria doesn't say this? Also people will complain the resolution istoo low


Gangsta

there has something wrong in this beatmap when I check with Aimod about timing and meta, fix them first
  1. 00:00:551 (2) - NC this Imo Yep Fixed
  2. 00:07:243 (2,3) - too close, make it far a bit Yep
  3. 00:33:782 (4,5,6,7) - look tricky Imo, make it easier Don't think this is hard at all
  4. 00:49:474 (1,2,3,4,5) - star pattern? make it like good star pattern jump Yes I was choosing that or stacking, choosing stack for the moment
  5. 00:58:243 (2,3,4,5,6,7,8,9) - look tricky Imo, make it closer little bitFixed, but don't want to bring it too close as it's big emphasis to drums
  6. 01:03:090 to 01:03:320 - add circle or slider would be nice Imo No, I was mapping to the rapper, he stops right there and the "ice cold" seems to be background, so I left that with nothing on it
  7. 01:45:320 (1,2,3,4,5) - make it spaced here Fixed
  8. 02:12:551 (10,11,12) - jump so large, make it easier?No, breaks patterm, also the emphasis in the music allows such jump
  9. 02:37:936 (1,2,3,4,5,6) - ^Decreased by a bit
  10. From 03:01:936 (1) to 03:03:666 (8) - jump look awkward here (coz I unskilled in singletap THEN I see something like this :cry: ) make it easier plsExpand on why it looks awkward? The music supports an increasing jump, not mapping to make it easy but to music :) :)
  11. 03:03:782 (1,2,3,4,1,2,3,4) - ^ this too^
  12. 03:59:513 (1,2,3,4,5) - make it spaced hereThis was on purpose, the vocal here is slightly less important than the others, serving as kind of a bridge, so I decreased the spacing here

P.S #1 This song is so hard for me coz I'm not good in singletap
P.S #2 Hope this Hip-hop spirit will be ranked soon
WITH LOVE
Thanks for the mod bruh!
Gus
hey man. are you planning on ranking this as a marathon? the official drain time minimum for a marathon/approval map is 5mins, so I think you'd need to map the breaks in this to pass for it
Topic Starter
Blitzfrog

Gus wrote:

hey man. are you planning on ranking this as a marathon? the official drain time minimum for a marathon/approval map is 5mins, so I think you'd need to map the breaks in this to pass for it
even mapping the breaks, the song's total time is 4:55
Affirmation
Q

[adf]
00:04:705 (6,7,8,9) - Unstack for consistency, you didn't stacked at other parts.
00:49:820 (4,5,1) - flow looks weird, think other patterns.
01:36:320 (2) - NC
03:21:551 (2) - ^
03:54:166 (1,2,3) - hard to reading, make slider,imo.
Chaotic Neutral
Hi there, im from black vultures clan queue, I accepted your map because 1. I love that song. 2. I downloaded this map when It was incomplete and already saw its potential so here we go:

General

Aimod says Two timing points exist at the same time! 03:21:320
A preview point for this map is not set. Consider setting one from the Timing menu.

Why no kiai? :( i suggest adding some on the hook
Id put OD at 8 since its a longer map and its not very streamy.
Id put AR between 9.6 and 9.8 for better readability and aesthetics, since its 130 bpm.
Hp drain id put to 7 to cancel out the OD decrease i suggested.
General Hitsound issue i have with this map: I think it would feel alot better to play if you were to hitsound every one of those low drumsounds with a finish, not only when it happens and its the start of a verse... like for example hitsound these and it would feel alot better: 00:39:320 (4,6) - and do that over the whole map whenever there is that drum sound and it would feel alot more responsive.

Specifics

00:29:628 (1) - before this you have a gap, id suggest two reverse arrow sliders that start on the whiteticks like so: https://osu.ppy.sh/ss/7006125 to better emphazise the rap thats happening here. I know theres no beat in the background here which is why you chose to have it empty, thats why i chose two sliders like that, its still very easy to play and very unintense like the song suggests, but its still mapped and this way it flows better beacuse well.. the flow doesnt just stop.

00:43:474 (1,2,3,4,5,6,7,8) - Id decrease spacing between these just a little. You had something like that before with less intense spacing and i think it would fit better here aswell, not much, just like 3 tiny grid rectangle thingies..

00:51:666 (1) - Make a gap after 8, start slider on big white tick, delete 00:51:897 (2) -

01:04:243 (6,7) - Would be better to play if 6 would go outwards, so tail and head would be switched

01:07:128 (5,6,7) - I suggest not doing a threestack here, but only do threestacks when theres a slider on the third. you could make a slider on nr 8 instead delete 1 and start nc on it, it being the slider
01:07:474 (8) - NC this not 01:07:590 (1) -

01:08:051 (5) - reverse arrow would be cool here, would be better for flow cause it would make the sliderball go into the direction of 01:08:397 (1) -

00:55:013 (1,2,3,4,5) - only 4 drum sounds play here on a 1/3 beat divisor, i suggest in this case to map it with a reverse slider, since the vocals "feminim" dont support the 5 notes either. My suggestion https://osu.ppy.sh/ss/7006268

01:58:166 (3,1) - This jump is just.. kinda over the top doesnt rly fit to the rest of the difficulty of this song. My suggestion, less spacing on this jump and stack 01:58:243 (1,2,3) -

You do some great stacks to the vocals here: 02:15:666 (1,2,3,1,2,3) - that you should do again on this part 02:16:936 (5,6,7,8,9,1) - and here 02:18:205 (4,5,6) - and here 02:19:013 (1,2,3) - it would be a really cool concept to repeat for this part on the words: "dementedness, invented this, genesis, nemesis, feminist"

02:36:436 (3,4,1,2,3,4,5,1,2,3,4,5) - this doesnt flow well at all, maybe thats on purpose, but id apply some circular flow here, youre doing more like... anti circular flow which i guess is fine if you want nobody to get a good combo on this map ever

id map the huge break here, with reverse sliders to make it into a very chill part to play, your choice.

03:04:590 (4) - delete this, start spinner here

id map the next break aswell, with something more chilled to play, your choice

03:51:474 (1,2,3) - make this bend the other way, it plays the same basically but is less confusing and frustrating for the player.

03:55:936 (12,13) - too huge of a jump 03:56:051 (13,14) - is fine cause of the "cha!"

Thats all i could find, good luck getting this ranked, i would love it.
Topic Starter
Blitzfrog

Neoskylove wrote:

Q

[adf]
00:04:705 (6,7,8,9) - Unstack for consistency, you didn't stacked at other parts.Fixed
00:49:820 (4,5,1) - flow looks weird, think other patterns.Like above mod, I was choosing between stacks or pattern, I chose stack because I felt like the "Then I let 'em out" doesn't feel very neat or require a proper geometrical shape or pattern, so I made it random and stacked it instead
01:36:320 (2) - NC Why? Strong beat is at 01:36:090 and it shows no hint of obvious change?
03:21:551 (2) - ^ ^^^
03:54:166 (1,2,3) - hard to reading, make slider,imo. Mmm, I think the E-ner-gy is very clear so requiring 3 distinct notes. And because it was quite choppy and clear I made it into a straight line to make the flow awkward, but idk why it would be hard to read? Will fix if another modder talks about this
Thanks for the mod dude :)
Topic Starter
Blitzfrog

Lightdevil166 wrote:

Hi there, im from black vultures clan queue, I accepted your map because 1. I love that song. 2. I downloaded this map when It was incomplete and already saw its potential so here we go:Oh awesome

General

Aimod says Two timing points exist at the same time! 03:21:320
A preview point for this map is not set. Consider setting one from the Timing menu.Must've been the previous mod, I accidentally pressed ctrl shift P, thx

Why no kiai? :( i suggest adding some on the hookDone
Id put OD at 8 since its a longer map and its not very streamy.Fixed
Id put AR between 9.6 and 9.8 for better readability and aesthetics, since its 130 bpm.Had it at 9.8 before, someone said it was too fast so, guess make it 9.6 for now
Hp drain id put to 7 to cancel out the OD decrease i suggested.Think 7 is a bit too unforgiving
General Hitsound issue i have with this map: I think it would feel alot better to play if you were to hitsound every one of those low drumsounds with a finish, not only when it happens and its the start of a verse... like for example hitsound these and it would feel alot better: 00:39:320 (4,6) - and do that over the whole map whenever there is that drum sound and it would feel alot more responsive.Yeah the hitsound is incredibly hard to do since it keeps changing from 1/4 to 1/3 and back, so gonna need a hitsound queue

Specifics

00:29:628 (1) - before this you have a gap, id suggest two reverse arrow sliders that start on the whiteticks like so: https://osu.ppy.sh/ss/7006125 to better emphazise the rap thats happening here. I know theres no beat in the background here which is why you chose to have it empty, thats why i chose two sliders like that, its still very easy to play and very unintense like the song suggests, but its still mapped and this way it flows better beacuse well.. the flow doesnt just stop.

I feel like the gap is an intro for the rapper, it seemed cooler to leave a gap imo

00:43:474 (1,2,3,4,5,6,7,8) - Id decrease spacing between these just a little. You had something like that before with less intense spacing and i think it would fit better here aswell, not much, just like 3 tiny grid rectangle thingies..

Mhmm, fixed

00:51:666 (1) - Make a gap after 8, start slider on big white tick, delete 00:51:897 (2) -

Leaving the gap here makes the "uhuh" very awkward, so I left a note there

01:04:243 (6,7) - Would be better to play if 6 would go outwards, so tail and head would be switched

Do you mean as in ctrl + g both 6 and 7? Because I intended on making 4,5 and 6,7 flow differently, idk I'll fix if it becomes a problem

01:07:128 (5,6,7) - I suggest not doing a threestack here, but only do threestacks when theres a slider on the third. you could make a slider on nr 8 instead delete 1 and start nc on it, it being the slider

Fixed, but I stacked 7 on 8 instead

01:07:474 (8) - NC this not 01:07:590 (1) -

Was quite unsure for this one, because I was NCing to the rap, but fixed anyway

01:08:051 (5) - reverse arrow would be cool here, would be better for flow cause it would make the sliderball go into the direction of 01:08:397 (1) -

Dig this

00:55:013 (1,2,3,4,5) - only 4 drum sounds play here on a 1/3 beat divisor, i suggest in this case to map it with a reverse slider, since the vocals "feminim" dont support the 5 notes either. My suggestion https://osu.ppy.sh/ss/7006268

Fixed, originally I was mapping to the rap with increased spacing due to the drum, but I think this is probably better

01:58:166 (3,1) - This jump is just.. kinda over the top doesnt rly fit to the rest of the difficulty of this song. My suggestion, less spacing on this jump and stack 01:58:243 (1,2,3) -

Fixed? Except I just decreased spacing, didn't want to stack that because it didn't feel like part of the song

You do some great stacks to the vocals here: 02:15:666 (1,2,3,1,2,3) - that you should do again on this part 02:16:936 (5,6,7,8,9,1) - and here 02:18:205 (4,5,6) - and here 02:19:013 (1,2,3) - it would be a really cool concept to repeat for this part on the words: "dementedness, invented this, genesis, nemesis, feminist"

Fixed

02:36:436 (3,4,1,2,3,4,5,1,2,3,4,5) - this doesnt flow well at all, maybe thats on purpose, but id apply some circular flow here, youre doing more like... anti circular flow which i guess is fine if you want nobody to get a good combo on this map ever

Fixed

id map the huge break here, with reverse sliders to make it into a very chill part to play, your choice.

Maybe, probably have to later when QAT or BN comes and kills me because I didn't make a full spread diff cus 5 seconds off

03:04:590 (4) - delete this, start spinner here

Fixed

id map the next break aswell, with something more chilled to play, your choice

Same as above

03:51:474 (1,2,3) - make this bend the other way, it plays the same basically but is less confusing and frustrating for the player.
Fixed

03:55:936 (12,13) - too huge of a jump 03:56:051 (13,14) - is fine cause of the "cha!"
Fixed

Thats all i could find, good luck getting this ranked, i would love it.
Thanks a lot, that is very encouraging, but idk if they would allow this to be approved
Weber
Super cool map, big fan, just a few suggestions from my gameplay experience:

00:49:936 (5) - I would suggest moving this note within spacing range of 00:50:051 (1,2) - to allow the player a little more leeway when it comes to their momentum, since the previous pattern is already one of the harshest in the entire map, something like this: https://osu.ppy.sh/ss/7043341

01:22:013 (3,4,5,6,7,8,9) - This pattern in particular's flow is pretty ridiculous compared to the other similar 7 note patterns in the chorus (and all repetitions of this) (i.e. 01:16:473 (3,4,5,6,7,8,9) - makes it quite jarring

02:38:628 (1,2,3,1) - Pretty ridiculous momentum needed to land the first triple but to also land the different spaced end note, all of which coming out after a 1/4 zigzag pattern. I think it's pretty cool but also think it's a little excessively difficult to land, even for the most skilled at aim control. I'd suggest nerfing the triple's spacing if anything.

tfw eminem's best verse is a break

GL!
Topic Starter
Blitzfrog

Weber wrote:

Super cool map, big fan, just a few suggestions from my gameplay experience:

00:49:936 (5) - I would suggest moving this note within spacing range of 00:50:051 (1,2) - to allow the player a little more leeway when it comes to their momentum, since the previous pattern is already one of the harshest in the entire map, something like this: https://osu.ppy.sh/ss/7043341

01:22:013 (3,4,5,6,7,8,9) - This pattern in particular's flow is pretty ridiculous compared to the other similar 7 note patterns in the chorus (and all repetitions of this) (i.e. 01:16:473 (3,4,5,6,7,8,9) - makes it quite jarring

02:38:628 (1,2,3,1) - Pretty ridiculous momentum needed to land the first triple but to also land the different spaced end note, all of which coming out after a 1/4 zigzag pattern. I think it's pretty cool but also think it's a little excessively difficult to land, even for the most skilled at aim control. I'd suggest nerfing the triple's spacing if anything.

tfw eminem's best verse is a break

GL!
Thanks ill reply when I get back, yeah I am going to fill the eminem bit. As for ranking, I don't think I'm going for it as I'm 5 seconds off from marathon and requires like 5 more diffs to keep this current one.
Xinying
Hey~ From my m4m queue

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. Yeah you were right about 5 minute mark, but you're actually 30 seconds off because ranking criteria states drain time, not total time, so if you want to rank this you have to add probably 6 more difficulties (Easy 1.5? - Normal2.5? - Hard3.6~3.9? - Insane5.0? - Extra6.0~6.3? - Gangsta 7.11) to fill your spread properly~
  3. Remove "Tech N9ne" from your tags because it is already in "Artist"
  4. From iTunes, I get title song "Speedom (Wwc2) [feat. Eminem & Krizz Kaliko]", maybe double check on that? And you can remove "Eminem" and "Krizz Kaliko" from your tags too, they already exist in your song name
  5. Remove "singletap" ?
  6. Disable widescreen support, and remember to add some combo colors~

Gangsta

  1. 00:14:859 (4) - I would place this note on x:313,y:243 for better flow
  2. 01:12:090 (1,2,1,2) - These notes mapped to vocals sounds really off imo, it is probably off my +-20ms?
  3. 01:14:166 (2,3) - Because this DS is the same as 01:14:628 (3,4) , it can be really misleading, as players can assume there is a slight pause here 01:14:513 .
  4. Well since you repeated this mistakes a lot of times throughout the song, maybe just NC 01:14:513 (3) - the note straight after the slider? It is then easier to read imo.
  5. 01:41:397 (8) - NC this note to symbolise a change in SV, you did it here before 01:39:320 (1) .
  6. 03:34:015 (8) - ^
  7. 01:45:320 (1,2,3,4,5) - Because you are mapping all of these notes to vocal, there is actually no sound snapped to 01:45:551 (3) , it is here 01:45:493 - on 1/8 snap
  8. 01:45:666 (4) - Same goes to this note, should be snapped to 1/8 here instead 01:45:609 .
  9. 02:08:397 (5) - Slider end is snapped to 1/4 blue tick, not 1/6
  10. 02:08:705 (6) - NC this note, because you are progressing from a 1/4 rhythm to 1/6
  11. 02:10:243 (6) - NC?
  12. 03:54:320 (2) - I hear this note on the 1/8 snap

and that's all from me, basically 3 sections are repeated so nothing for me to pick on as I've already picked them in front...
direday
Hello! From my Queue.

Gangsta

  • Let me be honest here - when heard the preview I was fully expecting this to be a 7* shitmap of yet another 70k player but this is actually very decent. Not sure if rankable tho, cos' lyrics don't follow rythm of the song as precise as metronome so one can argue that basing a map off lyrics like that can be unrankable. Still nice map and I'd want to see it finished and given a try at ranking or at least loved.

    First of all set a preview point: timing>set current position...

    00:34:705 (1,2,3,4,5,6) - doubles like this and pretty much everywhere (except may be 00:43:474 (1,2,3,4,5,6,7,8) - since they are supported by drums) are not justified. 1st they are not reflected well enough in "music"(lyrics) and arguably instead of those linear circles you may have aswell had doubles like these everywhere. 2nd they break the flow for no apparent reason: you have pretty slow and comfortable motion in linear sets of circles and suddenly you have to jump then hold then jump etc. I think everything (or most at least) in the map should be supported by music OR arranged in patterns. I suggest to you rethinking where you should use those doubles. I'd personally change them to "back and forth" kind of patterns and straightup remove some and change them to your regular linear circle smashing. 00:34:705 (1,2,3,4,5,6) - for example.

    The Eminem 1/6 streams part is arguable in how you chose where to map stream and where to map slider.
    Also 01:52:782 and 01:52:859 could very well be mapped since they contain syllables. And there are tons of those. I would suggest to you mapping this part in 1/6 kicksliders, starting on every strong syllable. It will also make the map somewhat easier without removing the fun of quick x-key smashing.
  1. 01:36:090 (1) - Imo slider velocity (SV) change here is too big.
  2. 01:37:705 (8,1,2,3,4) - all of those follow the music (both drums and vocals) poorly need to be remade. Actually it's hard to catch all of those kind of mistakes since it requires to delete map objects in order to hear (or not hear) the drums. Consider listening to the music closer and check the whole map for these.
  3. 01:45:320 (1,2,3,4,5) - those follow eminem poorly.
  4. 02:26:859 (1,2,3,4,5,6,7,8) - way too brutal imo
  5. 02:59:513 (4,5,1,2) - I've explained it already but that's just another example of how those doubles make no objective sense. They neither followe some patter nor correlate with music strong enough to distinct where to map doubles and where not.
  6. 03:03:551 (7,8,1,2,3,4,1,2,3) - calm down bro :D Only a few people can even pass those and probably only the best can FC. That's 260 bpm cross screen jumps. Also music is increasing in pitch but not so hard to make this hardest part of the map imo.

Good luck!
Topic Starter
Blitzfrog

Weber wrote:

Super cool map, big fan, just a few suggestions from my gameplay experience:

00:49:936 (5) - I would suggest moving this note within spacing range of 00:50:051 (1,2) - to allow the player a little more leeway when it comes to their momentum, since the previous pattern is already one of the harshest in the entire map, something like this: https://osu.ppy.sh/ss/7043341

Fixed, but this makes flow a bit weird

01:22:013 (3,4,5,6,7,8,9) - This pattern in particular's flow is pretty ridiculous compared to the other similar 7 note patterns in the chorus (and all repetitions of this) (i.e. 01:16:473 (3,4,5,6,7,8,9) - makes it quite jarring

It was actually kind of intentional, I focus on aesthetics in the first part of the chorus and flow on the next part

02:38:628 (1,2,3,1) - Pretty ridiculous momentum needed to land the first triple but to also land the different spaced end note, all of which coming out after a 1/4 zigzag pattern. I think it's pretty cool but also think it's a little excessively difficult to land, even for the most skilled at aim control. I'd suggest nerfing the triple's spacing if anything.

Yeah I realised, fixed

tfw eminem's best verse is a break

Would map, but dunno what to map

GL!

Thanks! :D
Topic Starter
Blitzfrog

direday wrote:

Hello! From my Queue.

Gangsta

  • Let me be honest here - when heard the preview I was fully expecting this to be a 7* shitmap of yet another 70k player but this is actually very decent. Not sure if rankable tho, cos' lyrics don't follow rythm of the song as precise as metronome so one can argue that basing a map off lyrics like that can be unrankable. Still nice map and I'd want to see it finished and given a try at ranking or at least loved.

    First of all set a preview point: timing>set current position...

    00:34:705 (1,2,3,4,5,6) - doubles like this and pretty much everywhere (except may be 00:43:474 (1,2,3,4,5,6,7,8) - since they are supported by drums) are not justified. 1st they are not reflected well enough in "music"(lyrics) and arguably instead of those linear circles you may have aswell had doubles like these everywhere. 2nd they break the flow for no apparent reason: you have pretty slow and comfortable motion in linear sets of circles and suddenly you have to jump then hold then jump etc. I think everything (or most at least) in the map should be supported by music OR arranged in patterns. I suggest to you rethinking where you should use those doubles. I'd personally change them to "back and forth" kind of patterns and straightup remove some and change them to your regular linear circle smashing. 00:34:705 (1,2,3,4,5,6) - for example.

    I don't do them randomly really. Assuming right hand aim hand, left hand beat hand. Those are done for emphasis, keeping the left hand in constant motion and making the right hand jagged. This causes stress which is exactly what I am trying to achieve. Stress usually means emphasis. Also sometimes when the drums and backgrounds are much lighter, I put in doubles/triples like that, to simulate it on the right hand but not breaking the beat on the left hand. The doubles are also a good transition, they allow a stop, making the players more aware of the next note as they don't need to focus as much on the aiming, making changes of pattern easier.

    The Eminem 1/6 streams part is arguable in how you chose where to map stream and where to map slider.

    Also 01:52:782 and 01:52:859 could very well be mapped since they contain syllables. And there are tons of those.

    Both of them don't contain syllables. Eminem was rapping slightly off

    I would suggest to you mapping this part in 1/6 kicksliders, starting on every strong syllable. It will also make the map somewhat easier without removing the fun of quick x-key smashing.

    If I map this part in 1/6 sliders it doesn't show the intensity of the song. It doesn't make sense to me, that this being the fastest rap in the whole song, should I place something that is the same if not easier then the rest of the song.
  1. 01:36:090 (1) - Imo slider velocity (SV) change here is too big.

    It was meant to be used as a kickslider. I made it 2 times for better aesthetics too. I only used these sliders at parts of the map where it has a strong emphasis
  2. 01:37:705 (8,1,2,3,4) - all of those follow the music (both drums and vocals) poorly need to be remade. Actually it's hard to catch all of those kind of mistakes since it requires to delete map objects in order to hear (or not hear) the drums. Consider listening to the music closer and check the whole map for these.

    How so? The drum is clearly mapped to 1/4. Are you talking about the slider ends? I was emphasising the drums by using sliders to seperate verse from drums.
  3. 01:45:320 (1,2,3,4,5) - those follow eminem poorly.

    Yep fixed, changed it last time because I was drunk idk
  4. 02:26:859 (1,2,3,4,5,6,7,8) - way too brutal imo

    Yeah maybe, but the others didn't mention it and I've FC'ed this before sooo idk, will fix if others say it's a problem
  5. 02:59:513 (4,5,1,2) - I've explained it already but that's just another example of how those doubles make no objective sense. They neither followe some patter nor correlate with music strong enough to distinct where to map doubles and where not.

    You're right about this one, fixed
  6. 03:03:551 (7,8,1,2,3,4,1,2,3) - calm down bro :D Only a few people can even pass those and probably only the best can FC. That's 260 bpm cross screen jumps. Also music is increasing in pitch but not so hard to make this hardest part of the map imo.

    Indeed I myself question this entire section, I think it's the worst mapping of the map. But I seriously don't know how else to map this whilst showing the build up intensity. So since i've done this it makes sense to do those 260 BPM almost cross sreen jumps because it has reached the peak, and it supported by very strong drums

Good luck!

Thank you so much for the mod :)
Topic Starter
Blitzfrog

Xinying wrote:

Hey~ From my m4m queue

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. Yeah you were right about 5 minute mark, but you're actually 30 seconds off because ranking criteria states drain time, not total time, so if you want to rank this you have to add probably 6 more difficulties (Easy 1.5? - Normal2.5? - Hard3.6~3.9? - Insane5.0? - Extra6.0~6.3? - Gangsta 7.11) to fill your spread properly~

    Yeah.... no.
  3. Remove "Tech N9ne" from your tags because it is already in "Artist"

    Fixed
  4. From iTunes, I get title song "Speedom (Wwc2) [feat. Eminem & Krizz Kaliko]", maybe double check on that? And you can remove "Eminem" and "Krizz Kaliko" from your tags too, they already exist in your song name

    Fixed
  5. Remove "singletap" ?

    Gonna see if I can get away with this ;)
  6. Disable widescreen support, and remember to add some combo colors~

    Done, but combo colours.... Idk what to add :P

Gangsta

  1. 00:14:859 (4) - I would place this note on x:313,y:243 for better flow

    I want this to flow to the left though
  2. 01:12:090 (1,2,1,2) - These notes mapped to vocals sounds really off imo, it is probably off my +-20ms?

    Probably don't use offsets in editor :P
  3. 01:14:166 (2,3) - Because this DS is the same as 01:14:628 (3,4) , it can be really misleading, as players can assume there is a slight pause here 01:14:513 .

    Nah, players at this level can judge solely on ar, or ds. So it's fine, if I change this it breaks pattern :(
  4. Well since you repeated this mistakes a lot of times throughout the song, maybe just NC 01:14:513 (3) - the note straight after the slider? It is then easier to read imo.

    Mmmm, the rapping is suppose to follow the singing, so if I seperate them they turn into 2 seperate elements instead of one.
  5. 01:41:397 (8) - NC this note to symbolise a change in SV, you did it here before 01:39:320 (1) .Fixed
  6. 03:34:015 (8) - ^Fixed
  7. 01:45:320 (1,2,3,4,5) - Because you are mapping all of these notes to vocal, there is actually no sound snapped to 01:45:551 (3) , it is here 01:45:493 - on 1/8 snap
    Yeah, I changed it last time because I was drunk idk
  8. 01:45:666 (4) - Same goes to this note, should be snapped to 1/8 here instead 01:45:609 .

    Nono, Eminem is rapping off here. Vocals cannot be tuned properly to beat so it is generally common for rappers to go off in recordings
  9. 02:08:397 (5) - Slider end is snapped to 1/4 blue tick, not 1/6

    Fixed
  10. 02:08:705 (6) - NC this note, because you are progressing from a 1/4 rhythm to 1/6

    NC'ed the HC after it instead
  11. 02:10:243 (6) - NC?

    Fixed
  12. 03:54:320 (2) - I hear this note on the 1/8 snap

    Fixed

and that's all from me, basically 3 sections are repeated so nothing for me to pick on as I've already picked them in front...

Thank you for the mod! :D :D
Topic Starter
Blitzfrog

Blitzfrog wrote:

Xinying wrote:

Hey~ From my m4m queue

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.

    No, it is on 1/8 snap, therefore replying is not optional
  2. Yeah you were right about 5 minute mark, but you're actually 30 seconds off because ranking criteria states drain time, not total time, so if you want to rank this you have to add probably 6 more difficulties (Easy 1.5? - Normal2.5? - Hard3.6~3.9? - Insane5.0? - Extra6.0~6.3? - Gangsta 7.11) to fill your spread properly~

    Yeah.... no.
  3. Remove "Tech N9ne" from your tags because it is already in "Artist"

    Fixed
  4. From iTunes, I get title song "Speedom (Wwc2) [feat. Eminem & Krizz Kaliko]", maybe double check on that? And you can remove "Eminem" and "Krizz Kaliko" from your tags too, they already exist in your song name

    Fixed
  5. Remove "singletap" ?

    Gonna see if I can get away with this ;)
  6. Disable widescreen support, and remember to add some combo colors~

    Done, but combo colours.... Idk what to add :P

Gangsta

  1. 00:14:859 (4) - I would place this note on x:313,y:243 for better flow

    I want this to flow to the left though
  2. 01:12:090 (1,2,1,2) - These notes mapped to vocals sounds really off imo, it is probably off my +-20ms?

    Probably don't use offsets in editor :P
  3. 01:14:166 (2,3) - Because this DS is the same as 01:14:628 (3,4) , it can be really misleading, as players can assume there is a slight pause here 01:14:513 .

    Nah, players at this level can judge solely on ar, or ds. So it's fine, if I change this it breaks pattern :(
  4. Well since you repeated this mistakes a lot of times throughout the song, maybe just NC 01:14:513 (3) - the note straight after the slider? It is then easier to read imo.

    Mmmm, the rapping is suppose to follow the singing, so if I seperate them they turn into 2 seperate elements instead of one.
  5. 01:41:397 (8) - NC this note to symbolise a change in SV, you did it here before 01:39:320 (1) .Fixed
  6. 03:34:015 (8) - ^Fixed
  7. 01:45:320 (1,2,3,4,5) - Because you are mapping all of these notes to vocal, there is actually no sound snapped to 01:45:551 (3) , it is here 01:45:493 - on 1/8 snap
    Yeah, I changed it last time because I was drunk idk
  8. 01:45:666 (4) - Same goes to this note, should be snapped to 1/8 here instead 01:45:609 .

    Nono, Eminem is rapping off here. Vocals cannot be tuned properly to beat so it is generally common for rappers to go off in recordings
  9. 02:08:397 (5) - Slider end is snapped to 1/4 blue tick, not 1/6

    Fixed
  10. 02:08:705 (6) - NC this note, because you are progressing from a 1/4 rhythm to 1/6

    NC'ed the HC after it instead
  11. 02:10:243 (6) - NC?

    Fixed
  12. 03:54:320 (2) - I hear this note on the 1/8 snap

    Fixed

and that's all from me, basically 3 sections are repeated so nothing for me to pick on as I've already picked them in front...

Thank you for the mod! :D :D
SilverCatalyst
Great map!
I would totally mod this and help it to ranked, but I don't know how to mod :C
Hope you get great success from this man!
Topic Starter
Blitzfrog

Fluffyson wrote:

Great map!
I would totally mod this and help it to ranked, but I don't know how to mod :C
Hope you get great success from this man!
Thanks man, you can learn some modding here t/60228
Chaotic Ataraxy
Hello, i'm not used to modding so please consider it :D


◾00:15:320 / 00:16:243 / 00:18:090 / 00:19:937 - decrease the slider or remove the hitsound

http://imgur.com/a/zhvxs

Length of slider should be decreased like this because the hitsound stuck. Following part is fine


◾00:59:166 - add note

It doesn't have speech but should be added for natural flow


◾01:05:974 (10) - move it to other location

I think double note on 1/8 beat at that timing is pretty tricky


◾01:43:474 (1) - make it start from reverse slider

Not necesserary, but start 1/3 beat with reverse slider is good to inform players that 'the 1/3 beat is starting'


◾01:54:397 (5) - make it heading for 01:54:551 (1)


◾02:38:628 (1) - decrease the space size or increase the space between 02:38:859


◾03:00:782 (1) - move those pentagram notes to right side a bit

To keep it at the center with stability


◾03:50:782 (2) - re-timing

As I heard, I think it's not so accurate. It's on the right 'beat' of the song, but it would confuse players if you make the gap of 'speech' and timing


◾04:08:859 (3) - same as first one. Remove the hitsound or decrease the length



It was my first mod and I'm sorry if the mod was too subjective :(
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