Jarby wrote:
There is no magical algorithm to make these not look like shit. Also, we're just discussing the viability at this stage, which seems to be about over because I really don't see a way for this to be viable. Sure, if someone could implement this and make it simple to freehand perfect sliders, I'd be all for it, but we know that's not going to happen. I don't care how cool or interesting a new concept sounds on paper if it doesn't work in practice and I've yet to see any explanation on how this could produce smooth sliders.
Err... I'm no pro programmer but I know this: Flash (the editor, not the player) has a tool to automatically smoothen shapes drawn by hand. Of course it's not perfect, but it shows AT LEAST someone could desing such a thing. Of course the code would be kind of a pain in the ass, but it could be handy sometimes.
But, on the other hand, after having read RJ's tutorial, I can say that it isn't too hard to make any kind of slider shapes, it just takes some practice. And I do them fast. Maybe faster than it would be to adjust the points crated by a possible algorithm, because of course, we can't draw a perfect curve nor the algorithm can be perfect.
So... I think I don't want to support this, but at least keep in mind - Jarby - that there actually exist algorithms to smoothen hand-drawn curves, and they are not magical at all.
No offenses.