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Owl City - Kiss Me Babe, It's Christmas Time [Osu|Taiko]

posted
Total Posts
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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on domingo, 25 de febrero de 2018 at 1:52:49

Artist: Owl City
Title: Kiss Me Babe, It's Christmas Time
Tags: Adam Young xmas mancusojuanmattos
BPM: 105,99
Filesize: 5958kb
Play Time: 03:37
Difficulties Available:
  1. Easy (1,29 stars, 145 notes)
  2. Futsuu (1,98 stars, 435 notes)
  3. Hard (2,5 stars, 374 notes)
  4. Kantan (1,46 stars, 256 notes)
  5. Muzukashii (2,62 stars, 678 notes)
  6. Normal (1,59 stars, 234 notes)
  7. Oni (3,01 stars, 861 notes)
Download: Owl City - Kiss Me Babe, It's Christmas Time
Information: Scores/Beatmap Listing
---------------
Enjoy!

Re-download after 18/9. BG changed.. Provided by ezek

Mapset:

Standard
Easy: 100%
Normal: 100%
Hard: 100%

Taiko
Kantan: 100%
Futsuu: 100%
Muzukashii: 100%
Oni: 100%
Gordon123
first x) *Kiss me* :oops:
BounceBabe


General
[]

  1. 2 timing lines at the same time http://puu.sh/snM7s/598bf44c5f.png "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). " < RC
  2. 02:00:177 - Starting the break here is irritating. Consider having it directly after the last element.
Easy
[]


  • Other Issues:
  1. 02:41:077 - Start the spinner here for more playtime and better transition musically.
Overall
[]

  1. That's all I have for you. Mapset is flawless to me (apart from the BG ofc :p) Have some stars instead.
Topic Starter
mancuso_JM_

BounceBabe wrote:



General
[]

  1. 2 timing lines at the same time http://puu.sh/snM7s/598bf44c5f.png "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). " < RC Oops.. Deleted.
  2. 02:00:177 - Starting the break here is irritating. Consider having it directly after the last element. I like it because the break starts with the new music section. I'll keep it for now.
Easy
[]


  • Other Issues:
  1. 02:41:077 - Start the spinner here for more playtime and better transition musically. I prefer to keep that, because it starts where he says the second part of "holidays", I mean "daaaaaaays". In addition, I prefer to use it in the same timing in all difficulties.
Overall
[]

  1. That's all I have for you. Mapset is flawless to me (apart from the BG ofc :p) Have some stars instead.
Thanks! I changed some little things in my hard on my own.

I also added a taiko difficulty, I'll map a Muzu really soon c:

Updated!

EDIT: Decided to do a full taiko spread. Everything is ready for mods now :D
Gordon123
hii owo
[General]
[Easy]
[Hard]
[Kantan]

  • 00:08:657 (10) - delete k
    00:11:487 (14) - add k
    00:13:752 (17) - delete k
    00:33:565 (39) - add k
    00:38:094 (44) - ^
    01:57:912 (137) - delete k and add finish
    02:13:197 (154) - add k
    02:43:200 (191) - delete k
    03:36:978 - add here note owo
[Oni]

  • 00:24:649 (55,56) - ctrl+g
    00:29:461 (74,75) - ^
    00:33:282 (89,90) - ^ (better imo)
    01:33:287 (346,347) - ^
    01:33:854 (349) - delete k
    02:05:272 (481) - ^
    02:08:810 (497) - delete k and add 02:09:234 (500) - here k
    03:35:988 (850) - delete k
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kiss Me Babe, It's Christmas Time
star \w/
Good Luck ;)
Topic Starter
mancuso_JM_

Gordon123 wrote:

hii owo
[General]

  • ty for what u fix sliderslide in beginnig map :P Thanks for reminding me that hehe. I have to be sincere with you, I had that idea the last year when I started this map but I totally forget it now hehe.
    maybe u can use this BG : http://puu.sh/sr1dc/d51db2451b.jpg Hmm.. I won't change it for now because I prefer to keep a similar bg with a better quality, but I'll do it if I can't find a better one.
[Easy]
[Hard]
[Kantan]

  • 00:08:657 (10) - delete k I prefer to keep that because appears a new instrumental and I want to emphasize that with this kat. I did a similar thing in the other difficulties.
    00:11:487 (14) - add k Nice one.. Changed.
    00:13:752 (17) - delete k I prefer to emphasize vocals and this downbeat here.
    00:33:565 (39) - add k I decided to use in (40) instead, basically because the sound in 40 and 41 is the same, and it deserves a kat a bit more comparing with (39)
    00:38:094 (44) - ^ Makes sense.
    01:57:912 (137) - delete k and add finish It sounds too noise for a slow section, so I'll keep the kat.
    02:13:197 (154) - add k Hmm.. kk
    02:43:200 (191) - delete k Nah.. works fine with the instrumental
    03:36:978 - add here note owo I'll keep it because I'm just following the hard parts in the instrumental, having a note there it doesn't make a lot of sense imo.
[Oni]

  • 00:24:649 (55,56) - ctrl+g Not really because the sound is exactly the same in both patterns, so dk dk will follow closely the music.
    00:29:461 (74,75) - ^ Don over the downbeat follow better the music than a kat in this case, and i like how it plays kd here, so I'll keep that.
    00:33:282 (89,90) - ^ (better imo) I do agree with you here. Changed.
    01:33:287 (346,347) - ^ dk follows better vocals if you ask me, so nope.
    01:33:854 (349) - delete k Follows vocals in a good way, in addition the transition is better with kat.
    02:05:272 (481) - ^ I'm following the background sound here, and I suppose this is the best way to follow it.
    02:08:810 (497) - delete k and add 02:09:234 (500) - here kI'm following low tones with kats and hard one with don and I find this is the best way.
    03:35:988 (850) - delete k It follows the music pretty good if you ask me :/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kiss Me Babe, It's Christmas Time
star \w/
Good Luck ;)
Thanks a lot bro! :D
Updated!
frukoyurdakul
Hello from my modding queue. Sorry it took so long.

General
02:52:257 - I think from here the notes are coming a bit late. Check the timing of the song.
Oni
00:35:122 (97) - I see at there you followed the bass sounds with drums combined, and the bass note is higher than the previous note so i suggest changing it to kat.
00:50:265 - There is a bass note here and its pretty strong. I think it's okay what this is now but i suggest adding a don here.
02:19:141 (536) - d
01:57:912 - Since the song's volume is decreased here, i think you can extend the kiai time to here.
02:56:786 (680,681,682,683,684,685,686) - Before that in your triplets, you followed the cymbals in hand (don't know the actual name of the instrument) but suddenly you extended the pattern here. I assume you followed the vocals but they are not harmonious with them as well. So i recommend changing the pattern to kdkddkd.

Well, i've gotta say, this is a really good beatmap. The other diffs are fine imo, so i didn't type anything about them. Good luck~
Topic Starter
mancuso_JM_

frukoyurdakul wrote:

Hello from my modding queue. Sorry it took so long. Hi! And.. don't worry hehe c:

General
02:52:257 - I think from here the notes are coming a bit late. Check the timing of the song. Checked it and I didn't have problems with timing there, anyway any opinion about it would be great.
Oni
00:35:122 (97) - I see at there you followed the bass sounds with drums combined, and the bass note is higher than the previous note so i suggest changing it to kat. Nice one.. Fixed.
00:50:265 - There is a bass note here and its pretty strong. I think it's okay what this is now but i suggest adding a don here. I prefer to follow the stop in vocals here, that's why I didn't put anything here.
02:19:141 (536) - d Hmm.. 50/50 for me but changed it for now.
01:57:912 - Since the song's volume is decreased here, i think you can extend the kiai time to here.
02:56:786 (680,681,682,683,684,685,686) - Before that in your triplets, you followed the cymbals in hand (don't know the actual name of the instrument) but suddenly you extended the pattern here. I assume you followed the vocals but they are not harmonious with them as well. So i recommend changing the pattern to kdkddkd. I'm following the background sound here (and in all previous patterns) and I think kdkkddk follows better that.

Well, i've gotta say, this is a really good beatmap. The other diffs are fine imo, so i didn't type anything about them. Good luck~
Thanks for modding! c:
Updated!
JessiChan
¡Muy buenas señor Mancuso! Disculpe por la tardanza, me he sentido muy desanimada estos días. Pero promesa es promesa y aca estoy para cumplirla. NM request from my queue. o/ ~

Le recuerdo que son sólo consejos, usted los aplica como quiera. -w-

d
k
D
K

Kantan


  1. 00:22:243 - Podría ser k para que haga más juego con la voz.
  2. 00:25:074 (29,30) - aca ctrl + g para que en esta parte 00:26:206 - la k suene junto al pequeño sonido agudo que se escucha allí.
  3. 00:29:602 (34) - Sonaría muy bien una d acá.
  4. 01:25:645 (100) - k acá, para que haga juego con el: Ooooh, yeaah~ ♪ (? Ya pues.
  5. 02:51:691 (198,199) - ctrl + g

Futsuu


  1. 00:08:657 (11) - y 00:09:223 (13) - Sonarían mejor como d
  2. 00:15:733 (25,26) - ctrl + g aca
  3. 00:20:545 - Quizá una d le vendría bien. :>
  4. 00:22:809 (37) - ^ Igual aca
  5. 00:24:790 (41,42) - ctrl + g
  6. 00:29:885 (53,54) - ctrl + g aca también :3
  7. 00:38:660 (70) - k
  8. 00:49:132 (94) - d
  9. 00:57:058 (111,112) - ctrl + g
  10. 01:03:568 (125) - d
  11. 01:05:832 (129) - ^ Igual
  12. 01:20:833 (161) - d aca
  13. 01:23:664 (167,168) - ctrl + g
  14. 01:29:608 (179) - k aca
  15. 01:55:931 (230,231) - ctrl + g aca
  16. 02:06:121 (251,252) - ctrl + g si quiere :3
  17. 02:28:764 (298,299) - ctrl + g
  18. 02:33:293 (308,309) - ^ Igual uwu
  19. 03:04:994 (367) - d e igual aca 03:14:052 (386) -
  20. 03:30:468 (421,422) - ctrl + g

Muzukashii


  1. 00:16:016 (32) - y 00:18:280 (34) - d
  2. 01:07:106 (192) - Borre esta nota si le parece. Ya que estos jugadores están empezando a adaptarse a los tripletes, no queramos confundirlos tanto.
  3. Mueva este: 01:18:428 (231) - Para acá: 01:18:286 - Y pongalo como d Para que haga consistencia con este: 01:27:060 - Ya que suena lo mismo. :3
  4. 01:45:741 (324) - d Por favor.
  5. 01:59:894 (366) - Podrías borrar este, para dar un poco de espacio.
  6. 02:08:951 (396,397,398) - ddd
  7. 02:21:971 (439) - d Y elimine este 02:22:679 (442) - para dar un poco de espacio.
  8. 02:28:623 (464) - Elimine y cambie este: 02:28:764 (465) - a d
  9. 02:42:492 (515) - Elimine.
  10. 02:49:427 (527) - d
  11. Mueve este: 03:37:261 (674) - para aca: 03:36:978 - y cambielo a k

Oni


  1. 00:09:931 (18,19) - ctrl + g y cambie este: 00:10:355 (20) - a k
  2. 00:12:195 (24,25,26,27,28) - ^ Lo mismo en este patrón, es igual.
  3. 00:15:450 (34) - d y 00:15:733 (35,36) - ctrl + g aca
  4. 00:18:280 (38) - d Igual como le pedí en las demás dificultades.
  5. 00:18:988 (39,40,41,42,43) - Lo mismo que le pedí en los dos primeros patrones.
  6. 01:34:986 (354) - d
¡Buen mapa! Y una canción muy bonita. Buena suerte. :3
Topic Starter
mancuso_JM_

JessiChan wrote:

¡Muy buenas señor Mancuso! Disculpe por la tardanza, me he sentido muy desanimada estos días. Pero promesa es promesa y aca estoy para cumplirla. NM request from my queue. o/ ~ Hola! Esta bien, se como se siente hehe c:

Le recuerdo que son sólo consejos, usted los aplica como quiera. -w-

d
k
D
K

Kantan


  1. 00:22:243 - Podría ser k para que haga más juego con la voz.
  2. 00:25:074 (29,30) - aca ctrl + g para que en esta parte 00:26:206 - la k suene junto al pequeño sonido agudo que se escucha allí.
  3. 00:29:602 (34) - Sonaría muy bien una d acá.
  4. 01:25:645 (100) - k acá, para que haga juego con el: Ooooh, yeaah~ ♪ (? Ya pues. Todo hecho hasta aca. Buenas sugerencias c:
  5. 02:51:691 (198,199) - ctrl + g Prefiero mantenerlo asi, basicamente porque quiero seguir el nuevo sonido de las campanas con kats.

Futsuu


  1. 00:08:657 (11) - y 00:09:223 (13) - Sonarían mejor como d En esta seccion lenta de la cancion prefiero mantener los patrones lo mas simple posible y siento que kkk cubre bien esta parte y es bastante sencillo. Por eso lo dejo.
  2. 00:15:733 (25,26) - ctrl + g aca Lo que esta siguiendo el dk acá es el fondo de la canción donde hay un sonidito suave, no se como explicarlo exactamente pero estoy siguiendo eso, kd no haría el mismo efecto.
  3. 00:20:545 - Quizá una d le vendría bien. :>
  4. 00:22:809 (37) - ^ Igual aca Siento que el sonido del fondo es bastante agudo y el kat cubre mejor eso.
  5. 00:24:790 (41,42) - ctrl + g ^
  6. 00:29:885 (53,54) - ctrl + g aca también :3 Estoy de acuerdo con este c:
  7. 00:38:660 (70) - k Hecho por consistencia
  8. 00:49:132 (94) - d ^
  9. 00:57:058 (111,112) - ctrl + g ^
  10. 01:03:568 (125) - d Nuup.. La respuesta es la misma que di en tus primeras sugerencias de esta dificultad.
  11. 01:05:832 (129) - ^ Igual ^
  12. 01:20:833 (161) - d aca No queria abusar mucho de los kdk o dkd en 1/2 pero buee.. tiene sentido hehe. Hecho.
  13. 01:23:664 (167,168) - ctrl + g ^
  14. 01:29:608 (179) - k aca caca :o Done..
  15. 01:55:931 (230,231) - ctrl + g aca Cambie un poquito este patrón.. Ahora es ddk odk en lugar de kkd ddk
  16. 02:06:121 (251,252) - ctrl + g si quiere :3 Nah.. suena mas a don donde está que a un kat xD
  17. 02:28:764 (298,299) - ctrl + g Sep
  18. 02:33:293 (308,309) - ^ Igual uwu Nah (igual que antes)
  19. 03:04:994 (367) - d e igual aca 03:14:052 (386) - Lo hice antes, asi que hecho aca también
  20. 03:30:468 (421,422) - ctrl + g Tiene sentido, pero me gusta como fluye actualmente, por eso lo dejo asi.

Muzukashii


  1. 00:16:016 (32) - y 00:18:280 (34) - d Igual que en el resto.
  2. 01:07:106 (192) - Borre esta nota si le parece. Ya que estos jugadores están empezando a adaptarse a los tripletes, no queramos confundirlos tanto. Hmm.. El bpm es bajo y no creo que un doble kkk sea un problema muy grande. Lo mantengo por ahora, pero si alguien mas lo menciona lo cambio.
  3. Mueva este: 01:18:428 (231) - Para acá: 01:18:286 - Y pongalo como d Para que haga consistencia con este: 01:27:060 - Ya que suena lo mismo. :3 Okie Dokie.
  4. 01:45:741 (324) - d Por favor. Sure thing.
  5. 01:59:894 (366) - Podrías borrar este, para dar un poco de espacio. Supongo que suena mejor, hecho
  6. 02:08:951 (396,397,398) - ddd Hmm.. Buenooo
  7. 02:21:971 (439) - d Y elimine este 02:22:679 (442) - para dar un poco de espacio. Hecho lo primero pero no lo segundo. Ya que siento ese 3-plet bastante necesario para seguir el instrumental, se siente vacío sin nada, al menos en mi opinion.
  8. 02:28:623 (464) - Elimine y cambie este: 02:28:764 (465) - a d Además eliminé 02:28:198 - para darle más "forma" al patrón.
  9. 02:42:492 (515) - Elimine. Lo siento necesario y no creo que un kkk ddd sea del todo complicado, principalmente porque despues de ese patron viene una parte lenta y de "descanso" diría.
  10. 02:49:427 (527) - d El kat sigue bien la campana imo.
  11. Mueve este: 03:37:261 (674) - para aca: 03:36:978 - y cambielo a k lol.. suena mejor xDD

Oni


  1. 00:09:931 (18,19) - ctrl + g y cambie este: 00:10:355 (20) - a k Sigue mejor la voz como está imo y eso es lo que sigo ahora mismo.
  2. 00:12:195 (24,25,26,27,28) - ^ Lo mismo en este patrón, es igual. ^
  3. 00:15:450 (34) - d y 00:15:733 (35,36) - ctrl + g aca Siento que sigue mejor la voz asi y prefiero mantener el sonido de las campanitas con kats.
  4. 00:18:280 (38) - d Igual como le pedí en las demás dificultades. Lo mantengo, basicamente por lo del sonido a campanita xD.
  5. 00:18:988 (39,40,41,42,43) - Lo mismo que le pedí en los dos primeros patrones. Hice un pequeño cambio aqui
  6. 01:34:986 (354) - d Done
¡Buen mapa! Y una canción muy bonita. Buena suerte. :3
Gracias por el mod! Fue de ayuda c:
Obviamente, dije que no a algunas cosas por estilo y un poco de gusto personal pero vuelvo a repetir me fue de ayuda :)
Updated!
Shunao

Hi!
NM from my Queue ~ ( つ・`д・´)っ


  • [Easy]
  1. 00:30:168 (3,1) - You can make a better blanket, because downward the slider 1 it's rather wide, we can see a spacing thus it's not very good.
  2. 00:38:660 (3,4) - There are not symmetrical.
  3. 01:05:832 (2,3,4) - Why you don't blanket them?
  4. 01:48:855 (1,2) - Imperfect blanket.
  5. 03:26:789 (5,1) - Blanket them.
  6. 03:30:751 (3,4) - This is just my opinion, but me I would make them identical, it's more clean and attractive.

  • [Normal]
  1. 00:21:677 (2) - Remove the slider and make like you do here 00:12:620 (2,3) - This is more consistent and it's sound good.
  2. 00:22:809 (1,2,3) - Here I suggest to make this for more emphasis the vocals.
  3. 00:30:734 (2) - I don't like the slider renverse on the vocals, for me the slider renverse is just for the instrumentals no for the vocals, so I suggest to try something like this
  4. 00:39:792 (3) - ^
  5. 00:43:188 (1,2) - Blanket them, it's more attractive.
  6. 00:48:849 (2) - Like I said about the slider renverse at the top.
  7. 00:53:378 (2) - ^
  8. 00:57:907 (2,3) - Wow, finally! I prefer like this, tbh I think remove the slider renverse in each part like that: 02:23:953 (2) - 02:28:481 (2) - and make this 00:57:907 (2,3) -.
  9. 02:10:366 (2) - I think this slider should be straight because here 02:09:517 (1) - It's staight so make this should be better.
  10. 02:20:556 (1,2) - Imperfect blanket, if you can't blanket, make exactly like this 02:25:085 (1,2) - because it's not the same pattern when I look them.
  11. 03:24:254 (2,3,1) - Could you aligned them correctly?
  12. 03:35:280 (1,2) - Make a better blanket.
  • [Hard]
  1. 00:39:229 (3) - This slider should be like this , if you want a good flow and more that it follow the rest more easily.
  2. 00:55:359 (3,1) - There are not parallel.
  3. 01:02:719 (4,5) - Inconsistent spacing..
  4. 01:08:096 (1,2) - I don't think, it's a good rythm here try this maybe it's better if you follow the vocals.
  5. 02:12:348 (4) - The place of this note is strange try to put it more like that
  6. 02:40:652 (4,5) - Can you aligned them?

That's all for me, nice Christmas map!

GOOD LUCK FOR YOUR MAP!
Topic Starter
mancuso_JM_

ShogunMoon wrote:


Hi!
NM from my Queue ~ ( つ・`д・´)っ


  • [Easy]
  1. 00:30:168 (3,1) - You can make a better blanket, because downward the slider 1 it's rather wide, we can see a spacing thus it's not very good. Little thing, but ok.
  2. 00:38:660 (3,4) - There are not symmetrical. That was not my idea basically hehe.
  3. 01:05:832 (2,3,4) - Why you don't blanket them? I didn't want a blanket here, it looks nice as it is if you ask me, at least for me.
  4. 01:48:855 (1,2) - Imperfect blanket. It was not a blanket basically, but it makes sense if I blanketing that. So, fixed.
  5. 03:26:789 (5,1) - Blanket them. Moved 1 grid down I guess xD
  6. 03:30:751 (3,4) - This is just my opinion, but me I would make them identical, it's more clean and attractive. I don't think so.

  • [Normal]
  1. 00:21:677 (2) - Remove the slider and make like you do here 00:12:620 (2,3) - This is more consistent and it's sound good. Sometimes the consistency is good but making all the same makes your map monotonus. Since I joined into the mapping (in 2012) I always say the same, I like the variety in my maps and this is a point where I can use variety. Btw, I used a pattern suggested by you in 00:18:847 (1,2) - and as I said, that make the map monotonus in terms of rhythm.
  2. 00:22:809 (1,2,3) - Here I suggest to make this for more emphasis the vocals. I'm following the instrumental here, as you can notice it has a "long" sound that it was covered by this 1/1. I think it is a slow section and I don't want to put tones of notes here.
  3. 00:30:734 (2) - I don't like the slider renverse on the vocals, for me the slider renverse is just for the instrumentals no for the vocals, so I suggest to try something like this I do agree with you here. Changed.
  4. 00:39:792 (3) - ^ ^.. I needed to do some changes in the pattern, but it makes sense your suggestion.
  5. 00:43:188 (1,2) - Blanket them, it's more attractive. Pattern changed due rhythm changes.
  6. 00:48:849 (2) - Like I said about the slider renverse at the top.
  7. 00:53:378 (2) - ^
  8. 00:57:907 (2,3) - Wow, finally! I prefer like this, tbh I think remove the slider renverse in each part like that: 02:23:953 (2) - 02:28:481 (2) - and make this 00:57:907 (2,3) -. I didn't do that in all patterns because as I said it'd be too repetitve and i've already repeated some rhythms. But I vary, I used slider with reverse sometimes and other times i used slider + notes.
  9. 02:10:366 (2) - I think this slider should be straight because here 02:09:517 (1) - It's staight so make this should be better. Nah.. It works and looks fine curved, I know I used a straight slider before but that doesn't say that I must use a stright slider here as well.
  10. 02:20:556 (1,2) - Imperfect blanket, if you can't blanket, make exactly like this 02:25:085 (1,2) - because it's not the same pattern when I look them. I prefer to keep the symetric slider here instead having a good blanket.
  11. 03:24:254 (2,3,1) - Could you aligned them correctly? kkk
  12. 03:35:280 (1,2) - Make a better blanket. Sure
  • [Hard]
  1. 00:39:229 (3) - This slider should be like this , if you want a good flow and more that it follow the rest more easily. Sincerely, it doesn't affect the flow a lot.
  2. 00:55:359 (3,1) - There are not parallel. Fixed
  3. 01:02:719 (4,5) - Inconsistent spacing.. Oops.. Fixed.
  4. 01:08:096 (1,2) - I don't think, it's a good rythm here try this maybe it's better if you follow the vocals. I prefer to follow drums here because they predominate in this section. You can see that I followed that as well with (3,4)
  5. 02:12:348 (4) - The place of this note is strange try to put it more like that That zig-zag doesn't flow really good to me, prefer to keep this more lineal.
  6. 02:40:652 (4,5) - Can you aligned them? Well..

That's all for me, nice Christmas map!

GOOD LUCK FOR YOUR MAP!
Thanks a lot for modding. Your mod in normal especially makes a lot of sense I have to say, thanks for that c:
Updated!
UndeadCapulet

general

your hitcircles are a very low resolution, which is odd when your numbers and repeat arrows are hd

---

hard

  1. 00:13:186 (2) - think this repeat arrow rhythm is weird when the rest of the intro never uses this rhythm. if you want to keep it i suggest making 00:22:243 (4) - a repeat as well
  2. 01:08:096 (1,2) - surprised you didn't go with this rhythm since the vocal is so strong here, considering you do it for weaker vocals already
  3. 01:53:808 (2,1) - players don't really finish the long slidermotion here since they start moving to 1's head early, i suggest you rearrange to have 1 be way down here so players will always fully play the long slider
simple map, not much to say~

---

normal

think you should rework your intro rhythms after 00:18:847 (1) - to match with the beginning, how you have downbeats mapped to slidertails to divide up the vocals. it'd also help make your nc job more consistent etc

---

easy

00:57:907 (2) - dont rly recommend red points in 1/2 sliders in an easy diff, the sliderbody gets so scrunched up it can be weird feeling for new players since there's now barely any visible body at all

---
hope i helped some~
Topic Starter
mancuso_JM_

UndeadCapulet wrote:


general

your hitcircles are a very low resolution, which is odd when your numbers and repeat arrows are hd

---

hard

  1. 00:13:186 (2) - think this repeat arrow rhythm is weird when the rest of the intro never uses this rhythm. if you want to keep it i suggest making 00:22:243 (4) - a repeat as well Alright.. Remove the reverse and reworked rhythm there.
  2. 01:08:096 (1,2) - surprised you didn't go with this rhythm since the vocal is so strong here, considering you do it for weaker vocals already I'm following drums there, I think it sounds higher than vocals in this section.
  3. 01:53:808 (2,1) - players don't really finish the long slidermotion here since they start moving to 1's head early, i suggest you rearrange to have 1 be way down here so players will always fully play the long slider Nah.. let's implement new things then.. I'm just following vocals there.
simple map, not much to say~

---

normal

think you should rework your intro rhythms after 00:18:847 (1) - to match with the beginning, how you have downbeats mapped to slidertails to divide up the vocals. it'd also help make your nc job more consistent etc Made some little changes here and there.

---

easy

00:57:907 (2) - dont rly recommend red points in 1/2 sliders in an easy diff, the sliderbody gets so scrunched up it can be weird feeling for new players since there's now barely any visible body at all It doesn't provide something difficult during the gameplay if you ask me :/.

---
hope i helped some~
Thanks for Modding!
Updated!
Skylish
Hi, modding STD here (instead of Taiko)from Christmas Queue!

[General]

> 01:59:610 - why don't you shift the break time here to make the resting effect looks better just right on the drum kick?
> 02:52:257 - I think the timing here is okay, just rebut the previous modder's opinion.

[Easy]

> 00:36:678 - extra green timing point here (00:36:961 - is the only effective one at 00:36:961 - ), please remove it.
* From 01:10:361 - to 01:14:889 - , I know you want to put a spinner here (I can see you do so in Hard), but it is not that wise to leave such a great gap for the start of Kiai. You can copy the pattern from 01:21:683 (1,2,3) - and apply to 01:12:625 - . It is beat-wisely built at least. For the spinner, I recommend using two 2 beats sliders in 1/1 value starting at 01:10:361 - and 01:11:493 - respectively, with mirror or curve flow. To make it clearer: 01:10:361 (1) - https://puu.sh/sSzCu/17e9be512d.png
> 02:09:234 (3) - There should be a very consistent head or tail at 02:09:800 -, you do keep it very well in other parts. How about using a reversed slider?
> 03:19:996 (2,3) - this pair should be a slider (or a reversed slider), right? Although you may rebut that 03:22:260 (1,3) - are sliders due to the presence of vocal part, I think a coherent flow is also important. This n n patter seldom appears and it stands out weirdly.

[Normal]

> 00:38:660 (1,2,3,4) - Where is the similar 1/1 slider? 00:39:792 - 00:40:075 - 00:40:358 - how about a single slider link them up nicely with a curve 1/1 slider ?
> 00:41:490 (2,3) - how about 1/2 , 1/1 sliders distributed to make the whole beat pattern looks like 00:36:395 (1,2,3) - ?
> 01:03:002 (3) - move it down a bit to make the curve flow linking 01:02:436 (2,3,1) - looks better.
* Same issue at 01:10:361 - , mentioned in Easy. Please refer to it.
> 01:34:703 (3) - similar case at 01:03:002 -, this time should move to right hand side a bit.
> 01:35:269 (1) - this plough (that red spot, is that called a plough?) slider looks strange in this Kiai session. All (1) slider is normal and smooth slider, this angle-included slider stands out. Removing the plough and slightly lengthen the slider tail is good to go.
^ 01:40:647 (2) - This plough slider is fine because it is in a new stanza and it is not a plain 1/1 slider.
> 02:31:878 (1) - It should look similar to 02:27:349 (1) - . A plough is needed in the middle of the reversed slider.
> 02:38:671 (1) - The tail should be put down a bit, slightly closer to the head of 02:39:237 (2) - to make a better flow.
> 03:31:601 (2,3) - just wonder is there any potential stacks like 03:29:336 (2,3) - .

[Hard]

> 00:27:055 (4,5) - It seems that you likely stack offbeat instrumental notes (e.g. 00:34:980 (2,3,4,5) - ). How about the one at 00:27:055 - ?
> 00:42:905 (6) - the position of this note is too low imo. 00:42:905 (6,1,2,3) - can form a nice trapezium shape although they are in different parts and combo.
> 00:58:756 (4) - It goes down too much as if there's a virtual triangle at 00:57:907 (3,4,1) - . Try making it looks like a curve more.
> 01:14:890 (1,2) - They may look better if they are identically long and lie on the same x-axis. 01:15:739 (2) - is a bit huger than the (1).
> 02:33:576 (4,1) - The tail does not really match the head very well. The tail tends to keep rising up while the next slider goes another way. The angle they have are too different. I would like to see a stacked sliders here with a less curve (4) slider tail.
> 02:52:257 (1,2,3,4) - are they unsnapped? The lengths of these sliders are weird :( .
^ 02:55:371 (3,2) - ^ same case as above
> 03:25:657 (3) - same as 00:58:756 (4) - .

[]

HS sound great, nice job!
Topic Starter
mancuso_JM_

Skylish wrote:

Hi, modding STD here (instead of Taiko)from Christmas Queue! Hi there.. time to fix this mod after 9 months xD

[General]

> 01:59:610 - why don't you shift the break time here to make the resting effect looks better just right on the drum kick? I prefer to start this break section over the downbeat.. In adition I like the way the break starts after the phrase "Well it's Christmas time" ends
> 02:52:257 - I think the timing here is okay, just rebut the previous modder's opinion.

[Easy]

> 00:36:678 - extra green timing point here (00:36:961 - is the only effective one at 00:36:961 - ), please remove it. Oops.. Deleterd xD
* From 01:10:361 - to 01:14:889 - , I know you want to put a spinner here (I can see you do so in Hard), but it is not that wise to leave such a great gap for the start of Kiai. You can copy the pattern from 01:21:683 (1,2,3) - and apply to 01:12:625 - . It is beat-wisely built at least. For the spinner, I recommend using two 2 beats sliders in 1/1 value starting at 01:10:361 - and 01:11:493 - respectively, with mirror or curve flow. To make it clearer: 01:10:361 (1) - https://puu.sh/sSzCu/17e9be512d.png Sadly.. I couldn't see your idea because the image is pretty old.. anyway I changed this pattern on my own. I added a long slider instead of spinner and I also use ctrl+h in all kiai section to don't have problem with the spacing.
> 02:09:234 (3) - There should be a very consistent head or tail at 02:09:800 -, you do keep it very well in other parts. How about using a reversed slider? I like the way this slider follow the instrumental in general.. it also follows vocals, ending the slider at the exact moment where vocal's starts. So, I decided to keep this one as it is.
> 03:19:996 (2,3) - this pair should be a slider (or a reversed slider), right? Although you may rebut that 03:22:260 (1,3) - are sliders due to the presence of vocal part, I think a coherent flow is also important. This n n patter seldom appears and it stands out weirdly. I don't agree this notes should be a slider here.. I can understand the idea of a reversed slider because I did that in the first post-kiai, anyway I'm looking for varieties here and as you can listen here a 2/1 slider doesn't work at all because these section in the music are not attached.

[Normal]

> 00:38:660 (1,2,3,4) - Where is the similar 1/1 slider? 00:39:792 - 00:40:075 - 00:40:358 - how about a single slider link them up nicely with a curve 1/1 slider ? If I use some 1/1 slider here I would be ignoring some good sections in the song, that's why I decided to use full 1/2 objects. I wouldn't like to ignore some sections using 1/1 sliders in this part that's why I prefer to keep that as it is.
> 00:41:490 (2,3) - how about 1/2 , 1/1 sliders distributed to make the whole beat pattern looks like 00:36:395 (1,2,3) - ? I did some "mix" between vocals and instrumental there.. I have tried other rhythms but it didn't convinced me a lot :/.
> 01:03:002 (3) - move it down a bit to make the curve flow linking 01:02:436 (2,3,1) - looks better.Moved some grids down.
* Same issue at 01:10:361 - , mentioned in Easy. Please refer to it. I've fixed it in Easy because the space it was really big as you mentioned and some important sections in the song weren't covered due to this 4/1 space after the spinner, but I don't feel necesary here, basically because I only have a 2/1 space after the spinner and the first note where put exactly at the same time he started to sing that it feels good in my opinion.
> 01:34:703 (3) - similar case at 01:03:002 -, this time should move to right hand side a bit. Moved it some grids too.
> 01:35:269 (1) - this plough (that red spot, is that called a plough?) slider looks strange in this Kiai session. All (1) slider is normal and smooth slider, this angle-included slider stands out. Removing the plough and slightly lengthen the slider tail is good to go. Actually I like how it looks, I prefer to keep it just for personal like.
^ 01:40:647 (2) - This plough slider is fine because it is in a new stanza and it is not a plain 1/1 slider.
> 02:31:878 (1) - It should look similar to 02:27:349 (1) - . A plough is needed in the middle of the reversed slider. Nah.. I like varieties in my maps, I generally try to look for that in my maps. This curved slider after a stright one looks fine in my opinion.
> 02:38:671 (1) - The tail should be put down a bit, slightly closer to the head of 02:39:237 (2) - to make a better flow. I've fixed a bit its curved.
> 03:31:601 (2,3) - just wonder is there any potential stacks like 03:29:336 (2,3) - .

[Hard]

> 00:27:055 (4,5) - It seems that you likely stack offbeat instrumental notes (e.g. 00:34:980 (2,3,4,5) - ). How about the one at 00:27:055 - ? In my opinion it flows better this compressed 3-plet flows better than a stacked one, even if I don't follow exactly my other "pattern ideas"
> 00:42:905 (6) - the position of this note is too low imo. 00:42:905 (6,1,2,3) - can form a nice trapezium shape although they are in different parts and combo. I did something like a diamond xD. I've moved this note a bit up.
> 00:58:756 (4) - It goes down too much as if there's a virtual triangle at 00:57:907 (3,4,1) - . Try making it looks like a curve more. I've curved a bit more (3) and I re-ubicated a bit. I also corrected a bit more the blanketing here.
> 01:14:890 (1,2) - They may look better if they are identically long and lie on the same x-axis. 01:15:739 (2) - is a bit huger than the (1). I have to say that it was my idea. I didn't want to put two identical sliders here, generally I use identical sliders if I do a pattern like this in the middle of the screen because I like to use symetry but this is not the case. In my opinion this way look nicer, but as I said is just my personal opinion hehe.
> 02:33:576 (4,1) - The tail does not really match the head very well. The tail tends to keep rising up while the next slider goes another way. The angle they have are too different. I would like to see a stacked sliders here with a less curve (4) slider tail. Hmm.. I personally don't see big problems here :/
> 02:52:257 (1,2,3,4) - are they unsnapped? The lengths of these sliders are weird :( . I don't know why you're saying that.. They are following those bells in the song.
^ 02:55:371 (3,2) - ^ same case as above Following vocals (?)
> 03:25:657 (3) - same as 00:58:756 (4) - . Fixed.

[]

HS sound great, nice job!
Thanks a lot for modding!
Let's give this another try! :D
Updated!

PS.: I'll try to find a better BG in the meantime c: BG changed. Thanks a lot ezek for giving me a new BG :D
Ongaku
a chu from my queue <3

Hard:

  1. 00:10:355 (2,3) - Could just align along the y-axis for that symmetrical look, no?
  2. 00:12:053 (5) - Honestly, these notes just makes the vocals sound awkward. I know it's for the jingles, but I recommend you remove it for the sake of vocals. Of course, this choice is up to you.
  3. 00:25:923 (1,2) - Could use some more distinct pattern, I thought it was 1/4. Maybe try http://puu.sh/xEIge/7bb0415138.jpg? The small DS could be enough to distinguish the snapping. Up to you.
  4. 00:31:301 (5) - Ends differently than 00:40:358 (5,1) - , even though they're rhythmically similar.
  5. 00:42:339 - Missed a drum?
  6. 01:56:497 (4,5) - Its a similar situation near the intro.
  7. 01:57:629 - Maybe add a 1/8 mini buzz for the synth?
  8. 01:57:912 - Could use a mini finish.
  9. 02:28:764 (4) - Maybe move this note to the opposite side, relative to 02:28:481 (3,5) - ? Like, http://puu.sh/xEIMp/fc34aa2b56.jpg so it doesn't have an awkward looking pattern.
  10. 02:52:823 (2) - Puts the vocal focus in an awkward situation. Most likely 02:53:106 - ending on a vocal, makes the vocals not distinct.

Normal:

  1. 00:14:884 (2) - To solve the awkward pause here, I suggest you make the slider 3/4, then repeat it. Of course, you'll have to rearrange 00:16:016 (1) - a bit. Like https://puu.sh/xEJ6G/0524066382.jpg.
  2. 00:21:394 - I really suggest you do what you did 00:12:620 (2,3) - here.
  3. From 00:27:338 - to 00:45:453 - , You have a few consistency issues here. Most notably 00:27:338 (1,2,3) - compared to 00:29:602 (1) - and 00:31:867 (1,2,3,4) - compared to 00:40:924 (1,2,3) - . Even if it is for "variety," I think consistency is important in lower difficulties due to interpretive patterning, so I'll break it down specifically and help you try to solve it:
    - 00:29:602 (1,2) - Is pretty similar to 00:27:338 (1,2) - , simple.
    - 00:31:867 (1) - Here, you can do the same as 00:27:338 (1) - . Though, 00:32:999 (2,3,4) - will be a different case. You'll probably need to rearrange the pattern, so I made something you could try http://puu.sh/xEJDk/fedfa0effe.jpg. This way, it improves the vocal emphasis, but you can interpret it differently, so its really up to you to rearrange it.
    - 00:39:226 (2) - You hit the vocals here, but couldn't 00:28:187 - ? You could apply this pattern to 00:27:904 (2) - , 00:36:961 (2) - , etc. But since you rarely did this pattern in this specific section, I suggest you follow with what you did, like 00:36:395 (1,2,3) - .
    - 00:40:924 (1,2,3) - Also another awkward vocal situation, similar to 00:31:867 - . But in this case, you'll just need to rearrange it so 00:41:773 - isn't a slider end and 00:42:056 (3) - as a 3/4 repeat, similar to the situation with 00:14:884 - .
  4. 01:02:436 (2,3) - isn't the same as 00:53:378 (2) - , even though they're similar in rhythm?
  5. 02:08:668 (3,3) - I really think you should avoid the slider 'ending on big white ticks' in this case, usually because they start another measure.
  6. 02:35:558 (2,3) - I don't think stacking on a Normal is a good idea, usually because it's difficult for new beginners to read.
  7. 03:06:693 (2) - Why not a 3/4 here? It would fit just fine and follow the vocals.

Easy:

  1. 00:09:223 (1,2,3) - Awkward beginning, don't you think? I'd recommend you do what you did similar to 00:19:413 - .
  2. 00:19:413 (1,2,3,1) - Eh, it can be argued that 00:19:979 (2) - could or couldn't end on a big white tick. In this case, I'll let it slide, but wanted to make note.
  3. 00:30:168 (3) - You should do here what you did with 00:39:792 (4) - , it'd be a good emphasis on vocals.
  4. 01:38:665 (3) - Why not a 1/2 repeat?
  5. 03:10:372 (1,2,3) - Why didn't you map the background vocal here? Of course, its understandable 01:21:683 (1,2,3) - here, but in this case, there are background vocals.

Just a few consistency issues, everything else is ok. good luck \o

owlcity makes me tingle
Topic Starter
mancuso_JM_

Ongaku wrote:

a chu from my queue <3

Hard:

  1. 00:10:355 (2,3) - Could just align along the y-axis for that symmetrical look, no? Nah.. is not really necessary.. I like how it flows actually and I prefer that instead a stright pattern.
  2. 00:12:053 (5) - Honestly, these notes just makes the vocals sound awkward. I know it's for the jingles, but I recommend you remove it for the sake of vocals. Of course, this choice is up to you. Hmm.. well. It's sounds ok withouth it, so yes. Removed it.
  3. 00:25:923 (1,2) - Could use some more distinct pattern, I thought it was 1/4. Maybe try http://puu.sh/xEIge/7bb0415138.jpg? The small DS could be enough to distinguish the snapping. Up to you. I don't find any problem with that if you ask me hehe. I prefer to keep it as it is.
  4. 00:31:301 (5) - Ends differently than 00:40:358 (5,1) - , even though they're rhythmically similar. Oh.. that's true.. Nice catch! I've changed 00:40:358, removing (1) and using a 1/1 slider because there isn't any higher sound that deserves that 3/4 slider.
  5. 00:42:339 - Missed a drum? Yup
  6. 01:56:497 (4,5) - Its a similar situation near the intro. Same answer.
  7. 01:57:629 - Maybe add a 1/8 mini buzz for the synth? I think 1/8 here sound a bit excessive, specially because I didn't use other 1/8 in the whole map. I prefer to keep that as it is, because I find it is a good way for this slow section.
  8. 01:57:912 - Could use a mini finish. In my opinion, this whistle follows better the song than a finish, even if I reduce the volume.
  9. 02:28:764 (4) - Maybe move this note to the opposite side, relative to 02:28:481 (3,5) - ? Like, http://puu.sh/xEIMp/fc34aa2b56.jpg so it doesn't have an awkward looking pattern. Hmm.. I find this pattern more fluent as it is, I'll wait for more opinions anyway but I'll keep it for now.
  10. 02:52:823 (2) - Puts the vocal focus in an awkward situation. Most likely 02:53:106 - ending on a vocal, makes the vocals not distinct. I'm following bells in this combo, after that I starting following vocals. If you just goes with bells, you'll notice this is the best way to follow the music.

Normal:

  1. 00:14:884 (2) - To solve the awkward pause here, I suggest you make the slider 3/4, then repeat it. Of course, you'll have to rearrange 00:16:016 (1) - a bit. Like https://puu.sh/xEJ6G/0524066382.jpg. Nice one.. Fixed.
  2. 00:21:394 - I really suggest you do what you did 00:12:620 (2,3) - here. I was looking for some variety here.. Anyway I added a note in
  3. From 00:27:338 - to 00:45:453 - , You have a few consistency issues here. Most notably 00:27:338 (1,2,3) - compared to 00:29:602 (1) - and 00:31:867 (1,2,3,4) - compared to 00:40:924 (1,2,3) - . Even if it is for "variety," I think consistency is important in lower difficulties due to interpretive patterning, so I'll break it down specifically and help you try to solve it:
    - 00:29:602 (1,2) - Is pretty similar to 00:27:338 (1,2) - , simple.
    - 00:31:867 (1) - Here, you can do the same as 00:27:338 (1) - . Though, 00:32:999 (2,3,4) - will be a different case. You'll probably need to rearrange the pattern, so I made something you could try http://puu.sh/xEJDk/fedfa0effe.jpg. This way, it improves the vocal emphasis, but you can interpret it differently, so its really up to you to rearrange it.
    - 00:39:226 (2) - You hit the vocals here, but couldn't 00:28:187 - ? You could apply this pattern to 00:27:904 (2) - , 00:36:961 (2) - , etc. But since you rarely did this pattern in this specific section, I suggest you follow with what you did, like 00:36:395 (1,2,3) - .
    - 00:40:924 (1,2,3) - Also another awkward vocal situation, similar to 00:31:867 - . But in this case, you'll just need to rearrange it so 00:41:773 - isn't a slider end and 00:42:056 (3) - as a 3/4 repeat, similar to the situation with 00:14:884 - . I didn't do exactly what you told me, but I did some changes here and there, I don't want to change everything because my experience says that repetitive maps become boring to play and variety is a good thing when there are similar rhythms. In addition, it's not the easiest difficulty in the set, so you can play easy if you want something easier to read.
  4. 01:02:436 (2,3) - isn't the same as 00:53:378 (2) - , even though they're similar in rhythm? That's why "waiting FOR" is a slider + note and "fireside" is slider + reverse arrow, it is similar but it has different meaning.
  5. 02:08:668 (3,3) - I really think you should avoid the slider 'ending on big white ticks' in this case, usually because they start another measure. It's not really necessary to respect that here, basically because I'm following vocals, in the first one you can notice he say "cleaaar" and in the second one he says "cheeeeer" and looking that this difficulty is Normal, I can't put a 3/4 + note because it'd be imposible for players, so I needed to simplify that in some way and I thought this could be the best one.
  6. 02:35:558 (2,3) - I don't think stacking on a Normal is a good idea, usually because it's difficult for new beginners to read. I can understand that in Easy, but not in Normal. It suppose they have some experience in the gamemode, so this simple stack couldn't be that difficult to read.
  7. 03:06:693 (2) - Why not a 3/4 here? It would fit just fine and follow the vocals. That's true, but I decided to simplify a bit that because it could be little hard for this difficulty if I include a lot of 3/4. In general, you can add 3/4 in all chorus but I don't find it really well here, I prefer to use more in Hard for obvious reasons.

Easy:

  1. 00:09:223 (1,2,3) - Awkward beginning, don't you think? I'd recommend you do what you did similar to 00:19:413 - . Hmm.. I personally prefer to start as easy as I could, following the instrumental here and then following vocals, so they can catch the rhythm easily then.
  2. 00:19:413 (1,2,3,1) - Eh, it can be argued that 00:19:979 (2) - could or couldn't end on a big white tick. In this case, I'll let it slide, but wanted to make note. Yeah... that's wrong if I follow one argument that I did before in Normal, so decided to change the position between (3,1).
  3. 00:30:168 (3) - You should do here what you did with 00:39:792 (4) - , it'd be a good emphasis on vocals. Let me start slow, then I'll put something a bit difficult xD.
  4. 01:38:665 (3) - Why not a 1/2 repeat? Because I don't want to abuse 1/2 sliders, I used a lot at the second chorus, in this one I decided to make it a little easier.
  5. 03:10:372 (1,2,3) - Why didn't you map the background vocal here? Of course, its understandable 01:21:683 (1,2,3) - here, but in this case, there are background vocals. Because I don't want to use constantly 2/3 sliders, I like variety and this is following music in a good way.

Just a few consistency issues, everything else is ok. good luck \o

owlcity makes me tingle lol
Thanks a lot for modding.
Your mod makes sense, but I had to reject some things due my style, I hope you can understand my ideas now, anyway it was helpful, you have found some interest things :D
Updated!
Pulse


from my queue


[General]
  1. 03:28:487 - Kiai shouldn't be on Taiko diffs too? I'm not sure how taiko works, but nway...
[Normal]
  1. 00:14:318 (1) and 00:18:847 (1) could be two circles instead sliders, since previously you was using sliders to fit two syllabes, but you don't have words on these sliders starts. Even if this wasn't your proposal, is what the notes emphasize, so I think you could do this replacement
  2. 00:43:188 (4) - Add whistle on sliderend?
[Hard]
  1. 00:43:755 (3) - Whistle?
  2. 02:41:501 (1) - You could delete timing section/increase volume and use whistle instead finish?
Good luck!
Topic Starter
mancuso_JM_

Pulse wrote:



from my queue


[General]
  1. 03:28:487 - Kiai shouldn't be on Taiko diffs too? I'm not sure how taiko works, but nway... Well.. that's not true. The only thing that we avoid to use are flash kiai but kiai section are more than important in taiko. It gives extra points during the gameplay, remarking that this is the most important part in the song.
[Normal]
  1. 00:14:318 (1) and 00:18:847 (1) could be two circles instead sliders, since previously you was using sliders to fit two syllabes, but you don't have words on these sliders starts. Even if this wasn't your proposal, is what the notes emphasize, so I think you could do this replacement I've changed a little this pattern because as you said I don't have any beat at the slider beginning and somebody else told me about that. I decided to remove this 1/2 slider and I added single notes in 00:14:601 - and 00:19:130 -. I suppose it'll work better.
  2. 00:43:188 (4) - Add whistle on sliderend? I don't think a whistle is necessary here, it's nothing in there to put a hitsound.
[Hard]
  1. 00:43:755 (3) - Whistle? Same as normal.
  2. 02:41:501 (1) - You could delete timing section/increase volume and use whistle instead finish? Nah.. It sounds much better with finish if you follow that cymbal sound in the instrumental.
Good luck!
Thanks!
Updated!
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