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Combo Commander
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no screenshot makes It somehow darker...
dont ask me how and why It is just so...
even if it doesnt seem like it, I DO NOT MEAN ANYTHING THE BAD WAY!


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anyone please help me
viewtopic.php?f=5&t=63143
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Combo Commander
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parts that can be animated just go from 0 to 9 -.-" , there is a way to extend this? I'm wanting to create a great skin and i'm limited a lot these few numbers like the combobursts .-.
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Rhythm Incarnate
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Hmmm... I will check this tomorrow. But they shouldn't have limits. D:
I know there is no limits for comboburst (actually in one of my skin I have 20 of them)
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Combo Commander
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how do you do?? i put a comboburst-10.png and only goes to 9 and start again from 0
EDIT: LOL, now i can put more comboburst. I have no idea what has happened, thanks :P see my other problem please

otherwise, the animation of ryuuta going too fast D: you can not handle the frame rate?
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Rhythm Incarnate
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Yep like I said. There is no limit amount of frames for animations.
Tested :
- Play-skip,
- Fruit ryuuta,
- Followpoint ,
- Sliderfollowcircle,
They had +10 frames and worked fine.

For making slower animation try using same pictures for few frames (Fruit ryuuta 1,2,3 - picture 1, Fruit ryuuta 4,5,6 - picture 2 etc.)
That's the only way to slowdown animations.

Also If you are making Fruit-ryuuta animation you should add also "Fruit-ryuuta.png" as sprite for character "dash". Probably it will need a small position correction.
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Combo Commander
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I have a skin problem how to create hitsouds!
Matux Project: t/188552

"Impossible is a word to be found only in the dictionary of fools." - Napoleon
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Combo Commander
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MLGnom wrote:
Yep like I said. There is no limit amount of frames for animations.
Tested :
- Play-skip,
- Fruit ryuuta,
- Followpoint ,
- Sliderfollowcircle,
They had +10 frames and worked fine.

For making slower animation try using same pictures for few frames (Fruit ryuuta 1,2,3 - picture 1, Fruit ryuuta 4,5,6 - picture 2 etc.)
That's the only way to slowdown animations.

Also If you are making Fruit-ryuuta animation you should add also "Fruit-ryuuta.png" as sprite for character "dash". Probably it will need a small position correction.


Thank you very much for helping me! appreciate it ^^
Be my friend in MyAnimeList :D (」・ω・)」うー!(/・ω・)/にゃー!
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Rhythm Rookie
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i know this is in odd question , but is there a hex or a code for color rotation? like it moves through every color. i think that would be pretty cool for a score bar
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Rhythm Incarnate
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Edit: ah fuck I'm not in the Storyboard section. Feel free to ignore the rest of this post, has nothing to do with skinning. To make some element flash all colors, you need to have a frame for each color. you want to flash. If you want to do all 24 bit colors, it's going to be a huge amount. so if you just flash those 6 colors, and maybe throw in 255,127,0 (orange) in between the red and yellow section and continue that trend you'll have 12 colors.



yeah. sort of.
Barring black and white:
255,0,0
255,255,0
0,255,0
0,255,255
0,0,255
255,0,255

these are the colors you're looking at: RGB and CYM
if you put them in that order you'll get something like what you want I think.

_c,blah,blah,blah,255,0,0,255,255,0
_c,blah,blah,blah,255,255,0,0,255,0
_c,blah,blah,blah,0,255,0,0,255,255
_c,blah,blah,blah,0,255,255,0,0,255
_c,blah,blah,blah,0,0,255,255,0,255
_c,blah,blah,blah,255,0,255,255,0,0

You could do every color if you had enough time, but every color looks like this:
http://upload.wikimedia.org/wikipedia/c ... colors.png
and it wouldn't be "fluid".
It's only gay if the sliders touch.
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Rhythm Incarnate
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Where do you find that Skin.ini thing??

And by the way, What is Skin.ini? :?
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Rhythm Incarnate
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MLGnom wrote:
Skin.ini is a necessary file of any skin. It contains several major options of the skin.


You can find this file in any existing skin/template skin. (it should have notepad icon)
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Combo Commander
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What version do creators start with originally? Or do they make their own numbers? (like v0.6, v0.7 etc...)
Augh :o I'm stuck with this right now.
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Rhythm Incarnate
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Let's leave that to the skinner because it's only information for players if there were any updates ("oh, I have v0.5 of skin xxx but there is already v0.73) , but commonly v1.0 should be version of skin where skinner made everything that he/she wanted to do (after all it should have some parts skinned, for example - all gameplay parts).
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Combo Commander
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MLGnom wrote:
Let's leave that to the skinner because it's only information for players if there were any updates ("oh, I have v0.5 of skin xxx but there is already v0.73) , but commonly v1.0 should be version of skin where skinner made everything that he/she wanted to do (after all it should have some parts skinned, for example - all gameplay parts).


Thanks.
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Tempo Trainee
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What the... Well. this will be a awesome skin. :roll: :roll: OMG GOT A IDEA :idea: 8-)
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