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Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix

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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2017年3月16日 at 19:20:55

Artist: Kanpyohgo
Title: Unmei no Dark Side -Rolling Gothic mix
Source: 東方Project
Tags: 東方風神録 運命のダークサイド sahuang alacat Dailycare N_a_s_y_a nasya Satellite yf_bmp FreeSongs touhou mountain of faith hina kagiyama
BPM: 160
Filesize: 9748kb
Play Time: 03:40
Difficulties Available:
  1. Azucat's Normal (2.03 stars, 346 notes)
  2. Dailycare's Hard (3.25 stars, 602 notes)
  3. Easy (1.64 stars, 257 notes)
  4. Extra (5.47 stars, 1218 notes)
  5. FreeSongs' Rolling Hell (6.56 stars, 1451 notes)
  6. N a s y a's Insane (3.88 stars, 691 notes)
  7. Satellite's Lunatic (4.73 stars, 1157 notes)
  8. yf's Expert (5.71 stars, 1245 notes)
Download: Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
Information: Scores/Beatmap Listing
---------------
Pending Cup Entries
#1 FreeSongs
#3 yf_bmp

Easy - sahuang
Normal - alacat & sahuang
Hard - Dailycare
Insane - N a s y a
Lunatic - Satellite
Extra - sahuang
Extra - yf_bmp
Extra - FreeSongs

Please treat every Extra as a contest map when playing; they are much more difficult than what you would expect.

http://kanpyo.s229.xrea.com/musiccov.htm
Satellite
Otosaka-Yu
薩皇大師 我送GD好不好
Topic Starter
sahuang

Suzuki_1112 wrote:

薩皇大師 我送GD好不好
It's full set so im not gonna accept more gds, sry :(
Nakano Itsuki
牛逼啊
Zero__wind
General
把combo color2和3的顺序换一下这样相近的颜色能错开 区分更明显

Extra
00:30:934 (2,1) - 间距大点?现在感觉和前面00:30:466 (3,4,1,2) - 四分拍的间距差别不大
00:58:216 (3) - normal sample+clap?
01:00:466 (3) - normal
01:04:216 (3) - ^
01:24:466 (3) - ^
01:04:778 (2,3) - 在2和3的尾巴上加soft whistle应该更能凸显出这个梗
01:31:216 (1,2,3,4) - 这里和01:24:841 (1,2,3,4,1,2,3,4) - 做同样的梗感觉并不是很合适因为01:31:216 (1,2,3,4) - 和前面不同并没有循环01:30:841 (1,2,3,4) - 的这四个音 我觉得还不如把01:31:404 (3,4) - 拆出来和01:31:591 (1) - 摆在一起 01:31:216 (1,2) - 换成个短滑条分开摆(或者和01:30:841 (1,2,3,4) - 在一起)这样更合曲
02:03:841 (1) - normal at end
03:35:341 (1,2,3,4,5,6,7,8) - 全都不加音效吗

yf's Expert
00:19:215 (1,2) - CTRL+G可能打起来顺一些
00:24:841 (3) - 为什么不是和00:24:091 (1) - 反向的?前面几个都是反向的
00:49:591 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - 这里我总觉得应该反过来 前面比较弱的8个是从里向外 比较好打 后面比较强的从外向里 比较跳 还有真的要这么多NC吗 结尾部分同理
00:55:966 (3,4,5) - 这个图梗感觉打起来有点牵强 考虑重新摆一下
01:53:716 (2) - 按照前面的规律我还以为这个note会在01:52:966 (2) - 的位置
02:03:841 (1,2,3,4) - 这节奏有点懵逼
02:46:403 (4) - CTRL+G一下摆到右上的空地去感觉表现力强很多
02:52:403 (4) - ^
02:58:403 (2,3,1) - 比较希望这部分能是顺时针的
03:04:403 (2,3,1) - ^ 逆

FreeSongs' Rolling Hell
00:54:091 (1,2,3,4) - 这段逆时针的总感觉很难打 和前面接不上
01:05:903 (7,8) - CTRL+G可能更有意思
02:40:216 (1,2,1,2) - 这里感觉组间换一下顺序 先往左再往右保持前面的规律吧 变得有点突然 没什么依据
其实我摸不太动 31组的clap声音太小了完全听不出来 整张图听起来全是地鼓的声音 闷闷的 没有表现力

终于还完了
Mafumafu
[FreeSong's Extra]
HP5 or 5.5 since this is extrememly hard.
00:40:872 (4) - This plays quite weird, why not keep a linear pattern with former stream notes?
01:01:028 (6) - Consider an NC for the increase of the spacings of stream.
02:09:841 (4,5) - It feels that the spacing here is too large and may cause misread as 1/2
02:55:966 (5,6,7) - 1/2 and 1/4 own the same spacing, pretty confusing
02:57:372 (2,3) - Pretty confusing as well, looks much like 1/2

[yf's Extra]
HP5 or 5.5 since this is extrememly hard.
00:18:091 (1,1) - This is pretty overdosed.
02:03:934 (2,3) - I feel like there need to be a spcaing enhancement to let player get informed about the sudden rhythm swift.
02:22:591 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Seems the stream here plays a bit banal compared to 01:31:591 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7) - Therefore I think you may need more compelling patterns.

[Satellite's Insane]
00:31:028 (5) - Ending a loud clap on a slider-end seems under-emphasized. https://puu.sh/tAxsB/45c2058886.png This may be a better choice with a jump between 5 and 6.
02:24:466 (1) - I think you may need to consider the consistency of NC of those streams. Current NC setting seems a bit chaotic.

[N a s y a's Insane]
01:24:841 (1,2) - 01:25:216 (2) - This should actually be in faster SV, as the music supports.

[Dailycare's Hard]
02:06:841 (1) - I think such extent of overlapping is not allowed in Hard, right? The reverse arrow is almost hidden.
Regou
佔個位置

[Freesongs]
00:14:153 (2,3,4) - 這三個的距離拉開點好像會打的舒服點
00:16:403 (1,2,3) - ^
00:47:528 (2,3,4) - 這個三連感覺怪怪的,畢竟這裡的重音很明顯 00:47:622 (3) - 會顯得比較突兀 建議把(2)和(3)換成滑條
00:54:466 (1,2,3,1,2,3,1) - 這個間距....跟00:50:716 (1,2,3,4) - 太像了玩家可能會反應不過來吧@@
02:03:091 (1) - 從這裡開始怎麼換成直滑條呢,感覺這裡和前面保持一直讓滑條的方向保持在轉圈圈(00:43:591 (1) - 那段)會讓整張圖比較連貫o.o
02:56:341 (7) - 這裡NC,拿掉後面那個
03:28:591 (1,2,3,4,1,2,3,4) - 是人?;w;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 那個滑條紅點的角度好大啊搞得這個有點難打(可能是我菜)

[yf]
00:13:591 (1) - 5%音量大丈夫?-? (我不是很熟悉現在的ranking criteria了) 而且感覺這個滑條太快了打起來突兀....
00:51:091 (1,1,1,1,1,1,1,1) - 打的我想罵髒話(/me runs)
01:03:278 (1,2,3,4,5,6) - 這個擺法感覺比較不明所以 現在的擺法顯得(1)是獨立出來的音 但結果它好像又沒強調到什麼啊_(:з」∠)_ 要不試試兩個note一組的擺法?
03:36:841 (1,1) - 我感覺這組打起來不太舒服啊 後面那個sv比前面慢打起來的感覺應該會比較好吧o.o

[sahuang]
01:09:841 (1,2) - 我覺得把這兩個換成note會比較合曲...

懶 明天繼續_(:з」∠)_ (不要嫌棄我摸屎啊我很久沒摸圖了;w;;;;;;;;;;;)
Eir_DELETED
Hi~ m4m

Extra

  1. i feel OD 7 is low a bit about Extra diff
  2. 00:07:591 - i prefer to add circle on here and spinner start to 00:07:684 -
  3. 00:10:591 - same as above imo
  4. 00:18:653 (1) - add whistle? i feel better to consistent your whistle pattern((00:14:153 - 00:14:903 - 00:15:653 - 00:16:403 - 00:17:153 - 00:17:903 - ))in this part in my thought
  5. 00:40:591 (1) - i feel better to add sample set Normal cuz i listen same sound as 00:42:091 - . if you agree with my opinion, 03:22:591 (1) - ^
  6. why dont you consistent of stack style on 01:04:591 (1,3) - and 01:05:341 (1,3) - . i feel better to do in terms of aesthetic
  7. 02:27:091 (1,2,3,4,1,2,3,4,1,2,3,4) - i prefer to change triplet kick slider like yf's diff imo
  8. 03:15:091 (8) - missing NC? 03:16:591 (7) - ^

yf's Extra

  1. i feel OD 7 is low a bit about Extra diff
  2. 00:18:653 (1) - 00:18:653 (1) - add whistle? the reason why written sahuang's Ex diff
  3. 00:40:591 (1) - i feel better to add sample set Normal cuz i listen same sound as 00:42:091 - . if you agree with my opinion, 03:22:591 (1) - ^
  4. 00:49:778 (1) - missing stack with 00:49:403 (2) - , 03:31:778 (1) - same
  5. 01:30:372 - i think better to take this sound cuz of i feel to be consistent with similar to 01:24:091 (1,2,3) -
  6. 01:54:466 (2,3,4,5) - i feel this part is better to be 1/8 slider not 1/6 01:55:403 (3,4,5) - same
  7. 02:01:966 (4) - missing stack? 02:02:716 (4) - same
  8. 03:40:403 (2) - i prefer to put triplet on here cuz of in terms of aesthetic

FreeSongs' Rolling Hell

  1. HP drain 8 is high a bit for me...
  2. 00:19:216 (1) - i think dont need NC
  3. 00:47:153 (4) - missing stack?
  4. 01:39:841 (1,2,1,2,1,2,3) - i think to be better consistent with 01:33:841 (1,2,3,4,5,6) - about NC pattern
  5. 03:04:028 (2,3,4) - missing stack?

sorry for all nazi mod
Good Luck~!
Cellina
M4M, Map link: https://osu.ppy.sh/s/510183

Easy

  1. 01:24:841 (5) - what about putting whistle on 01:25:028 - and 01:25:216 -
  2. 01:37:591 (5) - NC
  3. 02:37:591 (5) - NC
  4. 02:58:216 - this one feels really empty, I really recommend you to put a circle or any object, and this applies 03:04:216 - too.

alahuang's Normal

  1. 00:19:591 (2,3) - imo this might be kind of hard to play for newbies cuz at the end of (2) slider, the flow has changed to nearly 180 degrees, and there is another circle, which becomes really hard pattern for beginning of the song.
  2. 00:52:591 (1) - replace with 2 1/2 repeat slider + circle?
  3. 01:43:403 - imo there should be a beat

Dailycare's Hard

  1. 00:52:216 (4) - 이거 하나정도는 강조용으로 1/4 써도 됐을거같네요
  2. 01:24:841 (1) - 기타음 무시하는건 좀 많이 아닌거같습니다. 노말에서도 1/2를 썼는데..
  3. 02:15:091 (1,2) - 이건 3/4 다움에 1/2여야할거같아요
  4. 02:31:591 - 님 여기서부터 몬몬이 보는줄
  5. 02:36:841 (3,4) - 이거 좀 안좋게 오버랩된거같은데 걍 쟤네들은 띄워놓으시는게
  6. 03:34:216 (4) - 아까 말한거와 같이 1/4 써도 될거같음
  7. 03:36:466 (2) - 저브픔이기도 한데 1/6어떤가요

N a s y a's Insane

  1. 00:20:903 (6) - bit overdistanced.
  2. 01:21:841 (5,2) - this overlap looks bit messy.
  3. 01:52:966 (2,3) - x 332 y 168? it might be nice since it's half stack.
  4. 03:06:091 (12) - NC?

Extra

  1. 00:53:247 (4,1) - increasing ds between those two notes might be nice for emphasis.
  2. 01:14:153 (4,5) - put bit closer to 01:14:341 (1) - since current one is really hard to play
  3. 02:59:153 (4,5,1) - this one is bit hard to read
  4. 03:01:122 (4,5) - what about putting NC on (5) and put really high ds so they don't overlap?
  5. 03:15:091 (8) - NC?

yf's Extra

  1. 00:24:841 (3) - NC?
  2. 00:54:466 (1,2,3,4,5,6,1) - reduce ds since it's first part of using a 1/6 beat, and player might not able to catch it if it has same ds with 1/4.
  3. 01:28:216 (2) - instead of stacking into 01:27:278 (2) - , what about putting 01:28:216 (2) - bit higher for better flow?
  4. 01:42:466 (1,1,1,1) - i don't really understand reason why you spamed nc there..
  5. 02:07:591 - really nice part, i love it <3

FreeSongs' Rolling Hell

  1. 00:30:653 (4,5) - the reverse arrow on (5) is really hard to catch, which is nearly unrankable.
  2. 00:54:466 (1,2,3,1,2,3,1) - reduce ds since it's first part of using 1/6 beat
  3. 02:05:153 (1,2,3) - ctrl h for better flow
  4. 02:40:028 (1,2,1,2,1,2) - why this is different than 02:37:591 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ?
  5. 03:26:903 (4) - ctrl g?
Kalibe
d, m4m

general:

- freesongs' bg have resolutions 960x768.. you need to resized it to 1366x768 or 1920x1080

[ez]

- i don't like when HP is higher than OD in easier diffs. Maybe change HP to 2? It well fits with Normal that have OD and HP 4
- 00:18:653 (4) - no whistles? ;w;
- 00:45:091 (3,4) - parallel would looks even better tho.
- 01:37:591 (5) - you forgot to add NC on it.
- 02:37:591 (5) - NC
- 03:36:841 (1) - imo straight slider fits better with sounds you have here.

[alahuang]

- 00:18:091 (4,5) - same as in easy, add whistles on slider end and circle.
- 03:36:466 (2) - why not emphasize this 03:36:841 - and 03:37:216 - they have the same tone pitch. how about this? https://osu.ppy.sh/ss/7112666


[dailycare]

- that od triggers me, but nvm
- 00:41:716 (4) - tbh that clap on repeater sounds really weird, also next sound 00:41:903 - is literally same but without clap. remove clap mayb?
- 00:40:591 (1,2) - 03:22:591 (1,2) - how about parallel here? aesthetic will be looks much better tho.
- 01:27:091 (1) - this is like 01:21:091 (1) - but that one have whistle on end and 01:27:091 (1) - clap??
- 01:52:216 (4) - missing clap with normal addition on head
- nice diff

[nasya]

- 00:15:653 (4) - even with default skin that drum clap sounds so weird at end. try drum whistle instead! that means in every part you did with drum clap applies.
- 00:31:591 (1,2) - u really want to have those stacked? why not move (2) on 00:30:841 (3) - head?
- 00:34:403 (1,3) - switch nc to be consistent with 00:35:341 (1,2,3) - already u have this with 00:34:591 (3,4,5) - 3 - 4 - 5 not 1 - 2 -3 :c
- 00:51:091 (2) - 03:33:091 (2) - forgot to nc or is it specially?
- 00:56:341 (5,1) - 02:50:341 (5,1) - overlap looks really weird in gameplay, it would be cool to avoid it.
- 01:43:591 (6) - nc?
- 02:07:216 (6) - remove one repeater? this might play kinda hard for insane
- 03:40:403 (1) - why not 1/4 with repeat? there's sound on blue :c

[satellite]

- 01:22:028 (9) - maybe nc this, cuz u nc that one too 03:01:028 (1) - they're kinda similar to me tho
- <3

not good with modding extras ;w;
gl ! and have a star
lit120
[hitsounds]
  1. try this http://puu.sh/tutpE/0876902a75.wav on 00:31:216 - for all diffs
[freesongs]
  1. 00:25:403 (1,1) - those NCs though. not pretty sure what these 2 NCs are for
  2. 00:31:216 (1) - well, u might need a perfect clap custom hitsound on this imo
  3. 00:31:028 (7,1) - btw, blanket fix pls
  4. 00:46:778 (2,4) - manual stack it
  5. 00:46:591 (1,1) - ^
  6. 00:48:091 (1,2) - this doesn't look like in a middle position for those tails, cuz the middle of the x is 256, but instead, it is 257
  7. 03:30:278 (2,1) - if only u can make the spacing a bit further here. it's kinda too short to get a note here
[extra]
  1. 00:46:403 (4,1) - i don't quite get the spacing here
  2. 01:43:591 (1) - set it to 204|233 for a linear note from 01:42:841 (1,2,3,4) -
[y not "azucat" instead?]
  1. 00:30:841 (6) - clap hitsound from above will do
[n a s y a]
  1. 03:12:278 (4) - nice "normal" clap, instead of "soft" here
  2. 03:15:091 (3) - ^ tail's
uhhhhh .-.
SnowNiNo_
!!11!!111
改摸這張可以嗎qq? 這樣drain time比較公平 :3

  • [FreeSongs' Rolling Hell]
  1. 00:19:591 (1) - larger spacing for emphasis, the current spacing cant rly express well to the sound
  2. 00:31:028 (7) - should be the same as 00:30:747 (5) -
  3. 00:36:278 (2) - i think a 1/2 slider instead of a 1/4 reverse would fit better to the song and the structure here
  4. 00:44:341 - pitch are getting higher here so the spacing shouldnt be decreasing
  5. 00:54:653 (1) - not necessary NC imo, no need too emphasis here
  6. 01:00:841 (4) - could NC here for emphasis
  7. 01:43:216 (3,4,2) - stack lool
  8. 01:44:903 (1,2) - 01:45:653 (1,2) - increased some spacing here, can express the music better
  9. 02:01:778 - same as above, slowly increased the spacing of the triplet would be nice
  10. 02:39:841 (1,2,1,2) - changing the flow here isnt recommend, would confused players and it plays kinda weird
  11. 02:42:091 (1,2,3,4,5,6,7,8) - i expect sth like this tho 01:36:091 - =w=, u do it b4 why dont doo it at here either, it express rly well to the music
  12. 02:56:153 (6) - 02:56:903 (1) - inconsistent NC usage
  13. 02:59:153 (1) - 02:59:903 (1) - 03:02:153 (6) - 03:02:903 (6) - inconsistent NC usage
  14. 03:26:903 (4) - ctrl + g for better flow
  15. 03:33:466 (5) - could NC for consistency
  • [yf's Extra]
  1. 00:38:153 (4,1) - the spacing here is kinda awkward, i know u trying to keep the shape but the spacing here just dont quite make sense =w=
  2. 00:45:091 (1,2,3,4) - 00:45:841 (1,2,3,4) - make the spacing larger would fit the music better
  3. 00:57:559 (1) - 01:03:559 (1) - not necessary NC imo, nothing to emphasis here
  4. 01:37:778 (1) - 01:38:341 (1) - same as above, although there is a spacing changed but it isnt dat obvious to used NC
  5. 01:46:216 (2,3,4,1) - 02:03:841 (1,2,3,4) - i would spaced out a bit since the spacing rn is similar to 1/4 instead of 1/2
  6. 02:21:091 - could used a larger spacing to express the higher pitch here
  7. 02:24:841 (1) - spacing should be increased here imo, should be the same instead
  8. 02:31:309 (2) - this isnt following any sound, should be deleted
  9. 03:19:591 - a same thing here xd
  10. 03:27:841 (1,2) - overlap :\, might want to do some custom stack
  11. 03:37:591 (1,2) - a bit off
  • [Extra]
  1. 00:54:466 (1) - 應該是1/6不是1/4
  2. 01:10:216 (3) - 可NC
  3. 02:19:966 - 02:25:966 - 02:58:216 (1) - 03:04:216 (1) - 這裡音樂沒變 不用縮小spacing
  4. 02:21:091 - 02:21:841 - 這兩個連打spacing應該要一樣因為音樂的音調沒變
  5. 02:39:466 (3,4) - 02:40:216 (3,4) - 音沒變 不應該縮小
  6. 03:34:591 - 00:52:591 - 不得不說你這兩段差蠻多的xd 前兩的diff跟lunatic這兩部份都蠻consist的 我覺得修一下會比較好
  • [Satellite's Lunatic]
  1. 00:31:216 - using sliderend to express the sound isnt rly a good choice here, i would prefer make here clickable
  2. 00:37:403 (1,4) - might want to do some custom stack cuz this overlap is not good :\
  3. 00:51:091 - 03:33:091 - could increased the spacing here to express the music
  4. 01:31:216 - this would be better imo
  5. 01:42:091 - could increased the spacing to express the music
  6. 02:06:841 (9) - NC would be nice here, can express the sound
  • [N a s y a's Insane]
  1. 00:31:591 (1,2) - inconsistent structure, should be separate instead of stack
  2. 00:43:403 - 03:25:403 - lool u shouldnt ignore this sound xd
  3. 01:43:591 (6) - NC for emhpasis?
  4. 02:50:341 (5,1) - aaaa this blanket is not good at all :<
  5. 03:37:591 (7) - could NC for emphasis
  • [Dailycare's Hard]
  1. 00:57:841 (2,3) - 01:03:841 (2,3) - spaced this would play nicer imo, is easier to read, got same thing after wont point all out :>
  2. 02:45:091 (1,2,3) - spacing a bit off
  3. 03:12:091 (1) - should be a 1/2 slider, since 03:12:184 - isnt expressing anything
  • [alahuang's Normal]
  1. 01:39:466 - this is better imo xd, like wat u did at 01:42:091 -
  2. 01:58:403 (5) - there shouldnt be a note here, isnt express any sound
  3. 01:59:903 (3) - this note is questionable, is unsnapped, should be on 01:59:997 - instead, but 1/4 rhythm isnt allowed in normal i think lol
  • [Easy]
  1. 01:04:216 - missing hs xd
GL~ :)
窩襙這花我兩小時摸=w=
Irohas
M4M

satellite
  1. intended that there's no kiai parts ?
  2. 00:57:841 (7,8) - I think it's better to reduce (7) until 00:58:028 - to make 00:58:122 - clickable. it'll surely fit with your current rhythm
  3. 01:03:841 (8,9) - same as above
  4. 01:33:466 (3) - this slider feels a bit out of place, cause we expect something as 01:33:091 (1,2) -. Or try to make something as 01:39:091 (1,2,3,4,5) -
  5. 02:27:841 (1,2,3,4) - maybe try to make as 02:27:466 (1,2,3) - it sounds totally the same
  6. 03:28:591 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1) - nice copypaste :d
n a s y a
  1. 00:35:528 (2,3) - why spacing is different than 00:36:278 (2,3,2,3) -
  2. 00:48:091 (1,1) - 03:30:091 (1) - mmh, maybe try to find another way to make 00:48:091 (1) - cause it doesn't sound as 00:49:591 (1,2) -, and it should improve readability if you change it
  3. 00:57:841 (5) - 01:03:841 (5) - clap on its head is too heavy and doesnt fit with the song at all D:
  4. 01:12:841 (3) - clap is missing
  5. 02:18:466 - what about adding something here? there's also a whistle sound
  6. 03:28:403 (5,1) - spacing should be a bit as 03:26:903 (5,1) -
dailycare
  1. kiai parts?
  2. 00:07:591 (1) - a soft-hitfinish instead of normal-hitfinish would be good
  3. 01:06:841 (4,5) - what about adding something between both ?
  4. 03:07:591 (1) - that NC is really necessary?
  5. gud
alahuang
  1. 02:28:591 (1,2,3,4) - it feels a bit overdone imo, I think it should not be harder than 02:25:591 (1,2,3,4) - cause the rhythm is the same
  2. fine
and easy is fine to me
[]
that's all for me, good luck!
Delis
from ur queue, cutie BG btw (also please for a ticket)
[FreeSongs' Rolling Hell]
00:54:466 (1,2,3,1,2,3,1) - making this in smaller distance snap would make sense, easier reading and plays comfy. same goes for 03:36:466 (1,2,3,1,2,3,1) -
01:42:841 (1) - nazi mod here, this doesn't look perfect to me. you could consider to raise it a bit above, like half of the number can be seen.
01:47:341 (2,3,4) - you might be able to continue symmetrical mapping to here, it makes this part more reasonable. https://osu.ppy.sh/ss/7110692
01:55:216 (1) - extend to 01:55:341? the flow becomes better in my mind that clicking time will be longer and then you'll need to rush aiming the next slider very soon.
02:07:216 (3) - the kick sound has become asfdikjsi so I'd suggest you making a 1/2 slider instead here. in this case this might cause unranking, at least a BN and a QAT told me in my map in 2016.
02:10:122 (5,6) - map like you did at 02:09:372 (2) - ? this currently feels wrong, and plays kinda odd for a 2014 player.
[yf's Extra]
00:07:591 (1) - This slider curve can be polished more, idk how to LOL i suck on making slider sharpe.
01:11:903 (4,5,1) - this on the slidertale feels awkward to play kinda, I'd choose this to be on sliderhead instead.
01:54:091 (1) - reverse the sliderhead? I mean just ctrl+g, for the flow.

the last kiai is well done!

[Extra]
00:53:341 (1,2,3,4,5,6,7,8) - you could put whistle to all circles here, because the piano melody is still continuing so why not. you might feel that the whistles are kinda loud or noisy for you, decrease the volume a bit and then raise volme to make the hitsound match to the piano playing stronger. https://puu.sh/tu8rJ/c1569ffe4e.png
00:59:903 (4,5,1) - my feel is like aiming goes up, make the triplet flows bot left to right top. https://osu.ppy.sh/ss/7111646
01:06:653 (1,2,3,1,2,3) - I don't really get how you've done hitsounding here, if the whistle on 01:07:122 (2) - is for the piano sound then the piano sound at 01:07:028 or 01:07:216 feels a little stronger so there should be whistles for the piano. also I still don't know the usage of drum whistle so, can't say too much haha just be sure if you did this right.
01:16:309 (6) - you might want to hitsounding consistently, you should've put a soft whistle for this circle in this section as you did.
02:43:403 (4) - you could put something hitsound here, I'd set sampleset to normal on both sliderhead and tail so the very noticeable sound in music makes sense to be.
03:13:403 you could follow the sound in 1/16, since you ever have been trying to catch all noticeable sounds in the music.
03:40:403 (1,2) - as you can hear pich of the piano is getting lower, you may consider swapping the circles and it sounds fitting better. or ignore me if I'm wrong lol.

nothing really much to say but usage of 1/16 reversed sliders, I can say as a kinda old player it's really hard to play xD (and depending on luck, or I just don't know how to play it.)

[Satellite]
00:14:341 (2) - こういうスライダー使う人だったのかw
00:41:809 (5) - リバーススライダーじゃなくても良いと思われ。00:41:997 ここにある音は今まで積極的に拾ってきたわけでも無いから(例えば、00:41:622 とか)、ドラム?の音を強調させた音取りにしたほうがプレイしててもわかりやすく、かつマッピングとして正しい気もする。03:23:809 (5) - もしかえたらここも~
00:46:591 (1,2,3,4,1,2,3,4,1,2,3,4) - いい

01:24:841 (1,2,3,4,5) - 10%ぐらい音下げてもいいんじゃね
01:39:934 (2,3) - clap入れ替えませんか、裏の音もそうだしヒットサウンドだけ大きくして聞いてみても少し違和感ある。あと01:40:591 ここからのsamplesetがノーマルになってる所に何かclapの音か付けないのかな・・?
02:22:497 - なんか音つけまてん?
03:18:091 (5) - リバースのとこにもclap?03:15:278 (6) - ここにはついてるから。でも正直な話、ここについてるせいでヒットサウンドを聞くと少し変かも。僕ならどっちも、赤い線のところにclapつけてそのあとの白線のclapを外します。曲に忠実かつ音付けとして見てピッタリ合うと思うw

相変わらず譜面は綺麗だけど、俺とコラボした頃のマッピングのが好きだな!

[Nasya's Insane]
00:14:153 - ここからのスライダー群、もう少し近くに配置してみませんか?配置から察するにAIMをなるべく動かさないで、かつスタックはさせないといったようなマッピングをしたかったのかと思ったのですが、であれば数字を少し隠れるくらいに近づけてあげればスライダーをプレイした際の反動、のような物である程度滑らかに、または自然に、と言うべきか、そのような配置を提供できるかと思います。
00:29:716 (5,6) - 前のスライダーに戻っていくよりも、そのままの流れに任せるような所に置いても合うんじゃないでしょうか?こんな感じです。http://osu.ppy.sh/ss/7120478
00:51:091 (2) - NCつけませんか?03:33:091 (2) - こっちも!
01:43:309 (4,5) - これを1/4のキックスライダーにするのも一つの手かと思います。1/1スライダーからの連打、かつ白線から始まる3連打で若干イレギュラーなケースなので、わかりやすくなると思います。それと、01:43:309 と 01:43:403 で音も違うので合うかも。
01:59:283 - nice sliderです^o^
03:01:778 (3) - 今までのパターンに合わせてclap?もしそうなのであれば、03:04:778 (4) - と、自分なら03:05:247 (6) - にもつけます!
03:18:841 (5) - スライダーのケツにclap?一緒に合わせて03:19:309 (7) - にもつけると綺麗な音付けかもしれません。
03:40:403 (1) - 他の難易度と同じく、1/4のリバーススライダーにしていいかもしれません。他の難易度を先にmodしたからか、この難易度だけ1/2なのに違和感がありました。

いい

[Dailycare's Hard]
00:22:591 (1) - sampleset drum isn't consistently right here, maybe only additions. you know what I mean!
00:52:591 (1) - I'd prefer putting whistle on 2nd reverse instead of the first reverse arrow. the piano on music at the blue tick isn't huge compared to the red tick here, so swapping the whistle should be working better imo.
01:42:466 (2) - only drum hitting sound is kinda weak for the sound that provided by music, I would put some whistles on drum or normal.
01:52:216 (4) - clap on head?
02:03:466 (3,4) - is there any point of soft sampleset on the head of first slider and the tail of second slider? it sounds kinda odd here.
02:40:966 (2) - maybe whistle on the reverse for the chime.
03:07:591 (1) - 03:10:591 (1) - I don't think this speed changes were really needed, in hard difficulty.

this is totally insane difficulty, because of the rhythm lol.

[alahuang's Normal]
00:14:341 (2) - in this section you could put more whistles for the piano, everything else is 00:15:091 (4) - head, 00:18:091 (4) - tail and here.
00:40:591 (1) - this is just my preference, if I was a part of this I would continue this slider with another reverse, and putting a circle at 00:43:216
00:54:466 (2) - this slider shape looks kinda ugly for me, I'd just use a typical slider curve so it fits better with the previous slider imo.
01:06:653 (4) - remove this circle? I understand that you follow the drum sound but the drums at 01:06:466 and 01:06:841 (5) - are so strong compared to the drum that followed by the circle. removing the circle works nice to emphasize the stronger drums well. or at least drum whistle is removable for same reason.
02:33:841 (3) - a whistle for the chime sound?
02:41:341 (2) - same here. I know it's a collab difficulty and there's values of hitsounding, though the sound is so worthy to pick up by hitsounding.
03:37:778 (1) - I think extend the spinner to next red tick should be best with the hitting sound covering the piano sound. same goes for your easy difficulty too.

[Easy]
00:40:591 (1) - this circle is at way too high place, even if it's after a break time you should try lower the circle to bottom for a little. http://osu.ppy.sh/ss/7120993
01:23:341 (2) - it breaks consistency of hitsounding, but you can try a normal whistle on the head here. because the melody for this object (I mean.. from 01:22:591) is goging much more simple in this part, it fits well. 01:29:341 (2) - too02:18:841 (5) - drum whistle on the head?
02:37:591 (5) - nc for consistency and stuff.
02:59:341 (2) - whistle on tail? the back melody is high enough to be hitsounded with normal whistle here. 03:05:341 (2) - too


asdfgfdsj sorry modding time took a bit longer than I've expected xD also sorry for a long mod with probably useless mentions .-.
Topic Starter
sahuang

joker- wrote:

Hi~ m4m

Extra

  1. i feel OD 7 is low a bit about Extra diff i will use 7.5 since this is a very hard map
  2. 00:07:591 - i prefer to add circle on here and spinner start to 00:07:684 - no, the start is calm so no need to circle
  3. 00:10:591 - same as above imo same
    Rest all changed, thank you

sorry for all nazi mod
Good Luck~!
thanks for modding

Cellina wrote:

M4M, Map link: https://osu.ppy.sh/s/510183

Easy

  1. 01:24:841 (5) - what about putting whistle on 01:25:028 - and 01:25:216 -
  2. 01:37:591 (5) - NC
  3. 02:37:591 (5) - NC ok
  4. 02:58:216 - this one feels really empty, I really recommend you to put a circle or any object, and this applies 03:04:216 - too. maybe it's fine

alahuang's Normal

  1. 00:19:591 (2,3) - imo this might be kind of hard to play for newbies cuz at the end of (2) slider, the flow has changed to nearly 180 degrees, and there is another circle, which becomes really hard pattern for beginning of the song. k
  2. 00:52:591 (1) - replace with 2 1/2 repeat slider + circle? no
  3. 01:43:403 - imo there should be a beat yes

Extra

  1. 00:53:247 (4,1) - increasing ds between those two notes might be nice for emphasis. should be ok
  2. 01:14:153 (4,5) - put bit closer to 01:14:341 (1) - since current one is really hard to play ok
  3. 02:59:153 (4,5,1) - this one is bit hard to read fine
  4. 03:01:122 (4,5) - what about putting NC on (5) and put really high ds so they don't overlap? no cuz no significant sound diff here
  5. 03:15:091 (8) - NC? y
thanks

@Kalibe all fixed!!

lit120 wrote:

[hitsounds]
  1. try this http://puu.sh/tutpE/0876902a75.wav on 00:31:216 - for all diffs
they sound really similar,no need to change imo,maybe yf can use this

[extra]
  1. 00:46:403 (4,1) - i don't quite get the spacing here just a small spacing,i want the shape better imo
  2. 01:43:591 (1) - set it to 204|233 for a linear note from 01:42:841 (1,2,3,4) - ok
[y not "azucat" instead?]
  1. 00:30:841 (6) - clap hitsound from above will do wut

uhhhhh .-.

SnowNiNo_ wrote:

!!11!!111
改摸這張可以嗎qq? 這樣drain time比較公平 :3 okkk

  • [Extra]
  1. 00:54:466 (1) - 應該是1/6不是1/4 我不是1/6吗
  2. 01:10:216 (3) - 可NC 不需要
  3. 02:39:466 (3,4) - 02:40:216 (3,4) - 音沒變 不應該縮小 小一点的spacin无所谓。。就当overlap
  • [alahuang's Normal]
  1. 01:39:466 - this is better imo xd, like wat u did at 01:42:091 - should be fine,downbeat at sliderend in normal is ok
GL~ :)
窩襙這花我兩小時摸=w=
xiexie deleted=fixed

@irohas ok

Delis wrote:

from ur queue, cutie BG btw (also please for a ticket)

[Extra]
00:59:903 (4,5,1) - my feel is like aiming goes up, make the triplet flows bot left to right top. https://osu.ppy.sh/ss/7111646
this is really minor and when i testplayed it goes no difference.
03:13:403 you could follow the sound in 1/16, since you ever have been trying to catch all noticeable sounds in the music. prefer this cuz that will be too hard
03:40:403 (1,2) - as you can hear pich of the piano is getting lower, you may consider swapping the circles and it sounds fitting better. or ignore me if I'm wrong lol. also no difference imo xd

nothing really much to say but usage of 1/16 reversed sliders, I can say as a kinda old player it's really hard to play xD (and depending on luck, or I just don't know how to play it.)

[alahuang's Normal]
00:40:591 (1) - this is just my preference, if I was a part of this I would continue this slider with another reverse, and putting a circle at 00:43:216 its ok
01:06:653 (4) - remove this circle? I understand that you follow the drum sound but the drums at 01:06:466 and 01:06:841 (5) - are so strong compared to the drum that followed by the circle. removing the circle works nice to emphasize the stronger drums well. or at least drum whistle is removable for same reason. no..feels good

[Easy]
00:40:591 (1) - this circle is at way too high place, even if it's after a break time you should try lower the circle to bottom for a little. http://osu.ppy.sh/ss/7120993 ds thing,a bit challenging is required in this set
01:23:341 (2) - it breaks consistency of hitsounding, but you can try a normal whistle on the head here. because the melody for this object (I mean.. from 01:22:591) is goging much more simple in this part, it fits well. 01:29:341 (2) - too02:18:841 (5) - drum whistle on the head? the hs is fine t ome

asdfgfdsj sorry modding time took a bit longer than I've expected xD also sorry for a long mod with probably useless mentions .-.
@curi fixed

Logic Agent wrote:

m4m stuff from your queue, ticket pls.

[General]
  1. soft-sliderslide33.wav is unused? i think it's used,not reported by modding assistant
[Extra]
  1. OD8? The current OD spread is kinda weird so if you did this it'd pair with my other suggestions. 7.5 should be fine.
  2. 00:18:091 (1,2) - Don't really like this rhythm because it misses the wooshing noise and has a click on something I think is less important than that. Maybe try this? You may have to change some placements but I think this rhythm into the streamy portion works very nicely.
    not nesessary imo, i like the placement of 00:18:653 (1,2,1,2) - .for wooshing sound id let it go,at least i increased some sv
  3. 00:46:591 (1,2,3,4,1,2,3,4) - This is the part where the song starts picking up, yet the square jumps that came before it are more difficult. Maybe you can come up with something different that better matches the increase in songs intensity? i think they are quite same..i put emphasis on notes patterns here
  4. 01:23:341 (1,2,3,4) - The unique hitsounds before this part makes the notes at the timestamp to be seem very boring, maybe try and add something to them. i keep consistency on hitsounding
thank you very much!! deleted=fixed
Reillia
[ez]
00:35:341 (2) - move to (350 264) so make 00:34:216 (4,1,2) - triangle?
03:22:591 (1,1) - stack miss?

[hard]
01:15:841 (3,1) - 꼬리와의 오버랩을 피해보는건 어떨가요??
03:10:028 (2) - hp bar 건드리고 있는데 아래로 내려주시길..
03:13:966 (2) - 뉴콤?

[satellite]
02:38:341 (1,2) - avoid overlap?
02:39:841 (1,2) - ^
02:47:341 (3) - i don't feel it is curved slider www


[freesong]
00:44:716 (1,2) - stack miss?

umm... i'm sick at mod www ;w; sorry about low quality mod
Logic Agent
m4m stuff from your queue, ticket pls.

[General]
  1. soft-sliderslide33.wav is unused?
[FreeSongs]
  1. AR9.8 seems very overkill with the bpm, I would do like.. 9.5 at the most
  2. Complicated rhythms and odd spacing paired with HP8 may seem unfair to the player, up to you if you want to lower it
  3. 00:19:778 (2,3,4,1,2,3) - The spacing from 00:19:778 (2,3) - is pretty huge for the very beginning of the map during a calm part, and paired with the stacking of the triple makes this section very hard to read. I reccomend just putting the circle after the kickslider near the tail of the slider, and rearranging based off of that.
  4. 00:25:403 (1,1,1) - This awkward pause in movement here after an otherwise very fluid part of the map feels way more stiff than I think it should. If you want to do something different here for variaton, maybe something like this would work? Obviously you could make it look nicer
  5. 00:30:091 (1,2) - I think this jump is pretty huge as well, maybe you could move 00:30:278 (2) - around x157 y120? Looks nice to me and it's a bit easier I guess
  6. 02:37:591 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Is the NC spam necessary here? Maybe do groups of 2 like everywhere else.
  7. Sorry I can't offer much assistanceon this diff. It's a wild ride and I'm not experienced modding gimmicks like this. I think it's cool I just can't mod it, but what I can say are you might get complaints on the playability of some spaced stream stuff, like my last timestamp or the spacing of 03:03:091 (1,2,1,2,1,2,1,2) - . It looks very well thought out I'm just not sure how well it plays, as I can't even pass this diff lol.


[yf]
  1. OD8.3? The current OD spread is kinda weird so if you did this it'd pair with my other suggestions.
  2. 00:07:591 (1,1) - Don't really like how there's so much room on the playfieled but you're staying in the top corners here. Maybe move 00:10:591 (1) - to the bottom half? And I would consider maybe a nicer shape for the first one or maybe some variation between the two in general, right now they're basically the same just the second one looks nicer.
  3. 00:13:591 (1) - I understand a change in sv here but the path of the slider paired with the fact it's over 3 times faster than the previous sliders will catch players off guard (like it did to me). I would slow it down some, or make the body easier to follow without much time to think about it... also shouldn't this slider end 00:13:778 - here anyways
  4. 00:19:028 (4,1,2) - This would play much better if you ctrl + g 00:19:215 (1,2) - these two
  5. 01:33:653 (1,2,1,2) - I think if you ctrl + g 01:33:841 (1,2) - these two and fix all the others after it, this part would play better. The jump in the stream paired with the reverse of the back and forth motion is a bit overkill, and could be really fun and smooth if you applied this change.
  6. 01:40:403 - Skipping a very powerful beat here. Maybe do this rhythm instead, so that nothing gets left out?
  7. 01:54:466 (2,3,4,5,6,1) - This plays poorly because the position of the cursor is stable for the first four clicks, and there's an awkward change in rhythm paired with a strange jump. In my opinion, I would just make 01:54:747 (6) - part of your 1/6 snappings and stack it under the rest like a 5 burst. It fits rhythmically and makes this part more intuitive to play.
  8. 02:56:247 (2,1) - I think this rhythm should be ctl + g'd, having a click on the blue tick while ignoring the drum on the white tick seems like an unfitting rhythm choice. If you agree, this goes wherever it should be applicable throughout the section.
  9. 03:31:591 (1) - I think it'd be kinda cool if you made this different from the first section by ctrl + ging all these sliders. So like the first section goes outwards but then the second section goes inwards. Just an idea though
  10. 03:40:403 (1) - NC maybe?

[Extra]
  1. OD8? The current OD spread is kinda weird so if you did this it'd pair with my other suggestions.
  2. 00:18:091 (1,2) - Don't really like this rhythm because it misses the wooshing noise and has a click on something I think is less important than that. Maybe try this? You may have to change some placements but I think this rhythm into the streamy portion works very nicely.
  3. 00:19:028 (1,2) - I think that this rhythm could be improved by removing 2 of the reverses from the slider and making the 1/2 reverse into 2 1/2 sliders instead. That way the reverse ends and there's a click on the important sound, and the addition of the second 1/2 slider adds a click to another important drum sound.
  4. 00:46:591 (1,2,3,4,1,2,3,4) - This is the part where the song starts picking up, yet the square jumps that came before it are more difficult. Maybe you can come up with something different that better matches the increase in songs intensity?
  5. 01:23:341 (1,2,3,4) - The unique hitsounds before this part makes the notes at the timestamp to be seem very boring, maybe try and add something to them.
  6. 01:29:341 (1,2,3) - Same goes for here, if you agree with me go through and make sure there's nothing else like this as I won't point it out anymore.
  7. 03:01:216 (1,2,3,4) - Sort of surprised not to see a jump in the stream here, how come you didn't keep that trend going?
  8. 03:28:591 (1,2,3,4,1,2,3,4) - Same as earlier
[Satellite]
  1. No kiais? I think someone already pointed this out though lol
  2. 00:31:216 - Any way you can make this clickable?
  3. 00:37:591 - Feel like the NC should go here but with your current structure that'd be a pretty big combo leading up to it. Up to you then
  4. 01:52:216 (5,6) - Switch claps
  5. 03:19:403 (1,2,3) - Same as earlier, up to you
[N a s y a]
  1. OD6.5 or something? The current OD spread is kinda weird so if you did this it'd pair with my other suggestions.
  2. 00:16:591 (1) - This sounds pretty weak without a hitsound, maybe add something?
  3. 00:31:591 (1,2) - Unstack this?
  4. 00:42:091 (1,2,3,4) - Consistent spacing with the part before it?
  5. 00:52:591 (1,2) - I'm worried that this might be too much for this diff. The rhythm here is already pretty strange to follow for less experienced players, that plus the unpredictable amount of repeats with the current spacing might be overkill. No suggested change, just do what you wish here.
  6. 01:50:341 (1,2,3,1,2,3) - How come these jumps are so much bigger than the other ones? I would try and make them all similar.
  7. 01:56:997 (1,2,3,4) - Not sure how I feel about the same stacking method representing two different rhythm gaps, maybe offset one of them?
  8. 02:24:841 (3,4,5,6) - This rhythm and spacing is pretty intense for a non kiai part, and even if this were a kiai I think this would be overkill. Though the bpm is relatively low this is still a pretty huge diff spike in this map, so I would make this easier somehow.
  9. 02:30:841 (3,4,5,6) - Just for reference, I think this is a bit better because after the jump from the kick to the next slider, there are no reverses to take into account and there is a small gap in the rhythm for the player to recover and be able to read the next part. I still think it's kinda risky, but it works better here.
[Dailycare]
  1. This diff is good.
[Collab Normal]
  1. 02:29:716 (4) - 4 1/2 sliders in a row might be a bit much, maybe just make this one a circle?
[Easy]
  1. 01:43:591 (1) - center this between 01:42:091 (3,4) - ? Looks cute
  2. 03:37:778 (1) - You can probably end spinner here if you want
yf_bmp

joker- wrote:

yf's Extra

  1. i feel OD 7 is low a bit about Extra diff
  2. 00:18:653 (1) - 00:18:653 (1) - add whistle? the reason why written sahuang's Ex diff music here is different tho
  3. 00:40:591 (1) - i feel better to add sample set Normal cuz i listen same sound as 00:42:091 - . if you agree with my opinion, 03:22:591 (1) - ^ k
  4. 00:49:778 (1) - missing stack with 00:49:403 (2) - , 03:31:778 (1) - same ok
  5. 01:30:372 - i think better to take this sound cuz of i feel to be consistent with similar to 01:24:091 (1,2,3) - but the music is actually different
  6. 01:54:466 (2,3,4,5) - i feel this part is better to be 1/8 slider not 1/6 01:55:403 (3,4,5) - same k
  7. 02:01:966 (4) - missing stack? 02:02:716 (4) - same blame osu
  8. 03:40:403 (2) - i prefer to put triplet on here cuz of in terms of aesthetic not my favor

Cellina wrote:

yf's Extra

  1. 00:24:841 (3) - NC? not necessary
  2. 00:54:466 (1,2,3,4,5,6,1) - reduce ds since it's first part of using a 1/6 beat, and player might not able to catch it if it has same ds with 1/4. k
  3. 01:28:216 (2) - instead of stacking into 01:27:278 (2) - , what about putting 01:28:216 (2) - bit higher for better flow? changed pattern
  4. 01:42:466 (1,1,1,1) - i don't really understand reason why you spamed nc there.. k!
  5. 02:07:591 - really nice part, i love it <3

SnowNiNo_ wrote:

  • [yf's Extra]
  1. 00:38:153 (4,1) - the spacing here is kinda awkward, i know u trying to keep the shape but the spacing here just dont quite make sense =w= 我觉得还好 见解不同吧
  2. 00:45:091 (1,2,3,4) - 00:45:841 (1,2,3,4) - make the spacing larger would fit the music better 同上
  3. 00:57:559 (1) - 01:03:559 (1) - not necessary NC imo, nothing to emphasis here k
  4. 01:37:778 (1) - 01:38:341 (1) - same as above, although there is a spacing changed but it isnt dat obvious to used NC 我认为这个是必要的 若这个改了 那01:38:153 (1,2,1,2,1,2,1) - 这种都要改 很明显不合适
  5. 01:46:216 (2,3,4,1) - 02:03:841 (1,2,3,4) - i would spaced out a bit since the spacing rn is similar to 1/4 instead of 1/2 没怎么混淆 在我看来并不random
  6. 02:21:091 - could used a larger spacing to express the higher pitch here其实和前者比已经增大了 可能程度有些不够 加了点
  7. 02:24:841 (1) - spacing should be increased here imo, should be the same instead 懒改这里 不是很必要
  8. 02:31:309 (2) - this isnt following any sound, should be deleted 并不是 仔细听 类似01:40:309 (6) -
  9. 03:19:591 - a same thing here xd
  10. 03:27:841 (1,2) - overlap :\, might want to do some custom stack 随它去
  11. 03:37:591 (1,2) - a bit off k

Delis wrote:

[yf's Extra]
00:07:591 (1) - This slider curve can be polished more, idk how to LOL i suck on making slider sharpe. idk either :'p lazy to think more on this
01:11:903 (4,5,1) - this on the slidertale feels awkward to play kinda, I'd choose this to be on sliderhead instead. seems same imo
01:54:091 (1) - reverse the sliderhead? I mean just ctrl+g, for the flow. again i don't think it's a problem.. but i changed some patterns here for more playable

Logic Agent wrote:

[yf]
  1. OD8.3? The current OD spread is kinda weird so if you did this it'd pair with my other suggestions. changed to od8
  2. 00:07:591 (1,1) - Don't really like how there's so much room on the playfieled but you're staying in the top corners here. Maybe move 00:10:591 (1) - to the bottom half? And I would consider maybe a nicer shape for the first one or maybe some variation between the two in general, right now they're basically the same just the second one looks nicer.I am too lazy to think more about shapes so i only changed the position
  3. 00:13:591 (1) - I understand a change in sv here but the path of the slider paired with the fact it's over 3 times faster than the previous sliders will catch players off guard (like it did to me). I would slow it down some, or make the body easier to follow without much time to think about it... also shouldn't this slider end 00:13:778 - here anyways but it's not a linear one, the head and tail are closed, and if you play it twice, it won't be too sudden
  4. 00:19:028 (4,1,2) - This would play much better if you ctrl + g 00:19:215 (1,2) - these two tested by myself and it's ok to play ; ;
  5. 01:33:653 (1,2,1,2) - I think if you ctrl + g 01:33:841 (1,2) - these two and fix all the others after it, this part would play better. The jump in the stream paired with the reverse of the back and forth motion is a bit overkill, and could be really fun and smooth if you applied this change. changed to another pattern
  6. 01:40:403 - Skipping a very powerful beat here. Maybe do this rhythm instead, so that nothing gets left out? kk
  7. 01:54:466 (2,3,4,5,6,1) - This plays poorly because the position of the cursor is stable for the first four clicks, and there's an awkward change in rhythm paired with a strange jump. In my opinion, I would just make 01:54:747 (6) - part of your 1/6 snappings and stack it under the rest like a 5 burst. It fits rhythmically and makes this part more intuitive to play. changed something here
  8. 02:56:247 (2,1) - I think this rhythm should be ctl + g'd, having a click on the blue tick while ignoring the drum on the white tick seems like an unfitting rhythm choice. If you agree, this goes wherever it should be applicable throughout the section. i followed the flute here first
  9. 03:31:591 (1) - I think it'd be kinda cool if you made this different from the first section by ctrl + ging all these sliders. So like the first section goes outwards but then the second section goes inwards. Just an idea though lazy p
  10. 03:40:403 (1) - NC maybe? not necessary
ty ty

http://puu.sh/twnXs/79bead7199.zip
Dailycare
Cellina

Cellina wrote:

Dailycare's Hard

  1. 00:52:216 (4) - 이거 하나정도는 강조용으로 1/4 써도 됐을거같네요 좀 미묘..
  2. 01:24:841 (1) - 기타음 무시하는건 좀 많이 아닌거같습니다. 노말에서도 1/2를 썼는데.. 예쓰
  3. 02:15:091 (1,2) - 이건 3/4 다움에 1/2여야할거같아요 1/2 다음 3/4가 더 나은것갓음
  4. 02:31:591 - 님 여기서부터 몬몬이 보는줄 ㅁㅊ음?
  5. 02:36:841 (3,4) - 이거 좀 안좋게 오버랩된거같은데 걍 쟤네들은 띄워놓으시는게 0.4썻ㅇㅁ,
  6. 03:34:216 (4) - 아까 말한거와 같이 1/4 써도 될거같음
  7. 03:36:466 (2) - 저브픔이기도 한데 1/6어떤가요 하였음

Kalibe

Kalibe wrote:

[dailycare]
- that od triggers me, but nvm set od to 6
- 00:41:716 (4) - tbh that clap on repeater sounds really weird, also next sound 00:41:903 - is literally same but without clap. remove clap mayb? changed it to soft whistle
- 00:40:591 (1,2) - 03:22:591 (1,2) - how about parallel here? aesthetic will be looks much better tho. k
- 01:27:091 (1) - this is like 01:21:091 (1) - but that one have whistle on end and 01:27:091 (1) - clap?? fixed
- 01:52:216 (4) - missing clap with normal addition on head k
- nice diff thank you m8

SnowNiNo_

SnowNiNo_ wrote:

  • [Dailycare's Hard]
  1. 00:57:841 (2,3) - 01:03:841 (2,3) - spaced this would play nicer imo, is easier to read, got same thing after wont point all out :> but i don't think so and i personally prefer the stacked note
  2. 02:45:091 (1,2,3) - spacing a bit off adjusted
  3. 03:12:091 (1) - should be a 1/2 slider, since 03:12:184 - isnt expressing anything ok

Irohas

Irohas wrote:

dailycare
  1. kiai parts?
  2. 00:07:591 (1) - a soft-hitfinish instead of normal-hitfinish would be good k
  3. 01:06:841 (4,5) - what about adding something between both ? i just wanted to avoid something dense but hm i'll consider adding notes between them
  4. 03:07:591 (1) - that NC is really necessary? actually no
  5. gud th4nks

Delis

Delis wrote:

[Dailycare's Hard]
00:22:591 (1) - sampleset drum isn't consistently right here, maybe only additions. you know what I mean! maybe lol
00:52:591 (1) - I'd prefer putting whistle on 2nd reverse instead of the first reverse arrow. the piano on music at the blue tick isn't huge compared to the red tick here, so swapping the whistle should be working better imo. ok
01:42:466 (2) - only drum hitting sound is kinda weak for the sound that provided by music, I would put some whistles on drum or normal. drum whistle would be better
01:52:216 (4) - clap on head? added normal clap
02:03:466 (3,4) - is there any point of soft sampleset on the head of first slider and the tail of second slider? it sounds kinda odd here. removed the whistle of the tail of the second slider but i think the hitsound of the head isn't that bad
02:40:966 (2) - maybe whistle on the reverse for the chime. cool
03:07:591 (1) - 03:10:591 (1) - I don't think this speed changes were really needed, in hard difficulty. will remove them

this is totally insane difficulty, because of the rhythm lol. intended harder than a standard hard difficulty lol

C u r i

[C u r i] wrote:

[hard]
01:15:841 (3,1) - 꼬리와의 오버랩을 피해보는건 어떨가요?? 01:15:841 (3,3) - 이 두개를 말하는거라면 저애 고것이 괜찬아뵈요
03:10:028 (2) - hp bar 건드리고 있는데 아래로 내려주시길.. ㅇㅋ
03:13:966 (2) - 뉴콤? 앞 부분 뉴콤들을 지웟내요

sry for lazy replies

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435,382,139966,2,0,P|450:342|455:299,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
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430,195,140528,1,2,0:0:0:0:
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173,368,166591,6,0,P|130:383|30:303,1,181.999991668702,2|8,1:2|1:0,0:0:0:0:
59,222,167153,1,2,2:2:0:0:
8,146,167341,2,0,B|47:61|47:61|121:110,1,181.999991668702,2|8,1:2|1:0,0:0:0:0:
209,99,167903,1,2,2:2:0:0:
212,116,167997,1,0,0:0:0:0:
215,133,168091,6,2,L|207:271,1,136.499993751526,2|2,1:2|0:2,0:0:0:0:
196,284,168466,2,0,P|238:304|291:295,1,90.9999958343508,8|2,1:0|2:1,0:0:0:0:
366,329,168841,2,0,L|376:273,3,45.4999979171754,0|2|2|0,1:0|0:1|1:2|1:0,0:0:0:0:
384,270,169216,2,0,B|392:224|392:224|373:172,1,90.9999958343508,8|0,1:0|1:0,0:0:0:0:
423,104,169591,6,2,P|351:96|278:91,1,136.499993751526,4|0,1:0|0:0,0:0:0:0:
269,100,169966,2,0,P|244:101|207:101,2,45.4999979171754,10|2|2,1:1|0:1|0:0,0:0:0:0:
331,169,170341,2,0,P|280:154|178:236,1,181.999991668702,2|8,1:0|1:0,0:0:0:0:
110,278,170903,1,2,0:2:0:0:
20,265,171091,6,2,P|0:216|9:161,1,90.9999958343508,2|2,1:1|0:1,0:0:0:0:
11,169,171372,2,0,P|31:120|22:65,1,90.9999958343508,2|2,0:2|0:1,0:0:0:0:
25,72,171653,1,2,0:1:0:0:
107,25,171841,2,0,B|140:21|167:32|167:32|183:26|183:26|208:34|252:33,2,136.499993751526,2|2|2,1:2|0:1|1:1,0:0:0:0:
105,122,172591,6,0,P|139:161|288:139,1,181.999991668702,2|8,1:2|1:0,0:0:0:0:
330,106,173153,1,2,2:2:0:0:
362,22,173341,2,0,P|369:82|399:210,1,181.999991668702,2|8,1:2|1:0,0:0:0:0:
467,257,173903,1,2,2:2:0:0:
471,272,173997,1,0,0:0:0:0:
471,288,174091,6,2,P|422:255|315:278,1,136.499993751526,4|2,1:2|0:1,0:0:0:0:
330,269,174466,2,0,L|232:258,1,90.9999958343508,2|2,1:3|2:3,0:0:0:0:
224,269,174747,1,2,0:3:0:0:
208,279,174841,2,0,L|118:269,1,90.9999958343508,0|2,1:0|1:2,0:0:0:0:
30,183,175216,2,0,P|51:174|80:178,3,45.4999979171754,2|0|0|0,1:2|0:0|1:0|1:0,0:0:0:0:
98,184,175591,5,4,1:2:0:0:
117,269,175778,1,0,1:0:0:0:
91,356,175966,2,0,L|181:345,1,90.9999958343508,10|0,1:1|0:0,0:0:0:0:
196,355,176247,2,0,P|249:301|230:214,1,136.499993751526,2|2,0:2|0:0,0:0:0:0:
189,174,176716,2,2,P|180:129|178:75,1,90.9999958343508,10|0,1:0|0:0,0:0:0:0:
241,19,177091,6,0,P|193:2|133:4,1,90.9999958343508,0|2,1:0|2:1,0:0:0:0:
265,113,177466,2,0,P|313:130|373:128,1,90.9999958343508,8|2,1:0|2:1,0:0:0:0:
432,91,177841,2,2,P|399:128|423:254,1,181.999991668702,2|8,1:0|1:0,0:0:0:0:
511,291,178403,1,2,0:0:0:0:
511,291,178497,1,2,0:0:0:0:
511,291,178591,5,4,1:2:0:0:
450,355,178778,1,2,0:0:0:0:
364,328,178966,2,0,P|308:325|264:334,1,90.9999958343508,10|2,1:1|0:0,0:0:0:0:
201,273,179341,5,0,1:0:0:0:
262,209,179528,1,2,0:2:0:0:
348,236,179716,2,0,P|404:239|448:230,1,90.9999958343508,8|2,1:0|0:0,0:0:0:0:
453,226,179997,1,2,0:0:0:0:
468,217,180091,6,0,L|475:119,1,90.9999958343508,2|2,1:0|0:0,0:0:0:0:
381,0,180466,2,0,L|387:90,1,90.9999958343508,10|2,1:0|0:0,0:0:0:0:
316,151,180841,2,0,P|281:110|148:120,1,181.999991668702,2|8,1:1|1:1,0:0:0:0:
161,109,181591,5,4,1:2:0:0:
100,178,181778,1,0,1:2:0:0:
12,161,181966,2,0,P|17:211|26:260,1,90.9999958343508,10|0,1:1|0:0,0:0:0:0:
18,269,182247,2,0,P|72:259|160:332,1,136.499993751526,2|2,0:2|0:0,0:0:0:0:
186,384,182716,2,2,P|245:378|293:376,1,90.9999958343508,10|0,1:0|0:0,0:0:0:0:
276,376,182997,1,0,0:0:0:0:
276,376,183091,6,0,L|282:273,1,90.9999958343508,0|2,1:0|2:1,0:0:0:0:
186,186,183466,2,0,L|191:276,1,90.9999958343508,8|2,1:0|2:1,0:0:0:0:
117,330,183841,2,2,P|71:302|69:172,1,181.999991668702,2|8,1:0|1:0,0:0:0:0:
53,93,184403,1,2,0:0:0:0:
53,93,184497,1,2,0:0:0:0:
53,93,184591,5,4,1:2:0:0:
134,133,184778,1,2,1:2:0:0:
182,52,184966,2,0,P|223:33|291:42,1,90.9999958343508,10|2,1:1|1:2,0:0:0:0:
349,81,185341,5,0,1:0:0:0:
437,71,185528,1,2,1:2:0:0:
504,134,185716,2,0,L|497:231,1,90.9999958343508,8|2,1:0|1:0,0:0:0:0:
502,236,185997,1,2,1:2:0:0:
508,248,186091,5,2,1:1:0:0:
256,192,186184,12,8,187216,1:1:0:0:
338,137,187591,6,0,P|329:176|326:236,1,77.0000023498536,4|0,1:2|0:0,0:0:0:0:
384,278,187966,2,0,P|349:300|309:298,1,70,0|2,1:3|0:0,0:0:0:0:
239,338,188341,2,0,L|225:264,1,70,2|0,1:2|0:3,0:0:0:0:
150,158,188716,2,0,P|185:180|225:178,1,70,0|2,1:0|0:0,0:0:0:0:
282,126,189091,5,2,1:2:0:0:
313,44,189278,2,0,P|348:22|388:24,2,70,0|0|2,0:0|1:2|0:0,0:0:0:0:
228,15,189841,5,2,1:2:0:0:
150,64,190028,2,0,P|115:86|75:84,2,70,0|0|2,0:0|1:2|0:0,0:0:0:0:
208,134,190591,6,0,L|199:217,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
185,298,190966,2,0,P|242:290|258:277,1,70,0|2,1:0|0:0,0:0:0:0:
199,210,191341,2,0,P|142:218|126:231,1,70,2|0,1:2|0:0,0:0:0:0:
53,261,191716,2,0,L|46:177,1,70,0|2,1:0|0:0,0:0:0:0:
66,102,192091,6,0,P|9:110|-7:123,1,70,2|0,1:2|0:0,0:0:0:0:
47,191,192466,2,0,P|104:183|120:170,1,70,0|2,1:0|0:0,0:0:0:0:
201,174,192841,2,0,P|193:224|181:267,1,70,2|0,1:2|0:0,0:0:0:0:
87,94,193216,2,0,P|95:44|107:1,1,70,0|2,1:0|0:0,0:0:0:0:
177,88,193591,6,0,L|270:98,1,77.0000023498536,4|0,1:2|0:0,0:0:0:0:
405,134,193966,2,0,P|371:150|320:145,1,77.0000023498536,8|2,1:1|0:0,0:0:0:0:
302,18,194341,2,0,L|379:10,1,77.0000023498536,2|0,1:2|3:0,0:0:0:0:
490,129,194716,2,0,P|486:91|466:57,1,77.0000023498536,8|0,1:1|0:0,0:0:0:0:
353,97,195091,6,0,L|345:189,1,77.0000023498536,2|8,1:2|0:0,0:0:0:0:
236,281,195466,2,0,P|240:243|260:210,1,77.0000023498536,8|2,1:1|0:0,0:0:0:0:
419,233,195841,2,0,L|427:325,1,77.0000023498536,2|0,1:2|3:0,0:0:0:0:
354,365,196216,1,8,1:1:0:0:
319,280,196403,1,0,3:0:0:0:
319,280,196497,1,8,3:2:0:0:
319,280,196591,6,0,L|232:283,1,77.0000023498536,2|0,1:2|3:2,0:0:0:0:
115,349,196966,2,0,P|151:364|189:359,1,77.0000023498536,8|2,1:1|0:0,0:0:0:0:
207,200,197341,2,0,L|131:198,1,77.0000023498536,2|8,1:2|3:2,0:0:0:0:
0,129,197716,2,0,P|38:134|74:120,1,77.0000023498536,8|2,1:1|0:0,0:0:0:0:
39,224,198091,6,0,L|30:316,1,77.0000023498536,2|0,1:2|0:2,0:0:0:0:
180,341,198466,2,0,P|143:362|77:354,1,77.0000023498536,8|2,1:0|0:2,0:0:0:0:
203,245,198841,2,0,L|196:169,1,77.0000023498536,2|2,1:2|0:0,0:0:0:0:
258,101,199216,1,8,1:1:0:0:
337,143,199403,6,0,L|333:187,2,38.5000011749268,2|2|12,0:0|0:0|1:3,0:0:0:0:
372,63,199778,1,2,0:0:0:0:
434,126,199966,2,0,P|469:141|518:135,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
434,238,200341,2,0,P|469:223|518:229,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
461,325,200716,2,0,L|377:316,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
308,272,201091,5,2,0:0:0:0:
308,272,201278,1,2,0:0:0:0:
222,292,201466,2,0,P|207:335|210:379,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
308,272,201841,2,0,P|323:229|320:185,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
261,135,202216,1,0,0:0:0:0:
180,168,202403,1,8,1:3:0:0:
122,101,202591,6,0,L|43:104,1,77.0000023498536,12|2,0:3|0:0,0:0:0:0:
5,29,202966,2,0,L|84:26,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
165,3,203341,2,0,P|197:43|197:89,1,77.0000023498536,8|2,1:3|0:0,0:0:0:0:
261,135,203716,2,0,L|313:128,2,38.5000011749268,0|8|2,0:0|1:3|0:0,0:0:0:0:
180,168,204091,6,0,L|168:274,1,77.0000023498536,12|2,1:3|0:0,0:0:0:0:
227,315,204466,2,0,P|183:329|131:329,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
74,372,204841,2,0,L|66:296,1,77.0000023498536,8|2,1:3|0:0,0:0:0:0:
12,195,205216,2,0,P|51:199|87:212,1,77.0000023498536,8|2,1:3|2:0,0:0:0:0:
172,190,205591,6,0,P|210:206|250:199,1,77.0000023498536,4|0,1:2|1:0,0:0:0:0:
262,190,205872,1,0,1:0:0:0:
275,174,205966,2,0,L|265:92,1,77.0000023498536,0|2,1:0|1:2,0:0:0:0:
364,49,206341,2,0,L|355:126,1,77.0000023498536,2|0,1:2|1:0,0:0:0:0:
396,205,206716,2,0,P|428:221|477:218,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
511,299,207091,6,0,P|472:310|426:307,1,77.0000023498536,2|0,1:2|1:0,0:0:0:0:
415,304,207372,1,0,1:0:0:0:
395,297,207466,2,0,L|296:301,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
264,370,207841,2,0,L|188:367,1,77.0000023498536,0|0,1:0|1:2,0:0:0:0:
139,292,208216,2,0,P|103:282|64:282,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
9,208,208591,5,2,1:2:0:0:
9,208,208778,1,0,1:2:0:0:
81,156,208966,2,0,L|177:163,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
283,110,209341,5,2,1:2:0:0:
283,110,209528,1,0,1:2:0:0:
355,162,209716,2,0,L|451:155,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
506,206,210091,6,0,L|499:249,3,38.5000011749268,2|0|2|0,1:2|0:0|1:2|0:0,0:0:0:0:
512,281,210466,2,0,P|470:290|425:268,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
318,283,210841,2,0,P|353:304|373:340,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
229,304,211216,2,0,L|208:209,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
142,176,211591,6,0,L|148:125,3,38.5000011749268,4|2|2|2,1:2|0:0|1:2|0:0,0:0:0:0:
122,162,211966,2,0,L|128:111,3,38.5000011749268,2|2|2|2,1:2|0:0|1:2|0:0,0:0:0:0:
100,145,212341,2,0,L|106:94,3,38.5000011749268,2|2|2|2,1:2|1:2|1:2|1:2,0:0:0:0:
118,73,212716,2,0,P|77:87|32:84,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
203,13,213091,6,0,L|199:52,3,38.5000011749268,0|2|2|2,1:2|0:0|1:2|0:0,0:0:0:0:
225,30,213466,2,0,L|221:69,3,38.5000011749268,2|2|2|2,1:2|0:0|1:2|0:0,0:0:0:0:
245,44,213841,2,0,L|241:83,3,38.5000011749268,2|2|2|2,1:2|1:2|1:2|1:2,0:0:0:0:
226,112,214216,2,0,L|325:107,1,77.0000023498536,2|2,1:2|1:2,0:0:0:0:
385,67,214591,6,0,L|433:70,3,38.5000011749268,4|2|0|2,1:2|1:2|1:0|1:2,0:0:0:0:
459,58,214966,2,0,P|476:94|472:141,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
393,169,215341,6,0,L|345:172,3,38.5000011749268
319,160,215716,2,0,P|302:196|306:243,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
369,332,216091,6,0,L|372:293,3,38.5000011749268,4|2|2|2,1:0|0:0|0:0|0:0,0:0:0:0:
393,263,216466,2,0,L|389:225,5,25.6666674499512,2|0|2|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
374,213,216841,6,0,P|454:191|520:253,2,154.000004699707,2|2|2,0:0|0:0|0:0,0:0:0:0:
374,213,220403,6,0,P|350:222|317:211,2,38.5000011749268,2|2|0,0:0|0:0|0:0,0:0:0:0:
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