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Meiko Nakamura - Core of Spark

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Total Posts
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Topic Starter
Beafowl
This beatmap was submitted using in-game submission on Sonntag, 4. März 2018 at 18:14:17

Artist: Meiko Nakamura
Title: Core of Spark
Tags: brightness future orikura toshinori gomikuzu reo colorful vampire lazer
BPM: 195
Filesize: 10116kb
Play Time: 05:50
Difficulties Available:
  1. Illumination (5,95 stars, 1098 notes)
Download: Meiko Nakamura - Core of Spark
Information: Scores/Beatmap Listing
---------------


Meiko Nakamura - Core of Spark [Illumination] (Old difficulty)
Sotarks
hi
Topic Starter
Beafowl

Sotarks wrote:

hi
hi
GIDZ
irc mod
22:53 Beafowl: eyo
22:53 - G I D Z -: hi
22:53 Beafowl: want to mod my map xxddDDDXD
22:55 - G I D Z -: lol
22:55 - G I D Z -: link?
22:55 *Beafowl is listening to [https://osu.ppy.sh/b/1113475 Meiko Nakamura - Core of Spark]
22:57 *- G I D Z - is playing [https://osu.ppy.sh/b/1113475 Meiko Nakamura - Core of Spark [Conductivity]]
23:02 Beafowl: lol im so sorry
23:02 Beafowl: spectated late
23:03 Beafowl: united kingdom? :D
23:03 - G I D Z -: yea
23:04 - G I D Z -: playing on laptop xd
23:04 Beafowl: sick
23:04 Beafowl: ooooh
23:04 Beafowl: lol nice score
23:04 Beafowl: xd
23:04 - G I D Z -: kek
23:04 Beafowl: sorry for pp mapping
23:04 - G I D Z -: lel
23:04 Beafowl: lul
23:04 Beafowl: stomp me with your mod
23:04 Beafowl: xd
23:05 - G I D Z -: the jump spacing ;-;
23:06 - G I D Z -: 00:48:525 (1,1,1) - I dun get the NC lol
23:06 - G I D Z -: no purpose
23:06 Beafowl: ok
23:06 - G I D Z -: Remove the NCs so 00:49:910 (1) - wont be read as normal slider
23:07 Beafowl: oooooh
23:07 Beafowl: yes you are right
23:07 Beafowl: ok madde
23:07 Beafowl: made
23:09 - G I D Z -: 01:00:371 (1) - I think they are too far :<
23:09 - G I D Z -: http://puu.sh/rZYmD/fa15173abc.jpg ?
23:09 - G I D Z -: 01:01:295 (4) - I moved this down to avoid overlap later
23:10 Beafowl: sounds good
23:11 Beafowl: done
23:11 - G I D Z -: 01:39:602 (1) - Add whistle on slider head?
23:11 - G I D Z -: Sounds much better
23:12 - G I D Z -: Basically
23:12 - G I D Z -: The whistle with finish matches perfectly
23:12 Beafowl: what do you mean with slider head
23:12 - G I D Z -: with the bass kick and crach
23:12 Beafowl: end?
23:12 - G I D Z -: crash*
23:12 - G I D Z -: no
23:12 Beafowl: oh wait
23:12 - G I D Z -: Slider head means the beginning of slider
23:12 - G I D Z -: where the number is lol
23:13 Beafowl: nice to know :DDDDDDDDD
23:13 Beafowl: yea i can agree
23:13 Beafowl: should i continue with this
23:13 Beafowl: or just this slider
23:13 - G I D Z -: continue
23:13 - G I D Z -: except for these 01:52:525 (1,2,3) -
23:14 - G I D Z -: 01:54:987 (1,2,3) -
23:14 Beafowl: ok
23:15 - G I D Z -: 02:18:987 (2) - See the alignment u can make here 02:18:218 (2,2,2) -
23:15 Beafowl: ooh
23:16 Beafowl: so strange that i dont see those things..
23:16 - G I D Z -: yea I also had to learn by experience
23:16 - G I D Z -: 02:27:602 (1,3,4,5) - Blanket properly pls
23:17 - G I D Z -: 02:28:987 (1) - Same thing about the distance like prev
23:17 Beafowl: isnt it properly?
23:17 - G I D Z -: no :p
23:17 Beafowl: i guess i forgot the definiton of blanket
23:19 - G I D Z -: like http://puu.sh/rZYVM/7a9cb6ffd8.jpg
23:19 - G I D Z -: I dunno why my puush is so bad on laptop
23:20 Beafowl: i swear i didnt see it with my skin lol
23:20 Beafowl: ok i switched to default lol
23:20 - G I D Z -: lol
23:23 - G I D Z -: got it?
23:24 Beafowl: yea :D
23:24 - G I D Z -: k
23:25 - G I D Z -: 02:36:218 (1) - Why is there a literal whistle sound here lol
23:25 Beafowl: my fault
23:25 Beafowl: xd
23:26 - G I D Z -: 02:45:910 (6,1) - This feels like 1/2 beat lol
23:26 - G I D Z -: space 02:46:218 (1) - further?
23:26 Beafowl: true
23:27 Beafowl: lemme try it
23:29 Beafowl: http://puu.sh/rZZtQ/ddf5c524b9.jpg
23:29 Beafowl: enough?
23:30 - G I D Z -: yea I guess
23:30 Beafowl: omfg
23:30 Beafowl: aimod
23:30 Beafowl: FailFish
23:30 - G I D Z -: lol
23:30 Beafowl: aaaaaaaaaaaaaaa
23:30 - G I D Z -: u can fix them later
23:30 Beafowl: ok
23:30 Beafowl: xD
23:33 Beafowl: question
23:33 Beafowl: base kick + crash just in kiai
23:33 Beafowl: or every slider with crash
23:33 - G I D Z -: in kiai
23:34 - G I D Z -: 03:38:525 (1,1) - Remove NCs xd
23:35 Beafowl: done
23:35 - G I D Z -: 03:43:448 (1,1) - ^
23:35 Beafowl: do you think the hitsounding at the 1/3 sliders are ok
23:35 - G I D Z -: keep ur combo at 4 per pattern here lol
23:35 Beafowl: because i think not
23:36 - G I D Z -: hmm
23:36 - G I D Z -: u can add clap on 2nd and 4th white tick
23:38 Beafowl: yea made something like this
23:38 - G I D Z -: 03:55:448 (1) - Remove NC
23:39 - G I D Z -: 04:24:218 (1) - ^
23:40 - G I D Z -: 04:39:141 (7) - Move to the right a little?
23:40 - G I D Z -: 04:43:756 (4) - I think u can NC this
23:40 Beafowl: http://puu.sh/s00aJ/ba671eb7b0.jpg
23:40 Beafowl: ?
23:41 - G I D Z -: 04:52:218 (1,1) - Remove NC
23:41 - G I D Z -: yea
23:41 Beafowl: haha i messed the combos up
23:41 Beafowl: xd
23:41 Beafowl: 04:52:833 (5) -
23:41 Beafowl: add nc here or keep it
23:42 - G I D Z -: 05:24:218 (1) - Remove NC
23:42 - G I D Z -: keep it
23:42 - G I D Z -: 05:15:602 (6) - Remove NC
23:42 - G I D Z -: 05:19:295 (3) - ^
23:43 - G I D Z -: or nvm
23:43 - G I D Z -: forget the last 2
23:43 Beafowl: RIP
23:43 Beafowl: ok
23:46 - G I D Z -: 05:24:218 (1) - Remove NC
23:47 - G I D Z -: 05:29:141 (1) - ^
23:47 Beafowl: im so sorry
23:47 Beafowl: lol
23:47 - G I D Z -: ?
23:47 Beafowl: to many ncs
23:47 Beafowl: x
23:47 Beafowl: d
23:47 - G I D Z -: lel
23:47 - G I D Z -: u'll get used to it
23:48 - G I D Z -: 05:48:832 (1,1,1) - NC remove
23:48 Beafowl: yea made
23:48 - G I D Z -: done
23:48 - G I D Z -: nice map
23:48 - G I D Z -: GL
23:48 Beafowl: lul thank you
23:49 Beafowl: can you post this in thread?
23:49 Beafowl: 05:30:525 (11) -
23:49 Beafowl: combo over 10
23:49 Beafowl: is this ok
23:49 Beafowl: ?
23:49 - G I D Z -: yea
23:49 - G I D Z -: its fine lol
23:49 Beafowl: because some people get triggered when they see combo over 9
23:49 - G I D Z -: :\
23:49 Beafowl: :(
23:50 - G I D Z -: theres no problem
23:50 - G I D Z -: if it makes sense
23:50 Beafowl: I agree!
Topic Starter
Beafowl

- G I D Z - wrote:

irc mod
22:53 Beafowl: eyo
22:53 - G I D Z -: hi
22:53 Beafowl: want to mod my map xxddDDDXD
22:55 - G I D Z -: lol
22:55 - G I D Z -: link?
22:55 *Beafowl is listening to [https://osu.ppy.sh/b/1113475 Meiko Nakamura - Core of Spark]
22:57 *- G I D Z - is playing [https://osu.ppy.sh/b/1113475 Meiko Nakamura - Core of Spark [Conductivity]]
23:02 Beafowl: lol im so sorry
23:02 Beafowl: spectated late
23:03 Beafowl: united kingdom? :D
23:03 - G I D Z -: yea
23:04 - G I D Z -: playing on laptop xd
23:04 Beafowl: sick
23:04 Beafowl: ooooh
23:04 Beafowl: lol nice score
23:04 Beafowl: xd
23:04 - G I D Z -: kek
23:04 Beafowl: sorry for pp mapping
23:04 - G I D Z -: lel
23:04 Beafowl: lul
23:04 Beafowl: stomp me with your mod
23:04 Beafowl: xd
23:05 - G I D Z -: the jump spacing ;-;
23:06 - G I D Z -: 00:48:525 (1,1,1) - I dun get the NC lol
23:06 - G I D Z -: no purpose
23:06 Beafowl: ok
23:06 - G I D Z -: Remove the NCs so 00:49:910 (1) - wont be read as normal slider
23:07 Beafowl: oooooh
23:07 Beafowl: yes you are right
23:07 Beafowl: ok madde
23:07 Beafowl: made
23:09 - G I D Z -: 01:00:371 (1) - I think they are too far :<
23:09 - G I D Z -: http://puu.sh/rZYmD/fa15173abc.jpg ?
23:09 - G I D Z -: 01:01:295 (4) - I moved this down to avoid overlap later
23:10 Beafowl: sounds good
23:11 Beafowl: done
23:11 - G I D Z -: 01:39:602 (1) - Add whistle on slider head?
23:11 - G I D Z -: Sounds much better
23:12 - G I D Z -: Basically
23:12 - G I D Z -: The whistle with finish matches perfectly
23:12 Beafowl: what do you mean with slider head
23:12 - G I D Z -: with the bass kick and crach
23:12 Beafowl: end?
23:12 - G I D Z -: crash*
23:12 - G I D Z -: no
23:12 Beafowl: oh wait
23:12 - G I D Z -: Slider head means the beginning of slider
23:12 - G I D Z -: where the number is lol
23:13 Beafowl: nice to know :DDDDDDDDD
23:13 Beafowl: yea i can agree
23:13 Beafowl: should i continue with this
23:13 Beafowl: or just this slider
23:13 - G I D Z -: continue
23:13 - G I D Z -: except for these 01:52:525 (1,2,3) -
23:14 - G I D Z -: 01:54:987 (1,2,3) -
23:14 Beafowl: ok
23:15 - G I D Z -: 02:18:987 (2) - See the alignment u can make here 02:18:218 (2,2,2) -
23:15 Beafowl: ooh
23:16 Beafowl: so strange that i dont see those things..
23:16 - G I D Z -: yea I also had to learn by experience
23:16 - G I D Z -: 02:27:602 (1,3,4,5) - Blanket properly pls
23:17 - G I D Z -: 02:28:987 (1) - Same thing about the distance like prev
23:17 Beafowl: isnt it properly?
23:17 - G I D Z -: no :p
23:17 Beafowl: i guess i forgot the definiton of blanket
23:19 - G I D Z -: like http://puu.sh/rZYVM/7a9cb6ffd8.jpg
23:19 - G I D Z -: I dunno why my puush is so bad on laptop
23:20 Beafowl: i swear i didnt see it with my skin lol
23:20 Beafowl: ok i switched to default lol
23:20 - G I D Z -: lol
23:23 - G I D Z -: got it?
23:24 Beafowl: yea :D
23:24 - G I D Z -: k
23:25 - G I D Z -: 02:36:218 (1) - Why is there a literal whistle sound here lol
23:25 Beafowl: my fault
23:25 Beafowl: xd
23:26 - G I D Z -: 02:45:910 (6,1) - This feels like 1/2 beat lol
23:26 - G I D Z -: space 02:46:218 (1) - further?
23:26 Beafowl: true
23:27 Beafowl: lemme try it
23:29 Beafowl: http://puu.sh/rZZtQ/ddf5c524b9.jpg
23:29 Beafowl: enough?
23:30 - G I D Z -: yea I guess
23:30 Beafowl: omfg
23:30 Beafowl: aimod
23:30 Beafowl: FailFish
23:30 - G I D Z -: lol
23:30 Beafowl: aaaaaaaaaaaaaaa
23:30 - G I D Z -: u can fix them later
23:30 Beafowl: ok
23:30 Beafowl: xD
23:33 Beafowl: question
23:33 Beafowl: base kick + crash just in kiai
23:33 Beafowl: or every slider with crash
23:33 - G I D Z -: in kiai
23:34 - G I D Z -: 03:38:525 (1,1) - Remove NCs xd
23:35 Beafowl: done
23:35 - G I D Z -: 03:43:448 (1,1) - ^
23:35 Beafowl: do you think the hitsounding at the 1/3 sliders are ok
23:35 - G I D Z -: keep ur combo at 4 per pattern here lol
23:35 Beafowl: because i think not
23:36 - G I D Z -: hmm
23:36 - G I D Z -: u can add clap on 2nd and 4th white tick
23:38 Beafowl: yea made something like this
23:38 - G I D Z -: 03:55:448 (1) - Remove NC
23:39 - G I D Z -: 04:24:218 (1) - ^
23:40 - G I D Z -: 04:39:141 (7) - Move to the right a little?
23:40 - G I D Z -: 04:43:756 (4) - I think u can NC this
23:40 Beafowl: http://puu.sh/s00aJ/ba671eb7b0.jpg
23:40 Beafowl: ?
23:41 - G I D Z -: 04:52:218 (1,1) - Remove NC
23:41 - G I D Z -: yea
23:41 Beafowl: haha i messed the combos up
23:41 Beafowl: xd
23:41 Beafowl: 04:52:833 (5) -
23:41 Beafowl: add nc here or keep it
23:42 - G I D Z -: 05:24:218 (1) - Remove NC
23:42 - G I D Z -: keep it
23:42 - G I D Z -: 05:15:602 (6) - Remove NC
23:42 - G I D Z -: 05:19:295 (3) - ^
23:43 - G I D Z -: or nvm
23:43 - G I D Z -: forget the last 2
23:43 Beafowl: RIP
23:43 Beafowl: ok
23:46 - G I D Z -: 05:24:218 (1) - Remove NC
23:47 - G I D Z -: 05:29:141 (1) - ^
23:47 Beafowl: im so sorry
23:47 Beafowl: lol
23:47 - G I D Z -: ?
23:47 Beafowl: to many ncs
23:47 Beafowl: x
23:47 Beafowl: d
23:47 - G I D Z -: lel
23:47 - G I D Z -: u'll get used to it
23:48 - G I D Z -: 05:48:832 (1,1,1) - NC remove
23:48 Beafowl: yea made
23:48 - G I D Z -: done
23:48 - G I D Z -: nice map
23:48 - G I D Z -: GL
23:48 Beafowl: lul thank you
23:49 Beafowl: can you post this in thread?
23:49 Beafowl: 05:30:525 (11) -
23:49 Beafowl: combo over 10
23:49 Beafowl: is this ok
23:49 Beafowl: ?
23:49 - G I D Z -: yea
23:49 - G I D Z -: its fine lol
23:49 Beafowl: because some people get triggered when they see combo over 9
23:49 - G I D Z -: :\
23:49 Beafowl: :(
23:50 - G I D Z -: theres no problem
23:50 - G I D Z -: if it makes sense
23:50 Beafowl: I agree!
Everything aplied thanks bro
-M4x
[General]

Hitsounding

- A nice way to hitsound the map would be using soft sampleset and to highlight intense notes with normal samples!

Combo Colors

- Since you don't have any yet, I'll suggest some I think:

[Colours]
Combo1 : 109,71,141
Combo2 : 197,237,250
Combo3 : 115,125,202
Combo4 : 181,181,181

http://puu.sh/s0G2P/4b02dceb74.png

[Conductivity]

  1. 00:19:602 (3) - personal taste, but i think this would look cleaner like this: http://puu.sh/s0zNU/187529cd73.jpg
  2. 00:23:448 (1) - ^same with this slider. Additionally, you could highlight this pattern 00:24:679 (1,2) - way more by simply moving 00:24:371 (2) - more towards the sliderend of 00:23:448 (1) - and using a nc on 00:24:679 (3) - ! It could look like this: http://puu.sh/s0A2i/66b3410cf1.jpg
  3. 00:29:602 (1,2,3,4,5,6) - The spacing in this pattern seems a bit weird. Since 00:30:218 (5,6) - have the most intense sounds, they should be more spaced than 00:29:910 (3,4,5) - imo! What about changing the pattern to something like this: http://puu.sh/s0Ai3/19e7efb198.jpg?
  4. 00:33:910 (3,4) - This jump is pretty huge compared to 00:34:218 (5,1) - this one. Since there is nothing "important" on 00:34:064 (4) - there is no reason to make such a big jump. It feels a lot better if you emphasize the strong beats with "bigger than usual spacings" instead of random notes :D e.g. 00:34:371 (1) -
  5. 00:38:525 (1,2,1,2) - could you nerf these jumps a little, because again, looking at the intensity of the notes, 00:39:141 (3,1) - should have the highest spacing in the pattern!
  6. 00:44:218 (2,5) - This is perfect to add a little gimmick! Doen't change too much, but i think it plays and looks cool! http://puu.sh/s0B2g/26e73b17f6.jpg I marked the things I moved.
    Adding little things like this one to your map, makes it look way more quality like and makes players and other mappers think: "wow, the mapper has put a lot of effort into this map to make it as outstanding/special as possible!" Well, at least some will do :D ~Keep that in mind~ Maybe you can find other spots to do little things like that :)
  7. 00:52:679 (6,1) - This extended slider is basicly a good idea but i think 1/8 is a bit too much. It could throw players off, because they just didnt expect it or they are just not able to read the difference between 1/4 and 1/8 properly. So ending the slider on the blue tick should be better.
  8. 01:14:833 (7) - I don't really like the flow on this slider. What about copying anf flipping 01:15:141 (1) - for a nice pattern? Example: http://puu.sh/s0BI7/0f0167c2cb.jpg (Don't forget to fix the snap and the hitsounds of copied sliders!!)
  9. 01:15:602 (1,2,3,4) - This pattern doesn't look too neat and can be improved imo! Example: http://puu.sh/s0BTN/3510f3be3a.jpg You can stack 01:16:064 (3) - with the sliderend of 01:16:679 (1) - ;) Further, 01:17:141 (4) - this shouldn't be spaced that far to the left.
  10. 01:35:910 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3) - This pattern looks very random tbh. I don't want to map the whole part for you so i suggest that you experiment with jump patterns a bit. Look at other maps in the editor and search for inspiration. Since this map contains star slider patterns, why don't include star jumps as well? In case you don't know how to make them just press ctrl + shift + d and a little knowledge about maths will do the rest :D
    01:38:525 (1,2,3,4) - The last jumps could look like this for example: http://puu.sh/s0CvA/a20819ee4b.jpg
  11. 01:40:833 (1,2,3,4) - If you listen closely to the song here you will realize that a rhyhtm like this: http://puu.sh/s0CBi/72f66fea98.jpg fits better to the music. I highly recommend you to scan the entire map about this kind of "wrong used offbeat sliders"
    --> Make sure to check out this thread: https://osu.ppy.sh/wiki/Music_Theory
  12. 01:44:371 (4,1) - This spacing is a bit too weak, don't you think? :D Could you space it a fair bit more?
  13. 01:57:448 (3,1) - I think ctrl + g on these two would create a very good flowing and cool back and forth effect! Try it pls :3
  14. 02:02:525 (3,4) - Closer towards 02:02:525 (3) - and further away from 02:02:987 (1) - for better emphasis!
  15. 02:06:833 (1,2,3,4,5,6,7,1) - This is basicly a very cool pattern, but its again the spacing issue towards the end of the pattern :/ I think this could kinda work: http://puu.sh/s0D7H/87eef5c5c8.jpg But it would be awesome if you could come up with a nicer solution than I did!
  16. 02:17:910 (1,2,1,2,1,2) - This for example is very nice. Try to find more patterns like this one pls!
  17. 02:36:064 (5,1) - Spacing these notes a bit more would make it flow way better imo! Example: http://puu.sh/s0Dqy/d048ca7e53.jpg I moved 02:35:602 (3,4,5) - a bit so it looks a bit more neat. Additionally, 02:35:756 (4) - stacks with the end of 02:34:525 (3) - now!
  18. 03:14:525 (1) - Ctrl +g for better emphasis and flow?
  19. 03:22:218 (1,2,3,4,5,1) - You could finish that part off with a cool star pattern + a 6th finish note. Would be a great final pattern before the break. Also, using patterns like stars or squares also provides overall quality for the map. Since it's not just some good flowing random pattern. One can obviously SEE a star or square (only two of many examples). Its like: "Oh there was a star" vs "Oh there was another pattern". Consider this!
  20. 03:30:987 (2,3) - Pls stack these two notes for the consistancy of the pattern. Like this: http://puu.sh/s0Egu/89c683c739.jpg
    It's also a cool reference to 03:28:371 (3,1) -
  21. 03:55:448 (2,3,4,5,6,7,1,2,3) - That's exactly what I wanna see! Keep it up :)
  22. 04:12:371 (1) - I think this would look better if it were a actual wave at the end: http://puu.sh/s0EoW/846c672cd3.jpg But that's subjective so.. Your choice ofc!
  23. 04:36:679 (7) - Ctrl + g flows and looks so much better here imo!
  24. 04:38:833 (6,7,1) - The problem with this is, that the distance spacing between the notes doesn't visualize the rhyhtmic spacing, which is fatal! So what you need to do to fix this, is to make it obvious that the rhyhtmic spacing between 04:38:833 (6,7) - is 1/2 and 1/1 here 04:39:141 (7,1) - !! You can do that by rearranging 04:38:833 (6,7) - like this: http://puu.sh/s0EJe/d9b57bebe6.jpg Ofc there are more ways to fix the problem, this is just one example, so better fix it your way :)
  25. 04:52:833 (1) - Nc this for a "visual gap" between the two patterns? 04:51:756 (1,2,3,4) - and 04:52:833 (5,6,7,8,9) -
  26. 05:05:756 (3,4,5,6) - I think I came up with a nicer way to map this triplet: http://puu.sh/s0EVY/d2bffca8c6.jpg Just an aesthetic fix, no need to apply this suggestion if you like yours more.
  27. 05:08:833 (1) - Move this a bit more to the left side, since its a 1/1 jump from 05:08:371 (5) - to this slider? I think this would make it easier to read for the player! Try something around x:71 | y:227~
  28. 05:40:987 (1,2) - Problem with this "jump" is that the previous part has a very high grade of intensity, thats why this jumps feels so weird. It just looks like this is another 1/2 jump which will make a lot of players break here. Ways to fix this:
    05:40:987 (1) - Remove NC and NC 05:41:295 (2) - instead. Move new 05:41:295 (1) - to the bottom middle or smth. Example: http://puu.sh/s0FtR/e8ad032c35.jpg
  29. 05:50:218 (1,2,1) - I think custom stacking is the better way to do it: http://puu.sh/s0FDJ/9c97f7e652.jpg It's just easier to read :D

That's all I guess!

Good Luck :)
Topic Starter
Beafowl

-M4x wrote:

[General]

Hitsounding

- A nice way to hitsound the map would be using soft sampleset and to highlight intense notes with normal samples!

Combo Colors

- Since you don't have any yet, I'll suggest some I think:

[Colours]
Combo1 : 109,71,141
Combo2 : 197,237,250
Combo3 : 115,125,202
Combo4 : 181,181,181

http://puu.sh/s0G2P/4b02dceb74.png

[Conductivity]

  1. 00:19:602 (3) - personal taste, but i think this would look cleaner like this: http://puu.sh/s0zNU/187529cd73.jpg
  2. 00:23:448 (1) - ^same with this slider. Additionally, you could highlight this pattern 00:24:679 (1,2) - way more by simply moving 00:24:371 (2) - more towards the sliderend of 00:23:448 (1) - and using a nc on 00:24:679 (3) - ! It could look like this: http://puu.sh/s0A2i/66b3410cf1.jpg
  3. 00:29:602 (1,2,3,4,5,6) - The spacing in this pattern seems a bit weird. Since 00:30:218 (5,6) - have the most intense sounds, they should be more spaced than 00:29:910 (3,4,5) - imo! What about changing the pattern to something like this: http://puu.sh/s0Ai3/19e7efb198.jpg?
  4. 00:33:910 (3,4) - This jump is pretty huge compared to 00:34:218 (5,1) - this one. Since there is nothing "important" on 00:34:064 (4) - there is no reason to make such a big jump. It feels a lot better if you emphasize the strong beats with "bigger than usual spacings" instead of random notes :D e.g. 00:34:371 (1) -
  5. 00:38:525 (1,2,1,2) - could you nerf these jumps a little, because again, looking at the intensity of the notes, 00:39:141 (3,1) - should have the highest spacing in the pattern!
  6. 00:44:218 (2,5) - This is perfect to add a little gimmick! Doen't change too much, but i think it plays and looks cool! http://puu.sh/s0B2g/26e73b17f6.jpg I marked the things I moved.
    Adding little things like this one to your map, makes it look way more quality like and makes players and other mappers think: "wow, the mapper has put a lot of effort into this map to make it as outstanding/special as possible!" Well, at least some will do :D ~Keep that in mind~ Maybe you can find other spots to do little things like that :)
  7. 00:52:679 (6,1) - This extended slider is basicly a good idea but i think 1/8 is a bit too much. It could throw players off, because they just didnt expect it or they are just not able to read the difference between 1/4 and 1/8 properly. So ending the slider on the blue tick should be better.
  8. 01:14:833 (7) - I don't really like the flow on this slider. What about copying anf flipping 01:15:141 (1) - for a nice pattern? Example: http://puu.sh/s0BI7/0f0167c2cb.jpg (Don't forget to fix the snap and the hitsounds of copied sliders!!)
  9. 01:15:602 (1,2,3,4) - This pattern doesn't look too neat and can be improved imo! Example: http://puu.sh/s0BTN/3510f3be3a.jpg You can stack 01:16:064 (3) - with the sliderend of 01:16:679 (1) - ;) Further, 01:17:141 (4) - this shouldn't be spaced that far to the left.
  10. 01:35:910 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3) - This pattern looks very random tbh. I don't want to map the whole part for you so i suggest that you experiment with jump patterns a bit. Look at other maps in the editor and search for inspiration. Since this map contains star slider patterns, why don't include star jumps as well? In case you don't know how to make them just press ctrl + shift + d and a little knowledge about maths will do the rest :D
    01:38:525 (1,2,3,4) - The last jumps could look like this for example: http://puu.sh/s0CvA/a20819ee4b.jpg
  11. 01:40:833 (1,2,3,4) - If you listen closely to the song here you will realize that a rhyhtm like this: http://puu.sh/s0CBi/72f66fea98.jpg fits better to the music. I highly recommend you to scan the entire map about this kind of "wrong used offbeat sliders"
    --> Make sure to check out this thread: https://osu.ppy.sh/wiki/Music_Theory
  12. 01:44:371 (4,1) - This spacing is a bit too weak, don't you think? :D Could you space it a fair bit more?
  13. 01:57:448 (3,1) - I think ctrl + g on these two would create a very good flowing and cool back and forth effect! Try it pls :3
  14. 02:02:525 (3,4) - Closer towards 02:02:525 (3) - and further away from 02:02:987 (1) - for better emphasis!
  15. 02:06:833 (1,2,3,4,5,6,7,1) - This is basicly a very cool pattern, but its again the spacing issue towards the end of the pattern :/ I think this could kinda work: http://puu.sh/s0D7H/87eef5c5c8.jpg But it would be awesome if you could come up with a nicer solution than I did!
  16. 02:17:910 (1,2,1,2,1,2) - This for example is very nice. Try to find more patterns like this one pls!
  17. 02:36:064 (5,1) - Spacing these notes a bit more would make it flow way better imo! Example: http://puu.sh/s0Dqy/d048ca7e53.jpg I moved 02:35:602 (3,4,5) - a bit so it looks a bit more neat. Additionally, 02:35:756 (4) - stacks with the end of 02:34:525 (3) - now!
  18. 03:14:525 (1) - Ctrl +g for better emphasis and flow?
  19. 03:22:218 (1,2,3,4,5,1) - You could finish that part off with a cool star pattern + a 6th finish note. Would be a great final pattern before the break. Also, using patterns like stars or squares also provides overall quality for the map. Since it's not just some good flowing random pattern. One can obviously SEE a star or square (only two of many examples). Its like: "Oh there was a star" vs "Oh there was another pattern". Consider this!
  20. 03:30:987 (2,3) - Pls stack these two notes for the consistancy of the pattern. Like this: http://puu.sh/s0Egu/89c683c739.jpg
    It's also a cool reference to 03:28:371 (3,1) -
  21. 03:55:448 (2,3,4,5,6,7,1,2,3) - That's exactly what I wanna see! Keep it up :)
  22. 04:12:371 (1) - I think this would look better if it were a actual wave at the end: http://puu.sh/s0EoW/846c672cd3.jpg But that's subjective so.. Your choice ofc!
  23. 04:36:679 (7) - Ctrl + g flows and looks so much better here imo!
  24. 04:38:833 (6,7,1) - The problem with this is, that the distance spacing between the notes doesn't visualize the rhyhtmic spacing, which is fatal! So what you need to do to fix this, is to make it obvious that the rhyhtmic spacing between 04:38:833 (6,7) - is 1/2 and 1/1 here 04:39:141 (7,1) - !! You can do that by rearranging 04:38:833 (6,7) - like this: http://puu.sh/s0EJe/d9b57bebe6.jpg Ofc there are more ways to fix the problem, this is just one example, so better fix it your way :)
  25. 04:52:833 (1) - Nc this for a "visual gap" between the two patterns? 04:51:756 (1,2,3,4) - and 04:52:833 (5,6,7,8,9) -
  26. 05:05:756 (3,4,5,6) - I think I came up with a nicer way to map this triplet: http://puu.sh/s0EVY/d2bffca8c6.jpg Just an aesthetic fix, no need to apply this suggestion if you like yours more.
  27. 05:08:833 (1) - Move this a bit more to the left side, since its a 1/1 jump from 05:08:371 (5) - to this slider? I think this would make it easier to read for the player! Try something around x:71 | y:227~
  28. 05:40:987 (1,2) - Problem with this "jump" is that the previous part has a very high grade of intensity, thats why this jumps feels so weird. It just looks like this is another 1/2 jump which will make a lot of players break here. Ways to fix this:
    05:40:987 (1) - Remove NC and NC 05:41:295 (2) - instead. Move new 05:41:295 (1) - to the bottom middle or smth. Example: http://puu.sh/s0FtR/e8ad032c35.jpg
  29. 05:50:218 (1,2,1) - I think custom stacking is the better way to do it: http://puu.sh/s0FDJ/9c97f7e652.jpg It's just easier to read :D

That's all I guess!

Good Luck :)
Almost everything applied and got some inspirations from this mod. Thanks :D
Incise
From my queue.

First off would like to state the ar be changed to something like ar 9.2 to emphasize the bpm and mapping style better, reference, but I feel it would fit better

Conductivity: 00:30:218 (1,2) - Really inconsistently spaced from other two patterns, try decreasing spacing to provide better consistency and flow.

00:38:525 (1,2,1,2) - The first 1,2 could be slight decreased to have maybe have gradual increase in spacing, but here it's kinda inconsistent

00:39:910 (3) - Overlaps the slider, try to readjust mabey?

01:36:987 (3,4) - Spacing increased kinda outta nowhere on this specific combo area, then decreases as the star comes after, decrease spacing mabey?

03:32:371 (1,2,3,4) - Spacing here feels inconsistent and overmapped from the emphasis of the song imo.

Not much more to say about this map, really good man! Sorry if I seemed like I was rude with my modding, I in no way intended for it to feel that way. Anyways GL with rank!
Topic Starter
Beafowl

HaloMaster96 wrote:

From my queue.

First off would like to state the ar be changed to something like ar 9.2 to emphasize the bpm and mapping style better, reference, but I feel it would fit better

Conductivity: 00:30:218 (1,2) - Really inconsistently spaced from other two patterns, try decreasing spacing to provide better consistency and flow.

00:38:525 (1,2,1,2) - The first 1,2 could be slight decreased to have maybe have gradual increase in spacing, but here it's kinda inconsistent

00:39:910 (3) - Overlaps the slider, try to readjust mabey? The three circles you have there are shaping a perfect triangle, also you have a very nice circular flow here and with a readjustment I would probably destroy the flow + structure here. Also it's not completely overlapped to make sure that you can read it.

01:36:987 (3,4) - Spacing increased kinda outta nowhere on this specific combo area, then decreases as the star comes after, decrease spacing mabey?

03:32:371 (1,2,3,4) - Spacing here feels inconsistent and overmapped from the emphasis of the song imo.

Not much more to say about this map, really good man! Sorry if I seemed like I was rude with my modding, I in no way intended for it to feel that way. Anyways GL with rank!
Everything was fine thanks bro
Hekireki
Hey, M4M from my queue
tfrttdhyhryru
[Conductivity]

  1. HP could go down to 6.5 since approval maps usually use lower hp
  2. 00:21:602 - 00:21:756 - 00:22:218 - 00:22:679 - 00:24:371 - 00:24:679 - 00:25:141 - 00:25:448 - all of these are drum sample set, not whistles
  3. 00:21:602 (5) - Feels kinda weird that you use a 1/2 slider for two strong and clear drum beats and then use 00:21:910 (6,7) - circles there, swap the rhythm here making the slider start at 00:21:910 - instead, would follow vocals better this way too
  4. 00:44:833 - to 00:45:602 - drum sample set too
  5. 00:48:064 (1,2,3,4) - This rhythm choice is really questionnable to me, considering the fact that it's an extra and this is a pretty intense part that the song offers, you used reverse sliders to emphasize how the drums go snare kick kick and it works but that's a rhythm that would suit a Hard diff better, you should turn all of these into 3 circles and use a patterning that goes 3 by 3, also the hitsounding would be clap+finish > whistle > whistle to emphasize this part more
  6. 00:56:064 (3) - Turn this into two circles to go better with vocals
  7. 01:02:833 (1) - The emphasis here is a bit screwed up by the fact that 01:02:525 (6) - is a slider making 1 way easier to hit, you could ctrl g 1 to break the flow but that doesn't look like the kind of stuff you like to do so you could move it to around y:140 so it visually looks more independent from the previous pattern since it's the downbeat
    Actually the whole part from 01:01:602 - to 01:12:679 - uses anti clockwise flow, i mean it's not an issue but using a constant flow for a long amount of time gets boring, wanting that your map flows perfectly is understandable but having this causes moments like 01:07:602 (1) - which sound really different from the previous part but it still goes in the same direction and you don't get the best feedback when you click it because this plays pretty much like the previous pattern while having different intensity
  8. 01:18:371 (1) - Remove NC here since it has the same SV as 01:18:064 (1) - which already has one to notify the SV change
  9. 01:19:756 (6) - You could turn this into 2 circles and stack them so it transitions better to 01:20:064 (1) - which starts the more intense part
  10. 01:26:987 (1) - Remove NC same as before
  11. 01:33:756 (1,2,3) - I would turn this into a 1/4 reverse slider because it's a slow part also the piano sounds kinda off so it would solve that
  12. 01:38:525 - 01:39:602 - Hitsounds are kinda loud, try reducing to 80% because right now we can't really hear the song
  13. Just an idea, you could stop kiai at 01:49:141 - and start it again at 01:49:448 - for the transition
  14. 02:06:833 (1,2,3,4,5,6,7,1) - I understand the use of finishes for this part but you should add claps on the white ticks as well to emphasize it even more and having a better feedback (plus, there are snares on those so i see no reason not to)
  15. 02:08:218 - Drum sample set
  16. 02:08:679 (4) - missing clap, 02:09:141 (7) - missing whistle
  17. 02:09:295 - this part is a build up so how about increasing spacing at every measure especially starting from 02:14:218 -
  18. 02:18:833 (1,2) - I would rotate this by like -20°, would be more comfortable to hit
  19. 02:33:295 (4,5,6) - The angle here is kinda wide, i would make it sharper. Just an idea i stacked 6 on 02:34:371 (2) -
  20. 02:38:833 - Drum sample set on the slider start, also the volume here is kinda low, the SV change is enough to emphasize the stop, try boosting it to around 55%
  21. 02:46:987 (1) - Remove NC here, same as before, also the whole pattern here kinda lack spacing a bit, would spread it more
  22. 02:52:679 (2) - Would look cleaner if you made it parallel with 02:52:218 (1) -
  23. 02:55:602 (1) - Remove NC here
  24. 03:02:833 (1) - Turn this into two circles because this honestly asks to be a cross screen jump. Ok, seriously, it would emphasize the stop better, how about putting the second circle created so it overlaps with 03:03:295 (1) - like you did in the rest of the map (also, all of 03:02:525 (1,2,3,4,1) - are drum sampleset)
  25. 03:12:987 (8) - Uh this note isn't mapped to anything, delete it for consistency with the first chorus, also 03:12:679 (7) - 2 circles instead for the same reason. (Same comment about the kiai thing in the first chorus too)
  26. 03:22:218 (1,2,3,4,5,1) - This deserves way more spacing in my opinion, just by the way you hitsounded it would also contrast with how the next part is just a spinner
  27. 03:32:987 - The guitar does a 5 notes stream here, i would map it
  28. 03:38:525 (3) - Could NC here for the 1/3
  29. 03:39:448 (2,3,4) - Really dislike these, the player understood that this is a 1/3 rhythm because you set it up with 03:38:525 (3,4) - so you should use something more active because these are really boring. A 1/3 stream would be more than ok and i personally love them but if you want something easier try this instead , for patterning just make it so each circle is stacked with the next slider and it'll play well and be a lot more fun than simple reverse sliders
  30. 03:43:448 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - The way you used NCs here doesn't make sense, you should either make it consistent 03:33:910 (1,2,1,2,1,2,1,2,1,2,1,2) - with this or simply NC on each slider that skips the downbeat 03:43:910 (3,3,3,1) -
  31. 03:47:602 - This part could easily be kiai
  32. 03:52:218 (1) - Remove NC here, same as before
  33. 04:00:064 - Why the kiai here?
  34. 04:35:141 (3,4,6,7,3,4) - I would turn all of these into two circles and make jumps here because this part is really intense and slider feels uncalled for
  35. 04:43:756 (1,2) - Drum sample set
  36. Ok so remove NC 05:28:525 (1) - and NC 05:28:679 (3) - instead, also for this part i would also NC 05:26:833 (5,5) - for emphasis because well this part is really intense, also looks like you used a patterning that goes 4 by 4 so it would give a visual structure to it
  37. 05:40:526 (1,2,3,4,5,6,7) - and 05:45:141 - to 05:45:756 - drum sample set
  38. 05:48:371 (1,2,3,4) - Same comment as the beginning with the same reasonning about these

Really fun map, it plays really well. Rank this so i can get pp and pretend i'm not washed up, thanks

Hope this helped, good luck :)
Topic Starter
Beafowl

LeeSinOrAfk wrote:

Hey, M4M from my queue
tfrttdhyhryru
[Conductivity]

  1. HP could go down to 6.5 since approval maps usually use lower hp
  2. 00:21:602 - 00:21:756 - 00:22:218 - 00:22:679 - 00:24:371 - 00:24:679 - 00:25:141 - 00:25:448 - all of these are drum sample set, not whistles
  3. 00:21:602 (5) - Feels kinda weird that you use a 1/2 slider for two strong and clear drum beats and then use 00:21:910 (6,7) - circles there, swap the rhythm here making the slider start at 00:21:910 - instead, would follow vocals better this way too
  4. 00:44:833 - to 00:45:602 - drum sample set too
  5. 00:48:064 (1,2,3,4) - This rhythm choice is really questionnable to me, considering the fact that it's an extra and this is a pretty intense part that the song offers, you used reverse sliders to emphasize how the drums go snare kick kick and it works but that's a rhythm that would suit a Hard diff better, you should turn all of these into 3 circles and use a patterning that goes 3 by 3, also the hitsounding would be clap+finish > whistle > whistle to emphasize this part more
  6. 00:56:064 (3) - Turn this into two circles to go better with vocals I'm not following the vocals here so I think this part is ok
  7. 01:02:833 (1) - The emphasis here is a bit screwed up by the fact that 01:02:525 (6) - is a slider making 1 way easier to hit, you could ctrl g 1 to break the flow but that doesn't look like the kind of stuff you like to do so you could move it to around y:140 so it visually looks more independent from the previous pattern since it's the downbeat
    Actually the whole part from 01:01:602 - to 01:12:679 - uses anti clockwise flow, i mean it's not an issue but using a constant flow for a long amount of time gets boring, wanting that your map flows perfectly is understandable but having this causes moments like 01:07:602 (1) - which sound really different from the previous part but it still goes in the same direction and you don't get the best feedback when you click it because this plays pretty much like the previous pattern while having different intensity
  8. 01:18:371 (1) - Remove NC here since it has the same SV as 01:18:064 (1) - which already has one to notify the SV change
  9. 01:19:756 (6) - You could turn this into 2 circles and stack them so it transitions better to 01:20:064 (1) - which starts the more intense part
  10. 01:26:987 (1) - Remove NC same as before
  11. 01:33:756 (1,2,3) - I would turn this into a 1/4 reverse slider because it's a slow part also the piano sounds kinda off so it would solve that
  12. 01:38:525 - 01:39:602 - Hitsounds are kinda loud, try reducing to 80% because right now we can't really hear the song
  13. Just an idea, you could stop kiai at 01:49:141 - and start it again at 01:49:448 - for the transition
  14. 02:06:833 (1,2,3,4,5,6,7,1) - I understand the use of finishes for this part but you should add claps on the white ticks as well to emphasize it even more and having a better feedback (plus, there are snares on those so i see no reason not to)
  15. 02:08:218 - Drum sample set
  16. 02:08:679 (4) - missing clap, 02:09:141 (7) - missing whistle I would say that those circles aren't in the same beat like 02:06:833 (1,2,3,4,5,6,7) and also its not that emphasized so I wouldn't use that much hitsounding here
  17. 02:09:295 - this part is a build up so how about increasing spacing at every measure especially starting from 02:14:218 -
  18. 02:18:833 (1,2) - I would rotate this by like -20°, would be more comfortable to hit
  19. 02:33:295 (4,5,6) - The angle here is kinda wide, i would make it sharper. Just an idea i stacked 6 on 02:34:371 (2) -
  20. 02:38:833 - Drum sample set on the slider start, also the volume here is kinda low, the SV change is enough to emphasize the stop, try boosting it to around 55%
  21. 02:46:987 (1) - Remove NC here, same as before, also the whole pattern here kinda lack spacing a bit, would spread it more
  22. 02:52:679 (2) - Would look cleaner if you made it parallel with 02:52:218 (1) -
  23. 02:55:602 (1) - Remove NC here
  24. 03:02:833 (1) - Turn this into two circles because this honestly asks to be a cross screen jump. Ok, seriously, it would emphasize the stop better, how about putting the second circle created so it overlaps with 03:03:295 (1) - like you did in the rest of the map (also, all of 03:02:525 (1,2,3,4,1) - are drum sampleset)
  25. 03:12:987 (8) - Uh this note isn't mapped to anything, delete it for consistency with the first chorus, also 03:12:679 (7) - 2 circles instead for the same reason. (Same comment about the kiai thing in the first chorus too)
  26. 03:22:218 (1,2,3,4,5,1) - This deserves way more spacing in my opinion, just by the way you hitsounded it would also contrast with how the next part is just a spinner
  27. 03:32:987 - The guitar does a 5 notes stream here, i would map it
  28. 03:38:525 (3) - Could NC here for the 1/3
  29. 03:39:448 (2,3,4) - Really dislike these, the player understood that this is a 1/3 rhythm because you set it up with 03:38:525 (3,4) - so you should use something more active because these are really boring. A 1/3 stream would be more than ok and i personally love them but if you want something easier try this instead , for patterning just make it so each circle is stacked with the next slider and it'll play well and be a lot more fun than simple reverse sliders
  30. 03:43:448 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - The way you used NCs here doesn't make sense, you should either make it consistent 03:33:910 (1,2,1,2,1,2,1,2,1,2,1,2) - with this or simply NC on each slider that skips the downbeat 03:43:910 (3,3,3,1) -
  31. 03:47:602 - This part could easily be kiai
  32. 03:52:218 (1) - Remove NC here, same as before
  33. 04:00:064 - Why the kiai here? The star is the most emphasized part in the song imo so I think you can add kiai for the star itself
  34. 04:35:141 (3,4,6,7,3,4) - I would turn all of these into two circles and make jumps here because this part is really intense and slider feels uncalled for
  35. 04:43:756 (1,2) - Drum sample set
  36. Ok so remove NC 05:28:525 (1) - and NC 05:28:679 (3) - instead, also for this part i would also NC 05:26:833 (5,5) - for emphasis because well this part is really intense, also looks like you used a patterning that goes 4 by 4 so it would give a visual structure to it
  37. 05:40:526 (1,2,3,4,5,6,7) - and 05:45:141 - to 05:45:756 - drum sample set
  38. 05:48:371 (1,2,3,4) - Same comment as the beginning with the same reasonning about these

Really fun map, it plays really well. Rank this so i can get pp and pretend i'm not washed up, thanks

Hope this helped, good luck :)
Very good mod thanks bro almost applied everything and thanks for the kudosu :D
Arutsuki
Hi m4m from queue

Conductivity
•00:18:987 (2) - two intense sounds, consider putting circles instead
•00:25:141 (2) - ^
•01:10:218 (1) - the sliderend here is a clickable sound imo. try something like this, or this
•01:12:679 (1) - ^
•01:15:141 (1) - ^
•^same with the second section with these as well
•01:45:910 (1) - ^
•01:46:371 (2) - ^
•01:50:218 (4,5,1) - these feel weird, following the rhythm incorrectly. easiest solution would be probably making 01:50:525 (5) - into a circle, moving 01:50:833 (1) - to start at 01:50:679 - , and putting a 1/2 slider here 01:51:141 -
•02:18:987 (2) - a slider here would match the music better
•the spacing change from 02:58:525 - to 03:02:987 - seems maybe a little too unnoticable, try making it bigger to match the intensity change
•03:28:064 (1,2,3,1,2,3,4,1,2,1,2,1,2,3) - these are pretty hard to read at first, but they're fun so either keep them or play around with the spacing
•03:39:756 (2,3) - replacing these with a 1/3 stream would be more fun to play, and not hard to read since the sliders before set the rhythm
•03:40:371 (1) - clickable sound at sliderend
•04:39:448 (1) - ^
•05:30:525 (9) - ^
•05:50:755 (2) - delete this, no sound
•also I kinda don't like where the preview point is

all I could really find were a few rhythm mistakes, other than that pretty fun map. gl
Topic Starter
Beafowl

Arutsuki wrote:

Hi m4m from queue

Conductivity
•00:18:987 (2) - two intense sounds, consider putting circles instead
•00:25:141 (2) - ^
•01:10:218 (1) - the sliderend here is a clickable sound imo. try something like this, or this Not sure about these, I actually like them but it's a good reason to point out. I won't fix it now, but I'll ask some more people about their opinions about that. The same goes for all other sliderends.
•01:12:679 (1) - ^
•01:15:141 (1) - ^
•^same with the second section with these as well
•01:45:910 (1) - ^
•01:46:371 (2) - ^
•01:50:218 (4,5,1) - these feel weird, following the rhythm incorrectly. easiest solution would be probably making 01:50:525 (5) - into a circle, moving 01:50:833 (1) - to start at 01:50:679 - , and putting a 1/2 slider here 01:51:141 -
•02:18:987 (2) - a slider here would match the music better I don't think so actually
•the spacing change from 02:58:525 - to 03:02:987 - seems maybe a little too unnoticable, try making it bigger to match the intensity change
•03:28:064 (1,2,3,1,2,3,4,1,2,1,2,1,2,3) - these are pretty hard to read at first, but they're fun so either keep them or play around with the spacing
•03:39:756 (2,3) - replacing these with a 1/3 stream would be more fun to play, and not hard to read since the sliders before set the rhythm
•03:40:371 (1) - clickable sound at sliderend
•04:39:448 (1) - ^
•05:30:525 (9) - ^
•05:50:755 (2) - delete this, no sound I think it's a nice transition for those two sliders so I'll keep it
•also I kinda don't like where the preview point is where to put it then? :(

all I could really find were a few rhythm mistakes, other than that pretty fun map. gl
Thanks for the mod I didn't applied everything but some mentions were very nice
BarkingMadDog
Topic Starter
Beafowl

BarkingMadDog wrote:

take my mod!!11

http://puu.sh/sfc5L/7a995393fb.txt
applied thank you <3
Darkaster
Heyo! M4M from my queue!

Conductivity
• The preview point is not well placed in my opinion. I'd place it around here 01:39:602 (1) - so when people are picking a song to play they can listen to the chorus!

• 01:10:218 (1) - I've seen this "the sliderend here is a clickable sound imo. try something like this, or this. Not sure about these, I actually like them but it's a good reason to point out. I won't fix it now, but I'll ask some more people about their opinions about that. The same goes for all other sliderends." I like your idea of making those sliders like that. There is in fact a stronger sound at the end of the slider but the first sound of the slider is also a clickable sound, but not so strong. Sliders are usually used to start in strong sounds and end on sounds of equal or relatively less strength, and what you're doing here is the complete opposite. But this idea is acceptable in my opinion!

• 00:29:910 (1,2,1,2) - In my opinion, I wouldn't create new combos here because it's still part of the same beat and pattern, even though the stronger beat is on the white tick. The jumps are nice, it emphasizes the song getting stronger, so I guess the reason why you created new combos was because the white tick is the stronger beat?

• This is optional, but I would stack 00:35:756 (1) - with 00:35:448 (5) - looks better in my opinion! The same goes for this. I'd stack this 00:39:910 (3) - on this 00:39:295 (1) -

• 00:45:602 (1) - Even though it's the downbeat, I wouldn't create a new combo here because there is a small pause after and combos are supposed to reflect patterns expressed in the song, such as bars of music and vocal/instrumental phrases.

• Stack this 01:17:910 (2) - with this 01:17:295 (5)

• Stack this 01:27:295 (1) - with 01:26:679 (1)

• 01:36:679 (1,2,3,4) - Wouldn't create a new combo here. I'd create it here 01:37:295 (1) - because the stronger beat comes at the big white tick! Same for this 01:37:910 (1,2,3,4) !

• Stack this 01:40:371 (3) - with 01:40:833 (1) -

• Stack this 01:45:448 (4) - with the slider end circle of 01:44:679 (1) -

• This is optional again. Stack this 01:49:141 (7) - with 01:49:448 (1) - It's just personal taste, keep it like that if you want xD

• Stack 01:50:064 (3) - with the slider end circle of 01:49:448 (1) -

• Stack this 01:52:371 (3) - with the slider end circle of 01:51:756 (4) - If you do this, you leave a bit more spacing between 01:52:218 (2) - and 01:52:371 (3) - but this works because there is a drum sound, so it emphasizes that sound!

• Stack this 02:12:371 (3) - with this 02:11:756 (1) -

• Stack this 02:14:987 (4) - with the slider end circle of 02:14:218 (1) -

• The new combo here 02:18:371 (1) - and 02:18:833 (3) - is weird. It's on the red tick. It would make more sense if you created a new combo on the next white tick. If you play it slowly, you can hear a louder sound on the white tick. I'd recommend you to replace this slider 02:18:371 (1) - with circles and create a new combo at the white tick.

• I'd stack 02:36:064 (5) - with 02:35:448 (2) -

• I'd stack 02:59:448 (5) - with 02:58:987 (2) -

• In my opinion, I'd make this jump pattern 03:48:987 (1,2,3,4,5,6,7) - a little bit different or more spaced so that this 03:49:756 (6) - could stack with 03:50:064 (1) - but it's up to you :p

• I would not create a new combo here 03:58:833 (3) - because it's part of this jump pattern 03:58:525 (1,2,3) -

• Stack this 05:40:218 (3) - with this 05:39:603 (1) -

• I read some mods, and I see you like this transition for those two sliders at this part 05:50:755 (2) - but you could try to delete the circle and make this 05:50:218 (1) - so it ends on the blue tick where the circle was. It's only if you want :D

So that's it. Sorry if I wasn't a big help, but I tried my best as my first mod :p! The map is already good imo so it was harder to find mistakes hehe. Stack some notes for consistency and watch out where you put new combos! Keep it up and good luck with your map :)
Topic Starter
Beafowl

BlanKo wrote:

Heyo! M4M from my queue!

Conductivity
• The preview point is not well placed in my opinion. I'd place it around here 01:39:602 (1) - so when people are picking a song to play they can listen to the chorus!

• 01:10:218 (1) - I've seen this "the sliderend here is a clickable sound imo. try something like this, or this. Not sure about these, I actually like them but it's a good reason to point out. I won't fix it now, but I'll ask some more people about their opinions about that. The same goes for all other sliderends." I like your idea of making those sliders like that. There is in fact a stronger sound at the end of the slider but the first sound of the slider is also a clickable sound, but not so strong. Sliders are usually used to start in strong sounds and end on sounds of equal or relatively less strength, and what you're doing here is the complete opposite. But this idea is acceptable in my opinion!

• 00:29:910 (1,2,1,2) - In my opinion, I wouldn't create new combos here because it's still part of the same beat and pattern, even though the stronger beat is on the white tick. The jumps are nice, it emphasizes the song getting stronger, so I guess the reason why you created new combos was because the white tick is the stronger beat?

• This is optional, but I would stack 00:35:756 (1) - with 00:35:448 (5) - looks better in my opinion! The same goes for this. I'd stack this 00:39:910 (3) - on this 00:39:295 (1) -

• 00:45:602 (1) - Even though it's the downbeat, I wouldn't create a new combo here because there is a small pause after and combos are supposed to reflect patterns expressed in the song, such as bars of music and vocal/instrumental phrases.

• Stack this 01:17:910 (2) - with this 01:17:295 (5)

• Stack this 01:27:295 (1) - with 01:26:679 (1)

• 01:36:679 (1,2,3,4) - Wouldn't create a new combo here. I'd create it here 01:37:295 (1) - because the stronger beat comes at the big white tick! Same for this 01:37:910 (1,2,3,4) !

• Stack this 01:40:371 (3) - with 01:40:833 (1) -

• Stack this 01:45:448 (4) - with the slider end circle of 01:44:679 (1) -

• This is optional again. Stack this 01:49:141 (7) - with 01:49:448 (1) - It's just personal taste, keep it like that if you want xD

• Stack 01:50:064 (3) - with the slider end circle of 01:49:448 (1) -

• Stack this 01:52:371 (3) - with the slider end circle of 01:51:756 (4) - If you do this, you leave a bit more spacing between 01:52:218 (2) - and 01:52:371 (3) - but this works because there is a drum sound, so it emphasizes that sound!

• Stack this 02:12:371 (3) - with this 02:11:756 (1) -

• Stack this 02:14:987 (4) - with the slider end circle of 02:14:218 (1) -

• The new combo here 02:18:371 (1) - and 02:18:833 (3) - is weird. It's on the red tick. It would make more sense if you created a new combo on the next white tick. If you play it slowly, you can hear a louder sound on the white tick. I'd recommend you to replace this slider 02:18:371 (1) - with circles and create a new combo at the white tick.

• I'd stack 02:36:064 (5) - with 02:35:448 (2) -

• I'd stack 02:59:448 (5) - with 02:58:987 (2) -

• In my opinion, I'd make this jump pattern 03:48:987 (1,2,3,4,5,6,7) - a little bit different or more spaced so that this 03:49:756 (6) - could stack with 03:50:064 (1) - but it's up to you :p

• I would not create a new combo here 03:58:833 (3) - because it's part of this jump pattern 03:58:525 (1,2,3) -

• Stack this 05:40:218 (3) - with this 05:39:603 (1) -

• I read some mods, and I see you like this transition for those two sliders at this part 05:50:755 (2) - but you could try to delete the circle and make this 05:50:218 (1) - so it ends on the blue tick where the circle was. It's only if you want :D

So that's it. Sorry if I wasn't a big help, but I tried my best as my first mod :p! The map is already good imo so it was harder to find mistakes hehe. Stack some notes for consistency and watch out where you put new combos! Keep it up and good luck with your map :)
Applied everything. This was actually a pretty good mod, it gave me some nice ideas to implement. Thanks!
Tornado
Beafowl is cute.

01:33:795 - Make it a normal slider.Just because there is a triple piano sound on it; dont force yourself for it ^^

On 02:10:958 - The notes should become harder jumps or a faster.Keep the same speed untill 02:14:530 - and then make it faster.Keep it stable again untill 02:17:090 - and then get a little bit faster till the break.Because there are voice changes.

I am sleepy and I dont want to mess up things T_T Maybe I will check again later :3
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

[General]
  1. yande.re 287476 sample aomono dress salty.jpg - is at a res of 1010x567, which is kinda a meh res, try using either 1024x768 or 1366x768 or the new rankable res 1920x1200. You have tons of bg's to choose from in higher res don't limit yourself to just using this one :p
  2. Edit: Also consider changing the AR to 9.4 - 9.6 considering how intense the map overall is would increase the ease in readability imo, and make it less clustered. Since using 9.2 is kinda too slow for a map like this.
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Conductivity]
  1. 00:30:218 (5,6) - these last 2 sounds are different than the rest of the sounds here 00:29:602 (1,2,3,4) - , which would do a great jump change since the sounds are different, like direction change sort of thing to account for that sound change. So like placing (6) at x:372 Y:312 would be a pretty good, although to maintain the break between the next note you would need to re-arrange the 00:30:679 (1) - slider xd, but the note change doesn't have to be there where i pointed out it could be somewhere differnt just so that it makes sort of sense.
  2. 00:43:141 - why not make the break extension start here, rather than 00:43:448 it makes kinda no sense to me, since that's where the stronger sounds start which would account nicely for the break extension.
  3. 00:47:141 - same here ^ move the break extension to that timestamp since that's where new stronger sounds start.
  4. 00:49:910 (1) - this sldier is the same/similar shape to the other repeat sliders like these 00:49:448 (4) - , yet the (1) slider has a change in sv which is really hard to read imo since they are more or less the same shape aaaa, try this works really well imo since it's different shape and even if you go too fast on it the sharp curve will sorta prevent that since by the time you realise youll slow down, also change in melody and that kinda match nicely imo.
  5. 01:10:218 (1) - leaving such a strong sound on a sldier end aaa, that's like such a waste imo, why not make the slider 3/4 instead and place a note on the white tick to account for that note, then mute the slider end and it sounds pretty good then.
  6. 01:12:679 (1) - ^, this repeats more and more i see you tried going for consitency but placing such strong sounds on a slider end is like doing a long slider that matches the vocals but misses out all the strong drum hits.
  7. 01:18:064 (1,2) - the vocals here are pretty much more intense in comparasing to the 01:17:602 (1) - vocal, and I think you doing a sv increase is good, but not enough to account for that change. To me the change sounds as if the vocals are sharp and snappy, so why not make the sliders the same too. Adds emphasis a lot imo (unless you don't like sharpy sliders, since you use a lot of curvy ones in your map)
  8. 01:22:525 (1) - this dominant slider sometimes is a straight line sometimes it's a curve, it's kinda weird and inconsistent, which doesn't really make sense imo since most of the times the sounds are more or less similar, you could go for 2 straight then 2 curvy and so on which would change this slider 01:23:602 (1) - which would in return give the map a more polished feeling imo.
  9. 01:30:987 (1) - this is just a preference o'mine but the end of the slider kinda doesn't match the curviness of the big long circle like curve in the slider start, so what i would do if i were you is curve the slider end more so that it isn't so "vague"in terms of it matching the slider start on how curvy it is.
  10. 01:35:910 (1,2,3,4,5,6,7,8,9) - i feel like the representation of these jumps is like really horrible, no offence but the intensity starts to increase here, yet you start of by using really huge jumps. What you could do to improve this by a mile is to increase the spacing gradually as it reaches 01:37:295 (1) - where the spacing is spot on imo, matching the intensity too.
  11. 01:42:064 (1) - you could rotate this by -30* since then the flow would be improved a lot.
  12. 01:52:525 (1,2,3) - tbh i think you should have done something similar to 01:56:987 (1,2,3,4) - since it's so intense just making it the same as 01:47:602 (1,2,3) - or 01:54:987 (1,2,3) - is really wrong imo since they are so differnt in intensity.
  13. 02:03:756 (3) - except of this sldier, i would change it to notes instead since there is a small change in sounds in comparasing to 02:03:448 (2) - which ending at a slider end kinda misses it out., if i were you i would change it to this.
  14. 02:19:448 - make tje break extention start here, so that the vocals stand out.
  15. 02:26:218 - delete this break extension (or slide to the left) since there's no need for one here and putting one where it is now is really pointless judging how strong 02:26:525 - is.
  16. 02:26:525 - speaking about this why not place a note here, or a silent 3/4 slider to lead into the other section nicely. (by silent i mean 20% volume at the slider start and near the blue tick at the sldier end a 5% volume)
  17. 02:39:448 (2,1) - you could blanket these.
  18. 02:44:371 (2,1) - ^
  19. 02:47:910 (3,4,5,6) - woa this is a new one, and really unexpected you always have a 1/2 slider between these sort of jump streams, putting this here could lead to a easy miss imo, also why do this when just placing a 6/4 stream would do the job really nicely rather than a new pattern in the middle of the song. What i mean is by this is new and easy to miss on is that you already introduced the player into the patterns that are used across the whole map, and placing a new pattern in a sort of section that already happened before (sound wise) is really really unexpected since the player expects to click twice after the slider whereas here they need to hit a triple out of nowhere, why I'm suggesting a stream is since you used a stream before to compensate for sounds like these.
  20. 03:00:218 (2,3,4,5,6) - why use such big spacing when the more intense part starts here 03:00:987 (1) - yet in the more intense part the spacing seems too similar imo to the previos jump patterns, what i would do it increase the spacing just a little from 02:58:987 (2,3,4,5,6) - here, then you would get a gradual space increase rather than a out of nowhere one.
  21. 03:02:525 (1,2,3,4,5) - why such low spacing on this stream, you could have used at least 0.6, if not a little bit more. I do understand why you made it less intense spacing wise to introduce the player nicely into the kiai but making it too small isn't too good either since then it loses it's intensity that you created before the kiai.
  22. 03:48:064 (1) - o pp hello.
  23. 03:51:910 (1,2,1) - why not blanket all of these.
  24. 04:13:602 (2) - remember the first slider that looked similar with like the sharp angles and what not, do this to this one too.
  25. 04:39:448 (1) - don't end strong sounds on slider ends, try doing what i previously mentioned.
  26. 04:48:679 - remove the break extention please there's no need here nothing stands out as much.
  27. 04:51:141 - ^
  28. 04:55:756 (2) - imo you should stick to straight sliders up until this point in the song since this is where the vocals change, and changing the sliders before that 04:55:448 (1) - kinda doesn't make sense since nothing in the music changed, but on the other hand if you do it here 04:55:756 (2) - it makes so much more sense to do so.
  29. 04:59:141 (1) - make this section like 30-40% volume, keeping it 70% is like a why? since you used 70% volume in more intense parts of the song, then you could increase it to 05:00:987 (3) - 50% here.
  30. 05:50:218 (1) - previous suggestion about a slider like this.

[Final Words]

Imo really good map, but also at the same time a lot of things could be improved like visuals, or making other sliders stand out more than other to make it seem more playable and readable, or even sometimes volume changes. But apart from that really nice tbh.
Good Luck!!!
Topic Starter
Beafowl

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

[General]
  1. yande.re 287476 sample aomono dress salty.jpg - is at a res of 1010x567, which is kinda a meh res, try using either 1024x768 or 1366x768 or the new rankable res 1920x1200. You have tons of bg's to choose from in higher res don't limit yourself to just using this one :p
  2. Edit: Also consider changing the AR to 9.4 - 9.6 considering how intense the map overall is would increase the ease in readability imo, and make it less clustered. Since using 9.2 is kinda too slow for a map like this.
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Conductivity]
  1. 00:30:218 (5,6) - these last 2 sounds are different than the rest of the sounds here 00:29:602 (1,2,3,4) - , which would do a great jump change since the sounds are different, like direction change sort of thing to account for that sound change. So like placing (6) at x:372 Y:312 would be a pretty good, although to maintain the break between the next note you would need to re-arrange the 00:30:679 (1) - slider xd, but the note change doesn't have to be there where i pointed out it could be somewhere differnt just so that it makes sort of sense.
  2. 00:43:141 - why not make the break extension start here, rather than 00:43:448 it makes kinda no sense to me, since that's where the stronger sounds start which would account nicely for the break extension.
  3. 00:47:141 - same here ^ move the break extension to that timestamp since that's where new stronger sounds start.
  4. 00:49:910 (1) - this sldier is the same/similar shape to the other repeat sliders like these 00:49:448 (4) - , yet the (1) slider has a change in sv which is really hard to read imo since they are more or less the same shape aaaa, try this works really well imo since it's different shape and even if you go too fast on it the sharp curve will sorta prevent that since by the time you realise youll slow down, also change in melody and that kinda match nicely imo.
  5. 01:10:218 (1) - leaving such a strong sound on a sldier end aaa, that's like such a waste imo, why not make the slider 3/4 instead and place a note on the white tick to account for that note, then mute the slider end and it sounds pretty good then.
  6. 01:12:679 (1) - ^, this repeats more and more i see you tried going for consitency but placing such strong sounds on a slider end is like doing a long slider that matches the vocals but misses out all the strong drum hits.
  7. 01:18:064 (1,2) - the vocals here are pretty much more intense in comparasing to the 01:17:602 (1) - vocal, and I think you doing a sv increase is good, but not enough to account for that change. To me the change sounds as if the vocals are sharp and snappy, so why not make the sliders the same too. Adds emphasis a lot imo (unless you don't like sharpy sliders, since you use a lot of curvy ones in your map)
  8. 01:22:525 (1) - this dominant slider sometimes is a straight line sometimes it's a curve, it's kinda weird and inconsistent, which doesn't really make sense imo since most of the times the sounds are more or less similar, you could go for 2 straight then 2 curvy and so on which would change this slider 01:23:602 (1) - which would in return give the map a more polished feeling imo.
  9. 01:30:987 (1) - this is just a preference o'mine but the end of the slider kinda doesn't match the curviness of the big long circle like curve in the slider start, so what i would do if i were you is curve the slider end more so that it isn't so "vague"in terms of it matching the slider start on how curvy it is.
  10. 01:35:910 (1,2,3,4,5,6,7,8,9) - i feel like the representation of these jumps is like really horrible, no offence but the intensity starts to increase here, yet you start of by using really huge jumps. What you could do to improve this by a mile is to increase the spacing gradually as it reaches 01:37:295 (1) - where the spacing is spot on imo, matching the intensity too.
  11. 01:42:064 (1) - you could rotate this by -30* since then the flow would be improved a lot.
  12. 01:52:525 (1,2,3) - tbh i think you should have done something similar to 01:56:987 (1,2,3,4) - since it's so intense just making it the same as 01:47:602 (1,2,3) - or 01:54:987 (1,2,3) - is really wrong imo since they are so differnt in intensity.
  13. 02:03:756 (3) - except of this sldier, i would change it to notes instead since there is a small change in sounds in comparasing to 02:03:448 (2) - which ending at a slider end kinda misses it out., if i were you i would change it to this.
  14. 02:19:448 - make tje break extention start here, so that the vocals stand out.
  15. 02:26:218 - delete this break extension (or slide to the left) since there's no need for one here and putting one where it is now is really pointless judging how strong 02:26:525 - is.
  16. 02:26:525 - speaking about this why not place a note here, or a silent 3/4 slider to lead into the other section nicely. (by silent i mean 20% volume at the slider start and near the blue tick at the sldier end a 5% volume)
  17. 02:39:448 (2,1) - you could blanket these.
  18. 02:44:371 (2,1) - ^
  19. 02:47:910 (3,4,5,6) - woa this is a new one, and really unexpected you always have a 1/2 slider between these sort of jump streams, putting this here could lead to a easy miss imo, also why do this when just placing a 6/4 stream would do the job really nicely rather than a new pattern in the middle of the song. What i mean is by this is new and easy to miss on is that you already introduced the player into the patterns that are used across the whole map, and placing a new pattern in a sort of section that already happened before (sound wise) is really really unexpected since the player expects to click twice after the slider whereas here they need to hit a triple out of nowhere, why I'm suggesting a stream is since you used a stream before to compensate for sounds like these.
  20. 03:00:218 (2,3,4,5,6) - why use such big spacing when the more intense part starts here 03:00:987 (1) - yet in the more intense part the spacing seems too similar imo to the previos jump patterns, what i would do it increase the spacing just a little from 02:58:987 (2,3,4,5,6) - here, then you would get a gradual space increase rather than a out of nowhere one.
  21. 03:02:525 (1,2,3,4,5) - why such low spacing on this stream, you could have used at least 0.6, if not a little bit more. I do understand why you made it less intense spacing wise to introduce the player nicely into the kiai but making it too small isn't too good either since then it loses it's intensity that you created before the kiai.
  22. 03:48:064 (1) - o pp hello.
  23. 03:51:910 (1,2,1) - why not blanket all of these.
  24. 04:13:602 (2) - remember the first slider that looked similar with like the sharp angles and what not, do this to this one too.
  25. 04:39:448 (1) - don't end strong sounds on slider ends, try doing what i previously mentioned.
  26. 04:48:679 - remove the break extention please there's no need here nothing stands out as much.
  27. 04:51:141 - ^
  28. 04:55:756 (2) - imo you should stick to straight sliders up until this point in the song since this is where the vocals change, and changing the sliders before that 04:55:448 (1) - kinda doesn't make sense since nothing in the music changed, but on the other hand if you do it here 04:55:756 (2) - it makes so much more sense to do so.
  29. 04:59:141 (1) - make this section like 30-40% volume, keeping it 70% is like a why? since you used 70% volume in more intense parts of the song, then you could increase it to 05:00:987 (3) - 50% here.
  30. 05:50:218 (1) - previous suggestion about a slider like this.

[Final Words]

Imo really good map, but also at the same time a lot of things could be improved like visuals, or making other sliders stand out more than other to make it seem more playable and readable, or even sometimes volume changes. But apart from that really nice tbh.
Good Luck!!!
Applied most of the mod. I removed the extended breaks completely I didn't even want to add them, my bad. Also I can completely agree what you said about the spacing, I fixed all the issues there.
Very nice mod thank you bro and sorry for replying so late owc is killing me
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