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Mia - Guang Yu Xin Yang

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on November 30, 2016 at 10:18:59 PM

Artist: Mia
Title: Guang Yu Xin Yang
Source: 妖怪名单
Tags: yao guai ming dan
BPM: 175.01
Filesize: 11654kb
Play Time: 01:27
Difficulties Available:
  1. Hard (3.02 stars, 234 notes)
  2. Insane (4.49 stars, 298 notes)
  3. Normal (1.98 stars, 150 notes)
Download: Mia - Guang Yu Xin Yang
Download: Mia - Guang Yu Xin Yang (no video)
Information: Scores/Beatmap Listing
---------------
Narcissu
Chinese ……
Topic Starter
Kibbleru

Narcissu wrote:

Chinese ……
d
Talam
[Insane]
00:09:942 (3,4) - fuck the spacing @_@ ( pls snap it on 1.8x spacing it's too overmapped)
00:22:970 (4,5) - the spacing in this part should be smaller, than between 3rd and 4th note i think


Good luck so) The map is very good!
Topic Starter
Kibbleru
fixed 2nd one as much as i could without screwing up the structure

first one is to emphasize piano there
_DT3
I swear she said "Flashback to the german drum"
anna apple
u said mod I mod. sh sh sh sh sounds

d

Insane:

  1. offset is bugging me and I'm not sure why
  2. 00:04:628 (2) - nazi mod blanket
  3. 00:10:113 (4) - spacing to here is large but not really a sound change enough to warrant this increase in spacing
  4. 00:11:313 (2) - nazi mod why overlapping with 00:10:456 (2) -
  5. 00:23:655 - this is a strong sound - would be cool if you managed to make it clickable
  6. 00:24:684 - for this part you notice maybe it should be easier, so you reduced SV and opened the rhythm up a bit. made some easier patterns, but then you have stuff like 00:27:084 (3,4,1) - and 00:27:769 (2,3,4) - which is significantly harder than the rest of the section because of the angles. (slight thing)
  7. 00:29:312 (2,3) - this makes sense to be this difficulty because it seems like there is some sort of growth or progression in the music and the 2 makes 3 show this very well. (compliment)
  8. 00:40:626 (7,8) - hell yeah
  9. 01:00:339 (1,2,3,4) - reverse sliders. up to this point you do a pretty good job of using objects around a specific emphasis object, that makes that emphasis object work really well for emphasis, you kind of do it with 00:59:996 (5) - to 01:00:339 (1) - , but then you have this 01:00:853 (2) - that plays pretty weak, and because of that it makes the second half of 1 somewhat weaker
  10. 01:21:595 (1,2) - these are weird, especially 2


Voxnola
kd pls
Voxnola
pls
allein
^
gya
xDololow
Where extra diff 6* ? 8-)
Topic Starter
Kibbleru

xDololow wrote:

Where extra diff 6* ? 8-)
no
beaw
rank please kibbleru
Topic Starter
Kibbleru

Pyroflayer wrote:

u said mod I mod. sh sh sh sh sounds

d

Insane:

  1. offset is bugging me and I'm not sure why
  2. 00:04:628 (2) - nazi mod blanket
  3. 00:10:113 (4) - spacing to here is large but not really a sound change enough to warrant this increase in spacing gives better transition tho
  4. 00:11:313 (2) - nazi mod why overlapping with 00:10:456 (2) - i wouldnt call that an overlap
  5. 00:23:655 - this is a strong sound - would be cool if you managed to make it clickable not as strong as the rest, that one is made unclickable to emphasize the surroundings
  6. 00:24:684 - for this part you notice maybe it should be easier, so you reduced SV and opened the rhythm up a bit. made some easier patterns, but then you have stuff like 00:27:084 (3,4,1) - and 00:27:769 (2,3,4) - which is significantly harder than the rest of the section because of the angles. (slight thing)
  7. 00:29:312 (2,3) - this makes sense to be this difficulty because it seems like there is some sort of growth or progression in the music and the 2 makes 3 show this very well. (compliment)
  8. 00:40:626 (7,8) - hell yeah
  9. 01:00:339 (1,2,3,4) - reverse sliders. up to this point you do a pretty good job of using objects around a specific emphasis object, that makes that emphasis object work really well for emphasis, you kind of do it with 00:59:996 (5) - to 01:00:339 (1) - , but then you have this 01:00:853 (2) - that plays pretty weak, and because of that it makes the second half of 1 somewhat weaker im not sure i understand
  10. 01:21:595 (1,2) - these are weird, especially 2 same


else fix
Sotarks
LOL WHY THIS PIC IN DESCRIPTION XD
that meme is photoshoped by a cookiezi fanboy, pls. xd
DeletedUser_423548
From my queue
I am late :o

I'm not good at English

*I am not a modder
You can not be a good mod


  • [Normal]
  1. 00:04:456 - i thing so, Here it should not be ignored
    00:04:114 (4) - Recommended to reduce
  2. 00:04:628 - remove clap
    00:15:599 - In the same way
  3. 00:15:427 - 00:04:456 - same
  4. 00:20:913 (2) - add clap?
  5. 00:21:255 (3,4) - I think so Additions
    00:21:255 - Auto 00:21:427 - Normal 00:21:598 - Auto 00:21:770 - Normal
  6. 00:23:827 - Remove clap Add whistle
    What about the whistle to match the piano?
  7. 00:37:712 - Please pick up the sound
    00:37:540 (4) - 1/2 is useless?

  • [Hard]
  1. 00:08:228 (1,1) - stack please
    00:19:541 (2,1) - In the same way

    sorry...Hard is not possible

  • [Insane]
  1. 00:08:570 (2,1) - stack error
sorry, Small mod ;w;

Good luck!
Xayler
Hey, NM from my queue.

General
What about ending the last spinner at blue tick instead? I hear it ending there
Also the gap between Hard and Insane seems high, I think Light Insane is needed or a Hard what has 3,25* instead

Normal
00:15:770 (5) - The sliderend should be klickable imo, I'd recommend to remove repeat and add a slider from 00:16:113 - here to 00:16:456 - here, maybe like this: https://osu.ppy.sh/ss/6514357 ?

Hard
00:33:940 (3,2) - I'd avoid this overlap, like this maybe: https://osu.ppy.sh/ss/6514423 ?
00:37:540 (2,3,4) - This feels a bit cramped, suggestion: https://osu.ppy.sh/ss/6514452
00:52:454 (2,3,4) - The movement is really harsh with the (3) placement, moving it like this: https://osu.ppy.sh/ss/6514471 would have much better flow
01:04:796 (2,3,4) - Like above: https://osu.ppy.sh/ss/6514483 would be better (also the spacing for 4 isn't as same as above though)
01:12:510 (2) - What about making this into a circles instead as the 01:12:681 - should be clickable and emphasized, like this: https://osu.ppy.sh/ss/6514503 ?

Insane
00:24:512 (4) - What about moving it like this: https://osu.ppy.sh/ss/6514532 ? The spacing is a bit higher, but it's too low otherwise imo
00:46:625 (1) - I think moving it to the right of the previous slider makes it a very nice flow into the next circle and slider: https://osu.ppy.sh/ss/6514556 (spacing is same as previously)
01:25:023 (9) - What about NC here?

This should be all, gl!
Xinely
oh shiet nice song, placeholder from my queue

General :
- any reason why XinYang doesnt have space in here? i know that is a word in chinese but same stuff like Tong Hua or Yue Ding are a word too and they have a spacing between them https://osu.ppy.sh/s/371502 https://osu.ppy.sh/s/397976. ok metadata is hard
- another metadata, any source or confirmation that 光 is gung? since what i've been learned 光 is pronounced as guang
- you might add yao guai ming dan, its pronounced from your source
- http://puu.sh/scvnw/987241fe28.png
- remove yaoguaimingdan.mp3? it seems you dont use it since the mp3 name is audio.mp3
- set your preview time, i think 00:40:026 - would be a nice spot for that

Normal :
- 00:12:342 (3) - normal clap for the tail to keep consistency with 00:01:371 (4) -
- 00:15:599 - normal clap? for consistency with 00:04:628 -
- 00:21:598 (4) - normal clap for the head too? since i think this drum is stronger than 00:21:255 - this time deserves with a strong clap sound as well
- 00:32:226 (5) - i dont think this redtick deserves to be mapped. for me a circle in here would be better
- 00:33:598 (2,3) - keep on mind that this normal is easiest diff so i think this rhythm can be more simple. hmm like a circle then 1/2 slider? they follow the vocal instead of the drums
- your kiai time volumes hmm.. try 60% please, i have a bit problem to hear hitsound on 00:41:140 -
- 01:01:710 (1) - remove nc for consistency
- 01:03:767 (2,3) - blanket still can improve a bit imo
- 01:27:766 - 10% would be nice for consistency with Insane

Hard :
- 00:16:456 (4,1) - swap nc for consistency with 00:13:370 (3,1)
- 01:27:766 - 10% for consistency with Insane
- 00:57:596 - finish for cymbal? if you apply then its for other diffs too

Insane :
- 00:46:283 (4) - try a ctrl+g? imo the jump compared with anti flow on next doesnt feel comfortable
- 00:50:739 (1) - the snap is kinda worrying me.. the piano is 1/6 and the drum is 1/2 imo
- 01:08:224 (4) - how about ctrl+g? current jump to 4 imo is too far here, also a jump for next slider for emphasis the cymbal would be nice
- 01:20:138 (3) - somehow it sounds overmap for me

spread is kinda worrying.. the gap is fine but its a bit high i guess its fine but lower it a bit would be nice
find enough mods until i can press icon ayy
Topic Starter
Kibbleru

Yasaija 714 wrote:

From my queue
I am late :o

I'm not good at English

*I am not a modder
You can not be a good mod


  • [Normal]
  1. 00:04:456 - i thing so, Here it should not be ignored i think its better to have the vocals expressed in one slider then next one for drums
    00:04:114 (4) - Recommended to reduce
  2. 00:04:628 - remove clap its there in the music owo
    00:15:599 - In the same way
  3. 00:15:427 - 00:04:456 - same
  4. 00:20:913 (2) - add clap?
  5. 00:21:255 (3,4) - I think so Additions uhm, tbh current one sounds right to me ><
    00:21:255 - Auto 00:21:427 - Normal 00:21:598 - Auto 00:21:770 - Normal
  6. 00:23:827 - Remove clap Add whistle
    What about the whistle to match the piano?
  7. 00:37:712 - Please pick up the sound wanted to emphasize vocal as well as add some variety
    00:37:540 (4) - 1/2 is useless?

  • [Hard]
  1. 00:08:228 (1,1) - stack please wanted to prioritize centering the object more than stacking
    00:19:541 (2,1) - In the same way

    sorry...Hard is not possible

  • [Insane]
  1. 00:08:570 (2,1) - stack error
sorry, Small mod ;w;

Good luck!

Xayler wrote:

Hey, NM from my queue.

General
What about ending the last spinner at blue tick instead? I hear it ending there
i think thats the echo?
Also the gap between Hard and Insane seems high, I think Light Insane is needed or a Hard what has 3,25* instead
normal > hard gap is also quite high as well, so i think hard > insane is fine, also dont trust star rating too much

Normal
00:15:770 (5) - The sliderend should be klickable imo, I'd recommend to remove repeat and add a slider from 00:16:113 - here to 00:16:456 - here, maybe like this: https://osu.ppy.sh/ss/6514357 ? i dont want the difficulty to be too hard, also shouldnt the finish deserve a click even more ><

Hard
00:33:940 (3,2) - I'd avoid this overlap, like this maybe: https://osu.ppy.sh/ss/6514423 ? uhm, honestly overlapping is better than my other options since i dont want spacing to be too much
00:37:540 (2,3,4) - This feels a bit cramped, suggestion: https://osu.ppy.sh/ss/6514452 spaced out a bit instead
00:52:454 (2,3,4) - The movement is really harsh with the (3) placement, moving it like this: https://osu.ppy.sh/ss/6514471 would have much better flow honestly i feel like stuff like this is fine and keeps gameplay more interesting
01:04:796 (2,3,4) - Like above: https://osu.ppy.sh/ss/6514483 would be better (also the spacing for 4 isn't as same as above though)
01:12:510 (2) - What about making this into a circles instead as the 01:12:681 - should be clickable and emphasized, like this: https://osu.ppy.sh/ss/6514503 ?emphasizing the drums with passive sliders gives cool effect too :d

Insane
00:24:512 (4) - What about moving it like this: https://osu.ppy.sh/ss/6514532 ? The spacing is a bit higher, but it's too low otherwise imo
00:46:625 (1) - I think moving it to the right of the previous slider makes it a very nice flow into the next circle and slider: https://osu.ppy.sh/ss/6514556 (spacing is same as previously) anti flow for emphasis
01:25:023 (9) - What about NC here? doesn't look very nice imo

This should be all, gl!

Xinely wrote:

oh shiet nice song, placeholder from my queue

General :
- any reason why XinYang doesnt have space in here? i know that is a word in chinese but same stuff like Tong Hua or Yue Ding are a word too and they have a spacing between them https://osu.ppy.sh/s/371502 https://osu.ppy.sh/s/397976. ok metadata is hard
- another metadata, any source or confirmation that 光 is gung? since what i've been learned 光 is pronounced as guang
- you might add yao guai ming dan, its pronounced from your source
- http://puu.sh/scvnw/987241fe28.png
- remove yaoguaimingdan.mp3? it seems you dont use it since the mp3 name is audio.mp3
- set your preview time, i think 00:40:026 - would be a nice spot for that

Normal :
- 00:12:342 (3) - normal clap for the tail to keep consistency with 00:01:371 (4) -
- 00:15:599 - normal clap? for consistency with 00:04:628 -
- 00:21:598 (4) - normal clap for the head too? since i think this drum is stronger than 00:21:255 - this time deserves with a strong clap sound as well
- 00:32:226 (5) - i dont think this redtick deserves to be mapped. for me a circle in here would be better
- 00:33:598 (2,3) - keep on mind that this normal is easiest diff so i think this rhythm can be more simple. hmm like a circle then 1/2 slider? they follow the vocal instead of the drums imo this is just a 1/1 slider and a 1/2 circle to slider, i think its similar to 00:34:969 (5,6,1) -
also i think if i simplify it further it would be just too easy >_>

- your kiai time volumes hmm.. try 60% please, i have a bit problem to hear hitsound on 00:41:140 -
- 01:01:710 (1) - remove nc for consistency
- 01:03:767 (2,3) - blanket still can improve a bit imo
- 01:27:766 - 10% would be nice for consistency with Insane

Hard :
- 00:16:456 (4,1) - swap nc for consistency with 00:13:370 (3,1)
- 01:27:766 - 10% for consistency with Insane
- 00:57:596 - finish for cymbal? if you apply then its for other diffs too

Insane :
- 00:46:283 (4) - try a ctrl+g? imo the jump compared with anti flow on next doesnt feel comfortable
- 00:50:739 (1) - the snap is kinda worrying me.. the piano is 1/6 and the drum is 1/2 imo u might be right, but, if you slow it down, you only hear 4 piano sounds, which implies 1/4. also, it would match the drums better, and also they arent too nazi about snaps anymore, imo only the 2nd piano note sounds on 1/6 and the rest is 1/4, so using 1/6 for just that one seems kind of dumb to me :S
- 01:08:224 (4) - how about ctrl+g? current jump to 4 imo is too far here, also a jump for next slider for emphasis the cymbal would be nice
- 01:20:138 (3) - somehow it sounds overmap for me it is a little overmap, i think it does a good job in building up the drum beats tho for the next pattern

spread is kinda worrying.. the gap is fine but its a bit high i guess its fine but lower it a bit would be nice
find enough mods until i can press icon ayy

lol i made so many silly mistakes >< im baka.

i will get kwan or someone to help me with metadata ^^ thanks i also wonder with the 'guang' too

no comment = fix
Topic Starter
Kibbleru
from kwan

IamKwaN wrote:

ok

Unicode Title: 光与信仰
Romanised Title: Guang Yu Xin Yang (Where did you find yours..?)
Unicode Artist: 血纯茗雅
Romanised Artist: Mia (Mia should be fine)
Source: 妖怪名单

http://puu.sh/sgtgq/622cceaf46.jpg

boom
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