This beatmap was submitted using in-game submission on Sunday, January 8, 2017 at 9:13:35 AM
Artist: Gareth Coker
Title: Restoring the Light, Facing the Dark
Source: Ori and the Blind Forest
Tags: nwolf ntiger
BPM: 160
Filesize: 30698kb
Play Time: 02:24
Difficulties Available:
Download: Gareth Coker - Restoring the Light, Facing the Dark (no video)
Information: Scores/Beatmap Listing
---------------
Taiko difficulties by Ntiger!
MOD COUNT
Daylight: 6
Midlight: 6
Twilight: 5
Midnight: 5
Darkness: 7
Changelog:
- Bubble: juankristal
- Qualify: -Kamikaze-
Disqualify #1: Feerum (unused hitsounds)
Qualify #2: Feerum
- 10/23/2016: uploaded set
- 10/24/2016: fixed hitsound volumes on all difficulties to 25%; still all the same, for now...
- 10/25/2016: added hitsounds through the first... 30%, through the Darkness difficulty.
- 10/29/2016: main melody is entirely hitsounded on the Darkness difficulty. Time to go further!
----- 11:00 EST: Done hitsounding Darkness, I think...? (nope this wasn't even close)If this is enough, then I think I'm ready to haul ass for rank over the weekend.
----- 14:00 EST: yo, check out those piano hitsounds in Midlight. Gonna apply those to other difficulties, too!
----- 14:30 EST: Midlight's got all of the melodic hitsounds now. Percussion to come later, but between that and Darkness, all of the hitsounds that I want are accounted for! Getting close...
----- 15:00 EST: Started combining melodic hitsounds with the current ones on Darkness. Sounds pretty sweet -- nearly 100% of the notes in the chorus are hitsounded with their corresponding instrument!
----- 17:00 EST: Gotta make some volume changes here or there to make the next section work out... hmm. Will give it some thought later tonight.
----- 19:00 EST: Hitsounds for Darkness are done... I think.
----- 19:30 EST: Partial hitsounds done for Midnight done. I think I've put enough into this map for one day. Huge progress so far, this is fantastic. Gonna do one more thing for the aesthetic of the beatmap before leaving it alone for today...
- 10/30/2016:
----- 10:50 EST: Melodic hitsounds done for Midnight difficulty. Gotta add the lower toms and then move on with the back half of the song. Off to the arcade I gooooooo~
- 10/31/2016:
----- 22:45 EST: Hitsounds completed for Midnight difficulty.
----- 23:00 EST: Hitsounds completed for Daylight difficulty.
----- 23:30 EST: Hitsounds completed for Midlight difficulty; melody hitsounds in place for Twilight difficulty. 4/5 with big progress on the last difficulty - sucker should be done tomorrow!
- 11/4/2016:
----- 17:30 EST: Hitsounds completed for Twilight difficulty. Map status switched to pending.
- 11/6/2016:
----- 01:00 EST: Late night tune-up! Decided to clean up the end of the Darkness difficulty. Pattern difficulty was substantially reduced in the second half in the Kiai and still is a bit more deviated than before, which is a good thing on both fronts.
-- 11/9/2016:
----- 21:00 EST: Applied some mods from MrDorian, thanks a bunch! <3
-- 11/10/2016:
----- 17:30 EST: That was strange. Midlight decided to disappear. Seems fine now.
----- 23:30 EST: Applied juankristal's mods - thanks! <3
-- 11/20/2016:
----- 11:00 EST: Added Todestrieb's mods. Thanks! <3
----- 11:30 EST: Changed audio quality to 192 Kbps and corrected offset on all difficulties.
-- 11/22/2016:
----- 21:30 EST: Added E x e's mods for Daylight/Midlight, and Kamikaze's mods for Darkness, as well as his suggestions for a better overall OD/HP spread. Thank you guys very much! <3
-- 12/2/2016:
----- 17:00 EST: Added updates for Ntiger's Taiko set. Thank you Raphalge/snowball112 for helping to make this a more complete set!
----- 19:45 EST: Added Kami's mods for the other four difficulties. Also made sure to designate the video for the Taiko difficulties as well (for uniformity).
-- 12/7/2016:
----- 22:00 EST: Added second pass of updates for Ntiger's Taiko set. Addressed tagging in all mania difficulties as requested in Taiko mod - many thanks to Arrival and Senritsu!
-- 12/15/2016:
----- 20:00 EST: Added Davin Fortune's mod. Thanks!
-- 12/21/2016:
----- 18:30 EST: Added juankristal's last mods. !
----- 19:45 EST: Whoops, noticed a single missing hitsound on two difficulties, haha.
-- 12/29/2016:
----- GODDAMMIT HITSOUNDS
-- 1/7/2017
----- !
-- 1/8/2017
----- dammit Audacity, thanks for leaving behind some traces of older samples and gettin' me a DQ, fuuuuuuuuuu
----- fixed. !
==========
It's been a journey to get this done. There's been a lot of time poured into it, between stints of frustration, depression, self-loathing, and just about every other negative emotion I could ever think about myself. And it all culminates in this map, a fitting title: restoring something that keeps me going, the light that makes me want to stay around, knowing full well that if I fail to do what I sought out for this particular song, it will likely be the end of my attempts to truly become a piece of the osu!mania community with regards to content creation.
Finishing this with a 5 chart set makes me really proud and reminds me that I am capable, and that I can do something.
Daylight: for beginners with little to no 6-key experience. This will help you get your bearings on using all 6 notes, and provide a foundation for learning how to release with this newfound muscle memory.
Midlight: a reasonable step up from the Daylight difficulty, the melody is accommodated for in the chart on top of the occasional strings, forcing a bit more of balance. Effective for those who might have a touch of experience and want to play something a bit more technical that is still really manageable.
Twilight: somewhat close in structure to Midlight, but adds a heavier chord structure and trickier pattern placement.
Midnight: a very large jump for Twilight for those who are feeling adventurous and feeling like they've got a solid feel for where their fingers are on the 6-key layout. Much more aggressive and combines some spread out 1/4 patterns with LN for strings, forcing a very active balancing act. Underrated on the star rating scale by a bit, and should be a challenge for most intermediate 6-key players.
Darkness: The star rating, as usual with many of my charts, is a lie. Extremely constrained patterns, hyperactive LN balance, relentless layering, and generally difficult to play through from start to finish.
Artist: Gareth Coker
Title: Restoring the Light, Facing the Dark
Source: Ori and the Blind Forest
Tags: nwolf ntiger
BPM: 160
Filesize: 30698kb
Play Time: 02:24
Difficulties Available:
- Darkness - 6Key (3.65 stars, 944 notes)
- Daylight - 6Key (0.82 stars, 143 notes)
- Futsuu (1.99 stars, 222 notes)
- Midlight - 6Key (1.24 stars, 260 notes)
- Midnight - 6Key (3.01 stars, 724 notes)
- Muzukashii (2.57 stars, 332 notes)
- Oni (3.37 stars, 465 notes)
- Twilight - 6Key (1.85 stars, 438 notes)
Download: Gareth Coker - Restoring the Light, Facing the Dark (no video)
Information: Scores/Beatmap Listing
---------------
Taiko difficulties by Ntiger!
MOD COUNT
Daylight: 6
Midlight: 6
Twilight: 5
Midnight: 5
Darkness: 7
Changelog:
- Bubble: juankristal
- Qualify: -Kamikaze-
Disqualify #1: Feerum (unused hitsounds)
Qualify #2: Feerum
- 10/23/2016: uploaded set
- 10/24/2016: fixed hitsound volumes on all difficulties to 25%; still all the same, for now...
- 10/25/2016: added hitsounds through the first... 30%, through the Darkness difficulty.
- 10/29/2016: main melody is entirely hitsounded on the Darkness difficulty. Time to go further!
----- 11:00 EST: Done hitsounding Darkness, I think...? (nope this wasn't even close)
----- 14:00 EST: yo, check out those piano hitsounds in Midlight. Gonna apply those to other difficulties, too!
----- 14:30 EST: Midlight's got all of the melodic hitsounds now. Percussion to come later, but between that and Darkness, all of the hitsounds that I want are accounted for! Getting close...
----- 15:00 EST: Started combining melodic hitsounds with the current ones on Darkness. Sounds pretty sweet -- nearly 100% of the notes in the chorus are hitsounded with their corresponding instrument!
----- 17:00 EST: Gotta make some volume changes here or there to make the next section work out... hmm. Will give it some thought later tonight.
----- 19:00 EST: Hitsounds for Darkness are done... I think.
----- 19:30 EST: Partial hitsounds done for Midnight done. I think I've put enough into this map for one day. Huge progress so far, this is fantastic. Gonna do one more thing for the aesthetic of the beatmap before leaving it alone for today...
- 10/30/2016:
----- 10:50 EST: Melodic hitsounds done for Midnight difficulty. Gotta add the lower toms and then move on with the back half of the song. Off to the arcade I gooooooo~
- 10/31/2016:
----- 22:45 EST: Hitsounds completed for Midnight difficulty.
----- 23:00 EST: Hitsounds completed for Daylight difficulty.
----- 23:30 EST: Hitsounds completed for Midlight difficulty; melody hitsounds in place for Twilight difficulty. 4/5 with big progress on the last difficulty - sucker should be done tomorrow!
- 11/4/2016:
----- 17:30 EST: Hitsounds completed for Twilight difficulty. Map status switched to pending.
- 11/6/2016:
----- 01:00 EST: Late night tune-up! Decided to clean up the end of the Darkness difficulty. Pattern difficulty was substantially reduced in the second half in the Kiai and still is a bit more deviated than before, which is a good thing on both fronts.
-- 11/9/2016:
----- 21:00 EST: Applied some mods from MrDorian, thanks a bunch! <3
-- 11/10/2016:
----- 17:30 EST: That was strange. Midlight decided to disappear. Seems fine now.
----- 23:30 EST: Applied juankristal's mods - thanks! <3
-- 11/20/2016:
----- 11:00 EST: Added Todestrieb's mods. Thanks! <3
----- 11:30 EST: Changed audio quality to 192 Kbps and corrected offset on all difficulties.
-- 11/22/2016:
----- 21:30 EST: Added E x e's mods for Daylight/Midlight, and Kamikaze's mods for Darkness, as well as his suggestions for a better overall OD/HP spread. Thank you guys very much! <3
-- 12/2/2016:
----- 17:00 EST: Added updates for Ntiger's Taiko set. Thank you Raphalge/snowball112 for helping to make this a more complete set!
----- 19:45 EST: Added Kami's mods for the other four difficulties. Also made sure to designate the video for the Taiko difficulties as well (for uniformity).
-- 12/7/2016:
----- 22:00 EST: Added second pass of updates for Ntiger's Taiko set. Addressed tagging in all mania difficulties as requested in Taiko mod - many thanks to Arrival and Senritsu!
-- 12/15/2016:
----- 20:00 EST: Added Davin Fortune's mod. Thanks!
-- 12/21/2016:
----- 18:30 EST: Added juankristal's last mods. !
----- 19:45 EST: Whoops, noticed a single missing hitsound on two difficulties, haha.
-- 12/29/2016:
----- GODDAMMIT HITSOUNDS
-- 1/7/2017
----- !
-- 1/8/2017
----- dammit Audacity, thanks for leaving behind some traces of older samples and gettin' me a DQ, fuuuuuuuuuu
----- fixed. !
==========
It's been a journey to get this done. There's been a lot of time poured into it, between stints of frustration, depression, self-loathing, and just about every other negative emotion I could ever think about myself. And it all culminates in this map, a fitting title: restoring something that keeps me going, the light that makes me want to stay around, knowing full well that if I fail to do what I sought out for this particular song, it will likely be the end of my attempts to truly become a piece of the osu!mania community with regards to content creation.
Finishing this with a 5 chart set makes me really proud and reminds me that I am capable, and that I can do something.
Daylight: for beginners with little to no 6-key experience. This will help you get your bearings on using all 6 notes, and provide a foundation for learning how to release with this newfound muscle memory.
Midlight: a reasonable step up from the Daylight difficulty, the melody is accommodated for in the chart on top of the occasional strings, forcing a bit more of balance. Effective for those who might have a touch of experience and want to play something a bit more technical that is still really manageable.
Twilight: somewhat close in structure to Midlight, but adds a heavier chord structure and trickier pattern placement.
Midnight: a very large jump for Twilight for those who are feeling adventurous and feeling like they've got a solid feel for where their fingers are on the 6-key layout. Much more aggressive and combines some spread out 1/4 patterns with LN for strings, forcing a very active balancing act. Underrated on the star rating scale by a bit, and should be a challenge for most intermediate 6-key players.
Darkness: The star rating, as usual with many of my charts, is a lie. Extremely constrained patterns, hyperactive LN balance, relentless layering, and generally difficult to play through from start to finish.