This map has been deleted on the request of its creator. It is no longer available.
Osu! Ranking Criteria wrote:
You must use hitsounds.
Which I'm afraid this kind of slider is one of those are prohibited. It's not really fun to play either so maybe you could use normal shaped slider (?)Osu! Ranking Criteria wrote:
Slider anchors/nodes must not be used to manipulate slider speeds
Red = FixedC00L wrote:
SPOILERright
[General][Timing]
- You have unused SB items - Currently SB is in progress, I'm mostly trying to just get mods on this difficulty so I can improve and actually not be horrible at mapping
sb\bg b and w.jpg
sb\bg contrast.jpg
sb\bg dark contrast.jpg- consider adding 'dubstep' to your tags Fixed
Doing that using your mod and while applying it
- Check!
[Hitsounds][Insane]
- 00:25:686 (6,7) - add whistles on these as you done here 00:22:943 (1,2) - same sound as follows Fixed
- 00:53:115 (1,2,3,4,1) - add claps Fixed
- hmm to be honest they are all ok, just when doing hitsounds try to keep consistency in music and on the bar above the mapping zone (timeline) so it doesn't just appear from nowhere
Fixed
- 00:06:143 - place a note here,and NC it Fixed! Sounds a lot better, I was confused since the beat was starting on the red tick, but I guess it wasn't after all
- 00:06:315 (2) - dont NC this, make the NC here ^ Fixed
- 00:06:315 (2) - im guessing you don't know this but if you put a unherited green point after a slider, it will only affect it's volume and/or sample. It doesn't change it's SV if it's after the slider, it has to be either before it or at the slider start for the SV to change Fixed, was an issue with having 1 and 2 be blanketed, but placed inheriting section after 1
- 00:09:229 (6) - NC this, try to keep your NC's every big white tick (section) that way nobody will complain about your NC's, since at the big white tick is usually where the beat repeats with a stronger manner or where the beat changes (there are exceptions) Fixed
- 00:14:715 (6) - ^ Fixed
- 00:25:686 (6) - ^ (won't mention a NC again since you have to go and scout it out yourself, i don't like mods with only one thing being pointed out over and over again. Remember a NC should be placed where a strong beat happens, or every big white tick preferably, stick to that for now that's the basics, later you will learn more advanced ways to place NC's ) Fixed, went through and fixed every NC I could find, so now my map has half the bad NC's left :^) ty though, thought it was a bit more of a rule that can be broken with the melody, but best to just start with the basics
- 00:26:372 (7,3) - these sort of overlaps make your map look messy and rushed. Like give every note/slider it's own space don't make it overlap with everything, unless ofc it's the 'bridge' or middle of the slider is overlaped. Those look really nice and thought out, current state as mentioned above looks rushed Moved start of 2 over so it blankets 1 and doesn't overlap 5 (changed numbers cause of NC
- 00:27:572 (3,6) - ^ Fixed, changed 2 and 3 (sorry, NC changes again) for this and the flow to make it look better. Will go through and change every one of these as well Thanks!
- 00:39:401 (8) - slider should start here, for consistency reasons and also because the sound fits it better at this time than at 00:39:572 - . You need to listen to the music more carefully, try listening at 25% volume speed that might open some possibilities to you, since it's slower and it's easier to pick out all the possible sounds Fixed! I've been listening at 50% sound but yeah going 25% probably would be better
- 00:44:886 (1) - until 00:49:001 (1) - is pretty nice, although it's full of bad overlaps with everything it fits the tune pretty well Ayy something I didn't completely mess up But fixed the overlaps on 1!
- 00:58:601 (1) - these sliders look really bad imo, try to make it do something i.e. a blanket or something, i would have provided you with tons of pictures to help you out more but my internet is currently limiting me sowwy :/ Np on the internet! Tried my best to have them become blankets
- 01:01:343 (1,2) - why curve the slider but you won't give it a blanket if it's so close to the circle as well >_> I see no point in doing such thing
- 01:04:086 (1,2) - ^
- 01:41:115 (1) - may i ask why is this on 1/16? I don't actually know, was only using 1/16 for looking at blankets, not for mapping
- 01:46:601 (1) - ^ Don't use 1/16, seriously it's not needed, you can try using 1/8 but then that's not required for a song like this, for this song stick to using 1/4 nothing more Yep used 1/4 for the map, don't know how these happened D: Fixed!
- 01:51:915 (5,1) - overlap thingy Lots of overlap D: Fixing throughout the song!
- 02:16:943 (2,3) - ? why can't you just stack this, rather than doing ... this Fixed to stacking it!
- 02:23:629 (1) - i would recommend for you to extend this slider until 02:23:886 (2) - since the whoosh sound is there rather than adding a circle Fixed
- 02:29:115 (1,2) - ^ also same for the rest that have the same sound later on Fixed!
- 02:51:058 - you're missing a very strong sound here, don't ignore it Fixed, added a note and made the slider shorter
- 03:29:458 - add a note here and NC it
[Final Words] To be honest with you, this map isn't that good, and I'm not being a cunt to you, it's just how i see it. I don't like lying so i'm not doing it here, but if you do want to rank this, be prepared to encounter many remaps, since as i see it now you are lacking a rhytm sense of such, visuals (blankets etc.) and NC skills. But even though you lack all of that, stick to mapping and prioritize enjoying doing it rather than trying to rank it, it'll turn out better. For now the mod i gave you is just my first look on the map, since there is no point in me going and looking at the map in great detail since the first 10 seconds of the map proved to me that you are just starting. If you map another song and my queue is open then feel free to ask for a mod from me, maybe i could help better then All this i told you btw is not to dis-encourage you, reversely is to make you want to do this more, make you feel that if you stick to it, it will one day be noticed by someone, if you do then i guarantee somebody will one day. For now stick to the basics and read this that should fill you in the basic of what is required and remember... N E V A G I V E U P ! ! ! !
You missunderstood me here, when i write check it means that i checked it and it's all good, no need to change it >_>jakomo73 wrote:
[Timing]Doing that using your mod and while applying it
- Check!
Lilyanna wrote:
Hi nm from my quueueuue
Insanef
00:11:972 (1,2) - ccan blanket the cruves like this u may need to add extra white nodes Fixed! Thanks Fixed a lot of the curve blankets using this
00:13:858 (4,5) - can fix the curve blanket Fixed
00:22:601 (4,1) - maybe space them more and make a jump to (1) so u can emphasize that strong beat intro Fixed
00:25:001 - u skip rly strong clickable beat here maybe change this 00:24:658 (3) - to 1/2 slider and the make the next one start at that white tick Fixed
00:27:915 (4,5,6) - since its insane i suggest spacing can be bigger dont limit urself I'm trying to have the spacing here be less than that during the rest of the song, since this is kind of the slower part of the song overall. Like it goes slowest > slow > kiai > normal > kiai > normal so I think it's fine for spacing here, plus having a ton of jumps for 3 mins isn't too much fun but I will think about it The update you modded was the one where i just changed that, so I'll see if anyone else thinks it's necessary
00:29:715 (3) - this note seem overmapped to me try remove it and see if it works better This beat is really strange to map for in insane, cause it's a triplet, but I can't use 1/8 for insane or it would be too fast, and I can't ignore it either or it would be missing something. I've tried a lot of different things before but I think currently it's the best solution to the problem but if anyone has ideas I'm glad to look at them! I tried yours and it seemed like something was missing. Maybe you're right though, I'll think about it!
00:30:829 - there is no clickable sounds here so maybe remove this 00:30:829 (6) - and extend this slider 00:30:486 (5) - to white tick Fixed
00:55:172 - 00:55:515 - 01:00:658 - some beats really needs to be clickable Not sure what you mean D: went through at 25% speed and couldn't find anything wrong with the beats and notes, but maybe I'm just being dumb and not hearing something though
00:55:858 (1) - maybe make more sharp or jaggy slider shape for wub sound and thats for all wub sounds Fixing all of them, the curves were supposed to represent it a bit, but I think I'll use some red anchor points. (Not like the first version of them which was too jagged)
01:04:086 (1) - example of more flowing shape Fixed! Made it more of a circle and blanketed 2
01:18:486 (2,2) - can fix blanket Fixed! Think it got messed up which moving things around
01:28:772 (1,2) - make more symmetry Fixed, made 1 and 3 have the same y value, and put 2 dead center between them. Changed the pattern of 5 6 7 8 and also made them more mathematically symmetrical
02:49:001 (2,3,1) - can be better pattern Stacked 2 1 like the others with that melody and blanketed 2 (with a bridge through the previous 2)
03:29:629 - feels like a spinner can fit here to 03:32:201 - Agreed, although I'm a bit skeptical about if others will think the same, guess I will have to see what others think as well but for now I think it looks good! Will have to change the flow so that 1 ends by the center of the map instead of on the top middle.
well u will need to try more cool sliders shapes to make the sounds flow better maybe look to other similar genre of maps and see different sliders and try with ur map because those all look same even with diff synthy sound.
I hope i helped ;w; Yeah it helped a lot! Sorry that it isn't that good, I'm trying to learn a lot which is why I'm asking for mods still, and everything helpsGood luck Thanks same to you