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Fanteer wrote:
Hi
M4MKawaii
00:06:529 (1,2) - fix blanket readjusted slightly, I think
00:31:145 (1,2) - ^ Fixed (i think)
00:29:991 (2,3) - ^ it's the ending, I think it's fine, but I did readjust a bit
00:14:799 (2,3,4,5) - here it is possible to make a clean square no, but re adjusted a little
00:16:529 (3,4,5,6) - make them one spacings fixed
00:27:299 (2,3,4) - ^ again fixed
00:04:222 (3) - NC ok
00:17:683 (1,2) - remake no
00:11:529 (1) - remove NC it's a build up, the rise in vocals, so I'm keeping the nc
00:17:683 (1) - ^ same thing
00:26:145 (5,1) - http://puu.sh/qfDst/3d73b46157.jpg Do it in this way done
00:08:068 (1,2) - look bad sliders ikr, fixed
I would recommend you to use the entire area, not just the middle
http://puu.sh/qfCS4/7aa9e43890.jpg it's a hard diffuculty, you aren't gonna expect me using the whole area (as the song is mostly stacks anyways) and even so I think it looks fine
Good luck
Tatsuyu wrote:
mod
00:09:606 (1,2,3,4) - Inconsistent DS ok fix
00:11:529 (2,1) - Overlap I like the overlap, (it goes well with the rise in volume imo) but I did rearrange too make the overlap look better
00:14:799 (2,3,4,5) - Make this into a square adjusted a bit
00:16:529 (1,1,1,1,1) - All these NC aren't necessary Oh my mistake, forgot to fix those
00:17:299 (1,1) - Overlap fixed
00:24:029 (4,5,6) - Bit too spaced, bring closer together stacked
00:30:568 (3) - Could probably blanket this around 00:29:991 (2) - a little better hmm, it's the ending and the final three sliders fit together good, so no i'll keep it the way it is....
00:32:299 (3) - Consider adding two hitcircles after this and pushing the spinner back a bit to fit better with the music sure.
gl
BOUYAAA wrote:
abc
[japanese word that means cute]
00:00:760 (2) - missing that beat here is kinda gross since you don't extend anything elsewhere in the intro. 1/2 slider + circle or something like that weems more conssitent to me fixed
00:02:491 (3) - you mapped this slider offbeat but i see no real reason to do that here. You probably wanna make sure the strong sound on it's end 00:02:683 - is clickable to ensure your map's rythm stays intuitive and consistent. 00:07:106 (2) - 00:10:183 (4) - same here and everything similar think I fixed it
00:04:510 - there is a snare sound here i guess you can make that a stream if you want not a stream, but I did make it a stack
00:15:376 (5,1) - you use the same spacing on the 1/2 patterns here 00:14:799 (2,3,4,5) - even though this is 1/1 so this is not gonna work. Either stack or space 00:15:376 (5,1) - more Adjusted a little
00:31:145 (1,2) - blankets tbh k
00:33:068 (1) - idk if you wanna map that spinner to nothing if you slow the speed down to 25 and listen carefully u can hear the cymbal ending
gl!!!
Wishkey wrote:
Heyo!
mod in return for the star
EasyFixed
- gotta put DS snap on for easy/normal diffs needs to be a consistent ds (unrankable atm) Looked in ai mod and fixed ds problems
- 00:04:991 (1,1) - needs a full 4/4 measure recovery time for spinners in easy, might be best to just make this a small break for the vocals instead (unrankable atm) left as small break
- 00:23:452 (1) - remove NC k
- 00:24:991 (1) - NC k
- 00:31:722 (2) - several potential finishes for this combo, but I'd go with the finish on 00:31:145 (1) - instead if you only want 1 bc its on the downbeat and the start of the cymbals, same for kawaii Fixed
- 00:33:068 (1) - make it end at the same time as Kawaii diff
Kawaiidone
- 00:04:414 (2,3,4,5,6) - could either hitsound 6 or hitsound 2,3,4,5 here to make 6 stand out here since it doenst have those drums done
- 00:06:529 (1) - could add a (low volume) finish on head for the cymbals here, same for easy done
- 00:06:529 (1,2) - gonna get pointed out eventually so : blankets can be improved a bit in this diff imo, dunno how you blanket but I'd just use the approach circle of (2) here as a guidance like I think i fixed it?
- 00:11:914 (1) - no need for a finish here like you did in easy ok
- 00:27:683 (4) - would emphasize (4) here aswell like you did with the similar parts, maybe increase ds or stack (2,3) done
- 00:29:606 (3) - also apply the HS on easy for consistency
gl with the map man!
Shiratoi wrote:
m4m from your q[General]
underhitsounded
take out countdown
disable widescreen thing[Normal]
distance spacing is a must for normal fix
tick rate is kind of high imo oh, okay I lowered it
00:03:452 (1) - curve other way have better flow imo
00:04:414 (2) - delete and make 00:04:606 (3) - a 1/1 slider starting 00:04:414 -
00:04:991 (1) - delete not really any need for spinner no music except for the lalala thing but the spinner doesn't fit it
00:02:683 (2,1) - kind of bad waves
00:07:683 (3,1) - fix blanket
00:08:068 (1) - would take out repeat and add 1/1 slider since the current rhythm feels off then just delete 00:09:029 (2) -
finish mapping kek[Easy]ok
hahaha under normal
ok
whatever
continuing mod
no 1/2 notes in easy pls its more toward normal not easy okay I removed all of them
00:04:222 (5) - end 00:04:414 - k
00:04:991 (1,1) - not enough break time for easy ok
00:07:299 (2,1) - fix blanket done
00:11:145 (1,1) - bad flow theres a break between the two sliders, so no i'm not gonna change.
00:25:760 (4,1) - blanket k
00:27:299 (3,1) - no overlap in easy fixed
00:28:837 (2,3) - another bad flow I think I fixed it?
00:31:145 (1) - curve slider adjusted a bit
00:32:683 (4,5) - overlap[Kawaii]
00:00:376 (1) - https://osu.ppy.sh/ss/5713424 done
00:01:145 (3,4,5,6) - the placement doesn't really fit the music imo separate adjusted a bit
00:02:491 (3,4,5,6,7) - this plays funny instead of linear jumps change it up a bit maybe like https://osu.ppy.sh/ss/5713453 Adjusted a bit
00:04:414 (2,3,4,5,6) - long stream just make triplet and add a note hmm, no I think it's good. Especially for a kawaii diff
00:04:991 (1) - I'm sure you can map the lalala part nah, i'm good.
00:07:683 (5,1) - random big spacing for kind of quiet part Adjusted a bit
00:08:068 (1,2) - if you want to keep the big spacing then make this equal to it adjusted
00:07:106 (2,3,4) - equal spacing okay
00:09:991 (3,4) - don't really like this stack its like you ran out of ideas didn't take out the stack, but fixed a lot here.
00:10:183 (4,5) - don't end the sliders on the white tick start them there think I fixed it
00:12:683 (1) - triplet + 1/2 slider the vocalist says a lot of words here, I wanna keep the diff fresh and clean, the only real triplets I put will be at kaia times
00:14:222 (1) - unnecessary repeat just change 1/2 slider + note k
00:14:799 - maybe 1/1 slider here The beats are too strong, I'm keeping it as a square.
00:15:568 - note here it's supposed to be a small break after the square so the player doesn't get overwhelmed, if someone else notices this then i'll add it
00:18:645 - this part is more difficult than the kiai I made this part kiai
00:20:376 (1,2,3) - separate confusing since there was a triple before hand ok fixed
00:23:452 (1,2,3) - ^ same thing
00:28:645 (3,4,5,6,7,8,9,10,1) - you can do better instead of making it go straight up aww, I liked it but I guess your right
00:30:760 (4,5,6,7) - separate the stream since you had a lot of triplets beforehand so it might be confusing to read it's the ending and I think it's fine
00:34:222 - spinner ends here same with easy
Cl9n wrote:
M4M
General
Offset sounds like its on 384
Never use 100% volumeEasyDistance Snap for easy diffs must be 1x
18645,-100,4,2,1,60,0,0 is not needed since there's no difference between the previous and upcoming inherited point
Slider Velocity is too fast. Change it to like .8 or .9
00:04:799 - place note here
6529,-100,4,2,1,100,0,1 does not need to have kiai mode on
00:14:606 (2) - ends on red tick
00:23:068 - place note here
00:27:683 - ^
00:30:760 - ^
00:31:914 (2) - starts on red tick
00:32:683 (1) - spinner too long. reduce it to 00:33:452Normal00:02:683 (2) - too curvy k
00:08:068 (1) - fix blanket k
00:09:606 (1) - too curvy k
00:06:529 (1) - doesnt look smooth. Clean it up more k
00:11:145 (1) - ^ and too curvy k
00:12:683 (1) - blanket (2) k
00:14:799 (2) - remove and have 00:14:991 (3) - start there k
00:21:145 (3) - not smooth and too curvy k
00:21:914 (1) - reduce to 00:22:106 then place a slider at 00:22:299 nope, if you listen to the beat and not the vocals then you'll know why that slider is there
00:26:529 (1) - blanket (1) adjusted slightly
00:33:068 (1) - spinner too long. reduce it to 00:33:452 if you slow down the speed you can hear the cymbal still endingKawaii00:00:376 (1) - fix blanket k
00:18:068 (1) - too curvy adjusted a bit, but honestly I like the curve
00:18:645 (2,3) - remove (overmapping) if you slow down the speed you can hear a drum beat
00:33:068 (1) - spinner too long. reduce it to 00:33:452 same thing
Have fun!
1Computer wrote:
NM from my queue~
this is cuteSPOILER[Easy][Normal]
- Isn't the slider tick rate a little... too much? Set it to 1 pls. ]well the extra slider tick rate was to make up for the slow sv and low difficulty of the map, I lowered it to 2 if you were concerned.
- 00:08:068 (1,2) - Blanket is off here. Nope.
- 00:14:222 (1) - Well this is kinda weird. Keep your sliders simple. You can make the same shape with less weird intersections: khttps://a.pomf.cat/xvjuwa.png (not exactly what you had, but I'm sure you can mess around with it yourself.)
[Kawaii]
- 00:07:683 (3,1) - I don't like this overlap. Blanket it instead.
- 00:12:683 (1) - lmao
- 00:02:876 (5,6,7,8) - The 8 might be a bit confusing for a 3*. ok
- 00:29:991 (2,3) - Fix this blanket. it's already a perfect blanket, but if someone else says this I will fix it a bit
- 00:31:145 (1,2) - ^ same thing
Cassu2 wrote:
Aight here's a mod by request, don't expect anything spectacularKawaiino, it isn't loud enough.
- 00:03:260 (8) - inconsistent spacing compared to the earlier notes in the combo k
- 00:06:529 why is there a one tick long kiai time here? remove k
- 00:12:683 (1,3) - I assume these are mapped to the instrument (synth) but imo they could be 1/2 sliders (plus note) mapped to the lyrics. The first slider has the "na" of "hanabi" on the red tick, and the second slider has the "ro" of "kurokami" on the red tick. I personally think these should be mapped it was mapped to the instrument
- 00:14:414 why isn't there a triple here? You said earlier that the beats are strong enough to warrant those notes, why is an obvious triple left out? k
- 00:15:568 put a note here, the sound here is the same you mapped on the earlier combo I find the note not good enough, I mean there definatly is a beat there but imo the beat is calling for like a 1/3 slider or something, like it doesn't stop simoutanously, hopefully that made sense.
- 00:27:299 (2,3,4) - this looks boring, I think jumps that go either straight up&down or sideways (x y) make for a very uninspiring mapping. Tbh I have the same complaint on this 00:14:799 (3,4,5,6) - but at least that's a full square - you should try to map them in a more interesting way nope. It's good enough for me kappa, but seriously I like how they are placed, I may change it later if I hear more complaints
- 00:18:068 (1) - not a perfect blanket, turn off grid snap when adjusting these sliders. Use the approach circle of the note you're blanketing as a reference point to your blanket, as someone else pointed out earlier I tried to do that but it didn't work out how I wanted, will fix.
- 00:29:991 (2) - same as above k
- 00:31:145 (1) - same here k
- 00:34:799 stretch the spinner here, I can still hear the cymbal at this tick
Decent set, though the slow stuff really isn't my thing when mapping :^) Good luck!
[Colours]
Combo1 : 255,149,98
Combo2 : 64,0,0
Lilyanna wrote:
Nazi mod from modreqs
advanced
00:01:914 (1,2) - make them look same like a mirror No, I think it looks fine.
00:07:683 (3,1) - blanket well be better okay
00:09:606 (1,4) - kinda overlaps yea
00:12:683 (1,2) - blanket for more appealing pattern Alright
00:16:529 (3,4) - ^ I think it's alright but if I get more complaints then I will fix
00:31:145 (1,2) - ^ Ok, I think I fixed it.
it should be easy to go through the map and polish thingsGood luck