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cillia - Ringo Uri no Utakata Shoujo

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Topic Starter
Logic Agent
This beatmap was submitted using in-game submission on Wednesday, November 16, 2016 at 12:07:50 AM

Artist: cillia
Title: Ringo Uri no Utakata Shoujo
Tags: 歌幡メイジ The Transient Apple Salesgirl yukkedoluce kyaami karenT vocaloid4 Meiji Gahata Mage UTAUカバー utaite
BPM: 225.2
Filesize: 13609kb
Play Time: 05:36
Difficulties Available:
  1. Cursed (6.16 stars, 1241 notes)
Download: cillia - Ringo Uri no Utakata Shoujo
Information: Scores/Beatmap Listing
---------------
.

This is a tale of a girl, born under a tree bearing red fruit,
Who was thus cursed with the fate of death..


---


but you wouldn't know that by listening to this song, it's so happy!


Hitsounding assistance by MikasaSerket

.

Check out the ranked taiko map here

it's where I got my mp3 and timing so




thanks for 100 favorites :3 12/8/16
.

Songs Background
The song tells the story of a girl who lived in a town of immortals, but since she was born under an apple tree she was cursed with the fate of death. The only thing she desired was to show others how delicious the red fruit was, by making pies and other desserts, but the townspeople avoided and discriminated her. Until a boy ate one of her confections, by doing so he became a mortal just like her. While everyone pitied them, the two of them were truly happy, by escaping the "curse of immortality" they fully enjoyed their life.
Battle
pls remap
Vespirit
from #modhelp m4m
[ Cursed]
  1. a couple of unneeded tags, "Gahata" is in there twice and "vocaloid" is being searched for under "vocaloid4" anyway so you can take those out im pretty sure
  2. you might want to silence all the blue tick sliderends because quite a few of them dont sound really good imo :/
  3. should the first timing point just be 3/4? like idk why it is 6/4
  4. could lower the volume at the beginning, 50 is too close to what you have for most of the map
  5. 00:52:202 (3) - spacing increase?
  6. 01:58:143 (3) - why make this strong vocal a slider end? imo should be clickable for emphasis (there are many of these throughout the kiai sections that i think it would be better to change, so i put a list at the bottom if you decide to change
  7. 02:25:185 (4) - if you are going to do an overlap like this, i think it should be centred better
  8. 03:28:594 (3) - ^
  9. 04:42:394 (1,2,1) - 5% volume? thats way too low imo, try something aroung 30, so it is significantly lower but you can still actually hear it
  10. 05:05:839 (2) - if you are following vocals then this should be 2 circles
  11. 05:07:970 - and there should also be something here for the same reason
  12. 05:12:233 (1) - make the end clickable? like maybe a circle or smth
  13. 05:15:430 (1) - could emphasize the 2 piano notes better
the list
  1. 02:02:406 (3)
  2. 03:06:880 (3)
  3. 03:11:143 (3)
  4. 03:15:406 (3)
  5. 03:19:669 (3)
  6. 04:46:523 (3)
  7. 04:50:786 (3)
  8. 04:55:049 (3)
  9. 04:59:312 (3)
overall beautiful map, its actually like near perfect imo so im sorry if i wasnt helpful :/

ty for m4m and good luck
depzdai
#modreqs. Sorry if I'm too subjunctive or my mod helps nothing.

[Blessed]- 00:32:220 (1) - Ctrl+g. Longer 1/1-beat move at 00:31:954 (4,1) will be the better preparation for the 1/2-beat jump at 00:32:753 (2,3).

- 00:39:148 (2) - Considering about the vocal, ctrl+g will express better. If you do that, also move that slider to the right a bit for flow.

- 00:45:941 (4) - Do you think the jump at 00:45:808 (3,4,5) feels forced since the DS at 00:45:808 (3,4) is considerably shorter than the one at 00:45:941 (4,5)? Move it to x:136 y:132.

- 00:48:739 (2,3) - Is it necessary to overlap these?

- 00:53:002 (2,3,4) - You should make players click on every vocal note by setting the timing placement of these like below.


- 00:59:130 (1,2,3,4) - You ought to make all the sliders lasting 3/4 beat or 1/2 beat (except 00:59:929 (4) should last 1/2 beat only) to emphasise that we have ended the 1st half of the 1st medley, otherwise you won't express anything clearly and may make the players feels bored with the repetitive pattern. Look at this one 01:24:707 (1,2,3,4,5) - it's better than the old pattern at 00:59:130 (1,2,3,4).

- 01:01:527 (2,3,4,5,1,2,3) - Still stick with the vocal.


- 01:07:655 (1,2,3,4) - 01:34:298 (1,2) - Like one reason above.

- 01:09:254 (4,5) - I don't know your intention to make it jumps so far. What do you want to emphasise at that time?

- 01:22:043 (3,4) - Make only 1 slider but 2 circles here.

- 01:38:294 (4) - Ctrl+g would make 01:38:294 (4,1) more suitable with the rhythm.

- 01:40:959 (1,2,3,4) - Does this need to jump?

- 01:48:418 (2,3,4,5) - It's like you are putting off the fire that you've created at the jump before 01:47:885 (4,5,1). This one must have the jump even longer than the previous one.

- 01:50:283 (1) - Ctrl+g since the pitch of this slider and 01:50:283 (1) are opposite. Just imagine that the direction of the slider slide is also the pitch of the singer's voice, then 01:50:283 (1,2,3) will be going up, going down, and going up.

- 01:59:342 (3,4) - Stick with the vocal again (make the pattern like this one 02:00:940 (1,2,3) - make the players click on every vocal note):

- 02:04:404 (2,3,4) - Like above.

- From 02:06:269 to 02:09:466 - Drum audio. And it's 3/4 meter, so re-hitsound it carefully.

- 02:30:513 (4) - 03:19:535 (2) - Miss a clap.

- From 02:39:306 to 02:50:496 - From 02:52:627 to 03:02:218 - Drum audio.

- 03:13:141 (2) - Convert this slider to 2 circles. (Reason is above)

- 03:20:335 (1,2,3) - Or you can make it like this (Reason ^):

- From 03:23:532 to 03:26:729 - Drum audio. And it's also 3/4 meter. Remember that the hitsounding style isn't similar with 4/4 meter.

- 03:40:583 - Should resume the mapping from here in order to warm up again before having the hell time from 03:43:780 or most of players will lose their combos at 03:43:780 (1,2,3,4,5,6) with three continual 225-bpm jumps and a triplet.

- 04:00:299 (4,5,1,2,3,4,5) - This should be like below to emphasise that the hell time is over :3 (specifically, you can also convert the only slider in the image to 2 circles and put the clap in these, but I don't know whether it's overmapping or not):


- From 04:01:364 to 04:25:343 - This period is a bit hard of hitsounding. The clap isn't just put in upbeat to be perfect and it lacks whistle/finish sound in the stresses. I will guide you a first cycle of hitsounding from 04:01:364 to 04:14:153:
+ Finish sound at 04:01:364 - 04:04:562 - 04:07:759 - 04:09:357 - 04:10:956 - 04:12:554 - 04:14:153. (04:14:153 is the beginning of the second period)
+ Clap sound at 04:02:164 - 04:03:229 - 04:03:762 - 04:04:295 - 04:05:361 - 04:06:427 - 04:06:959 - 04:07:492 - 04:08:558 - 04:09:091 - 04:10:157 - 04:10:689 - 04:11:755 - 04:12:288 - 04:13:354 - 04:13:620 - 04:13:887. (The one at 04:13:620 is optional)
+ The second one is like the first one.

- From 05:03:175 to 05:06:372 - Drum audio. My advice is in above.

- 05:13:032 (1) - Ctrl+g to separate 05:13:032 (1,2) following to the rhythm.

- 05:14:631 (1) - Ctrl+g for better visual pattern.

[My opinion]The song is quite hard to be mapped but you've made it well imo. GL.
Yoshimaro
m4m

cilia is the greatest tbh

why is this bg so adorable tho
  1. 00:05:045 - hitsounds a bit loud, try 30%. also i think it might be a nice touch to put in a blank soft-sliderslide
  2. 00:13:570 (2) - try to fit better on the slider track of 00:13:837 (3) -
  3. 00:15:968 (4) - ^^^
  4. 00:32:753 (2) - ctrl g this and fix the blanket lol
  5. 00:48:739 (2,3) - why these gotta overlap tho? looks a bit cluttered i feel like something like this would fit nicer since it keeps relatively consistent spacing between the objects and keeps the same flow and about the same level of emphasis.
  6. 01:53:880 (3,4,5,1,2,3,4,1) - idk if it was the way i read this but when i played this i felt like i was just throwing my cursor in a circle, maybe break up the flow a bit?
  7. 02:08:933 (2,3,4,5) - nerf? subjective
  8. 02:26:251 (4) - line this up better with the follow point from 02:25:984 (3) - more accurately (its a bit too far to the right)
  9. 02:53:426 (1,1) - slider track
  10. 03:28:194 (2,3) - blanket is pretty off
  11. 04:09:357 (1) - only slider of its kind in the entire map and felt like a nice touch that the map didnt have enough of :c
  12. 04:27:474 - keep these hitsound volumes consistent with the start of the map (if you lowered the volume there, have the same volume here. if not, still keep the volumes same lo)
  13. 05:29:018 (1,3) - slider track
  14. 05:30:350 (4,1) - there are ways to blanket this and fix slider track collision
dope flow but clean up the messy aesthetic, i was looking for emphasis/reading/flow issues but really couldn't find any other than that mega circle lol... it played nicely when i tried it out but i just felt like blankets all over the place were a bit sloppy. clean those up and this would be fresh as fucc
srsly tho i need more cillia in my life
Topic Starter
Logic Agent
HydroCannon13

HydroCannon13 wrote:

from #modhelp m4m
[ Cursed]
  1. a couple of unneeded tags, "Gahata" is in there twice and "vocaloid" is being searched for under "vocaloid4" anyway so you can take those out im pretty sure got these tags from the ranked taiko map, but i'll double check metadata at some point
  2. you might want to silence all the blue tick sliderends because quite a few of them dont sound really good imo :/ haven't silenced any, but since you modded it this map has been hitsounded and had some volume adjustments and a few parts have been remapped, so maybe it's a bit better now
  3. should the first timing point just be 3/4? like idk why it is 6/4 timing also came from the ranked map (also the mp3, hue)
  4. could lower the volume at the beginning, 50 is too close to what you have for most of the map ya, done
  5. 00:52:202 (3) - spacing increase? evened this out
  6. 01:58:143 (3) - why make this strong vocal a slider end? imo should be clickable for emphasis (there are many of these throughout the kiai sections that i think it would be better to change, so i put a list at the bottom if you decide to change don't think i'll be changing the rhythm of the kiai, simply because i like playing more with the drums instead of the vocals, and this kind of pattern sounds nice and plays really well with the drums imo
  7. 02:25:185 (4) - if you are going to do an overlap like this, i think it should be centred better fixed, i think?
  8. 03:28:594 (3) - ^
  9. 04:42:394 (1,2,1) - 5% volume? thats way too low imo, try something aroung 30, so it is significantly lower but you can still actually hear it maybe, but conceptually i like having inaudible volume here. i'm not too opposed to changing it to be a bit higher but not yet though
  10. 05:05:839 (2) - if you are following vocals then this should be 2 circles i mean i guess it could be two circles but i like the pacing that using 3 sliders here has. also this is to drums, so
  11. 05:07:970 - and there should also be something here for the same reason ^
  12. 05:12:233 (1) - make the end clickable? like maybe a circle or smth naw, using a lot of 1/1 repeaters in this slower ending section lets the map wind down more naturally. if i really wanted to emphasize the piano i could but i think this repeater does a fine enough job
  13. 05:15:430 (1) - could emphasize the 2 piano notes better ^

overall beautiful map, its actually like near perfect imo so im sorry if i wasnt helpful :/ hey thanks so much~ even if some of your suggestions didn't get applied, giving me the opportunity to explain myself is nice :D

ty for m4m and good luck ty!

depzdai

depzdai wrote:

#modreqs. Sorry if I'm too subjunctive or my mod helps nothing.

[Blessed]- 00:32:220 (1) - Ctrl+g. Longer 1/1-beat move at 00:31:954 (4,1) will be the better preparation for the 1/2-beat jump at 00:32:753 (2,3). done

- 00:39:148 (2) - Considering about the vocal, ctrl+g will express better. If you do that, also move that slider to the right a bit for flow. done

- 00:45:941 (4) - Do you think the jump at 00:45:808 (3,4,5) feels forced since the DS at 00:45:808 (3,4) is considerably shorter than the one at 00:45:941 (4,5)? Move it to x:136 y:132. sure

- 00:48:739 (2,3) - Is it necessary to overlap these? lotta people didn't like the overlap so i guess i'll just get rid of it lol

- 00:53:002 (2,3,4) - You should make players click on every vocal note by setting the timing placement of these like below.
this is mapped with the drums in mind, so using a slider works just fine here imo. i think that sticking really hard to the vocals would lead to a very different playing experience that i didn't want to go for, as using a lot more circles with a high bpm would change the map a whole lot. overall i think the rhythm is fine as is and don't think i'm going to be changing it

- 00:59:130 (1,2,3,4) - You ought to make all the sliders lasting 3/4 beat or 1/2 beat (except 00:59:929 (4) should last 1/2 beat only) to emphasise that we have ended the 1st half of the 1st medley, otherwise you won't express anything clearly and may make the players feels bored with the repetitive pattern. Look at this one 01:24:707 (1,2,3,4,5) - it's better than the old pattern at 00:59:130 (1,2,3,4). agreed, changed all instances of this except one in a later comment

- 01:01:527 (2,3,4,5,1,2,3) - Still stick with the vocal.
explained earlier

- 01:07:655 (1,2,3,4) - 01:34:298 (1,2) - Like one reason above. changed the first, not the second

- 01:09:254 (4,5) - I don't know your intention to make it jumps so far. What do you want to emphasise at that time? true, changed this

- 01:22:043 (3,4) - Make only 1 slider but 2 circles here. not really sure about this one, no change

- 01:38:294 (4) - Ctrl+g would make 01:38:294 (4,1) more suitable with the rhythm. okay

- 01:40:959 (1,2,3,4) - Does this need to jump?difference in pitch i hear

- 01:48:418 (2,3,4,5) - It's like you are putting off the fire that you've created at the jump before 01:47:885 (4,5,1). This one must have the jump even longer than the previous one. changed the spacing here a bit, it's not hugely bigger than the other one, it might even be roughly the same size, but at least it's more consistent

- 01:50:283 (1) - Ctrl+g since the pitch of this slider and 01:50:283 (1) are opposite. Just imagine that the direction of the slider slide is also the pitch of the singer's voice, then 01:50:283 (1,2,3) will be going up, going down, and going up. sure, this was mainly this way for a pattern that used to exist but has since been changed

- 01:59:342 (3,4) - Stick with the vocal again (make the pattern like this one 02:00:940 (1,2,3) - make the players click on every vocal note): explained earlier

- 02:04:404 (2,3,4) - Like above. explained earlier

- From 02:06:269 to 02:09:466 - Drum audio. And it's 3/4 meter, so re-hitsound it carefully.

- 02:30:513 (4) - 03:19:535 (2) - Miss a clap.

- From 02:39:306 to 02:50:496 - From 02:52:627 to 03:02:218 - Drum audio.

- 03:13:141 (2) - Convert this slider to 2 circles. (Reason is above) explained earlier

- 03:20:335 (1,2,3) - Or you can make it like this (Reason ^): explained earlier

- From 03:23:532 to 03:26:729 - Drum audio. And it's also 3/4 meter. Remember that the hitsounding style isn't similar with 4/4 meter.

- 03:40:583 - Should resume the mapping from here in order to warm up again before having the hell time from 03:43:780 or most of players will lose their combos at 03:43:780 (1,2,3,4,5,6) with three continual 225-bpm jumps and a triplet.

- 04:00:299 (4,5,1,2,3,4,5) - This should be like below to emphasise that the hell time is over :3 (specifically, you can also convert the only slider in the image to 2 circles and put the clap in these, but I don't know whether it's overmapping or not):


- From 04:01:364 to 04:25:343 - This period is a bit hard of hitsounding. The clap isn't just put in upbeat to be perfect and it lacks whistle/finish sound in the stresses. I will guide you a first cycle of hitsounding from 04:01:364 to 04:14:153:
+ Finish sound at 04:01:364 - 04:04:562 - 04:07:759 - 04:09:357 - 04:10:956 - 04:12:554 - 04:14:153. (04:14:153 is the beginning of the second period)
+ Clap sound at 04:02:164 - 04:03:229 - 04:03:762 - 04:04:295 - 04:05:361 - 04:06:427 - 04:06:959 - 04:07:492 - 04:08:558 - 04:09:091 - 04:10:157 - 04:10:689 - 04:11:755 - 04:12:288 - 04:13:354 - 04:13:620 - 04:13:887. (The one at 04:13:620 is optional)
+ The second one is like the first one.

- From 05:03:175 to 05:06:372 - Drum audio. My advice is in above.

- 05:13:032 (1) - Ctrl+g to separate 05:13:032 (1,2) following to the rhythm. ehhhhhhhhhhh

- 05:14:631 (1) - Ctrl+g for better visual pattern.ehhhhhhhhhhhhhhhhhhhhh i have no real reason for denying these other than i really really like how i mapped the ending of this map... maybe i'll change it though (so just imagine this is blue)

also i changed a lot of hitsound stuff (there was a bunch of errors) i just didnt feel like replying to every part about hitsounds. so thanks for that (although the hitsounds might still be off in some places zz)

[My opinion]The song is quite hard to be mapped but you've made it well imo. GL. thanks, i appreciate the nm so much!

Yoshi

- Yoshimaro - wrote:

m4m

cilia is the greatest tbh ikr idk why people arent mapping her there's so many graved songs that i haven't ever heard before zzz

[why is this bg so adorable tho]
  1. 00:05:045 - hitsounds a bit loud, try 30%. also i think it might be a nice touch to put in a blank soft-sliderslide a lot regarding hitsounds has been changed since you modded ^^
  2. 00:13:570 (2) - try to fit better on the slider track of 00:13:837 (3) - done
  3. 00:15:968 (4) - ^^^ done
  4. 00:32:753 (2) - ctrl g this and fix the blanket lol changed this in a different way in an earlier mod, but fixed the blanket
  5. 00:48:739 (2,3) - why these gotta overlap tho? looks a bit cluttered i feel like something like this would fit nicer since it keeps relatively consistent spacing between the objects and keeps the same flow and about the same level of emphasis done.
  6. 01:53:880 (3,4,5,1,2,3,4,1) - idk if it was the way i read this but when i played this i felt like i was just throwing my cursor in a circle, maybe break up the flow a bit? i was going for a very circular flow here to work with the lyrics, so i dont think im gonna change this
  7. 02:08:933 (2,3,4,5) - nerf? subjective eh don't think this one is that bad
  8. 02:26:251 (4) - line this up better with the follow point from 02:25:984 (3) - more accurately (its a bit too far to the right) done
  9. 02:53:426 (1,1) - slider track done
  10. 03:28:194 (2,3) - blanket is pretty off done
  11. 04:09:357 (1) - only slider of its kind in the entire map and felt like a nice touch that the map didnt have enough of :c aaah. im very vanilla mapper, however with this i kinda went back and changed a few sliders to be more interesting i guess? where i thought it would fit... it might be awk now or look bad but i hope other people won't share this opinion too much
  12. 04:27:474 - keep these hitsound volumes consistent with the start of the map (if you lowered the volume there, have the same volume here. if not, still keep the volumes same lo) done
  13. 05:29:018 (1,3) - slider track done
  14. 05:30:350 (4,1) - there are ways to blanket this and fix slider track collision done
dope flow but clean up the messy aesthetic, i was looking for emphasis/reading/flow issues but really couldn't find any other than that mega circle lol... it played nicely when i tried it out but i just felt like blankets all over the place were a bit sloppy. clean those up and this would be fresh as fucc sure, thanks for the modddd
srsly tho i need more cillia in my life s a m e

thanks for the mods! im assuming we all know what colors mean, i'll be sure to get back to the people i owe a m4m to asap~
Sotarks
cursed voice

- 00:23:162 (2) - why such sudden spacing ? better keep consistency with others no?

- 00:52:202 (3) - so low spacing for such a downbeat and loud, better space it more imo..

- 01:53:880 (3,4) - ctrl g this rythmn to follow vocal in fact..

- 02:02:805 (5,1) - that angle is really weird don't you think?

- 02:08:933 (2,3,4,5) - don't jump like that in a lower section than previous where u didn't use such hard jumps wow.. xd

- 02:12:130 (2) - gg i missed xd

- 03:28:194 (2,3) - what a messy overlap pls, tthe slider end of 3 is invisible xd

- 04:05:361 (1) - i feel like reducing sv for this slider is noice

- 04:08:558 (1) - same (and after it aswell)

- 05:30:350 (2,1) - overlapping the reverse is unrankable

nice song, nice melody, sick voice
Gus
hey m4m from modreqs, sorry it took so long

anyways, I know you're a good mapper, this will probably be subjective af

[Cursed]
- double check hitsound volume at spots, its so quiet
hp -> 7

00:05:045 (1,2) - not sure why but the rhythm feels so much better if slider #1 is just repeated instead of the note there

00:09:840 (1) - please double check the timing in this section, example: if you listen closely to the white tick here, the sound is so much slower than the slider is.

00:10:640 (2) - ^ and here

I'm not sure it is a constant bpm.. may be tricky to time.. sorry you'll have to look elsewhere for help there my dude

I think the hitsound volume should also be louder so players can get a better sense for the rhythm, otherwise, the hitsounds are way too drowned out

00:36:217 (4) - sound is too strong for a sliderend, should be clickable imo

00:58:463 (2) - would stack w 00:58:597 (3) - instead

01:32:567 (2) - ^

01:57:210 (3) - I feel like this would work better with the rhythm as notes, not a slider

03:13:141 (2) - sounds better as a triple to me

03:29:926 (1,2,3,4,5,1) - the hitsounds make this part sound like its about to be CRAZY intense but it kind of isn't, I'd up the difficulty here maybe cus its end of kiai, your choice ofc

04:43:993 (1) - there should definitely be a stream here it'd make this part so intense my dude, you gotta

seems like a tough song with a whole lot of sound.. hard to map, so good job, its really well done. pm me if anything was confusing and good luck!!!
hi-mei
m4m:
00:05:045 (1,2) - not stacked ?
00:07:442 (3,4) - ^
00:23:428 (3,1) - not parallel (also they are not reverse-parallel)
00:25:826 (1,2) - parallel?
00:39:148 (2,3) - make them reverse parallel
step 1: make them parallel
step 2: rotate 2 by 5*
step 3: rotate 3 by -5*
http://puu.sh/rLgVs/9f949a3227.jpg
00:45:941 (4) - 122 135
00:47:940 (3,4) - ^ reverse parallel plz
01:00:728 (4,5,6) - not stacked properly
01:24:707 (1,2,3) - fix 2 angle?
01:28:437 (4,5) - ^reverse parallel
01:31:634 (3,4) - ^
02:17:458 (3,4) - ctrl+h for 4?
02:43:568 (2) - make it straight linear? lmao
02:47:831 (3,1) - ^reverse p...
02:51:561 (1,2) - dude wtf... just use ctrl + >... http://puu.sh/rLho1/62a1e7cb71.jpg
02:53:692 (3,4) - ^revers...
02:56:889 (3,4) - ^ ;w;
03:04:615 (2) - make it just 180* angle, as i mentioned... so there will be a "crown" http://puu.sh/rLhun/3ac4d67ec0.jpg
03:14:473 (3,4) - ^ re...
03:18:869 (4) - 340 164 i guess?
03:28:860 (1,2,3) - this flow transition feels weird due to (2) direction, so u better ctrl+g it
I guese there are a lot of similar issues, you can find them yourself.
wont bring them up anymore
04:00:165 - this structure needs polishing i guess?
i cant see any picture here http://puu.sh/rLhQ8/f35b6fd086.jpg
04:13:487 (2,3) - distance inbetween them seems to be wider? http://puu.sh/rLhUH/4399f4ed35.jpg
04:25:343 (1) - 233 132 i guess?

alright, i cant listen to it anymore.

i tried hard to find these issues, but yea, this thing shud be polished
i suggest to use ar5 while doing that.

gl!
m4m:
https://osu.ppy.sh/s/496609
Mun
Yo, I'm here from my queue!

I love this song and the map is good, nice job.

I'm gonna start out pretty far into the map since the early part doesn't look like it has many problems with it.

Cursed
01:09:787 (1,1,1,1) - These 4 sliders don't follow a pattern - they're close, but no cigar. It looks like they're increasing steadily in curve degree, but they really aren't. On top of that, I have problems with 01:11:918 (1) - while the previous slider of the same snap in this pattern followed circular flow well, this one is both a wider angle and doesn't follow circular flow. It isn't necessarily wrong, but why? All of the others have angles that seem to follow circular flow really well, but this one is an outlier.
01:16:181 (1,2) - This slider pattern is seen repeatedly in this section of the map, but at this point it has a much lower DS than the other ones, while the other ones are pretty consistent. Why?
02:28:116 (3,4) - These two sliders are flipped across the y axis, but they should probably be flipped across 02:27:583 (1) - instead to make the visual distance consistent.
03:19:535 (2) - I would probably put this note counter to 03:18:603 (2,2) - , or I would at least stack 03:18:869 (4,3) - properly to give some more cohesiveness to the pattern. Otherwise, it generally feels like it's there for the sake of being there, and rather out of place.
03:47:377 (3,4,5,3,4,5) - These spaced triples don't really emphasize much, but they unnecessarily break flow.
04:13:354 (1,2,3,4,5,6) - Changing DS in the middle of this jump series is REALLY hard to aim, despite being rather small jumps. I'm sure changing the order the notes are placed in would make it work, but as it stands it's rather anti-fun.
04:34:934 (1,2,3,4) - This section repeats the same 2 positions, but that doesn't happen a single other time in the section, so it seems experimental and out of place.
05:16:230 (2,3) -
05:16:896 (5,1) - These two sections have similar spacing. This second one is actually further spaced and includes an NC. I would expect a 4/4 jump to be placed here, but the real 4/4 jump is in the first of the two sections. This is really disorienting, and if not for the slider, the player would miss or lose accuracy.
05:32:215 (2,3,4) - In the 4/4 before this, the two notes are stacked. I far prefer that. I do not like that it inconsistently goes straight into a 4/4 jump with the same visual distance as the 2/4 jump that comes immediately after it. Moving 05:32:215 (2) - and stacking the slider under that would also make a cool blanket with 05:33:015 (1) - possible.

Other than that, I can't come up with much. I'm sorry if this isn't too helpful - I'm still not a very experienced modder. I really like this map, good luck!
Topic Starter
Logic Agent
hi, lots has been remapped since some of these mods so if that's the case i'm just gonna put remapped in green, as the section has been changed overall (hopefully for the better) with your opinions in mind

Sotarks

Sotarks wrote:

cursed voice

- 00:23:162 (2) - why such sudden spacing ? better keep consistency with others no? changed the first one to make all of these evenish

- 00:52:202 (3) - so low spacing for such a downbeat and loud, better space it more imo.. remapped

- 01:53:880 (3,4) - ctrl g this rythmn to follow vocal in fact.. remapped

- 02:02:805 (5,1) - that angle is really weird don't you think? remapped

- 02:08:933 (2,3,4,5) - don't jump like that in a lower section than previous where u didn't use such hard jumps wow.. xd remapped

- 02:12:130 (2) - gg i missed xd remapped

- 03:28:194 (2,3) - what a messy overlap pls, tthe slider end of 3 is invisible xd remapped

- 04:05:361 (1) - i feel like reducing sv for this slider is noice i don't really wanna touch the sv here cause I don't hear much of a difference in the music, and though this section is kinda slow there's still some jumps that might be disorienting if i had different sv's imo

- 04:08:558 (1) - same (and after it aswell)

- 05:30:350 (2,1) - overlapping the reverse is unrankable lul whoops

nice song, nice melody, sick voice thanks soterks

Gus

Gus wrote:

hey m4m from modreqs, sorry it took so long

anyways, I know you're a good mapper, this will probably be subjective af

[Cursed]
- double check hitsound volume at spots, its so quiet have hitsounded and played with volumes since this mod
hp -> 7 eh the map is already pretty difficult and i'm not a fan of hp drain conceptually. 6 is probably as high as I'll go

00:05:045 (1,2) - not sure why but the rhythm feels so much better if slider #1 is just repeated instead of the note there yeah, changed a lot of the slider head/ tail stacking

00:09:840 (1) - please double check the timing in this section, example: if you listen closely to the white tick here, the sound is so much slower than the slider is. sounds fine to me x-x

00:10:640 (2) - ^ and here

I'm not sure it is a constant bpm.. may be tricky to time.. sorry you'll have to look elsewhere for help there my dude

I think the hitsound volume should also be louder so players can get a better sense for the rhythm, otherwise, the hitsounds are way too drowned out

00:36:217 (4) - sound is too strong for a sliderend, should be clickable imo i think having the sliderend is fine, as the sound is emphasized by having two clicks immediately after in the same location

00:58:463 (2) - would stack w 00:58:597 (3) - instead ya

01:32:567 (2) - ^ ya

01:57:210 (3) - I feel like this would work better with the rhythm as notes, not a slider considering that, however this is supposed to be the "calm" filler part of the kiai leading you into more fast stuff

03:13:141 (2) - sounds better as a triple to me following vocals

03:29:926 (1,2,3,4,5,1) - the hitsounds make this part sound like its about to be CRAZY intense but it kind of isn't, I'd up the difficulty here maybe cus its end of kiai, your choice ofc ya

04:43:993 (1) - there should definitely be a stream here it'd make this part so intense my dude, you gotta lmaooo pls no

seems like a tough song with a whole lot of sound.. hard to map, so good job, its really well done. pm me if anything was confusing and good luck!!! thanks!! :D

himei

-himei wrote:

m4m:
00:05:045 (1,2) - not stacked ?
00:07:442 (3,4) - ^
00:23:428 (3,1) - not parallel (also they are not reverse-parallel)
00:25:826 (1,2) - parallel?
00:39:148 (2,3) - make them reverse parallel
step 1: make them parallel
step 2: rotate 2 by 5*
step 3: rotate 3 by -5*
http://puu.sh/rLgVs/9f949a3227.jpg
00:45:941 (4) - 122 135
00:47:940 (3,4) - ^ reverse parallel plz
01:00:728 (4,5,6) - not stacked properly
01:24:707 (1,2,3) - fix 2 angle?
01:28:437 (4,5) - ^reverse parallel
01:31:634 (3,4) - ^
02:17:458 (3,4) - ctrl+h for 4?
02:43:568 (2) - make it straight linear? lmao
02:47:831 (3,1) - ^reverse p...
02:51:561 (1,2) - dude wtf... just use ctrl + >... http://puu.sh/rLho1/62a1e7cb71.jpg
02:53:692 (3,4) - ^revers...
02:56:889 (3,4) - ^ ;w;
03:04:615 (2) - make it just 180* angle, as i mentioned... so there will be a "crown" http://puu.sh/rLhun/3ac4d67ec0.jpg
03:14:473 (3,4) - ^ re...
03:18:869 (4) - 340 164 i guess?
03:28:860 (1,2,3) - this flow transition feels weird due to (2) direction, so u better ctrl+g it
I guese there are a lot of similar issues, you can find them yourself.
wont bring them up anymore
04:00:165 - this structure needs polishing i guess?
i cant see any picture here http://puu.sh/rLhQ8/f35b6fd086.jpg
04:13:487 (2,3) - distance inbetween them seems to be wider? http://puu.sh/rLhUH/4399f4ed35.jpg
04:25:343 (1) - 233 132 i guess?

i applied all except for one or two, thanks for aesthetic mod

alright, i cant listen to it anymore.

i tried hard to find these issues, but yea, this thing shud be polished
i suggest to use ar5 while doing that.

gl!
m4m:
https://osu.ppy.sh/s/496609

Mun

Mun wrote:

Yo, I'm here from my queue!

I love this song and the map is good, nice job.

I'm gonna start out pretty far into the map since the early part doesn't look like it has many problems with it.

[Cursed]01:09:787 (1,1,1,1) - These 4 sliders don't follow a pattern - they're close, but no cigar. It looks like they're increasing steadily in curve degree, but they really aren't. On top of that, I have problems with 01:11:918 (1) - while the previous slider of the same snap in this pattern followed circular flow well, this one is both a wider angle and doesn't follow circular flow. It isn't necessarily wrong, but why? All of the others have angles that seem to follow circular flow really well, but this one is an outlier. made the 3 slider the same curve as 01:10:586 (5) to make the circular flow better
01:16:181 (1,2) - This slider pattern is seen repeatedly in this section of the map, but at this point it has a much lower DS than the other ones, while the other ones are pretty consistent. Why? uhhh.. i have no idea. lmfao thanks
02:28:116 (3,4) - These two sliders are flipped across the y axis, but they should probably be flipped across 02:27:583 (1) - instead to make the visual distance consistent. fixed!
03:19:535 (2) - I would probably put this note counter to 03:18:603 (2,2) - , or I would at least stack 03:18:869 (4,3) - properly to give some more cohesiveness to the pattern. Otherwise, it generally feels like it's there for the sake of being there, and rather out of place. brought it in line with the 2
03:47:377 (3,4,5,3,4,5) - These spaced triples don't really emphasize much, but they unnecessarily break flow. i don't think they're too bad for flow, they keep the map moving in what's supposed to be the hardest (or maybe second hardest?) part of the song.
04:13:354 (1,2,3,4,5,6) - Changing DS in the middle of this jump series is REALLY hard to aim, despite being rather small jumps. I'm sure changing the order the notes are placed in would make it work, but as it stands it's rather anti-fun. fixed
04:34:934 (1,2,3,4) - This section repeats the same 2 positions, but that doesn't happen a single other time in the section, so it seems experimental and out of place. if you listen really closely, this is the one time that the piano makes the exact same sound twice, as well as the two sliders that come after it (hence the same angle side by side) so i don't think i'll change it
05:16:230 (2,3) -
05:16:896 (5,1) - These two sections have similar spacing. This second one is actually further spaced and includes an NC. I would expect a 4/4 jump to be placed here, but the real 4/4 jump is in the first of the two sections. This is really disorienting, and if not for the slider, the player would miss or lose accuracy. moved some stuff around so this part makes more sense spacing wise
05:32:215 (2,3,4) - In the 4/4 before this, the two notes are stacked. I far prefer that. I do not like that it inconsistently goes straight into a 4/4 jump with the same visual distance as the 2/4 jump that comes immediately after it. Moving 05:32:215 (2) - and stacking the slider under that would also make a cool blanket with 05:33:015 (1) - possible. really liked this idea!

Other than that, I can't come up with much. I'm sorry if this isn't too helpful - I'm still not a very experienced modder. I really like this map, good luck!
very good mod, thanks so much!!!!

colors are obv, thanks for mods!
Kaifin
hello, m4m from queue :)

Cursed

  1. uncheck widescreen, you have no sb :p
  2. 00:43:943 (1) - i think this would have better impact without the NC, that's your choice though
  3. 01:16:914 (5) - this note doesn't exist, delete it and listen at 25% speed, its just an echo of the note at 01:16:847 -
  4. 01:20:444 (1,2,3,4) - imo, this pattern would look a lot nicer if you angled the 1 ----> 2 to match the 3 ----> 4
  5. 01:42:557 (4,5) - fix blanket
  6. 02:01:473 (3,5) - imo it would help your aesthetic if you made this the same visual spacing as 02:04:137 (1,2) - are apart, it makes things look more consistent
  7. 02:06:735 - why ignore the triple here? its a little unclear if its a tangible note here, but theres definitely a sound, so i think maybe turning 02:06:668 (2) - into a 1/4 slider would also be a cool option
  8. 02:31:579 (4,3) -
  9. 04:01:364 (1,2) - i know ur structure but placing this note further away or stacking it on another object further away 04:00:432 (6) - maybe? would make it a lot clearer that its 1/1, i almost misread on sightread
  10. 04:07:759 (1,2) - same as above
  11. 04:47:722 (3,4) - based on your other structure, why not just perfect stack these?
  12. 04:53:983 - i understand what you're going for here, but it completely takes the winds out of the sails of your flow in the kiai, maybe try a rhythm like this that doesn't skip a bunch of notes in the most intense part of the song

very clean map

monstrata esque? lots of hexagons

good luck!
-NeBu-
hey. m4m (mod here: https://osu.ppy.sh/s/481088) - you was afk, so I just modded \:D/

actually it's hard to find something here, since map is well done, but gonna try!:

00:39:148 (2) - would ctrl+g
00:39:814 (4) - I hear background sound I think?
00:47:407 (1,2,3,4) - I think you should keep the overlap on end/start of sliders, so fix 00:47:940 (3) - 00:47:407 (1) - with this slider it makes cool look of one long slider with good blanket. or if you will decline it, just overlap 00:48:206 (4) - start on end of 00:48:472 (1) -
00:50:071 (3,4) - feels random, would slider it after all
00:56:998 (1) - less sharp, place it with end of slider on 00:56:732 (4) - and blanket slider sharp with 00:57:398 (2) -
01:33:899 (4) - i dont know why, but I kinda would like to see it as kick-slider D:
01:57:477 (4) - circles instead of slider (https://osu.ppy.sh/ss/6401590 something like this maybe, give a small feel of speed in this part)
02:59:420 (2,3) - placement swap [?] - i just dont feel this circle under this slider.

well, shit mod, but this map is so goooooddammit good and well done, so fun to play. hope you can rank it. gl hf!
Topic Starter
Logic Agent

Kaifin wrote:

hello, m4m from queue :)

Cursed

  1. uncheck widescreen, you have no sb :p whoops, fixed
  2. 00:43:943 (1) - i think this would have better impact without the NC, that's your choice though true
  3. 01:16:914 (5) - this note doesn't exist, delete it and listen at 25% speed, its just an echo of the note at 01:16:847 - someone else told me the same thing, fixed
  4. 01:20:444 (1,2,3,4) - imo, this pattern would look a lot nicer if you angled the 1 ----> 2 to match the 3 ----> 4 fixed, i think
  5. 01:42:557 (4,5) - fix blanket ahh you found it
  6. 02:01:473 (3,5) - imo it would help your aesthetic if you made this the same visual spacing as 02:04:137 (1,2) - are apart, it makes things look more consistent sure
  7. 02:06:735 - why ignore the triple here? its a little unclear if its a tangible note here, but theres definitely a sound, so i think maybe turning 02:06:668 (2) - into a 1/4 slider would also be a cool option added a triplet for now but i'm not sure if i'm gonna keep it, maybe it just seems weird to me because i've heard it so many times without the triple so we'll see
  8. 02:31:579 (4,3) -
  9. 04:01:364 (1,2) - i know ur structure but placing this note further away or stacking it on another object further away 04:00:432 (6) - maybe? would make it a lot clearer that its 1/1, i almost misread on sightread makes sense
  10. 04:07:759 (1,2) - same as above
  11. 04:47:722 (3,4) - based on your other structure, why not just perfect stack these? moved it over to the right some
  12. 04:53:983 - i understand what you're going for here, but it completely takes the winds out of the sails of your flow in the kiai, maybe try a rhythm like this that doesn't skip a bunch of notes in the most intense part of the song
another thing i planned on fixing, thanks for reminding me

very clean map appreciate it!

monstrata esque? lots of hexagons hehehe

good luck! thanks kaifin!

NeBuSC2 wrote:

hey. m4m (mod here: https://osu.ppy.sh/s/481088) - you was afk, so I just modded \:D/

actually it's hard to find something here, since map is well done, but gonna try!:

00:39:148 (2) - would ctrl+g was ctrl+g'd originally but i like the sliders facing the same way with opposite parallels, it's a nice touch
00:39:814 (4) - I hear background sound I think? not really sure what you meant here
00:47:407 (1,2,3,4) - I think you should keep the overlap on end/start of sliders, so fix 00:47:940 (3) - 00:47:407 (1) - with this slider it makes cool look of one long slider with good blanket. or if you will decline it, just overlap 00:48:206 (4) - start on end of 00:48:472 (1) - eh don't really like that is clutters it up more than it needs to be, gonna leave this as is
00:50:071 (3,4) - feels random, would slider it after all a change in object usage as the section comes to a close seems fine to me
00:56:998 (1) - less sharp, place it with end of slider on 00:56:732 (4) - and blanket slider sharp with 00:57:398 (2) - widened the slider a bit, didn't do the other thing though
01:33:899 (4) - i dont know why, but I kinda would like to see it as kick-slider D: ehh seems like too much to mee
01:57:477 (4) - circles instead of slider (https://osu.ppy.sh/ss/6401590 something like this maybe, give a small feel of speed in this part) going to change all of these at some point
02:59:420 (2,3) - placement swap [?] - i just dont feel this circle under this slider. stacked this and the next on the sliders heads instead of the tail

well, shit mod, but this map is so goooooddammit good and well done, so fun to play. hope you can rank it. gl hf! thanks, will return m4m soon
thanks for the mods!
Spork Lover
Just here to point out a few unrankable issues before I go to bed ^^ (you don't really have to give kd since it didn't take long to find lol)

All the timestamps below have a timing point and inherited point on the same spot with different volume levels:
00:05:045
02:06:269
03:23:532
03:26:729
05:03:175
05:06:372

The background looks awesome, but isn't a recommended ratio, meaning that it letterboxes. :( I didn't find a version on google images that was higher resolution either, sadly ;_; If you DO find a 1080x720 or 1366x768 image, you should probably use that instead (current is 1000x750)

I checked through the hitsounds to see if there was delay as well, which there wasn't so no worries there :)

This song is absolutely amazing, and your map suited it very well when I played through it :) Good luck ^^
Topic Starter
Logic Agent

Spork Lover wrote:

Just here to point out a few unrankable issues before I go to bed ^^ (you don't really have to give kd since it didn't take long to find lol)

All the timestamps below have a timing point and inherited point on the same spot with different volume levels:
00:05:045
02:06:269
03:23:532
03:26:729
05:03:175
05:06:372

The background looks awesome, but isn't a recommended ratio, meaning that it letterboxes. :( I didn't find a version on google images that was higher resolution either, sadly ;_; If you DO find a 1080x720 or 1366x768 image, you should probably use that instead (current is 1000x750)

I checked through the hitsounds to see if there was delay as well, which there wasn't so no worries there :)

This song is absolutely amazing, and your map suited it very well when I played through it :) Good luck ^^
kd'd anyways cause helpful mod and someone has to point it out :P

thanks~
Akitoshi
m4m w

Cursed
  1. 00:41:812 (1) - idk maybe can be with single circle and start 1/4 reverse thingy on 00:42:078 - to emphasize that drrrr sound like on 00:37:016 (1) - and 00:40:213 (1) - yea I know that pointed one has short drrr thingy compared to that two but it would be great if you catched the beats with same way
  2. 00:53:535 (5) - Would suggest to CTRL + G this for emphasize vocal's pitch thingy
  3. 01:16:980 (5) - Maybe stack this on 01:17:114 (6) - plays better cuz of clap sound, stacking on slidertail feels awkward imo
  4. 01:29:369 (3) - move this to 267|210 for balanced spacing with 01:28:970 (1,2) -
  5. 01:36:429 (5) - remove reverse to make 01:36:962 - clickable, or you can start this reverse on 01:36:163 - instead like how 01:42:557 (4) - is working right now.
  6. 01:55:079 (3,4) - just my preference though, this would be emphasize better with those vocals when you stacked the head instead of tail
  7. 01:56:677 (1) - CTRL + G will create much better flow imo, then you can flip 01:57:077 (2,3) - as well
  8. 02:21:988 (4,5,1) - I think this can be nerfed a bit and do some bigger jump on 02:21:721 (3) - instead since that beat is not really strong enough to jump
  9. 03:12:342 (3) - and 03:12:608 (4) - ctrl + g works better here imo ;3
  10. 03:19:269 (1,4) - and 03:19:669 (3,6) - maybe balance their semi-stack thingy since they are on same combo color so it looks random with current one
  11. 03:21:933 (4,1) - nazi xd
  12. 04:25:343 (1) - ocd thingy, move this to 230|137
  13. 05:22:224 (4) - this one is kinda awkward to see since you only used 1/2 reverse just here from 05:10:635 - you can use reverse on other prev. parts or just remove that reverse :3
Good map, goodluck! :D
FCL
hello there
[general]
stretched background, you have to fix that, probably

[diff]
  1. 00:12:771 (5) - should be 1/2 slider instead? cuz you have sliders at 00:13:570 (2,4) -
  2. 00:14:370 (4) - probably this note should be stacked under 00:13:837 (3) - tail, you stacked less intensive sounds before, like 00:05:045 (1,2) - 00:06:643 (1,2) - etc
  3. 00:15:169 (2) - reverse thing: they should have spacing like 00:12:238 (4,5) -, 00:09:041 (4,5) - etc
  4. 00:22:362 (4,2) - they may be stacked properly
  5. 00:47:673 (2) -there's kinda boring that you have put a lot sliders, would be better if you change this slider to two notes, pretty strong beats
  6. 00:52:735 (1,2) - 01:01:261 (1,2) - use same distance snapping between slider and circle. These two patterns are same, but in the first you have more spacing between what is kinda strange
  7. 01:16:581 (3,4) - imo but ctrl+g rhythm would fit much better, circle on the red tick would feel itself more comfortable since drum sound
  8. 01:20:444 (1,2,3,4) - I think 01:20:444 (1,2) - 01:20:977 (3,4) - should have same shape, there're no difference, it would look more aesthetic as well
  9. 01:30:568 (3,4) - probably should be like 3/4 slider+1/2 slider cuz you have used same patterns before
  10. 02:19:457 (2) - I'd move it to 80 270, now I see almost linear flow with unstable spacing, what is uncomfortable in game
  11. 02:22:787 - can't be really agree with 1/1 gap here, it's unreasonable imo, the drum on white tick is pretty clear
  12. 02:29:714 (1) - imo 1/2+ two circles instead would follow better with the song. Also given that you always have maped triplets it will be more reasonable
  13. 02:45:700 (1,2,3,1,2,3,1,2,3) - you might do these patterns more interesting by gradually increase the distance between objects. If you save distance between 02:45:700 (1,2,3) - you are increasing it between 02:46:499 (1,2,3) - and doing even over between 02:47:298 (1,2,3) -
  14. 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8) - I has been kinda surprised by seeing really hard jumps there. Your map had pretty easy patterns before but now. Okay, probably it's supported by the song is true, only one thing: 03:29:393 (3,4,5,6) - I think there're no need to do a circles, sliders would be enough since these clap sounds have been started from 03:29:926 (1) -
gl, good map
Mentai
m4m, i'm actually pretty poor at modding fast bpm songs with high SR, i get lost easily

i'll try and point out anything i notice though

00:59:396 (2,4) - so far you've been consistently stacking underneath the slider end when reuisng locations, i think this deviation just makes it look like a mistake

01:06:057 (3,4) - seems odd that you would do 2 1/2 here and do 2 circles here when there is only a strong sound on the 4 circle, not the 5 here 01:07:122 (3,4,5)

01:29:369 (3,4) - feels like the same sound happens here 01:29:902 (6,1) - but with a large variance in ds

01:34:964 (4,5,6) - not sure if a triple sound here is necessary

01:44:955 (1,2) - just a small thing, you've been doing these 1/4 overlap spacings with sliders consistently in the direction og the slider end, this looked weird

02:26:251 (4) - going from a counter-clockwise pattern to a linear pattern, i think that does its job to emphasize the beat i think lowering the ds slightly and making the slider trace back along the followpoint will make it look more subtle

02:29:714 (1) - this slider seems like its in an odd place, i think a 1/2 slider or 1/1 may be a better choice here

02:44:901 (1) - there's no reason to change back into 4/4 time here, the song stays in 3/4 through this part as well

the song should become 4/4 here 03:02:218 (1) again

03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i feel like this difficulty spike is too great, could make this more subtle by starting with 1/2 sliders and then increasing the to circles with increasing ds

03:40:583 (1,2) - i really really think stacking these would do great for the emphasis on them, here too 03:41:382 (1,2) -

03:59:766 (1,2,3,4,5,6,7,8,1,2,3,4) - i think the ds should be increasing, not decreasing

05:09:302 (4) - again don't really understand the huge ds change. you're changing the flow pretty dramatically here, i think it does enough for the combo

05:23:423 (1,2) - this is in that awkward zone where it looks like it should be blanketed but its not. might've happened beforem, but this one caught my eye as the notes slow down here


love the hitsounding and the song, and it's a great map too. good luck, i hope this helps. have a star
Topic Starter
Logic Agent

Akitoshi wrote:

m4m w

Cursed
  1. 00:41:812 (1) - idk maybe can be with single circle and start 1/4 reverse thingy on 00:42:078 - to emphasize that drrrr sound like on 00:37:016 (1) - and 00:40:213 (1) - yea I know that pointed one has short drrr thingy compared to that two but it would be great if you catched the beats with same way this is something i thought about for a long time but never could really decide on which one (cause like you said it's shorter) but I think I'm gonna ask people if I should go with this or keep it with what I have. no change yet though
  2. 00:53:535 (5) - Would suggest to CTRL + G this for emphasize vocal's pitch thingy
  3. 01:16:980 (5) - Maybe stack this on 01:17:114 (6) - plays better cuz of clap sound, stacking on slidertail feels awkward imo
  4. 01:29:369 (3) - move this to 267|210 for balanced spacing with 01:28:970 (1,2) -
  5. 01:36:429 (5) - remove reverse to make 01:36:962 - clickable, or you can start this reverse on 01:36:163 - instead like how 01:42:557 (4) - is working right now. idk i think having the vocal played passively makes the next part that's mapped to the piano stand out more... maybe though if someone else agrees
  6. 01:55:079 (3,4) - just my preference though, this would be emphasize better with those vocals when you stacked the head instead of tail
    eh probably not, don't wanna lower spacing that much :p
  7. 01:56:677 (1) - CTRL + G will create much better flow imo, then you can flip 01:57:077 (2,3) - as well
  8. 02:21:988 (4,5,1) - I think this can be nerfed a bit and do some bigger jump on 02:21:721 (3) - instead since that beat is not really strong enough to jump
  9. 03:12:342 (3) - and 03:12:608 (4) - ctrl + g works better here imo ;3
  10. 03:19:269 (1,4) - and 03:19:669 (3,6) - maybe balance their semi-stack thingy since they are on same combo color so it looks random with current one
  11. 03:21:933 (4,1) - nazi xd
  12. 04:25:343 (1) - ocd thingy, move this to 230|137
  13. 05:22:224 (4) - this one is kinda awkward to see since you only used 1/2 reverse just here from 05:10:635 - you can use reverse on other prev. parts or just remove that reverse :3 sorry for being so indecisive, but i'ma leave this for now because to me it fits to change things up a bit with the more dense section. open to change if someone else points this out
Good map, goodluck! :D thanks, will return m4m soooon!~

FCL wrote:

hello there
[general]
stretched background, you have to fix that, probably working on this, kinda

[diff]
  1. 00:12:771 (5) - should be 1/2 slider instead? cuz you have sliders at 00:13:570 (2,4) - to me there's a very obvious "1, 2, 3" sound where i started using the 1/2 sliders, which isn't present 00:12:771 (5)
  2. 00:14:370 (4) - probably this note should be stacked under 00:13:837 (3) - tail, you stacked less intensive sounds before, like 00:05:045 (1,2) - 00:06:643 (1,2) - etc
  3. 00:15:169 (2) - reverse thing: they should have spacing like 00:12:238 (4,5) -, 00:09:041 (4,5) - etc sorry, wasn't completely sure what you meant here x-x
  4. 00:22:362 (4,2) - they may be stacked properly
  5. 00:47:673 (2) -there's kinda boring that you have put a lot sliders, would be better if you change this slider to two notes, pretty strong beats
  6. 00:52:735 (1,2) - 01:01:261 (1,2) - use same distance snapping between slider and circle. These two patterns are same, but in the first you have more spacing between what is kinda strange accident, thanks for catching it
  7. 01:16:581 (3,4) - imo but ctrl+g rhythm would fit much better, circle on the red tick would feel itself more comfortable since drum sound
  8. 01:20:444 (1,2,3,4) - I think 01:20:444 (1,2) - 01:20:977 (3,4) - should have same shape, there're no difference, it would look more aesthetic as well i can see where you're coming from, but i kinda like how this looks so ehhhhhh
  9. 01:30:568 (3,4) - probably should be like 3/4 slider+1/2 slider cuz you have used same patterns before that could be argued 01:21:510 (1,2,3,4,5) here too, but i personally think a lil bit of change is good and it helps keeps things fresh and interesting. if i continued doing 3/4 into 1/2 stuff the map would be very long and repetitive, and by doing what i've done i'm able to use different patterns and make it overall more fun to play imo
  10. 02:19:457 (2) - I'd move it to 80 270, now I see almost linear flow with unstable spacing, what is uncomfortable in game
  11. 02:22:787 - can't be really agree with 1/1 gap here, it's unreasonable imo, the drum on white tick is pretty clear ignoring the drum there was a conscious choice because i think the current rhythm is more interesting to play, and still hits all the high notes of the drums. the lil roll on the white tick is not as strong (imo) as what i have mapped, so leaving it unmapped isn't that bad. maybe i'm digging my own grave here, but if someone thought this was a serious problem i guess i'd change it. (really like this part though)
  12. 02:29:714 (1) - imo 1/2+ two circles instead would follow better with the song. Also given that you always have maped triplets it will be more reasonable
  13. 02:45:700 (1,2,3,1,2,3,1,2,3) - you might do these patterns more interesting by gradually increase the distance between objects. If you save distance between 02:45:700 (1,2,3) - you are increasing it between 02:46:499 (1,2,3) - and doing even over between 02:47:298 (1,2,3) -
  14. 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8) - I has been kinda surprised by seeing really hard jumps there. Your map had pretty easy patterns before but now. Okay, probably it's supported by the song is true, only one thing: 03:29:393 (3,4,5,6) - I think there're no need to do a circles, sliders would be enough since these clap sounds have been started from 03:29:926 (1) - yeah i know the jump section is a little unexpected but the song gets seriously harder as the map continues, so this is like a warning lol. i purposely made the combo of 4 jumps smaller so that the player isn't caught off guard by 4 sliders into some crazy never before seen jumps. basically i tried to do my best to make this part build up how it should imo
gl, good map thanks so much for the nm

Mentai wrote:

m4m, i'm actually pretty poor at modding fast bpm songs with high SR, i get lost easily

i'll try and point out anything i notice though

00:59:396 (2,4) - so far you've been consistently stacking underneath the slider end when reuisng locations, i think this deviation just makes it look like a mistake

01:06:057 (3,4) - seems odd that you would do 2 1/2 here and do 2 circles here when there is only a strong sound on the 4 circle, not the 5 here 01:07:122 (3,4,5) i used hitsounds to help push my agenda and also the 2 1/2's are helping the vocals, while the two circles feed into the drums

01:29:369 (3,4) - feels like the same sound happens here 01:29:902 (6,1) - but with a large variance in ds explained earlier, but this one is two sets of of 1/2 then 2 circles, a theme repeated fairly often throughout the beginning of the map when applicable

01:34:964 (4,5,6) - not sure if a triple sound here is necessary kinda a compromise with all the sound going on at the time, but i'll change if someone else agrees

01:44:955 (1,2) - just a small thing, you've been doing these 1/4 overlap spacings with sliders consistently in the direction og the slider end, this looked weird yeah chances are this section will be remapped at some point

02:26:251 (4) - going from a counter-clockwise pattern to a linear pattern, i think that does its job to emphasize the beat i think lowering the ds slightly and making the slider trace back along the followpoint will make it look more subtle

02:29:714 (1) - this slider seems like its in an odd place, i think a 1/2 slider or 1/1 may be a better choice here changed this in an earlier mod

02:44:901 (1) - there's no reason to change back into 4/4 time here, the song stays in 3/4 through this part as well timing is from a ranked set so i don't really wanna touch it lol

the song should become 4/4 here 03:02:218 (1) again ^

03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i feel like this difficulty spike is too great, could make this more subtle by starting with 1/2 sliders and then increasing the to circles with increasing ds explained this in an earlier mod

03:40:583 (1,2) - i really really think stacking these would do great for the emphasis on them, here too 03:41:382 (1,2) - eh, thought baout that but liked the far spacing better

03:59:766 (1,2,3,4,5,6,7,8,1,2,3,4) - i think the ds should be increasing, not decreasing bullshit section is calming down here, and the peak of the song has passed so no reason to get bigger

05:09:302 (4) - again don't really understand the huge ds change. you're changing the flow pretty dramatically here, i think it does enough for the combo don't think this is that bad, for someone playing a 6.3 star map and making it this far this is nothing. it's fairly basic flow leaving a slider end and going into a slider head, should be fine

05:23:423 (1,2) - this is in that awkward zone where it looks like it should be blanketed but its not. might've happened beforem, but this one caught my eye as the notes slow down here moved it a bit to make it obvious blanket is not what i was going for


love the hitsounding and the song, and it's a great map too. good luck, i hope this helps. have a star thanks a ton for the mod!
no reply = fix, colors are obvious thanks so much for the mods!
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