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Halozy - Kikoku Doukoku Jigokuraku [CatchTheBeat]

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Total Posts
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Topic Starter
MMBan
This beatmap was submitted using in-game submission on niedziela, 13 sierpnia 2017 at 20:37:05

Artist: Halozy
Title: Kikoku Doukoku Jigokuraku
Source: 東方Project
Tags: Ultimate Synthesis overdose slider cat Rin Kaenbyou すみじゅん 疒 ほたる 东方地霊殿 Subterranean Animism とうほうちれいでん Be of good cheer! corpse voyage touhou chireiden Lamenting Wailing Hell Music 死体旅行 ヴォヤージ sumijun hotaru comiket78 c78 hlzy-0005
BPM: 155
Filesize: 15302kb
Play Time: 05:56
Difficulties Available:
  1. Kasha Grip (6,38 stars, 1387 notes)
Download: Halozy - Kikoku Doukoku Jigokuraku
Information: Scores/Beatmap Listing
---------------
Ranked version by Ascendance
Slider Hell. This map follows vocal in 95%! Old Version
This is CTB version of This
I wonder if someone SS this with HR
Video Preview Placeholder
Will put after this map get qualified/loved/whatever
Step for Acc training and 1/4 hdashes. This map is anti HR and HD and i did every possible things to make it near impossible to SS with HR or HD. If somewhat mange to SS this with HR. I don't know what to think.
Unplayable on Lazer
(Notice Rin have FOUR ears. (Two humans and two cat)
Moeruattack
#placeholder for tomorrow
Moeruattack
ok now for the real deal :>

#modreqs
-
Kasha Grip


00:01:687 (2) - I think better just spinner instead as it fits it better.
00:34:977 (10) - Make this one H-dash, by moving both (9,10) a bit left.
01:01:106 (1,2,3,4,5,6) - I remember this note, but I remember this one is a *Nuked* pattern, which is not recommended. I suggest if you still wish to pattern this, at least slope each of the notes like left, or right, especially (2,4,6).
01:51:526 (5) - Really wish if this one was a bit climax one, like ctrl+H this whole slider.
02:13:203 (2) - The ending slider is too hard to catch, a little bit nerf might well so, like moving the end slider to x:52 y:384
02:24:042 (2) - Stronger voice emphasize, really fit for h-dash one, try move to x:312.
03:17:848 (4) - No. Don`t. Just shorten the length on 03:16:687 (3) to 03:17:655 and move the 03:17:945 (5) to 03:18:042 and end the slider to 03:19:397.
03:21:332 (1,2,3) - The beat seems off. Like the (2) suppose to be on 03:21:816 (2), (1) should be end on 03:21:719, and (3) was on 03:21:913 (3) and end on 03:22:493.
03:44:558 (1) - Move the 4th point slider to x:276 y:8 as i think its kinda sharp to catch even through its beginning of the kiai time.
03:47:655 (1) - Move a bit left, just making a bit smooth to the flow.
03:50:558 (6) - Seems better if make a bit distance between (6) and 03:50:752 (1) like moving to x:376.
03:52:300 (1) 03:53:074 (2)- Ctrl+H seems fits with the beat and vocal. But the 03:53:074 (2), maybe need to shorten the slider to 03:53:655.
04:03:139 (5) - Move a bit right nearer to previous notes since kinda hard when catching note after h-dash.
04:43:106 (2) - Looks clean if move this note to x:352.
04:57:332 (1) - Straight slider after H-dash hmm... really questionable pattern but i suggest do slope slider, while the next one will be straight slider.
05:01:784 (5) - H-dash seems like a nice idea through.

Overall, I`m not really sure with the slider through, with the beats, especially 04:58:881 (1,2,3,4,5), which ends on white tick, which can be confusing to play, so i suggest end the slider to the blue tick, then start new slider on white tick. Might wanted to revise most of the sliders in whole map.
But i see the idea of the map already, might need a lot of modding/fixing through.

Good luck for ranking :)
(Sorry about late, keyboard broken since yesterday :o )
Topic Starter
MMBan

murutattack wrote:

ok now for the real deal :>

#modreqs
-
Kasha Grip


00:01:687 (2) - I think better just spinner instead as it fits it better. Keeping slider.
00:34:977 (10) - Make this one H-dash, by moving both (9,10) a bit left. Moved to X148
01:01:106 (1,2,3,4,5,6) - I remember this note, but I remember this one is a *Nuked* pattern, which is not recommended. I suggest if you still wish to pattern this, at least slope each of the notes like left, or right, especially (2,4,6).Re Done this. Need recheck
01:51:526 (5) - Really wish if this one was a bit climax one, like ctrl+H this whole slider. Looks Better. Good idea
02:13:203 (2) - The ending slider is too hard to catch, a little bit nerf might well so, like moving the end slider to x:52 y:384 I don't see difference but ok.
02:24:042 (2) - Stronger voice emphasize, really fit for h-dash one, try move to x:312. Aright
03:17:848 (4) - No. Don`t just shorten the length on 03:16:687 (3) to 03:17:655 and move the 03:17:945 (5) to 03:18:042 and end the slider to 03:19:397. Ehh ok..
03:21:332 (1,2,3) - The beat seems off. Like the (2) suppose to be on 03:21:816 (2), (1) should be end on 03:21:719, and (3) was on 03:21:913 (3) and end on 03:22:493. I'll see what other will have to say. Keeping it
03:44:558 (1) - Move the 4th point slider to x:276 y:8 as i think its kinda sharp to catch even through its beginning of the kiai time. I see no difference but ok
03:47:655 (1) - Move a bit left, just making a bit smooth to the flow. Moved
03:50:558 (6) - Seems better if make a bit distance between (6) and 03:50:752 (1) like moving to x:376. Moved Circle to X:376 if its what you mean.
03:52:300 (1) 03:53:074 (2)- Ctrl+H seems fits with the beat and vocal. But the 03:53:074 (2), maybe need to shorten the slider to 03:53:655. Good idea. And looks better.
04:03:139 (5) - Move a bit right nearer to previous notes since kinda hard when catching note after h-dash. Moved circle closer a bit and Slider.
04:43:106 (2) - Looks clean if move this note to x:352. This part still will need fixes but ok
04:57:332 (1) - Straight slider after H-dash hmm... really questionable pattern but i suggest do slope slider, while the next one will be straight slider. Tilted 1st slider. 2nd untouched
05:01:784 (5) - H-dash seems like a nice idea through. Idk if i did it correct

Overall, I`m not really sure with the slider through, with the beats, especially 04:58:881 (1,2,3,4,5), which ends on white tick, which can be confusing to play, so i suggest end the slider to the blue tick, then start new slider on white tick. Might wanted to revise most of the sliders in whole map.
But i see the idea of the map already, might need a lot of modding/fixing through. Didn't wanted to do reverse one. So i did something WEIRD.
Wanted to do slider hell map similar to HW one but ctb version as convert is impossible to SS

Good luck for ranking :)
(Sorry about late, keyboard broken since yesterday :o )
Added some own fixes against pixel jumps.
wonjae
boop me later about this map.
wonjae
ok, placeholder
wonjae
?
I feel like hp4 is really low for this map btw. even if you wanted to make it more accessible/easier i feel like hp4 is overdoing it for overdose. i would choose 5.5 or 6 but thats me.

00:19:977 (10,11,1) - unexpected jump here tbh. there are times im fine with this but in a stream im not.

00:43:397 (1,2,3,4,5) - for me, its really hard to catch all of the droplets here. i would curve them or something so that its slightly easier.

01:03:526 (1) - make this a hyper?

01:16:106 (2) - ^

01:35:752 (3,1) - spacing between these guys feels like pixel jump. i would either make hyper or nerf.

01:40:493 (8,1) - this trasnsition seems like a nice place to put a hyper.

03:01:687 (6,1) - shoudnt 6 be a hyper?

03:56:171 (4,5) - distance between 4 and 5 feel like pixel jump. make it a hyper.
Topic Starter
MMBan

Paranoid Grapes wrote:

?
I feel like hp4 is really low for this map btw. even if you wanted to make it more accessible/easier i feel like hp4 is overdoing it for overdose. i would choose 5.5 or 6 but thats me. I'll change it while i think map is ready to rank and bother bn. Placeholder for testplays. That's why its 4. You can guess what i mean

00:19:977 (10,11,1) - unexpected jump here tbh. there are times im fine with this but in a stream im not. What i should do here? Recheck needed if now its better. Replaced one hdash

00:43:397 (1,2,3,4,5) - for me, its really hard to catch all of the droplets here. i would curve them or something so that its slightly easier. You are right. Curved them

01:03:526 (1) - make this a hyper? Needed to replace with two circles to make hyper to this and not miss next circle from slider.. ok

01:16:106 (2) - ^ Right.. Pixel jump

01:35:752 (3,1) - spacing between these guys feels like pixel jump. i would either make hyper or nerf. 1st option

01:40:493 (8,1) - this trasnsition seems like a nice place to put a hyper. Did a little redid. On next impossible.. need to redo pattern

03:01:687 (6,1) - shoudnt 6 be a hyper? Let it do

03:56:171 (4,5) - distance between 4 and 5 feel like pixel jump. make it a hyper. Forgot about this tiny fix. Done
BPDelirious
RE:M4M
general
Not enough curved-patterns
Only the middle of the map is used.
Monotonous patterns

note placements
00:39:139 x:416
00:39:913 x:64
00:43:397 - 00:45:719 Put them closer to each other so they won't be a pain to acc and this pattern feels like a star rating booster here.
00:51:139 - 01:03:526 Please make patterns and jumps on 1 side of the map not only the middle. It feels bad to play.
01:51:526 - 01:53:074 NO NO NO. Just no. If this was a convert map I'd be okay to play a pattern like this... but since this is a ctb map please make it not so steep.

Make some back and forth non-hyper jumps in 1/4th if possible.

You made these mistakes quite a few times in the map please check them all then fix them. These are just little things but they make the map monotonous, unpalatable and just gives it a bad feeling. Although I like maps that differ from the average this map should resemble the average just a bit more.

summary
I really want to like this map but it feels too monotonous for me right now for its length. The music and the stile of mapping is okay since it is very similar to the original map in terms of complex design. In other words. I have no big problem with it other than those little things that make it feel bad.
If you fix them get some more mods and I'm sure it'll be an easy ranked :). Good luck m8!
Topic Starter
MMBan

gaaraati wrote:

RE:M4M
general
Not enough curved-patterns
Only the middle of the map is used.
Monotonous patterns

note placements
00:39:139 x:416 OK
00:39:913 x:64 Not sure. Feels like pixel jump
00:43:397 - 00:45:719 Put them closer to each other so they won't be a pain to acc and this pattern feels like a star rating booster here. I know about this. I wait for centrain person to help me with it.. but.. stuff only delays it
00:51:139 - 01:03:526 Please make patterns and jumps on 1 side of the map not only the middle. It feels bad to play. Like above
01:51:526 - 01:53:074 NO NO NO. Just no. If this was a convert map I'd be okay to play a pattern like this... but since this is a ctb map please make it not so steep. Every player have it own style to play.

Make some back and forth non-hyper jumps in 1/4th if possible.

You made these mistakes quite a few times in the map please check them all then fix them. These are just little things but they make the map monotonous, unpalatable and just gives it a bad feeling. Although I like maps that differ from the average this map should resemble the average just a bit more.
There i don't know why people faved this map. And.. no one said me this before.... i try to see what i can do but can't promise.

summary
I really want to like this map but it feels too monotonous for me right now for its length. The music and the stile of mapping is okay since it is very similar to the original map in terms of complex design. In other words. I have no big problem with it other than those little things that make it feel bad.
If you fix them get some more mods and I'm sure it'll be an easy ranked :). Good luck m8!
SYAHME
I want 2 kudosu xD
Topic Starter
MMBan

SYAHME wrote:

I want 2 kudosu xD
Sure. If effort will worth but i can't control how much can give.
Updated to fix one thing before first with ACC killing
LigerZero
No Kudosu

tags added "corpse voyage touhou chireiden Lamenting Wailing Hell Music すみじゅん sumijun 疒 ほたる hotaru comiket78 c78 hlzy-0005"

Topic Starter
MMBan
Added and removed one 'rin' tag as it was repeating
BoberOfDarkness
Proponowałbym przerobinie tych streamów

00:26:752 (1,2,3,4) -

00:29:461 (1,2,3,4,1,2,3,4) -

00:32:558 (1,2,3,4,1,2,3,4) -

00:33:719 (1,2,3,4) -


Randomowy hyperdash, totalnie nie pasuje 00:35:268 (3,4) -

00:51:816 (1,2) - ^

00:57:913 (3,4) - ^

01:00:623 (3,4) - ^

Dodawaj hyperdashe tylko do mocnych dźwięków, bo do tych one po prostu nie pasują

Popraw wygląd pls: 01:46:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1) -


Totalnie randomowy pattern, nie pasuje zbytnio: 01:51:526 (1,2,3,4) -

Proszę Cię nie rób takich płaskich streamów jak te: 01:53:461 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - proponuje re:work

Slidery tutaj to UNDERMAP zastąp streamami pls: 02:27:139 (1,2) -

Ogółem w skrócie to tyle. Propunuje zmiany zastosować na całej długości mapy.
Topic Starter
MMBan

BoberOfDarkness wrote:

Proponowałbym przerobinie tych streamów

00:26:752 (1,2,3,4) -

00:29:461 (1,2,3,4,1,2,3,4) -

00:32:558 (1,2,3,4,1,2,3,4) -

00:33:719 (1,2,3,4) -


Randomowy hyperdash, totalnie nie pasuje 00:35:268 (3,4) -

00:51:816 (1,2) - ^

00:57:913 (3,4) - ^

01:00:623 (3,4) - ^

Dodawaj hyperdashe tylko do mocnych dźwięków, bo do tych one po prostu nie pasują

Popraw wygląd pls: 01:46:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1) -


Totalnie randomowy pattern, nie pasuje zbytnio: 01:51:526 (1,2,3,4) -

Proszę Cię nie rób takich płaskich streamów jak te: 01:53:461 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - proponuje re:work

Slidery tutaj to UNDERMAP zastąp streamami pls: 02:27:139 (1,2) -

Ogółem w skrócie to tyle. Propunuje zmiany zastosować na całej długości mapy.
Zmodowane na konwencie z dodatkowymi poprawkami ktore nie zostaly wymienione.
BoberOfDarkness
Halozy = potential
Lacrima
hi I'm here to deal with it ((((:
[Kasha Grip]
  1. 00:24:816 (1) - unnecessary NC?
  2. 00:25:203 (1,2,3,4) - I'm sure you can do this better, by replacing it with a nice flow stream?
  3. 00:25:590 (1) 00:25:977 (1) - unnecessary NCs?
  4. 00:40:687 (5) - doesn't fit the melody and vocal and all. try to replace it with this maybe?
  5. 00:57:719 (1,2,3) - nuu, this anti flow is too bad, try to remove this ;c
  6. 01:19:784 (2,3) - decrease the distance a little bit
  7. 02:00:623 (4,1) - ^
  8. 02:37:203 (3,4) - hell no ^
  9. 02:59:461 (5,1) - ^
  10. 02:59:655 (1,2,3,4) - actually pretty bad decision for anti flow breaking, maybe you could think of something more fun and catchable?
  11. 03:43:010 (1,2) - ^
  12. 03:59:848 (4,1) - reduce the distance here
  13. 04:18:332 (2) =>x316, so there won't be any pixels
  14. 04:42:139 (4,1) - reduce the distance here, or make a HD, like you did in the same pattern 1 sec ago
  15. 04:52:977 (4,5) - enough pixels! ^
welp that's it
Topic Starter
MMBan

Myle wrote:

hi I'm here to deal with it ((((:
[Kasha Grip]
  1. 00:24:816 (1) - unnecessary NC? Fix
  2. 00:25:203 (1,2,3,4) - I'm sure you can do this better, by replacing it with a nice flow stream? Must be few anty flow
  3. 00:25:590 (1) 00:25:977 (1) - unnecessary NCs? Fix
  4. 00:40:687 (5) - doesn't fit the melody and vocal and all. try to replace it with this maybe?This follows more vocal. On red tick hears strong D
  5. 00:57:719 (1,2,3) - nuu, this anti flow is too bad, try to remove this ;cI tried to did something but idk if right.
  6. 01:19:784 (2,3) - decrease the distance a little bit moved to x360 (nerfed by 0.30x)
  7. 02:00:623 (4,1) - ^ Difficult to do something there but... ok i guess x200 will be ok
  8. 02:37:203 (3,4) - hell no ^ Idk what you mean there..
  9. 02:59:461 (5,1) - ^ Same.. This hdash is for strong sound from vocal
  10. 02:59:655 (1,2,3,4) - actually pretty bad decision for anti flow breaking, maybe you could think of something more fun and catchable? Didn't wanted to do repeatable patterns. I nerfed it a bit to allow catch all droplets
  11. 03:43:010 (1,2) - ^ 3rd request to change this one.. Aright. Gonna do it..
  12. 03:59:848 (4,1) - reduce the distance here Right
  13. 04:18:332 (2) =>x316, so there won't be any pixels Aright. No more pixels
  14. 04:42:139 (4,1) - reduce the distance here, or make a HD, like you did in the same pattern 1 sec ago Finally a fix to this pattern
  15. 04:52:977 (4,5) - enough pixels! ^ Added there missing Hdash
welp that's it
SR still 6.21 after those nerfs.
Plus made hp 6 and soon i gotta bother BNS to rank it. I think its ready to rank.. nearby
Unlucky_w
Hello
From modding queue request

Hell Mod
00:01:590 (1) - Delete this circle. Useless.. 00:01:687 (2) - then just move this slider to the white tick. (Where the circle has been deleted)

00:25:203 (1) - Move to x:152

00:39:139 (1) - Just a recommendation, move this slider to x:120 to add a mouvement to the left instead of a small mouvement to the right.

01:32:268 - Reduce this slider and then add another, like this: http://osu.ppy.sh/ss/6385542, it follows the vocal voice better.

01:55:784 (2) - Move this slider to x:0

02:06:719 (4) - Move this slider to x:112, we need a hdash between (3) and (4).

02:08:558 (6) - Shorten the beginning of the slider a little bit to the right, then since the slider will shorten too from the ticks, extend the end of the slider to the left, to make it back to original ticks. http://osu.ppy.sh/ss/6385651 then move it to x:68. Why this? It's too simplify catching the droplets at beginning.

02:20:558 (4) - Move this slider to x:284, then ctrl+g.

03:00:526 (3) - Rotate this slider http://osu.ppy.sh/ss/6385781

03:12:913 - Add a circle here, missing beat.


04:39:623 (2) - Move to x:440, easy shit miss lol

04:40:300 - 04:41:752 Is there another way to make this thing slightly easier. And try make them perfectly snap distance.
04:41:848 - 04:42:913 Same here. Try shorten their distance between each.

05:04:687 (3) - This is way too far, try x:424

05:19:010 (1) - https://osu.ppy.sh/ss/6387277 Make slider ending shorter.

05:48:429 (2) - https://osu.ppy.sh/ss/6387294
Make a final hell slider like this (x:88). Look at bookmarks on top: it's for every `cat meows` and the direction change of the slider. I think this is way more better than what you did.

Those hell sliders you called are pretty fine to me, it is possible to SS..........


Good luck hell slider maker. xd
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