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cYsmix - Classic Pursuit

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Total Posts
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Topic Starter
-kevincela-
This beatmap was submitted using in-game submission on sabato 22 ottobre 2016 at 14:50:44

Artist: cYsmix
Title: Classic Pursuit
Source: osu!
Tags: oct. 2015 beatmapping challenge contest mapping with rewards mwr #2 halloween electro
BPM: 140
Filesize: 4394kb
Play Time: 02:18
Difficulties Available:
  1. Advanced (2,25 stars, 229 notes)
  2. Expert (5,18 stars, 560 notes)
  3. Hard (3,24 stars, 339 notes)
  4. Insane (4,06 stars, 525 notes)
  5. Normal (1,69 stars, 159 notes)
Download: cYsmix - Classic Pursuit
Information: Scores/Beatmap Listing
---------------
MAPPING WITH REWARDS (OCT. 2015)


prepare for sliderbreaks
alacat
<3
Topic Starter
-kevincela-
:D
Gordon123
hi bro~
[Insane]
~~~~
i think its all couse other diffs rly looks good! and i think what this "mod" xD not need kd
sry ...
Good Luck
C00L
Right :roll:
Check! - means it's been checked and no mistakes found

[General]
  1. The Mp3 bitrate is above the maximum of 192kpb/s (currently 224kb/s) I could mess around with the mp3 file and change it to 192kb/s if you wish just hit me up
  2. No tags, you could add "mapping with rewards" since bassicly thats what it is
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Easy]
  1. Check!
[Advanced]
  1. 02:06:698 - you're missing sounds here onwards on the red ticks why so?
[Hard]
  1. 00:58:020 (6,7) - maybe its just me but i would put a 1/4 slider here, rather than a double stack, there is nothing wrong the way it's mapped it's just (maybe it was just me) hitting doubles on a beginner level was such a pain in the ass, that usually ruined my FC's on maps, it was really hard to hit i still remember to this day :P Just a suggestion to change it, both sound will still be there, it'll just make it easier for newer players imo
  2. 02:11:627 (4,1) - you could fix this blanket a little
[Insane]
  1. Check!
[Expert]
  1. 00:42:698 (1) - would maybe NC, the rhytm is pretty new here, also would make the thing stand out more, which in return will give it more attention and it will warn the player something new is up ahead i.e. the 1/2 pause :roll:
  2. 01:49:770 (3) - monstrata was here :roll:
  3. 01:56:627 (1,2) - you could fix this blanket up a litle
  4. 02:18:698 (2) - a 1/8 slider for the 1/4 beat would be good, since the sound ends on the blue tick for this rather than just the red only :D

[Final Words]

I would give kudosu to this, but it would be pointless imo since whoever wins gets their map ranked, if i'm wrong message me and i'll shoot some stars :roll:

Good Luck in this Contest!!
Lasse
e

poor 1/8 sounds :cry: :cry: :cry:

[hitsounding]
/refers to highest diff, most likely applies for lower too
00:28:341 (1) - shouldnt there be something on the tail? there is such a powerful snare in the song
00:28:984 (1) - how about moving the whistle to the sliderbody instead so it plays for the whole slider? fits the sound better

[ex ex]
00:09:484 (1,2,3,4) - compared to other similar pattern movemtn here feels so forced due to the rather harsh up/down motion, even if you abuse leniency. Can't really suggest a simple fix that keeps the visuals though, but I'm sure you can think of sth
00:33:484 (1,1) - with the 1/4 spacing you used in the intro I kinda expected streamjumps lol
00:43:234 (2,3) - this just looks so weird to me visually, why not simply sth like http://i.imgur.com/LY028wR.jpg
00:46:341 (1,2,3) - http://i.imgur.com/cEHTYkk.jpg feels so unintuitive to play. like the circular flow into cramped back and forth on sth most people will probably alternate ..sth like http://i.imgur.com/9UUc6ii.jpg would allow for a nicer feeling movement, yeah it looks like shit, just made it fast so you get the idea. or sth like 00:51:484 (1,2,3) -
00:57:591 (3,5,6) - can you like manually stack them so it doesn't look like http://i.imgur.com/QX2d3sI.jpg ingame? // 01:01:020 (3,5,6) - 01:04:127 (1,2,3,4,5,6) -
01:49:770 (3) - lol reminds me of https://osu.ppy.sh/b/573861
02:18:698 (2) - how about making this into a 1/4 slider or maybe even a double? skipping that last sound on 02:18:805 - is so sad :(

[i]
personally felt like ar around 8.3-8.7 fits nicer with this difficulty. that also makes the 1/4 stacked sliders not perfectly stack which seems nicer for this level of difficulty. sections like 00:35:627 (2,3,1,2,3,4) - feel so much nicer when you see a bit more notes and the more dense ones are still fine to read
00:39:484 (1) - why not extend to 00:40:555 - ? the sound it currently ends on is also there and it fits the synth better
00:40:770 (1,2,1) - going for even spacing here would most likely help people not to break, even if the slider is buffered already http://i.imgur.com/SDD9D4t.jpg also fits kinda nice with how all the 1/4 slider-circle-slider pattern in the next part are evenly spaced
00:56:841 (2,1,2) - autostack is killing me ; \ // 01:00:270 (2,1,2) - 01:03:484 (1,1,2) - they are pretty noticeable with ar9 already
01:07:770 (1,2,3,4) - reducing spacing here would be a bit more fitting for the intended difficulty, the 1/8 repeats are annoying enough lol
01:12:377 (2) - seems a bit much compared to 01:14:091 (2) - + it's the first time the uneven spacing happens in this part for this pattern, while also being the one with the most spacing, making it really easy to mistake as 1/2.
also I wonder why you suddenly stop using the unvevenly spaced patter nafter 01:15:484 (1) - ? makes the few times you use it at start of the chorus a bit random lol. since it makes the thing more diverse, adding a few of them thoughout the kiai would be nice, like on 01:19:234 (2,3) - it would be easily possible without messing up the pattern

[h]
again ar could be little lower, like 7.5 maybe
seems like this diff could use some more 1/4 patterns in the intro. insane has so many 5 note streams while this has no 1/4 at all until 00:15:484 -
00:39:484 - this would be great if clickable, currently you basically hold your key from 00:39:055 - to 00:40:770 - lol
seems fine overall

[adv]
lol did you have gridsnap on or sth, the 1/2 look so uneven, but newer players probably wont notice in gameplay so whatver :d
at least in the intro there are some spots that would look much cleaner after fixing that
k besides that

[nm]
00:17:198 - why do you suddenly change your nc pattern? all those 2 object combos lol. and then it goes back to the old one on 00:30:912 - lol
same for chorus, 8/1 just feels so much better than all those really few object combos
01:45:912 (3,4,1) - is like the only time you put 3 actual 1/2 taps in a row since the other times you start those form slidersl. would nerf this to fit the overall difficutly of the map better as it's a kinda random spike

gl
Topic Starter
-kevincela-

Gordon123 wrote:

hi bro~
[Insane]

C00L wrote:

Right :roll:
Check! - means it's been checked and no mistakes found

[General]
  1. The Mp3 bitrate is above the maximum of 192kpb/s (currently 224kb/s) I could mess around with the mp3 file and change it to 192kb/s if you wish just hit me up The mp3 comes from the .osz given by the blog post, so I assume this is intentional. Based also on the fact that one of the maps is going to be bundled with the game I think this is on purpose :o
  2. No tags, you could add "mapping with rewards" since bassicly thats what it is Will think of some tags other than these later :P
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Easy]
  1. Check!
[Advanced]
  1. 02:06:698 - you're missing sounds here onwards on the red ticks why so? Didn't want to use too many 1/2 sounds, especially in a part where these 1/2 sounds are faint compared to the 1/1 ones!
[Hard]
  1. 00:58:020 (6,7) - maybe its just me but i would put a 1/4 slider here, rather than a double stack, there is nothing wrong the way it's mapped it's just (maybe it was just me) hitting doubles on a beginner level was such a pain in the ass, that usually ruined my FC's on maps, it was really hard to hit i still remember to this day :P Just a suggestion to change it, both sound will still be there, it'll just make it easier for newer players imo nice suggestion, done
  2. 02:11:627 (4,1) - you could fix this blanket a little sure
[Insane]
  1. Check!
[Expert]
  1. 00:42:698 (1) - would maybe NC, the rhytm is pretty new here, also would make the thing stand out more, which in return will give it more attention and it will warn the player something new is up ahead i.e. the 1/2 pause :roll: Doesen't feel really that big of a change for a NC, plus the transition would feel weird there with it
  2. 01:49:770 (3) - monstrata was here :roll: :))
  3. 01:56:627 (1,2) - you could fix this blanket up a litle sure!
  4. 02:18:698 (2) - a 1/8 slider for the 1/4 beat would be good, since the sound ends on the blue tick for this rather than just the red only :D Added a extra 1/4 note

[Final Words]

I would give kudosu to this, but it would be pointless imo since whoever wins gets their map ranked, if i'm wrong message me and i'll shoot some stars :roll:

Good Luck in this Contest!!

Lasse wrote:

e

poor 1/8 sounds :cry: :cry: :cry:

[hitsounding]
/refers to highest diff, most likely applies for lower too
00:28:341 (1) - shouldnt there be something on the tail? there is such a powerful snare in the song missed it, should be fixed now
00:28:984 (1) - how about moving the whistle to the sliderbody instead so it plays for the whole slider? fits the sound better done, even if i still left it on the beginning to port it properly in other diffs :P

[ex ex]
00:09:484 (1,2,3,4) - compared to other similar pattern movemtn here feels so forced due to the rather harsh up/down motion, even if you abuse leniency. Can't really suggest a simple fix that keeps the visuals though, but I'm sure you can think of sth I don't think it's that harsh actually, especially since the players leaves the 1/2 slider quite soon for the 1/4 one. Will keep as is for now!
00:33:484 (1,1) - with the 1/4 spacing you used in the intro I kinda expected streamjumps lol would kinda feel out of place there imo :[
00:43:234 (2,3) - this just looks so weird to me visually, why not simply sth like http://i.imgur.com/LY028wR.jpg ooo nice, done
00:46:341 (1,2,3) - http://i.imgur.com/cEHTYkk.jpg feels so unintuitive to play. like the circular flow into cramped back and forth on sth most people will probably alternate ..sth like http://i.imgur.com/9UUc6ii.jpg would allow for a nicer feeling movement, yeah it looks like shit, just made it fast so you get the idea. or sth like 00:51:484 (1,2,3) - good catch as well, done the second option
00:57:591 (3,5,6) - can you like manually stack them so it doesn't look like http://i.imgur.com/QX2d3sI.jpg ingame? // 01:01:020 (3,5,6) - 01:04:127 (1,2,3,4,5,6) - missed it, fixed
01:49:770 (3) - lol reminds me of https://osu.ppy.sh/b/573861 finally someone who got the reference! :P
02:18:698 (2) - how about making this into a 1/4 slider or maybe even a double? skipping that last sound on 02:18:805 - is so sad :( ye

[i]
personally felt like ar around 8.3-8.7 fits nicer with this difficulty. that also makes the 1/4 stacked sliders not perfectly stack which seems nicer for this level of difficulty. sections like 00:35:627 (2,3,1,2,3,4) - feel so much nicer when you see a bit more notes and the more dense ones are still fine to read I actually intended to use ar 8.5 but forgot, should be okay now??
00:39:484 (1) - why not extend to 00:40:555 - ? the sound it currently ends on is also there and it fits the synth better sure
00:40:770 (1,2,1) - going for even spacing here would most likely help people not to break, even if the slider is buffered already http://i.imgur.com/SDD9D4t.jpg also fits kinda nice with how all the 1/4 slider-circle-slider pattern in the next part are evenly spaced shouldn't be too difficult to do despite of the buffered slider, although i reduced the spacing there a bit to make it even easier
00:56:841 (2,1,2) - autostack is killing me ; \ // 01:00:270 (2,1,2) - 01:03:484 (1,1,2) - they are pretty noticeable with ar9 already should be fixed with the ar change
01:07:770 (1,2,3,4) - reducing spacing here would be a bit more fitting for the intended difficulty, the 1/8 repeats are annoying enough lol done
01:12:377 (2) - seems a bit much compared to 01:14:091 (2) - + it's the first time the uneven spacing happens in this part for this pattern, while also being the one with the most spacing, making it really easy to mistake as 1/2. reduced the spacing there a bit, should work better with the dropoff from the previous slider
also I wonder why you suddenly stop using the unvevenly spaced patter nafter 01:15:484 (1) - ? makes the few times you use it at start of the chorus a bit random lol. since it makes the thing more diverse, adding a few of them thoughout the kiai would be nice, like on 01:19:234 (2,3) - it would be easily possible without messing up the pattern the uneven spacing were leftovers of patterns i had modified, however they do play pretty good so i decided to use them throughout all the kiai, included the 1/4 sliders (even though with a lower spacing there since it would be a bit too difficult to do otherwise)

[h]
again ar could be little lower, like 7.5 maybe yes
seems like this diff could use some more 1/4 patterns in the intro. insane has so many 5 note streams while this has no 1/4 at all until 00:15:484 - my idea here was to introduce the player to advanced 1/2 patterns and then to go to 1/4 ones, while the insane goes from normal 1/4 patterns to spaced ones. I think adding more 1/4 stuff in here would ruin a bit the concept i tried to use there, so I'm keeping as is for now
00:39:484 - this would be great if clickable, currently you basically hold your key from 00:39:055 - to 00:40:770 - lol sure
seems fine overall

[adv]
lol did you have gridsnap on or sth, the 1/2 look so uneven, but newer players probably wont notice in gameplay so whatver :d
at least in the intro there are some spots that would look much cleaner after fixing that fix many of the uneven spacings, thanks ds snap xd
k besides that

[nm]
00:17:198 - why do you suddenly change your nc pattern? all those 2 object combos lol. and then it goes back to the old one on 00:30:912 - lol removed all of them apart from 00:24:055 (1) - (new finish + symmetric pattern) and 00:27:484 (1) - (switch to 1/2 pattern)
same for chorus, 8/1 just feels so much better than all those really few object combos same as above, removed all the ncs except from the symmetric patterns
01:45:912 (3,4,1) - is like the only time you put 3 actual 1/2 taps in a row since the other times you start those form slidersl. would nerf this to fit the overall difficutly of the map better as it's a kinda random spike while I do see your point I don't think it's particularly difficult to do the three taps, especially because of the low bpm

gl
Thanks everyone!
anna apple
u posted in my m4m daddy-sama, welcome to my shitmod https://osu.ppy.sh/s/489714

since you're a pretty good mapper I guess you can expect some nazi modding~~ sorry dad

Expert

  1. 00:19:341 (3) - 00:27:912 (4,1) - 00:53:627 (3) - 01:19:770 (1) - 01:22:770 (3) - 01:57:055 (3) - 02:00:805 (1) - 02:01:770 (1) - could improve blanket
  2. 00:20:948 (2) - this doesn't play to well and doesn't match your previous patterning where the single note flows really nicely into the next slider, its not flowing well because the cursor has to move down to reach it and then do another up-down motion to complete the next slider.
  3. 00:28:984 (1) - is this 1/8 gap legal?
  4. 00:44:412 (4) - 00:46:127 (4) - 00:49:555 (4) - 00:51:270 (4) - since this angle is fairly open~ I would try and make it the distance of prev and next the same. (nazi mod hella)
  5. 01:17:841 (4) - this should probably be a different slider shape because it looks like it is almost the same as 3
  6. 01:49:770 (3) - :)
  7. 02:21:055 - ?

Insane

  1. here comes the other could improve blanket list xd~ 00:09:055 (2) - 00:12:912 (1) - 01:21:270 (4) - 01:39:484 (1) - 01:43:341 (2) - 01:57:484 (1) -
  2. 00:29:627 (2) - lack of motion during sustained sound is kind of weird ?
  3. 00:44:948 (2) - same note as previous diff about weird motion
  4. 01:49:770 (1) - i like this
  5. 02:21:055 - ?
Spooky BG, good maps
Topic Starter
-kevincela-

Pyroflayer wrote:

Expert

  1. 00:19:341 (3) - 00:27:912 (4,1) - 00:53:627 (3) - 01:19:770 (1) - 01:22:770 (3) - 01:57:055 (3) - 02:00:805 (1) - 02:01:770 (1) - could improve blanket fixed
  2. 00:20:948 (2) - this doesn't play to well and doesn't match your previous patterning where the single note flows really nicely into the next slider, its not flowing well because the cursor has to move down to reach it and then do another up-down motion to complete the next slider. made the note go upwards
  3. 00:28:984 (1) - is this 1/8 gap legal? I think so :P
  4. 00:44:412 (4) - 00:46:127 (4) - 00:49:555 (4) - 00:51:270 (4) - since this angle is fairly open~ I would try and make it the distance of prev and next the same. (nazi mod hella) done
  5. 01:17:841 (4) - this should probably be a different slider shape because it looks like it is almost the same as 3 I like how it goes towards the next slider :)
  6. 01:49:770 (3) - :) !
  7. 02:21:055 - ? included with the base osz :P

Insane

  1. here comes the other could improve blanket list xd~ 00:09:055 (2) - 00:12:912 (1) - 01:21:270 (4) - 01:39:484 (1) - 01:43:341 (2) - 01:57:484 (1) - done
  2. 00:29:627 (2) - lack of motion during sustained sound is kind of weird ? I think it works good to emphasize the strong beat
  3. 00:44:948 (2) - same note as previous diff about weird motion Since the first slider is going downwards this time it shouldn't be a problem :P
  4. 01:49:770 (1) - i like this thx!!
  5. 02:21:055 - ? same as above
Thanks!!!
fieryrage
I Want 2 Die

nm request

is that last timing point even used for anything

expert
  • 00:03:484 (1) - why does this red tick start so close to the SLIDERHEADbhg
    00:04:662 (2,3) - shouldn't this be same spacing as 00:02:948 (2,3) - ?
    00:25:984 (2,4) - stacking these directly is kind of iffy readability wise, to me at least, im most likely just really bad at playing this game
    00:28:984 (1) - silence slider endg
    00:30:912 (1,1) - stuff like this imo should be mapped more to the synth-drum-whatever in the bg, it feels really bland as it is atm
    00:35:842 (3,1) - THIS IS NOT STRAIGHT AAAAAAAAAAAAAAAA
    00:39:483 (1,2) - pretty misleading stack but its 140 bpm so i guess its ok??
    00:41:091 (2) - should have a note in 1/8 after or a slider ending on 1/8 tick
    00:41:198 (1) - silence slider ENd
    00:42:698 (3) - nc to make the overlap more readable or something, honestly this might be better off as a fast slider tho
    00:59:841 (6) - shouldn't this end on 1/4?
    01:03:270 (6) - ^
    01:08:520 (2) - noticeable triple here as well

    kiai is literal sex

    01:48:912 (1) - could change the rhythm here by making this a 1/4 slider and having another 1/4 slider on the red tick for that synth
    01:49:662 (1) - move nc to 01:49:770 (3) - also speaking of 01:49:770 (3) - what the FUCK HOW DO YOU MAKE THESE SLIDERS
    01:51:270 (3) - nc same as 00:42:698 (3)
    02:18:698 (2,3) - i feel like a 1/4 slider would fit better here but thats just my op i n i o n
insane
  • 00:03:484 (1) - y is this not straight with the STREAm
    00:28:984 (1,1,2) - having that sort of pause in between a circle and a slider after a fast slider is pretty flow breaking, might be better to make 00:29:198 (1) - a 1/4-tick ending slider like the slider after it
    00:39:055 (1,2,3,4) - this stream is also not ALIGNED WEL FUck
    00:55:662 (3) - why not end the previous slider on the blue tick and start this on the white tick? makes more sense with the drum beat starting there
    00:57:055 (3,1,2) - is this readable at this low of an ar i dont even know lo
    01:34:341 (1) - should be stacked like the other parts i think?
    01:39:055 (4,5) - this could be straight instead of curved but this is more just me being triggered by it more than anything
i cant mod anything else but ur probably better at mapping lower diffs than i am so g

good map lets go rank now ok thanks
DeRandom Otaku
heyyy ~ Mod Time

Expert

  1. 00:14:091 (2) - how about putting this Under 00:14:198 (3) - looks cooler like that to me x-x
  2. 00:27:484 (1,2) - spacing should be 1.17x right like 00:27:698 (3,4,5) - these
  3. 01:22:341 (1,2) - fix blanket

Insane

  1. 02:18:805 - how about a circle here like in expert? or maybe change 02:18:698 (2) - into 1/4 slider

Hard

  1. 00:13:770 (1) - stack with 00:11:198 (3) -
  2. 00:27:698 - 00:27:912 - these are pretty loud sounds so i would suggest u to make them clickable
  3. 01:36:270 - 01:36:484 - ^ ~ Just dont make these exactly same as in adv diff lol

Advance

  1. 01:00:805 (2,3) - poor blanket
  2. 01:38:627 (2,3,1) - i really dont like this flow for some reason ;; u could make it a bit simpler liek http://puu.sh/qpxAf/1d52fbb537.jpg
  3. 01:50:412 (1,2) - 1/2 stacks like these are allowed in low level diffs like this? .-.
  4. 01:53:627 (2) - u could move the anchor point at reverse arrow higher so that the slider flows better towards 3

Normal

  1. 00:06:912 (3,4) - nazi blanket ~ move 00:08:198 (4) - to 375,356 ~ both blanket and DS will become perfect that way
  2. 00:15:484 (1,2) - nazi again
  3. 00:22:341 (1,2) - and again
  4. 00:34:341 (4) - it would look neater if u could somehow manage to get the slider end stacked with 00:37:770 (3) -
Solid set ~ couldnt find much .. gl gl
Mitkoff
Hello,
NM as requested.

Normal

some blanket shit
00:15:484 (1,2) - can be improved
00:46:341 (1,2) - ^
02:12:484 - Why You miss circle here? I expected it here, i mean this beat not different than next one or previous.


Advanced

Some blankets could be a bit better
like
01:00:805 (2,3,1) -
01:20:198 (3,1) -
01:23:412 (3,4) -
01:25:770 (1,2) -
01:26:627 (2,1) -
02:03:484 (1,2) - if it supposed to be at all
02:05:198 (1,2) -
02:12:055 (1,2) -

01:05:627 (3) - this one is so out of flow . Have no idea why You change
If You want to note the full sound 01:05:627 (3) - so it ends here 01:05:841 - and You should, in this case, to circle next strong sound (01:05:948 - ) and it will be 1/4 beat...
01:05:948 - Anyway this beat should be clickable i think.
01:34:341 (1) - enexpected fast from 0.9-> 1.2. Mb swap with next one, i mean 01:34:341 - 1.1 01:36:055 (1) - 1.2?
02:05:841 (2,3) - for what this 1/2 and why it's only here 02:05:841 (2) - and here 02:10:127 (3) - , and why in next part You don't use it at all??? In last part loses only strongs beat... idk
02:18:698 (4) - 1.4?? xD

Hard

00:29:198 (1) - 4 degree to the left by selection centre please
01:07:341 (3,4) - 3-> slider because beat in 4 is different than 3 previous. I guess it will be better flow.

Insane

¯\_(ツ)_/¯ Fine

Well, thats all i think. Fun maps. :)
Goodluck.
Topic Starter
-kevincela-

fieryrage wrote:

I Want 2 Die same

nm request

is that last timing point even used for anything mapping wise no but music wise yes xd

expert
  • 00:03:484 (1) - why does this red tick start so close to the SLIDERHEADbhg d
    00:04:662 (2,3) - shouldn't this be same spacing as 00:02:948 (2,3) - ? yes
    00:25:984 (2,4) - stacking these directly is kind of iffy readability wise, to me at least, im most likely just really bad at playing this game no problem with these imo xd
    00:28:984 (1) - silence slider endg ye
    00:30:912 (1,1) - stuff like this imo should be mapped more to the synth-drum-whatever in the bg, it feels really bland as it is atm the fact is the synth is literally the same throughout the whole part, and the drums also offer no variation :(
    00:35:842 (3,1) - THIS IS NOT STRAIGHT AAAAAAAAAAAAAAAA i have sinned
    00:39:483 (1,2) - pretty misleading stack but its 140 bpm so i guess its ok?? yes i think it is xd
    00:41:091 (2) - should have a note in 1/8 after or a slider ending on 1/8 tick nice catch, also manual stacked the triplet and the slider so that it doesent look like derp
    00:41:198 (1) - silence slider ENd yes
    00:42:698 (3) - nc to make the overlap more readable or something, honestly this might be better off as a fast slider tho since you're not the only one asking for it ok
    00:59:841 (6) - shouldn't this end on 1/4? wanted to follow the synth hold here
    01:03:270 (6) - ^ ^
    01:08:520 (2) - noticeable triple here as well would ruin my pattern, plus adding it in that moment could be a bit overkill

    kiai is literal sex thx!!

    01:48:912 (1) - could change the rhythm here by making this a 1/4 slider and having another 1/4 slider on the red tick for that synth wanted to keep things simple here, especially because of the 1/8 pattern later
    01:49:662 (1) - move nc to 01:49:770 (3) - also speaking of 01:49:770 (3) - what the FUCK HOW DO YOU MAKE THESE SLIDERS yes, thanks fanzhen
    01:51:270 (3) - nc same as 00:42:698 (3) yes
    02:18:698 (2,3) - i feel like a 1/4 slider would fit better here but thats just my op i n i o n prefer the double xd
insane
  • 00:03:484 (1) - y is this not straight with the STREAm blame grid snap
    00:28:984 (1,1,2) - having that sort of pause in between a circle and a slider after a fast slider is pretty flow breaking, might be better to make 00:29:198 (1) - a 1/4-tick ending slider like the slider after it it doesen't break the flow that much imo, especially since there's nothing going on until the slider
    00:39:055 (1,2,3,4) - this stream is also not ALIGNED WEL FUck triggered
    00:55:662 (3) - why not end the previous slider on the blue tick and start this on the white tick? makes more sense with the drum beat starting there seemed strange to follow the drums after one whole part following the synth for me
    00:57:055 (3,1,2) - is this readable at this low of an ar i dont even know lo i made ar lower for this xd
    01:34:341 (1) - should be stacked like the other parts i think? stacked to what?? removed the nc on 01:34:770 (3) - though for consistency
    01:39:055 (4,5) - this could be straight instead of curved but this is more just me being triggered by it more than anything its just u
i cant mod anything else but ur probably better at mapping lower diffs than i am so g

good map lets go rank now ok thanks

DeRandom Otaku wrote:

heyyy ~ Mod Time

Expert

  1. 00:14:091 (2) - how about putting this Under 00:14:198 (3) - looks cooler like that to me x-x i like it more up the slider :o
  2. 00:27:484 (1,2) - spacing should be 1.17x right like 00:27:698 (3,4,5) - these fixed
  3. 01:22:341 (1,2) - fix blanket fixed

Insane

  1. 02:18:805 - how about a circle here like in expert? or maybe change 02:18:698 (2) - into 1/4 slider fixed

Hard

  1. 00:13:770 (1) - stack with 00:11:198 (3) - fixed
  2. 00:27:698 - 00:27:912 - these are pretty loud sounds so i would suggest u to make them clickable
  3. 01:36:270 - 01:36:484 - ^ ~ Just dont make these exactly same as in adv diff lol basically all the diffs have this kind of pattern, i think it goes good here

Advance

  1. 01:00:805 (2,3) - poor blanket fixed
  2. 01:38:627 (2,3,1) - i really dont like this flow for some reason ;; u could make it a bit simpler liek http://puu.sh/qpxAf/1d52fbb537.jpg ok
  3. 01:50:412 (1,2) - 1/2 stacks like these are allowed in low level diffs like this? .-. shouldn't be really hard to read imo :o
  4. 01:53:627 (2) - u could move the anchor point at reverse arrow higher so that the slider flows better towards 3 i don't find it a change big enough to ruin a bit the aestetics there

Normal


  1. 00:06:912 (3,4) - nazi blanket ~ move 00:08:198 (4) - to 375,356 ~ both blanket and DS will become perfect that way done
  2. 00:15:484 (1,2) - nazi again done
  3. 00:22:341 (1,2) - and again done
  4. 00:34:341 (4) - it would look neater if u could somehow manage to get the slider end stacked with 00:37:770 (3) - done
Solid set ~ couldnt find much .. gl gl

Mitkoff wrote:

Hello,
NM as requested.

Normal

some blanket shit
00:15:484 (1,2) - can be improved fixed
00:46:341 (1,2) - ^ fixed
02:12:484 - Why You miss circle here? I expected it here, i mean this beat not different than next one or previous. ok then, added it here


Advanced

Some blankets could be a bit better most of them should be fixed
like
01:00:805 (2,3,1) -
01:20:198 (3,1) -
01:23:412 (3,4) -
01:25:770 (1,2) -
01:26:627 (2,1) -
02:03:484 (1,2) - if it supposed to be at all
02:05:198 (1,2) -
02:12:055 (1,2) -

01:05:627 (3) - this one is so out of flow . Have no idea why You change
If You want to note the full sound 01:05:627 (3) - so it ends here 01:05:841 - and You should, in this case, to circle next strong sound (01:05:948 - ) and it will be 1/4 beat...
01:05:948 - Anyway this beat should be clickable i think. it's different from the rest but i did so because it was the last pattern before switching to the transition, and i think it works pretty good there :o
01:34:341 (1) - enexpected fast from 0.9-> 1.2. Mb swap with next one, i mean 01:34:341 - 1.1 01:36:055 (1) - 1.2? i simply made both the parts constant in sv (1.1x)
02:05:841 (2,3) - for what this 1/2 and why it's only here 02:05:841 (2) - and here 02:10:127 (3) - , and why in next part You don't use it at all??? In last part loses only strongs beat... idk wanted to create a simple pattern which doesen't use too many 1/2 notes since it's an outro part, so i didn't include some of the 1/2s, I also didn't use any 1/2 note in the second part because it has lost intensity and using other notes there would kinda feel out of place since i also skipped some of them in the first part
02:18:698 (4) - 1.4?? xD it's a bit high but it should be easy to catch :P

Hard

00:29:198 (1) - 4 degree to the left by selection centre please yes
01:07:341 (3,4) - 3-> slider because beat in 4 is different than 3 previous. I guess it will be better flow. doesen't differ that much actually, plus i've done the same on the other pattern, so i want to keep this

Insane

¯\_(ツ)_/¯ Fine

Well, thats all i think. Fun maps. :)
Goodluck.
Thanks!
Irreversible
[General]

:)

[Normal]

00:24:055 (1) - Isn't that NCing inconsistent to the rest?
00:36:484 (2,3) - Blanket can be improved imo
00:42:055 - Considering this is the lowest diff, you are better off deleting that to avoid a DQ because of that type of things.
01:08:627 (1) - Again, I think single combo is not that save for a lowest diff.
01:10:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - Make the NCing somewhat more consistent, I see you want to get some diversity but that's not really the diff that offers it.. you got huge combos at the start (timewise), then it changes each 2 1/1 slider..
01:50:627 (1) - ^

Fixing the NCs already gets rid off a problemzone in this map imo.

[Advanced]

01:01:234 (3) - Blanket
01:45:912 (4,1) - Blanekt

Not many errors to be found, but I gotta be honest; I dislike the NCing. Changing it each 2 combos literally all the time is too much and feels way too spammed. I'd rather like it if that was reworked slightly. Blankets need improvement at times. (the ones listed up are the worst ones)

[Hard]
00:20:627 (1,2) - Inconsistent to all your other 1/4 patterns (in that section)
01:59:091 (3) - Wouldn't hurt to move that more to the left, right? It seems cramped here.
01:59:627 (4,5) - Move accordingly to ^

cool!

[Insane]

00:03:484 (1) - Is it misplaced on purpose? Seems mostly unclean than anything else imo.. It happens every now and then, but not here for example 00:10:233 (5,1) - .. so fix it up?
00:27:698 (2) - Considering that there's the strong beat here, how about a flow change, or at least some knid of pattern change? Feels weird to hve it so connected to 00:27:484 (1) -
00:37:770 (1) - Single NC?
01:00:270 (2,3) - Mvoe 3 slightly up because the DS is affected by the stack that comes after.
01:15:055 (2) - missed hitsound?
01:30:912 (1) - It's like the only time when you used such a stack.. not a problem per se but still, the inconsistency bugs me


One thing that caught my attention was the comparison of these parts: 00:42:912 - and 01:51:484 (1) - .. in the first one, the 1/4 jumps are way heavier or trickier (at least how i perceive it). They break the flow more harsh, you know? You should make the first part slightly easier, in terms of 1/4 imo.

[EX]

This map is not bad. But I gotta admit, I feel like some more mods could not hurt, to see different perspectives.

At times, the flow (or smth else) from my point of view is not optimal, I will mention some up :
00:28:127 (6,1) -
00:30:484 (4,1) - That feels like a weird antijump
00:40:770 (1,2,3,1) - I like how heavy that is but it completely threw me off.
00:46:770 (3) - something like ctrl + g could work better
00:15:484 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - In that part, you've used quite a big spacing for 1/4 which isn't bad, but the 1/2 spacing is really underwhelming and thus kills the movement quite a lot. It would be good if you could investigate.
01:18:377 (2,3,4,5) - Or things like that feel really overkill. big jump (which isn't in the flow-direction) from 2 to 3, then burst, ugh.

As I said, this might be only my perception of that map and I'll gladly give more insight to that one once it's, let's say, readier than now.

That's how I will end that mod for now, you can call me back once you've got some more mods and polished stuff etc.
Topic Starter
-kevincela-

Irreversible wrote:

[General]

:)

[Normal]

00:24:055 (1) - Isn't that NCing inconsistent to the rest? I wanted to keep it because of both the finishes and symmetry but since the combo is effectively too short i've just removed it
00:36:484 (2,3) - Blanket can be improved imo ok
00:42:055 - Considering this is the lowest diff, you are better off deleting that to avoid a DQ because of that type of things. not a big problem imo but done
01:08:627 (1) - Again, I think single combo is not that save for a lowest diff. removed
01:10:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - Make the NCing somewhat more consistent, I see you want to get some diversity but that's not really the diff that offers it.. you got huge combos at the start (timewise), then it changes each 2 1/1 slider.. this is another part where i wanted to keep the ncs, but oh well
01:50:627 (1) - ^ done

Fixing the NCs already gets rid off a problemzone in this map imo.

[Advanced]

01:01:234 (3) - Blanket fixed
01:45:912 (4,1) - Blanekt fixed

Not many errors to be found, but I gotta be honest; I dislike the NCing. Changing it each 2 combos literally all the time is too much and feels way too spammed. I'd rather like it if that was reworked slightly. Blankets need improvement at times. (the ones listed up are the worst ones) reworked a bit the ncs, but still kept them in some points where i thought the music changed enough to grant it

[Hard]
00:20:627 (1,2) - Inconsistent to all your other 1/4 patterns (in that section) fixed
01:59:091 (3) - Wouldn't hurt to move that more to the left, right? It seems cramped here. oki
01:59:627 (4,5) - Move accordingly to ^ done

cool!

[Insane]

00:03:484 (1) - Is it misplaced on purpose? Seems mostly unclean than anything else imo.. It happens every now and then, but not here for example 00:10:233 (5,1) - .. so fix it up? manually stacked the note after the slider, it was because of it that it got a bit messed up
00:27:698 (2) - Considering that there's the strong beat here, how about a flow change, or at least some knid of pattern change? Feels weird to hve it so connected to 00:27:484 (1) - CTRL+ged the second slider, should be better now
00:37:770 (1) - Single NC? forgot to remove the nc after it, fixed
01:00:270 (2,3) - Mvoe 3 slightly up because the DS is affected by the stack that comes after. okay
01:15:055 (2) - missed hitsound? added
01:30:912 (1) - It's like the only time when you used such a stack.. not a problem per se but still, the inconsistency bugs me used it at 01:27:484 (1) - as well


One thing that caught my attention was the comparison of these parts: 00:42:912 - and 01:51:484 (1) - .. in the first one, the 1/4 jumps are way heavier or trickier (at least how i perceive it). They break the flow more harsh, you know? You should make the first part slightly easier, in terms of 1/4 imo. I honestly don't think the first one is trickier than the second, except for maybe some angles it's basically the same mapping-wise

[EX]

This map is not bad. But I gotta admit, I feel like some more mods could not hurt, to see different perspectives.

At times, the flow (or smth else) from my point of view is not optimal, I will mention some up :
00:28:127 (6,1) - ?
00:30:484 (4,1) - That feels like a weird antijump adjusted a bit
00:40:770 (1,2,3,1) - I like how heavy that is but it completely threw me off. didn't have any problems with that, the 1/8 notes are pretty easy to predict imo
00:46:770 (3) - something like ctrl + g could work better ruins the circular flow with 00:46:341 (1) -
00:15:484 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - In that part, you've used quite a big spacing for 1/4 which isn't bad, but the 1/2 spacing is really underwhelming and thus kills the movement quite a lot. It would be good if you could investigate. only moved 00:19:770 (1,1) - , for the rest i think the 1/2 spacing are consistent enough and also quite big, I don't think there are any big flow breaks to be honest
01:18:377 (2,3,4,5) - Or things like that feel really overkill. big jump (which isn't in the flow-direction) from 2 to 3, then burst, ugh. i would have agreed if the burst was at the beginning of the slider, but it isnt, it's basically the same thing as many of the other sliders which were mapped like this with a triplet in the end of the slider which is easily doable

As I said, this might be only my perception of that map and I'll gladly give more insight to that one once it's, let's say, readier than now.

That's how I will end that mod for now, you can call me back once you've got some more mods and polished stuff etc.
Thanks!
Rieri
no kds I dont deserve it

Just a few suggestions cause your map is just straight good

For insane and expert

00:56:627 (1) - starting from here, I think the spacing can be increased to build up tension as the song goes on, sorta disappointed that this wasn't really emphasized enough

on expert 01:37:555 (1) - I don't think this is pulled out enough, I couldn't read it on my first try

nothing else really or maybe i was just really tired ;w; sorry
MokouSmoke
hey,

Advanced:
  1. 01:06:912 (1,2) - would prefer if these were broken up into circles instead to match rising intensity of song compared to 01:05:198 (1,2,3) -
Insane:
  1. 00:47:627 (3) - any reason you change up your NC pattern after 00:44:198 (1) - 00:45:912 (1) - ?
Expert:
  1. Not that I could pass either way, but HP6.5 seems a little harsh for all those 1/4 jumps. Maybe lower to HP6?
lol, I'm sorry. this map is too good for me to mod well (although I guess that's a good thing)
Topic Starter
-kevincela-
Fixed everything except from the ar 6.5 in the expert (for the range of players who are going to play this diff i think it's just balanced :p) and the intensification of 00:56:627 (1) - (both of the patterns already put quite a lot of pressure in both the diffs, making the spacing even higher could be a bit too much)
Thanks! Gave you both kds since i think you were both useful :p

EDIT: also added tags, some hitsounds on the Normal diff and fixed a manual stack in the Insane diff
EDIT 2: after gathering other opinions i decided to just delete the 1/8 triplets in 00:41:091 (2,1) - and 01:49:662 (2,1) - in the Expert diff since they are indeed a bit unexpected in the end, the kiai should be fine though since it's really constant :P
riffy
It has to be ranked, come on!
Topic Starter
-kevincela-
finding bns is srsbsns :x
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