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u's & Aqours - Love Live! School Idol Compilation

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Total Posts
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Topic Starter
stUwUpid
This beatmap was submitted using in-game submission on Sunday, February 14, 2021 at 9:23:15 PM

Artist: u's & Aqours
Title: Love Live! School Idol Compilation
Source: ラブライブ! , ラブライブ!サンシャイン!!
Tags: love live sunshine u's muse aqours marathon mattete ai no uta kaguya no shiro de odoritai humming friend koi ni naritai aquarium paradise live aishiteru banzai aozora jumping heart aqours heroes bokura no live kimi to no life bokura wa ima no naka de colorful voice kimi no kokoro wa kagayaiteru kai kira kira sensation kitto seishun ga kikoeru moment ring music start no brand girls sayounara e sayonara snow halation sore wa bokutachi no kiseki takaramono stodokanai hoshida to shite mo yume kataruyori yume utaou yume no tobira dudehacker drum hit-normal anime japanese game pop
BPM: 110
Filesize: 70885kb
Play Time: 17:26
Difficulties Available:
  1. Marathon (5.55 stars, 3468 notes)
Download: u's & Aqours - Love Live! School Idol Compilation
Information: Scores/Beatmap Listing
---------------
ungraveyarded because why not. loved plz? <3

-----------------------------------

Otonokizaka & Uranohoshi

μ's & Aqours

Legend & Legacy

-----------------------------------



-----------------------------------

1. Mattete Ai no Uta - Aqours
2. Kaguya no Shiro de Odoritai - u's
3. Humming Friend - Aqours
4. Koi ni Naritai AQUARIUM - Aqours

5. Paradise Live - u's
6. Yume Kataruyori Yume Utaou - Aqours
7. Yume no Tobira - u's
8. Kitto Seishun ga Kikoeru - u's
9. Music S.T.A.R.T - u's
10. Snow Halation - u's
11. Takaramonozu - u's
12. Sore wa Bokutachi no Kiseki - u's

13. Kimi no Kokoro wa Kagayaiteru Kai? - Aqours
14. COLORFUL VOICE - u's
15. Todokanai Hoshida to Shite mo - Aqours
16. Kira-Kira Sensation - u's
17. Bokura wa Ima no Naka de - u's
18. No Brand Girls - u's

19. Aozora Jumping Heart - Aqours
20. Bokura no LIVE Kimi to no LIFE - u's
21. Aqours*HEROES - Aqours
22. MOMENT RING - u's
23. Sayounara e Sayonara! - u's
24. Aishiteru Banzai - u's

-----------------------------------


Have a favorite character/waifu?

Customize the storyboard to include just μ's, just Aqours, or just your best girl!


Steps + Instructions
  1. Click here and download the .osb file of your favorite girl
  2. Go to the Edit tab in the game
  3. Choose this map
  4. File -> Open song folder
  5. Navigate to your downloads folder in a separate tab
  6. Drag and drop the osb into the song folder
  7. Replace the file when prompted
  8. DON'T CLOSE THE SONG FOLDER
  9. Exit out of the editor, THEN close the song folder
  10. Enjoy your new waifus! >.<

-----------------------------------


MP3 edited by me
Mapped by me
Hitsounded by me
SB by dudehacker (now drum-hitnormal)

SB EDITED 2/11/2017. PLEASE REDOWNLOAD FOR NEW OSB.

SB tool released by dudehacker!

click here for source code.


Ready for mods
Pereira006
[Marathon]

Gameplay:


  1. 00:08:041 (2,4) - can you make normal placement like this https://puu.sh/rUmQV/2df8986d70.jpg for consistency spacing other pattern like this 00:10:495 (4,1,2,3,4)
  2. 00:17:586 (5,6) - could make this blanket
  3. 00:27:404 (2) - maybe move to x:364 y:238 because this spacing of this part would be nice and play.
  4. 01:18:534 (5,6,7) - try nice symentric of triangule
  5. 02:57:331 (6,1) - blanket
  6. 03:12:007 (1) - move 1 to up, for align with 03:11:575 (1,2)
  7. 03:18:266 (7) - you can try blanket with this part stream 03:17:619 (2,3,4,5,6) look nice
  8. 03:26:252 (5) - i feel this slider should change to 3 notes because in blue tick there very strong instrument if you add this stream look fair to follow song
  9. 03:42:895 (3,4,5) - the spacing look weird because 3 and 4 look far but 4 and 5 look near maybe try consistency spacing
  10. 04:15:544 (1,4) - missing blanket
  11. 05:11:097 (4,6) - I can see this still can improve blanket
  12. 05:56:766 (1,2,3,4) - try more symentric star shape would look nice in design and playtest
  13. 06:02:039 (5,6) - try CTRL+G would better jump for entire this part 06:01:494 (2,3,4,5,6)
  14. 06:59:701 (1) - try be consistency spacing like 06:59:181 (5,6) because this slider should be more emphasis
  15. 07:45:251 (6) - same spacing as 07:44:584 (3,4)? I don't see reason why make increassing jump
  16. 08:52:956 (1,1,1) - if you do this https://puu.sh/rUp8Y/a943ab15a1.jpg is nice
  17. 09:06:637 (6) - missing whistle i guess the beat is here
  18. 10:02:599 (3,4,5) - try be more consistency spacing like this https://puu.sh/rUpkz/997b6ae3ae.jpg
  19. 11:08:932 (3,6) - off blanket
  20. 11:14:595 (1,2) - this spacing why don't try spacing like this 11:13:983 (3,4) -
  21. 11:15:820 (1) - isn't blanket in 11:15:055 (3) of end?
  22. 12:35:103 (1,1) - try improve blanket like happen in 08:52:956 (1,1,1)
  23. 13:54:642 (1,2,3,4) - can you make spacing as 1.40x all this objects ? i feel better than increassing spacing for no reason
  24. 14:43:666 (2,3,4) - symentric shape triangule
[]
not bad map I feel there lot spacing need improve but still not bad map.
good luck !
ItashaS13
Hiiiiyooo :p


  • first of all, reduce the volume of CARDS because they totally smash the song in the back, its really confusing sometimes even if its just for a second :<
    (the sb its awesome tho)

    another suggestion is to add the BPM before the song starts, before the circles start showing, like here 00:01:630 - so you already know the BPM when the song havent started and you get prepared to the BPM, I think showing the BPM here 00:14:040 - its kinda usleess because no one will notice it,

    MARATHON
    00:18:404 (1,2) - use the same shape xD
    00:24:814 (5,1) - Hmm if this is on porpuse let it like that but I'd suggest to move them to the left a bit like http://prntscr.com/cyi56f
    00:43:221 - why the sv is reduced here but the song is more intense? should be faster imo :<
    00:49:904 (4) - make this a 1/8 reverse? I totally noticed this while playing, a 1/8 slider should fit better, I know there's other parts before this that have the same 1/8 sound and you didnt mapped it but they're kinda unnoticeable, this one is at the end of the song and its very noticeable, I would like to see a reverse here
    01:10:312 (1,2) - this was one of the parts that confused me for its spacing, 01:10:979 (1,1) - spacing of 1/2 and 1/1 is the same, thats why u NC's on them but it was kinda consufing, maybe reduce this a bit? 01:10:312 (1,2) -
    01:12:312 (3) - should NC this
    01:13:312 (2,3) - should move them up to 40/116
    01:14:312 (2) - add more spacing here and 01:15:201 (5) - like you did 01:16:756 (7,8) -
    01:25:423 - this should be clickable
    01:25:868 (3,4) - spacing here should be the same as 01:25:201 (1,1) - its quite different but gap is the same :7
    01:33:423 (1,2,1,2) - love these <3
    01:40:979 (2) - should change its shape since you used it for other kind of sounds and this is not the same as these others
    01:41:423 (3) - for this slider, move its last white anchor a bit down http://prntscr.com/cyie2i and use a normal shape here 01:41:867 (4) - the current shape looks like these old style mapping sliders and doesnt look really good imo http://prntscr.com/cyieez
    01:42:312 (1,1) - here you can use a better slider shape, something K00L (I don't want to be useless af so I give a suggestion > http://prntscr.com/cyif68 http://prntscr.com/cyifb2 < notice that I did make a small blanket with 01:41:423 (3) - head)
    01:43:868 (4,5,1) - ctrl+h and move to its actual position? the break of flow its kinda akward
    01:45:423 (1) - SPAAAAAAAAAAAAASING! MOTTTOOO!!!!
    01:59:945 (4) - move to 61/156
    02:17:812 (5) - add more spacing here, YEEEEEEE!! 02:17:812 (5,6) - (spacing here is 1/1 and the spacing its short)
    02:40:312 (1) - add a white anchor in the beginning of the slider, before the red one http://prntscr.com/cyihtx
    02:41:195 (1,2,3) - should add more spacing here, something like https://osu.ppy.sh/ss/6403691 noticed that I also moved the last cirecle (LOL I put it on the girl face *I havent see LL Sunshine yet so IDK her name... yet :<*) but yeh, the spacing here its 1/2 02:41:415 (3,1) - so more spacing will not go bad xd
    02:48:266 (1,1) - stack these properly

    02:50:856 - the card sound here confused me a lot

    03:38:757 (1,1,1,1) - spacing between the end of every slider and the next one its different in all of these (LOL I didnt noticed theyre a 3 - 2 - 1 while playing, nice one)
    03:41:239 - should add a circle here
    03:47:653 (5) - should move this slider to 411/207, something like https://osu.ppy.sh/ss/6403729

    252526 this red point should have offset of 252514~ I thought it was lag for the SB but it was the offset


    04:22:903 (8,9,1,2) - suggestion here > https://osu.ppy.sh/ss/6403752
    05:03:035 (1) - this shape could be better https://osu.ppy.sh/ss/6403763
    05:06:972 (4,1) - both shapes should be the same 05:06:972 (4) - this ones a slighty more curved than the other (or im blind)
    05:38:585 (4) - nc
    DAREKA TASUKETEEEE
    06:27:081 - DAREKA TASUKETEEEE
    07:01:609 (4) - please use a triplet here :< https://osu.ppy.sh/ss/6403840
    07:03:516 (5) - this slider should be placed at 07:03:689 -
    07:07:505 (5) - 2 circles pls
    07:27:084 (2,1) - ADD MORE SPACING HEREE (this was maybe the one that confused me more)
    07:39:417 (4) - suggestion > https://osu.ppy.sh/ss/6403935
    08:28:284 (1) - the star looks a bit weird tbh, raise the sv to 70 and fix it xd https://osu.ppy.sh/ss/6403957
    08:49:330 (5,2) - fix the spacing with these circles and the end of the slider, both should be the same
    08:52:132 (1,2,3) - move the 08:52:132 (1) - a bit to the left and move the white anchor like https://osu.ppy.sh/ss/6403976
    08:53:286 (1) - make the head of this a bit more visible like https://osu.ppy.sh/ss/6403983
    08:58:065 (2,1,2) - more spacing pls
    10:06:704 - make this clickable
    10:38:266 (3,4) - dont stack these :T
    11:08:932 (3,6) - make blanket
    11:20:106 (3,4,5) - rotate this 39° and move it a bit further :p https://osu.ppy.sh/ss/6404080 (oke, my picture was not perfect, its looks like a total mess, but you got me ?)
    11:30:055 (1,2,3,4,5,6) - fix the curvature of the slider to make blanket with the circle there xd http://prntscr.com/cyj9ax

    11:44:098 - the offset of this song its a bit off too, (so thats why I get so many 100's and lost the combo here) tbh the song felt a bit weird, dunno what it was, I thought it was the lag like before but now I see that.. its the offset (my eng is very bad as you can seee xDD)

    12:04:351 (4) - make this into 2 circles, 12:04:504 - theres a strong beat here that you should skip with a sliderend
    12:12:118 (1,2,1,2,1,2,1,2,1) - ***ctrl+s and MOOOOOOOOOOOOOOOOOTTO spacing***
    12:20:103 - should add a circle, its confusing (or at least for me)
    12:31:953 (1,2,3) - Where's your jumping heart man? SPAAAAAACING
    13:26:641 - make this clickable
    13:49:043 (2) - this slider shape its kinda.. bad imo.. 13:48:198 (2) - this one its okay. but not this 13:49:043 (2) - (sugegstion > https://osu.ppy.sh/ss/6404136)
    13:47:882 - from here this was one of the funniest parts in the map
    14:29:737 (1) - end this slider @ white tick
    14:30:961 - the sound card of here was terrible :<
it was a short mod, but the map is great :pp GLGL I wanna see this ranked someday
Topic Starter
stUwUpid

Pereira006 wrote:

[Marathon]

Gameplay:


  1. 00:08:041 (2,4) - can you make normal placement like this https://puu.sh/rUmQV/2df8986d70.jpg for consistency spacing other pattern like this 00:10:495 (4,1,2,3,4)
  2. 00:17:586 (5,6) - could make this blanket
  3. 00:27:404 (2) - maybe move to x:364 y:238 because this spacing of this part would be nice and play.
  4. 01:18:534 (5,6,7) - try nice symentric of triangule
  5. 02:57:331 (6,1) - blanket
  6. 03:12:007 (1) - move 1 to up, for align with 03:11:575 (1,2)
  7. 03:18:266 (7) - you can try blanket with this part stream 03:17:619 (2,3,4,5,6) look nice
  8. 03:26:252 (5) - i feel this slider should change to 3 notes because in blue tick there very strong instrument if you add this stream look fair to follow song
  9. 03:42:895 (3,4,5) - the spacing look weird because 3 and 4 look far but 4 and 5 look near maybe try consistency spacing
  10. 04:15:544 (1,4) - missing blanket
  11. 05:11:097 (4,6) - I can see this still can improve blanket
  12. 05:56:766 (1,2,3,4) - try more symentric star shape would look nice in design and playtest
  13. 06:02:039 (5,6) - try CTRL+G would better jump for entire this part 06:01:494 (2,3,4,5,6)
  14. 06:59:701 (1) - try be consistency spacing like 06:59:181 (5,6) because this slider should be more emphasis
  15. 07:45:251 (6) - same spacing as 07:44:584 (3,4)? I don't see reason why make increassing jump
  16. 08:52:956 (1,1,1) - if you do this https://puu.sh/rUp8Y/a943ab15a1.jpg is nice
  17. 09:06:637 (6) - missing whistle i guess the beat is here
  18. 10:02:599 (3,4,5) - try be more consistency spacing like this https://puu.sh/rUpkz/997b6ae3ae.jpg
  19. 11:08:932 (3,6) - off blanket
  20. 11:14:595 (1,2) - this spacing why don't try spacing like this 11:13:983 (3,4) -
  21. 11:15:820 (1) - isn't blanket in 11:15:055 (3) of end?
  22. 12:35:103 (1,1) - try improve blanket like happen in 08:52:956 (1,1,1)
  23. 13:54:642 (1,2,3,4) - can you make spacing as 1.40x all this objects ? i feel better than increassing spacing for no reason
  24. 14:43:666 (2,3,4) - symentric shape triangule
[]
not bad map I feel there lot spacing need improve but still not bad map.
good luck !
All fixed! Thank you so much for the mod :D
Endaris
Placeholder for M4M.
Definitely going to happen within the following timewindow:
26th October '16 16:00-20:00 UTC.

Happening

General Impression
Okay, let's say this right off the bat.
I think you're exaggerating the difficulty in some parts for the sole purpose of it being more difficult.
Like those Extra-diffs on sets that are only made to have something harder to play as a challenge even though the Insane is already just as representative of the music (or even more so).
This sometimes involves adding more objects for minor sounds that aren't really needed and often big spacing and more difficult angles and streamshapes.
I have no problem with that on sets but you only have one diff per song here which is why I think you shouldn't go overboard just for the heck of it.

Also notice that the songs I skipped were only skipped because I'm not really into J-Pop and opted to rather mod the songs that don't annoy me on the second consecutive play already. There's no meaning to it qualitywise.


Technical Stuff
- most of the Card-pictures are bigger than allowed. Maximum res for non-scrolling pics (and I don't think they can be considered scrolling) is 1366x768, the cards are higher. They cause the SB-load to go over 5 rn which is quite a pain for my poor toaster.
- there are unused SB-elements, both cards and hitsounds - I think those are the optional ones for the customised osb; I suggest you box them with the .osb for download instead of stuffing them into the map
list of unused SB elements
SB\ring.png
SB\Cards\sparkling star.png
SB\Cards\0\Hanayo1.png
SB\Cards\0\Hanayo4.png
SB\Cards\0\Honoka2.png
SB\Cards\0\Honoka4.png
SB\Cards\0\Kotori2.png
SB\Cards\0\Maki1.png
SB\Cards\0\Nico1.png
SB\Cards\0\Nico3.png
SB\Cards\0\Nozomi3.png
SB\Cards\0\Rin1.png
SB\Cards\0\Rin4.png
SB\Cards\0\Umi3.png
SB\Cards\1\Chika1.png
SB\Cards\1\Dia2.png
SB\Cards\1\Hanamaru1.png
SB\Cards\1\Kanan1.png
SB\Cards\1\Riko1.png
SB\Cards\1\Riko2.png
SB\Cards\1\Yoshiko1.png
SB\Cards\1\You1.png
SB\Cards\1\You2.png
SB\text\0057.png
SB\text\0058.png
SB\text\005a.png
SB\text\f.png
SB\text\j.png
SB\text\x.png
SB\Cards\0\Hanayo1.wav
SB\Cards\0\Hanayo4.wav
SB\Cards\0\Honoka2.wav
SB\Cards\0\Honoka4.wav
SB\Cards\0\Kotori2.wav
SB\Cards\0\Maki1.wav
SB\Cards\0\Nico1.wav
SB\Cards\0\Nico3.wav
SB\Cards\0\Nozomi3.wav
SB\Cards\0\Rin1.wav
SB\Cards\0\Rin4.wav
SB\Cards\0\Umi3.wav
SB\Cards\1\Chika1.wav
SB\Cards\1\Dia2.wav
SB\Cards\1\Hanamaru1.wav
SB\Cards\1\Kanan1.wav
SB\Cards\1\Riko1.wav
SB\Cards\1\Riko2.wav
SB\Cards\1\Yoshiko1.wav
SB\Cards\1\You1.wav
SB\Cards\1\You2.wav

I'm also not sure about section-pass being skinnable as an HD-element.
- 00:30:403 (5) - unsnapped sliderend
- 03:39:998 (1) - The sliderball goes mildly off playfield here, I'd suggest to move the entire sliderpattern up a bit since you have no significant flowpatterns before.
- 09:52:646 - unsnapped greenline
- 11:44:128 (1) - unsnapped sliderhead


Actual Map

You might want to notice that I'm modding off of rather poor speakers so some of the below spots where I claim that there's nothing to hear might very well contain a sound that is just not very present. I think you should still consider those "remove" suggestions as the sounds will be low enough to get easily ignored by the map without any downsides. I will make sure to relisten to those once I get back to my home PC though.

1.

00:05:177 (6) - I don't hear any significant sound here so I think you should remove it.

00:17:041 (2,3,4,5) - lower the spacing here, the jump to the 3 gives it more emphasis than it deserves. I'd prefer a streamy connection here. I think in spots like 00:36:677 (3,4,5,6) - it is fine to go with the jump as you're at least hitting a vocal there.

00:21:677 (5) - This note has no corresponding drumsound so delete it

00:28:086 (4,5) - 1/8 repeatslider instead? 00:28:358 - This is empty for me so that looks like a good change.

00:30:676 (6) - The sliderstart is almost inaudible while the sliderend has the most prominent sound around here.

00:31:495 (1,2) - Connect these to a slider to represent the vocals better.

00:34:768 (5) - Remove

00:39:131 - same as above

00:46:632 (7) - nothing noticeable here

00:47:586 (2,3,4,5) - lower the spacing between slider+circles a bit ~2.3ish DS

00:49:768 (3) - Consider removing this

00:52:086 (4) - This one as well - if you remove it you should rather not keep 00:51:950 (3,1) - stacked as an antijump doesnt fit here I think

00:56:041 (4,5) - I think using ctrl+g would match the drum better in terms of focus.


2. skipped

3.
I have to admit that in this song specifically I think you're really including the background way too much. The foreground of the elements really suffer from that as they often have 0 time to ring. From 02:27:518 - onwards that's perfectly fine as vocals have a break there but before it doesn't quite work for me. I will not comment further though but keep this in mind when possibly reviewing this entire section. The other suggestions here hopefully go along with your chosen style.

01:53:989 (1,2,3,4,5,6,7,8) - Idk but this spacing progression goes a bit too high imo.

01:55:754 (1,2,3,4,5,6,7,8,1) - What is this kind of streamshape ?_? If there's one note you could use to include a jerky point in this stream it is 01:56:195 (5) - not 6/7. Either make it smooth or like this maybe (not polished):
https://osu.ppy.sh/ss/6416376

02:00:386 (5,6,7,8) - This doesn't feel smooth to me because 02:00:827 (7) - just kind drowns in that stream. I'd probably make 02:00:386 (5) - a 1/4 reverse and remove 02:00:717 (6) - as it sounds empty to me and gives you consistent rhythm with that weird backgroundstuff making the 1/4.


4.
02:53:446 (3,4,5) - I think you really shouldn't map that drumpattern this way because the emphasis is clearly on the last note of it which should therefore be made tapable.

03:02:295 (2,3) - Spacing could be a bit lower here.

03:02:511 (3,4,5,6) - Between these as well to have an actual difference in spacing to the next combo to have an actually gradual increase in tension

03:10:497 (3,1) - I'd space these farther away from each other (higher DS than within the triangle itself) as the first note of each triangle has higher emphasis than the others.

03:11:575 (1,2,1) - This flow is meh. You should really let the player move in the direction of the slidertails here (especially if you rearrange spacing with the previous point anyway) as you literally thwart the player out here using sliders that act as antijumps. And antijumps are not good here because you're getting back into 4/4 rhythm after the triangles.

03:14:813 (8) - I don't really like this but I don't have a better idea. The sound is just so noisy and it doesn't really add to the song positively.

03:26:251 (5,6,7,8,9) - improve the curve

03:28:842 (1,2,3,4,5,6,7,8,1) - I think you could make this pattern much smoother by planning out your jumps in line with the 4/4 rhythm. Right now the jumps 03:29:274 (3,4,5) - are really out of place because the jump to 4 is very huge in comparison to before and the jump to 5 is somehow smaller again even though 1, 5 and 1 get emphasis from the song.
Like this maybe (7 stacked below 2, not really polished):
https://osu.ppy.sh/ss/6416570


5. skipped but
03:41:240 (1) - Auto barely achieves 2k bonus points and there's absolutely 0 recovery time after it, you rather have to stop it early in order to aim the note properly which makes this spinner very questionable in terms of playability.

6. skipped
7. skipped
8. skipped

9.

06:15:296 (2,1) - I'd reduce the spacing here because 06:15:118 (1,2) - feels nice and gimmicky and most of all not really connected to the next one musically. I think right now this isn't really represented in the map due to how quickly you have to move to the next slider.

06:26:010 (3) - Consider skipping this as vocals and that electroharpthingidontevennow skip this as well.

06:26:546 (5,6,1,2,3,4,1) - why
The flow is not good because the streamstart doesn't catch the suggested flow from 06:26:189 (4) -
The angle within the stream is mean coming from the slider and the spacing on the second part of the stream is kinda absurd too. Most importantly there's nothing in the music that warrants going in such a sharp angle on 06:26:725 (1) -
If you want to be edgy you can still do something like
https://osu.ppy.sh/ss/6416650


10.

06:44:267 (2) - I'd remove this to emphasize the melody of the guitar.

06:45:135 (1,2,3,4,5,6,7,8,1) - This pianothing has no real speed nor snapping therefore I really would discourage the usage of a stream here. One of those 1/8 repeatsliders from 06:45:134 - to 06:45:481 - would fit better here as there's a strong sound that I wouldn't drown within a stream that's not even on point with the music.

07:03:516 (5,1) - I really wouldn't stack this under 5, it really robs the map its flow here especially because the previous 2 notes were already stacked as well.

07:16:348 (1) - Why no sliderart for the vocal instead?


11.

07:26:001 (2,3,1,2,3,1,2,3,1) - This looks kind of overspaced/overmapped to me. I hear the drums rather in triples (really struggling with the bad audio quality here tho) so I wonder why there's not a single 1/4 gap in here. Definitely review this as this is fairly difficult to play.


12. skipped
13. skipped
14. skipped

15.

09:59:915 (2,3) - I think you should really look out for such jumps (not only in this part but around the faster bpm stuff in the whole compilation) because they ramp up the average difficulty for no particular reason.

10:18:388 (1,2,3,4,1) - Make this flow in the same direction as the previous pattern? Makes it more consistent imo.


Somewhere later, I failed counting:

11:48:243 (2,3,4) - I think you should really focus on vocals here after you made such a great deal of them in the previous combo. -> slider+circle+slider instead to keep sliderheads on vocals

11:50:680 (2,3) - ^

11:51:441 (1,2) - ^


Hm, it's late.
Time to stop!
Topic Starter
stUwUpid

Itasha_S13 wrote:

Hiiiiyooo :p


  • first of all, reduce the volume of CARDS because they totally smash the song in the back, its really confusing sometimes even if its just for a second :<
    (the sb its awesome tho)

    another suggestion is to add the BPM before the song starts, before the circles start showing, like here 00:01:630 - so you already know the BPM when the song havent started and you get prepared to the BPM, I think showing the BPM here 00:14:040 - its kinda usleess because no one will notice it,

    MARATHON
    00:18:404 (1,2) - use the same shape xD
    00:24:814 (5,1) - Hmm if this is on porpuse let it like that but I'd suggest to move them to the left a bit like http://prntscr.com/cyi56f
    00:43:221 - why the sv is reduced here but the song is more intense? should be faster imo :< Idk, my interpretation was that it reached a pinnacle, like going over a peak, yknow. Once you climb to the top, you slow down to round dat curve .-.
    00:49:904 (4) - make this a 1/8 reverse? I totally noticed this while playing, a 1/8 slider should fit better, I know there's other parts before this that have the same 1/8 sound and you didnt mapped it but they're kinda unnoticeable, this one is at the end of the song and its very noticeable, I would like to see a reverse here
    01:10:312 (1,2) - this was one of the parts that confused me for its spacing, 01:10:979 (1,1) - spacing of 1/2 and 1/1 is the same, thats why u NC's on them but it was kinda consufing, maybe reduce this a bit? 01:10:312 (1,2) - Yup :) Except i increased the distance between 2 and the NC instead. same effect i guess
    01:12:312 (3) - should NC this eh...why? >.>
    01:13:312 (2,3) - should move them up to 40/116
    01:14:312 (2) - add more spacing here and 01:15:201 (5) - like you did 01:16:756 (7,8) -
    01:25:423 - this should be clickable
    01:25:868 (3,4) - spacing here should be the same as 01:25:201 (1,1) - its quite different but gap is the same :7
    01:33:423 (1,2,1,2) - love these <3 <33333
    01:40:979 (2) - should change its shape since you used it for other kind of sounds and this is not the same as these others
    01:41:423 (3) - for this slider, move its last white anchor a bit down http://prntscr.com/cyie2i and use a normal shape here 01:41:867 (4) - the current shape looks like these old style mapping sliders and doesnt look really good imo http://prntscr.com/cyieez
    01:42:312 (1,1) - here you can use a better slider shape, something K00L (I don't want to be useless af so I give a suggestion > http://prntscr.com/cyif68 http://prntscr.com/cyifb2 < notice that I did make a small blanket with 01:41:423 (3) - head) omg i iz sliderart master na0 <3
    01:43:868 (4,5,1) - ctrl+h and move to its actual position? the break of flow its kinda akward
    01:45:423 (1) - SPAAAAAAAAAAAAASING! MOTTTOOO!!!!
    01:59:945 (4) - move to 61/156
    02:17:812 (5) - add more spacing here, YEEEEEEE!! 02:17:812 (5,6) - (spacing here is 1/1 and the spacing its short)
    02:40:312 (1) - add a white anchor in the beginning of the slider, before the red one http://prntscr.com/cyihtx
    02:41:195 (1,2,3) - should add more spacing here, something like https://osu.ppy.sh/ss/6403691 noticed that I also moved the last cirecle (LOL I put it on the girl face *I havent see LL Sunshine yet so IDK her name... yet :<*) but yeh, the spacing here its 1/2 02:41:415 (3,1) - so more spacing will not go bad xd ehhhh I kind of like the stack effect, but i'll wait on the suggestion xD
    02:48:266 (1,1) - stack these properly

    02:50:856 - the card sound here confused me a lot

    03:38:757 (1,1,1,1) - spacing between the end of every slider and the next one its different in all of these (LOL I didnt noticed theyre a 3 - 2 - 1 while playing, nice one) Yea the difference in spacing is only so I could make it say 3 2 1 lol .-.
    03:41:239 - should add a circle here I kind of wanted to start the slider with the "ooh" sound
    03:47:653 (5) - should move this slider to 411/207, something like https://osu.ppy.sh/ss/6403729

    252526 this red point should have offset of 252514~ I thought it was lag for the SB but it was the offset Holy shit how did i not catch a 14 ms offset error...


    04:22:903 (8,9,1,2) - suggestion here > https://osu.ppy.sh/ss/6403752
    05:03:035 (1) - this shape could be better https://osu.ppy.sh/ss/6403763
    05:06:972 (4,1) - both shapes should be the same 05:06:972 (4) - this ones a slighty more curved than the other (or im blind)
    05:38:585 (4) - nc
    DAREKA TASUKETEEEE
    06:27:081 - DAREKA TASUKETEEEE
    I actually died on this day because of this
    07:01:609 (4) - please use a triplet here :< https://osu.ppy.sh/ss/6403840
    07:03:516 (5) - this slider should be placed at 07:03:689 - I dun end sliders on big white ticks *^*
    07:07:505 (5) - 2 circles pls
    07:27:084 (2,1) - ADD MORE SPACING HEREE (this was maybe the one that confused me more)
    07:39:417 (4) - suggestion > https://osu.ppy.sh/ss/6403935
    08:28:284 (1) - the star looks a bit weird tbh, raise the sv to 70 and fix it xd https://osu.ppy.sh/ss/6403957
    08:49:330 (5,2) - fix the spacing with these circles and the end of the slider, both should be the same
    08:52:132 (1,2,3) - move the 08:52:132 (1) - a bit to the left and move the white anchor like https://osu.ppy.sh/ss/6403976
    08:53:286 (1) - make the head of this a bit more visible like https://osu.ppy.sh/ss/6403983
    08:58:065 (2,1,2) - more spacing pls
    10:06:704 - make this clickable I did at first but then i literally missed the next few notes every time so i said screw it xD
    10:38:266 (3,4) - dont stack these :T
    11:08:932 (3,6) - make blanket
    11:20:106 (3,4,5) - rotate this 39° and move it a bit further :p https://osu.ppy.sh/ss/6404080 (oke, my picture was not perfect, its looks like a total mess, but you got me ?) Yeet yeet
    11:30:055 (1,2,3,4,5,6) - fix the curvature of the slider to make blanket with the circle there xd http://prntscr.com/cyj9ax

    11:44:098 - the offset of this song its a bit off too, (so thats why I get so many 100's and lost the combo here) tbh the song felt a bit weird, dunno what it was, I thought it was the lag like before but now I see that.. its the offset (my eng is very bad as you can seee xDD) I know the offset is off but I just can't asldkfhklasdflalsfj hear it alksdjfklasdfahsjkdfhk kill me

    12:04:351 (4) - make this into 2 circles, 12:04:504 - theres a strong beat here that you should skip with a sliderend
    12:12:118 (1,2,1,2,1,2,1,2,1) - ***ctrl+s and MOOOOOOOOOOOOOOOOOTTO spacing*** ctrl + s? xD
    12:20:103 - should add a circle, its confusing (or at least for me)
    12:31:953 (1,2,3) - Where's your jumping heart man? SPAAAAAACING I'll jump your heart, cmere >:(
    13:26:641 - make this clickable
    13:49:043 (2) - this slider shape its kinda.. bad imo.. 13:48:198 (2) - this one its okay. but not this 13:49:043 (2) - (sugegstion > https://osu.ppy.sh/ss/6404136)
    13:47:882 - from here this was one of the funniest parts in the map TEMPO SPAMMMMMMMMASDKLFHAKLSDHFJKAHSDJKF
    14:29:737 (1) - end this slider @ white tick
    14:30:961 - the sound card of here was terrible :< Here's a secret: everytime I generate an sb, the order of the cards is randomized 0w0 You could even put in new cards and sounds if you want to replace the current ones, just name them whatever the name of the card/voice is that you want to replace >.<
it was a short mod, but the map is great :pp GLGL I wanna see this ranked someday
You're a beautiful human. Thank you XD
ItashaS13
Yo again

BigBox of Love
11:44:112 - the offset of this song should be.. 704.110 ~

11:53:399 (3,4,5) - spacing here should be a biitt more
12:00:861 - make this a circle and add kickslider @ 12:01:013 - :p?
12:19:953 (5) - 12:20:103 - this should be clickable xd
01:42:312 (1,1) - YOO master of sliderart, I see what you did on the sliders but look at the end of the slider doesnt look good with the 3 ahmm move the last white anchor to the right - Before > https://osu.ppy.sh/ss/6414249 After > https://osu.ppy.sh/ss/6414253
07:03:516 (5) - about this slider, lol, I think I take the wrong timing, I meant to move it to 07:03:169 - because the vocals start there and I feel its better to put it there, its on you xd
07:05:597 (3) - Ohh I noticed.. this slider can look better http://osu.ppy.sh/ss/6414315
ahh 12:12:152 (1,2,1,2,1,2,1,2,1) - I meant ctrl+shift+S lmao
14:30:961 - and here I didnt meant the sound its terrible, I meant, the time it appears, because I literally couldnt hear the song, I can only hear the Ikeru Ikeru (if it is what she say lmao) the sounds r good tho, I take some of them for other porpuses heheh3h3h3h3hehe
14:33:870 (2) - should move this to 278/272 because the spacing of 14:33:870 (2,3) - I think its too short now .-. compared to 14:34:941 (2,3,3,4) -
Just to be sure, NO KDS
-sandAI
yo m4m

02:06:673 (2,3) - stack :)

02:17:261 (2,3) - stack

your spacing in this song for the triplets is really random, rather they stack or theyre spaced a bit, but if theyre spaced they arent equivalent to eachother, for example 02:14:945 (6,7,1) - is .32x ds and 02:16:710 (6,7,1) - is .85x ds

02:26:967 (1,1) - remove NC

03:17:618 (1,2,3,4,5,6) - you can blanket 6 cleaner

as well as blanket 03:17:618 (1,1) -

03:40:412 (1,2,3) - tbh these dont look good, change the shape or something cuz idk it looks like it was made in 10 seconds

04:18:174 (7,8,9) - stack so it looks like 04:17:608 (3,4,5) -

04:23:457 (2,3) - maybe make it so the slider lines up parallel to the follow point from 2

04:51:288 (1,1) - I see you NC every time this sort of thing happens but i think its unnecessary

05:20:847 (1,2,1) - calm down the slider speed, I agree with it being faster but its kinda disorienting

06:04:403 (3,1) - stacky bettery

06:59:701 (1,2,3) - doesnt look right to me, try moving the 2 down so it flows evenly from the first slider

07:06:811 (2,4) - this can be blanketed

07:40:001 (2,3,4,1) - these are a bit uneven in spacing

08:28:284 (1) - this can be better (try using ctrl+shift+D to make a star and then mold a slider off of it)

08:29:617 (1,2,3,1,1) - disorienting because it goes from notes mapped to the vocals to notes mapped from the music itself

08:39:449 (1,1) - remove NC

09:58:494 (1) - I really like how this song was mapped

11:37:248 (4) - slider looks kinda awk

11:37:861 (6,3) - stack 6 on the end of 3 to increase spacing a bit cuz its a bit shorter compared to the rest of the song

11:55:857 (1,2,3) - i think it would be better if this were a stream starting from the end of the slider previous to this (4)

12:04:690 (1,2,3) - blanket

12:57:003 (6,1) - this is really cramped, try to space the slider borders a bit

13:05:212 (1,2) - might as well make these straight

13:13:070 (5,6,1) - id stack these so it makes it look a bit cleaner, right now its kinda blocky into a curvy slider, so Id make it look more like http://puu.sh/rWh9r/fd55cbc45e.jpg

14:01:403 (1,2,3) - this stack throws people who would alternate this off, this song is really unexpected in terms of speed, so i would try my best to make the flow consistent between the jumps

14:57:441 (2,1) - you could probably make the 2 fit cleaner in the corner of the slider

15:09:839 (5) - example of what i call 'mapping fatigue', your slider shapes got more and more consistently lazy throughout the map (i feel you on that tho, 15 mins is fukin you know what i mean)

15:15:502 (1,1) - clam these down, waaay to fast tbh

im not good with low bpm so i can't touch parts that don't feel right. The map is mostly unblanketed things and inconsistent triplet stacks

[/box]

yo nice map hoyl i dont think i could ever map 16 mins of a map........ take a star :)
Topic Starter
stUwUpid

Itasha_S13 wrote:

Yo again

BigBox of Love
11:44:112 - the offset of this song should be.. 704.110 ~

11:53:399 (3,4,5) - spacing here should be a biitt more
12:00:861 - make this a circle and add kickslider @ 12:01:013 - :p?
12:19:953 (5) - 12:20:103 - this should be clickable xd
01:42:312 (1,1) - YOO master of sliderart, I see what you did on the sliders but look at the end of the slider doesnt look good with the 3 ahmm move the last white anchor to the right - Before > https://osu.ppy.sh/ss/6414249 After > https://osu.ppy.sh/ss/6414253
07:03:516 (5) - about this slider, lol, I think I take the wrong timing, I meant to move it to 07:03:169 - because the vocals start there and I feel its better to put it there, its on you xd
07:05:597 (3) - Ohh I noticed.. this slider can look better http://osu.ppy.sh/ss/6414315
ahh 12:12:152 (1,2,1,2,1,2,1,2,1) - I meant ctrl+shift+S lmao
14:30:961 - and here I didnt meant the sound its terrible, I meant, the time it appears, because I literally couldnt hear the song, I can only hear the Ikeru Ikeru (if it is what she say lmao) the sounds r good tho, I take some of them for other porpuses heheh3h3h3h3hehe
14:33:870 (2) - should move this to 278/272 because the spacing of 14:33:870 (2,3) - I think its too short now .-. compared to 14:34:941 (2,3,3,4) -
Just to be sure, NO KDS
yeet XD all fixed except for the sb sounds (which i will eventually get to) and the aozora jumping heart one
Topic Starter
stUwUpid

-Vanilla wrote:

yo m4m

02:06:673 (2,3) - stack :)

02:17:261 (2,3) - stack

your spacing in this song for the triplets is really random, rather they stack or theyre spaced a bit, but if theyre spaced they arent equivalent to eachother, for example 02:14:945 (6,7,1) - is .32x ds and 02:16:710 (6,7,1) - is .85x ds They're supposed to emulate stacks but in the same flow direction

02:26:967 (1,1) - remove NC They're very emphasized and all have different SV so no

03:17:618 (1,2,3,4,5,6) - you can blanket 6 cleaner

as well as blanket 03:17:618 (1,1) -

03:40:412 (1,2,3) - tbh these dont look good, change the shape or something cuz idk it looks like it was made in 10 seconds

04:18:174 (7,8,9) - stack so it looks like 04:17:608 (3,4,5) - 3 4 5 were made to look like a stack to the left

04:23:457 (2,3) - maybe make it so the slider lines up parallel to the follow point from 2 Change from another mod :D

04:51:288 (1,1) - I see you NC every time this sort of thing happens but i think its unnecessary It's emphasized and a change in SV so it is

05:20:847 (1,2,1) - calm down the slider speed, I agree with it being faster but its kinda disorienting It's not that much faster so I think its fine

06:04:403 (3,1) - stacky bettery

06:59:701 (1,2,3) - doesnt look right to me, try moving the 2 down so it flows evenly from the first slider

07:06:811 (2,4) - this can be blanketed

07:40:001 (2,3,4,1) - these are a bit uneven in spacing

08:28:284 (1) - this can be better (try using ctrl+shift+D to make a star and then mold a slider off of it)

08:29:617 (1,2,3,1,1) - disorienting because it goes from notes mapped to the vocals to notes mapped from the music itself I didn't map to vocals at all there?

08:39:449 (1,1) - remove NC

09:58:494 (1) - I really like how this song was mapped Thankee :D

11:37:248 (4) - slider looks kinda awk

11:37:861 (6,3) - stack 6 on the end of 3 to increase spacing a bit cuz its a bit shorter compared to the rest of the song

11:55:857 (1,2,3) - i think it would be better if this were a stream starting from the end of the slider previous to this (4) I'll consider making it a stream, but I don't want to start it from a slider cuz i dont like them ;-;

12:04:690 (1,2,3) - blanket eh

12:57:003 (6,1) - this is really cramped, try to space the slider borders a bit

13:05:212 (1,2) - might as well make these straight The slight curve makes it look softer to me

13:13:070 (5,6,1) - id stack these so it makes it look a bit cleaner, right now its kinda blocky into a curvy slider, so Id make it look more like http://puu.sh/rWh9r/fd55cbc45e.jpg

14:01:403 (1,2,3) - this stack throws people who would alternate this off, this song is really unexpected in terms of speed, so i would try my best to make the flow consistent between the jumps

14:57:441 (2,1) - you could probably make the 2 fit cleaner in the corner of the slider

15:09:839 (5) - example of what i call 'mapping fatigue', your slider shapes got more and more consistently lazy throughout the map (i feel you on that tho, 15 mins is fukin you know what i mean)

15:15:502 (1,1) - clam these down, waaay to fast tbh

im not good with low bpm so i can't touch parts that don't feel right. The map is mostly unblanketed things and inconsistent triplet stacks

[/box]

yo nice map hoyl i dont think i could ever map 16 mins of a map........ take a star :)
Thankee for the mod and the star :D
Izzywing
Sorry for being late.

03:40:412 (1,1) - There's no sound when these end so instead of the soft sampleset it would be better to just mute them imo.
03:44:550 (3,4,5) - Just based on how this pattern is played, consider making these sliderheads equal distance from each other, as that's what the player is clicking on. Also makes it look neater.
03:47:447 (4,5,6) - Similar to the above, if you can make 4 and 5's head, and the start of the stream the same distance apart this plays much better.
04:06:481 (3) - Move so it's not overlapped by the stream earlier? Doesn't really affect readability but it makes it look nicer!
04:06:067 (1,2,3,4) - This is buliding up some momentum so it's weird for 04:06:895 (1) - to suddenly have smaller spacing.
04:17:042 (1) - Doesn't really need this much of a curve, https://osu.ppy.sh/ss/6442030 works fine, looks better as well imo
04:17:608 (3,4,5) - Why not use this pattern for 04:18:174 (7,8,9) - too? Just make it go in the opposite direction
04:28:929 (6,7,1) - and 04:29:684 (3,4,5) - why not same spacing?
04:44:966 - Starting from here until the downbeat could be one big stream to map the piano sounds if you wanted to
05:02:285 (1,2) - Ctrl+g? gives the sound at 05:02:285 - a meaningful jump
05:14:097 (3,4,5) - Eh, I think you should either move the stack closer to 3 or make it a default stack instead of a manual stack
05:58:040 (1) - I think a shape like this one would look nicer - https://osu.ppy.sh/ss/6442103
06:24:582 (2) - Give this a 1.0 spacing so that it follows the speed of 06:24:224 (1) -
06:33:688 (2) - Maybe stack this on 06:32:618 (6) - ?
06:51:377 (1,3) - blanket?

Good luck!
Endaris
Okay, so regarding the rule change on SBs (lol) I'd still recommend you to reduce filesizes due to the mentioned 5.0+ SB load.
Bara-
This is truly amazing
If my PC could handle this better I'd mod the hell out of it and make sure it can get ranked
Great job on the SB!!!
Have some stars (and expect a mod from me if my PC allows me to)
Topic Starter
stUwUpid

Bara- wrote:

This is truly amazing
If my PC could handle this better I'd mod the hell out of it and make sure it can get ranked
Great job on the SB!!!
Have some stars (and expect a mod from me if my PC allows me to)
There's a download link in the description that allows you to replace the osb with one that doesn't include popups. It's less fun for sure, but just think of it as playing Love Live! School Idol Festival with the disabled skill popups xD

Your words make me cri from happiness ;w;
Topic Starter
stUwUpid

Endaris wrote:

Placeholder for M4M.
Definitely going to happen within the following timewindow:
26th October '16 16:00-20:00 UTC.

Happening

General Impression
Okay, let's say this right off the bat.
I think you're exaggerating the difficulty in some parts for the sole purpose of it being more difficult.
Like those Extra-diffs on sets that are only made to have something harder to play as a challenge even though the Insane is already just as representative of the music (or even more so).
This sometimes involves adding more objects for minor sounds that aren't really needed and often big spacing and more difficult angles and streamshapes.
I have no problem with that on sets but you only have one diff per song here which is why I think you shouldn't go overboard just for the heck of it.

Also notice that the songs I skipped were only skipped because I'm not really into J-Pop and opted to rather mod the songs that don't annoy me on the second consecutive play already. There's no meaning to it qualitywise.


Technical Stuff
- most of the Card-pictures are bigger than allowed. Maximum res for non-scrolling pics (and I don't think they can be considered scrolling) is 1366x768, the cards are higher. They cause the SB-load to go over 5 rn which is quite a pain for my poor toaster.
- there are unused SB-elements, both cards and hitsounds - I think those are the optional ones for the customised osb; I suggest you box them with the .osb for download instead of stuffing them into the map
list of unused SB elements
SB\ring.png
SB\Cards\sparkling star.png
SB\Cards\0\Hanayo1.png
SB\Cards\0\Hanayo4.png
SB\Cards\0\Honoka2.png
SB\Cards\0\Honoka4.png
SB\Cards\0\Kotori2.png
SB\Cards\0\Maki1.png
SB\Cards\0\Nico1.png
SB\Cards\0\Nico3.png
SB\Cards\0\Nozomi3.png
SB\Cards\0\Rin1.png
SB\Cards\0\Rin4.png
SB\Cards\0\Umi3.png
SB\Cards\1\Chika1.png
SB\Cards\1\Dia2.png
SB\Cards\1\Hanamaru1.png
SB\Cards\1\Kanan1.png
SB\Cards\1\Riko1.png
SB\Cards\1\Riko2.png
SB\Cards\1\Yoshiko1.png
SB\Cards\1\You1.png
SB\Cards\1\You2.png
SB\text\0057.png
SB\text\0058.png
SB\text\005a.png
SB\text\f.png
SB\text\j.png
SB\text\x.png
SB\Cards\0\Hanayo1.wav
SB\Cards\0\Hanayo4.wav
SB\Cards\0\Honoka2.wav
SB\Cards\0\Honoka4.wav
SB\Cards\0\Kotori2.wav
SB\Cards\0\Maki1.wav
SB\Cards\0\Nico1.wav
SB\Cards\0\Nico3.wav
SB\Cards\0\Nozomi3.wav
SB\Cards\0\Rin1.wav
SB\Cards\0\Rin4.wav
SB\Cards\0\Umi3.wav
SB\Cards\1\Chika1.wav
SB\Cards\1\Dia2.wav
SB\Cards\1\Hanamaru1.wav
SB\Cards\1\Kanan1.wav
SB\Cards\1\Riko1.wav
SB\Cards\1\Riko2.wav
SB\Cards\1\Yoshiko1.wav
SB\Cards\1\You1.wav
SB\Cards\1\You2.wav

I'm also not sure about section-pass being skinnable as an HD-element.

Yea definitely used all the sprites provided, so don't worry there. Also section-pass is definitely skinnable as well (I think)

- 00:30:403 (5) - unsnapped sliderend
- 03:39:998 (1) - The sliderball goes mildly off playfield here, I'd suggest to move the entire sliderpattern up a bit since you have no significant flowpatterns before.
- 09:52:646 - unsnapped greenline
- 11:44:128 (1) - unsnapped sliderhead


Actual Map

You might want to notice that I'm modding off of rather poor speakers so some of the below spots where I claim that there's nothing to hear might very well contain a sound that is just not very present. I think you should still consider those "remove" suggestions as the sounds will be low enough to get easily ignored by the map without any downsides. I will make sure to relisten to those once I get back to my home PC though.

1.

00:05:177 (6) - I don't hear any significant sound here so I think you should remove it. It's because the vocals start at 05:040 so I wanted to make a clickable sound thats close to there, but also get the start of the drum on the NC

00:17:041 (2,3,4,5) - lower the spacing here, the jump to the 3 gives it more emphasis than it deserves. I'd prefer a streamy connection here. I think in spots like 00:36:677 (3,4,5,6) - it is fine to go with the jump as you're at least hitting a vocal there. I think it's fine. They're all mapped to the instrumental parts so

00:21:677 (5) - This note has no corresponding drumsound so delete it there is

00:28:086 (4,5) - 1/8 repeatslider instead? 00:28:358 - This is empty for me so that looks like a good change.

00:30:676 (6) - The sliderstart is almost inaudible while the sliderend has the most prominent sound around here. I think the slider start is very prominent because thats when all sounds start the hold

00:31:495 (1,2) - Connect these to a slider to represent the vocals better. I like the single notes for the drum portioni
00:34:768 (5) - Remove a double would be weird so no

00:39:131 - same as above for playablility

00:46:632 (7) - nothing noticeable here sounds good with hs

00:47:586 (2,3,4,5) - lower the spacing between slider+circles a bit ~2.3ish DS

00:49:768 (3) - Consider removing this starting the slider on the blue tick would make things so weird

00:52:086 (4) - This one as well - if you remove it you should rather not keep 00:51:950 (3,1) - stacked as an antijump doesnt fit here I think Not removing so its fine

00:56:041 (4,5) - I think using ctrl+g would match the drum better in terms of focus.


2. skipped

3.
I have to admit that in this song specifically I think you're really including the background way too much. The foreground of the elements really suffer from that as they often have 0 time to ring. From 02:27:518 - onwards that's perfectly fine as vocals have a break there but before it doesn't quite work for me. I will not comment further though but keep this in mind when possibly reviewing this entire section. The other suggestions here hopefully go along with your chosen style. osu is supposed to be to the bg music after all. Vocal maps don't really play well

01:53:989 (1,2,3,4,5,6,7,8) - Idk but this spacing progression goes a bit too high imo. It's pretty average compared to the rest of the map

01:55:754 (1,2,3,4,5,6,7,8,1) - What is this kind of streamshape ?_? If there's one note you could use to include a jerky point in this stream it is 01:56:195 (5) - not 6/7. Either make it smooth or like this maybe (not polished):
https://osu.ppy.sh/ss/6416376 5 is the turning point, so 5 should act as a pivot point. It needs to be in line with both the first part of the stream and the second part. That being said, the slider shape does suck so i changed it :D

02:00:386 (5,6,7,8) - This doesn't feel smooth to me because 02:00:827 (7) - just kind drowns in that stream. I'd probably make 02:00:386 (5) - a 1/4 reverse and remove 02:00:717 (6) - as it sounds empty to me and gives you consistent rhythm with that weird backgroundstuff making the 1/4.


4.
02:53:446 (3,4,5) - I think you really shouldn't map that drumpattern this way because the emphasis is clearly on the last note of it which should therefore be made tapable.

03:02:295 (2,3) - Spacing could be a bit lower here.

03:02:511 (3,4,5,6) - Between these as well to have an actual difference in spacing to the next combo to have an actually gradual increase in tension

03:10:497 (3,1) - I'd space these farther away from each other (higher DS than within the triangle itself) as the first note of each triangle has higher emphasis than the others.

03:11:575 (1,2,1) - This flow is meh. You should really let the player move in the direction of the slidertails here (especially if you rearrange spacing with the previous point anyway) as you literally thwart the player out here using sliders that act as antijumps. And antijumps are not good here because you're getting back into 4/4 rhythm after the triangles. It really fits the music so I'm not changing it

03:14:813 (8) - I don't really like this but I don't have a better idea. The sound is just so noisy and it doesn't really add to the song positively. Don't see whats wrong

03:26:251 (5,6,7,8,9) - improve the curve

03:28:842 (1,2,3,4,5,6,7,8,1) - I think you could make this pattern much smoother by planning out your jumps in line with the 4/4 rhythm. Right now the jumps 03:29:274 (3,4,5) - are really out of place because the jump to 4 is very huge in comparison to before and the jump to 5 is somehow smaller again even though 1, 5 and 1 get emphasis from the song.
Like this maybe (7 stacked below 2, not really polished):
https://osu.ppy.sh/ss/6416570


5. skipped but
03:41:240 (1) - Auto barely achieves 2k bonus points and there's absolutely 0 recovery time after it, you rather have to stop it early in order to aim the note properly which makes this spinner very questionable in terms of playability.

6. skipped
7. skipped
8. skipped

9.

06:15:296 (2,1) - I'd reduce the spacing here because 06:15:118 (1,2) - feels nice and gimmicky and most of all not really connected to the next one musically. I think right now this isn't really represented in the map due to how quickly you have to move to the next slider.

06:26:010 (3) - Consider skipping this as vocals and that electroharpthingidontevennow skip this as well. For playablility. Without the note, it seems way to empty. Also I hitsounded it so it seems like theres a note there

06:26:546 (5,6,1,2,3,4,1) - why
The flow is not good because the streamstart doesn't catch the suggested flow from 06:26:189 (4) - I don't know how it doesn't catch the flow. The slider is literally pointing towards the first note
The angle within the stream is mean coming from the slider and the spacing on the second part of the stream is kinda absurd too. Most importantly there's nothing in the music that warrants going in such a sharp angle on 06:26:725 (1) - The music gets exponentially louder starting at 1
If you want to be edgy you can still do something like
https://osu.ppy.sh/ss/6416650 I can see you're not a big fan of shaped streams...


10.

06:44:267 (2) - I'd remove this to emphasize the melody of the guitar. It's mapped to something so no

06:45:135 (1,2,3,4,5,6,7,8,1) - This pianothing has no real speed nor snapping therefore I really would discourage the usage of a stream here. One of those 1/8 repeatsliders from 06:45:134 - to 06:45:481 - would fit better here as there's a strong sound that I wouldn't drown within a stream that's not even on point with the music. It's really boring as a 1/8 slider. Doesn't get me into the mood to play the song. The zig zag slider fits the hi hat hitsound really well so I'm keeping it

07:03:516 (5,1) - I really wouldn't stack this under 5, it really robs the map its flow here especially because the previous 2 notes were already stacked as well. I already changed it because of a previous mod so it's all good now :D

07:16:348 (1) - Why no sliderart for the vocal instead?1. I suck at sliderart 2. the bells in the music


11.

07:26:001 (2,3,1,2,3,1,2,3,1) - This looks kind of overspaced/overmapped to me. I hear the drums rather in triples (really struggling with the bad audio quality here tho) so I wonder why there's not a single 1/4 gap in here. Definitely review this as this is fairly difficult to play.


12. skipped
13. skipped
14. skipped

15.

09:59:915 (2,3) - I think you should really look out for such jumps (not only in this part but around the faster bpm stuff in the whole compilation) because they ramp up the average difficulty for no particular reason.

10:18:388 (1,2,3,4,1) - Make this flow in the same direction as the previous pattern? Makes it more consistent imo. The point is to change directions because the sound is really different


Somewhere later, I failed counting:

11:48:243 (2,3,4) - I think you should really focus on vocals here after you made such a great deal of them in the previous combo. -> slider+circle+slider instead to keep sliderheads on vocals Changed in previous mod

11:50:680 (2,3) - ^ Mapped to vocals. The down beat on 1 gets emphasized so it's a single

11:51:441 (1,2) - ^ It's fine


Hm, it's late.
Time to stop!

Thanks for the mod! Will get to yours today
Topic Starter
stUwUpid

Hobbes2 wrote:

Sorry for being late.

03:40:412 (1,1) - There's no sound when these end so instead of the soft sampleset it would be better to just mute them imo.
03:44:550 (3,4,5) - Just based on how this pattern is played, consider making these sliderheads equal distance from each other, as that's what the player is clicking on. Also makes it look neater.
03:47:447 (4,5,6) - Similar to the above, if you can make 4 and 5's head, and the start of the stream the same distance apart this plays much better.
04:06:481 (3) - Move so it's not overlapped by the stream earlier? Doesn't really affect readability but it makes it look nicer!
04:06:067 (1,2,3,4) - This is buliding up some momentum so it's weird for 04:06:895 (1) - to suddenly have smaller spacing.
04:17:042 (1) - Doesn't really need this much of a curve, https://osu.ppy.sh/ss/6442030 works fine, looks better as well imo
04:17:608 (3,4,5) - Why not use this pattern for 04:18:174 (7,8,9) - too? Just make it go in the opposite direction
04:28:929 (6,7,1) - and 04:29:684 (3,4,5) - why not same spacing?
04:44:966 - Starting from here until the downbeat could be one big stream to map the piano sounds if you wanted to Nah that would be too long of a stream
05:02:285 (1,2) - Ctrl+g? gives the sound at 05:02:285 - a meaningful jump
05:14:097 (3,4,5) - Eh, I think you should either move the stack closer to 3 or make it a default stack instead of a manual stack
05:58:040 (1) - I think a shape like this one would look nicer - https://osu.ppy.sh/ss/6442103
06:24:582 (2) - Give this a 1.0 spacing so that it follows the speed of 06:24:224 (1) - ???
06:33:688 (2) - Maybe stack this on 06:32:618 (6) - ?
06:51:377 (1,3) - blanket?

Good luck!

Thanks for the mod!
Cheesecake
Hey this is pretty neat, from #modreqs

Nice touch on the custom sb now you just need custom mp3s for each song sung by a character

[General]

  1. ^Why not a custom diff name
  2. I think the title could be "Love Live! School Idol Project Compilation", since thats like the official full name
[Kaguya no Shiuro de Odoritai]

  1. 01:14:312 (2) - So when you use sliders like these, you force a lot of rotational momentum to be created which needs to go somewhere without feeling horrible to the player, what I mean is the next object should be somewhere within the rotational flow coming out of this slider. Probably better if I make a diagram, where blue is the path the two sliders want you to go and red is the path you actually go. Obviously rn you can't actually map it like the ideal way because it would go offscreen but you'd move the (2) somewhere else anyway. Use the same kind of thinking here for the rest of the sliders like this, it'll play and feel a lot better (01:16:757 (7,8,1) - this is good for example)
  2. 01:21:423 (2) - I don't really agree with stacking a snare drum under the last slider end like this!
[Paradise Live]

  1. 03:39:584 (1) - Would probably look better if you made the long part of the 1 straight, so the whole number is vertical like the other two numbers
  2. 03:40:688 (2,3) - Don't think an NC on these two is neccesary, the player knows by this point theres something fucky with the SV and these sliders look better in the same combo so
  3. Don't really like all the kicksliders you used in this song, feels a little overmapped and why not just map to the vocals purely thatd be cuter
  4. 04:07:447 (1,1) - When you're doing large jumps with irregular rhythm, its good to keep the same jump angles so the player knows its gonna be the same time difference between each object, if you get what I mean. Putting the last (1) closer to the first (1) would be better, you could stack it if you like
[datte party]

  1. 06:24:224 (1) - This is pretty high SV suddenly and its pretty unexpected. I suggest you make this slider only go at 1.25x SV, and then keep the second one at 1.5X so the transition from slow to fast is a lot friendlier
  2. 06:30:474 (3,5) - This blanket could be made neater by widening the gap and yeah
  3. 06:32:796 (1,1,1) - I'd refrain from doing this with low enough stack leniency, as it becomes unnecessarily hard to read. You could make the stacked circles progress into the slider head for example
  4. 06:34:225 (1,2) - After your (1,2) jumps just before, the player now has it in their muscle memory to do those back and forth movements in that direction, so for this I'd ctrl+g these two notes to make it go the perpendicular direction to kind of wipe that muscle memory what the heck am i saying lol. it feels better ctrl+g'd anyway (youll want to move (4) to the opposite side of the structure to keep the previous angle)06:34:225 (1,2) -
  5. 06:37:439 (2) - If you restructure the stream before to be wide enough to blanket a circle you could move this circle into one on 06:36:368 (1,2,3,4,5) - these notes (i dont really like how its stacked right now)
[hey its my favourite song]

  1. http://cdn.shigetora.pw/i/qskntjo.jpg why is halloween nozomi on christmas song
  2. 06:55:713 (2,1) - Eek this overlap is not pretty!
  3. this ones pretty ok
Topic Starter
stUwUpid

Cheesecake wrote:

Hey this is pretty neat, from #modreqs

Nice touch on the custom sb now you just need custom mp3s for each song sung by a character If only...

[General]

  1. ^Why not a custom diff name Gotta name it marathon or else it won't let me upload cuz file size ;-;
  2. I think the title could be "Love Live! School Idol Project Compilation", since thats like the official full name Ah it was a play on the title. So like the game is called "School Idol Festival" so I called the map a "School Idol Compilation". i so clever desu
[Kaguya no Shiuro de Odoritai]

  1. 01:14:312 (2) - So when you use sliders like these, you force a lot of rotational momentum to be created which needs to go somewhere without feeling horrible to the player, what I mean is the next object should be somewhere within the rotational flow coming out of this slider. Probably better if I make a diagram, where blue is the path the two sliders want you to go and red is the path you actually go. Obviously rn you can't actually map it like the ideal way because it would go offscreen but you'd move the (2) somewhere else anyway. Use the same kind of thinking here for the rest of the sliders like this, it'll play and feel a lot better (01:16:757 (7,8,1) - this is good for example) Luckily, I think that specific one could be fixed with a simple ctrl g, but I'll recheck the others as well
  2. 01:21:423 (2) - I don't really agree with stacking a snare drum under the last slider end like this! Me neither :D
[Paradise Live]

  1. 03:39:584 (1) - Would probably look better if you made the long part of the 1 straight, so the whole number is vertical like the other two numbers They're all slightly angled, but 1 is definitely angled more so I'll fix that
  2. 03:40:688 (2,3) - Don't think an NC on these two is neccesary, the player knows by this point theres something fucky with the SV and these sliders look better in the same combo so I want to agree, but the SV for all of them is different, so I think that it naturally calls for NC. I'll wait for other mods though
  3. Don't really like all the kicksliders you used in this song, feels a little overmapped and why not just map to the vocals purely thatd be cuter Eh, I don't like mapping to vocals unless they're very prominent and I think the kicksliders make it much more fun since the tempo is low
  4. 04:07:447 (1,1) - When you're doing large jumps with irregular rhythm, its good to keep the same jump angles so the player knows its gonna be the same time difference between each object, if you get what I mean. Putting the last (1) closer to the first (1) would be better, you could stack it if you like
[datte party]

  1. 06:24:224 (1) - This is pretty high SV suddenly and its pretty unexpected. I suggest you make this slider only go at 1.25x SV, and then keep the second one at 1.5X so the transition from slow to fast is a lot friendlier yup
  2. 06:30:474 (3,5) - This blanket could be made neater by widening the gap and yeah :D
  3. 06:32:796 (1,1,1) - I'd refrain from doing this with low enough stack leniency, as it becomes unnecessarily hard to read. You could make the stacked circles progress into the slider head for example You're right, that does look much better
  4. 06:34:225 (1,2) - After your (1,2) jumps just before, the player now has it in their muscle memory to do those back and forth movements in that direction, so for this I'd ctrl+g these two notes to make it go the perpendicular direction to kind of wipe that muscle memory what the heck am i saying lol. it feels better ctrl+g'd anyway (youll want to move (4) to the opposite side of the structure to keep the previous angle)06:34:225 (1,2) - I think you're right about the muscle memory stuffz, but I think a ctrl g between 06:34:403 (2,3) - these two makes more sense
  5. 06:37:439 (2) - If you restructure the stream before to be wide enough to blanket a circle you could move this circle into one on 06:36:368 (1,2,3,4,5) - these notes (i dont really like how its stacked right now) Eh, i stacked it because its the same sound and it sort of fits
[hey its my favourite song]

  1. http://cdn.shigetora.pw/i/qskntjo.jpg why is halloween nozomi on christmas song Blame RNG
  2. 06:55:713 (2,1) - Eek this overlap is not pretty! desho desho
  3. this ones pretty ok
You're actually sugoi desu. Thanks so much :D
xasuma
Hey there, this is my attempt at modding your mod from my M4M queue. Take/leave what you choose :)
This turn out to be general things I noticed at a first glance.


00:45:949 (5) - slider could be touched up a bit
01:37:868 (5,6,7) - I don't think these need to be quite this far
02:22:665 (3) - try x:380 y:184
02:37:555 (6,7,8,9,10,1) - spacing should be consistent imo
05:02:097 (3,1) - this jump doesnt make sense, I think sticking with distance snaping for this 05:01:535 (1,2,3,1,2,3) - would be best
05:14:566 (4) - try x: 332 y:272
05:14:660 (5) - try x:344 y:264
05:29:660 (1,2) - a bit too far much imo
05:38:585 (1,2) - this feels very weird. You could delete 05:38:857 (2) , make 05:38:585 (1) longer, and put a note here 05:38:948 (2)
08:08:617 (2,3,1) - just a slight decrease in the spacing here feels better imo
08:30:450 (1) - should be here instead 08:30:616 (1) , and adjust its position ofc
09:24:604 (1,2,3) - too far imo, a 2.3x is fine
09:30:110 (1,2) - ^
10:53:036 (1,1,1) - the opposite of ^

Too loooonggg lol :D


Hopefully this helped even if it was just a little. :) GL
Kotori-Chan
m4m ! pls this --> t/524783

<3

06:24:939 (1) - unsnapped object
00:03:131 (1) - a clap maybe ? am kinda missing something there :(
00:06:132 (2,3) - delete these two and put a slider on 00:06:131 - for supporting the vocals better and a circle on 00:06:676 -
that pattern suits alot better imo
01:24:534 (1,1,1) - i would better make all these one combo because since you did nc there,players might think "oh nc that slider must have another sv !
so yeah,better make them one combo
02:39:871 (1,1,1) - ^^^^
08:52:956 (1,1) - ^^^^^^
09:51:678 (1,1) - ^^^^^^^^
01:45:868 (1) - maybe on x164 y256 ? feels alot better to jump somewhere where the slider is pointing to and straight to the left like you did+
02:20:018 (3) - i think a slider here suits alot better to represnt that sound
04:25:155 (3,4,5) - little bit more to the right to make a triangle ?
05:31:535 (1) - maybe some little fast slider here ? would suit better to that strong guitar sound
05:36:403 - if i am you,i would better map those beautiful drums :3
06:24:224 (1,2,1,2) - better one big combo dont really think the nc here is necessary since its still the same sound
06:42:796 - something about the sb in that part..a summer clothed umi in a winter song hmmmmmmm :> ?
07:26:001 (2,3,1,2,3,1,2,3) - thats some evil pattern D:
07:29:250 - maybe a little slow slider here for vocals ?
08:07:950 (1,2,3,1,2,3) - you're not monstrata
09:58:494 (1) - maybe change this to 0.80,1 is kinda too fast imo
12:16:953 (2) - NC sv change
12:17:403 (3) - ^^^^
13:47:498 - from a 210 song BOOM 284....evil :( you really should make the songs in order of bpm...and yes i know that would be much work to change but yeah,think about it


rest actually looks good and that map has really really good flow !
pls rank this or i come to your house and slap you so hard
muse forever <3
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