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Kotringo - Harmonia

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Total Posts
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Topic Starter
Ora
This beatmap was submitted using in-game submission on Tuesday, January 17, 2017 at 1:01:30 PM

Artist: Kotringo
Title: Harmonia
Source: 心が叫びたがってるんだ
Tags: the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BPM: 140.2
Filesize: 6431kb
Play Time: 02:29
Difficulties Available:
  1. 01's Normal (1.69 stars, 164 notes)
  2. Advanced (2.5 stars, 236 notes)
  3. Blue Skies (3.58 stars, 390 notes)
  4. Rocket's Hard (2.98 stars, 275 notes)
Download: Kotringo - Harmonia
Information: Scores/Beatmap Listing
---------------


~

01's Easy by [-R1]!

Rocket's Hard by HappyRocket88!

Timing thanks to Crowie!
AHorizon's Insane Diff:
https://osu.ppy.sh/s/531796
vick
hi from #modreqs

m4m with : t/516527

Easy

- In general I would say that using 1,40 SV is really high for an Easy diff with 1.66 sr. I know its painful to change but I would really recommend that
- 00:29:601 (3) - Im not into slideart, but maybe make the shape more smooth and make a blanket with the next note ?
- 00:34:737 (1,2) - Blanket
- 00:35:593 (2,3) - ^
- 00:39:872 (2,3,1) - You cant use the same DS with this 2 notes, the 1 should have more distance !
- 00:42:454 (2,3) - Blanket
- 00:56:168 (2,4) - Stack ?
- 01:10:739 (4,1) - Blanket
- 01:50:471 (1,3) - Stack
- 02:18:299 (2,3) - Blanket

Normal

wow ! this is a super clean diff, I really like it :D

Blue Skies

check aimod for not snaped notes !

00:16:318 (2,3,4,5,6) - why did you change spacing here ?
00:21:033 (1) - bending this to something similar to 00:21:890 (4) - would fit better imo
00:22:533 (6) - maybe stacking this in 5 would fit better to the rest of the map ?
00:39:444 (5,6,1,2) - this little change would fit better imo http://puu.sh/s2tEL/4385ece133.jpg
00:42:239 (3,4) - maybe spacing is too big here ?
02:14:164 (1,2,3) - i dont get the spacing change here :( if you were consistant it would look a lot better

That's all, good luck !
Topic Starter
Ora

vick wrote:

hi from #modreqs

m4m with : t/516527


Normal

wow ! this is a super clean diff, I really like it :D Thanks :o

Blue Skies

check aimod for not snaped notes !

00:16:318 (2,3,4,5,6) - why did you change spacing here ? well it's the same spacing as the other patterns. I do 1.5DS between each of these: 00:14:176 (1,2,3) - If it doesn't play well then I will change, but I think it's fine maybe?
00:21:033 (1) - bending this to something similar to 00:21:890 (4) - would fit better imo remapped the part after so I'm going to keep it straight for now
00:22:533 (6) - maybe stacking this in 5 would fit better I decided to just remap this part because I want the same pattern at 00:22:747 (1,2,3) -
00:39:444 (5,6,1,2) - this little change would fit better imo http://puu.sh/s2tEL/4385ece133.jpg agree, they were too close. fixed
00:42:239 (3,4) - maybe spacing is too big here ? yeah I agree, I changed to 2.0 DS
02:14:164 (1,2,3) - i dont get the spacing change here :( if you were consistant it would look a lot better i did the spacing for 2,3 because of the vocal. If other complain, I will change, but I think it plays well

That's all, good luck ! Thanks vick! :)
Wezeh
Hello ! Ill mod Your map :D.

ATTENTION: Offset isnt 482. Offset is 13961.

Blue Skies:

Has no errors,


Normal:

Same, dont errors.


The only error i see in general, is.. the map has 14 OFFSETS, with 1 only offset its okay, You do not need 14 Offsets.

Well, i love the design of the map, and the song i love it :3! , good luck bro, you have future! :D ,and i loved the background too :)
Perklone

vick wrote:

hi from #modreqs

m4m with : t/516527

Easy

- In general I would say that using 1,40 SV is really high for an Easy diff with 1.66 sr. I know its painful to change but I would really recommend that i'll talk to Ora about that, it's his decision to put on this SV
- 00:29:601 (3) - Im not into slideart, but maybe make the shape more smooth and make a blanket with the next note ?
- 00:34:737 (1,2) - Blanket
- 00:35:593 (2,3) - ^
- 00:39:872 (2,3,1) - You cant use the same DS with this 2 notes, the 1 should have more distance !
- 00:42:454 (2,3) - Blanket
- 00:56:168 (2,4) - Stack ?
- 01:10:739 (4,1) - Blanket
- 01:50:471 (1,3) - Stack
- 02:18:299 (2,3) - Blanket nah


That's all, good luck !
wow thanks a lot Vick! no reply = fixed
SPOILER
osu file format v14

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Title:harmonia
TitleUnicode:harmonia
Artist:Kotringo
ArtistUnicode:Kotringo
Creator:Ora
Version:01's Easy
Source:Kokoro ga Sakebitagatterunda.
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
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BeatmapSetID:527896

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O-Moei
I think I want a kudos on this one XDXD

SPOILER
19:26 [-R1]: bisa NM kan?
19:27 O-Moei: mana cik
19:27 [-R1]: bntr ya gan :)
19:27 [-R1]: lagi ngurusin satu dulu bntr
19:37 *O-Moei is editing [https://osu.ppy.sh/b/1119826 Kotringo - harmonia [01's Easy]]
19:37 [-R1]: ayy tau kamu <3
19:38 O-Moei: wtf
19:38 O-Moei: Ora <3
19:38 [-R1]: :)
19:39 O-Moei: osu ternyata kecil ya wkwkw
19:39 [-R1]: xDD
19:39 [-R1]: GD pertama ane yg niat ranked lol
19:40 O-Moei: mw minta cek ini?
19:41 [-R1]: boleh2
19:44 [-R1]: sliderart sampah gan <3
19:45 O-Moei: 01:27:025 (3) -
19:46 O-Moei: itu selesai nya di 01:27:453 -
19:47 O-Moei: https://osu.ppy.sh/ss/6463444 cobain ritme gituh( jgn liat slidernya wkwk)
19:47 [-R1]: 01:27:882 -
19:47 [-R1]: yea baru pengen bilang
19:47 [-R1]: LOL
19:48 O-Moei: ya, vokalnya tinggi, kan kiki ikut vokal wkwk
19:48 [-R1]: 01:29:161 -
19:48 [-R1]: sini ane kosongin deh
19:48 [-R1]: takut gk kuat ke spinnernya
19:49 O-Moei: okei
19:51 O-Moei: 02:25:763 (3,4) -
19:52 O-Moei: coba ganti jadi repeat
19:52 O-Moei: https://osu.ppy.sh/ss/6463467
19:53 O-Moei: suara vokalnya mirip soalnya owo)b
19:53 [-R1]: gk intuitive kayanya
19:55 [-R1]: http://r1.s-ul.eu/V03R5VQc\
19:55 O-Moei: oh
19:56 O-Moei: mw last note, tarik spinner nya bisaa
19:56 [-R1]: capek gan
19:56 [-R1]: kasihan nubie
19:57 O-Moei: blum lewat 2 measure gpp sih
19:58 O-Moei: terserah deng wkwk
19:59 O-Moei: udh, sisanya bagus
19:59 [-R1]: :>
20:00 [-R1]: arigato~~ post aja chatnya
Ataraxia
Easy

Ai mod, check distance snap, fix all things

00:15:890 (4) - you can do more curve to be a "perfect" blanket http://puu.sh/s3oru/03b6be9207.jpg

00:43:311 (3) - ^

00:45:454 (5) - you can stack with 00:43:311 (3) - , its not a problem to stack to !

01:02:168 (1) - x88 y288 should fix blanket

01:49:166 (3) - Stack with 01:46:992 (1) - !

02:04:143 (1) - off blanket, fix !

02:14:164 (1,3,2) - You can do a simetric patten http://puu.sh/s3oFu/40a01b9a27.jpg

02:18:712 (3) - off blanket !

Rest is good

Normal


i think need 2 upbeat : NC, just one beat its weirds for me :s

02:02:464 (1) - you can transform this a blanket !

Hard


00:30:029 (2) - http://puu.sh/s3p0P/60f98bcb56.jpg :p (will make her 00:31:313 (1,2) - consistent)

Is it

Just need Easy a little 'Help" xp

GJ !!
Don AlfaJorgito
Hi! First of all your mapset is pretty good.

I will try to modding the best I can.

Easy
-Easy

00:23:604 (4,1) - Move slider to X:392 Y:328 and do blanket

00:39:872 (2,3) - Blanket

01:11:596 (1,2) - ^^

01:49:601 (4,1) - ^^

01:53:515 (5,1) - ^^

02:24:938 (2,3) - Blanket

02:26:175 (4,5) - ^^

Normal
-Normal

00:14:818 (2) - Move to X:256 Y:176

This difficulty is my favorite
Blue Skies

-Blue Skies

00:14:818 (3) - Move this to the next slider like this.



00:15:675 (6) - ^

00:16:533 (3) - ^

00:17:390 (6) - ^

00:19:104 (5) - ^

00:20:818 (5) - ^

00:25:961 (6) - ^

00:37:947 (5) - ^

00:38:802 (3) - ^

00:39:657 (6) - ^

00:42:239 (3) - ^

01:14:810 (3) - ^

02:03:094 (3) - ^

02:06:031 (2) - ^

00:21:676 (3,4) - Blanket

00:24:033 (4) - Make it notes and blanket

01:27:882 (1,2) - Blanket(and moves the rest of the notes like this)




Good Luck! :)
Perklone
Ataraxia

Ataraxia wrote:

Easy

Ai mod, check distance snap, fix all things

00:15:890 (4) - you can do more curve to be a "perfect" blanket http://puu.sh/s3oru/03b6be9207.jpg ok

00:43:311 (3) - ^ ^

00:45:454 (5) - you can stack with 00:43:311 (3) - , its not a problem to stack to ! i guess so yea

01:02:168 (1) - x88 y288 should fix blanket not following your coordinate but changed a few thing y

01:49:166 (3) - Stack with 01:46:992 (1) - ! ok

02:04:143 (1) - off blanket, fix ! ok

02:14:164 (1,3,2) - You can do a simetric patten http://puu.sh/s3oFu/40a01b9a27.jpg nice one

02:18:712 (3) - off blanket ! fixed?

Rest is good thx bae
AlfaJorgito

AlfaJorgito wrote:

Hi! First of all your mapset is pretty good.

I will try to modding the best I can.

-Easy

00:23:604 (4,1) - Move slider to X:392 Y:328 and do blanket nah

00:39:872 (2,3) - Blanket nah

01:11:596 (1,2) - ^^ ^^

01:49:601 (4,1) - ^^ ^^

01:53:515 (5,1) - ^^ ^^

02:24:938 (2,3) - Blanket ^^

02:26:175 (4,5) - ^^
i'm sorry Alfa, but i will keep my pattern :(





Thx Ataraxia and Alfa :)
for Ora
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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StackLeniency: 1
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DistanceSpacing: 0.8
BeatDivisor: 1
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[Metadata]
Title:harmonia
TitleUnicode:harmonia
Artist:Kotringo
ArtistUnicode:Kotringo
Creator:Ora
Version:01's Easy
Source:Kokoro ga Sakebitagatterunda.
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

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CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"jun_naruse__the_anthem_of_the_heart__minimalism_by_greenmapple17-da8cxuw.png",0,0
//Break Periods
2,46511,50682
2,92392,102313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ora
Normal


i think need 2 upbeat : NC, just one beat its weirds for me :s Agree! I fixed them all

02:02:464 (1) - you can transform this a blanket ! I see your concern but I made it like this on purpose. same here: 02:18:299 (3,4) -

Hard


00:30:029 (2) - http://puu.sh/s3p0P/60f98bcb56.jpg :p (will make her 00:31:313 (1,2) - consistent) agree, but I made them both curved instead of both straight

Is it

Just need Easy a little 'Help" xp

GJ !!
Thanks for the mod!
Topic Starter
Ora

AlfaJorgito wrote:

Normal
-Normal

00:14:818 (2) - Move to X:256 Y:176 I don't see why, I will keep for now. That coordinate also makes the spacing not even

This difficulty is my favorite
Blue Skies

-Blue Skies

00:14:818 (3) - Move this to the next slider like this.



00:15:675 (6) - ^ I guess I can try it like that but you didn't give a reason o_o

00:16:533 (3) - ^ ^

00:17:390 (6) - ^ ^

00:19:104 (5) - ^ keeping

00:20:818 (5) - ^ same ^ for consistency

00:25:961 (6) - ^ i don't see why

00:37:947 (5) - ^ only going to use that pattern in the beginning when it's slow and less instruments

00:38:802 (3) - ^ Same for the rest

00:39:657 (6) - ^

00:42:239 (3) - ^

01:14:810 (3) - ^

02:03:094 (3) - ^

02:06:031 (2) - ^

00:21:676 (3,4) - Blanket with what o_o

00:24:033 (4) - Make it notes and blanket why?? I need a reason :p

01:27:882 (1,2) - Blanket(and moves the rest of the notes like this) i think it flows fine the way it is, but thanks for the suggestion!



[/b]

Good Luck! :) Thanks for the mod !
Xinnoh
Hi, from my Catch the Beat queue, this is a pretty good map :)

General
You could use a hitsound for high-pitched thingy, something like this, but not that one since it's a bit low in pitch.
You could also use a slidertick sound, since the current one doesn't really fit imo.

Some of your metadata isn't correct:
Source: 心が叫びたがってるんだ
Artist: コトリンゴ
Title: Harmonia (With a capital H)
Source: http://www.cdjapan.co.jp/product/SVWC-70100 as well as double checking with other places.

Easy
The slider velocity is a bit high for this diff, but kind of late to change that :/ If you have enough time, I would highly suggest lowering the velocity, since I don't really see a BN giving a bubble with that SV.

00:29:601 (3) - There's a potential to use a fairly advanced blanket here that would look really nice, it's going to take a couple mods before it's perfect. The one I made in the image below only uses 3 slider points.
Actually, I'm going to avoid modding blankets because I would really suggest you lower the SV a little. Most of the problems I can see with the map is that the long 2/1 sliders are over-lapping each other. This would be fixed with a lower SV. In its current state, those overlaps aren't very rankable. If you could somehow blanket all of them it would take a long time, but it could make a really original/nice looking map. That said, it would be really difficult to blanket difficult multi-point sliders. Lower the SV.

Since you'd need to change the SV, I'd suggest you make sure that everything has the exact same distance snap. This is a requirement on easy diffs.

Normal
Minor, but end of 00:29:601 (5) - is not the same as the start of 00:31:313 (1) -

00:45:025 (1,2,3) - You could potentially have some really fancy blankets if you use all three of the combo, rather than just one fancy slider at (3). Slider (1) is a bit bland compared to it.

01:06:453 (3) - This doesn't have the same co ordinate as (6) or (8) from the previous combo, but it's not too bad

01:15:882 (1) - Fix your blanket, should help if you ctrl-g (4) to use the AR to fix.

01:49:601 (7,8) - These sliders don't really fit the aesthetic you've established, there are no straight vertical sliders like this, it's a one off. Change to match your other sliders.

Blue Skies
00:27:675 (6,1) - Why not a reverse slider?

00:59:811 (4,5,1) - It looks nice, but your slowing the cursor movement down with (3,4,5) and then a fairly large jump from (5,1). The jump should be more from (4,5) since that's when the clap is, or just nerf the jump.

01:06:882 (4,1) - I would suggest you increase the curve angle on these, since my cursor keeps going too low.

01:18:453 (3) - This is the only time you do this slider pattern, would remove because it doesn't match any other part.

02:09:178 (1,2,3,4,5,6,7,8) - I highly recommend not doing the hexagon. This completely breaks flow because your map has been very freestyle and free whatever. The hexagon has very straight lines and defined angles, gives the map a feeling that this is controlled and robotic. Change it too one of the other freestyle things.
Topic Starter
Ora
Normal
Minor, but end of 00:29:601 (5) - is not the same as the start of 00:31:313 (1) - fixed

00:45:025 (1,2,3) - You could potentially have some really fancy blankets if you use all three of the combo, rather than just one fancy slider at (3). Slider (1) is a bit bland compared to it. I see your point, but it's not really that important of a change imo. If other people mention this, I will consider remapping

01:06:453 (3) - This doesn't have the same co ordinate as (6) or (8) from the previous combo, but it's not too bad yeah I agree it could be stacked, but I think they are comfortably far away from each other in the rhythm that it's not that big of a deal

01:15:882 (1) - Fix your blanket, should help if you ctrl-g (4) to use the AR to fix. nice find fixed

01:49:601 (7,8) - These sliders don't really fit the aesthetic you've established, there are no straight vertical sliders like this, it's a one off. Change to match your other sliders. I don't agree here, I have plently of straight sliders in the previous sections such as: 01:01:311 (5,6) - 01:04:739 (7,8) - 01:11:382 (6,7) - but the ones you mentioned probably could be angled like the others. Shape will stay the same but I will consider angle change

Blue Skies
00:27:675 (6,1) - Why not a reverse slider? uhhh starting on red tick? I don't understand :o

00:59:811 (4,5,1) - It looks nice, but your slowing the cursor movement down with (3,4,5) and then a fairly large jump from (5,1). The jump should be more from (4,5) since that's when the clap is, or just nerf the jump. you are completely right. I changed and now it flows better.

01:06:882 (4,1) - I would suggest you increase the curve angle on these, since my cursor keeps going too low. fixed a little bit, should be fine now

01:18:453 (3) - This is the only time you do this slider pattern, would remove because it doesn't match any other part. You are correct but I still think it plays out and flows fine. If someone else complains then I will consider :^) you make a good point

02:09:178 (1,2,3,4,5,6,7,8) - I highly recommend not doing the hexagon. This completely breaks flow because your map has been very freestyle and free whatever. The hexagon has very straight lines and defined angles, gives the map a feeling that this is controlled and robotic. Change it too one of the other freestyle things. I completely agree. I remapped and it should flow better now :) I'm so glad you pointed this out
Thanks so much for this mod, very helpful and high quality .
Xinnoh

Ora wrote:

Blue Skies
00:27:675 (6,1) - Why not a reverse slider? uhhh starting on red tick? I don't understand :o I initially suggested it because if you delete the circle, ctrl-g + move slider back to the red tick, you could use a reverse slider and have the same effect with less button pressing. But now that I think on it, you could still keep it because it emphasises the start of the drums/claps.
Also, since I normally map CtB, the sliderslide noise is something I never consider since it is unused in that mode. It actually would be better to leave it since that noise breaks the rhythm.


Thanks so much for this mod, very helpful and high quality . I try
You haven't responded to the general section I put at the top :/ There's some things that have to be fixed there.
Topic Starter
Ora

Sinnoh wrote:

Blue Skies
00:27:675 (6,1) - Why not a reverse slider? uhhh starting on red tick? I don't understand :o I initially suggested it because if you delete the circle, ctrl-g + move slider back to the red tick, you could use a reverse slider and have the same effect with less button pressing. But now that I think on it, you could still keep it because it emphasises the start of the drums/claps.
Also, since I normally map CtB, the sliderslide noise is something I never consider since it is unused in that mode. It actually would be better to leave it since that noise breaks the rhythm.
I see what you are saying now! The main problem with this would also be the BPM change at 00:27:890 - which affects the second half of the reverse slider. But yeah other than that, the Slider starting on white introduces the next section of the song with the drums.

Thanks so much for this mod, very helpful and high quality . I tryYou haven't responded to the general section I put at the top :/ There's some things that have to be fixed there.
Omg I'm sorry I totally missed that part of the mod D:

All of the metadata has been changed, thanks for that. I was going to ask KwaN but this works too :)

I do hear the "ding" sound that you hear. I will check around, maybe Lord Raika has something I can use. I will check his hitsound files and then ask him if I can't find any

Also, we decided that Easy will be remapped to 1.2 SV (or 1.1 I can't remember). But you made a lot of good points about overlapping and aesthetics (also DS errors) so it will be remapped to your advice :)
Topic Starter
Ora
Easy diff is updated and ready for modding! Thanks R1, it looks great :)
Perklone
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Easy
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
HPDrainRate:3
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"jun_naruse__the_anthem_of_the_heart__minimalism_by_greenmapple17-da8cxuw.png",0,0
//Break Periods
2,46511,50682
2,92405,102313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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144114,412.371134020619,4,2,1,50,1,0
149268,-100,4,2,1,5,0,0


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248,352,32597,1,0,0:0:0:0:
344,328,33025,2,0,B|400:312|400:312|424:224|360:152,1,220
192,248,34737,6,0,P|144:240|88:192,1,110
184,160,35593,2,0,B|248:176|248:176|288:136,1,110
368,96,36449,2,0,B|400:168|448:192|448:192|360:280,1,220
296,312,37733,1,0,0:0:0:0:
232,128,38589,6,0,B|176:56|112:48|112:48|72:64|48:136,1,220
104,184,39872,2,0,P|144:224|216:248,1,110
288,280,40761,1,0,0:0:0:0:
472,336,41597,6,0,P|432:296|416:208,1,110
344,176,42454,2,0,P|382:137|401:86,1,110
304,96,43311,2,0,P|265:57|214:38,1,110
136,96,44168,2,0,P|96:152|112:240,2,110
232,88,45454,2,0,B|288:224|192:176|240:320,1,220
56,312,51882,6,0,P|80:256|144:232,1,110
216,208,52740,2,0,L|336:208,1,110
416,168,53597,2,0,P|392:112|328:88,1,110
248,88,54454,2,0,L|128:88,1,110
64,152,55311,1,0,0:0:0:0:
88,248,55740,5,0,0:0:0:0:
176,288,56168,2,0,P|216:328|312:320,1,110
344,272,57025,2,0,P|304:232|312:136,1,110
256,88,57883,2,0,P|200:104|136:168,1,110
104,216,58740,1,0,0:0:0:0:
200,232,59168,6,0,L|336:232,2,110
104,216,60454,2,0,P|128:152|176:128,1,110
248,88,61311,2,0,B|280:128|232:144|256:200,1,110
248,296,62168,6,0,P|304:304|350:276,1,110
416,208,63025,1,0,0:0:0:0:
320,176,63453,1,0,0:0:0:0:
224,184,63882,2,0,P|168:184|128:144,1,110
80,64,64739,1,0,0:0:0:0:
280,48,65596,6,0,P|328:72|376:160,1,110
272,160,66453,2,0,P|224:184|189:227,1,110
200,328,67310,2,0,B|256:360|312:352|312:352|346:344|392:208,1,220
432,80,69025,6,0,P|360:64|288:72,1,110
224,72,69882,1,0,0:0:0:0:
136,120,70310,1,0,0:0:0:0:
152,216,70739,2,0,P|224:200|296:208,1,110
344,248,71596,6,0,P|328:304|256:344,2,110
400,168,72882,1,0,0:0:0:0:
344,88,73310,2,0,B|216:128|216:128|256:168|208:208,1,220
136,264,74596,1,0,0:0:0:0:
424,320,75882,6,0,P|368:304|328:240,1,110
400,192,76739,2,0,P|364:151|311:137,1,110
216,104,77596,2,0,B|120:96|120:96|96:112|80:192|136:208,1,220
216,240,78882,1,0,0:0:0:0:
312,224,79310,6,0,B|376:160|432:168|432:168|464:208|464:304,1,220
440,344,80596,1,0,0:0:0:0:
344,312,81025,2,0,P|296:296|216:304,1,110
136,312,81882,1,0,0:0:0:0:
128,112,82739,6,0,P|200:136|248:192,1,110
160,232,83596,2,0,B|208:272|208:272|352:232,1,110
352,232,84453,2,0,P|376:192|368:88,1,110
384,32,85310,1,0,0:0:0:0:
192,72,86168,5,0,0:0:0:0:
264,144,86596,1,0,0:0:0:0:
176,192,87025,2,0,B|192:248|192:248|192:256|336:264,1,110
336,232,87882,2,0,B|368:288|344:328|344:328|288:352|208:344,1,220
256,192,89596,12,0,92205,0:0:0:0:
72,80,103513,6,0,P|112:144|192:176,1,110
240,144,104382,2,0,P|288:144|352:96,2,110
160,200,105687,2,0,P|161:254|191:299,2,110
216,120,106992,6,0,P|273:100|352:120,1,110
408,152,107862,2,0,P|424:104|368:40,2,110
328,216,109166,1,0,0:0:0:0:
232,200,109601,2,0,P|176:192|104:224,1,110
40,248,110471,5,0,0:0:0:0:
120,304,110906,1,0,0:0:0:0:
216,336,111341,2,0,P|264:304|328:296,1,110
408,328,112211,2,0,P|448:288|456:216,1,110
440,136,113081,1,0,0:0:0:0:
352,88,113515,1,0,0:0:0:0:
256,80,113950,6,0,P|200:96|176:176,1,110
264,184,114820,2,0,P|234:228|182:241,1,110
88,224,115690,2,0,P|56:176|56:96,1,110
136,72,116560,1,0,0:0:0:0:
232,64,116995,1,0,0:0:0:0:
296,144,117430,6,0,P|248:176|240:256,1,110
280,312,118269,2,0,P|224:352|176:336,1,110
88,320,119108,2,0,B|40:224|40:224|40:200|88:168|136:160,1,220
216,112,120367,1,0,0:0:0:0:
304,64,120786,6,0,B|336:120|312:168|312:168|384:200|344:312,1,220
280,328,122045,1,0,0:0:0:0:
184,312,122464,2,0,B|96:248|96:248|96:184|160:160,1,220
336,240,124143,6,0,P|392:216|440:144,1,110
336,136,124982,2,0,P|272:88|232:72,1,110
144,96,125821,2,0,B|80:160|192:200|192:200|272:288,1,220
304,328,127080,1,0,0:0:0:0:
416,160,127919,6,0,B|352:160|304:168|304:168|272:136|208:96,1,220
120,72,129178,2,0,B|152:152|88:208|136:296,1,220
200,352,130436,1,0,0:0:0:0:
288,312,130856,6,0,P|344:312|392:272,1,110
336,192,131683,2,0,P|380:160|432:168,1,110
480,256,132510,2,0,L|352:296,1,110
280,304,133337,1,0,0:0:0:0:
192,264,133750,1,0,0:0:0:0:
88,96,134577,6,0,B|216:128|256:96|256:96|408:120,1,220
392,152,135818,2,0,B|392:216|392:216|424:280|352:360,1,220
168,288,137472,6,0,P|112:272|48:200,1,110
48,144,138299,1,0,0:0:0:0:
144,112,138712,1,0,0:0:0:0:
240,136,139126,2,0,P|296:152|360:224,1,110
400,256,139953,1,0,0:0:0:0:
216,320,140780,5,0,0:0:0:0:
232,224,141193,2,0,B|232:168|232:168|272:80|160:40,1,220
72,40,142434,2,0,L|72:272,1,220
144,328,143694,1,0,0:0:0:0:
216,256,144114,6,0,P|272:288|360:272,1,110
400,240,144938,2,0,P|354:210|299:206,1,110
200,208,145763,2,0,P|204:153|233:107,1,110
320,56,146588,1,0,0:0:0:0:
416,64,147000,2,0,B|464:144|384:184|424:336,1,220
cleaned more stuff
missa1912
hi ora o/ from my queue
[General]
  1. Easy :arrow: Normal || Normal :arrow: Hard, seems more fitting tbh, considering SD/AR on both difficulties and also how DS was used on Normal (almost the same as Blue Skies), including some "jumps" like: 01:15:025 (3,4,1) -
[Blue Skies]
  1. 00:27:033 (3,4,5,6,1) - the transition of (6,1) is kinda awkward to play, try this: https://osu.ppy.sh/ss/6508588 the movement is more natural that way imo
  2. 00:45:454 - are sure about ignore this? you can make 00:45:025 (1) - a reversal or somthn
  3. 01:10:310 (5,6) - i recomend make these 2 a slider, is confusing cuz afterwards theres a triple there, or just dont stack them xD
  4. 02:22:227 (6,1) - this is kinda uncomfortable, stack 02:22:434 (1) - on 02:21:400 (2) - (?
HappyRocket88
Sorry for the late! But here's the GD \w/

:arrow: http://puu.sh/s97d7/584342985d.rar

Rocket's Hard
l New BG
l New Combo Colors.
Hekireki
Hey M4M from my queue

Er this goes against the rule of you mod first but i'm hella bored so yeah you can mod my map but no rush

Edit: I forgot about that but modding assistant lists 01:11:596 (3) - in Rocket's diff as offscreen but aimod doesn't so doublecheck this

[General]

  1. Difficulty settings are pretty high for Easy and normal, would recommend AR4 OD3 for Easy and AR6 OD5 for Normal
  2. Would rename Normal to Advanced considering it uses 1/2 rhythms in majority
  3. You should probably add a silent sliderslide because it kinda ruins the song as it is right now
  4. You could get a hihat finish sound to emphasize sounds such as 02:10:856 -
  5. Why no kiai 02:22:434 - to 02:27:020 - ?
[Easy]

  1. 00:18:033 (2,3,4) - Try this rhythm instead would go better with vocals and slower parts don't need such a dense rhythm
  2. 00:24:033 (1) - Awkward rhythm here, the reverse arrow being on the downbeat is an issue here considering its intensity, i find this rhythm to fit vocals a lot better, following them only makes sense to me because they're prominent
  3. 00:34:309 - Would add a circle here to catch the pretty strong percussion sound
  4. 00:41:179 - ^
  5. 00:55:740 (1) - Remove NC here, NC 00:55:311 (5) - instead
  6. 00:58:740 (5,1) - ^ If you don't do those it's inconsistent with the way you NC'd 01:02:168 (1) -
  7. 01:11:596 (1,2,3,4) - Not a fan of the rhythm here, i would do this as a compromise for vocals even tho there's a strong beat at 01:14:168 - but i find this to be more intuitive
  8. 01:21:025 (3,4) - 2/1 slider feels better here
  9. 01:25:310 (4) - Why not a 1/1 slider like all previous ones because it sounds similar
  10. 01:26:596 (2,3) - 2/1 slider starting at 01:26:596 - would emphasize the vocal hold better here
  11. 01:44:382 (2) - I would remove the reverse arrow and add a circle on 01:45:252 -
  12. 01:47:862 (2) - ^ Would do the same here for consistency even if the rhythm is a bit different
  13. 01:46:992 (1,2) - Could make the blanket smoother here, https://osu.ppy.sh/ss/6515006
  14. 01:54:820 (2) - I feel like you could turn this into 2 circles because the song is getting more intense so a more dense rhythm feels appropriate
  15. 02:02:464 (3) - Try shortening this to 1/1 and add 2 circles at 02:03:304 - and 02:03:723 - instead, those 2 feel like they should be clickable
    Eh i don't really think the 2/1 pauses during the kiai are appropriate, kiai is a lot more intense than the rest of the song and so should note density, i'll give you alternatives on things that i can find
  16. 02:17:058 - Add a circle here, the ding sound can be clickable
  17. 02:19:953 (5) - Make this a 1/1 slider for the vocal hold
  18. 02:27:000 (5) - This makes the endings inconsistent with the rest of the set and they should be, so make it a circle and spinner from 02:27:206 - to 02:29:268 -
[Normal]

  1. http://puu.sh/s9G8u/fd83cd5559.png These must have a consistent sample, volume and kiai according to RC
  2. I can only suggest to avoid unnecessary SV changes when mapping normal, Having 1.05x 1.10x and 1.15x doesn't make the gameplay any more interesting anyway
  3. 00:15:033 (3,4) - Could look cleaner because 00:14:818 (2) - this one uses the center of the playfield as the symmetry axis and 00:15:676 (4) - doesn't
  4. 00:17:176 (6) - The slider start doesn't have anything in the song that supports it, i would do one circle at 00:17:390 - only instead
  5. 00:30:457 (7) - A 1/1 slider would make it consistent with 00:29:601 (5) - since it's pretty much the same sound that you skipped, also the 1/2 reverse doesn't feel really appropriate considering the chillness of the song
  6. 00:34:737 (1,3) - Why the sudden 1/2 here while the part right before implies that you're following vocals, 1/1 slider would be better here instead also consistency with 00:36:449 (5) -
  7. 00:50:168 - Really strong beat on the end of a reverse slider is kinda eh, i would make this clickable
  8. 01:16:739 (3,4) - 1/1 slider and circle instead?
  9. 01:18:453 (7,1,3) - Same comment about earlier, these should be 1/1 imo
  10. 01:27:882 (4) - Woah, nice
  11. 01:46:992 (1,3) - Disagree with these, if you do this it means you give the same intensity to this part while you have 01:53:950 (1,3) - these which are way more intense, 1/1 sliders would suit better imo
  12. 01:56:342 - Adding a circle here feels appropriate to the song's intensity
  13. 02:04:143 (1,3) - Same as before

    Yeah after actually modding this i really suggest that you rename this to Advanced. This diff is way too dense to be considered as a Normal
[Blue Skies]

  1. Same thing as normal about green and red lines being inconsistent regarding the kiai
  2. 00:14:818 (3,4,3,4) - The intro is pretty dense, would recommend a 1/1 slider starting on the red tick here to follow vocals and consistency with 00:21:676 (3,3) -
  3. 00:49:739 (1,2) - These don't really fit in the structure i've seen so far, you chose a pretty dense rhythm up to this point and the reverse sliders here 00:50:168 - ignore this strong beat
  4. 01:10:739 (1,2,3,4,5) - DS here is really large if you compare 02:21:400 (2,3,4,5,6) - the same pattern during kiai, would nerf the first one
  5. 01:43:513 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This part is really dense, even more than kiai will it's really calm, also 01:53:950 (1,3) - doesn't make much sense since you did this in the similar but more intense part, i would add more sliders
  6. 01:59:108 (1,2,3,4,5,6) - Kinda large DS again, 01:59:737 (4) - this has 2.50x prev while the two stronger beats are 01:59:947 (5,6) - and these should be the ones with more spacing emphasis

    Nothing much to say here, the diff is clean visually and consistent but i feel like the rhythm is just too dense in slowparts
Hope this helped, my apologies if it's not because i'm not very comfortable with this bpm or difficulty level.

Good luck with ranking :)
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