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Gareth Coker - Restoring the Light, Facing the Dark [OsuMani

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Topic Starter
Halogen-
This beatmap was submitted using in-game submission on Sunday, January 8, 2017 at 9:13:35 AM

Artist: Gareth Coker
Title: Restoring the Light, Facing the Dark
Source: Ori and the Blind Forest
Tags: nwolf ntiger
BPM: 160
Filesize: 30698kb
Play Time: 02:24
Difficulties Available:
  1. Darkness - 6Key (3.65 stars, 944 notes)
  2. Daylight - 6Key (0.82 stars, 143 notes)
  3. Futsuu (1.99 stars, 222 notes)
  4. Midlight - 6Key (1.24 stars, 260 notes)
  5. Midnight - 6Key (3.01 stars, 724 notes)
  6. Muzukashii (2.57 stars, 332 notes)
  7. Oni (3.37 stars, 465 notes)
  8. Twilight - 6Key (1.85 stars, 438 notes)
Download: Gareth Coker - Restoring the Light, Facing the Dark
Download: Gareth Coker - Restoring the Light, Facing the Dark (no video)
Information: Scores/Beatmap Listing
---------------
Taiko difficulties by Ntiger!

MOD COUNT
Daylight: 6
Midlight: 6
Twilight: 5
Midnight: 5
Darkness: 7

Changelog:

- Bubble: juankristal
- Qualify: -Kamikaze-
Disqualify #1: Feerum (unused hitsounds)
Qualify #2: Feerum
- 10/23/2016: uploaded set
- 10/24/2016: fixed hitsound volumes on all difficulties to 25%; still all the same, for now...
- 10/25/2016: added hitsounds through the first... 30%, through the Darkness difficulty.
- 10/29/2016: main melody is entirely hitsounded on the Darkness difficulty. Time to go further!
----- 11:00 EST: Done hitsounding Darkness, I think...? (nope this wasn't even close)If this is enough, then I think I'm ready to haul ass for rank over the weekend.
----- 14:00 EST: yo, check out those piano hitsounds in Midlight. Gonna apply those to other difficulties, too!
----- 14:30 EST: Midlight's got all of the melodic hitsounds now. Percussion to come later, but between that and Darkness, all of the hitsounds that I want are accounted for! Getting close...
----- 15:00 EST: Started combining melodic hitsounds with the current ones on Darkness. Sounds pretty sweet -- nearly 100% of the notes in the chorus are hitsounded with their corresponding instrument!
----- 17:00 EST: Gotta make some volume changes here or there to make the next section work out... hmm. Will give it some thought later tonight.
----- 19:00 EST: Hitsounds for Darkness are done... I think.
----- 19:30 EST: Partial hitsounds done for Midnight done. I think I've put enough into this map for one day. Huge progress so far, this is fantastic. Gonna do one more thing for the aesthetic of the beatmap before leaving it alone for today...

- 10/30/2016:
----- 10:50 EST: Melodic hitsounds done for Midnight difficulty. Gotta add the lower toms and then move on with the back half of the song. Off to the arcade I gooooooo~

- 10/31/2016:
----- 22:45 EST: Hitsounds completed for Midnight difficulty.
----- 23:00 EST: Hitsounds completed for Daylight difficulty.
----- 23:30 EST: Hitsounds completed for Midlight difficulty; melody hitsounds in place for Twilight difficulty. 4/5 with big progress on the last difficulty - sucker should be done tomorrow!

- 11/4/2016:
----- 17:30 EST: Hitsounds completed for Twilight difficulty. Map status switched to pending.

- 11/6/2016:
----- 01:00 EST: Late night tune-up! Decided to clean up the end of the Darkness difficulty. Pattern difficulty was substantially reduced in the second half in the Kiai and still is a bit more deviated than before, which is a good thing on both fronts.

-- 11/9/2016:
----- 21:00 EST: Applied some mods from MrDorian, thanks a bunch! <3

-- 11/10/2016:
----- 17:30 EST: That was strange. Midlight decided to disappear. Seems fine now.
----- 23:30 EST: Applied juankristal's mods - thanks! <3

-- 11/20/2016:
----- 11:00 EST: Added Todestrieb's mods. Thanks! <3
----- 11:30 EST: Changed audio quality to 192 Kbps and corrected offset on all difficulties.

-- 11/22/2016:
----- 21:30 EST: Added E x e's mods for Daylight/Midlight, and Kamikaze's mods for Darkness, as well as his suggestions for a better overall OD/HP spread. Thank you guys very much! <3

-- 12/2/2016:
----- 17:00 EST: Added updates for Ntiger's Taiko set. Thank you Raphalge/snowball112 for helping to make this a more complete set!
----- 19:45 EST: Added Kami's mods for the other four difficulties. Also made sure to designate the video for the Taiko difficulties as well (for uniformity).

-- 12/7/2016:
----- 22:00 EST: Added second pass of updates for Ntiger's Taiko set. Addressed tagging in all mania difficulties as requested in Taiko mod - many thanks to Arrival and Senritsu!

-- 12/15/2016:
----- 20:00 EST: Added Davin Fortune's mod. Thanks!

-- 12/21/2016:
----- 18:30 EST: Added juankristal's last mods. !

----- 19:45 EST: Whoops, noticed a single missing hitsound on two difficulties, haha.

-- 12/29/2016:
----- GODDAMMIT HITSOUNDS

-- 1/7/2017
----- !

-- 1/8/2017
----- dammit Audacity, thanks for leaving behind some traces of older samples and gettin' me a DQ, fuuuuuuuuuu
----- fixed. !
==========

It's been a journey to get this done. There's been a lot of time poured into it, between stints of frustration, depression, self-loathing, and just about every other negative emotion I could ever think about myself. And it all culminates in this map, a fitting title: restoring something that keeps me going, the light that makes me want to stay around, knowing full well that if I fail to do what I sought out for this particular song, it will likely be the end of my attempts to truly become a piece of the osu!mania community with regards to content creation.

Finishing this with a 5 chart set makes me really proud and reminds me that I am capable, and that I can do something.

Daylight: for beginners with little to no 6-key experience. This will help you get your bearings on using all 6 notes, and provide a foundation for learning how to release with this newfound muscle memory.

Midlight: a reasonable step up from the Daylight difficulty, the melody is accommodated for in the chart on top of the occasional strings, forcing a bit more of balance. Effective for those who might have a touch of experience and want to play something a bit more technical that is still really manageable.

Twilight: somewhat close in structure to Midlight, but adds a heavier chord structure and trickier pattern placement.

Midnight: a very large jump for Twilight for those who are feeling adventurous and feeling like they've got a solid feel for where their fingers are on the 6-key layout. Much more aggressive and combines some spread out 1/4 patterns with LN for strings, forcing a very active balancing act. Underrated on the star rating scale by a bit, and should be a challenge for most intermediate 6-key players.

Darkness: The star rating, as usual with many of my charts, is a lie. Extremely constrained patterns, hyperactive LN balance, relentless layering, and generally difficult to play through from start to finish.
Kamikaze
HYPE
juankristal
I like this song quite a lot.
Deep Sea
Game "Ori and the Blind Forest" has a good ost, but this song is the best !
Good luck Halogen ;)
Topic Starter
Halogen-
Thanks, guys.

I've been contending with being ill the past little bit, but I'll probably be hunting for mods as soon as I'm not feeling like I'm dying.
MrDorian
Hi Halogen o///

Darkness
I think you should raise hp to 8.5, because I spammed through this diff easily
00:37:476 (37476|5) - I think this sound ends at 00:40:476 -
01:13:476 (73476|1) - This ln is long for 2 different pitches, new pitch starts at 01:14:976 -
01:22:663 (82663|3,82663|1,82663|4) - maybe you'll extend one of these, because "woooooo" is long enough (at least for me ;w;)
01:34:018 (94018|1,94018|5,94018|3) - I think they end on blue tick
02:03:070 - I hear sound here, I think u should put a note (it's like pitch shift)
Midnight
00:23:601 (23601|1,23788|5) - why there's no minijack like in 00:17:601 (17601|4,17788|4) -
00:46:101 - missing note?
00:59:601 - ^^
01:02:226 (62226|4,62413|4) - I think you should move these to 6, because these 3 notes play weird
01:03:726 (63726|5) - missing note?
01:04:288 - missing note??
01:15:726 (75726|3,75913|3) - same as at 01:02:226, try to move it somewhere
02:03:998 (123998|2,124073|3,124149|2,124225|3,124301|2,124376|3,124452|2,124528|3,124604|2,124679|3,124755|2,124831|3,124907|2,124982|3,125058|2,125134|3,125210|2) - perhaps spread it like this? Dat lachryma'ish trill is weird to play in this calm part

That's all I found~!
Really nice song from awesome game, I love it so much <3

GL~~
Topic Starter
Halogen-

MrDorian wrote:

Hi Halogen o///

Darkness
I think you should raise hp to 8.5, because I spammed through this diff easily (will gladly consider, assuming others share the same sentiment)
00:37:476 (37476|5) - I think this sound ends at 00:40:476 - (that it does! i actually split this LN into two, because a second note plays at the same pitch - looks a lot better now; good catch!)
01:13:476 (73476|1) - This ln is long for 2 different pitches, new pitch starts at 01:14:976 - (not quite - but I understand why you say that -- the string that's followed here is actually the upper string, which doesn't play another note here; there is a lower string that harmonizes with the piano melody, but it's not quite layered in here; won't be changing this)
01:22:663 (82663|3,82663|1,82663|4) - maybe you'll extend one of these, because "woooooo" is long enough (at least for me ;w;) (mmmm... I guess the tempo is low enough to pull this out a bit more... extended it by 1/4 to make it a touch closer, as well as the one at 1:29ish; nice ear again)
01:34:018 (94018|1,94018|5,94018|3) - I think they end on blue tick (I'm ok with this as well, made a change just before this as well since the strings seem to slur together)
02:03:070 - I hear sound here, I think u should put a note (it's like pitch shift) (not a pitch shift, but I do agree that the timing of which I had the last LN was a bit off -- moved it on the blue tick at 2:03:224 and it seems fine -- adjusted this for the lower difficulties as well where necessary)
Midnight
00:23:601 (23601|1,23788|5) - why there's no minijack like in 00:17:601 (17601|4,17788|4) - (my guess is that I didn't hear a piano note there the first time or something... removed the repeating tap because I hear a lower piano note and would rather not have a structural anomaly)
00:46:101 - missing note?
00:59:601 - ^^ (fixed, thanks!)
01:02:226 (62226|4,62413|4) - I think you should move these to 6, because these 3 notes play weird (I like the repetition being on 5 here because it's the exact opposite of a note that's hitting on the left hand - it's a slightly more coordinated pattern, despite looking somewhat strange visually)
01:03:726 (63726|5) - missing note? (doesn't seem like it with my structure here)
01:04:288 - missing note?? (that on the other hand, is a missing note - thanks!)
01:15:726 (75726|3,75913|3) - same as at 01:02:226, try to move it somewhere (eeeek, ok this one I don't like -- changed that to 6 for the one 1 on the other hand...)
02:03:998 (123998|2,124073|3,124149|2,124225|3,124301|2,124376|3,124452|2,124528|3,124604|2,124679|3,124755|2,124831|3,124907|2,124982|3,125058|2,125134|3,125210|2) - perhaps spread it like this? Dat lachryma'ish trill is weird to play in this calm part (calm!? definitely not changing this one, haha)

That's all I found~!
Really nice song from awesome game, I love it so much <3

GL~~
Thank you so much for the mod! :)
Topic Starter
Halogen-
What the heck? Apparently my midlight difficulty disappeared... Gotta figure that out when I get home.

EDIT: Alright, that was weird. Fixed, regardless.
juankristal
Hey Halogen! Just looking the map a bit to see if I find anything

Daylight
00:17:976 (17976|3,18726|3) - Isnt that the same pitch as 00:11:976 (11976|4,12726|4) - ? If so, move one to the right.

If so, you could move 00:14:976 (14976|1,15726|1,16476|2,17226|2) - that to the right one slot to balance it a bit more (yeah, lets be honest, I cant imagine someone having too much issues here giving the BPM but I guess it doesnt hurt much either, neither the pitch)

00:44:226 (44226|0) - For this note, I am pretty sure it should be moved one slot to the right as it is the same pitch as 00:41:226 (41226|1) - that one. I mean, I believe there is a bass sound over there which leads to put that note over there, but I guess thats more of a personal thing. Just leaving it there for you to decide.

00:53:976 - From here the column 1 is empty for quite a long time, since the pitch followed here is quite nice I feel that is alright but I feel it isnt as calm compared to like 01:19:851 - this part, you could move 00:55:476 - from those some notes to the left while keeping the pitch to make all columns used over there, not sure if that works for you.

Oh my god I never heard those mid chime sounds but they are amazing haha.

01:46:545 - I am sure you have a good explanation for this one, you arent following the drums right? Still, I think it could be a good addition so players can follow the pattern with more ease.

02:02:761 (122761|4) - I would move this one two slots to the left, I think that hold (using the whole right hand to press while holding other notes) is a bit harder than splitting it between both hands, both are valid still tho but thats just my opinion.

Darkness
00:27:538 (27538|3,27726|5) - Ctrl+G for pitch? Also change the hitsound if you do because it would swap them, if so, you should 00:28:101 (28101|3,28194|2,28288|3,28382|2) - ctrl+h that thing as well to keep the pitch lined which would create a 3 note jack in 1/2. Maybe changing the pattern there could make stuff flow a bit better than that and still following the pitch, not that giving up pitch there is bad but since it looked so pitch focused so far I just couldnt resist.

00:44:038 (44038|4) - In my opinion it would be better to move to column 2, even tho it creates a jack it makes it less pain for right hand. Since you also did it here 00:38:038 (38038|1) - .

00:44:976 (44976|4) - I believe that sound is divided in two 00:45:726 - here, maybe use 00:45:726 (45726|1) - that one as a LN? I think it would also make the correct pitch with this 00:46:476 (46476|1) -

00:46:476 (46476|2,46476|1) - Obligatory OCD warning, hope you notice this by yourself :P

00:49:101 (49101|3) - Is there a sound over there? I mean, the note plays fine so shouldnt be that big of a deal.

00:56:976 (56976|3) - Mmh, its interesting that this is the only LN that you dont extend on this part, is there a reason for it?

01:08:788 (68788|2) - I would move that to the left to avoid making a longer jack for the following trill.

01:14:038 (74038|5) - This note here makes stuff quite complicated, why you dont have it on the first column instead?

01:14:413 (74413|5,74413|0) - I might just be super nuts but I feel those notes are a bit offbeat. Actually I think all those sounds are a bit offbeat, maybe I am just having some input lag/mental lag. But pointing out I guess doesnt hurt and changing it might just make stuff harder.

01:17:601 (77601|5,77663|4,77726|3,77788|0,77851|1,77913|2) - I would say those fit better as a "trill motion ish" pattern, something like 6-3-4-2-5-1 or that. (actually maybe just not lol)

Man this mod was so short.

Aand time to sleep, hope it helps at least a bit here. Call me when you have the SP/Mods you think are needed for the icon, not going to let anyone snipe me that ;)
Topic Starter
Halogen-

juankristal wrote:

Hey Halogen! Just looking the map a bit to see if I find anything

Daylight
00:17:976 (17976|3,18726|3) - Isnt that the same pitch as 00:11:976 (11976|4,12726|4) - ? If so, move one to the right.

If so, you could move 00:14:976 (14976|1,15726|1,16476|2,17226|2) - that to the right one slot to balance it a bit more (yeah, lets be honest, I cant imagine someone having too much issues here giving the BPM but I guess it doesnt hurt much either, neither the pitch) (you are correct, they are the same pitch -- however, I did a shift so that the entire section can include all six keys; if you see the entire section, you basically snake over from 1 through 6. With that being said, I did move the notes at 00:11:976/00:12:726 to 4 as opposed to 5 (where they were before).

00:44:226 (44226|0) - For this note, I am pretty sure it should be moved one slot to the right as it is the same pitch as 00:41:226 (41226|1) - that one. I mean, I believe there is a bass sound over there which leads to put that note over there, but I guess thats more of a personal thing. Just leaving it there for you to decide. (Didn't change this one -- you are right about these notes being the same pitch, but 00:41:226 and 00:44:226 are in two different musical phrases, and the pitch relevance actually reflects this as well, as certain instances of the melody cause very minor PR shifts -- if you look a bit earlier at 00:32:226, which is the same note as 00:41:226, it shows up as 1 instead of 2 because the melody carries 6 notes in that phrase).

00:53:976 - From here the column 1 is empty for quite a long time, since the pitch followed here is quite nice I feel that is alright but I feel it isnt as calm compared to like 01:19:851 - this part, you could move 00:55:476 - from those some notes to the left while keeping the pitch to make all columns used over there, not sure if that works for you. (Hmmm... I see your point. I did something that was pseudo-relevant instead:

... still gets the downward motion of the melody while having a bit better in the way of pattern distribution. This feels a bit better.


Oh my god I never heard those mid chime sounds but they are amazing haha. (Glad you like them!)

01:46:545 - I am sure you have a good explanation for this one, you arent following the drums right? Still, I think it could be a good addition so players can follow the pattern with more ease. (Yeah, this is explicitly the melody. The drums in this case, which are a lower and higher timpani, come in every 1/1 in the second half of this section and I didn't want to have an inconsistent continuity for my easiest chart, so I just kept it super super simple. No change for this particular case.)

02:02:761 (122761|4) - I would move this one two slots to the left, I think that hold (using the whole right hand to press while holding other notes) is a bit harder than splitting it between both hands, both are valid still tho but thats just my opinion. (I would do this if it were an even number of notes... but it being an odd number makes it difficult to not have an uncomfortable separation in this case. And there's three very clearly accented notes, so I'm not entirely sure how to take care of this. I feel like doing it this way is the easiest -- if there were two or four notes, I'd just do opposites like 1 6, 2 5, etc.)

Darkness
00:27:538 (27538|3,27726|5) - Ctrl+G for pitch? Also change the hitsound if you do because it would swap them, if so, you should 00:28:101 (28101|3,28194|2,28288|3,28382|2) - ctrl+h that thing as well to keep the pitch lined which would create a 3 note jack in 1/2. Maybe changing the pattern there could make stuff flow a bit better than that and still following the pitch, not that giving up pitch there is bad but since it looked so pitch focused so far I just couldnt resist. (Fixed -- changed the pitch relevance contour to still ascend while avoiding the three note jack that you suggested, like so:



...hopefully that does the job a little bit better here.)


00:44:038 (44038|4) - In my opinion it would be better to move to column 2, even tho it creates a jack it makes it less pain for right hand. Since you also did it here 00:38:038 (38038|1) - . (Hmmm... I feel like it pulls away from the strings in this particular section since they come in a little bit more aggressively than before. No change for this one.)

00:44:976 (44976|4) - I believe that sound is divided in two 00:45:726 - here, maybe use 00:45:726 (45726|1) - that one as a LN? I think it would also make the correct pitch with this 00:46:476 (46476|1) - (this fucking string is one that I STILL think about because I legitimately don't know, ugh. No change only because I'm not certain listening to the audio. :()

00:46:476 (46476|2,46476|1) - Obligatory OCD warning, hope you notice this by yourself :P (AWJKSFDGJKSFDKJGJKSF)

00:49:101 (49101|3) - Is there a sound over there? I mean, the note plays fine so shouldnt be that big of a deal. (I hear it personally; might be difference in sound card/equipment helping me out, haha.)

00:56:976 (56976|3) - Mmh, its interesting that this is the only LN that you dont extend on this part, is there a reason for it? (the pattern structure breaks pitch a little bit at this point to accommodate for slightly more playable patterns -- switched the notes around for better hitsound placement. The thing to pay attention to is that placement of the longer LN at the beginning of the section, beginning at 1, then "lowering" to 6, then 5, then 4, etc.)

01:08:788 (68788|2) - I would move that to the left to avoid making a longer jack for the following trill. (disagree with where you want to move it, but I do agree with the jack into the trill is a problem - moved to 4 instead of 3; technically it looks weird with the hitsound but it plays way better this way)

01:14:038 (74038|5) - This note here makes stuff quite complicated, why you dont have it on the first column instead? (there's literally nowhere else to put it; the first column is for the brass accent that hits, and any other combination/sequence of notes while retaining the LN is ridiculously hard to pull off :()

01:14:413 (74413|5,74413|0) - I might just be super nuts but I feel those notes are a bit offbeat. Actually I think all those sounds are a bit offbeat, maybe I am just having some input lag/mental lag. But pointing out I guess doesnt hurt and changing it might just make stuff harder. (You're right about it not being directly on the 1/2, but it was something that I wanted to include - however, quantizing it to any other rhythm creates something that's a bit more jarring and I still wanted to give it that punch without deviating too much away from the main structure.)

01:17:601 (77601|5,77663|4,77726|3,77788|0,77851|1,77913|2) - I would say those fit better as a "trill motion ish" pattern, something like 6-3-4-2-5-1 or that. (actually maybe just not lol) (Aha, I personally disagree only because this pattern is rather smooth since it's essentially a spin of sorts - it takes little to no effort to actually do.)

Man this mod was so short.

Aand time to sleep, hope it helps at least a bit here. Call me when you have the SP/Mods you think are needed for the icon, not going to let anyone snipe me that ;)
Thanks for the mod, juankristal! <3
Todestrieb
Hi, little mod. Really clean mapset.

0|1|2|3|4|5

Daylight
01:50:063 (110063|3) - Extend it to next 1/8? Sound a lot out of sync.

Midlight
01:50:063 (110063|5) - ^

Twilight
01:50:063 (110063|5,110063|4,110945|1,110945|0) - ^

Midnight
01:50:945 (110945|4,110945|3,110945|1,110945|2) - ^

Darkness
01:50:945 (110945|2,110945|1,110945|0,110945|5,110945|4) - ^. Also maybe delete 01:51:019 (111019|2) - , sound really heavy to play compared to the music.

02:01:607 (121607|3) - Add a note here? Same sound as 02:01:170 (121170|4) - .

02:01:670 (121670|3,121670|2) - Delete both of these? Feel really heavy to play compared to the music.
Topic Starter
Halogen-

Todestrieb wrote:

Hi, little mod. Really clean mapset.

0|1|2|3|4|5

Daylight
01:50:063 (110063|3) - Extend it to next 1/8? Sound a lot out of sync.

Midlight
01:50:063 (110063|5) - ^

Twilight
01:50:063 (110063|5,110063|4,110945|1,110945|0) - ^

Midnight
01:50:945 (110945|4,110945|3,110945|1,110945|2) - ^

Darkness
01:50:945 (110945|2,110945|1,110945|0,110945|5,110945|4) - ^.

(Applied all of the above.)

Also maybe delete 01:51:019 (111019|2) - , sound really heavy to play compared to the music. (Not quite sure what you're asking here, as there's not a note here.)

02:01:607 (121607|3) - Add a note here? Same sound as 02:01:170 (121170|4) - . (While you are technically correct...)

02:01:670 (121670|3,121670|2) - Delete both of these? Feel really heavy to play compared to the music.(... the purpose of using a hex here is to basically indicate the next section is super high intensity musically and indicates finality).
Thanks, Todestrieb! <3
snexe
Daylight
00:06:022 - 00:30:022 - 5th and 6th column is pretty empty, don't worry though, I know why you did it. I would suggest 00:12:022 (12022|1) - to be in the 5th or 6th column instead.
00:46:334 - I feel like it wouldn't hurt putting a note in here, it is not just audible but I feel like it is pretty awkward to leave it like that even though this is an easy difficulty.
00:52:334 - Same goes for here. ^
01:46:591 - Missing note? Idk but you can leave it as is or not, some sound is barely audible anyway.
02:16:792 - 02:19:143 - 02:21:493 - Same suggestion at 00:46:334 -
Midlight
01:51:065 - I would highly suggest to put at least to notes on this part.
01:51:812 - 01:52:338 - I would suggest to put a long note on this part.
02:15:911 - 02:18:261 - 02:20:612 - I think making these parts as double notes could be better.

This one is a solid chart, should be ready for qualification. Good luck!
Kamikaze
whatisthiswhyisthisnotafourkeysmapwhereisyourstepmaniaspiritomgiwantarefundhalogenthisisnowherenearasepikasspacetimeorbangingburstplsquitmatetyvm

gareth cocker xddd

ok as I am in such a comedian mood today I prob won't be good at modding in detail so this mod will be general stuff mostly and mostly for last diff, will do rest in another post

[General]
I can't find the official source for metadata, tho all signs point at it being correct.

HP/OD settings are spread not ideally and they're kinda low imo. I suggest this:

Daylight HP 6,5 OD 6,5
Midlight HP 7 OD 6,8
Twilight HP 7,2 OD 7
Midnight HP 7,5 OD 7,5
Darkness HP 8 OD 7,8-8

There are some hitsounds that are barely audible even tho hitnormals are actually quite loud, like normal and drum hitclap, you should raise their volume and look for others that might be too quiet

On the contrary there are places like 02:01:716 - where the hitsounds are actually too loud. In this instance you should double the samples on notes so they have less hitnormals ( two notes with one type of finish two with the other) and maybe lower the volume a bit

[Darkness]
00:11:553 - Could be another note here? I can hear the 1/4 drum
01:12:772 (72772|1,72959|1) - I would personally separate those notes from the trill since it's not the same sound. Moving to 1 would be better, repetition fits more there.
01:14:459 (74459|5,74459|0) - This chord in the song hits late, not on 1/2 but it sounds like it's 1/8 later than you have them.
01:15:959 (75959|5,75959|4) - Same here, also would move notes from 5th col to 1st
01:18:022 (78022|4,78022|5,78022|3) - I think that this chord could be nice aesthetically as a 1/8 grace, the trumpet (or whatever that is) is holding for a tiny bit there
01:19:897 (79897|2,82709|4) - E X P A N D N O O D L E (up to start of the next set of LNs for a more gradient transition that fits the song more)
01:22:709 (82709|4) - y-you too
01:38:156 - I feel like there could be one more LN here on 6th, pretty intense moosic
01:47:744 (107744|4,108933|1,110109|3) - I also feel like E X P A N D N O O D L E fits really well here because of how grandiose the moosic is here

will be back once you applied the mod
Topic Starter
Halogen-

E x e wrote:

Daylight
00:06:022 - 00:30:022 - 5th and 6th column is pretty empty, don't worry though, I know why you did it. I would suggest 00:12:022 (12022|1) - to be in the 5th or 6th column instead. (Hmm, I actually like this change. Keeps it on the same song and makes it a bit easier for a new player to hit it, even by accident!)
00:46:334 - I feel like it wouldn't hurt putting a note in here, it is not just audible but I feel like it is pretty awkward to leave it like that even though this is an easy difficulty. (I certainly understand your opinion, but I feel like the spacing between those two notes is simply too tight for the easiest difficulty. :()
00:52:334 - Same goes for here. ^ (See above.)
01:46:591 - Missing note? Idk but you can leave it as is or not, some sound is barely audible anyway. (Gah, ok. You're the second person to suggest this, I'll do it.)
02:16:792 - 02:19:143 - 02:21:493 - Same suggestion at 00:46:334 -(Same deal here too, I just feel that it's a bit fast for a new player to be expected to hit, and this difficulty is intended to be truly for novices.)
Midlight
01:51:065 - I would highly suggest to put at least to notes on this part. (Sure thing.)
01:51:812 - 01:52:338 - I would suggest to put a long note on this part. (Yeah, I like this too. Gives a bit more depth to the timpani roll.)
02:15:911 - 02:18:261 - 02:20:612 - I think making these parts as double notes could be better. (Alrighty!)

This one is a solid chart, should be ready for qualification. Good luck!
Thank you very much for the mod! <3

-Kamikaze- wrote:

whatisthiswhyisthisnotafourkeysmapwhereisyourstepmaniaspiritomgiwantarefundhalogenthisisnowherenearasepikasspacetimeorbangingburstplsquitmatetyvm

gareth cocker xddd (listen here you little shit I'll have you fucking know that I've b--)

ok as I am in such a comedian mood today I prob won't be good at modding in detail so this mod will be general stuff mostly and mostly for last diff, will do rest in another post

[General]
I can't find the official source for metadata, tho all signs point at it being correct.

HP/OD settings are spread not ideally and they're kinda low imo. I suggest this:

Daylight HP 6,5 OD 6,5
Midlight HP 7 OD 6,8
Twilight HP 7,2 OD 7
Midnight HP 7,5 OD 7,5
Darkness HP 8 OD 7,8-8

(Applied for all difficulties, thank you very much.)

There are some hitsounds that are barely audible even tho hitnormals are actually quite loud, like normal and drum hitclap, you should raise their volume and look for others that might be too quiet

On the contrary there are places like 02:01:716 - where the hitsounds are actually too loud. In this instance you should double the samples on notes so they have less hitnormals ( two notes with one type of finish two with the other) and maybe lower the volume a bit

(Gonna have to take more time to do this and find them, I'm not the most keen on hitsounding volume and finding these kinds of things.)

[Darkness]
00:11:553 - Could be another note here? I can hear the 1/4 drum (Wow, not sure how I missed that, jeez. Added that missing note on the Midnight difficulty as well.)
01:12:772 (72772|1,72959|1) - I would personally separate those notes from the trill since it's not the same sound. Moving to 1 would be better, repetition fits more there. (I agree, that long repetition of 1/2 notes on 2 is a bit... too much.)
01:14:459 (74459|5,74459|0) - This chord in the song hits late, not on 1/2 but it sounds like it's 1/8 later than you have them. (You are correct in that it does hit late, but this would be a rather severe detriment in terms of playability, as it interrupts the general flow. I'm willing to take a slight discrepancy here to keep the chart moving well.)
01:15:959 (75959|5,75959|4) - Same here, also would move notes from 5th col to 1st (See above - I did move the note from col 5 to col 1, though.)
01:18:022 (78022|4,78022|5,78022|3) - I think that this chord could be nice aesthetically as a 1/8 grace, the trumpet (or whatever that is) is holding for a tiny bit there (Ooooooo, me likey! Applied this on Midnight difficulty as well. :D)
01:19:897 (79897|2,82709|4) - E X P A N D N O O D L E (up to start of the next set of LNs for a more gradient transition that fits the song more) (Did this for the entire sequence of LNs while maintaining PR - tricky to play, but I think it's appropriate.)
01:22:709 (82709|4) - y-you too (^)
01:38:156 - I feel like there could be one more LN here on 6th, pretty intense moosic (Did this, and it actually makes the entry a little bit more stable/easier to come into being that the first note of the timpani roll falls on column 5 - thanks for that.)
01:47:744 (107744|4,108933|1,110109|3) - I also feel like E X P A N D N O O D L E fits really well here because of how grandiose the moosic is here (Changed a couple patterns to give those three notes an unbroken ascension on columns 1/2/3, looks good visually.)

will be back once you applied the mod
Thanks, Kami. <3
Kamikaze
ello blazers nfkrz here and welcome to osu modding, today we're gonna take a look at a map named gary corkscrew - restoring the wine, facing the alcoholism mapped by a lamp. let's get right into it

Regarding hitsounds - the issue with barely audible hitsounds exists solely because the actual hitsound files are really quiet, at least the drums, bells at the end were aok. That also creates the contrast in volume between hitnormals and other hitsounds because the hitnormals are default, so everyone has their own - skin based one.

There are two pretty easy solutions to this problem:
1) Find a custom hitnormal that's around the same volume as your other hitsounds and then raise volume of all timing sections
2) Increase the volume of your custom hitsounds themselves in some kind of software

There is a third solution, but that is just implementing all hitclaps and hitwhistles as samples (like you did for bells) but that will take way more time I think


[Darkness]
01:18:022 - tbh here I've thought of something along the lines of this

but your moving the chord later is good too, so your choice. However I would like to point out that the stair before that should be changed because the outro of it

is really REALLY awkward to hit. You could do a similar pattern here to the one you did for drums at 01:39:788 - , the scattered hand alternating stream, or a helix pattern in other words
01:25:522 (85522|5,85522|3,88334|3,88334|4) - ouchie that transition hurts, but that's fine

This is a tough son of a bitch to FC, it's more tricky than at first and with the new transitions the difficulty is more evenly spread while being really varied as well. I love it.

[Midnight]
00:17:834 (17834|2) - This note could be moved on 5th col to accent the repetition in drums here, which also accents next phrase of this music section (or at least how I'd call it)
In the first half of the hihat stream part, you have the nearly exact pattern repeating 17 times with only changes being where it starts and in few instances one note being further apart. As those are just simple stairs, I do wish that you would mix it up a bit more, this can be extremaly mindblocky.
01:19:897 (79897|3) - Those LNs can have the gradient endings like in Darkness, the LNs are less dense, so it's way easier to do than on that diff anyway and will make it more interesting as well as closer to Darkness spread wise, which in this case will be good
01:50:109 - Maybe add one more LN here to accent the increasing intensity?
02:01:216 - Missed drum note
02:04:044 - Jesus man that trill is actually worse than in Darkness, it's way harder to control with both hands being occupied. I'd change it into a roll based burst instead, here's how I would do it as an example:

I didn't test it tho, you might want a simpler pattern in future
02:06:469 (126469|2) - Gradient part 2

[Twilight]
00:55:334 (55334|0,55522|0) - I would rethink this shield, it's 1/2 only, but I'm not sure how confusing it will be for an average hard diff players
01:06:022 - Pretty sure that there should be a single note here as well, you've mapped it like that at 01:00:022 -
01:15:584 (75584|1,75772|4,75959|4) - ctrl+H? The minijack into the stair with releases and new LNs seems rough to hit
01:22:709 - No gradient here as well is a good reason to make the gradient releases on Midnight btw
01:50:109 - If you've applied the same suggestion on Midnight, add one more LN here for intensity
02:23:523 - You could add a note or two at 3rd or 2nd+3rd to at least mark the drum roll here, in a way that you would do the starting and ending presses.

[Midlight]
00:24:584 (24584|2,25147|2,25522|4,26084|4,26647|4,27022|1,27584|1,28147|1) - I'd ctrl+h those notes, the transitions at 00:27:022 (27022|2,27584|1,27772|3,28147|1,28522|2) - will be way more intuitive that way and you'll have better hand ballance
01:31:241 (91241|4) - This note is so hard for a normal diff holy fuck dude, I would suggest switching columns of this note and 01:25:522 (85522|3) - around and then moving both 01:31:946 (91946|3,92299|2,92652|3) - and 01:34:064 (94064|3,94770|2,95123|1,95476|2) - 1 column left to keep the PR in tact.
01:36:888 (96888|3,98338|0,99788|4) - I don't really understand this transition. Why is there a single note? That could easily be a 1/1 LN for the drum roll. And if you don't want that then why are the LNs shorter and why the note is there?
01:47:745 (107745|1,108933|1,110109|1) - I would personally move those notes to 1st col, you had two notes on 2nd at 01:42:902 - and 1st is kinda empty there

[Daylight]
All fine by me

Awaiting the response now
Topic Starter
Halogen-
Added a Taiko set by Ntiger - yay! :D
Raphalge
  • Nwolf's Futsuu

    02:00:028 (35,36) - ctrl+g these, plays much better imo.

    shorten the spinner at the start, if you ask me there's not enough time for a futsuu player to react to the oncoming notes after clearing the spinner.
I'm no BN but the rest of the diffs look pretty damn good! :D
snowball112
Did some irc modding with Ntiger.

EVEN MORE IRC LOG
19:38 snowball112: na dann
19:40 snowball112: ich muss immer noch an die finisher denken
19:41 snowball112: weil ich nicht n fan von 00:24:022 (40,41) - denen hier bin, zb. in deiner futsuu
19:43 Ntiger: xx x patterns stattdessen?
19:43 Ntiger: will irgendwie, wie in Muzu/Oni, da nen unterschied haben
19:43 Ntiger: (fyi danach ist es GENAU 2*)
19:44 snowball112: ich dachte eher an nen colour change
19:44 snowball112: vll 00:24:022 - ab hier D D k d k oder so?
19:44 snowball112: ich find' die K iwie extrem laut
19:44 snowball112: zumindest wenn sie so allein stehen
19:45 snowball112: und dann vll 00:27:022 - k k k d d oder, den finish auf 00:30:022 - würde ich so lassen
19:48 Ntiger: 00:26:647 - 00:26:834 - hab hier noten reingemacht
19:48 Ntiger: die finisher alle weg
19:50 snowball112: wo wir schon dabei sind, wie wär's mit 00:55:522 - d? wo du eh auf die unterschiede im instrument eingehst
19:50 snowball112: so wie mit 00:57:772 (9,10,11) - zb
19:52 Ntiger: hab da eher versucht 00:55:522 (4,5) - die hier unterschiedlich zu machen
19:52 Ntiger: wie in den anderen diffs auch
19:53 snowball112: wollte grad sagen dass dadurch 01:12:022 - evtl mehr hervorsticht wenn das das einzige kkk wär
19:53 snowball112: aber die letzte note ist ja K D:
19:53 Ntiger: c:
19:54 snowball112: wieder die finishergeschichte XD aber passt
19:54 Ntiger: nur traurige leute könen sowas nicht spielen! °^°
19:55 Ntiger: finishers a love
19:55 Ntiger: jack hammers are lie
19:55 Ntiger: *life
19:55 snowball112: nur 01:18:022 - ist auch zml stark, vll K? oder ist das zum ausklingen gedacht
19:55 Ntiger: ich finde D stärker
19:56 snowball112: nvm, das cymbal ist eh kurz danach, passt
19:56 snowball112: da hat einer zu deiner futsuu noch was im thread geschrieben glaub ich
19:56 Ntiger: tru
19:56 Ntiger: ich weiß
19:59 Ntiger: habs geändert
19:59 Ntiger: und die slider gesnapped
19:59 Ntiger: (ups)
19:59 Ntiger: *spinner
20:00 snowball112: ich find' immer noch dass 01:51:878 - in der oni weg sollte
20:01 snowball112: relative lange break -> stream spielt sich nicht so top
20:01 snowball112: imo
20:03 snowball112: hauptsache du fragst das #taiko orakel :D
20:03 Ntiger: C:
20:04 Ntiger: 7 Noten + kat am ende sind so anti-meta
20:05 snowball112: über so was hab' ich mir iwie noch nie gedanken gemacht
20:08 snowball112: würde auf jeden fall gut passen c:
20:08 Ntiger: dayum
20:08 Ntiger: ich frag mich, ob ich die SV standardisieren soll
20:08 Ntiger: aka alles auf eine SV bringen mit verschiedenen multipliern
20:09 snowball112: wärs' nicht einfacher zu readen wenn du's so lässt?
20:11 Ntiger: ja ich lass es
20:11 Ntiger: bin eh zu faul
20:12 snowball112: das #taiko orakel ist iwie nicht sehr zuverlässig :/
20:12 Ntiger: nop
20:13 snowball112: frag' mal die magische miesmuschel, vll hilft die
20:14 Ntiger: I removed it
20:14 Ntiger: äääh deutsch
20:14 snowball112: wasdasdenn
20:17 Ntiger: irgendso ne dumme sprache
20:17 snowball112: 00:03:022 - try [http://puu.sh/szLHF/1c1d8fc6f5.jpg this]
20:18 snowball112: current spacing doesn't play well
20:18 snowball112: imo
20:18 snowball112: in muzu
20:20 Ntiger: hab in dern oni auch paar sachen dort geändert
20:21 Ntiger: habs mir gaaaaaanz laut und ganz leise nochmal angehört
20:21 snowball112: dann guck ich nach dem update nochmal
20:24 snowball112: hast du in den andren diffs in dem part ab 00:24:022 - auch die finishes geändert?
20:27 Ntiger: nö
20:27 Ntiger: werd ich auch nicht
20:27 Ntiger: C:
20:32 snowball112: ich würd' vll noch die note bei 00:54:209 - wegmachen in muzu
20:32 snowball112: da ist zwar n leises geräusch aber das wird durch den langen sound von 00:54:022 - übertönt
20:33 Ntiger: näääh pattern
20:33 Ntiger: :D
20:34 snowball112: aber instrument sounds :C
20:35 snowball112: das setzt iwie voraus dass 00:54:209 - und 00:54:584 - gleich wären, aber die zweite ist viel stärker
20:35 snowball112: oder ist das sonst ein Ntrigger moment wenn nach dem finish ein space ist? :P
20:37 Ntiger: hab einiges geändert
20:37 snowball112: oder einfach 00:54:209 - nach 00:54:397 - bewegen, geht auch
20:38 Ntiger: 9http://puu.sh/szNcT/bf437d6650.rar
20:48 snowball112: vll solltest du in muzu versuchen mehr dem anfangsrhythym zu folgen
20:48 snowball112: also auf 00:07:897 - und 00:08:084 - noch noten und ggf. 00:07:615 - remove
20:48 snowball112: zumindest in dem part
20:52 Ntiger: 00:07:897 - hab für 3/2 die note reingemacht
20:53 snowball112: vll ist bei oni ähnlich, hab' noch nicht geguckt
20:53 Ntiger: jo habs da auch geändert
20:54 Ntiger: der anfang ist so weird </3
20:55 snowball112: geht, war nur komisch wegen dem spacing wechsel
20:57 snowball112: könntest ggf. auch ab 00:09:022 - [http://puu.sh/szOq8/d4507b220f.jpg so was] versuchen vom spacing her
20:57 Ntiger: aberaber strings :(
20:58 snowball112: aberaber drums c:
20:58 snowball112: und strings hast du da auch zum teil, nur wenn du die spacings zu den drums machst
20:58 snowball112: würde das iwie mehr sinn ergeben find' ich
20:58 snowball112: ist vll auch nicht optimal, aber ich probier gerade rum
20:58 Ntiger: ach ich war falsche diff
20:59 snowball112: immer noch in muzu :P
21:00 Ntiger: ja hab etwas in muzu und oni geändert
21:04 snowball112: ich glaub' das war's so ziemlich
21:06 snowball112: die finisher bei 00:25:522 - though D:
21:06 snowball112: na egal, genug gemeckert :P
21:06 Ntiger: :
21:07 Ntiger: daaaann log posten?

Discussed some pattern/spacing changes in general, mainly in the intro.
Nwolf
ye

http://puu.sh/szQnp/8195c2f10f.rar

also applied Raphalge's things, thanks!
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