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Dormir - Une mage blanche [Osu|Taiko]

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Total Posts
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Topic Starter
Realazy
This beatmap was submitted using in-game submission on dimanche 11 juin 2017 at 18:14:26

Artist: Dormir
Title: Une mage blanche
Source: REFLEC BEAT limelight
Tags: Kyuukai yaleufeu Arrival Linada plus french petit march colette groovin'!! bemani tomosuke crimm konami white funaki 舟木智介 くりむ Upper
BPM: 193
Filesize: 3268kb
Play Time: 01:49
Difficulties Available:
  1. Advanced (2,25 stars, 216 notes)
  2. Arrival's Muzukashii (3,08 stars, 527 notes)
  3. Arrival's Oni (4,33 stars, 776 notes)
  4. Hard (3,29 stars, 302 notes)
  5. Hyper (4,25 stars, 364 notes)
  6. Kyuukai's Basic (1,65 stars, 151 notes)
  7. Realinada's Another (5,27 stars, 495 notes)
  8. Standard (1,86 stars, 170 notes)
Download: Dormir - Une mage blanche
Information: Scores/Beatmap Listing
---------------
Kyuukai
Linada
Arrival


Aurele
cc
attention au timing dans ta Extra, elle n'est pas la même dans les quatre autres difficultés.

Ekoro's std
  1. 00:06:571 (1,2,3) - et si tu polissais le blanket un petit peu plus?
  2. 00:38:903 (3) - à ce point, je crois que tu peux y mettre un nouveau combo pour suivre la consistance et puis, puisque c'est un long slider et que par ailleurs le dernier slider se trouve à être long, tu allonges ton combo un peu trop. tu pourrais aussi faire la même chose @00:43:877 (3) -
  3. 01:36:416 - je trouve qu'il y a un espace malaisant ici, il semble manquer quelque chose pour suivre la musique et les autres objets. je te suggère de prendre 01:36:727 (1) - et de le bouger à 01:36:416 - en gardant son reverse et bouger le prochain slider à 01:37:659 -. Par la suite, avec ton deuxième slider, met un Whistle+Clap au début du slider et un clap à la fin.
    Avant

    Après
J'adore la difficulté, gg.

Advanced
  1. 00:31:461 (1) - Je ne te conseil pas de mettre ton spinner à cet endroit. Malgré que ça semble correcte côté STD/Taiko/CtB, ça ne l'ai pas du côté du mania. Je te suggère fortement de déplacer ton spinner à 00:31:519 -
  2. 01:13:721 (1,2) - allez, je suis sur que tu es capable de faire un meilleur blanket. (01:35:483 (7,1) - ) ici aussi hen :3
Hyper
  1. 00:24:602 (4,5,6,7,8) - tu pourrais essayer de mettre ces cercles un peu plus alignés?
  2. 01:39:680 (4) - je ne sais pas qu'est-ce que tu en penserais, mais je trouve que tu pourrais y ajouter un nouveau combo. ça va faire quelque chose de semblable à 01:29:887 (1) -
Extra
Timing inconsistant. Je vois aussi beaucoup d'inconsistance avec les combos, désolé si j'en pointe beaucoup :')
  1. 00:22:108 (2) - Le clap est de trop, supprime-le
  2. 00:21:487 (8) - Ajoute un nouveau combo pour ensuite supprimer le combo de la prochaine note. Il faut rester consistant.
  3. 00:22:730 (5) - Ajoute un nouveau combo, même raison que ^
  4. 00:33:918 (5) - Si tu veux faire la même chose que tu as fait pour 00:38:269 (1) - , je te suggère aussi de mettre un nouveau combo.
  5. 00:47:437 (1) - Supprime le combo pour suivre les deux derniers combos
belle structure :D
Ekoro

Gabe wrote:

Ekoro's std
  1. 00:06:571 (1,2,3) - et si tu polissais le blanket un petit peu plus? j'crois que c'est bon
  2. 00:38:903 (3) - à ce point, je crois que tu peux y mettre un nouveau combo pour suivre la consistance et puis, puisque c'est un long slider et que par ailleurs le dernier slider se trouve à être long, tu allonges ton combo un peu trop. tu pourrais aussi faire la même chose @00:43:877 (3) - ye
  3. 01:36:416 - je trouve qu'il y a un espace malaisant ici, il semble manquer quelque chose pour suivre la musique et les autres objets. je te suggère de prendre 01:36:727 (1) - et de le bouger à 01:36:416 - en gardant son reverse et bouger le prochain slider à 01:37:659 -. Par la suite, avec ton deuxième slider, met un Whistle+Clap au début du slider et un clap à la fin. j'ai juste ajouté un cercle en fait kek
    Avant

    Après
J'adore la difficulté, gg.
merci! mais perso je l'aime pas vraiment parce que c'est du old-mapping :<
j'ai même hésité à ne plus y toucher du tout mais au final bon, ça coûte rien si, du temps

bon j'suis à moitié lazy du coup j'ai retouché un peu ma diff
la première moitié est 2011, la seconde moitié est 2016 à peu près

kek
Aurele
Pour le dernier point, je pensais aussi à seulement mettre un cercle, donc bon choix lel
Topic Starter
Realazy
SPOILER

Gabe wrote:

cc
attention au timing dans ta Extra, elle n'est pas la même dans les quatre autres difficultés.

Ekoro's std
  1. 00:06:571 (1,2,3) - et si tu polissais le blanket un petit peu plus?
  2. 00:38:903 (3) - à ce point, je crois que tu peux y mettre un nouveau combo pour suivre la consistance et puis, puisque c'est un long slider et que par ailleurs le dernier slider se trouve à être long, tu allonges ton combo un peu trop. tu pourrais aussi faire la même chose @00:43:877 (3) -
  3. 01:36:416 - je trouve qu'il y a un espace malaisant ici, il semble manquer quelque chose pour suivre la musique et les autres objets. je te suggère de prendre 01:36:727 (1) - et de le bouger à 01:36:416 - en gardant son reverse et bouger le prochain slider à 01:37:659 -. Par la suite, avec ton deuxième slider, met un Whistle+Clap au début du slider et un clap à la fin.
    Avant

    Après
J'adore la difficulté, gg.

Advanced
  1. 00:31:461 (1) - Je ne te conseil pas de mettre ton spinner à cet endroit. Malgré que ça semble correcte côté STD/Taiko/CtB, ça ne l'ai pas du côté du mania. Je te suggère fortement de déplacer ton spinner à 00:31:519 -
  2. 01:13:721 (1,2) - allez, je suis sur que tu es capable de faire un meilleur blanket. (01:35:483 (7,1) - ) ici aussi hen :3
Hyper
  1. 00:24:602 (4,5,6,7,8) - tu pourrais essayer de mettre ces cercles un peu plus alignés?
  2. 01:39:680 (4) - je ne sais pas qu'est-ce que tu en penserais, mais je trouve que tu pourrais y ajouter un nouveau combo. ça va faire quelque chose de semblable à 01:29:887 (1) -
Extra
Timing inconsistant. Je vois aussi beaucoup d'inconsistance avec les combos, désolé si j'en pointe beaucoup :')
  1. 00:22:108 (2) - Le clap est de trop, supprime-le
  2. 00:21:487 (8) - Ajoute un nouveau combo pour ensuite supprimer le combo de la prochaine note. Il faut rester consistant.
  3. 00:22:730 (5) - Ajoute un nouveau combo, même raison que ^
  4. 00:33:918 (5) - Si tu veux faire la même chose que tu as fait pour 00:38:269 (1) - , je te suggère aussi de mettre un nouveau combo.
  5. 00:47:437 (1) - Supprime le combo pour suivre les deux derniers combos
belle structure :D

tout fix, merci <3
ConsumerOfBean
m4m
Standard
not sure how i feel about all these rhythms and the claps in sliders. it's really, really weird to watch and really really weird sounding.
Advanced
00:03:773 (7,8,1) - the slider on 1 makes this look extremely bad. maybe make the slider straight?
00:08:747 (6) - i understand the pitch is lower, but why is this a slider in comparison to 00:06:260 (6,7) - ? maybe just make it a smaller jump?
01:07:970 (6,1) - HNNG THIS OVERLAP
01:27:245 (4,5) - blanket?
01:34:706 (4,5,6) - why is this stacked? nothing else is in terms of 1/1..
Hyper
00:02:685 (5) - why do you choose to do these awful sliders? something like http://osu.ppy.sh/ss/6559884 would look so so much better in every way.
00:12:633 (4) - this slider is very jarring. it doesn't really connect with anything. maybe have it point towards the end of 3?
00:40:457 (2,1) - blanket?
01:34:706 (4,5,6) - why 1/1 circle and not 1/2 slider like everything else?
01:41:545 (2,3,4,5,2,3,4) - same music, different rhythms. why?
Another
00:21:804 (2,4) - this looks like trash. make em blanket?
00:30:820 (1,2,3,4,5,6,7,8) - this is 1/3
00:37:193 (4,5,1) - i don't see why these sliders have nothing to do with eachother? copy paste 4 on 5 then make em blanket, then make 1 blanket 5. like https://osu.ppy.sh/ss/6559948 but not so messy (i did it fast)
01:05:172 (1,2,3) - same, except it's mostly just 2,3 not having anything to do with eachother
00:40:146 (1,2,3,4) - i don't see the justification for this MASSIVE spike in spacing.
01:04:550 (4,5,6) - what the heck?
01:34:395 (4,1) - annoying overlap
Extra
this diff seems really random and un-coordinated. stupid overlaps like 00:20:716 (4,1) - really really hurt everything. 00:33:462 (5,1) - you can blanket this, that'd look nice. Stuff like that. It's everywhere. It'd take me forever to point it all out.
01:05:949 (8,3) - Another example of a bad overlap
also, structure is just not there. Nothing combined looks good. I wish I could explain this better q_q
Good luck! Interesting style
Atalanta
Hi Hi ! :3
M4M

Extra
- 00:32:685 - 00:32:996 - 00:35:172 - 00:35:483 - 00:35:794 - 00:37:659 - 00:37:970 - 01:05:017 - 01:07:504 - 01:09:991 - 01:12:478 - 01:14:965 - 01:17:452 - 01:26:157 - 01:36:105 - 01:47:607 - 01:47:918 - Il y a des percussions et des sons que tu ne devrais pas ignorer pour le bien du rythme
- 01:07:970 (3,4,5,6,7) - Ce stream est bizarre et fait tache dans le reste de la map

Nowhere's Another
- 00:00:975 (5,6,7) - Triplet pas beau
- 00:02:530 - 00:03:462 - 00:08:436 - 00:10:923 - 00:13:410 - 00:15:898 - 00:18:074 - 00:18:385 - 00:19:784 - 00:22:581 - 00:23:359 - 00:28:022 - 00:28:333 - 00:37:970 - 00:45:742 - 00:48:229 - 01:02:530 - 01:03:618 - 01:04:550 (4,5,6) - 01:07:504 - 01:08:436 - 01:09:991 - 01:10:923 - 01:13:410 - 01:14:965 - 01:16:053 - 01:17:452 - 01:18:540 - 01:32:685 - Tu ne devrais pas ignorer la plupart des percussions présentent ces endroits
- 01:04:550 (4,5,6) - Triplet mal stacker

Hyper
- 00:03:462 - 00:05:017 - 00:08:436 - 00:10:302 - 00:10:923 - 00:13:100 - 00:15:587 - 00:18:074 - 00:20:872 - 00:23:670 - 00:25:846 - 00:28:022 - 00:31:338 (1) - 00:31:338 (1) - 00:31:338 (1) - 01:03:151 - 01:03:462 - 01:05:017 - 01:05:638 - 01:07:504 - 01:08:126 - 01:08:436 - 01:09:991 - 01:10:613 - 01:10:923 - 01:12:478 - 01:13:100 - 01:13:410 - 01:14:965 - 01:15:587 - 01:15:898 - 01:15:898 - 01:17:452 - 01:18:074 - 01:18:385 - 01:32:685 - 01:35:172 - 01:40:146 - 01:42:633 - 01:45:120 - 01:47:607 - N'ignore pas la plupart de ces percussions, même si tu priotarise la voix ou un autre instrument, il y a des sons que tu ne peux pas ignorer comme la caisse claire de la batterie
- 00:31:338 (1) - Ce circle n'est pas sur un tic, met le sur le tic bleu juste après

L'une des remarques que je dois faire c'est le fait que tu ignore certains sons alors qu'il ne devrait pas être, ce n'est pas un problème pour les diff les plus basses mais ca risque de l'être pour les plus grandes diff.
Voila j'espère que ca t'aurai aider ! :3
Topic Starter
Realazy

FailureAtOsu wrote:

m4m
Standard
not sure how i feel about all these rhythms and the claps in sliders. it's really, really weird to watch and really really weird sounding.

Advanced
00:03:773 (7,8,1) - the slider on 1 makes this look extremely bad. maybe make the slider straight? kept the slider shape but rotated it a bit and played around with its placement
00:08:747 (6) - i understand the pitch is lower, but why is this a slider in comparison to 00:06:260 (6,7) - ? maybe just make it a smaller jump? aite
01:07:970 (6,1) - HNNG THIS OVERLAP sorry dad
01:27:245 (4,5) - blanket? yes
01:34:706 (4,5,6) - why is this stacked? nothing else is in terms of 1/1.. changed the pattern

Hyper
00:02:685 (5) - why do you choose to do these awful sliders? something like http://osu.ppy.sh/ss/6559884 would look so so much better in every way. they look fine to me
00:12:633 (4) - this slider is very jarring. it doesn't really connect with anything. maybe have it point towards the end of 3? somewhat fixed
00:40:457 (2,1) - blanket? yes
01:34:706 (4,5,6) - why 1/1 circle and not 1/2 slider like everything else? idk changed
01:41:545 (2,3,4,5,2,3,4) - same music, different rhythms. why? ^

Another
00:21:804 (2,4) - this looks like trash. make em blanket?
00:30:820 (1,2,3,4,5,6,7,8) - this is 1/3
00:37:193 (4,5,1) - i don't see why these sliders have nothing to do with eachother? copy paste 4 on 5 then make em blanket, then make 1 blanket 5. like https://osu.ppy.sh/ss/6559948 but not so messy (i did it fast)
01:05:172 (1,2,3) - same, except it's mostly just 2,3 not having anything to do with eachother
00:40:146 (1,2,3,4) - i don't see the justification for this MASSIVE spike in spacing.
01:04:550 (4,5,6) - what the heck?
01:34:395 (4,1) - annoying overlap

fixed everything

Extra
this diff seems really random and un-coordinated. stupid overlaps like 00:20:716 (4,1) - really really hurt everything. 00:33:462 (5,1) - you can blanket this, that'd look nice. Stuff like that. It's everywhere. It'd take me forever to point it all out.
01:05:949 (8,3) - Another example of a bad overlap
also, structure is just not there. Nothing combined looks good. I wish I could explain this better q_q

dunno what you mean by it but I tried to fix most dirty overlaps as well as I could, you're probably looking at some patterns differently than how I supposed them to be but oh well
Good luck! Interesting style

Toshino Kyoko wrote:

Hi Hi ! :3
M4M

Extra
- 00:32:685 - 00:32:996 - 00:35:172 - 00:35:483 - 00:35:794 - 00:37:659 - 00:37:970 - 01:05:017 - 01:07:504 - 01:09:991 - 01:12:478 - 01:14:965 - 01:17:452 - 01:26:157 - 01:36:105 - 01:47:607 - 01:47:918 - Il y a des percussions et des sons que tu ne devrais pas ignorer pour le bien du rythme je fais exprès de les ignorer pour rajouter un peu de contraste dans la map histoire que ça soit pas tout le temps la même chose
- 01:07:970 (3,4,5,6,7) - Ce stream est bizarre et fait tache dans le reste de la map bien vu

Nowhere's Another
- 00:00:975 (5,6,7) - Triplet pas beau pas compris?
- 00:02:530 - 00:03:462 - 00:08:436 - 00:10:923 - 00:13:410 - 00:15:898 - 00:18:074 - 00:18:385 - 00:19:784 - 00:22:581 - 00:23:359 - 00:28:022 - 00:28:333 - 00:37:970 - 00:45:742 - 00:48:229 - 01:02:530 - 01:03:618 - 01:04:550 (4,5,6) - 01:07:504 - 01:08:436 - 01:09:991 - 01:10:923 - 01:13:410 - 01:14:965 - 01:16:053 - 01:17:452 - 01:18:540 - 01:32:685 - Tu ne devrais pas ignorer la plupart des percussions présentent ces endroits pareil qu'en Extra sauf qu'en plus de ça la difficulté est supposée être moins dure
- 01:04:550 (4,5,6) - Triplet mal stacker bien vu

Hyper
- 00:03:462 - 00:05:017 - 00:08:436 - 00:10:302 - 00:10:923 - 00:13:100 - 00:15:587 - 00:18:074 - 00:20:872 - 00:23:670 - 00:25:846 - 00:28:022 - 00:31:338 (1) - 00:31:338 (1) - 00:31:338 (1) - 01:03:151 - 01:03:462 - 01:05:017 - 01:05:638 - 01:07:504 - 01:08:126 - 01:08:436 - 01:09:991 - 01:10:613 - 01:10:923 - 01:12:478 - 01:13:100 - 01:13:410 - 01:14:965 - 01:15:587 - 01:15:898 - 01:15:898 - 01:17:452 - 01:18:074 - 01:18:385 - 01:32:685 - 01:35:172 - 01:40:146 - 01:42:633 - 01:45:120 - 01:47:607 - N'ignore pas la plupart de ces percussions, même si tu priotarise la voix ou un autre instrument, il y a des sons que tu ne peux pas ignorer comme la caisse claire de la batterie pareil qu'en Extra sauf qu'en plus de ça la difficulté est supposée être encore moins dure que l'Another
- 00:31:338 (1) - Ce circle n'est pas sur un tic, met le sur le tic bleu juste après c'est du 1/3 donc si il est sur un tick

L'une des remarques que je dois faire c'est le fait que tu ignore certains sons alors qu'il ne devrait pas être, ce n'est pas un problème pour les diff les plus basses mais ca risque de l'être pour les plus grandes diff.
Voila j'espère que ca t'aurai aider ! :3
thanks for the mods
Lilyanna
Hi from my queue

General :

disable countdown
disable widescreen support

Standard :

00:07:504 (2,3) - can improve this side of blanket
00:09:058 (1,1) - isnt it the recovery time is tooo low and unrankable since this the lowes difficulty
00:28:799 (1,2) - stacking a note on the arrow signe is also unrankable also this only stack u do here like this it doesnt look apealing
01:07:037 (2) - small but , can fix ds
01:13:721 (1) - ^

advanced :

00:10:768 (6,7) - this looks and playes wierd why not dont skip this beat 00:10:923 - and do this rythm adding a triple here 00:11:079 - http://puu.sh/smMin/457c24ceb9.jpg
00:30:198 (5,6,7) - i dont think stacking them is good idea it cant read it when the arrow is hidden under imo
00:31:442 (9) - nc
00:51:338 - it would be better if u make this note clickable

Hyper :

00:33:929 (1) - i dont think u need to nc here since u nc on every 2 downbeats
ok now u nc on every one downbeat be consistent about it either one or two
00:51:338 (5) - nc

cant mod higher i hope i helped good luck!
Topic Starter
Realazy

Lilyanna wrote:

Hi from my queue

General :

disable countdown done
disable widescreen support ^

Standard :

00:07:504 (2,3) - can improve this side of blanket
00:09:058 (1,1) - isnt it the recovery time is tooo low and unrankable since this the lowes difficulty
00:28:799 (1,2) - stacking a note on the arrow signe is also unrankable also this only stack u do here like this it doesnt look apealing
01:07:037 (2) - small but , can fix ds
01:13:721 (1) - ^

advanced :

00:10:768 (6,7) - this looks and playes wierd why not dont skip this beat 00:10:923 - and do this rythm adding a triple here 00:11:079 - http://puu.sh/smMin/457c24ceb9.jpg added a note instead of repeating the slider
00:30:198 (5,6,7) - i dont think stacking them is good idea it cant read it when the arrow is hidden under imo unstacked them but im not sure about its playability
00:31:442 (9) - nc ok
00:51:338 - it would be better if u make this note clickable true

Hyper :

00:33:929 (1) - i dont think u need to nc here since u nc on every 2 downbeats good catch, wasn't intentional
ok now u nc on every one downbeat be consistent about it either one or two uhh yeah they were mostly intentional, should be fixed
00:51:338 (5) - nc why not

cant mod higher i hope i helped good luck!
thanks for modding!
Ekoro

FailureAtOsu wrote:

m4m
Standard
not sure how i feel about all these rhythms and the claps in sliders. it's really, really weird to watch and really really weird sounding.
sorry :^)
this is a very old map i made, i am still really lazy to fully remap it and Real doesn't want to remove it either
so eh.... rip shit old map

Lilyanna wrote:

Hi from my queue

Standard :

00:07:504 (2,3) - can improve this side of blanket done
00:09:058 (1,1) - isnt it the recovery time is tooo low and unrankable since this the lowes difficulty i actually have no idea here... i'll keep it since it sounds okay, i may make it finish 1/1 earlier if it's really not good
00:28:799 (1,2) - stacking a note on the arrow signe is also unrankable also this only stack u do here like this it doesnt look apealing uh, changed
01:07:037 (2) - small but , can fix ds done
01:13:721 (1) - ^ i actually don't get what's wrong here
thanks for the mod!
Topic Starter
Realazy

Ekoro wrote:

this is a very old map i made, i am still really lazy to fully remap it and Real doesn't want to remove it either
so eh.... rip shit old map
you're stuck in here forever
LGV894
ew I don't like this map

I'll post mod tomorrow
Saturnalize
I think I've seen the "Nowhere" diff somewhere : t/151995
You copied almost everything oh my god

Unless you have permission from the original mapper ( https://osu.ppy.sh/u/659028 for Nowhere, https://osu.ppy.sh/u/2530784 for Morray ) to put their diffs here OR you are Morray (which I assume you are, considering lrj = ekoro..?idklol), this will counted as plagiarism and this map won't go anywhere, I'm afraid.

And yes, I have both maps. Almost every Une mage blanche map. https://osu.ppy.sh/ss/6625355

edit: 700th post.
Topic Starter
Realazy

Saturnalize wrote:

I think I've seen the "Nowhere" diff somewhere : t/151995
You copied almost everything oh my god

Unless you have permission from the original mapper ( https://osu.ppy.sh/u/659028 for Nowhere, https://osu.ppy.sh/u/2530784 for Morray ) to put their diffs here OR you are Morray (which I assume, you are), this will counted as plagiarism and this map won't go anywhere, I'm afraid.

And yes, I have both maps. Almost every Une mage blanche map. https://osu.ppy.sh/ss/6625355

edit: 700th post.
what a shame to waste such a post count milestone

yes I am Morray yes I got restricted for multiaccounting yes I got unrestricted yes this is my mapset

time to do some research before freely criticizing, if this was a copy ekoro wouldn't reply to mods here either

also nice one linking to a banned account I'll easily get to contact them!!
Saturnalize
SPOILER

I'm wasting my milestone and your second page's first post. Everyone cares!

Yes, I acknowledge that the 'Morray' link redirects to 'banned user' page. No, I do not know any single thing about Ekoro changed name to LRJ. Neither about you got multiacc problem and got your ban lifted. No, I didn't do a deep research. Yes, I'm (rea)lazy. Lastly, yes. I already looked at Morray's _LRJ_ GD and your Ekoro's GD. If it's not a part of research (including having almost every Une mage blanche which you can say coincidence that I recognize this) then I don't know. Hence, my assumption.

what about Nowhere's diff though it's used to be his diff lol all my mistake you don't need permission for that too.

OR you are Morray (which I assume, you are)
Let's end this and move on since the problem is clarified. yay.
kds ty
no salt ty xoxo
Izzywing
M4m from my queue :)

[Ekoro]

I know it's called standard but since it's the easiest diff in the set I'm treating it like an Easy.

00:00:354 (1,2,3,4) - Well it's the earliest diff in the set so it's supposed to be accessible by beginners, i dont think starting things off with two stacks is a good idea.

00:09:058 (1,1) - Easies need at least 4 beats of recovery after a spinner, so this is unrankable.

00:18:229 (4) - Hm, this could be a slider that extends to 00:18:695, this way it maps the vocal and the clap.

00:23:980 (1) - New players can't properly read 1/1 double reverse sliders, especially at this BPM. I don't know how unrankable it is (I'm pretty sure it is), but I highly suggest changing this.
00:28:955 (2) - ^

00:28:799 (1) - NC should be on 00:28:955 (2) -

00:31:442 (1,1) - Spinners need at least 4 beats of recovery time in Easy diffs
00:33:929 (1,1) - ^

00:48:851 (1) - This doesn't belong in an Easy. New players won't have any idea how to read this.

01:08:747 (1,1) - 4 beats of recovery

01:14:809 (2) - no double reverse 1/1 slider

01:25:379 (3) - Yeah..
01:35:483 (3) - ^

In general this dif is pretty alright (SV is a bit high imo but its probably fine) other than the unrankable stuff. Fortunate they're all easily fixable so it's no big deal.

[Advanced]

Well I don't think the gap between Standard and this diff (which you might as well call Hard) is okay in terms of mapset surve, ignoring the SR this diff is way denser and a lot faster.

00:03:773 (7,8,1) - This kinda thing doesn't really play well because of the super wide angle and large spacing, relative to the difficulty level.

00:11:545 (1,2,3) - For one, these blankets aren't perfect, and another problem is that they're not the same. Ideally you'd fix one of the sliders and then just copy paste that pattern and rotate it to get the other shape. Gives its a symmetrical feel and looks much better.

00:17:141 (3,4) - Here you perfect stack them but there's a 1/2 gap, but 00:20:716 (7,8) - here you stack but its a 1/4 gap. I know the stacks are different but the map's so fast that it could throw the players reading off.

00:22:736 (5,6) - This triplet doesn't make sense, there's no sounds there so its pretty much overmapping. It doesn't fit for emphasis either, otherwise it would be on 00:22:581 - and 00:22:659 -

00:30:820 (7) - The sound here is 1/3 not 1/4

00:43:877 (1,3,4) - Use softer curves so they dont overlap maybe

00:47:452 (3,5) - fix stack

01:13:721 (1,2) - Fix the blanket here lol

Neat diff in general, has good structure. I disagree with the existence of some of those single tap portions, they use large wide angles (the pentagons) and are rather hard to play for a hard diff.

[Hyper]

00:05:794 (5,1) - Looks nicer if you overlap the tail of 5 with 1's sliderbody

00:12:944 (5) and 00:15:276 (6) - I get that these big reverse sliders are for the vocals but theyr'e just so underwhelming. There's a lot going on in the music and it's just skipped for these giant sliders.

00:18:695 - And these 1/1 gaps dont make a lot of sense either. Why skip this clap for example?

00:22:737 (7) - NC, and this triplet is overmapped.

00:26:467 (1,2,3) - Same thing I mentioned in the hard about equal blankets. First fix one then rotate it to get the other shape.

00:31:338 (1,2) - There's literally no way for the player to know this is gonna be 1/3 from the stack itself, so I suggest making 00:31:131 - the head of a slider that ends on 00:31:338 (1) -

00:32:996 - I feel this should be mapped, strong sound on the melody here

00:45:898 (8,9,10,11,12,13) - Extremely messy stream, has wildly varying DS. Clean it up

00:48:851 (1) - Different spacing on this note of the stream, looks weird

01:14:654 (4,5) - blanket

01:29:887 (1,2,3,4,5,6,7,8) - This one jump section increases the SR by about .2 lol

[nowhere]

00:01:131 (7) - wouldnt it make more sense if this is a continuation of the stream? doesnt make sense a a slider

00:02:685 (5) - should get the NC

00:10:613 (1) - huge jump here, which makes 00:10:146 (5,6,1,2) - play kinda awkwardly when the music doesnt really justify that

00:22:737 (1,2) - This spacing is much smaller than usual :o

00:30:198 (1,2,3,4,5,6,7,8) - Kind of an ugly stream, looks hand placed? I recommend using slider->stream looks much better.

00:36:416 (1,4) - stack perhaps?

00:37:970 - strong sound in the melody, weird to skip it.

00:39:524 (3,1) - not a fan of this overlap.

00:40:923 (6,7,8,9,10,11) - again, not a good stream, you should use slider->stream

00:49:473 (5) - NC? The huge SV change is unreadable otherwise.

01:15:276 (1,2,3,4,5,6) - weird flow

01:25:690 (4,5,6) - awkward to play because of the big spacing change combined with the wide angle

a lot of these streams in the final part could be cleaned up a bit, again I suggest using slider-stream for neater streams.

Good luck!
Topic Starter
Realazy

Hobbes2 wrote:

M4m from my queue :)

[Advanced]

Well I don't think the gap between Standard and this diff (which you might as well call Hard) is okay in terms of mapset surve, ignoring the SR this diff is way denser and a lot faster. dunno it doesn't seem that huge of a gap, i'll get more opinions on it. however i did remove every 1/4 in the diff

00:03:773 (7,8,1) - This kinda thing doesn't really play well because of the super wide angle and large spacing, relative to the difficulty level. fixed

00:11:545 (1,2,3) - For one, these blankets aren't perfect, and another problem is that they're not the same. Ideally you'd fix one of the sliders and then just copy paste that pattern and rotate it to get the other shape. Gives its a symmetrical feel and looks much better. can't believe i let that through

00:17:141 (3,4) - Here you perfect stack them but there's a 1/2 gap, but 00:20:716 (7,8) - here you stack but its a 1/4 gap. I know the stacks are different but the map's so fast that it could throw the players reading off. removed 1/4s so fixed I guess?

00:22:736 (5,6) - This triplet doesn't make sense, there's no sounds there so its pretty much overmapping. It doesn't fit for emphasis either, otherwise it would be on 00:22:581 - and 00:22:659 - f^

00:30:820 (7) - The sound here is 1/3 not 1/4 mistake, fixed

00:43:877 (1,3,4) - Use softer curves so they dont overlap maybe played around with their positions

00:47:452 (3,5) - fix stack fixed i think

01:13:721 (1,2) - Fix the blanket here lol ^

Neat diff in general, has good structure. I disagree with the existence of some of those single tap portions, they use large wide angles (the pentagons) and are rather hard to play for a hard diff. thanks!

[Hyper]

00:05:794 (5,1) - Looks nicer if you overlap the tail of 5 with 1's sliderbody i swear i thought they were overlapping

00:12:944 (5) and 00:15:276 (6) - I get that these big reverse sliders are for the vocals but theyr'e just so underwhelming. There's a lot going on in the music and it's just skipped for these giant sliders. filled it a bit more

00:18:695 - And these 1/1 gaps dont make a lot of sense either. Why skip this clap for example? because im stupid

00:22:737 (7) - NC, and this triplet is overmapped. added NC but I think the triple fits

00:26:467 (1,2,3) - Same thing I mentioned in the hard about equal blankets. First fix one then rotate it to get the other shape. can't believe i let those through either

00:31:338 (1,2) - There's literally no way for the player to know this is gonna be 1/3 from the stack itself, so I suggest making 00:31:131 - the head of a slider that ends on 00:31:338 (1) - sounds great

00:32:996 - I feel this should be mapped, strong sound on the melody here indeed

00:45:898 (8,9,10,11,12,13) - Extremely messy stream, has wildly varying DS. Clean it up fixed

00:48:851 (1) - Different spacing on this note of the stream, looks weird ^

01:14:654 (4,5) - blanket ^

01:29:887 (1,2,3,4,5,6,7,8) - This one jump section increases the SR by about .2 lol made it smaller

[nowhere]

00:01:131 (7) - wouldnt it make more sense if this is a continuation of the stream? doesnt make sense a a slider indeed

00:02:685 (5) - should get the NC ^

00:10:613 (1) - huge jump here, which makes 00:10:146 (5,6,1,2) - play kinda awkwardly when the music doesnt really justify that somewhat fixed

00:22:737 (1,2) - This spacing is much smaller than usual :o mistake

00:30:198 (1,2,3,4,5,6,7,8) - Kind of an ugly stream, looks hand placed? I recommend using slider->stream looks much better. this diff was done before slider to stream was a thing, changed it though

00:36:416 (1,4) - stack perhaps? okay

00:37:970 - strong sound in the melody, weird to skip it. true

00:39:524 (3,1) - not a fan of this overlap. me neither

00:40:923 (6,7,8,9,10,11) - again, not a good stream, you should use slider->stream fixed

00:49:473 (5) - NC? The huge SV change is unreadable otherwise. okay

01:15:276 (1,2,3,4,5,6) - weird flow indeed

01:25:690 (4,5,6) - awkward to play because of the big spacing change combined with the wide angle changed

a lot of these streams in the final part could be cleaned up a bit, again I suggest using slider-stream for neater streams. tried to make them neater

Good luck!
thanks for modding!
Ekoro

Hobbes2 wrote:

[Ekoro]

I know it's called standard but since it's the easiest diff in the set I'm treating it like an Easy. And you shouldn't, i think it's more of a Normal diff (there's even some 1/2), almost reaching 2 stars. The map would be much easier if it was really an Easy diff.

00:00:354 (1,2,3,4) - Well it's the earliest diff in the set so it's supposed to be accessible by beginners, i dont think starting things off with two stacks is a good idea. why not? it's not too hard

00:09:058 (1,1) - Easies need at least 4 beats of recovery after a spinner, so this is unrankable. excuse me but when was this ever introduced? 4/1 really seems too big. Asked some about this "thing", and i only shortened 00:31:442 (1) by 1 beat.

00:18:229 (4) - Hm, this could be a slider that extends to 00:18:695, this way it maps the vocal and the clap. fixed

00:23:980 (1) - New players can't properly read 1/1 double reverse sliders, especially at this BPM. I don't know how unrankable it is (I'm pretty sure it is), but I highly suggest changing this. There isn't any other circles around and the map mostly keeps a rhythm (almost no "empty" moments), it shouldn't be hard for them.
00:28:955 (2) - ^ ^

00:28:799 (1) - NC should be on 00:28:955 (2) - maybe, i wanted to separate it from the other patterns though, will think about it

00:31:442 (1,1) - Spinners need at least 4 beats of recovery time in Easy diffs same as above, however i only fixed this spinner
00:33:929 (1,1) - ^ ^

00:48:851 (1) - This doesn't belong in an Easy. New players won't have any idea how to read this. this is a Normal though. they just have to hold the slider for a moment, it follows the song lol

01:08:747 (1,1) - 4 beats of recovery nope

01:14:809 (2) - no double reverse 1/1 slider nah, follows the song and i don't think that's a problem anyway

01:25:379 (3) - Yeah.. and two sliders/four circles would be a better solution? lol
01:35:483 (3) - ^ ^

In general this dif is pretty alright (SV is a bit high imo but its probably fine) other than the unrankable stuff. Fortunate they're all easily fixable so it's no big deal.
thank you for the mod, however i don't know where you got these "unrankable stuff" from. I don't think it's too critical to be worth fixing, as i said, it wasn't made as an Easy diff, but a Normal.
Izzywing
I guess it was all stuff in the proposed RC as opposed to the current one, so I guess it's all technically fine? Referring to the beats of recovery and the 1/1 double reverse slider.

My bad for mixing those up. I still would recommend changing them but if you don't want to you don't have to I guess.

Also for what it's worth, if you're treating it like a normal, then there only needs to be 2 beats of recovery after the spinner, It's easy-4, normal-2, hard-1, anything else whatever. I asked Irre and he said this is enforced.

I also don't really think the diff would be accepeted as the easiest diff in the set because the easiest diff should be accessible to beginners and I don't think this difficulty fits that description. Feel free to get more opinions since I'm just one person and all.

00:48:851 (1) - This doesn't belong in an Easy. New players won't have any idea how to read this. this is a Normal though. they just have to hold the slider for a moment, it follows the song lol


When you're a new player and you see a reverse slider this short you aren't gonna expect it to reverse more than once. how are they gonna know they just have to hold it down? Ask a BN I'm 99% sure they'll tell you that you have to change it.
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