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Miku Sawai - Sotsugyou Memories~Sayonara, Anata.~

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Topic Starter
-Sh1n1-
This beatmap was submitted using in-game submission on domingo, 26 de febrero de 2017 at 2:31:38

Artist: Miku Sawai
Title: Sotsugyou Memories~Sayonara, Anata.~
Tags: graduate Azure Gotou Yuuichirou shini cslm cslmvenezuela
BPM: 137
Filesize: 14339kb
Play Time: 05:31
Difficulties Available:
  1. Farewell (3,81 stars, 758 notes)
Download: Miku Sawai - Sotsugyou Memories~Sayonara, Anata.~
Information: Scores/Beatmap Listing
---------------
#14
Farewell by me
Storyboard by CSLM
Metadata: Third Sawai Miku's map. I'm a fan
Underforest
Hola, como pediste via in-game owo
Rojo significa no aprobable

[General]
El tiempo total del mapa es
04:49:851
.
Tendrás que mapear el descanso o el incio
drum-sliderslide.wav no está siendo usado, eliminalo
卒業 significa Graduación, ¿por que no renombrar la dificultad como "Goodbye", "Forever" o "Beautiful Days"?

[Anata~]
CS: 4 AR: 8.3 OD: 7 HP: 6.3 - no te preocupes si la Insane pasa por debajo de 3.75, esto es aprobable, pero los settings tienen que estar asi, el AR 9 y OD 8 solo se usa en mapas más ritmicos de 160 BPM
00:39:083 (1) - Curvealo un poco más
00:42:586 (1) - Mala simetria
05:30:762 (5,6,7) - este tipo de jumps ha conllevado a DQs en otros mapas, trata de evitarlos. Yo creo que sería más bonito que reemplazaras esto con unos 5 circulos poligonales de 1/2

casi nada que decir, esta muy bien mapeado :) suerte
Topic Starter
-Sh1n1-

Underforest wrote:

Hola, como pediste via in-game owo
Rojo significa no aprobable

[General]
El tiempo total del mapa es
04:49:851
.
Tendrás que mapear el descanso o el incio lol que mrd, creo que si debere mapear el descanso, el intro es multitiming asi que paso y el final pues no es mapeable imo
drum-sliderslide.wav no está siendo usado, eliminalo como que no? y en 01:06:674 - 01:20:689 - 02:48:280 - 02:58:791 - 03:02:294 -, fijate que en los espaciados entre las lineas que siguen hay un pedaso de slider que quedaria sonoro, es por eso que lo use.
卒業 significa Graduación, ¿por que no renombrar la dificultad como "Goodbye", "Forever" o "Beautiful Days"? no tengo internet xD no me habia percatado :c bueno si lo renonmbrare a Beautiful Days, pero ya luego, gracias por las sugerencias.

[Anata~]
CS: 4 AR: 8.3 OD: 7 HP: 6.3 - no te preocupes si la Insane pasa por debajo de 3.75, esto es aprobable, pero los settings tienen que estar asi, el AR 9 y OD 8 solo se usa en mapas más ritmicos de 160 BPM bueno, creo que si me excedi, esque mi intencion era hacer una diff bien dificil, respecto al CS creo que esta bien asi como esta, siempre me gusto el CS pequeño, AR y OD fixed.
00:39:083 (1) - Curvealo un poco más Oks, fixed
00:42:586 (1) - Mala simetria si pero fue al proposito xD fixed
05:30:762 (5,6,7) - este tipo de jumps ha conllevado a DQs en otros mapas, trata de evitarlos. Yo creo que sería más bonito que reemplazaras esto con unos 5 circulos poligonales de 1/2 pero el sonido pide los sliders ;w; le pregunte a Okorin y me dijo que no pasaba nada

casi nada que decir, esta muy bien mapeado :) suerte
Gracias bro <3
Ashton
hi m4m from my que

sorry for the wait


[b]Nice map, I would suggest making the combo colours pink and purple to match the bg, anyways lets begin!




Pink = Aesthetics


00:31:638 (5,1) - this is a weird flow, I would suggest making it nicer to play
00:33:389 (5,1) - blanket
00:35:579 (1) - I think you can fix the shape of this slider
00:41:711 (4,5) - Blanket
00:47:842 (1,2) - hmm, this overlap looks ugly
01:25:506 (4,5) - spacing here is a little inconsistant, but it might just be me
04:05:798 (1,2,3,4) - these are weird to play with the slow bpm



nice map. I like it!
Topic Starter
-Sh1n1-

Whirl wrote:

hi m4m from my que

sorry for the wait


Nice map, I would suggest making the combo colours pink and purple to match the bg, anyways lets begin!
Oks, fixed



Pink = Aesthetics


00:31:638 (5,1) - this is a weird flow, I would suggest making it nicer to play Changed the pattern~~ fixed
00:33:389 (5,1) - blanket it's fine I guess, fixed
00:35:579 (1) - I think you can fix the shape of this slider O.o it's fine I guess
00:41:711 (4,5) - Blanket should be fine now
00:47:842 (1,2) - hmm, this overlap looks ugly It's a new kind of pattern that I see on a lot of maps, if someone suggest something about this pattern I'll do, keep in mind~~
01:25:506 (4,5) - spacing here is a little inconsistant, but it might just be me nah, is fine imo
04:05:798 (1,2,3,4) - these are weird to play with the slow bpm lol, no imagination tbh



nice map. I like it!
Thank you very much for the mod :3
Mir
First of all: https://puu.sh/rtlcH/25b53f948c.

-shouldn'tbeproudofitbutisanyways- Only missed because mouse drift and looking at message notifications I swear.

Second of all: I lied, I had time to mod your map so here it is.~

Onto the actual mod:

Anata~
00:39:083 (1,4) - Stack slightly off.

00:47:842 (1,2,3) - This honestly doesn't look very nice. I know what you're trying to do but I didn't actually notice the pattern until I went into the editor. It's not clear enough, it just looked like bad positioning. ._. Try to move 00:48:499 (2) up above the slider and stack 00:48:718 (3) with the slider end? 00:49:156 (5) could stack this too with the slider head.

00:50:908 (5,6,7) - All of these blankets are off. Though that's probably due to stack leniency, at least have the final blanket be somewhat pleasing. That goes for 00:52:003 (2) as well, it's not well blanketed. If you want to blanket it you might need to change around the control points for the slider slightly.

01:14:119 (1,2) - Blanket is off here as well.

01:18:937 (3) - This is a really low note, I don't know if I'm comfortable with that. It plays fine but... idk. You decide.

01:19:375 (1,2) - Nazi blanket (a few pixels off.)

01:37:331 (2,3) - Maybe flip these two cuz circular flow?

01:46:309 (2,3) - Another Nazi blanket. (Slightly curving away at the top.)

02:17:185 (1,2) - Flows awkwardly imo, the player is moving right but then the next note is all the way to the left, yet there's nothing too important in the music to indicate a flow break like this. It also doesn't seem to be part of any pattern.

02:37:112 (2,3,4) - Maybe straighten this stream out like you did with most of the others?

02:38:864 (2) - ^

02:50:470 (1) - That is a VERY low note. I don't know if I'm comfortable with that either... idk, you choose.

03:06:236 (1,2,3,4,5) - You could probably space these out more since these are sharp notes, I'd say jumps are justified. Also, 03:06:893 (3) was hard to read due to the AR, but I probably just suck at this game.

03:57:696 (2,3,4) - HUGE jump but... same intensity in music? I'd nerf this.

04:20:580 (3) - Slightly unaligned.

04:21:127 (5,6,7) - Why is this stacked on top of each other while 04:20:470 (2,3,4) and even 04:22:003 (2,3,4) aren't?

04:37:550 (2,3) - 04:37:550 (2) is a held note... I'm thinking reverse slider, but I'm also thinking that'd ruin the pattern. But I'm also thinking that 1,2 then 3 as variation wouldn't be such a bad idea.

04:44:995 (2,3,4) - This is also stacked unlike 04:43:242 (2,3,4). Is it because you're taking into account the velocity of the cursor to that position? If so, ignore what I said before.

04:51:346 (1,2,3,4) - Maybe curve this slightly like 04:54:849 (1,2,3,4) ?

05:04:265 (2,3) - Okay if you ARE taking into account velocity of the cursor, this isn't consistent with what you were doing before.

05:30:762 (5,6) - I sliderbroke on these because they ended on blue ticks. I'd say either end them on red ticks, or move them closer together. The jump seems a bit much for 3.8*
Xinely
continue our irc mod due shit internet
rip irc mod
10:58 *Xinely is listening to [http://osu.ppy.sh/b/1019802 Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~]
10:58 Xinely: somehow like gero
10:59 Xinely: 01:00:105 (1) - imo the spacing is too far compared with calm music part and how slow is your sv, reducing will be good
11:00 Xinely: 01:07:769 (2) - aesthetic please aaa.. make this has red node as well for design with 01:07:112 (1) -
11:00 -Sh1n1-: ohh finally
11:00 -Sh1n1-: take a look pls
11:00 -Sh1n1-: nope
11:00 -Sh1n1-: I don't use mirrored patterns all the time
11:01 -Sh1n1-: ohh sure
11:01 Xinely: aa
11:02 Xinely: 01:18:280 (2) - same wih previous. red note one i mean
11:02 Xinely: 01:24:849 (2) - just for me but since approval map. prefer 3 circles here to make harder wew
11:02 Xinely: *www
11:02 -Sh1n1-: sure fixed both
11:03 Xinely: 01:30:762 (3) - how about 280,216? for place this in center of 01:31:200 (4,1) - ?
11:03 Xinely: aesthetic <3
11:04 Xinely: 01:35:141 (1) - imo better at 104,208 so the jump isnt that small compared after jump 01:34:703 (3) -
11:05 Xinely: 01:36:893 (1) - ctrl+g? for a clearly jump in stanza and weak sound from 01:37:331 - mapped nicely with no jump
11:05 Xinely: 01:43:025 (3) - 228,208 for center of 01:43:462 (4,1) - too. nely's aesthetic
11:06 Xinely: 02:02:732 (5) - too far. again my aesthetic think.. 376,252
11:07 -Sh1n1-: no reverse, only circles?
11:07 Xinely: yes
11:07 Xinely: 02:12:696 (3) - weird flow, 304,344 qwq
11:08 -Sh1n1-: omg you are so fast
11:08 -Sh1n1-: but all fixed
11:08 -Sh1n1-: *-*/
11:08 Xinely: 02:19:594 (2) - 392,68? listen closely, the music is strong
11:08 Xinely: well rip quick see.. turned into a mod
11:09 Xinely: 02:21:345 (2) - nazi, 286.136 for stack with 02:20:251 (4) - 's tail
11:10 Xinely: 02:25:506 (6) - i would say 432,56. the curve of previous slider was down so next note will be nice in upward. also you did high jump for (5) so weird if the jump difference to (6) which is using normal spacing are too far far
11:12 Xinely: 03:07:112 (4) - nc to give a better look if the snap is changed from here
11:14 -Sh1n1-: wait wait
11:14 -Sh1n1-: why 02:21:345 (2) - and 02:21:345 (2) - are nazi?
11:14 -Sh1n1-: I'm trying to keep the space between each note on 02:21:345 (2,3,4) -
11:14 Xinely: aaaaaaaa finally shit internet
11:15 Xinely: keep spacing is fine

and we continue, first of all remove drum-sliderslide.wav since you dont use it

- 02:25:506 (6) - i would say 432,56. the curve of previous slider was down so next note will be nice in upward. also you did high jump for (5) so weird if the jump difference to (6) which is using normal spacing are too far far
- 03:07:112 (4) - nc to give a better look if the snap is changed from here
- 03:32:295 (4) - too far, make a sharp flow. try smooth with 292,4
- 03:58:134 (4) - nerf the jump a bit. too far compared what you've did so far. try 468,28
- 04:32:732 (2) - stack on next slider instead? listen to the music. its strong, deserves for a jump
- 04:35:579 (1,2,3,4,5,6,1,2,3) - <3
- 04:42:149 (4) - tail 168,360 for flow please :C
- 05:10:178 (4) - tail a bit go to down for.. aaa dunno how to say in english rip
- 05:25:944 (6) - a bit too far. try reduce a bit like 252,144?
- 05:30:762 (5) - nc for readability on snap

confirm metadata, get more mods like 3 or 4 more, and SP 12
Topic Starter
-Sh1n1-

Miryle wrote:

First of all: https://puu.sh/rtlcH/25b53f948c.

-shouldn'tbeproudofitbutisanyways- Only missed because mouse drift and looking at message notifications I swear.

Second of all: I lied, I had time to mod your map so here it is.~

Onto the actual mod:

Anata~
00:39:083 (1,4) - Stack slightly off. sure fixed

00:47:842 (1,2,3) - This honestly doesn't look very nice. I know what you're trying to do but I didn't actually notice the pattern until I went into the editor. It's not clear enough, it just looked like bad positioning. ._. Try to move 00:48:499 (2) up above the slider and stack 00:48:718 (3) with the slider end? 00:49:156 (5) could stack this too with the slider head. moved 00:48:499 (2) - a bit up to avoid overlaping

00:50:908 (5,6,7) - All of these blankets are off. Though that's probably due to stack leniency, at least have the final blanket be somewhat pleasing. That goes for 00:52:003 (2) as well, it's not well blanketed. If you want to blanket it you might need to change around the control points for the slider slightly. sure fixed

01:14:119 (1,2) - Blanket is off here as well. okie, fixed a bit

01:18:937 (3) - This is a really low note, I don't know if I'm comfortable with that. It plays fine but... idk. You decide. it's fine imo, I don't have doubst here, but if someone ask for this again I'll do it

01:19:375 (1,2) - Nazi blanket (a few pixels off.) fixed

01:37:331 (2,3) - Maybe flip these two cuz circular flow? I feel that it isn't at all necessary

01:46:309 (2,3) - Another Nazi blanket. (Slightly curving away at the top.) lol just a bit uwu

02:17:185 (1,2) - Flows awkwardly imo, the player is moving right but then the next note is all the way to the left, yet there's nothing too important in the music to indicate a flow break like this. It also doesn't seem to be part of any pattern. it's a good movement uwu, I'll ask about such pattern, thanks for pointing out

02:37:112 (2,3,4) - Maybe straighten this stream out like you did with most of the others? it's supposed to be something like a mini blanquet

02:38:864 (2) - ^ same as above

02:50:470 (1) - That is a VERY low note. I don't know if I'm comfortable with that either... idk, you choose. I feel that it's fine, where is the trouble uwu

03:06:236 (1,2,3,4,5) - You could probably space these out more since these are sharp notes, I'd say jumps are justified. Also, 03:06:893 (3) was hard to read due to the AR, but I probably just suck at this game. the current distance is very long for a calm section, I'll ask for more opinions about that

03:57:696 (2,3,4) - HUGE jump but... same intensity in music? I'd nerf this. reduced, that's true uwu

04:20:580 (3) - Slightly unaligned. fixed

04:21:127 (5,6,7) - Why is this stacked on top of each other while 04:20:470 (2,3,4) and even 04:22:003 (2,3,4) aren't? variety? also it's a good prelude for the next stanza

04:37:550 (2,3) - 04:37:550 (2) is a held note... I'm thinking reverse slider, but I'm also thinking that'd ruin the pattern. But I'm also thinking that 1,2 then 3 as variation wouldn't be such a bad idea. xd I prefer to continue with my pattern uwu, the main reason is consistency

04:44:995 (2,3,4) - This is also stacked unlike 04:43:242 (2,3,4). Is it because you're taking into account the velocity of the cursor to that position? If so, ignore what I said before. and next 04:49:156 (5,6,7) - is not stacked too, it's on purpose, I want to add variation to my patterns

04:51:346 (1,2,3,4) - Maybe curve this slightly like 04:54:849 (1,2,3,4) ? won't it be boring? some variation is good uwu

05:04:265 (2,3) - Okay if you ARE taking into account velocity of the cursor, this isn't consistent with what you were doing before. because some modders via irc told me that my patterns looks like copy paste, that's why I added some variations

05:30:762 (5,6) - I sliderbroke on these because they ended on blue ticks. I'd say either end them on red ticks, or move them closer together. The jump seems a bit much for 3.8* yeah, that's true, fixed
Thanks for your mod <3
Topic Starter
-Sh1n1-

Xinely wrote:

continue our irc mod due shit internet
rip irc mod
10:58 *Xinely is listening to [http://osu.ppy.sh/b/1019802 Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~]
10:58 Xinely: somehow like gero
10:59 Xinely: 01:00:105 (1) - imo the spacing is too far compared with calm music part and how slow is your sv, reducing will be good
11:00 Xinely: 01:07:769 (2) - aesthetic please aaa.. make this has red node as well for design with 01:07:112 (1) -
11:00 -Sh1n1-: ohh finally
11:00 -Sh1n1-: take a look pls
11:00 -Sh1n1-: nope
11:00 -Sh1n1-: I don't use mirrored patterns all the time
11:01 -Sh1n1-: ohh sure
11:01 Xinely: aa
11:02 Xinely: 01:18:280 (2) - same wih previous. red note one i mean
11:02 Xinely: 01:24:849 (2) - just for me but since approval map. prefer 3 circles here to make harder wew
11:02 Xinely: *www
11:02 -Sh1n1-: sure fixed both
11:03 Xinely: 01:30:762 (3) - how about 280,216? for place this in center of 01:31:200 (4,1) - ?
11:03 Xinely: aesthetic <3
11:04 Xinely: 01:35:141 (1) - imo better at 104,208 so the jump isnt that small compared after jump 01:34:703 (3) -
11:05 Xinely: 01:36:893 (1) - ctrl+g? for a clearly jump in stanza and weak sound from 01:37:331 - mapped nicely with no jump
11:05 Xinely: 01:43:025 (3) - 228,208 for center of 01:43:462 (4,1) - too. nely's aesthetic
11:06 Xinely: 02:02:732 (5) - too far. again my aesthetic think.. 376,252
11:07 -Sh1n1-: no reverse, only circles?
11:07 Xinely: yes
11:07 Xinely: 02:12:696 (3) - weird flow, 304,344 qwq
11:08 -Sh1n1-: omg you are so fast
11:08 -Sh1n1-: but all fixed
11:08 -Sh1n1-: *-*/
11:08 Xinely: 02:19:594 (2) - 392,68? listen closely, the music is strong
11:08 Xinely: well rip quick see.. turned into a mod
11:09 Xinely: 02:21:345 (2) - nazi, 286.136 for stack with 02:20:251 (4) - 's tail
11:10 Xinely: 02:25:506 (6) - i would say 432,56. the curve of previous slider was down so next note will be nice in upward. also you did high jump for (5) so weird if the jump difference to (6) which is using normal spacing are too far far
11:12 Xinely: 03:07:112 (4) - nc to give a better look if the snap is changed from here
11:14 -Sh1n1-: wait wait
11:14 -Sh1n1-: why 02:21:345 (2) - and 02:21:345 (2) - are nazi?
11:14 -Sh1n1-: I'm trying to keep the space between each note on 02:21:345 (2,3,4) -
11:14 Xinely: aaaaaaaa finally shit internet
11:15 Xinely: keep spacing is fine

and we continue, first of all remove drum-sliderslide.wav since you dont use it O.o? Ohh I forgot to add 2 xD, it's being used from 02:58:791 - to 02:58:900 -

- 02:25:506 (6) - i would say 432,56. the curve of previous slider was down so next note will be nice in upward. also you did high jump for (5) so weird if the jump difference to (6) which is using normal spacing are too far far That's true, fixed
- 03:07:112 (4) - nc to give a better look if the snap is changed from here fixed
- 03:32:295 (4) - too far, make a sharp flow. try smooth with 292,4 fixed uwu
- 03:58:134 (4) - nerf the jump a bit. too far compared what you've did so far. try 468,28 something similar, reduced a bit
- 04:32:732 (2) - stack on next slider instead? listen to the music. its strong, deserves for a jump okie, also changed the way of 04:32:076 (1) -
- 04:35:579 (1,2,3,4,5,6,1,2,3) - <3 <3
- 04:42:149 (4) - tail 168,360 for flow please :C uwu gomen, fixed
- 05:10:178 (4) - tail a bit go to down for.. aaa dunno how to say in english rip but is looking to 05:10:616 (1) -, I don't think that it's a huge trouble uwu, let me keep meli
- 05:25:944 (6) - a bit too far. try reduce a bit like 252,144? fixed in another way
- 05:30:762 (5) - nc for readability on snap Okie <3

confirm metadata, get more mods like 3 or 4 more, and SP 12
yay ok~~ Thank for your time meli-chan
Chibi Maruko
is this joke why 3 months has been silenced ;w;

me
  1. 00:30:981 (2,3,4) - Since after this were stacked. So, this triple should be too
  2. 00:37:331 (1) - It's better if do ctrl + h to this slider to make good flows
  3. 01:08:864 (1) - This sliderwave looks like a bit different. Try copy like this time 01:15:871 (1) . But it's doesn't matter for you :p. Just wanted to mention
  4. 01:52:222 (4,5) - I think this flow kinda not perfect. Change it like this https://osu.ppy.sh/ss/7072743
  5. 01:57:915 (1) - This slider want to go to wrong way lol. Use ctrl + h
  6. 02:19:594 (2,3) - Those flow are making huge jump. Please decrease them
  7. 03:06:236 (1,2) - idk how to describe this, i think it's looks difficult for players. Pls reduse jump them
  8. 03:33:827 (4) - Since your style are making a jump. So, making that circle a little bit jump to more emphasize sound
  9. 04:29:886 (5) - ^
  10. 04:54:849 (1,2,3,4) - Check ds. The last circle look different i guess
  11. 05:00:105 (1,2,3) - ^
  12. the rest is fine
  13. I'll skip the 2nd kiai part bcs of the storyboard :c

if no change, don't give kudosu bcs you're experienced mapper xd
gl
Hamamah
:O finally some 1 going for rank hopefully :D,osu needs more sawai miku! (my fav song from her :D)

wanted to help with modding or something but i don't know how to :S

played it to see if anything wasn't good but it's a very nice map !

maybe just this note here 03:06:893 (3) - almost missed first time playing it was kinda sneaky :S

got used to ar 9 now ar 8.3 feels slow now but it fits very well with the map !

better diff name could be Farewell but it's your choice :D
Topic Starter
-Sh1n1-

Chibi Maruko wrote:

is this joke why 3 months has been silenced ;w; uwu, It's time to rank it :3

me xd yeah you :3
  1. 00:30:981 (2,3,4) - Since after this were stacked. So, this triple should be too That's true, also stack is more confortable to the beginning of the map
  2. 00:37:331 (1) - It's better if do ctrl + h to this slider to make good flows I feel that the current movement have a nice flow now, the jump between 00:36:893 (4,1) - is hard but the way of the slider is like returning to the reverse 00:36:893 (4) -, I really like it :3
  3. 01:08:864 (1) - This sliderwave looks like a bit different. Try copy like this time 01:15:871 (1) . But it's doesn't matter for you :p. Just wanted to mention Okie, fixed
  4. 01:52:222 (4,5) - I think this flow kinda not perfect. Change it like this https://osu.ppy.sh/ss/7072743 yeah, you are right, fixed
  5. 01:57:915 (1) - This slider want to go to wrong way lol. Use ctrl + h haha that's true but the current movement between 01:57:915 (1,2) - is like an style, also I'm trying to make a blanket between 01:57:915 (1,5) -
  6. 02:19:594 (2,3) - Those flow are making huge jump. Please decrease them But is similar as 02:21:345 (2,3) -, I'm keeping consistency.
  7. 03:06:236 (1,2) - idk how to describe this, i think it's looks difficult for players. Pls reduse jump them yeah, I noticed while testing but I was waiting for opinions and your are not the first person who told me about it so I'll reduce it, fixed
  8. 03:33:827 (4) - Since your style are making a jump. So, making that circle a little bit jump to more emphasize sound okie, not a huge jump but increased, fixed
  9. 04:29:886 (5) - ^ oks, for consistency I increased the same distance as above
  10. 04:54:849 (1,2,3,4) - Check ds. The last circle look different i guess wtf, I did it converting one slider into notes, why ds was different? orz, anyways fixed
  11. 05:00:105 (1,2,3) - ^ fixed too
  12. the rest is fine Happy to hear that :)
  13. I'll skip the 2nd kiai part bcs of the storyboard :c why? uwu don't you like it? or is extremelly kawaii for your eyes? :3

if no change, don't give kudosu bcs you're experienced mapper xd Thanks for your mod, it was helpful
gl
Thank you~

Hamamah wrote:

:O finally some 1 going for rank hopefully :D,osu needs more sawai miku! (my fav song from her :D) omg yay she is one of my favourite singers too and the song is more than kawaii :3 I love it

wanted to help with modding or something but i don't know how to :S You didn't know how, but you helped me *-*/

played it to see if anything wasn't good but it's a very nice map ! Thank you :) , happy to hear that

maybe just this note here 03:06:893 (3) - almost missed first time playing it was kinda sneaky :S yeah, is the first time that all modders mention an specifically part lot of times, so I decided to reduce it a bit, Thanks for the suggestion

got used to ar 9 now ar 8.3 feels slow now but it fits very well with the map ! Well, after your comment, I decided to increase to 8.4, I know is minimal but it will be better for an Insane difficult imo

better diff name could be Farewell but it's your choice :D Holly, why I didn't think on it before? You are totally right, I like Farewell so much <3, Thank you~
I'll give you kudosu cause you really deserve it, also thanks one more time cause I really like the new diff name :3
CSLM

-Sh1n1- wrote:

Hamamah wrote:

better diff name could be Farewell but it's your choice :D Holly, why I didn't think on it before? You are totally right, I like Farewell so much <3, Thank you~
RIP my diff name suggestion uwu
Anyway, givin' some little picky stars to my SB :33
I hope you can rank this <3
Topic Starter
-Sh1n1-

CSLM wrote:

RIP my diff name suggestion uwu
Anyway, givin' some little picky stars to my SB :33
I hope you can rank this <3
ayy Thank youuu~ you are pro at everything chris >~</
Lilyanna
Hii from queue

Farewell

00:29:448 - 00:29:886 - can map the vocals here its feels better than going straight into kiai like that imo
00:39:083 (1,4) - they are not stacked properly
00:48:499 (2,3) - this movement feels forced imo i would ctrl g these 00:48:499 (2,4) - for better jump and it reduce this 00:48:937 (4,5) - jump because it emphasize nothing strong
00:57:915 (6,7,8) - this the only time u did this kind of triple here maybe just stack them like other
01:48:061 (2) - i think moving this to x126 y368 will be better placed imo it follow up the slider direction better
02:37:112 (2,3,4) - this triple could use polishing move the 02:37:112 (2) - ctrl- right arrow like 5 grid
03:11:492 (1) - i would suggest flip this to -90 degree and replace for better flow
04:00:543 (1,1) - can stack these also ctrl h this 04:02:294 (1) - and replace
04:43:242 (2,3,4) - same polish unless its intended to be curved that way
05:30:762 (1) - no reason for nc here remove nc and add nc here 05:31:638 (3) -

sry if not helpful but map is good gl !
Topic Starter
-Sh1n1-

Lilyanna wrote:

Hii from queue

Farewell

00:29:448 - 00:29:886 - can map the vocals here its feels better than going straight into kiai like that imo I didn't mapped vocal at anypart before kiai, take a look at 01:57:039 - 03:38:645 - 05:02:732 -
00:39:083 (1,4) - they are not stacked properly omg that's true, fixed
00:48:499 (2,3) - this movement feels forced imo i would ctrl g these 00:48:499 (2,4) - for better jump and it reduce this 00:48:937 (4,5) - jump because it emphasize nothing strong the movement is great imo, every transition is thinking on vocal pitches.
00:57:915 (6,7,8) - this the only time u did this kind of triple here maybe just stack them like other that's the purpose imo, having all stacked maybe feels kinda repetitive, I wanna add this variation to emphasize the beginning of a new section, also consistency with 05:17:185 (4,5,6) -
01:48:061 (2) - i think moving this to x126 y368 will be better placed imo it follow up the slider direction better the distance between 01:48:061 (2,3) - will be too short if I do that, also I usually use this kind of movements and I really like it uwu
02:37:112 (2,3,4) - this triple could use polishing move the 02:37:112 (2) - ctrl- right arrow like 5 grid Okay
03:11:492 (1) - i would suggest flip this to -90 degree and replace for better flow the current one looks better, also I did it lot of times throught the whole map, I don't think that is bad or something
04:00:543 (1,1) - can stack these also ctrl h this 04:02:294 (1) - and replace nice catch, fixed
04:43:242 (2,3,4) - same polish unless its intended to be curved that way fixed
05:30:762 (1) - no reason for nc here remove nc and add nc here 05:31:638 (3) - at first was like your suggestion but after some discussion with xinely, we decided to place NC at 05:30:762 - for readability on snap

sry if not helpful but map is good gl !
Thank you <3
Sotarks
nice chitanda bg

Farewell
00:39:740 (2) - imo spacing is too big compared to the previous ones you use really small spacing..
01:52:659 (1,2) - it's pretty sad that player can't click that kick here, i can suggest you to change to smth like this
it will be better imo.
01:54:411 (1) - oh please reduce the SV here, it's really too fast!! Try something like 0,70x
02:26:711 (3,4) - try and use 0,92x spacing here, you can move it like x391y171
02:33:718 (3,4) - ^
02:37:112 (2,3,2,3,5,6,7) - make those 1/4 spacing the same please, for consistency.
02:53:535 (4,1) - try and move those 182|42, to give more emphasis to 02:53:535 (4) - 's clap.
02:57:039 (3,1) - ^ if you do that do it everywhere in this section if possible
03:06:236 (1,2,1) - increase SV for those pls
03:09:740 (1) - fix stack xd
03:36:017 (1) - same as above reduce SV pls
04:15:324 (3,4) - 1/4 spacing
04:26:820 (1) - i'd avoid the overlap imo
04:45:214 (4) - fix stack xd²
05:09:520 (2) - too far from 05:08:864 (1) - reduce pls like 05:13:024 (2) - here for exemple
nice sb, nice map!

gl buddy
Topic Starter
-Sh1n1-

Sotarks wrote:

nice chitanda bg

Farewell
00:39:740 (2) - imo spacing is too big compared to the previous ones you use really small spacing.. that's true, fixed
01:52:659 (1,2) - it's pretty sad that player can't click that kick here, i can suggest you to change to smth like this
it will be better imo. I can't hear something at 01:52:878 -, I testplayed and plays nice tbh
01:54:411 (1) - oh please reduce the SV here, it's really too fast!! Try something like 0,70x 70 feels like too pasive, I don't like uwu
02:26:711 (3,4) - try and use 0,92x spacing here, you can move it like x391y171 okie
02:33:718 (3,4) - ^ okie
02:37:112 (2,3,2,3,5,6,7) - make those 1/4 spacing the same please, for consistency. ohohoho nice catch
02:53:535 (4,1) - try and move those 182|42, to give more emphasis to 02:53:535 (4) - 's clap. okie fixed
02:57:039 (3,1) - ^ if you do that do it everywhere in this section if possible I only did on 03:07:112 (1,2) - cause the part you pointed out previously was the middle of this section, so deserve more emphasis imo, also clap are more prominent there, for consistency :3
03:06:236 (1,2,1) - increase SV for those pls more than the current one? the previous part was on 0.70 of SV and I'm increasing to 0.85 at 03:06:236 - , I think that is enough.
03:09:740 (1) - fix stack xd lol rip me
03:36:017 (1) - same as above reduce SV pls same as my previous answer
04:15:324 (3,4) - 1/4 spacing fixed
04:26:820 (1) - i'd avoid the overlap imo Okie, no more unsightly overlap
04:45:214 (4) - fix stack xd² lol how?? hahaha I suck orz, anyways how you detect that? did you checked note by note? :P
05:09:520 (2) - too far from 05:08:864 (1) - reduce pls like 05:13:024 (2) - here for exemple oks, fixed

nice sb, nice map! Thank you!

gl buddy
Thank you very much bro :3
Xinely
kono mappu ga daisuki

SB time :
- 05:03:608 - i think you can give sakura fall effect here. so far my life when watching anime.. all graduation scene is always in spring time with falling sakura so imo it would be nice (and current this time is pretty plain w/o effect
- 04:21:565 - since in here those circles effect is moving up and down for bridge time (more than 20 seconds), imo its quite boring for having up and down circles in 20 sec. how about divide it by two? so circle up and down starts from there until 04:35:579 - and 04:35:579 - to 04:49:594 - with circles move left to right and so on

Jean time :
- 04:52:222 (5,6) - dont you think if 1/1 slider is better for conistency vocal with 04:49:594 (1,2) - ? because u gave much circles for piano so imo a chill time for while would be nice to keep relax
- 05:31:638 - this piano is strong compared with previous, also 10% is kinda unaudible for me. how about 20 or 30 instead?

also personally i think the diffname could be better. farewell is like for sad stuff when memories of graduation (imo) should be happiness memories so how about "Precious Memories" or "Reminisce" ?
Topic Starter
-Sh1n1-

Xinely wrote:

kono mappu ga daisuki :3

Jean time :
- 04:52:222 (5,6) - dont you think if 1/1 slider is better for conistency vocal with 04:49:594 (1,2) - ? because u gave much circles for piano so imo a chill time for while would be nice to keep relax fixed
- 05:31:638 - this piano is strong compared with previous, also 10% is kinda unaudible for me. how about 20 or 30 instead? I'm agree, so I changed to 30%

also personally i think the diffname could be better. farewell is like for sad stuff when memories of graduation (imo) should be happiness memories so how about "Precious Memories" or "Reminisce" ? mmm graduation was sad at least for me, I miss my friends, my teachers, my routine uwu, etc, also the song is kinda sad too imo, I'll keep like that uwu
Thanks for the check dear <3
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