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Utsu-P - TRAUMATIC

posted
Total Posts
139
Topic Starter
Cryptic
This beatmap was submitted using in-game submission on Tuesday, February 07, 2017 at 7:59:37 PM

Artist: Utsu-P
Title: TRAUMATIC
Tags: MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hatsune miku 初音ミク rock vocaloid Exote Anxient Sharkie UtsuP
BPM: 240
Filesize: 3418kb
Play Time: 00:33
Difficulties Available:
  1. Anxient's ADVANCED (2.47 stars, 69 notes)
  2. Anxient's HARD (3.61 stars, 96 notes)
  3. Exote's INSANE (4.35 stars, 111 notes)
  4. Exote's NORMAL (1.89 stars, 44 notes)
  5. EXTRA (5.2 stars, 124 notes)
  6. EXTREME (6.19 stars, 145 notes)
  7. Sharkie's EXPERT (4.92 stars, 134 notes)
  8. TRAUMATIZED (7.04 stars, 158 notes)
Download: Utsu-P - TRAUMATIC
Information: Scores/Beatmap Listing
---------------
WARNING: Explicit Lyrics
Sharkiezzzz...
Anxientzzz
Exotezzzz.
Cryptic
Redownload after 12/15/2016
Hitsounds taken from a GoldenWolf map. Hitsounded by Sharkie.
Anxient
god is dead
Topic Starter
Cryptic
so am I
Exote
soon tm
Irreversible
Crazy
Net0
No way you're also mapping this LOL
Topic Starter
Cryptic

Net0 wrote:

No way you're also mapping this LOL
Yep, I started on this about a week after the album was released and uploaded around a week before you~
Net0

Cryptic wrote:

Net0 wrote:

No way you're also mapping this LOL
Yep, I started on this about a week after the album was released and uploaded around a week before you~
Not complaining tho, I just didn't knew about your map. If I did, it would have saved a lot of time tho in timing, tags, mp3 issues, etc. Great set, hopefully you will also try to move it foward o/
Spork Lover
Hi, felt like doing a mod 'cuz I'm not really too motivated to map atm (and I saw you post this map in a modding queue and was like "uuh nice, short song xd"

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


Anxieeeeeeeeeeeeeent, your diffs have the exact same statttttsssss >//< AR7 OD5 HP5 on advanced? xd

Possibly off-screen objects (taken from modding assistant, so they might be insanely minor issues if even issues at all)
Extra: 00:22:500 (3) -
Extreme: 00:26:500 (3) -
Traumatized: 00:23:250 (2) -
^ All of these have a liiittle over half of the sliderslide off the grid. Just felt like I'd mention them :p

Consider putting the metadata sources into the description during the modding process, might as well

I checked hitsound delay, bg size and stuff, and everything seemed on fleek (Like my headbangs while listening to this song)

Exote's Normal

00:11:000 (3,3) - I dislike the way that this overlap is made. Because of this, you could do a pattern like this? The reverse arrow is overlapping the sliderstart of the first slider (It's not unrankable because of the time between them.) The rotation of the sliders is based on parallel versions of 00:14:000 (1). (Basically pure copies). You can also give the first reverse slider a sharp curve or something idk xd. I guess you can think of something from this since I don't expect you to accept the whole thing lol xd (The next part is like this btw)

Apart from that overlap, everything seems good m8

Anxient's Advanced


00:27:250 - I feel like this slider end doesn't really do as much as the other parts and feels kinda awkward. An idea for a type of rhythm that would flow super well with the song, would be something like this?

cute

Anxient's Hard


00:24:500 (1) - I'd remove the NC on this one, since the similar pattern before this one didn't make use of this type of NC pattern.

veri cute tbh

Exote's Insane

00:11:000 (1,2,3,4) - I'd ctrl+G these individually because of the spacing being the sliderstarts. and then ctrl+G 2,3. I also moved 4 so it fits the spacing better. The reason why is because the spacing as it is now seems really cramped at the sliderstarts, so the circular flow you get from doing this is a lot more fun to play in my honest opinion ^^ It's even perfectly lined up with the next pattern. (I made 00:11:750 (4) - a mirror of 00:10:750 (4) - ) (https://osu.ppy.sh/ss/6088160)

solid stuff m8 !

Sharkie's Expert

00:09:500 (5,6,1) - I feel like this transition is a little odd because of the sliderstarts on 5,6 being so close, as well as the slider directions (mainly the directions because you're consistent with the "odd" spacing). You could do some small movements on 6 so it flows a little better. A place could be here, where it blankets the sharp curve on 00:09:125 (2) - and does the chaotic overlap that you use a lot in this map.
00:19:750 (4) - You could do an NC here for a lead-in if you want xd Might also help indicate that the next slider goes up in SV by 0.3x :^)

I love the chaotic style on this, nice job ^^

Extra

00:13:750 (1) - Remove NC, is inconsistent with the other kicksliders like 00:11:750 (2) - this one.
00:16:625 (1,2,3,4) - Idea for a pattern since I feel like it overlaps kinda weirdly. https://osu.ppy.sh/ss/6088224 (It would look similar to the first AND the third pattern that way (Keep in mind the note (4) is overlapping 00:16:000 (1) - .
00:21:500 (4) - NC for consistency.
00:25:750 (1) - I feel like it's consistent now with 00:13:750 (1) , but it's still odd that you NC this one, and not the 3 other kickslider jumps. I'd still consider removing it xd
00:28:000 (1) - Why is this not curved, when 00:29:000 (1) - has the sharp angle? :3
00:32:000 (1,1,1,1,1,1,1) - Fucking gorgeous, I love this.

That's a pretty sick CS2 diff, I like it

Extreme

00:17:000 (2) - I feel like this should turn in a different direction because it's stronger than 00:16:750 (2) -. Maybe something like this? (Feel free to interpret it like you want, 'cause you kiiinda do something similar to the turn thing I did at 00:17:625 (1,2,1,2) -)
00:29:750 (4,5,6) - No curve? :o It fits the slider shapes https://osu.ppy.sh/ss/6088271
00:33:250 (1) - I donno why I didn't like this slider, I did a random slider, feel free to ignore it :) (https://osu.ppy.sh/ss/6088300)

Such a mental map xd

TRAUMATIZED

00:15:375 (3) - Overlap this with the sliderend on 00:15:000 (1) - for (imo) better flow and a smoother transition to 00:15:500 (4,5,1) -
00:16:625 (1,2,1,2,1,2,1,2,1,2,1,2) - I feel like all of these are underdone by a slight margin. They look "nerfed" xd I'd suggest spacing them a fair bit more so it suits the difficulty a lot more (The type of people that try to pass this would expect a bit bigger jumps too)
00:29:750 (4,5,6) - Same kinda thing as the Extreme, so I assume it's consistent, but I'll mention it anyway just in case :)

also really solid tbh, but I think there'll be a few tiny spacing discussions about it at some point since a few things felt odd while playing it, but I couldn't judge it too well 'cause I can barely pass it xd

You should be able to get this mapset ranked somewhat fast, I think there'll be a bit of discussion regarding playability on a few things on the highest diffs, but overall I enjoyed this mapset and song. I wish you guys luck!! :)
Exote

Spork Lover wrote:

Exote's Normal

00:11:000 (3,3) - I dislike the way that this overlap is made. Because of this, you could do a pattern like this? The reverse arrow is overlapping the sliderstart of the first slider (It's not unrankable because of the time between them.) The rotation of the sliders is based on parallel versions of 00:14:000 (1). (Basically pure copies). You can also give the first reverse slider a sharp curve or something idk xd. I guess you can think of something from this since I don't expect you to accept the whole thing lol xd (The next part is like this btw) - ah well since the stack isn't even noticable I'm not gonna change this, unless this actually gets unrankable by some reason, but curved 00:12:000 (1) like the next curved sexy slider, me likey curves:3

Apart from that overlap, everything seems good m8 - (yyy)


Exote's Insane

00:11:000 (1,2,3,4) - I'd ctrl+G these individually because of the spacing being the sliderstarts. and then ctrl+G 2,3. I also moved 4 so it fits the spacing better. The reason why is because the spacing as it is now seems really cramped at the sliderstarts, so the circular flow you get from doing this is a lot more fun to play in my honest opinion ^^ It's even perfectly lined up with the next pattern. (I made 00:11:750 (4) - a mirror of 00:10:750 (4) - ) (https://osu.ppy.sh/ss/6088160) - leaving it like that, this is pretty fun to play too, I kind of enjoy it, otherwise wouldn't be like that :p I just like the anti-flow movement there, as much as I like smooth circular flow I like sharp flow as well, it's personal I guess. Also, made the circular flow here 00:23:000 (1,2,3) like the previous anti flow cuz man the anti flow is godly yo

solid stuff m8 ! thankiiies~

You should be able to get this mapset ranked somewhat fast, I think there'll be a bit of discussion regarding playability on a few things on the highest diffs, but overall I enjoyed this mapset and song. I wish you guys luck!! :)
normal code: http://puu.sh/rapQj/38ed60e128.osu
insane code: http://puu.sh/rapR0/9e9c1c01e8.osu
Topic Starter
Cryptic

Spork Lover wrote:

Hi, felt like doing a mod 'cuz I'm not really too motivated to map atm (and I saw you post this map in a modding queue and was like "uuh nice, short song xd"

General


Possibly off-screen objects (taken from modding assistant, so they might be insanely minor issues if even issues at all)
Extra: 00:22:500 (3) - Should be fine.
Extreme: 00:26:500 (3) - Fixed I believe.
Traumatized: 00:23:250 (2) - I'LL COME BACK TO THIS LATER ITS SO HARD TO FIX.
^ All of these have a liiittle over half of the sliderslide off the grid. Just felt like I'd mention them :p

Consider putting the metadata sources into the description during the modding process, might as well Should be fine not including it as its taken from the official site.

I checked hitsound delay, bg size and stuff, and everything seemed on fleek (Like my headbangs while listening to this song)

Extra

00:13:750 (1) - Remove NC, is inconsistent with the other kicksliders like 00:11:750 (2) - this one. NC'd to emphasize the guitar's pitch stepping in the background and to also help indicate the back-forth pattern.
00:16:625 (1,2,3,4) - Idea for a pattern since I feel like it overlaps kinda weirdly. https://osu.ppy.sh/ss/6088224 (It would look similar to the first AND the third pattern that way (Keep in mind the note (4) is overlapping 00:16:000 (1) - . The other pattern's spacing is based off of this one, the base - so changing this one would make the others technically inconsistent.
00:21:500 (4) - NC for consistency. Yep.
00:25:750 (1) - I feel like it's consistent now with 00:13:750 (1) , but it's still odd that you NC this one, and not the 3 other kickslider jumps. I'd still consider removing it xd Read above.
00:28:000 (1) - Why is this not curved, when 00:29:000 (1) - has the sharp angle? :3 Personal preference, I think it flows better this way.
00:32:000 (1,1,1,1,1,1,1) - Fucking gorgeous, I love this. Thank you!

That's a pretty sick CS2 diff, I like it Its my first, glad it turned out well.

Extreme

00:17:000 (2) - I feel like this should turn in a different direction because it's stronger than 00:16:750 (2) -. Maybe something like this? (Feel free to interpret it like you want, 'cause you kiiinda do something similar to the turn thing I did at 00:17:625 (1,2,1,2) -) Using spacing changes to emphasize the different in intensity.
00:29:750 (4,5,6) - No curve? :o It fits the slider shapes https://osu.ppy.sh/ss/6088271 That'd hurt the flow a bit and not everything needs to be blanketed.
00:33:250 (1) - I donno why I didn't like this slider, I did a random slider, feel free to ignore it :) (https://osu.ppy.sh/ss/6088300) Changing this slider kind of ruins the jagged feeling I want to emphasize at the end, also it RIPs spacing.

Such a mental map xd Thanks~

TRAUMATIZED

00:15:375 (3) - Overlap this with the sliderend on 00:15:000 (1) - for (imo) better flow and a smoother transition to 00:15:500 (4,5,1) - Maybe. The current spacing is consistent here, and its also helping emphasize the next sound even more, but I see the reasoning with flow.
00:16:625 (1,2,1,2,1,2,1,2,1,2,1,2) - I feel like all of these are underdone by a slight margin. They look "nerfed" xd I'd suggest spacing them a fair bit more so it suits the difficulty a lot more (The type of people that try to pass this would expect a bit bigger jumps too) Agreed, But not changing anything quite yet. I want to fiddle around with this.
00:29:750 (4,5,6) - Same kinda thing as the Extreme, so I assume it's consistent, but I'll mention it anyway just in case :) Definitely prefer it like this.

also really solid tbh, but I think there'll be a few tiny spacing discussions about it at some point since a few things felt odd while playing it, but I couldn't judge it too well 'cause I can barely pass it xd Yeah, for sure!

You should be able to get this mapset ranked somewhat fast, I think there'll be a bit of discussion regarding playability on a few things on the highest diffs, but overall I enjoyed this mapset and song. I wish you guys luck!! :)
Thank you so very much, I definitely wasn't expecting this! I'll update changes for now, but keep in mind I haven't applied my purple responses from your mod due to wanting to contemplate it some more.
Sharkie

Spork Lover wrote:

Sharkie's Expert

00:09:500 (5,6,1) - I feel like this transition is a little odd because of the sliderstarts on 5,6 being so close, as well as the slider directions (mainly the directions because you're consistent with the "odd" spacing). You could do some small movements on 6 so it flows a little better. A place could be here, where it blankets the sharp curve on 00:09:125 (2) - and does the chaotic overlap that you use a lot in this map.

I disagree, I used a more emphatic spacing and strange direction because of the increased pitch that is played by the bass. CIt has a contrast since 00:09:500 (5,6) - is an increase in pitch, whereas 00:11:500 (3,4) - is a decrease in pitch.

00:19:750 (4) - You could do an NC here for a lead-in if you want xd Might also help indicate that the next slider goes up in SV by 0.3x :^)

I disagree, the NC for 00:20:000 (1) - is enough.

I love the chaotic style on this, nice job ^^
Thank you very much. <3
Anxient

Spork Lover wrote:

Anxieeeeeeeeeeeeeent, your diffs have the exact same statttttsssss >//< AR7 OD5 HP5 on advanced? xd - oki

Anxient's Advanced


00:27:250 - I feel like this slider end doesn't really do as much as the other parts and feels kinda awkward. An idea for a type of rhythm that would flow super well with the song, would be something like this? - used a longer slider

cute

Anxient's Hard


00:24:500 (1) - I'd remove the NC on this one, since the similar pattern before this one didn't make use of this type of NC pattern. - nc'd ;3

veri cute tbh
hard
osu file format v14

[General]
AudioFilename: 06 TRAUMATIC (feat. Hatsune Miku).MP3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Anxient's HARD
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hastune miku 初音ミク rock vocaloid Exote Anxient Sharkie
BeatmapID:1063028
BeatmapSetID:499478

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wicked_soul___hatsune_miku_by_getsurin-d6prv3j.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Title:TRAUMATIC
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Artist:Utsu-P
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Creator:Cryptic
Version:Anxient's ADVANCED
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Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hastune miku 初音ミク rock vocaloid Exote Anxient Sharkie
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Topic Starter
Cryptic
Updated. Also finished applying Spork's mod on the Traumatized diff, including the offscreen slider.
Spork Lover
Just gonna point out that the stat changes and applied changes in the map from the hard and advanced aren't updated xd
Also, here's a random pass of the hardest diff if that helps anyone xd https://osu.ppy.sh/ss/6099242
Topic Starter
Cryptic

Spork Lover wrote:

Just gonna point out that the stat changes and applied changes in the map from the hard and advanced aren't updated xd
Also, here's a random pass of the hardest diff if that helps anyone xd https://osu.ppy.sh/ss/6099242
I'll fix it later today when I get back. I definitely updated it so I may have messed up copy/pasting the code.
Kaifin
consider adding a diff between insane gd and hard? seems like a massive jump, if that insane kept going it'd be 5+ stars for sure

you could use lower cs and have it introduce 1/2 in a more alternatey way

just my 2 cent


the extreme is a good 1


irc about top diff
13:41 Kaifin: helo
13:42 Kaifin: im not sure if theres anything i can say about your traumatic set bc its such a weird set
13:42 Kaifin: im not sure how im supposed to go about modding 30s LOL
13:42 Cryptic: oh?
13:42 Cryptic: dude idk
13:42 Kaifin: i like your cs 2 tho
13:42 Cryptic: you use your imagination
13:42 Cryptic: :>
13:42 Cryptic: Yay
13:42 Cryptic: first try at cs 2
13:42 Cryptic: i was worried
13:43 Cryptic: any input and kds is appreciated tbh
13:43 Cryptic: I don't know many BNs who'd touch it without like a bajillion mods
13:43 Kaifin: i will say the insane/hard gap seems high
13:44 Kaifin: lots of decently spaced 1/2
13:44 Kaifin: was expecting a more lax diff like a more "alternate" looking difficulty
13:44 Cryptic: for the insane?
13:45 Kaifin: yea
13:45 Kaifin: its real understarred like if that kept going a minute like that
13:45 Cryptic: point it out in your mod then?
13:45 Kaifin: it would be a 5 star map
13:45 Cryptic: diffspread mods are kind of nice as well
13:45 Cryptic: yea
13:45 *Cryptic glances at the top diff*
13:45 Kaifin: where as the other diffs are pretty based in their difficulty level
13:45 Kaifin: the top diff is pretty mm
13:45 Kaifin: meme
13:45 Cryptic: not really
13:45 Cryptic: its a serious map
13:46 *Kaifin is editing [https://osu.ppy.sh/b/1065893 Utsu-P - TRAUMATIC [TRAUMATIZED]]
13:46 Kaifin: 00:13:750 (1,2,3) -
13:46 Kaifin: i know
13:46 Kaifin: serious maps can be meme
13:46 Cryptic: I mean
13:46 Cryptic: technically
13:46 Cryptic: those aren't insanely hard to hit
13:46 Cryptic: once you consider the momentum
13:46 Cryptic: and the fact that they're linear
13:47 Cryptic: #OsuneedsMoreSpacedTriples
13:47 Kaifin: ima levl with you because i can play it
13:47 Cryptic: ok
13:47 Kaifin: its by far the hardest part of the whole map
13:47 Kaifin: 00:09:750 (4,5,6) -
13:47 Kaifin: this spacing is g
13:47 Cryptic: How would you propose changing it?
13:48 Kaifin: well first i'd consider just
13:48 Kaifin: why are you doing it? i see that the triples are expanding
13:48 Kaifin: but i dont understand why based on the music
13:48 Cryptic: Well, the triples aren't really expanding
13:48 Cryptic: They're spaced smaller or larger based ont he guitar pitch in the background
13:48 Kaifin: 00:08:750 (3,4,5) -
13:48 Kaifin: 00:09:750 (4,5,6) -
13:48 Cryptic: yeah
13:48 Cryptic: The first one has a lower pitch than the second
13:48 Kaifin: then the next triple you see is
13:48 Kaifin: 00:13:750 (1,2,3) -
13:49 Kaifin: thats why it comes off as expanding
13:49 Cryptic: 00:13:750 (1,2,3) - These were partially an aesthetic choice and partially a choice on intensity
13:49 Cryptic: This is pretty much, vocally, the most intense part of the song
13:49 Cryptic: So I wanted to emphasize that with a pattern that was more difficult in terms of aim and precision
13:49 Kaifin: i think 00:09:750 (4,5,6) - is the best use of spaced triple in the map tho
13:49 Kaifin: i like the flow
13:49 Kaifin: 00:09:500 (3,4,5,6) -
13:49 Kaifin: here
13:50 Kaifin: 00:10:750 (3,4,4,5) -
13:50 Kaifin: woops
13:50 Cryptic: 00:21:500 (3,4,5,6) -
13:50 Cryptic: I think it works just as well there
13:50 Kaifin: 00:10:750 (3,4) - why is your interpretation of the sound changing here?
13:50 Kaifin: is ther like something im missing
13:51 Cryptic: Its not really changing
13:51 Cryptic: its
13:51 Cryptic: triple triple then kick kick
13:51 Cryptic: like
13:51 Cryptic: its an AA BB formatting
13:51 Cryptic: then again on the second part
13:51 Cryptic: AA BB
13:51 Cryptic: its just for variation
13:51 Cryptic: but its consistent
13:51 Kaifin: ye
13:51 Kaifin: just was wondering if there was something i wasnt hearing thats all
13:52 Cryptic: Nah not particularly
13:52 Cryptic: I didn't want this to be all triples
13:52 Cryptic: because that would just get really redundant
13:52 Cryptic: in the Extreme diff I use an ABAB type format
13:52 Cryptic: and in the Extra i use like an AAAA format
13:52 Cryptic: so i figured that the top diff could be AABB
13:52 Kaifin: 00:18:875 (1) - 00:19:000 (2) -
13:52 Cryptic: They're all different interpretations, essentially
13:52 Kaifin: have you considered switching these ncs so that its eaiser to read the 1/1
13:52 Kaifin: that way the 1/1 is all ncs
13:53 Cryptic: Its the same way
13:53 Cryptic: for the others though
13:53 Kaifin: ye
13:53 Kaifin: you could change the others though :O
13:53 Cryptic: true
13:53 Cryptic: oh
13:53 Cryptic: I like that
13:53 Cryptic: yeah
13:53 Cryptic: I'll do that
13:53 Kaifin: its not really ugly for it to be 1234 for the other ones bc of the overlap too
13:53 Cryptic: so its 1,2,3 1, 1,2,3 1,
13:53 Kaifin: ye
13:54 Cryptic: yeah
13:54 Cryptic: I like that actually
13:54 Cryptic: it makes more sense too
13:54 Kaifin: 00:20:500 (1,2,3,4,5) -
13:54 Kaifin: this flow, from 2 to 345 i found really uncomfortable
13:54 Cryptic: yeah
13:54 Cryptic: I figured that part would be rough
13:54 Kaifin: if you shifted 2 back and 345 a little
13:54 Cryptic: Just because it was rough to figure out placements there keeping my consistency
13:55 Kaifin: it flows a lot better with the same angle
13:55 Kaifin: taking screenshot
13:55 Cryptic: uh, oaky
13:55 Cryptic: good
13:55 Kaifin: it overlaps good with the sliders toio
13:55 Kaifin: http://puu.sh/rcq2s/1f619052dd.jpg
13:56 Kaifin: http://puu.sh/rcq4p/638a95024b.jpg
13:56 Kaifin: heres one with the slider in it
13:56 Cryptic: ahh its slightly not perfectly linear
13:56 Cryptic: dying inside
13:56 Cryptic: yeah, let me adjust it a bit
13:56 Kaifin: ye feel free
13:56 Kaifin: did it in 2 seconds lol
13:57 Cryptic: okay changed it
13:57 Cryptic: yeah
13:57 Cryptic: it looks better now
13:57 Cryptic: idk why the 2 was in that corner to begin with
13:57 Kaifin: 00:11:875 (5,1) -
13:57 Kaifin: not really sure how i feel about this flow
13:57 Kaifin: 00:11:875 (5,1,2) - this transition just plays really awkward
13:58 Cryptic: This is what I did btw:
13:58 Cryptic: https://puu.sh/rcqf6/ace4bae261.png
13:58 Kaifin: but i hav a SOLUTIon
13:58 Kaifin: nice
13:58 Kaifin: looks g
13:58 Cryptic: That transition is kind of meant as a flow-break
13:58 Kaifin: ok my solution still flow breaks
13:58 Cryptic: to show the transition between musical sections
13:58 Cryptic: I do it a lot in the Extreme
13:58 Cryptic: Okay, I'm game
13:58 Kaifin: but it does it in less of an uncomfy way
13:59 Kaifin: screenshot loading
13:59 Kaifin: http://puu.sh/rcqj6/78bac69e48.jpg
13:59 Kaifin: 1 of 2
13:59 Kaifin: wait for 2
13:59 Kaifin: to see how it fits into structu
13:59 Kaifin: http://puu.sh/rcqk5/eaded8e183.jpg\
13:59 Kaifin: you can make it a perfect line lolz
13:59 Kaifin: so you still hav the line thing going on
13:59 Cryptic: hmm
13:59 Kaifin: then it gives the first 123 some distinction
14:00 Cryptic: But that would ruin the consistency
14:00 Kaifin: bc the vocals dont start repeating until the second instance
14:00 Cryptic: is my only problem
14:00 Cryptic: but I do like it
14:00 Cryptic: hmmm
14:00 Cryptic: Yeah
14:00 Kaifin: i'd argue the consistency doesnt matter until 00:12:500 -
14:00 Cryptic: I like this
14:00 Cryptic: its easy to revert anyway
14:00 Kaifin: alright nice
14:00 Cryptic: 00:13:750 (1,2,3) - any ideas for this?
14:01 Kaifin: ok so like as a player i can explain how this kind of stuff feels so it makes more sense
14:01 Kaifin: its not like intense
14:01 Kaifin: to play these kinds of patterns
14:01 Cryptic: 00:23:750 (4,5,1,2,3) - also, how would you propose changing this to make it consistent?
14:02 Kaifin: that second option already is consistent
14:02 Kaifin: 00:23:750 (4,5,3) -
14:02 Kaifin: makes the same triangle thingy
14:02 Kaifin: besides its a different sound with different emphasis required
14:02 Cryptic: true
14:02 Kaifin: ok but back to spaced triple
14:02 Kaifin: its not as much intense
14:03 Kaifin: like 00:08:750 (3,4,5) -
14:03 Kaifin: this spacing is intense
14:03 Kaifin: 00:09:750 (4,5,6) -
14:03 Kaifin: this is still intense but starts to get surgical(?)
14:03 Kaifin: i cant think of the right word
14:03 Kaifin: basically it feels so constraining to play
14:03 Cryptic: precise
14:03 Kaifin: yea, precise in a very awkward way
14:03 Kaifin: it kills the flow
14:03 Kaifin: its near impossible to flow into/out of spaced triples like that
14:04 Kaifin: (as a player)
14:04 Cryptic: okay
14:04 Kaifin: so when they get that spaced it honestly kills the intensity for the player rather than enhancing it
14:04 Cryptic: Because they have to spend more time paying attention to consistent and precise aim?
14:04 Kaifin: it doesnt give a feeling that feels like the song
14:05 Kaifin: like if you wanted to give difficulty and difficult flow off a triple
14:05 Kaifin: the better way of doing it imo would not to be increasing the spacing but giving it a hard angle
14:05 Cryptic: so like
14:05 Cryptic: what about
14:05 Cryptic: https://puu.sh/rcqLb/40f4c180aa.png
14:05 Cryptic: just that
14:05 Cryptic: so the spacing from earlier
14:05 Cryptic: 1.0 ds
14:06 Kaifin: maybe, im not sure
14:07 Kaifin: it just depends how you wanna go about fixin it
14:07 Cryptic: hmm
14:07 Cryptic: Well the issue is the next few parts are designed around this spacing
14:07 Cryptic: so it really becomes a problem on how to modify this while staying true to the next parts
14:08 Cryptic: I mean I could always do kick + circle but that almost just seems lackluster
14:09 Kaifin: if it was me the flow i would do is
14:09 Kaifin: something like this
14:09 Cryptic: OH
14:09 Kaifin: but im not sure if you could with the sturcutr
14:09 Cryptic: I HAVE AN IDEA
14:09 Kaifin: oh?
14:09 Kaifin: http://puu.sh/rcqYX/f174e219ad.jpg
14:09 Cryptic: Oh?
14:09 Cryptic: Show me
14:09 Cryptic: yeah
14:09 Cryptic: thats what I was about to do
14:09 Cryptic: :p
14:09 Kaifin: yeah its better to have
14:09 Kaifin: a sharp turn with highish spacing
14:09 Cryptic: so should I use the 1.0 DS?
14:10 Kaifin: then just increasing the spacing and keeping the flow friendly
14:10 Kaifin: the screenshot is 1.0 ds
14:10 Cryptic: or 1.25 DS, something thats a bit above hte previous
14:10 Cryptic: due to vocal itnensity
14:10 Cryptic: I thikn I'm gonna go with 1.25
14:10 Cryptic: since I do want it to be harder than previous
14:10 Kaifin: whichever you feel is right
14:10 Cryptic: so it'll be a .20 DS nerf, but an easier angle
14:10 Kaifin: it is harder than the previous already
14:10 Kaifin: bc of the flow
14:11 Kaifin: 00:25:750 (1,2,3) -
14:11 Cryptic: yeah
14:11 Cryptic: I fixed that
14:11 Cryptic: gonna apply changes in other section
14:11 Cryptic: RIP my 7.0 SR tho
14:11 Kaifin: as for this one
14:11 Cryptic: that triples hella inflated it
14:11 Kaifin: i'd change the flow to like
14:11 Kaifin: actually have this move around and b exciting
14:12 Cryptic: why?
14:12 Kaifin: like you could put it somehwere like here
14:12 Cryptic: Its musically the same as the other part
14:12 Kaifin: bc rn its stagnant
14:12 Kaifin: move around = just not being boring flow
14:12 Kaifin: sry bad wording
14:12 Kaifin: http://puu.sh/rcra2/679167eb9b.jpg
14:12 Kaifin: like you could do something liek this
14:12 Kaifin: this is 1.0 spacing so it'll be bigger in yours
14:12 Cryptic: it'd mess up the patterning for the next part though, sadly.
14:12 Cryptic: nah
14:12 Cryptic: I settled on 1.0
14:12 Kaifin: 3 is stacked on 00:26:250 (2) - sliderend
14:12 Kaifin: o ok
14:12 Cryptic: 1.25 was a bit too clunky
14:13 Kaifin: how does it mess up your patterning?
14:13 Kaifin: it doesnt overlap with anything
14:13 Cryptic: thats why
14:13 Cryptic: 00:13:750 (1,2,3,1) -
14:13 Cryptic: 00:25:750 (1,2,3,1) -
14:13 Cryptic: current aesthetics and spacing arne't quite the same
14:13 Cryptic: but are a significant callback to the previous section
14:14 Kaifin: i guess yea i see what you mean
14:14 Kaifin: i think that 00:26:000 (1) -
14:14 Cryptic: so
14:14 Cryptic: the placement will stay the same
14:14 Cryptic: but with nerfed spacing probably
14:14 Kaifin: is more distinctly seperate than 00:14:000 (1) -
14:14 Kaifin: bc the screaming is kinda slurred into 00:13:750 (1,2,3,1) -
14:14 Cryptic: Musically or visually?
14:14 Kaifin: here
14:14 Kaifin: but its not 00:25:750 (1,2,3,1) -
14:14 Kaifin: musically
14:14 Kaifin: its like a sharp cut into the new note
14:15 Kaifin: not a slur like the first one
14:15 Kaifin: which is why no overlap :O
14:15 Cryptic: Oh
14:15 Cryptic: Wait
14:15 Kaifin: but if you want to keep the same for patterning
14:15 Cryptic: they're not even the same lyrics in a sense
14:15 Kaifin: thats ok
14:15 Cryptic: true
14:15 Cryptic: Hmm
14:15 Cryptic: alright
14:15 Cryptic: I'll fiddle with it then
14:15 Cryptic: 00:28:000 (1) -
14:15 Cryptic: the buildup section here
14:15 Cryptic: should I increase the DS on the triples?
14:15 Cryptic: or leave them where they are now?
14:15 Kaifin: i dont see why they arent increasing
14:15 Kaifin: like the others
14:15 Kaifin: so yes
14:15 Cryptic: Design flaw tbh
14:16 Cryptic: 1.0?
14:16 Kaifin: that way your map has a clear concept throughout too
14:16 Kaifin: bc its all
14:16 Kaifin: expanding triples
14:16 Cryptic: or just starting at .75
14:16 Kaifin: LOL
14:16 Cryptic: and the increasing from there?
14:16 Kaifin: either or
14:16 Kaifin: whichever you think is right
14:16 Cryptic: okay
14:16 Cryptic: I'll change it up
14:16 Cryptic: that part is fairly versatile
14:16 Kaifin: i didnt really get why
14:17 Cryptic: did you have no problems with the Extreme?
14:17 Kaifin: theyre different types of triples
14:17 Kaifin: like 2 have the same curve
14:17 Cryptic: Yeah
14:17 Kaifin: and then ones a line
14:17 Cryptic: That was my bad
14:17 Kaifin: o ok
14:17 Cryptic: oh
14:17 Cryptic: you mean like
14:17 Kaifin: i thought there was a reason
14:17 Cryptic: you mean in the buildup?
14:17 Kaifin: yea
14:17 Cryptic: Thats just whatever, the buildup isn't particularly harsh so I did it based on flow and intensity building
14:17 Cryptic: thats all
14:17 Kaifin: ah
14:18 Kaifin: okay
14:18 Cryptic: I do it for hte last diff
14:18 Cryptic: where I add curved triples and stuff
14:18 Cryptic: *last section
Toy
From my discord modding queue you decided to create

00:12:000 (1,2,3,4,1,2,3,4,1,2,3,4,1) - overuse of back and forths is boring
00:13:750 (1,2,3) - this is huge
00:15:750 (1,2,3,1) - your spacing here for the 1/3 is like super wacky and unintuitive
00:24:500 (1,2,3,1,2,3,1,2,1,2,3) - more back and forth/huge triple nonsense
00:27:250 (2,3) - u hav fuckn triples larger than this gap why are these notes so close together
00:31:750 (1,2,3,1) - again super unintuitive introduction to 1/3
Topic Starter
Cryptic
Updated. RIP SR on the top diff, but its definitely for the better. Also, I think the changes should be properly applied now, the map was uploading from the wrong folder for whatever reason so I just dropped the old diffs in the new folder.

@Anxient, @Exote, Make sure your diffs are correct as they may have been fucked in that process. Hopefully not, though.

EDIT: Stealth Toy post while I was typing this out, I'll respond to it shortly.

[Toy] wrote:

From my discord modding queue you decided to create Thank you very much for checking it <3

00:12:000 (1,2,3,4,1,2,3,4,1,2,3,4,1) - overuse of back and forths is boring I really do think they fit, musically speaking, I explained it a bit in IRC.
00:13:750 (1,2,3) - this is huge Nerfed w/ Kaifin's mod
00:15:750 (1,2,3,1) - your spacing here for the 1/3 is like super wacky and unintuitive I can definitely see how that could be the case, but musically speaking these are the only 1/3rds in the entire map. If a good enough change is proposed I'm definitely willing to change these, though, as they've been on my sketch-radar since I made the map.
00:24:500 (1,2,3,1,2,3,1,2,1,2,3) - more back and forth/huge triple nonsense :c
00:27:250 (2,3) - u hav fuckn triples larger than this gap why are these notes so close together Explained this a bit in chat with you as well, but the low spacing here is meant to emphasize the sound on the 4, I did this earlier in the map as well.
00:31:750 (1,2,3,1) - again super unintuitive introduction to 1/3 ^
Logs
16:50 Cryptic: Re/dl
16:50 Cryptic: I think like, everything you mentioned was just changed w/ Kaifin's mod
16:50 Cryptic: Except for the 1/3rd rhyth
16:50 Cryptic: *rhyhtm
16:51 [Toy]: not everything
16:51 [Toy]: the only thing i see changed is the triple size
16:51 [Toy]: 00:27:250 (2,3) -
16:51 [Toy]: these are super close compared to all other 1/4 or whatever theyrre called
16:52 [Toy]: back and forths are subjective
16:52 [Toy]: but i find them kinda boring when overused
16:52 Cryptic: The 1/4ths were nerfed pretty heavily, so these aren't really easy to confuse anymore. The purpose behind that part was kind of to have a sharp flow change to emphasize the 00:27:500 (4) - even more than a normal jump
16:52 Cryptic: Also, the back and forths are definitely a bit boring, but fit the song pretty heavily due to the composition of the piece, and I think that since its such a short song they're fine.
16:53 Cryptic: Also, I should have lead with this, but thank you very much for checking the map
16:53 [Toy]: yeah sure
Ayyri
hi dad
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