Hi there, im from black vultures clan queue, I accepted your map because 1. I love that song. 2. I downloaded this map when It was incomplete and already saw its potential so here we go:
GeneralAimod says Two timing points exist at the same time! 03:21:320
A preview point for this map is not set. Consider setting one from the Timing menu.
Why no kiai?
i suggest adding some on the hook
Id put OD at 8 since its a longer map and its not very streamy.
Id put AR between 9.6 and 9.8 for better readability and aesthetics, since its 130 bpm.
Hp drain id put to 7 to cancel out the OD decrease i suggested.
General Hitsound issue i have with this map: I think it would feel alot better to play if you were to hitsound every one of those low drumsounds with a finish, not only when it happens and its the start of a verse... like for example hitsound these and it would feel alot better: 00:39:320 (4,6) - and do that over the whole map whenever there is that drum sound and it would feel alot more responsive.
Specifics00:29:628 (1) - before this you have a gap, id suggest two reverse arrow sliders that start on the whiteticks like so:
https://osu.ppy.sh/ss/7006125 to better emphazise the rap thats happening here. I know theres no beat in the background here which is why you chose to have it empty, thats why i chose two sliders like that, its still very easy to play and very unintense like the song suggests, but its still mapped and this way it flows better beacuse well.. the flow doesnt just stop.
00:43:474 (1,2,3,4,5,6,7,8) - Id decrease spacing between these just a little. You had something like that before with less intense spacing and i think it would fit better here aswell, not much, just like 3 tiny grid rectangle thingies..
00:51:666 (1) - Make a gap after 8, start slider on big white tick, delete 00:51:897 (2) -
01:04:243 (6,7) - Would be better to play if 6 would go outwards, so tail and head would be switched
01:07:128 (5,6,7) - I suggest not doing a threestack here, but only do threestacks when theres a slider on the third. you could make a slider on nr 8 instead delete 1 and start nc on it, it being the slider
01:07:474 (8) - NC this not 01:07:590 (1) -
01:08:051 (5) - reverse arrow would be cool here, would be better for flow cause it would make the sliderball go into the direction of 01:08:397 (1) -
00:55:013 (1,2,3,4,5) - only 4 drum sounds play here on a 1/3 beat divisor, i suggest in this case to map it with a reverse slider, since the vocals "feminim" dont support the 5 notes either. My suggestion
https://osu.ppy.sh/ss/700626801:58:166 (3,1) - This jump is just.. kinda over the top doesnt rly fit to the rest of the difficulty of this song. My suggestion, less spacing on this jump and stack 01:58:243 (1,2,3) -
You do some great stacks to the vocals here: 02:15:666 (1,2,3,1,2,3) - that you should do again on this part 02:16:936 (5,6,7,8,9,1) - and here 02:18:205 (4,5,6) - and here 02:19:013 (1,2,3) - it would be a really cool concept to repeat for this part on the words: "dementedness, invented this, genesis, nemesis, feminist"
02:36:436 (3,4,1,2,3,4,5,1,2,3,4,5) - this doesnt flow well at all, maybe thats on purpose, but id apply some circular flow here, youre doing more like... anti circular flow which i guess is fine if you want nobody to get a good combo on this map ever
id map the huge break here, with reverse sliders to make it into a very chill part to play, your choice.
03:04:590 (4) - delete this, start spinner here
id map the next break aswell, with something more chilled to play, your choice
03:51:474 (1,2,3) - make this bend the other way, it plays the same basically but is less confusing and frustrating for the player.
03:55:936 (12,13) - too huge of a jump 03:56:051 (13,14) - is fine cause of the "cha!"
Thats all i could find, good luck getting this ranked, i would love it.