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bradbreeck - Froyo Song

posted
Total Posts
57
Topic Starter
Venix
This beatmap was submitted using in-game submission on 8 listopada 2016 at 10:25:25

Artist: bradbreeck
Title: Froyo Song
Source: We Bare Bears
Tags: E010 Primal cartoon network daniel chong wbb grizzly panda panpan ice bear brad breeck ReFaller
BPM: 130
Filesize: 1672kb
Play Time: 00:49
Difficulties Available:
  1. Easy (1,32 stars, 45 notes)
  2. Normal (1,52 stars, 53 notes)
  3. ReFaller's Hard (2,61 stars, 92 notes)
Download: bradbreeck - Froyo Song
Information: Scores/Beatmap Listing
---------------
<<Prev #1 Ranked Next>>





REDOWNLOAD AFTER 6/11/2016 - NEW AUDIO


Diffs:
Easy by Me - 100% / Hitsounded
Normal by Me - 100% / Hitsounded
Hard by ReFaller - 100% / Hitsounded
Hitsounds by ReFaller

30.10.2016 - Submitted
7.11.2016 - Bubbled by <span style='color:#0080FF'>Sieg</span>
8.11.2016 - Qualified by <span style='color:#FF0000'>ezek</span>
15.11.2016 - Ranked



Hikomori
Hi!

Mod from #modreqs


General


  1. search a better mp3 file, so you can hear it better.
Normal


  1. 00:17:134 (1) (2) (3) - i think that you should put like this
  1. 00:15:288 (1) - i think that you should put a straight slider
  1. 00:01:213 (2) - is better that u put a straight slider here
  1. 00:01:213 (2) and 00:18:980 (1) - they contact
  1. 00:34:392 - plz dont do diagonal sliders (only if you want fix it)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

i know this is a shitty mod, cuz its my first mod.

REMEMBER: Give kudos if was helpful
Topic Starter
Venix

[A L P H A] wrote:

Hi!

Mod from #modreqs


General


  1. search a better mp3 file, so you can hear it better. This is mp3 from official bradbreeck's soundcloud


Normal


  1. 00:17:134 (1) (2) (3) - i think that you should put like this This idea not follow DS rules
  2. 00:15:288 (1) - i think that you should put a straight slider I think this is ok
  3. 00:01:213 (2) - is better that u put a straight slider here No, because it will broke composition with 00:05:020 (1,2) -
  4. 00:01:213 (2) and 00:18:980 (1) - they contact This is invalid
  5. 00:34:392 - plz dont do diagonal sliders (only if you want fix it) Why not?
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

i know this is a shitty mod, cuz its my first mod.

REMEMBER: Give kudos if was helpful
Thx for mod!
Krfawy
Hejełkeu, kudosuczeukeu, pażałsteukeu. \o3o/

Cały set
  1. Możliwe że zechcesz wyłączyć "widescreen support" w Normalu i Hardzie aby nikt się nie czepiał tego badziewia.
  2. Może chcesz dodać SliderTrackOverride : 225,230,125 do kolorytów w swoim secie aby wyglądał jeszcze bardziej profesjonalnie? Slidery będą wyglądały wtedy *TAK*.
  3. Nie żeby coś, bardzo fajne tło, ale musisz je zmniejszyć, bo największy rozmiar dla teł to 1366x768, co możesz nawet zauważyć jak wejdziesz w aimoda w secie.
  4. 00:01:213 - oraz 00:01:905 - Bardzo mnie wkurza że te dźwięki nie mają żadnych hitsoundów typu whistle (lekki, drumowy czy też jakiekolwiek inne dźwięki) które by podkreśliły te syntezatory w tle które są bardzo mocne i raczej wypadałoby je jakoś podkreślić, c'nie? To samo tyczy się kolejnego momentu po przerwie.
  5. 00:24:288 (5) - Podobnie jak wyżej, ale bez Harda.
Faller
  1. Le AeRkeu siódemkeu, pażałsteukeu, bo ósemkeu za wysokeukeu moim zdanieukeu. XD
  2. Opcjonalnie może zechcesz wstawić CS3.5, coby był spread typowy dla preferujących triolizm równomiernie zmniejszające się koła.
  3. 00:05:020 (1,2,3,4) - Może zrobisz tutaj tak jak w poprzednim momencie że dwójka jest w tym samym miejscu co jedynka a reszta idzie trójkątnie? :3
  4. 00:09:750 (1) - No czy tobie tutaj nie pasowałby jakiś normalny talerz (z normalną perkusją) albo cokolwiek żeby podkreślić ten dźwięk? ;_;
  5. 00:30:636 (1) - CTRL + G dla lepszego podążania wzorów? Przynajmniej wydawałoby się logiczniejsze i ładniej by leciało. : O
Ładna mapcia. Widzę ReFalluś bardzo lubi RJ oraz VB. o3o/
ReFaller

Krfawy wrote:

Hejełkeu, kudosuczeukeu, pażałsteukeu. \o3o/

Cały set
  1. Możliwe że zechcesz wyłączyć "widescreen support" w Normalu i Hardzie aby nikt się nie czepiał tego badziewia. zrobiłem u siebie
  2. Może chcesz dodać SliderTrackOverride : 225,230,125 do kolorytów w swoim secie aby wyglądał jeszcze bardziej profesjonalnie? Slidery będą wyglądały wtedy *TAK*. zostawiam to venixowi, osobiście wole domyślny slidertrackcośtam
  3. Nie żeby coś, bardzo fajne tło, ale musisz je zmniejszyć, bo największy rozmiar dla teł to 1366x768, co możesz nawet zauważyć jak wejdziesz w aimoda w secie. ta zasada została własnie obalona wraz z halloweenowym updatem, nie ma żadnego info z ai-moda oto dowód
  4. 00:01:213 - oraz 00:01:905 - Bardzo mnie wkurza że te dźwięki nie mają żadnych hitsoundów typu whistle (lekki, drumowy czy też jakiekolwiek inne dźwięki) które by podkreśliły te syntezatory w tle które są bardzo mocne i raczej wypadałoby je jakoś podkreślić, c'nie? To samo tyczy się kolejnego momentu po przerwie. w swoim diffie 00:05:943 (2,3,4) - w takiego typu patternie dałem whistle na 2 i 3 które racja pasuja genialnie, na ostatnie to już zwyczajnie intuicja mi nie pozwala
  5. 00:24:288 (5) - Podobnie jak wyżej, ale bez Harda. powiedz mi jak miałbym mu te hitsoundy wstawić? na 1/1 slider nie da rady
Faller
  1. Le AeRkeu siódemkeu, pażałsteukeu, bo ósemkeu za wysokeukeu moim zdanieukeu. XD ar 7 za wolne do spacingu jaki uzyłem
  2. Opcjonalnie może zechcesz wstawić CS3.5, coby był spread typowy dla preferujących triolizm równomiernie zmniejszające się koła. Oto moja kreatywna odpowiedź
  3. 00:05:020 (1,2,3,4) - Może zrobisz tutaj tak jak w poprzednim momencie że dwójka jest w tym samym miejscu co jedynka a reszta idzie trójkątnie? :3 te sekcje wyróżniłem w ten oto właśnie sposób
  4. 00:09:750 (1) - No czy tobie tutaj nie pasowałby jakiś normalny talerz (z normalną perkusją) albo cokolwiek żeby podkreślić ten dźwięk? ;_; ten dźwięk to takie gówno że nie jest do podkreślenia
  5. 00:30:636 (1) - CTRL + G dla lepszego podążania wzorów? Przynajmniej wydawałoby się logiczniejsze i ładniej by leciało. : O taki podwójny owal stosuje w innych momentach, taki jak tutaj 00:43:559 (1,2,3,4)
Ładna mapcia. Widzę ReFalluś bardzo lubi RJ oraz VB. o3o/
bo RJ mi się oświadczyła żart

Czekaj na słotkiego kudosa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 26944
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 290,5020,9750,13442,24288,26944,49097
DistanceSpacing: 2.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Froyo Song
TitleUnicode:Froyo Song
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Venix
Version:ReFaller's Hard
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear brad breeck ReFaller
BeatmapID:1119208
BeatmapSetID:527539

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Soonerorlater.png",0,0
//Break Periods
2,2105,4270
2,6835,9000
2,24487,26194
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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290,-133.333333333333,4,1,1,25,0,0
5020,461.538461538462,4,1,1,25,1,0
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13442,-100,4,1,1,40,0,0
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[Colours]
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

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Topic Starter
Venix

Krfawy wrote:

Hejełkeu, kudosuczeukeu, pażałsteukeu. \o3o/

Cały set
  1. Możliwe że zechcesz wyłączyć "widescreen support" w Normalu i Hardzie aby nikt się nie czepiał tego badziewia. luz
  2. Może chcesz dodać SliderTrackOverride : 225,230,125 do kolorytów w swoim secie aby wyglądał jeszcze bardziej profesjonalnie? Slidery będą wyglądały wtedy *TAK*. Ja osobiście wolę tak jak jest
  3. Nie żeby coś, bardzo fajne tło, ale musisz je zmniejszyć, bo największy rozmiar dla teł to 1366x768, co możesz nawet zauważyć jak wejdziesz w aimoda w secie. Już nie, od najnowszego update max 1920x1080
Dziena za moda!
deadpon3
irc
18:53 Venix: zmoduj mi mapke
18:53 Venix: plz
18:53 Venix: XD
18:53 deadpon3: link
18:55 *Venix is listening to [https://osu.ppy.sh/b/1119208 bradbreeck - Froyo Song]
18:58 *deadpon3 is editing [https://osu.ppy.sh/b/1119206 bradbreeck - Froyo Song [Easy]]
18:58 deadpon3: powiem Ci tak
18:58 deadpon3: jakby się nie overlapowały to by było spoko 00:00:290 (1,2) -
18:58 deadpon3: ale jest overlap
18:58 deadpon3: to raczej nie przejdzie
18:58 deadpon3: nie na easy
18:58 deadpon3: normal spoko
18:59 deadpon3: 00:05:020 (1,2) -
18:59 deadpon3: to samo
18:59 Venix: to jak będzie?
18:59 Venix: XD
18:59 deadpon3: użyj DS-u, chyba że gadałeś z kimś kto jest na 100% pewien że to jest ~~~~~RANKABLE~~~~
19:00 deadpon3: pacz tu
19:00 deadpon3: 00:20:826 (1,2,3) -
19:00 deadpon3: jak masz 1 i 3
19:00 deadpon3: zrób je tak żeby miały ten sam Y:
19:00 deadpon3: w tym przypadku najlepiej Y:160
19:01 deadpon3: 00:22:673 (3,4) -
19:01 deadpon3: tutaj jakoś tak brzydko
19:01 Venix: 00:00:290 (1,2) -
19:01 Venix: to jest 2/1 stack
19:01 Venix: rankable na easy
19:01 deadpon3: 00:23:596 (4) -
19:01 Venix: !
19:01 deadpon3: tu ctrl+h spoko opcja
19:01 Venix: czm? :(
19:02 deadpon3: ładnie się prezentuje imo
19:02 deadpon3: i możesz na równo z 2 zrobić
19:02 deadpon3: Y:134
19:03 deadpon3: myśle że tyle na tym diffie
19:03 Venix: mi się tak podoba
19:03 Venix: xD
19:03 deadpon3: to zostaw
19:03 Venix: mi się tak podoba
19:03 Venix: xD
19:03 *deadpon3 smuta w chuj
19:04 Venix: jestem
19:04 deadpon3: https://osu.ppy.sh/ss/6466186
19:04 deadpon3: 00:14:365 (3,1) -
19:04 Venix: wywaliło mi neta na chwile
19:04 Venix: pisałeś coś?
19:05 Venix: xD
19:05 deadpon3: no chciałem dyche pożyczyć
19:05 deadpon3: ale nieważne
19:05 deadpon3: tu co wyżej wysłałem teraz zblanketuj
19:05 deadpon3: jak na screenie
19:05 Venix: XDDDD
19:05 Venix: to juz do normala? xD
19:05 deadpon3: taj
19:05 deadpon3: tak
19:06 deadpon3: 00:18:057 (3,1,2) -
19:06 deadpon3: tu flow taki sobie
19:06 deadpon3: 00:18:980 (1,2) -
19:06 deadpon3: CTRL G
19:06 deadpon3: huehue
19:06 deadpon3: i jakoś obróć
19:06 deadpon3: żeby sięgało DS-em do trójki
19:06 deadpon3: 00:19:903 (3) -
19:06 deadpon3: albo przestaw trójke
19:06 deadpon3: róbta co chceta
19:07 Venix: jest tak samo
19:07 Venix: wt
19:07 Venix: f
19:07 Venix: XD
19:07 Venix: identycznie mam
19:07 Venix: XD
19:07 deadpon3: nieprawda ;-;
19:08 deadpon3: ogólnie DS na tym diffie byś mógł zwiększyć tak żeby się 1/2 nie dotykały
19:08 deadpon3: 1,3x
19:08 deadpon3: polecam
19:08 Venix: ok poprawiłem
19:08 Venix: dalej
19:08 Venix: xD
19:08 Venix: nie
19:08 Venix: XD
19:08 deadpon3: lecę napierdalać w overwatcha, reszta git
19:09 Venix: ReFaller
19:09 Venix: mówił żebym dał 1
19:09 deadpon3: ale to jego GD, musiałbym z nim gadać
19:09 Venix: XD
19:09 deadpon3: xD
19:09 deadpon3: czej co
19:09 deadpon3: a
19:09 deadpon3: że ds
19:09 deadpon3: na 1,3x jest ładnie, tyle mogę powiedzieć
19:10 deadpon3: nie ma jakiegoś w chuj dużego bpm żeby op bylo z tym ds
ReFaller
coś o moim diffie?
A r M i N
from #Modreqs :D

[Hard]

ReFaller, are you like on every set on osu ? u make so many maps xD

00:27:867 (3) - Sounds like 00:31:559 (3,4) - then please also map it the same ^^
00:27:867 (3) - Also that hitsound sounds hella strange man

[Normal]

00:19:442 (2,3) - Fail blanket http://puu.sh/s43Ry/459f77b6c0.jpg
00:20:826 (1) - ^ http://puu.sh/s43Ue/4d6dd84060.jpg

[Easy]

00:15:403 (3,4) - Fail blanket try this http://puu.sh/s441s/ff3509331d.jpg
00:15:288 (3,1) - Fail blanket http://puu.sh/s447A/ba086e55e3.jpg
00:15:288 (3,3) - Stack those :D
00:37:097 (4) - Fail blanket
00:40:790 (4,1,2) - ^


Sorry for short mod xd nice map good luck
Topic Starter
Venix

A r M i N wrote:

from #Modreqs :D

[Normal]

00:19:442 (2,3) - Fail blanket http://puu.sh/s43Ry/459f77b6c0.jpg fixed!
00:20:826 (1) - ^ http://puu.sh/s43Ue/4d6dd84060.jpg ^

[Easy]

00:15:403 (3,4) - Fail blanket try this http://puu.sh/s441s/ff3509331d.jpg ok
00:15:288 (3,1) - Fail blanket http://puu.sh/s447A/ba086e55e3.jpg fixed
00:15:288 (3,3) - Stack those :D i tried
00:37:097 (4) - Fail blanket yes
00:40:790 (4,1,2) - ^ ^


Sorry for short mod xd nice map good luck
Thx for mod!
ReFaller

A r M i N wrote:

from #Modreqs :D

[Hard]

ReFaller, are you like on every set on osu ? u make so many maps xD

00:27:867 (3) - Sounds like 00:31:559 (3,4) - then please also map it the same ^^ i'm using different variants to avoid repetetive rhythm
00:27:867 (3) - Also that hitsound sounds hella strange man my most favourite

Sorry for short mod xd nice map good luck
Venix więc widzisz co teraz za mody dostajesz po moim helpie XD, nic szczególnego.

Anyway, thanks for mod.
Sotarks
hi
21:05 Venix: Hi!
21:05 Venix: When can I expect your part of m4m? :D
21:05 Sotarks: OH
21:08 *Sotarks is editing [https://osu.ppy.sh/b/1055583 Disasterpeace - I Am Only a Man [Extra]]
21:08 Sotarks: 00:22:957 (1,2) - don't stack, it gives 0 emphasis to the clap
21:08 Venix: lol
21:08 Venix: why this
21:08 *Venix is listening to [https://osu.ppy.sh/b/1119208 bradbreeck - Froyo Song]
21:08 Sotarks: oh
21:08 Venix: this is shorter
21:08 Venix: i need mod for it
21:08 Venix: lol
21:09 Sotarks: 00:27:636 (2) - try to avoid linear dflow
21:09 *Sotarks is editing [https://osu.ppy.sh/b/1119207 bradbreeck - Froyo Song [Normal]]
21:09 Sotarks: 00:27:636 (2) - move it 287|80
21:10 Sotarks: to make a nicer flow
21:10 Sotarks: 00:30:636 (1,2,3) - same
21:10 Sotarks: http://puu.sh/s4jTo/fd24219988.jpg 00:44:713 (2,3) -
21:11 Sotarks: 00:49:097 (1) - move it on the left, to avoid overlap (neatpicking)
21:11 *Sotarks is editing [https://osu.ppy.sh/b/1119206 bradbreeck - Froyo Song [Easy]]
21:12 Sotarks: don't stack that like that in easy, it's complicated for newbies 00:00:290 (1,2,1,2) -
21:12 Sotarks: just unstack and space it
21:12 Sotarks: 00:09:750 (1) - can you reduce volume to the spinner end pls ?!
21:13 Sotarks: 00:41:713 (1,2) - blanket epic fail
21:13 Sotarks: 00:45:405 (1) - 225|227 to make nicer flow, fix the rest DS after.
21:13 Sotarks: that's all.
Mekki
IRC
18:40 Venix: Hi, can you mby mod my map?
18:40 Venix: for we bare bears project
18:41 Venix: 3 diffs x 50 seconds ;d
18:41 MkGuh: hmm maybe
18:41 MkGuh: link the map
18:41 *Venix is listening to [https://osu.ppy.sh/b/1119208 bradbreeck - Froyo Song]
18:44 MkGuh: did you add that breaks
18:44 MkGuh: to make the map longer?
18:44 MkGuh: in the mp3?
18:44 MkGuh: XD
18:45 Venix: no
18:45 Venix: this is oryginal song
18:45 Venix: from soundcloud
18:45 Venix: idk why this guy make it
18:45 Venix: XDDD
18:46 Venix: https://soundcloud.com/bradbreeck/wbb-e010-froyo-song
18:46 Venix: look
18:46 MkGuh: I see haha
18:47 *MkGuh is editing [https://osu.ppy.sh/b/1119206 bradbreeck - Froyo Song [Easy]]
18:47 MkGuh: 00:15:288 (3,1,3) - your blanket has to be improved here otherwise this pattern looks visually messy I usually dont list many blankets but this one is bad
18:47 Venix: i know
18:47 Venix: ;p
18:47 MkGuh: https://osu.ppy.sh/ss/6475176
18:48 MkGuh: something like that is enough
18:49 MkGuh: 00:33:405 (5,1) - wow flow is really harsh in here
18:49 MkGuh: the way (5) makes players go up and then (1) makes them instantly go down
18:49 MkGuh: hmm doenst seems good with a easy diff D;
18:50 Venix: i haven't idea to place this better
18:50 Venix: it*
18:53 MkGuh: https://osu.ppy.sh/ss/6475234
18:53 MkGuh: try to adjust previous sliders
18:55 MkGuh: yes easy doenst look bad
18:56 MkGuh: ar 3 would fit better tho with sv but i guess this is up to you
18:57 Venix: ok
18:59 *MkGuh is editing [https://osu.ppy.sh/b/1119207 bradbreeck - Froyo Song [Normal]]
18:59 MkGuh: 00:47:713 (2) - move it to the left so you can avoid that almost ugly overlap with the slider and also that linear flow which doesnt flow that good for a normal
19:00 Venix: hmm
19:00 Venix: this is not overlap
19:01 MkGuh: it is almost one and it looks weird
19:01 MkGuh: but lol
19:01 MkGuh: yoru normal seeems fine
19:01 MkGuh: 00:17:134 (1,2,3) - why are those sliders really curved compared to the others one? makes the visual a bit irrefular imo
19:02 Venix: i know
19:02 Venix: but one curve slider
19:02 Venix: on one diff
19:03 Venix: not look good imo
19:06 MkGuh: k done

[Refaller's Hard]
  1. Maybe use AR 7.5 so it can be more balanced with Normal, the spike seems huge when you look to Normal and then go to Hard. XD
  2. 00:27:867 (3,4,5,1) - Using a sharp angle in this occasion didn't feel good imo.
Your map is nice already. There aren't many things to look here. GL!
BounceBabe
PM reqs

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1080 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✓ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✓ Flow and transition
✓ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✓ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. Just by looking at that http://puu.sh/s4mWA/bf28efa9b1.png I can tell that the spread is not balanced properly. Normal should have an SR at around 2 and could do with a couple more notes. 1.3 SV for Normal would've been neat too and also would push the difficulty level a little more http://puu.sh/s4n4e/932d54eb22.png See what you can do to balance the spread out a bit more. It's probably gonna be hard since the song doesn't allow it as much but Normal overall seems a bit too easy compared to the other two difficulty as middle piece. That's probably also because of the amount of sliders you used and few circles. There are plenty of 1/2 patterns and 3/4 reversed sliders but they don't push it enough since a lot of them are reversed. Easy has everything that Normal has except 1/2 patterns. But yes, I doubt you can make Easy easier, so you need to work on Normal a bit more for the set to be balanced. You could for example replace some reversed sliders with individual elements like so http://puu.sh/s4nKr/47816ab5f2.jpg , increase SV, add a few more circles between sliders and even increase DS, as it's also the same as Easy.
Easy
[]


  • Rhythm & Pattern:
  1. 00:00:290 (1,2) - 00:05:020 (1,2) - That's a very bad idea to stack the elements like this in an Easy. That can be really hard for beginners as the slider is fading in before the circle is clickable making this hard to read. You better unstack them to not make them confused about this. I consider this as unrankable because by the time the slider appears the circle wasn't even played yet.

    Other Issues:
  2. 00:41:713 (1,4) - Not 100% stacked as intended
Normal
[]


  • Rhythm & Pattern:
  1. 00:00:290 (1,2) - 00:05:020 (1,2) - Same like Easy

Overall
[]

  1. Rhythm, hitsounds, flow, everything is fine, just the spread that needs addressing. That's all ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Venix

BounceBabe wrote:

PM reqs

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1080 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✓ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✓ Flow and transition
✓ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✓ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. Just by looking at that http://puu.sh/s4mWA/bf28efa9b1.png I can tell that the spread is not balanced properly. Normal should have an SR at around 2 and could do with a couple more notes. 1.3 SV for Normal would've been neat too and also would push the difficulty level a little more http://puu.sh/s4n4e/932d54eb22.png See what you can do to balance the spread out a bit more. It's probably gonna be hard since the song doesn't allow it as much but Normal overall seems a bit too easy compared to the other two difficulty as middle piece. That's probably also because of the amount of sliders you used and few circles. There are plenty of 1/2 patterns and 3/4 reversed sliders but they don't push it enough since a lot of them are reversed. Easy has everything that Normal has except 1/2 patterns. But yes, I doubt you can make Easy easier, so you need to work on Normal a bit more for the set to be balanced. You could for example replace some reversed sliders with individual elements like so http://puu.sh/s4nKr/47816ab5f2.jpg , increase SV, add a few more circles between sliders and even increase DS, as it's also the same as Easy. this is not unrankable.
Easy
[]


  • Rhythm & Pattern:
  1. 00:00:290 (1,2) - 00:05:020 (1,2) - That's a very bad idea to stack the elements like this in an Easy. That can be really hard for beginners as the slider is fading in before the circle is clickable making this hard to read. You better unstack them to not make them confused about this. I consider this as unrankable because by the time the slider appears the circle wasn't even played yet. I ask some people and they say this is rankable

    Other Issues:
  2. 00:41:713 (1,4) - Not 100% stacked as intended fixed
Normal
[]


  • Rhythm & Pattern:
  1. 00:00:290 (1,2) - 00:05:020 (1,2) - Same like Easy "Same like Easy"

Overall
[]

  1. Rhythm, hitsounds, flow, everything is fine, just the spread that needs addressing. That's all ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Thanks for mod!
Liuth
IRC something maybe a bit helped?

Venix irc (easy/normal diffs)
23:14 Venix: może już nie jesteś zajęty?
23:15 Liuth: podeślij ape
23:15 Liuth: mape*
23:15 Venix: `ok
23:16 *Venix is listening to [https://osu.ppy.sh/b/1119208 bradbreeck - Froyo Song]
23:19 *Liuth is editing [https://osu.ppy.sh/b/1119206 bradbreeck - Froyo Song [Easy]]
23:22 Liuth: 00:15:288 (3,1) - ten blanket można ciutkę poprawić
23:22 Liuth: https://osu.ppy.sh/ss/6475957 tu możesz zobaczyć, że jest troche średnio wykonany
23:22 Venix: zdaję sobie z tego sprawę
23:22 Venix: hmm
23:23 Venix: obrócić go lekko
23:23 Venix: ?
23:23 Liuth: zaraz mogę Ci z tym pomóc
23:23 Liuth: albo pod koniec moda
23:23 Venix: 00:17:134 (1) - w sensie ten slider
23:24 Venix: ok\
23:24 Liuth: 00:20:826 (1,2,3,4) - poziomy flow średnio działa na łatwiejszych diffach, proponowałbym reworkować to na coś innego. jeżeli chcesz to jednak zostawić, to przesuń przynajmniej (3) na y:159, aby zaczynał się w tym samym punkcie co końcówka (1), i dostosuj potem do niego odpowiednio (4)
23:24 Venix: [http://osu.ppy.sh/ss/6475979 tak lepiej?]
23:24 Liuth: myślę, że tak. popraw, potem zrób update i zobaczę
23:26 Liuth: 00:29:713 (5,1) - kolejny blanket. drugi punkt na x274 y319 i trzeci na x282 y270 wygląda ciut lepiej
23:26 Liuth: w sensie to zaokrąglenie
23:28 Liuth: 00:44:482 (4) - przesuń może ten slider ciutkę w lewo aby końcówka wchodziła w wybrzuszenie (3), najlepiej razem ze wszystkim co po tym sliderze występuje żeby zachować patterny, to i tak jest końcówka
23:28 Liuth: 00:45:405 (1) - osobiście obróciłbym ten slider o 10 stopni, aby ładnie zgrać końcówkę poprzedniego slidera z początkiem tego, ale zrób jak uważasz
23:29 Liuth: to tyle tutaj
23:29 Venix: dobra
23:29 *Liuth is editing [https://osu.ppy.sh/b/1119207 bradbreeck - Froyo Song [Normal]]
23:30 Liuth: 00:15:288 (1) - może zaokrąglij nieco głębiej ten slider, aby wybrzuszenie tworzyło ładny blanket do końcówki poprzedniego slidera
23:31 Liuth: 00:18:057 (3,1) - zarywasz tutaj flow. może przesuń (1) na x191 y108, tak aby ładnie zestackować ją z 00:17:134 (1) - ? moim zdaniem lepiej się gra
23:31 Venix: no spoko spoko
23:31 Liuth: https://osu.ppy.sh/ss/6476030 coś w ten deseń. aby końcówka slidera pi*oko wskazywała miejsce następnego obiektu do kliknięcia, bo tak to jest trochę nieco zbyt randomowe
23:32 Liuth: 00:38:020 (1,2) - to też średnio widzę, ale tu nie mam pomysłu jak flow poprawić
23:33 Liuth: 00:46:328 (2,2) - końcówka slidera prawie dotyka tego kółka. może przesuń 00:47:251 (1,2,3,1) - ciut bardziej w prawo, aby tak nie było.
23:34 Liuth: to tyle, Refallerowi zrobie osobnego irc
23:36 Venix: dzięki za moda!
23:39 Liuth: luz, zaraz wrzucę irc do tematu
23:39 Liuth: jak coś tam pomogłem to możesz dać kudo
23:39 Venix: jasne, że dam
23:39 Venix: XD

ReFaller's irc (Refaller's hard)
23:11 Liuth: pisał od Ciebie jakiś ziomek o moda, jakby co możesz mu przekazać że już jestem wolny
23:11 ReFaller: ok
23:12 ReFaller: powiadomiony
23:12 Liuth: kk
23:18 ReFaller: jak coś bedzie ar 7,5 po modzie od MkGuha
23:20 ReFaller: wiesz co, chcesz irc ze mną?
23:20 ReFaller: bo tej chwili odpisuje na mody 2 ostatnich moderów
23:23 Liuth: jak skończe mu modować 2 łatwiejsze diffy to ci strzele szybkiego irca
23:34 Liuth: dobra
23:34 *Liuth is editing [https://osu.ppy.sh/b/1119208 bradbreeck - Froyo Song [ReFaller's Hard]]
23:34 Liuth: daj znać jakby co
23:35 ReFaller: wskoczyłem w harda
23:35 Liuth: 00:01:213 (2,3,4) - wiem, że się czepiam, ale mimo wszystko przerobiłbym to na jeden reverse slider, kółka z 1/4 czasem cholernie ciężko kliknąć, ale to tylko ja :p
23:35 Liuth: 00:05:943 (2,3,4) - ^^^^
23:36 ReFaller: normal ta takie slidery
23:36 ReFaller: ma*
23:36 Liuth: no to tak jak w normalu, o tym mówie
23:36 ReFaller: to są 3/4 kółka jak coś
23:36 Liuth: 00:14:365 (3,4) - przesuń może ciutkę niżej, żeby końcówka (1) pi*oko wskazywała początek trójki
23:36 ReFaller: zachowuje rosnący poziom trudności
23:37 ReFaller: sry ale nie czaje co mam zrobić
23:37 ReFaller: zwykle nie mam z tym trudności
23:38 Liuth: 00:40:790 (5,6,7) - tutaj przejście na triplu zrobiłbym nieco pod łagodniejszym kątem, przesuwając szóstkę i siódemkę kawałek w lewo
23:38 Liuth: sekunde
23:38 Liuth: https://osu.ppy.sh/ss/6476085 o coś takiego mi chodziło, żeby trójka wyglądała jak przedłużenie jedynki
23:39 Liuth: poza tym to chyba tyle
23:39 Liuth: ładny diff
23:40 Liuth: ar zmieniłbym na 7
23:40 Liuth: dużo bardziej pasuje
23:40 Liuth: ewentualnie 7,5, tak jak McGuh mówił
23:40 ReFaller: 00:14:365 (3,4) - to poprawiłem
23:40 ReFaller: 7 za wolne
23:40 ReFaller: do spacingu jaki uzywam to 7 nie bedzie dobre
23:40 Liuth: 7 wg mnie właśnie dobrze pasuje, bo sama nuta też za szybka nie jest
23:41 Liuth: 7,5 ewentualnie, bo 8 jest za duże
23:41 Liuth: no nic, tyle ode mnie
23:41 ReFaller: 00:40:790 (5,6,7) - to juz jest takie jakie chciałem zrobić

To na tyle ode mnie. Powodzenia panowie w rankowaniu!
ReFaller

MkGuh wrote:

[Refaller's Hard]
  1. Maybe use AR 7.5 so it can be more balanced with Normal, the spike seems huge when you look to Normal and then go to Hard. XD finally agree with it, is high enough to have this map readable
  2. 00:27:867 (3,4,5,1) - Using a sharp angle in this occasion didn't feel good imo. 00:29:251 (2) - this one also shouldn't be curved then, but these sliders are matched
Your map is nice already. There aren't many things to look here. GL!

BounceBabe wrote:

General
[]

  1. Just by looking at that http://puu.sh/s4mWA/bf28efa9b1.png I can tell that the spread is not balanced properly. Normal should have an SR at around 2 and could do with a couple more notes. 1.3 SV for Normal would've been neat too and also would push the difficulty level a little more http://puu.sh/s4n4e/932d54eb22.png See what you can do to balance the spread out a bit more. It's probably gonna be hard since the song doesn't allow it as much but Normal overall seems a bit too easy compared to the other two difficulty as middle piece. That's probably also because of the amount of sliders you used and few circles. There are plenty of 1/2 patterns and 3/4 reversed sliders but they don't push it enough since a lot of them are reversed. Easy has everything that Normal has except 1/2 patterns. But yes, I doubt you can make Easy easier, so you need to work on Normal a bit more for the set to be balanced. You could for example replace some reversed sliders with individual elements like so http://puu.sh/s4nKr/47816ab5f2.jpg , increase SV, add a few more circles between sliders and even increase DS, as it's also the same as Easy. As an evidence this issue is not deemed as unrankable, i will take example on my latest ranked map. Object density is also not really balanced, due to fact is hard to keep this thing which mappers had barely 40 seconds to map. Same for star rating.
Additional Feedback

What I liked: Honest hitsound rating.
What I disliked: No special until you didn't mod my difficulty yet.
What you could improve:
Thank to both for modding anyway.

...and to Liuth in IRC modding.

Czas na update
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[Editor]
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[Metadata]
Title:Froyo Song
TitleUnicode:Froyo Song
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Venix
Version:ReFaller's Hard
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear brad breeck ReFaller
BeatmapID:1119208
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No i STAR na zakończenie i czas na polowanie BNa
Zerss


hey~ as requested


    General

  1. Use this mp3 instead (-42 of offset). It has better quality and it's much louder (don't forget to resnap preview point and remake volumes)
  2. Artist name should be "Brad Breeck". I know that the soundcloud refers to this name, but it's the only media saying so, and it's doing so only on the artist name thingy, otherwise, it doesn't (e.g.). The official website only refeers to "Brad Breeck", the IMDb profile of the artist doesn't have any "bradbreeck" references

    Easy

  1. Easy seems nice, I don't have much to say about it, I'd only give attention to some flow that seems weird, such as 00:17:092 (1,2,3,4) -. I'd recommend, for instance, to make (2,4) blanket with (1) and blanket (3) with (1)'s end.

    Normal

  1. 00:14:323 (3,1) - Why do you miss a big opportunity to blanket? :p
  2. 00:16:169 (2) - I would totally have played with the 3/4 rhythm right there since you does not seem to follow voice's rhythm that much right there. That would give much more variety to this part in my opinion
I have nothing really important to say about ReFaller's diff, nice job -hehe-! Good luck with this map!

­
Topic Starter
Venix

Zerss wrote:



hey~ as requested


    General

  1. Use this mp3 instead (-42 of offset). It has better quality and it's much louder (don't forget to resnap preview point and remake volumes) Yes, changed
  2. Artist name should be "Brad Breeck". I know that the soundcloud refers to this name, but it's the only media saying so, and it's doing so only on the artist name thingy, otherwise, it doesn't (e.g.). The official website only refeers to "Brad Breeck", the IMDb profile of the artist doesn't have any "bradbreeck" references No, because its "bradbreeck" on soundcloud

    Easy

  1. Easy seems nice, I don't have much to say about it, I'd only give attention to some flow that seems weird, such as 00:17:092 (1,2,3,4) -. I'd recommend, for instance, to make (2,4) blanket with (1) [b]Its not good idea and blanket (3) with (1)'s end. It's blanked right now

    Normal

  1. 00:14:323 (3,1) - Why do you miss a big opportunity to blanket? :p Idk, fixed
  2. 00:16:169 (2) - I would totally have played with the 3/4 rhythm right there since you does not seem to follow voice's rhythm that much right there. That would give much more variety to this part in my opinion Imo this is ok
I have nothing really important to say about ReFaller's diff, nice job -hehe-! Good luck with this map!

­
Thanks for mod
@ReFaller: Podgłośnij trochę hitsoundy bo to nowe audio jest głośniejsze
ReFaller

Venix wrote:

@ReFaller: Podgłośnij trochę hitsoundy bo to nowe audio jest głośniejsze
ja ci dam...

Objebałem wszystkie diffy
Mój hardzik
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Title:Froyo Song
TitleUnicode:Froyo Song
Artist:bradbreeck
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Creator:Venix
Version:ReFaller's Hard
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear brad breeck ReFaller
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Normalkeł
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TitleUnicode:Froyo Song
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ArtistUnicode:bradbreeck
Creator:Venix
Version:Normal
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear brad breeck ReFaller
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Izjakeł
osu file format v14

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[Metadata]
Title:Froyo Song
TitleUnicode:Froyo Song
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Venix
Version:Easy
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear brad breeck ReFaller
BeatmapID:1119206
BeatmapSetID:527539

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