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cYsmix - Fright March

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Total Posts
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Topic Starter
Gero
This beatmap was submitted using in-game submission on jueves, 04 de agosto de 2016 at 03:03:07 p.m.

Artist: cYsmix
Title: Fright March
Source: osu!
Tags: Oct. 2015 Beatmapping Challenge Contest Mapping With Rewards MWR #2 Halloween Electro Trance Classical
BPM: 160
Filesize: 4615kb
Play Time: 02:28
Difficulties Available:
  1. Easy (1.42 stars, 158 notes)
  2. Hard (3.27 stars, 419 notes)
  3. Insane (4.43 stars, 603 notes)
  4. Normal (2.11 stars, 253 notes)
Download: cYsmix - Fright March
Information: Scores/Beatmap Listing
---------------
MAPPING WITH REWARDS (OCT. 2015)
Higher quality bitrate is here as this is intended to be an official submission.
riffy
Gave it a quick look. Looked cool in my eyes.

Changes were really minor.

IRC log
13:13 Gero: hey bro
13:13 Bakari: hey
13:14 Gero: I want to ask you for an opinion about something I'm mapping
13:14 Gero: I want to know if you think it looks good or not
13:14 Bakari: sure, let's see
13:14 Bakari: just give me a few minutes to finish the mod
13:15 Gero: sure thing
13:15 *Gero is editing [http://osu.ppy.sh/b/1038400 cYsmix - Fright March [Insane]]
13:15 Gero: here you have
13:21 Bakari: p/5359915 I'm done with this game
13:22 Gero: such a mod
13:22 *Bakari is editing [https://osu.ppy.sh/b/1038400 cYsmix - Fright March [Insane]]
13:22 Bakari: 00:22:934 (1,2) - slidershape does not match the glitchy sound
13:22 Bakari: try to curve it in some weird way
13:22 Gero: should I wubwub them?
13:22 Gero: I was thinking about it tbh
13:23 Bakari: 00:40:184 (3) - probably the curve makes it feel way too short. soften the curve?
13:23 Gero: sure, I'll apply it
13:24 Bakari: a couple of minor things, it's all cool apart from that
13:24 *Bakari is editing [https://osu.ppy.sh/b/1036655 cYsmix - Fright March [Hard]]
13:24 Bakari: 00:19:934 (1,3) - not a huge fan of this overlap
13:25 Gero: it was intentional, but yeah it coule be polished a little more
13:25 Bakari: 00:49:934 (1,2) - probably softening these two wouldn't hurt as well
13:25 Gero: sure
13:25 Bakari: just get yourself a nazi-modder or two
13:26 Bakari: it's a nice mapset
13:26 Bakari: Oh, and I'd CS4 Normal
13:26 Gero: I'm really trying to give me best at this
13:27 Bakari: Because CS4 is love
13:27 Gero: 4?
13:27 Gero: are you sure?
13:27 Gero: lol dude xD
13:27 Bakari: well, 3,5 at least :V
13:27 Bakari: and Easy doesn't really need Tick Rate 2
13:28 Gero: I think I should be consistent with all? I'll go with 1 on all diffs right?
13:28 Bakari: It's all about the rhythm used in the difficulty, I believe
13:28 Bakari: Like, Easy is 1/1 with a lot of long slider
13:29 Bakari: hence 1/2 ticks sound like spam of some beats
13:29 Bakari: while gaps feel empty
13:29 Bakari: In N/H/I the rhythm is heavily centered around 1/2 and 1/4, so it sounds a lot better
13:29 Gero: alrighty, I get it
13:32 Gero: applied everything so far~
13:32 Bakari: Is it still a thing?
13:32 Bakari: mapping with rewards, I mean
13:32 Gero: yeah
13:32 Gero: still
13:33 Bakari: I want an osu!hoodie and Moonlight sonata is hella epic
13:33 Gero: that's why I decided to try lucky
13:33 Gero: why you don't give a try?
13:34 Gero: btw post the short IRC mod if you want to

~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Gero
Thanks a lot Bakari.

Updated~
Cosmolade
(┛◉Д◉)┛彡
perdona por no poder modear, esque esta perfecto tal cual como le veo <3
/me runs*
DaxMasterix
Holito

No era 198 el limite permitido?

Easy:
  1. 00:09:434 (1,2) - Maybe This would be better IMO, Flow maybe (? Dunno really
  2. 00:18:809 (2) - Maybe a little curved (?
  3. 00:21:434 (1) - If you did the last one, you know what to do here then
  4. 00:36:434 (1) - Ctrl+G for a better flow with (2) and (3), Straight instead of zig-zag movemment
  5. 00:39:434 (1) - This is better like This IMO
  6. 00:40:934 (3) - This too if you make the change (VERY IMO, Better flow for newbies)
  7. 00:54:434 (1) - Maybe This better IMO
  8. 00:55:934 (3) - The same about the last one (Just if you did the change)
  9. 00:58:184 (2) - Like this fits better IMO
  10. 01:02:121 (2,1) - IMO I preffer the NC on the (2) Instead of the last object since it's in a red tick, what is usually more hard to read to new players, with the NC this can help a little but, just my opinion
  11. 01:27:434 (5) - Maybe better like this
  12. 02:02:121 (2) - Yeah NC here too if you agree with what I say before
  13. 02:03:434 (1) - This avoid the overlap.. Nah forget it looks ugly
  14. 02:27:246 (1) - Maybe better start in the previos blue tick (?
Normal:
  1. 00:02:684 (3,4) - Why not this, it makes more sence with 00:01:184 (2,3) - figure
  2. 00:04:184 (3,4) - Same, Sorry if I'm a little bit nazi :?
  3. 00:58:934 (1,2,3) - Dunno real why buy this overlap looks not so good IMO :roll:
  4. 01:18:434 (1,2) - You know what I'm about to say, no you don't. because I don't want this to change, I just want you to waste your time, making you read this large comment about nothing. :P
  5. 02:02:121 (1) - You really want to have a stack in a normal with the next object placed in a red stick(? Señor Gero usted es diabolico
  6. 02:21:434 (1) - Maybe this for avoid overlap
  7. 02:22:934 (3) - Mirror if you did my last suggestion
  8. 02:26:684 (5,1) - Maybe this would be better like this or this, Fits better with the music IMO
  9. 02:27:246 (1) - Maybe better start in the previos blue tick (?
Hard:
  1. 00:00:434 (1) - Ctrl+G
  2. 00:25:184 (3) - Ctrl+G
  3. 00:29:496 (3,4,5) - Maybe this would be better
  4. 00:35:309 (1,2) - IMO This is unnecessary, you can delete it
  5. 00:38:309 (2) - For consistency, this would be better with Ctyl+G, but with the Distance not, if you want to keep consistency here You can do this or ignore me
  6. 00:38:684 (3) - If you did my last change and say, BUT (3) LOOKS HORRIBLE, then Ctrl+g this too and Ctrl+H eveything next to this object, if you ignore me, the ignore this too, lol
  7. 00:52:934 (1) - Maybe like this would be better
  8. 00:57:152 (4,5) - This objects aren't perfect stacked with 00:56:684 (3) -
  9. 01:00:809 (4,5) - Maybe better like this
  10. 01:40:934 (1,2) - IMO much better like this
  11. 02:27:246 (1) - Maybe better start in the previos blue tick (?
Insane:
  1. 00:51:809 (2) - I preffer a straight line
  2. 02:27:246 (1) - Maybe better start in the previos blue tick (?
Okay that's all! Mucha suerte con el mapa :D Nada que decir de la última dificultad :roll:
Lily Bread
i will shoot 2 stars first. i don't know when i can get out of hospital, so i will try to ask someone to take my laptop to me.
anyway, i will mod it as soon as possiable.
sahuang
quick mod :w:

[General]
  1. audio is not 128/192kbps so maybe you need to change. and i feel that slider tick rate=1 is better?

[Easy]
  1. 00:39:059 (4,1) - looks a bit awkward,how about make a blanket by rotating (1) 180 degrees?
  2. 00:40:934 (3,4) - same here
  3. 00:52:184 (2,3) - i think this overlap is quite confusing to play in Easy...
  4. 01:20:684 (3,4) - 01:48:434 (1,2) - same here, not unrankable but imo hard to play for newbie
  5. 02:25:934 (1,2,3,1) - i dont think using 4 1/1 circles here in a row makes sense compared to previous patterns.
    id rather change 2 of them into a slider.

[Normal]
  1. 00:24:434 (1,2) - ds
  2. 00:40:184 (3,4,5) - shape here looks really messy//
  3. 01:01:559 (4,1) - even tho they are stacked,3/2 gap surely feels weird and hard to catch. maybe change (4) to 1/1 slider?
  4. 01:02:309 - 01:02:684 - heavy beats are here instead of slider head.
  5. 02:18:059 (3,4,1) - hmm,why triple here?i think 3,4 should be a slider

[Hard]

  • testplayed and i think overall very nice,just some nazi stuff
  1. 00:00:434 (1,2,3) - 01:34:184 (3,1) - maybe blanket here
  2. 01:21:434 (1) - imo circle 01:22:559 - and reverse slider ends 01:22:184 -

[Insane]
  1. 00:43:559 (6,7,1) - angle too blunt
  2. 01:14:121 (1,2,3) - ds quite strange to me,maybe put 2 and 3 further
  3. 01:19:746 (1,2) - 01:57:809 (2,1) - nazi bl
  4. considering ds better stack 02:26:121 (2,1) -

not much to say,symmetric style :)
gl
Pachiru
Boop o3o

[Easy]

  1. 00:39:434 (1) - It's my opinion here, but I think you can try to make a blanket with this note 00:39:059 (4) - I think it can be cool!
  2. 00:39:059 (4) - Then if you do this on the previous slider, don't forget to do it here :3
To be honest, I have nothing much to say here, since there is nothing wrong here. I just don't think that overleaping too much is okay for beginner, maybe they will have some difficulties to read, but nevermind. I love that diff o3o

[Normal]

  1. 00:40:184 (3,4,5) - You can try to do some stairs with the beat, it can be better to play in my opinion, don't pay attention to le last slider >w< http://puu.sh/qlM0H/aca881e7d1.jpg
  2. 00:45:059 (7) - I think on this slider, you can try to put the end of this one, more in this middle of the next.
  3. 00:59:684 (2,3) - In my opinion, this pattern is quite strange, I don't know if you have to change this, because since it's your mapping style, I don't have anything to say, but I just give my opinion haha :p
  4. 01:19:184 (3) - Tbh, I would have more abilities to do a straight slider here, instead of making it falling to the right, I mean, like this: http://puu.sh/qlMeT/2fd7a9af53.jpg
[Hard]

  1. 00:03:809 (2) - In my opinion, it would be better if this slider guide the player to the triplets after this :c
  2. 00:52:746 (4,1) - This overleaping can be avoided in my opinion :c
  3. 01:55:184 (3) - I think that this slider could be extended
  4. 02:09:434 (1) - Here too, you can also avoid the overleap, I think it could be better, since it's less visible than the last :p
[Insane]

  1. 00:05:309 (2) - I think you can put this note straight after the slider, it can be better to play in my opinion :)
  2. 01:41:684 (3) - On this slider, I think you can move the slider end a little bit to the bottom of the grid, because it's not straight with the move of the player, I mean like this >w< http://puu.sh/qlMLE/730e2b5ce3.jpg (ITZ VERY A LITTLE)
That's all I noticed on this mapset, it's pure masterpiece ! And the song reminds me some Mario's boss theme haha ;)
Hope it will help you !
Topic Starter
Gero
DaxMasterix
Holito

No era 198 el limite permitido? Lo es, pero como esto es un contest esta permitido romper esa regla.

Easy:
  1. 00:09:434 (1,2) - Maybe This would be better IMO, Flow maybe (? Dunno really Me gusta como se ve el mio.
  2. 00:18:809 (2) - Maybe a little curved (? No, casi no me gustan ese tipo de sliders.
  3. 00:21:434 (1) - If you did the last one, you know what to do here then Lo mismo.
  4. 00:36:434 (1) - Ctrl+G for a better flow with (2) and (3), Straight instead of zig-zag movemment En realidad el zig-zang me gusta y fue intencional realmente.
  5. 00:39:434 (1) - This is better like This IMO En realidad si hago eso, se arruina el patrón que intento crear, el flujo esta perfecto de todos modos.
  6. 00:40:934 (3) - This too if you make the change (VERY IMO, Better flow for newbies) ^
  7. 00:54:434 (1) - Maybe This better IMO No me gusta.
  8. 00:55:934 (3) - The same about the last one (Just if you did the change) ^
  9. 00:58:184 (2) - Like this fits better IMO Queria romper el flujo, es por eso que se ve de esta forma.
  10. 01:02:121 (2,1) - IMO I preffer the NC on the (2) Instead of the last object since it's in a red tick, what is usually more hard to read to new players, with the NC this can help a little but, just my opinion
  11. En realidad es perfectamente predecible, es por eso que el espaciado es el correcto para evitar confusiones.
  12. 01:27:434 (5) - Maybe better like this ^
  13. 02:02:121 (2) - Yeah NC here too if you agree with what I say before ^
  14. 02:03:434 (1) - This avoid the overlap.. Nah forget it looks ugly Es intencional.
  15. 02:27:246 (1) - Maybe better start in the previos blue tick (? Prefiero evitarlo.
Normal:
  1. 00:02:684 (3,4) - Why not this, it makes more sence with 00:01:184 (2,3) - figure Listo.
  2. 00:04:184 (3,4) - Same, Sorry if I'm a little bit nazi :? Listo.
  3. 00:58:934 (1,2,3) - Dunno real why buy this overlap looks not so good IMO :roll: Por qué no?
  4. 01:18:434 (1,2) - You know what I'm about to say, no you don't. because I don't want this to change, I just want you to waste your time, making you read this large comment about nothing. :P Listo.
  5. 02:02:121 (1) - You really want to have a stack in a normal with the next object placed in a red stick(? Señor Gero usted es diabolico ¿Que tiene de malo?
  6. 02:21:434 (1) - Maybe this for avoid overlap No lo creo.
  7. 02:22:934 (3) - Mirror if you did my last suggestion Listo.
  8. 02:26:684 (5,1) - Maybe this would be better like this or this, Fits better with the music IMO Listo.
  9. 02:27:246 (1) - Maybe better start in the previos blue tick (? Lo que he dicho acerca de esto en la Easy.
Hard:
  1. 00:00:434 (1) - Ctrl+G Lo que he dicho anteriormente sobre el zig-zag.
  2. 00:25:184 (3) - Ctrl+G ^
  3. 00:29:496 (3,4,5) - Maybe this would be better Arreglado.
  4. 00:35:309 (1,2) - IMO This is unnecessary, you can delete it Por?
  5. 00:38:309 (2) - For consistency, this would be better with Ctyl+G, but with the Distance not, if you want to keep consistency here You can do this or ignore me El salto seria muy rato, prefiero algo tipo kick-sliders.
  6. 00:38:684 (3) - If you did my last change and say, BUT (3) LOOKS HORRIBLE, then Ctrl+g this too and Ctrl+H eveything next to this object, if you ignore me, the ignore this too, lol ^
  7. 00:52:934 (1) - Maybe like this would be better ^
  8. 00:57:152 (4,5) - This objects aren't perfect stacked with 00:56:684 (3) - Arreglado.
  9. 01:00:809 (4,5) - Maybe better like this Lo que he dicho ya.[/color]
  10. 01:40:934 (1,2) - IMO much better like this ^
  11. 02:27:246 (1) - Maybe better start in the previos blue tick (? ^
Insane:
  1. 00:51:809 (2) - I preffer a straight line Se ve mejor así a mi parecer.
  2. 02:27:246 (1) - Maybe better start in the previos blue tick (? Lo mismo.
Okay that's all! Mucha suerte con el mapa :D Nada que decir de la última dificultad :roll:

sahuang
quick mod :w:

[General]
  1. audio is not 128/192kbps so maybe you need to change. and i feel that slider tick rate=1 is better? In this kind of contests this rule is not applied for it, that's why we use sample .osz when you start to map it, about the slider tick rate, I really prefer to use 2 in all difficulties.

[Easy]
  1. 00:39:059 (4,1) - looks a bit awkward,how about make a blanket by rotating (1) 180 degrees? But it looks perfect for me, no changes.
  2. 00:40:934 (3,4) - same here ^
  3. 00:52:184 (2,3) - i think this overlap is quite confusing to play in Easy... Moved a bit.
  4. 01:20:684 (3,4) - 01:48:434 (1,2) - same here, not unrankable but imo hard to play for newbie I always use this kind of overlaps in my difficulties, so it's okay to keep them as is.
  5. 02:25:934 (1,2,3,1) - i dont think using 4 1/1 circles here in a row makes sense compared to previous patterns. It's fine for me.
    id rather change 2 of them into a slider.

[Normal]
  1. 00:24:434 (1,2) - ds It's not a big deal.
  2. 00:40:184 (3,4,5) - shape here looks really messy// Why?
  3. 01:01:559 (4,1) - even tho they are stacked,3/2 gap surely feels weird and hard to catch. maybe change (4) to 1/1 slider? I don't think so.
  4. 01:02:309 - 01:02:684 - heavy beats are here instead of slider head. ^
  5. 02:18:059 (3,4,1) - hmm,why triple here?i think 3,4 should be a slider ^

[Hard]

  • testplayed and i think overall very nice,just some nazi stuff
  1. 00:00:434 (1,2,3) - 01:34:184 (3,1) - maybe blanket here It looks good enough for me.
  2. 01:21:434 (1) - imo circle 01:22:559 - and reverse slider ends 01:22:184 - I wanted to do something like that, because that's how I felt the music at this part.

[Insane]
  1. 00:43:559 (6,7,1) - angle too blunt Moved a bit.
  2. 01:14:121 (1,2,3) - ds quite strange to me,maybe put 2 and 3 further Fixed.
  3. 01:19:746 (1,2) - 01:57:809 (2,1) - nazi bl Fixed.
  4. considering ds better stack 02:26:121 (2,1) - Changed a little bit.

not much to say,symmetric style :)
gl

Spotty
Boop o3o

[Easy]

  1. 00:39:434 (1) - It's my opinion here, but I think you can try to make a blanket with this note 00:39:059 (4) - I think it can be cool!
  2. 00:39:059 (4) - Then if you do this on the previous slider, don't forget to do it here :3 I honestly like how it looks now.
To be honest, I have nothing much to say here, since there is nothing wrong here. I just don't think that overleaping too much is okay for beginner, maybe they will have some difficulties to read, but nevermind. I love that diff o3o

[Normal]

  1. 00:40:184 (3,4,5) - You can try to do some stairs with the beat, it can be better to play in my opinion, don't pay attention to le last slider >w< http://puu.sh/qlM0H/aca881e7d1.jpg Actually looks good, fixed.
  2. 00:45:059 (7) - I think on this slider, you can try to put the end of this one, more in this middle of the next. Fixed.
  3. 00:59:684 (2,3) - In my opinion, this pattern is quite strange, I don't know if you have to change this, because since it's your mapping style, I don't have anything to say, but I just give my opinion haha :p I really like it, no changes.
  4. 01:19:184 (3) - Tbh, I would have more abilities to do a straight slider here, instead of making it falling to the right, I mean, like this: http://puu.sh/qlMeT/2fd7a9af53.jpg Looks good, but I wanted to keep a simple style at some parts.
[Hard]

  1. 00:03:809 (2) - In my opinion, it would be better if this slider guide the player to the triplets after this :c I tested it several times and it works well.
  2. 00:52:746 (4,1) - This overleaping can be avoided in my opinion :c It's intentional.
  3. 01:55:184 (3) - I think that this slider could be extended 1/1 works better in this section, that's why I used it.
  4. 02:09:434 (1) - Here too, you can also avoid the overleap, I think it could be better, since it's less visible than the last :p ^
[Insane]

  1. 00:05:309 (2) - I think you can put this note straight after the slider, it can be better to play in my opinion :) Okay.
  2. 01:41:684 (3) - On this slider, I think you can move the slider end a little bit to the bottom of the grid, because it's not straight with the move of the player, I mean like this >w< http://puu.sh/qlMLE/730e2b5ce3.jpg (ITZ VERY A LITTLE) Fixed both things.
That's all I noticed on this mapset, it's pure masterpiece ! And the song reminds me some Mario's boss theme haha ;)
Hope it will help you !

Cosmolade wrote:

(┛◉Д◉)┛彡
perdona por no poder modear, esque esta perfecto tal cual como le veo <3
/me runs*
Gracias por la estrella querida.

Lily Bread wrote:

i will shoot 2 stars first. i don't know when i can get out of hospital, so i will try to ask someone to take my laptop to me.
anyway, i will mod it as soon as possiable.
Don't worry about the mod and just take care of yourself now, I hope you gets better soon.

Thanks a lot guys.

Updated~
Lily Bread
[General]
aimod said there is something wrong with MP3 file.

[Easy]
nothing

[Normal]
nothing

[Hard]
00:31:746 - circle or make - 00:31:559 (4) - into a 1/2 slider? i can hear a strong music here.

00:54:059 (4,1) - this overlap is not beautiful imo... what about something like this?
http://puu.sh/qn3LS/145a91fc5c.jpg

00:52:746 (4,1) - a light overlap here 0 0 what about moving them away a little?

[Insane]
02:00:996 (5,1) - what about making them into a triple? just like - 02:00:621 (2,3,4) - . i can here a triple in music.

02:14:965 - circle? i heard a sound here, same as - 02:14:777 (4) - .

02:27:059 (1) - move it away or closer? because it's a 1/1.

good luck! and feel free to PM me when you need a mod next time.
Topic Starter
Gero
Lily Bread
[General]
aimod said there is something wrong with MP3 file. I already mentioned about that before.

[Easy]
nothing

[Normal]
nothing

[Hard]
00:31:746 - circle or make - 00:31:559 (4) - into a 1/2 slider? i can hear a strong music here. I prefer to give a little break before starting with the density of the amount of 1/2 at here.

00:54:059 (4,1) - this overlap is not beautiful imo... what about something like this? Fixed.
http://puu.sh/qn3LS/145a91fc5c.jpg

00:52:746 (4,1) - a light overlap here 0 0 what about moving them away a little? Fixed.

[Insane]
02:00:996 (5,1) - what about making them into a triple? just like - 02:00:621 (2,3,4) - . i can here a triple in music. In a fact there's a sound, but I wanted to avoid as much triples to make it more playable.

02:14:965 - circle? i heard a sound here, same as - 02:14:777 (4) - . Same as above.

02:27:059 (1) - move it away or closer? because it's a 1/1. Fixed.

good luck! and feel free to PM me when you need a mod next time. Thanks a lot, I'll take it in mind.

Updated~
Bara-
[General]
Bitrate blahblah AiMod blah blah Add to description it's fine blah blah

[Easy]
00:04:934 (3,4,1) - Rip blankets. (3) at 302:98, (4) at 237:192 seems to look better (make sure to adapt previous/next locations for blankets/DS)
02:24:434 (3,1) - Slight overlap. I also personally think this pattern is a bit too hard, making it flow normally would be better

[Normal]
00:31:934 (3) - I don't understand this slider. The head follows the drums, while the reverse (at the red tick) follows the strong "Ting"-sounds, and the end follows both... Please make it follow either the drums (by making it 1/1) or making it off-beat to follow the tings
00:41:684 (6,7,1) - To follow your movement, from (6,7) to (7,1), make (7,1) also have X-48/Y-76. (6 to 472:197, 7 to 424:121 and 1 to 376:45 seems to work fine) - You do use such patterning in other places, like 02:11:684 (4,5,1) -
00:56:684 (4) - The music is the same as 00:55:184 (2) - So make it 1/1 instead of 3/2. You can however add a circle at the current end for that sound
01:01:559 (4,1) - A 3/2 gap is rather unpredictable. Better make it spaced so people can see the 3/2 better
01:24:059 (5) - Shouldnt' this be placed at 01:24:246 (5) - to follow the sounds better?
02:01:559 (3,1) - A 3/2 gap is rather unpredictable. Better make it spaced so people can see the 3/2 better

[Hard]
00:00:434 (1,2,3) - Can you please curve them a bit more, so it's a perfect blanket?
For 1 - Start 212:124, node - 176:192, End - 212:260
01:03:059 (5) - Imo a 1/2 "glitch" slider will fit the song soo much more. And an NC for the glitch sound wouldn't hurt right?
01:09:434 (1) - Isn't the sound here 3/4? And not 1/1?
02:02:684 (2) - Don't you think the end should have been clickable? A 3/4 slider with a 1/2 slider (or maybe a circle like with 01:03:059 (5))

[Insane]
00:22:934 (1) - Don't you think this slider can be more "glitchy" to follow the music?
01:03:059 (5) - Imo a 1/2 "glitch" slider will fit the song soo much more. And an NC for the glitch sound wouldn't hurt right?
01:12:809 (3,1,2,3,4,1,2,3,4,1,2,3,4,1) - Jumpstream versus 01:15:434 (1,2,3,4,1,2,3,4,1) - regular stream. IS this huge difference intended?
02:03:059 (5) - Imo a 1/2 "glitch" slider will fit the song soo much more. And an NC for the glitch sound wouldn't hurt right?
02:26:496 (4,5,1) - Space it a bit better, since the distance is the exact same but the timing is not (Move (1) more down)

Call me
Topic Starter
Gero
Bara-
[General]
Bitrate blahblah AiMod blah blah Add to description it's fine blah blah Yeah, I guess I'll add it in the description.

[Easy]
00:04:934 (3,4,1) - Rip blankets. (3) at 302:98, (4) at 237:192 seems to look better (make sure to adapt previous/next locations for blankets/DS)
Fixed.
02:24:434 (3,1) - Slight overlap. I also personally think this pattern is a bit too hard, making it flow normally would be better Fixed.

[Normal]
00:31:934 (3) - I don't understand this slider. The head follows the drums, while the reverse (at the red tick) follows the strong "Ting"-sounds, and the end follows both... Please make it follow either the drums (by making it 1/1) or making it off-beat to follow the tings That's was intentional, I wanted to use the same simple rhythm as I did it on the Easy difficulty.
00:41:684 (6,7,1) - To follow your movement, from (6,7) to (7,1), make (7,1) also have X-48/Y-76. (6 to 472:197, 7 to 424:121 and 1 to 376:45 seems to work fine) - You do use such patterning in other places, like 02:11:684 (4,5,1) - Actually is a really nice suggestion, but I prefer my own flow in this part.
00:56:684 (4) - The music is the same as 00:55:184 (2) - So make it 1/1 instead of 3/2. You can however add a circle at the current end for that sound Fixed.
01:01:559 (4,1) - A 3/2 gap is rather unpredictable. Better make it spaced so people can see the 3/2 better It's not that difficult to notice that there's a change of rhythm, no changes.
01:24:059 (5) - Shouldnt' this be placed at 01:24:246 (5) - to follow the sounds better? Kinda but it's not a big deal.
02:01:559 (3,1) - A 3/2 gap is rather unpredictable. Better make it spaced so people can see the 3/2 better What I've said about it.

[Hard]
00:00:434 (1,2,3) - Can you please curve them a bit more, so it's a perfect blanket?
For 1 - Start 212:124, node - 176:192, End - 212:260 Fixed.
01:03:059 (5) - Imo a 1/2 "glitch" slider will fit the song soo much more. And an NC for the glitch sound wouldn't hurt right? Added NC.
01:09:434 (1) - Isn't the sound here 3/4? And not 1/1? Fixed.
02:02:684 (2) - Don't you think the end should have been clickable? A 3/4 slider with a 1/2 slider (or maybe a circle like with 01:03:059 (5)) Not at all, this is okay as is in my opinion.

[Insane]
00:22:934 (1) - Don't you think this slider can be more "glitchy" to follow the music? Fixed.
01:03:059 (5) - Imo a 1/2 "glitch" slider will fit the song soo much more. And an NC for the glitch sound wouldn't hurt right? Just added NCs.
01:12:809 (3,1,2,3,4,1,2,3,4,1,2,3,4,1) - Jumpstream versus 01:15:434 (1,2,3,4,1,2,3,4,1) - regular stream. IS this huge difference intended? Yes it is, I wanted to make a variation at the streams.
02:03:059 (5) - Imo a 1/2 "glitch" slider will fit the song soo much more. And an NC for the glitch sound wouldn't hurt right? Same.
02:26:496 (4,5,1) - Space it a bit better, since the distance is the exact same but the timing is not (Move (1) more down) Nice catch, fixed.

Call me

Thanks a lot.

Updated~
Bara-
Tags: Hallowen
Shouldn't it be Halloween?

I'll bubble when this is fixed/confirmed

Edit: He fixed it ^_^
Here's your well-deserved bubble
Irreversible
IRC modded, but I dc'd and lost the log ... we did:

Insane:
Fixed two weird-to-play rhythms at the begin of the map
small hitsound issues

Hard:
Pattern at the end

Easy:
little issue with spacing

congratz
Topic Starter
Gero
Thanks a lot.
Nyukai
Well, that was fast.
Andrea
Grats Gerito ♥
Shmiklak
Wtf, Gero, I didnt mod it yet LOL. Anyway congratulations, hope it won't get DQ.
And yup it's my 1000th post :D
-kevincela-
Gratz! I hope i can get my cysmix map ranked soon as well :P
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