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saradisk - 222 - wewewe

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Total Posts
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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on mercredi 7 juin 2017 at 11:53:29

Artist: saradisk
Title: 222 - wewewe
Tags: imakuri linada ovoui happy hardcore happycore night sky
BPM: 180
Filesize: 1689kb
Play Time: 00:48
Difficulties Available:
  1. Extra (4,72 stars, 209 notes)
  2. Imakuri's Easy (1,53 stars, 62 notes)
  3. Insane (4,27 stars, 207 notes)
  4. Linada's Insane (4,39 stars, 197 notes)
  5. Normal (2,17 stars, 87 notes)
  6. Ovoui's Hard (3,41 stars, 146 notes)
Download: saradisk - 222 - wewewe
Information: Scores/Beatmap Listing
---------------
#23 What I'm doing orz

Easy : Imakuri
Normal : me
Hard : Ovoui
Insane : me
Insane : Linada
Extra : me
Aurele
Je te dois bien ça :p

[General]
Tu n'ajoutes pas plus de tags par rapport à la musique?
Je vois que le BG est de 1024x768, ce n'est pas mauvais, mais tu pourrais prendre quelque chose qui fait 1366x768?

[Ima's Easy]
Des hitsounds devraient être ajoutés à ta difficulté! Il n'y en a aucun.
  1. 00:39:413 (1) - Ce nouveau combo n'est pas nécessaire à ce point. Même si tu suivais une certaine consistance avec tes combos précédent, tu aurais remarqué que ce slider ainsi que le prochain auraient fait partie du combo avant. Puis, c'est un peu bizarre de seulement avoir un cercle comme combo. Donc, en conclusion, supprime le nouveau combo sur ce slider puisqu'il n'est pas nécessaire.
  2. 00:44:413 (2) - Je trouve que ce cercle devrait être placé vers le bas, pour qu'il soit aligné avec le slider précédent. Tu pourrais donc le placer à x:364 y:350 au lieu. (La coordination va faire aussi en sorte que le spacing soit consistent à 1,10x)
J'adore!

[Normal]
  1. 00:15:413 (4) - Pour ce qui est des hitsounds de ce slider, si on regarde un peu précédemment (00:12:746 (3,4) - ), tu avais mis un whistle sur le reverse et un "Normal Sampleset" à la fin. Puisque c'est la fin d'une certaine partie de la chanson, je comprend pourquoi tu n'as pas ajouté un "Normal Sampletset" parce que ça serait trop bruyant. Par contre, je t'incite à ajouter un whistle sur le reverse de ce slider, il me semble nécessaire quand même.
  2. 00:43:413 (1) - Pour ce slider, je sens que tu pourrais le monter de quelques "grids" pour déterminer que ce slider n'est pas tout à fait aligné avec le précédent objet.
Simple, mais le flow et le rythme sont parfait!

[Ovoui's Hard]
  1. 00:07:746 (2,3) - Malgré que techniquement le spacing est consistant, on dirait que ce ne l'est pas visuellement parce que le flow part de la fin du slider (1), au début du slider (2) et au début du slider (3), donc c'est un peu un flow linéaire. Ce que je te suggère, c'est de déplacer le slider (3) à x:368 y:73. N'oublies pas de déplacer les prochains objets.
  2. 00:12:746 (1) - Pour éviter que ce slider soit un peu trop collé sur 00:12:246 (4) - , je te suggères de déplacer ce slider à x:141 y:251.
  3. 00:16:746 (1,2,3,4) - *Commentaire*: C'est un peu comme je t'avais expliqué pour le premier point, par contre, ici tu as copié/collé (1,2), donc ça fonctionne bien :p
  4. 00:30:413 (2) - Met un red anchor sur ce slider au lieu, ça va faire le même effet que 00:27:413 (1,2,3,4) - ceux-ci qui sont tous carrés et 00:28:746 (1,2,3,4) - ceux-ci qui sont tous courbés!
  5. 00:35:746 (2,3) - Je n'adore pas particulièrement ce flow, c'est trop sec à comparé du flow des précédents sliders. Je te suggère de déplacer ce slider de cette manière afin d'améliorer ton flow:
  6. 00:44:746 (1) - À partir d'ici, j'opterais plus pour un rythme de cette manière:
Naise la mayoNaise!

[Insane]
  1. 00:08:413 (7) - Si on suit la musique et le mouvement de tes cercles précédents, ça ferait plus de sens si ce slider se retrouverait ici (Dans le spoilerbox) Puis bon, après faudrait que tu déplaces certains objets.
  2. 00:16:246 (8) - Avec ce slider, tu pourrais faire un triangle avec le précédent et le suivant! Bouges-le à x:168 y:246.
  3. 00:30:413 (3,4,5) - À l'aide de ces trois sliders, tu pourrais facilement faire une meilleure forme! Je te laisse un exemple (absolument pas parfait) dans le spoilerbox ci-dessous. En faisant une forme comme celle-ci, les sliders seront visiblement mieux, puis ton idée principale reste.
  4. 00:48:746 (1) - Je te recommande de bouger ce cercle un peu vers le bas, comme ça il ne sera pas exactement aligné avec la fin du dernier slider, mais il va suivre son flow à la place.
Nice job~

[Linada's Insane]
  1. 00:32:413 (2) - Je pourrais te recommander un nouveau combo sur ce cercle, pour faire le même effet de la voix que 00:29:746 (1) -. En même temps, ça va bien séparer le slider du stream. (00:27:079 (2) - Tu pourrais presque faire la même chose ici?)
  2. 00:36:413 (6) - Je m'attendais à voir un nouveau combo à cause du jump x)
Super bien structuré!

Rien à dire pour la Extra!

Bonne chance Nozhomi! ~
Linada

Gabe wrote:

[Linada's Insane]
  1. 00:32:413 (2) - Je pourrais te recommander un nouveau combo sur ce cercle, pour faire le même effet de la voix que 00:29:746 (1) -. En même temps, ça va bien séparer le slider du stream. (00:27:079 (2) - Tu pourrais presque faire la même chose ici?) yep fixed
  2. 00:36:413 (6) - Je m'attendais à voir un nouveau combo à cause du jump x) J'avoue que c'est bien mieux
Super bien structuré! Thanks o/
Thx pour le mod !
weee
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:Nozhomi
Version:Linada's Insane
Source:
Tags:imakuri linada ovoui
BeatmapID:1173115
BeatmapSetID:519986

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wewewe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 202,164,47
Combo2 : 233,152,221
Combo3 : 38,196,213

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Topic Starter
Nozhomi

Gabe wrote:

Je te dois bien ça :p

[General]
Tu n'ajoutes pas plus de tags par rapport à la musique? - J'ai pas vraiment de tags à ajouter tbh :/
Je vois que le BG est de 1024x768, ce n'est pas mauvais, mais tu pourrais prendre quelque chose qui fait 1366x768? - Changé pour du 1280*960 c'est plus bo.

[Normal]
  1. 00:15:413 (4) - Pour ce qui est des hitsounds de ce slider, si on regarde un peu précédemment (00:12:746 (3,4) - ), tu avais mis un whistle sur le reverse et un "Normal Sampleset" à la fin. Puisque c'est la fin d'une certaine partie de la chanson, je comprend pourquoi tu n'as pas ajouté un "Normal Sampletset" parce que ça serait trop bruyant. Par contre, je t'incite à ajouter un whistle sur le reverse de ce slider, il me semble nécessaire quand même. - J'avais juste oublié un clap sur le reverse c'est bizarre.
  2. 00:43:413 (1) - Pour ce slider, je sens que tu pourrais le monter de quelques "grids" pour déterminer que ce slider n'est pas tout à fait aligné avec le précédent objet. - Relevé que de 1 parce que...j'aime que ce soit aligné.
Simple, mais le flow et le rythme sont parfait!

[Insane]
  1. 00:08:413 (7) - Si on suit la musique et le mouvement de tes cercles précédents, ça ferait plus de sens si ce slider se retrouverait ici (Dans le spoilerbox) Puis bon, après faudrait que tu déplaces certains objets. - Je préfère comme ça vu que le triangle est fait en fonction de la musique qui a changé un peu, et le slider est là pour accentuer la dernière note avec le snare.
  2. 00:16:246 (8) - Avec ce slider, tu pourrais faire un triangle avec le précédent et le suivant! Bouges-le à x:168 y:246.
  3. 00:30:413 (3,4,5) - À l'aide de ces trois sliders, tu pourrais facilement faire une meilleure forme! Je te laisse un exemple (absolument pas parfait) dans le spoilerbox ci-dessous. En faisant une forme comme celle-ci, les sliders seront visiblement mieux, puis ton idée principale reste. - J'avais des doutes avec le spacing mais oui changé.
  4. 00:48:746 (1) - Je te recommande de bouger ce cercle un peu vers le bas, comme ça il ne sera pas exactement aligné avec la fin du dernier slider, mais il va suivre son flow à la place. - Oki
Nice job~

Rien à dire pour la Extra! C'est faux ça D:

Bonne chance Nozhomi! ~
Merci~
Xinely
A french mapset :o
Aurele

Xinely wrote:

A french mapset :o
much baguette
Topic Starter
Nozhomi

Xinely wrote:

A french mapset :o
I wonder if I won't add a banner for that XD
Ovoui
@gabe

J'ai tout fix sauf :

00:35:746 (2,3) - Je n'adore pas particulièrement ce flow, c'est trop sec à comparé du flow des précédents sliders. Je te suggère de déplacer ce slider de cette manière afin d'améliorer ton flow:

Je suis pas sûr de comprend ce qu'est un "flow trop sec" désolé. Sinon je trouve que ça se joue sans problème et ta suggestion est moins esthétique tho


00:44:746 (1) - À partir d'ici, j'opterais plus pour un rythme de cette manière:

J'ai testé ça sonne moins bien :c

Merci du mod !!!
Imakuri

Gabe wrote:

[Ima's Easy]
Des hitsounds devraient être ajoutés à ta difficulté! Il n'y en a aucun. Faut slap Nozhomi pour ça j'y suis pour rien lo
  1. 00:39:413 (1) - Ce nouveau combo n'est pas nécessaire à ce point. Même si tu suivais une certaine consistance avec tes combos précédent, tu aurais remarqué que ce slider ainsi que le prochain auraient fait partie du combo avant. Puis, c'est un peu bizarre de seulement avoir un cercle comme combo. Donc, en conclusion, supprime le nouveau combo sur ce slider puisqu'il n'est pas nécessaire. fixé
  2. 00:44:413 (2) - Je trouve que ce cercle devrait être placé vers le bas, pour qu'il soit aligné avec le slider précédent. Tu pourrais donc le placer à x:364 y:350 au lieu. (La coordination va faire aussi en sorte que le spacing soit consistent à 1,10x)fixé aussi
J'adore!<3
fouf
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Tags:imakuri linada ovoui
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Merci pour le mod !
riffy

Gabe wrote:

much baguette
je suis bakari

[General]
  1. How about additional tags to help people find the song? I'd use happy hardcore as the tag, though I'm not exactly sure.
[Ima's Easy]
  1. 00:08:746 (1) - minor - consider moving the red nod around in a way that the curve and slidertick would perfectly match? This way the slider will change it's direction exactly when the kick sound is played.
  2. 00:11:413 (1) - minor - consider using less harsh curve as to keep slider a bit friendlier for beginners? It's one of a kind and doesn't appear anywhere else, hence, the shape feels quite random. example
  3. 00:39:079 (1) - taking into consideration the BPM of the difficulty I would remove this one as to give enough recovery time to beginners.
  4. 00:46:413 - the "hey" sound starts here, perhaps, we could start a 1/1 slider here to represent that? And a circle on 00:46:079 - just to avoid leaving empty gaps. example

    It's a neat difficulty. It follows the song and the rhythm is ok.
[Normal]
  1. 00:15:913 - the drums get quite intense here, how about adding a circle to stress it?

    I like it.
[Ovoui's Hard]
  1. 00:08:079 (3,4) - consider placing (3) somewhere else, so that the flow would not hint on the slider having 2 repeats. example
  2. 00:11:746 (2,4) - minor - you could make these two sliders blanket 00:12:746 (1) - it looks pretty cool and fits with your style.
  3. 00:15:413 - ignoring the downbeat doesn't feel like a right thing as it sounds extremely strong. Swapping 00:15:163 (5,6) - these two on the timeline would be a solution.
  4. 00:15:746 (2) - this should be a 1/4 slider with a reverse, there is a very audible drum sample on the blue tick.
  5. 00:18:746 (3,4) - the slight curve at the beginning/end is nearly unnoticeable untill the moment when the sliderball repeats it. This could cause some confusion, perhaps, you could just reep these two straight or make the curve more noticeable.
  6. 00:40:579 (5,1,2) - make stacks visually diffent or unstack the 1/2 thing to increase readability of the pattern?

    Kind of a shame thqat you have decided not to add a spinner, as it will result in a bunch of HDDT or HDDTHR scores sharing the first place with the same maximum of points. Apart from that it's quite alright, though a bit more polishing would be a good idea.
[Insane]
  1. 00:10:913 (6,7) - shouln't this be a jump? This would make sense in ters of patterning, music intensity and consistency (with 00:08:246 (6,7)).
  2. 00:27:079 - just for the consistency with the previous ones this thing here should use a 3/4 slider with a speed up. Perhaps, something like this
  3. 00:46:246 (2,3) - you don't normally use jumps these big. It can be misread as 1/1 ones. Perhaps, you could lower the DS.

    Looks alright to me, not much to say.
[Linada's Insane]
  1. To keep the spread balanced try using CS 4,2it would provide a better difficulty curve and won't affect your difficulty much.
  2. 00:14:746 (3,4,5) - 00:13:413 (4,5,6) - I would space them in the same way to avoid possible misreading of 00:14:746 (3,4,5) -
  3. 00:16:079 (1,2) - try to arrange them in a way that would the second reverse on each of sliders readable? poorly made example
  4. 00:37:413 (1) - the reverse arrow on this one can get quite hard to read, try to spread the sliders a bit more, so the reverse arrow would be more visible.

    Looks pretty good. I am not exactly about patterns like 00:32:746 (1,2) - when you stack circles causing a bit of a slowdown and a slightly break flow. If that was what you intended to do - it's cool. Otherwise you might want to unstack them. Apart from that it is a solid difficulty.
[Extra]
  1. 00:35:746 (4) - since you were previously using shapes of this kinf for 3/4 sliders players might misread this one as such.

    Overall, it felt like beats like 00:06:746 (3) - this one lack prper emphasis with jumps, wherreas some patterns like 00:34:079 (8,9) - feel over the top. Try asking for tesplays and seeing whether players feel the same way ot not.
I feel like it's a good set but I believe it needs a couple more mods to become perfect.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Linada

Bakari wrote:

[Linada's Insane]
  1. To keep the spread balanced try using CS 4,2it would provide a better difficulty curve and won't affect your difficulty much. ok but i wonder it it'll become really harder than it meant to be ? maybe just me
  2. 00:14:746 (3,4,5) - 00:13:413 (4,5,6) - I would space them in the same way to avoid possible misreading of 00:14:746 (3,4,5) - fixed
  3. 00:16:079 (1,2) - try to arrange them in a way that would the second reverse on each of sliders readable? poorly made example fixed
  4. 00:37:413 (1) - the reverse arrow on this one can get quite hard to read, try to spread the sliders a bit more, so the reverse arrow would be more visible. fixed but the pattern doesn't look that good now :v might change it if any complaint

    Looks pretty good. I am not exactly about patterns like 00:32:746 (1,2) - when you stack circles causing a bit of a slowdown and a slightly break flow. If that was what you intended to do - it's cool. Otherwise you might want to unstack them. Apart from that it is a solid difficulty.
Yep thoses are intended :D
Thanks for the mod !
wew
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Aurele

Bakari wrote:

[General]
  1. How about additional tags to help people find the song? I'd use happy hardcore as the tag, though I'm not exactly sure.
si tu ajoutes "happy hardcore", tu pourrais aussi ajouter "happycore" du coup, lmao
Topic Starter
Nozhomi

Bakari wrote:

Gabe wrote:

much baguette
je suis bakari

[General]
  1. How about additional tags to help people find the song? I'd use happy hardcore as the tag, though I'm not exactly sure. - Ok, even if I can't really have info on soundcould about it.
[Normal]
  1. 00:15:913 - the drums get quite intense here, how about adding a circle to stress it? - K

    I like it.
[Insane]
  1. 00:10:913 (6,7) - shouln't this be a jump? This would make sense in ters of patterning, music intensity and consistency (with 00:08:246 (6,7)). - K
  2. 00:27:079 - just for the consistency with the previous ones this thing here should use a 3/4 slider with a speed up. Perhaps, something like this - I prefer match drums here since it's more in 1st plan of the music.
  3. 00:46:246 (2,3) - you don't normally use jumps these big. It can be misread as 1/1 ones. Perhaps, you could lower the DS. - It's to emphasis the 2 "woow".

    Looks alright to me, not much to say.
[Extra]
  1. 00:35:746 (4) - since you were previously using shapes of this kinf for 3/4 sliders players might misread this one as such. - K

    Overall, it felt like beats like 00:06:746 (3) - this one lack prper emphasis with jumps, wherreas some patterns like 00:34:079 (8,9) - feel over the top. Try asking for tesplays and seeing whether players feel the same way ot not. - K I'll but should be k.
I feel like it's a good set but I believe it needs a couple more mods to become perfect.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thx Mr.9
Also did what Gabe said.
Imakuri

Bakari wrote:

Gabe wrote:

much baguette
je suis bakari

[General]
  1. How about additional tags to help people find the song? I'd use happy hardcore as the tag, though I'm not exactly sure.
[Ima's Easy]
  1. 00:08:746 (1) - minor - consider moving the red nod around in a way that the curve and slidertick would perfectly match? This way the slider will change it's direction exactly when the kick sound is played.
  2. 00:11:413 (1) - minor - consider using less harsh curve as to keep slider a bit friendlier for beginners? It's one of a kind and doesn't appear anywhere else, hence, the shape feels quite random. example
  3. 00:39:079 (1) - taking into consideration the BPM of the difficulty I would remove this one as to give enough recovery time to beginners.
  4. 00:46:413 - the "hey" sound starts here, perhaps, we could start a 1/1 slider here to represent that? And a circle on 00:46:079 - just to avoid leaving empty gaps. example

    It's a neat difficulty. It follows the song and the rhythm is ok.
Everything was fixed, thanks for the mod !

jeej
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36746,38079,48746
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:Nozhomi
Version:Imakuri's Easy
Source:
Tags:imakuri linada ovoui
BeatmapID:1104645
BeatmapSetID:519986

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wewewe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6080,333.333333333333,4,2,1,100,1,0


[Colours]
Combo1 : 202,164,47
Combo2 : 233,152,221
Combo3 : 38,196,213

[HitObjects]
83,107,6079,6,0,P|151:45|247:65,1,180,4|4,3:1|3:1,0:0:0:0:
319,104,7079,1,0,1:0:0:0:
372,188,7413,2,0,P|381:223|374:281,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
277,278,8079,2,0,P|266:233|275:186,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
319,104,8746,6,0,B|277:81|232:100|232:100|140:76,1,180,4|4,3:0|3:0,0:0:0:0:
63,128,9746,1,0,1:0:0:0:
86,223,10079,2,0,P|75:268|87:317,2,89.9999999999999,4|0|4,3:0|1:0|3:0,0:0:0:0:
175,269,11079,1,0,1:0:0:0:
265,310,11413,6,0,B|312:299|387:312|387:312|373:293|354:246,1,180,4|4,3:0|3:0,0:0:0:0:
392,167,12413,1,0,1:0:0:0:
351,77,12746,2,0,L|258:87,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
194,159,13413,2,0,L|100:170,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
50,252,14079,6,0,B|104:331|104:331|200:331,1,180,4|4,3:0|3:0,0:0:0:0:
275,282,15079,1,0,1:0:0:0:
360,331,15413,2,0,P|373:288|359:233,1,89.9999999999999,4|0,3:0|0:0,0:0:0:0:
313,160,16079,2,0,P|301:120|309:68,1,89.9999999999999,0|0,1:0|0:0,0:0:0:0:
398,110,16746,6,0,L|210:110,1,180,4|4,3:1|3:0,0:0:0:0:
118,280,18079,2,0,L|307:280,1,180,4|2,3:0|3:2,0:0:0:0:
387,324,19079,1,0,1:0:0:0:
462,259,19413,6,0,P|475:215|455:68,1,180,4|4,3:0|3:0,0:0:0:0:
266,52,20746,2,0,L|79:72,1,180,4|2,3:0|3:2,0:0:0:0:
35,156,21746,1,0,1:0:0:0:
92,237,22079,6,0,P|138:283|255:312,1,180,4|4,3:0|3:0,0:0:0:0:
423,224,23413,2,0,L|408:35,1,180,4|2,3:0|3:2,0:0:0:0:
310,58,24413,1,0,1:0:0:0:
218,22,24746,6,0,L|28:42,1,180,4|4,3:0|3:0,0:0:0:0:
105,228,26079,2,0,L|292:208,1,180,0|0,1:0|1:0,0:0:0:0:
376,246,27079,1,4,3:0:0:0:
447,177,27413,6,0,B|481:88|481:88|445:0,1,180,4|4,3:1|3:0,0:0:0:0:
355,40,28413,1,0,1:0:0:0:
262,71,28746,2,0,P|210:82|166:67,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
84,35,29413,2,0,L|56:126,1,89.9999999999999,2|0,3:2|1:0,0:0:0:0:
79,217,30079,6,0,B|130:217|157:255|157:255|187:217|235:217,1,180,4|4,3:0|3:0,0:0:0:0:
235,316,31079,1,0,1:0:0:0:
335,317,31413,2,0,L|433:325,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
489,248,32079,2,0,P|501:193|489:147,1,89.9999999999999,2|0,3:2|1:0,0:0:0:0:
420,96,32746,6,0,B|333:71|333:71|242:98,1,180,4|4,3:0|3:0,0:0:0:0:
151,122,33746,1,0,1:0:0:0:
56,149,34079,2,0,P|48:201|60:248,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
126,305,34746,2,0,P|192:314|230:298,1,89.9999999999999,2|0,3:2|1:0,0:0:0:0:
303,264,35413,6,0,B|348:217|348:168|348:168|348:91,1,180,4|4,3:0|3:0,0:0:0:0:
266,41,36413,1,0,1:0:0:0:
256,192,36746,12,4,38079,3:1:0:0:
183,118,39413,6,0,P|237:122|285:117,1,89.9999999999999,4|2,3:0|1:2,0:0:0:0:
366,87,40079,2,0,L|386:181,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
402,273,40746,6,0,P|341:313|236:301,1,180,4|4,3:0|3:0,0:0:0:0:
162,238,41746,1,0,1:0:0:0:
198,146,42079,2,0,P|187:95|197:53,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
284,99,42746,2,0,L|380:99,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
455,156,43413,6,0,P|474:206|456:340,1,180,4|4,3:0|3:0,0:0:0:0:
363,314,44413,1,0,1:0:0:0:
266,334,44746,2,0,P|202:342|170:331,1,89.9999999999999,4|2,3:0|1:2,0:0:0:0:
115,259,45413,2,0,L|121:158,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
185,94,46079,5,4,3:0:0:0:
279,62,46413,2,0,L|378:72,1,89.9999999999999,0|4,1:0|3:0,0:0:0:0:
428,153,47079,1,0,1:0:0:0:
478,240,47413,2,0,P|426:253|385:243,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
299,207,48079,2,0,P|249:197|206:211,1,89.9999999999999,4|0,3:0|1:0,0:0:0:0:
258,295,48746,5,4,0:1:0:0:
Pachiru
pk y'a pas sotarks, j'need des pp en ce moment, pls add une gd de lui
Topic Starter
Nozhomi
@Bakari : fixed everything for Ovoui since he's too lazy to fix himself~
Imakuri
OVOUI IS LAZY
AAAA
Linada
when
Topic Starter
Nozhomi

Linada wrote:

when
Quand on aura des mods
Yuii-
Hello!

Easy

It would be nice if you could work around consistency on this difficulty a little bit more!

  1. 00:07:413 (3,4) - These should be rhythmically consistent with 00:10:079 (3,4) - . You are doing the same rhythm in 00:12:746 (3,4) - 00:15:413 (3,4) - so having only 1 pattern different from the rest does not make too much sense sadly :(
  2. 00:34:079 (3,4) - Minor, but these are the only ones that have the same slidershape through this section, would be nice if (3) would have a different shape, something more linear could work
  3. 00:36:746 (1) - The spinner does not seem to work at all here, it's killing the momentum of the song and the way you pick it up again on 00:39:079 (1) - makes it even more random as that is not a good spot to return to the map. Consider mapping this whole section properly
Normal

I would appreciate a lot if you would reduce the distances on 1/2 sections like 00:15:413 (4,5,6,7) - . The movement required is quite large for the kind of difficulty you are representing. I used 0.9x for example, maybe give that a try?

  1. 00:36:829 (1) - Same as on Easy, I'm not really liking what this spinner is trying to cover at all nor the spot the map pick ups again.
Hard

This difficulty relies too much on sliders and it also shows some very big inconsistencies throughout the map, listing some of the issues below but it would be really nice if you could go through it again and recheck it on your own 8-)
Also, please, try to find a way to balance circles and sliders, stuff like 00:18:079 (1) - 00:20:746 (1) - , in my opinion, could be benefited for more circles.

  1. 00:26:913 (4,5,6) - Only triplet used in the whole map, if I were you I would either use it on 2/3 more places or just remove them completely. The 1/4 repeat sliders work perfectly fine, anyway
  2. 00:37:413 (3,4) - 00:29:413 (3,4) - I don't really get the idea behind these sliders being 3/4 but then stuff like 00:32:079 (3,4) - or 00:34:746 (3,4) - . And then you do this again 00:40:746 (1,2) - there which is really inconsistent with the rest of the map
  3. 00:35:746 (2,3) - Mind making the visual spacing a bit more consistent so it doesn't look bad http://i.imgur.com/FRYcMJi.jpg ?
  4. 00:46:246 (2,3) - Small spacing mistake here!
  5. 00:48:746 - This should be clickable :P
Insane

  1. 00:10:080 (1,2,3,4,5,6) - Would have loved to see a more polished polygon here, looks kinda rushed :(
  2. 00:18:746 (9,10,11) - and 00:21:413 (9,10,11) - vs 00:24:079 (10,11,12) - vs the rest of the triplets. I think you forgot to space the first ones out!
  3. 00:45:913 (7,1,2,3) - This is a very, very harsh transition compared to the rest of the map, have you considered something such as http://i.imgur.com/puK1cG5.jpg so the transition from object to object doesn't look that much of a jump?
  4. 00:46:829 (4) - Last but not least, this really should be two circles instead of a slider. Unlike 00:40:579 (7) - the one I pointed out has no "holdable" sound effect.
Very solid difficulty otherwise!

Linada's Insane

I will be honest here, I don't like this difficulty. It's inconsistent, a lot actually... and on some scenarios it doesn't match the music properly.

  1. 00:08:329 (5) - 00:09:329 (5) - I can't really hear anything here
  2. 00:09:579 (2) - This should have been a triplet, very audible. Not sure why you decided to map it like 00:09:413 (1,3,4) - when they all have different sounds.
  3. 00:10:413 (2,3,1,2,1,2) - Pattern does not feel any special because 00:10:413 (2,3) - and 00:10:746 (1,2,1,2) - are very different in the bgm yet they are part of the same jump pattern.
  4. 00:13:413 (4,5,6,7) - 00:10:413 (2,3,1,2,1,2) - shouldn't these be the same? Why are they being mapped so differently from each other? Not to mention that 00:13:663 (5) - there is really nothing audible here :(
  5. 00:17:079 (2,3,4) - 00:19:746 (2,3,4) - 00:22:413 (2,3,4) - 00:25:079 (2,3,4) - Spacing is broken here. Would be nice if you were more consistent across patterns. Emphasising (4) is the actual way to go here, but on some spots it seems like (3) and (4) have the same intensity in the song asfjopas. Take 00:27:746 (2,3,4) - and 00:30:413 (2,3,4) - as another examples
  6. 00:26:746 (1,1,2,3,4,1) - vs 00:32:079 (1,1,2,3,4,1) - this actually is very minor, but fixing it would actually be nice
  7. 00:36:746 (1,2,1,2) - I don't really find a real reason for these to be 1/4s, like they sound the same as 00:31:413 (1,2,1,2) - to me.
  8. 00:41:079 (2,2) - Personal mostly, but giving these a special effect for vocals like http://i.imgur.com/4DKVZYY.jpg would be a nice addition. I think you are ignoring them completely as 00:41:079 (2,3) - are having the same spacing when it shouldn't be like that?
  9. 00:48:746 - Shouldn't this be clickable?
I would really appreciate if you could go over the map again after revising this post

Extra

  1. 00:07:413 (1,2,7) - Minor, but shouldn't (7) be aligned with (1,2) for aesthetics and emphasis?
  2. 00:20:246 (4,5) - 00:21:079 (8,9) - Woah
  3. 00:34:079 (8,9) - https://osu.ppy.sh/s/493273
  4. 00:45:413 (5,6,7,1) - Noz, this pattern is extremely awkward to play to. Stop and moving into the same direction is really not healthy at all :(
[]

cmb~
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