Placeholder for M4M.
Definitely going to happen within the following timewindow:
26th October '16 16:00-20:00 UTC.
Happening
General ImpressionOkay, let's say this right off the bat.
I think you're exaggerating the difficulty in some parts for the sole purpose of it being more difficult.
Like those Extra-diffs on sets that are only made to have something harder to play as a challenge even though the Insane is already just as representative of the music (or even more so).
This sometimes involves adding more objects for minor sounds that aren't really needed and often big spacing and more difficult angles and streamshapes.
I have no problem with that on sets but you only have one diff per song here which is why I think you shouldn't go overboard just for the heck of it.
Also notice that the songs I skipped were only skipped because I'm not really into J-Pop and opted to rather mod the songs that don't annoy me on the second consecutive play already. There's no meaning to it qualitywise.
Technical Stuff- most of the Card-pictures are bigger than allowed. Maximum res for non-scrolling pics (and I don't think they can be considered scrolling) is 1366x768, the cards are higher. They cause the SB-load to go over 5 rn which is quite a pain for my poor toaster.
- there are unused SB-elements, both cards and hitsounds - I think those are the optional ones for the customised osb; I suggest you box them with the .osb for download instead of stuffing them into the map
list of unused SB elementsSB\ring.png
SB\Cards\sparkling star.png
SB\Cards\0\Hanayo1.png
SB\Cards\0\Hanayo4.png
SB\Cards\0\Honoka2.png
SB\Cards\0\Honoka4.png
SB\Cards\0\Kotori2.png
SB\Cards\0\Maki1.png
SB\Cards\0\Nico1.png
SB\Cards\0\Nico3.png
SB\Cards\0\Nozomi3.png
SB\Cards\0\Rin1.png
SB\Cards\0\Rin4.png
SB\Cards\0\Umi3.png
SB\Cards\1\Chika1.png
SB\Cards\1\Dia2.png
SB\Cards\1\Hanamaru1.png
SB\Cards\1\Kanan1.png
SB\Cards\1\Riko1.png
SB\Cards\1\Riko2.png
SB\Cards\1\Yoshiko1.png
SB\Cards\1\You1.png
SB\Cards\1\You2.png
SB\text\0057.png
SB\text\0058.png
SB\text\005a.png
SB\text\f.png
SB\text\j.png
SB\text\x.png
SB\Cards\0\Hanayo1.wav
SB\Cards\0\Hanayo4.wav
SB\Cards\0\Honoka2.wav
SB\Cards\0\Honoka4.wav
SB\Cards\0\Kotori2.wav
SB\Cards\0\Maki1.wav
SB\Cards\0\Nico1.wav
SB\Cards\0\Nico3.wav
SB\Cards\0\Nozomi3.wav
SB\Cards\0\Rin1.wav
SB\Cards\0\Rin4.wav
SB\Cards\0\Umi3.wav
SB\Cards\1\Chika1.wav
SB\Cards\1\Dia2.wav
SB\Cards\1\Hanamaru1.wav
SB\Cards\1\Kanan1.wav
SB\Cards\1\Riko1.wav
SB\Cards\1\Riko2.wav
SB\Cards\1\Yoshiko1.wav
SB\Cards\1\You1.wav
SB\Cards\1\You2.wav
I'm also not sure about section-pass being skinnable as an HD-element.
- 00:30:403 (5) - unsnapped sliderend
- 03:39:998 (1) - The sliderball goes mildly off playfield here, I'd suggest to move the entire sliderpattern up a bit since you have no significant flowpatterns before.
- 09:52:646 - unsnapped greenline
- 11:44:128 (1) - unsnapped sliderhead
Actual MapYou might want to notice that I'm modding off of rather poor speakers so some of the below spots where I claim that there's nothing to hear might very well contain a sound that is just not very present. I think you should still consider those "remove" suggestions as the sounds will be low enough to get easily ignored by the map without any downsides. I will make sure to relisten to those once I get back to my home PC though.
1.
00:05:177 (6) - I don't hear any significant sound here so I think you should remove it.
00:17:041 (2,3,4,5) - lower the spacing here, the jump to the 3 gives it more emphasis than it deserves. I'd prefer a streamy connection here. I think in spots like 00:36:677 (3,4,5,6) - it is fine to go with the jump as you're at least hitting a vocal there.
00:21:677 (5) - This note has no corresponding drumsound so delete it
00:28:086 (4,5) - 1/8 repeatslider instead? 00:28:358 - This is empty for me so that looks like a good change.
00:30:676 (6) - The sliderstart is almost inaudible while the sliderend has the most prominent sound around here.
00:31:495 (1,2) - Connect these to a slider to represent the vocals better.
00:34:768 (5) - Remove
00:39:131 - same as above
00:46:632 (7) - nothing noticeable here
00:47:586 (2,3,4,5) - lower the spacing between slider+circles a bit ~2.3ish DS
00:49:768 (3) - Consider removing this
00:52:086 (4) - This one as well - if you remove it you should rather not keep 00:51:950 (3,1) - stacked as an antijump doesnt fit here I think
00:56:041 (4,5) - I think using ctrl+g would match the drum better in terms of focus.
2. skipped
3.
I have to admit that in this song specifically I think you're really including the background way too much. The foreground of the elements really suffer from that as they often have 0 time to ring. From 02:27:518 - onwards that's perfectly fine as vocals have a break there but before it doesn't quite work for me. I will not comment further though but keep this in mind when possibly reviewing this entire section. The other suggestions here hopefully go along with your chosen style.
01:53:989 (1,2,3,4,5,6,7,8) - Idk but this spacing progression goes a bit too high imo.
01:55:754 (1,2,3,4,5,6,7,8,1) - What is this kind of streamshape ?_? If there's one note you could use to include a jerky point in this stream it is 01:56:195 (5) - not 6/7. Either make it smooth or like this maybe (not polished):
https://osu.ppy.sh/ss/641637602:00:386 (5,6,7,8) - This doesn't feel smooth to me because 02:00:827 (7) - just kind drowns in that stream. I'd probably make 02:00:386 (5) - a 1/4 reverse and remove 02:00:717 (6) - as it sounds empty to me and gives you consistent rhythm with that weird backgroundstuff making the 1/4.
4.
02:53:446 (3,4,5) - I think you really shouldn't map that drumpattern this way because the emphasis is clearly on the last note of it which should therefore be made tapable.
03:02:295 (2,3) - Spacing could be a bit lower here.
03:02:511 (3,4,5,6) - Between these as well to have an actual difference in spacing to the next combo to have an actually gradual increase in tension
03:10:497 (3,1) - I'd space these farther away from each other (higher DS than within the triangle itself) as the first note of each triangle has higher emphasis than the others.
03:11:575 (1,2,1) - This flow is meh. You should really let the player move in the direction of the slidertails here (especially if you rearrange spacing with the previous point anyway) as you literally thwart the player out here using sliders that act as antijumps. And antijumps are not good here because you're getting back into 4/4 rhythm after the triangles.
03:14:813 (8) - I don't really like this but I don't have a better idea. The sound is just so noisy and it doesn't really add to the song positively.
03:26:251 (5,6,7,8,9) - improve the curve
03:28:842 (1,2,3,4,5,6,7,8,1) - I think you could make this pattern much smoother by planning out your jumps in line with the 4/4 rhythm. Right now the jumps 03:29:274 (3,4,5) - are really out of place because the jump to 4 is very huge in comparison to before and the jump to 5 is somehow smaller again even though 1, 5 and 1 get emphasis from the song.
Like this maybe (7 stacked below 2, not really polished):
https://osu.ppy.sh/ss/64165705. skipped but
03:41:240 (1) - Auto barely achieves 2k bonus points and there's absolutely 0 recovery time after it, you rather have to stop it early in order to aim the note properly which makes this spinner very questionable in terms of playability.
6. skipped
7. skipped
8. skipped
9.
06:15:296 (2,1) - I'd reduce the spacing here because 06:15:118 (1,2) - feels nice and gimmicky and most of all not really connected to the next one musically. I think right now this isn't really represented in the map due to how quickly you have to move to the next slider.
06:26:010 (3) - Consider skipping this as vocals and that electroharpthingidontevennow skip this as well.
06:26:546 (5,6,1,2,3,4,1) - why
The flow is not good because the streamstart doesn't catch the suggested flow from 06:26:189 (4) -
The angle within the stream is mean coming from the slider and the spacing on the second part of the stream is kinda absurd too. Most importantly there's nothing in the music that warrants going in such a sharp angle on 06:26:725 (1) -
If you want to be edgy you can still do something like
https://osu.ppy.sh/ss/641665010.
06:44:267 (2) - I'd remove this to emphasize the melody of the guitar.
06:45:135 (1,2,3,4,5,6,7,8,1) - This pianothing has no real speed nor snapping therefore I really would discourage the usage of a stream here. One of those 1/8 repeatsliders from 06:45:134 - to 06:45:481 - would fit better here as there's a strong sound that I wouldn't drown within a stream that's not even on point with the music.
07:03:516 (5,1) - I really wouldn't stack this under 5, it really robs the map its flow here especially because the previous 2 notes were already stacked as well.
07:16:348 (1) - Why no sliderart for the vocal instead?
11.
07:26:001 (2,3,1,2,3,1,2,3,1) - This looks kind of overspaced/overmapped to me. I hear the drums rather in triples (really struggling with the bad audio quality here tho) so I wonder why there's not a single 1/4 gap in here. Definitely review this as this is fairly difficult to play.
12. skipped
13. skipped
14. skipped
15.
09:59:915 (2,3) - I think you should really look out for such jumps (not only in this part but around the faster bpm stuff in the whole compilation) because they ramp up the average difficulty for no particular reason.
10:18:388 (1,2,3,4,1) - Make this flow in the same direction as the previous pattern? Makes it more consistent imo.
Somewhere later, I failed counting:
11:48:243 (2,3,4) - I think you should really focus on vocals here after you made such a great deal of them in the previous combo. -> slider+circle+slider instead to keep sliderheads on vocals
11:50:680 (2,3) - ^
11:51:441 (1,2) - ^
Hm, it's late.
Time to stop!