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Erosion - Shinkai Shoujo-piano ver.-

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Topic Starter
Battle
This beatmap was submitted using in-game submission on Monday, June 12, 2017 at 1:06:55 AM

Artist: Erosion
Title: Shinkai Shoujo-piano ver.-
Tags: deep sea girl 小五 hatsune miku vocaloid utaite xiao wu
BPM: 110
Filesize: 2495kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2.28 stars, 142 notes)
  2. Normal (1.55 stars, 116 notes)
  3. Oceanus (2.81 stars, 172 notes)
Download: Erosion - Shinkai Shoujo-piano ver.-
Information: Scores/Beatmap Listing
---------------
thanks faust for the timing

video I got it from: http://www.nicovideo.jp/watch/sm25076211
metadata: http://www.nicovideo.jp/watch/sm24993296
Haruto
first. ok new instrumental map from you.fairytale when
Topic Starter
Battle
how r u so fast
DeletedUser_6709840
M4M Be gentle, i've never dealt with STD before, well, at least seriously

General

MA is telling me that the final spinner and this note 01:29:619 (2) - are unsnapped but it might be fine.

Normal

00:05:727 (2,3) - Blanket? If so, I think you should try to widen the blanket a bit http://puu.sh/w2X2g/7d8d5f10b8.jpg

00:22:615 (5,6,7) - I'd move this to the left a bit, like a pixel or two, to align under (4) a bit more

00:33:438 (6,1,2) - Blanket this a little better on the end of (6), it looks out of line. http://puu.sh/w2XjS/0a60917ed6.jpg See how it touches at the beginning but not at the bottom of the slider?

00:41:839 (3,4) - Blanket looks a pixel off to me in the middle https://puu.sh/w2XsE/0d23ebee02.jpg

01:25:451 - I'd start the spinner here to give the player some leg room into starting the spinner.


Hard

00:22:014 (4,5) - End of blanket looks a pixel off to me towards the end of slider http://puu.sh/w2Ya2/aebf7a7e90.jpg

Oceanus


00:06:947 (3,4) - Blanket?

00:08:168 (1,2) - Blanket the ends better.

00:43:042 (3,4) - Blanket better, the end of (3) tapers inward a few pixels

00:50:256 (5,6,1) - Blanket seems to be a few pixels off, move (1) to the right a bit until it's aligned with (5) https://puu.sh/w2YGz/7192c28463.jpg

01:04:058 (2,3) - Blanket?

01:07:058 (4,5) - ^?

Good luck
Shiranai
Helloo
Sugestion,

General
  1. You need to delete your submission chace before update again to change the background on website, since you change bg recently
  2. 00:24:782 - That timing too late, probably better if you double check all your timing imo just to be safe
  3. 00:12:987 - until 00:14:204 - or any other similar parts, try to increasse the volume gradually? as the piano sounded that way imo, and I don't think by using 40% sound on all sections will work in this kind of music
  4. 01:25:291 (1) - Add whistle for piano
Normal
  1. 00:20:211 (2) - I think you can change that to 1/2 slider to follow the vocal instead, so the transition here 00:21:112 (3,4) - slightly better since you follow the vocal as well
  2. 00:53:563 (7) - Both piano and vocal are on low pitch, so by using whistle there seems out of place, try to delete the whistle?
  3. 01:00:170 (2,3,4,5,6,1) - The rhythm choice seems too hard imo, by using a long 1/2 beat. Maybe you can replace this slider 01:02:267 (6) - with single circle on 01:02:267 - ? Since I don't think any piano sound being hitted here 01:02:567 -
  4. 01:29:462 (1,2) - Maybe change into 1/4 slider instead? imo it's easier to hit 1/4 slider that two cirlce on 1/4 beat since new player probably can't follow the bpm change yet on the outro

    Actually I think this diff can be more beginner friendly, but by playing the kiai parts, it's become a lot harder than I thought lol. Maybe you just use too many 1/2 beat to follow the vocal, so the density slightly higher
Advanced
  1. 00:20:211 (1) - I think you can change that to 1/2 slider to follow the vocal instead? since you follow the vocal as well on next section
  2. 00:33:438 (3) - Try to flip that? so the by aesthetic and flow it will slightly better to play https://osu.ppy.sh/ss/8197757
  3. 00:53:563 (8) - Both piano and vocal are on low pitch, so by using whistle there seems out of place, try to delete the whistle?
  4. 00:58:673 (1) - Delete whistle on tail? same reason as above
  5. 01:00:767 (4) - Add nc to indicate the next jumps and diffrent section of the music like you did on highest?
  6. 01:03:458 (2,3) - Try to ctrl+g both two or try this rhythm http://puu.sh/w3aik/b5e09587c8.jpg intead? I think the 1/1 slider better be placed here 01:03:458 - since the long vocal start on that part imo, so the usement of 1/1 slider will be more make sense in this case
  7. 01:23:302 (3,4) - Try to place (3) more center?
Hard
  1. 00:33:438 (3) - Try to ctrl+g that one? to produce a better circular flow on 00:31:335 (2,3,4,1,2) - . Since the current seems broken imo. Also you can try to move 00:34:344 (4) - to x:220 y:80, so at least the emphasis still same before and after the ctrl+g
  2. 00:49:956 (4) - I think it's better placed on x:158 y:168, so at least (4,5) has bigger emphasis than (3,4)
  3. 00:53:563 (6) - Both piano and vocal are on low pitch, so by using whistle there seems out of place, try to delete the whistle?
  4. 00:58:673 (1) - Delete whistle on tail? same reason as above

    Some blanket could be improved more
Yayy done, good luck dear :)
Topic Starter
Battle
RJ

RoseusJaeger wrote:

M4M Be gentle, i've never dealt with STD before, well, at least seriously

General

MA is telling me that the final spinner and this note 01:29:619 (2) - are unsnapped but it might be fine. It's cuz 1/4 ticks

Normal

00:05:727 (2,3) - Blanket? If so, I think you should try to widen the blanket a bit http://puu.sh/w2X2g/7d8d5f10b8.jpg

00:22:615 (5,6,7) - I'd move this to the left a bit, like a pixel or two, to align under (4) a bit more

00:33:438 (6,1,2) - Blanket this a little better on the end of (6), it looks out of line. http://puu.sh/w2XjS/0a60917ed6.jpg See how it touches at the beginning but not at the bottom of the slider?

00:41:839 (3,4) - Blanket looks a pixel off to me in the middle https://puu.sh/w2XsE/0d23ebee02.jpg Pretty sure you may have modded an old version cuz it's no longer blanketed

01:25:451 - I'd start the spinner here to give the player some leg room into starting the spinner. Should be fine since it acts like 1/2 on a normal bpm


Hard

00:22:014 (4,5) - End of blanket looks a pixel off to me towards the end of slider http://puu.sh/w2Ya2/aebf7a7e90.jpg

Oceanus


00:06:947 (3,4) - Blanket? Nah, it's fine

00:08:168 (1,2) - Blanket the ends better.

00:43:042 (3,4) - Blanket better, the end of (3) tapers inward a few pixels

00:50:256 (5,6,1) - Blanket seems to be a few pixels off, move (1) to the right a bit until it's aligned with (5) https://puu.sh/w2YGz/7192c28463.jpg

01:04:058 (2,3) - Blanket?

01:07:058 (4,5) - ^?

Good luck

MS

Shiranai wrote:

Helloo
Sugestion,

General
  1. You need to delete your submission chace before update again to change the background on website, since you change bg recently
  2. 00:24:782 - That timing too late, probably better if you double check all your timing imo just to be safe
  3. 00:12:987 - until 00:14:204 - or any other similar parts, try to increasse the volume gradually? as the piano sounded that way imo, and I don't think by using 40% sound on all sections will work in this kind of music
  4. 01:25:291 (1) - Add whistle for piano
Normal
  1. 00:20:211 (2) - I think you can change that to 1/2 slider to follow the vocal instead, so the transition here 00:21:112 (3,4) - slightly better since you follow the vocal as well
  2. 00:53:563 (7) - Both piano and vocal are on low pitch, so by using whistle there seems out of place, try to delete the whistle?
  3. 01:00:170 (2,3,4,5,6,1) - The rhythm choice seems too hard imo, by using a long 1/2 beat. Maybe you can replace this slider 01:02:267 (6) - with single circle on 01:02:267 - ? Since I don't think any piano sound being hitted here 01:02:567 -
  4. 01:29:462 (1,2) - Maybe change into 1/4 slider instead? imo it's easier to hit 1/4 slider that two cirlce on 1/4 beat since new player probably can't follow the bpm change yet on the outro We'll see how this goes, 1/4 slider can be mistaken as 2 circles, but as you said since the bpm is dynamic its easier to follow the slider

    Actually I think this diff can be more beginner friendly, but by playing the kiai parts, it's become a lot harder than I thought lol. Maybe you just use too many 1/2 beat to follow the vocal, so the density slightly higher Changed parts of kiai to be less dense
Advanced
  1. 00:20:211 (1) - I think you can change that to 1/2 slider to follow the vocal instead? since you follow the vocal as well on next section
  2. 00:33:438 (3) - Try to flip that? so the by aesthetic and flow it will slightly better to play https://osu.ppy.sh/ss/8197757
  3. 00:53:563 (8) - Both piano and vocal are on low pitch, so by using whistle there seems out of place, try to delete the whistle?
  4. 00:58:673 (1) - Delete whistle on tail? same reason as above
  5. 01:00:767 (4) - Add nc to indicate the next jumps and diffrent section of the music like you did on highest?
  6. 01:03:458 (2,3) - Try to ctrl+g both two or try this rhythm http://puu.sh/w3aik/b5e09587c8.jpg intead? I think the 1/1 slider better be placed here 01:03:458 - since the long vocal start on that part imo, so the usement of 1/1 slider will be more make sense in this case
  7. 01:23:302 (3,4) - Try to place (3) more center?
Hard
  1. 00:33:438 (3) - Try to ctrl+g that one? to produce a better circular flow on 00:31:335 (2,3,4,1,2) - . Since the current seems broken imo. Also you can try to move 00:34:344 (4) - to x:220 y:80, so at least the emphasis still same before and after the ctrl+g It does help set up the circular flow for the next pattern, so I'll keep this
  2. 00:49:956 (4) - I think it's better placed on x:158 y:168, so at least (4,5) has bigger emphasis than (3,4) You suggested sth that makes it really big, so I kinda ended up doing what you said but not quite
  3. 00:53:563 (6) - Both piano and vocal are on low pitch, so by using whistle there seems out of place, try to delete the whistle?
  4. 00:58:673 (1) - Delete whistle on tail? same reason as above

    Some blanket could be improved more
Yayy done, good luck dear :)

Fixed blankets, checked timing etc.

Thanks for the mods, will get to your map soon mako ;)
Nokashi
Hello There! NM as we discussed :D

General
  1. Cant say for sure but Correct naming should "Shinkai Shoujo" (?) without the u . However even the ranked sets are in some form of a mess regarding the naming of the song, ranging from "Shinkai Shoujo" to "Deepsea Girl" so yeah ¯\_(ツ)_/¯

Normal
  1. 00:05:122 (1) - 1/2 slider here would compliment the vocals better. Also consistency with 00:07:558 (3) -
  2. 00:09:084 - You could make this clickable for the vocal emphasis tbh. I wouldnt say it would get too dense since there is a 1/1 gap thereafter this rhythm
  3. 00:17:509 - i feel like this tick is a bit too strong to ignore and a circle wouldnt hurt here
  4. 00:32:234 (4) - Not really a fan of this held note here since the piano and the vocals continue the 1/2 tendency. Fiddled around with this and I think you could try this rhythm here. It has as many clickable notes as the current rhythm but more 1/2 feedback to the player. Try it out!
  5. 00:36:740 - Circle here for the vocal would be a nice touch to this rhythm
  6. 00:41:839 (3) - In my opinion, such a jagged shape here doesnt really fit the mellowness of the voice here
  7. 00:57:170 - you could place a circle here to be more consistent rhythmically with previous stanza here 00:45:447 (2,3,4,5,6) -
  8. 01:02:852 (1) - Having the climax on the voice and the entrance to the kiai on a slider-end feels really underwhelming imo. Consider trying out this rhythm
  9. 01:07:658 (9) - 1/2 slider here instead of circle could do the trick better cause of the prominent vocal in the following red tick. Kinda like what you did here 00:07:558 (3,4) -
  10. 01:15:474 (4,5,6) - Ehh you could follow the same rhythmic interpretation for the denser choice, since this is the kiai and all

    Generally all my circle addition suggestion were so as to increase the density of the diff a bit. Right now i find it a bit uneven with the Hard diff in terms of spread

Hard
  1. 00:09:999 (3,4) - making these two circles which are based on a less prominent piano note clickable, when a stronger piano note is expressed as a slider feels rather awkward. 00:11:818 (2,3,4) - You could ctrl G this rhythm to accentuate the 1/2 vocals or make the 2 circles a slider as well to accentuate the two piano notes
  2. 00:18:997 (3) - On a more aesthetic note, I feel like jagged red anchor shapes dont really fit with the mellowness of the song, then again I might be too subjective here
  3. 00:21:112 (2,3) - I expected another triple here since the vocal is similar to 00:19:907 (4,5,1) - which is a triple
  4. 00:22:615 (5) - the piano note here feels way stronger than 00:23:813 (1) - so you should probably move the NC to the former object. Consequently, this 00:25:045 (3) - should be NCed as well due to the strong piano note here as well
  5. 00:28:040 (2) - You could switch this to 2 circles instead to emphasize the 1/2 vocal present and also improve the visual distancing between this and the following object. Its a tad bit cluttered at the moment
  6. 00:32:234 (1) - This overshadows a lot of prominent sounds that should be taken into account imo, consider a 1/2 slider -> circle rhtyhm instead
  7. 00:39:135 (4,1) - Shouldnt this have been a triple instead? Consistency with 00:19:907 (4,5,1) -
  8. 01:00:767 (1) - You could opt for a 1/2 slider -> circle rhythm to make 01:01:367 - this a clickable tick

Oceanus
  1. 00:16:016 (2,3) - The vocal kinda climaxes on (3) so it seems underwhelming to space it less than the previous jump
  2. 00:34:644 (1,2) - this shape inconsistency feels a bit cluttered visually. Also you have the tendecy to express the 2 1/2 slider patterns with sliders of identical shaping so this is a bit inconsistent as well
  3. 00:40:036 (2,3) - Pretty underwhelming jump in a sense that there is a strong piano note 00:40:637 (3) - here that should be accentuated more imo
  4. 00:51:459 (1,2,3,4,5,6) - Here. by using this rhythm instead you create a clear differentiation between vocal hold and 1/2 piano note jumps which gives off a nice feel imo
  5. 01:09:158 (2,3) - Deserves similar emphasis with 01:07:958 (5,1) - due to the piano imo

Clean
Good Luck~!
Dilectus
M4M 6 days later zzz

  • General
  1. Uncheck widescreen support on Normal and Hard unless you're planning on making storyboard
  2. Suggested tags: deep sea girl
  3. Remove the "u" in Shoujou as it's spelt "Shoujo"


  • Normal
  1. 00:05:727 (2,3) - Blanket's off
  2. 00:17:509 - This vocal beat should be mapped as it's much more intense than the piano coming up.
  3. 00:52:661 (6,1,2) - This would look better if they were rotated to have the same x axis. https://osu.ppy.sh/ss/8241653
  4. 00:56:268 (4,5) - These are very close together. Probably 2 pixels apart and it makes spacing look inconsistent. Move 00:57:471 (5) - to x304 y312
  5. 01:13:074 (1,2) - ^

  • Hard
  1. 00:28:040 (2,3) - The slider body of (3) is very close to (2) slider end and it doesn't look good. Adding a bend on (3) fixes that
  2. 00:35:542 (2,3) - Is there a reason for this flow break? I'm assuming its because of the loud vocal? But there are loud vocals beats before this that you didnt break flow on. Maybe ctr+j ctrl+h?
  3. 00:39:284 - Add note?
  4. 00:41:238 (4,1) - I feel like this is a very random occasion to introduce jumps on when there are more important beats this could've been done on. Like on major beats for example. I suggest you just use regular spacing on this for now.
  5. 01:01:667 (2,3,4,5,1) - Star pattern is off
  6. 01:13:674 (2,3) - The beat on 01:14:274 - should really be clickable because 01:14:574 (3) - doesnt really follow anything. How about this rhythm? https://puu.sh/w8CDB/8949131d26.jpg (this also goes for 01:03:458 (2) - )

  • Oceanus
  1. 00:06:947 (3,4) - Blanket?
  2. 00:24:408 (1) - I know it's not unrankable. But when objects overlay game elements, it just doesn't look good. Perhaps move it down a bit?
  3. 00:44:695 - Add note?
  4. 00:56:268 (1) - x44 y308 to finish triangle
  5. 00:59:575 (2,3,1) - Should probably make spacing consistent since they're all equally strong beats.
  6. 01:07:058 (4,5) - Blanket?
  7. 01:08:258 (1) - Overlaps your combo if you have a combo over 10.
  8. 01:04:058 (2,3) - Same as Hard
  9. 01:13:674 (3,4) - ^
Topic Starter
Battle
DE

DavidEd wrote:

M4M 6 days later zzz

  • General
  1. Uncheck widescreen support on Normal and Hard unless you're planning on making storyboard Doesn't really matter when there's no sb whether or not this is on or off
  2. Suggested tags: deep sea girl
  3. Remove the "u" in Shoujou as it's spelt "Shoujo"


  • Normal
  1. 00:05:727 (2,3) - Blanket's off
  2. 00:17:509 - This vocal beat should be mapped as it's much more intense than the piano coming up. Yeah, not really lol, this vocal is just the later half of "demo" while 4 is on the start of a new vocal and piano so it's definitely less intense
  3. 00:52:661 (6,1,2) - This would look better if they were rotated to have the same x axis. https://osu.ppy.sh/ss/8241653 It looks fine either way plus I think it's cuter this way
  4. 00:56:268 (4,5) - These are very close together. Probably 2 pixels apart and it makes spacing look inconsistent. Move 00:57:471 (5) - to x304 y312 it's less close
  5. 01:13:074 (1,2) - ^

  • Hard
  1. 00:28:040 (2,3) - The slider body of (3) is very close to (2) slider end and it doesn't look good. Adding a bend on (3) fixes that
  2. 00:35:542 (2,3) - Is there a reason for this flow break? I'm assuming its because of the loud vocal? But there are loud vocals beats before this that you didnt break flow on. Maybe ctr+j ctrl+h? Heavily changed this so this is no longer much of an issue
  3. 00:39:284 - Add note?
  4. 00:41:238 (4,1) - I feel like this is a very random occasion to introduce jumps on when there are more important beats this could've been done on. Like on major beats for example. I suggest you just use regular spacing on this for now.
  5. 01:01:667 (2,3,4,5,1) - Star pattern is off I literally just put things in triangles lol, having it completely evenly spaced defeats the build up of the piano anyways
  6. 01:13:674 (2,3) - The beat on 01:14:274 - should really be clickable because 01:14:574 (3) - doesnt really follow anything. How about this rhythm? https://puu.sh/w8CDB/8949131d26.jpg (this also goes for 01:03:458 (2) - ) Made consistent w/ original rhythm since I follow vocals mostly

  • Oceanus
  1. 00:06:947 (3,4) - Blanket? Nah
  2. 00:24:408 (1) - I know it's not unrankable. But when objects overlay game elements, it just doesn't look good. Perhaps move it down a bit? I'd rather sacrifice the gameplay elements than make it look even worse than it does now because of the lack of space
  3. 00:44:695 - Add note? There's nothing there tho
  4. 00:56:268 (1) - x44 y308 to finish triangle
  5. 00:59:575 (2,3,1) - Should probably make spacing consistent since they're all equally strong beats. Placed more emphasis on 1 since it's the last thing right b4 buildup
  6. 01:07:058 (4,5) - Blanket?
  7. 01:08:258 (1) - Overlaps your combo if you have a combo over 10. last time I checked the combo count was waaaaaay far away lol
  8. 01:04:058 (2,3) - Same as Hard Did sth
  9. 01:13:674 (3,4) - ^ ^

N

Nokashi wrote:

Hello There! NM as we discussed :D

General
  1. Cant say for sure but Correct naming should "Shinkai Shoujo" (?) without the u . However even the ranked sets are in some form of a mess regarding the naming of the song, ranging from "Shinkai Shoujo" to "Deepsea Girl" so yeah ¯\_(ツ)_/¯

Normal
  1. 00:05:122 (1) - 1/2 slider here would compliment the vocals better. Also consistency with 00:07:558 (3) -
  2. 00:09:084 - You could make this clickable for the vocal emphasis tbh. I wouldnt say it would get too dense since there is a 1/1 gap thereafter this rhythm
  3. 00:17:509 - i feel like this tick is a bit too strong to ignore and a circle wouldnt hurt here Same explanation as other mod, realize that this is the lowest diff, I bumped up density but not too much, because it's the lowest diff.
  4. 00:32:234 (4) - Not really a fan of this held note here since the piano and the vocals continue the 1/2 tendency. Fiddled around with this and I think you could try this rhythm here. It has as many clickable notes as the current rhythm but more 1/2 feedback to the player. Try it out!
  5. 00:36:740 - Circle here for the vocal would be a nice touch to this rhythm Too dense
  6. 00:41:839 (3) - In my opinion, such a jagged shape here doesnt really fit the mellowness of the voice here Well, it's just an aesthetic choice
  7. 00:57:170 - you could place a circle here to be more consistent rhythmically with previous stanza here 00:45:447 (2,3,4,5,6) - Music is calm here, and it's completely different section so having them consistent wouldn't make sense
  8. 01:02:852 (1) - Having the climax on the voice and the entrance to the kiai on a slider-end feels really underwhelming imo. Consider trying out this rhythm Density is very high
  9. 01:07:658 (9) - 1/2 slider here instead of circle could do the trick better cause of the prominent vocal in the following red tick. Kinda like what you did here 00:07:558 (3,4) -
  10. 01:15:474 (4,5,6) - Ehh you could follow the same rhythmic interpretation for the denser choice, since this is the kiai and all

    Generally all my circle addition suggestion were so as to increase the density of the diff a bit. Right now i find it a bit uneven with the Hard diff in terms of spread I added some rhythms, but overall your suggestions would make things too dense for the lowest difficulty, you have to understand that even though there's a gap between the two diffs, having all the suggestions done would make it a pseudo hard difficulty that just doesn't space out it's 1/2

Hard
  1. 00:09:999 (3,4) - making these two circles which are based on a less prominent piano note clickable, when a stronger piano note is expressed as a slider feels rather awkward. 00:11:818 (2,3,4) - You could ctrl G this rhythm to accentuate the 1/2 vocals or make the 2 circles a slider as well to accentuate the two piano notes Fixed to follow vocals
  2. 00:18:997 (3) - On a more aesthetic note, I feel like jagged red anchor shapes dont really fit with the mellowness of the song, then again I might be too subjective here Subjective tbh lol
  3. 00:21:112 (2,3) - I expected another triple here since the vocal is similar to 00:19:907 (4,5,1) - which is a triple
  4. 00:22:615 (5) - the piano note here feels way stronger than 00:23:813 (1) - so you should probably move the NC to the former object. Consequently, this 00:25:045 (3) - should be NCed as well due to the strong piano note here as well moved ncs
  5. 00:28:040 (2) - You could switch this to 2 circles instead to emphasize the 1/2 vocal present and also improve the visual distancing between this and the following object. Its a tad bit cluttered at the moment just curved 3
  6. 00:32:234 (1) - This overshadows a lot of prominent sounds that should be taken into account imo, consider a 1/2 slider -> circle rhtyhm instead
  7. 00:39:135 (4,1) - Shouldnt this have been a triple instead? Consistency with 00:19:907 (4,5,1) -
  8. 01:00:767 (1) - You could opt for a 1/2 slider -> circle rhythm to make 01:01:367 - this a clickable tick This rhythm works fine so I'll keep it since it's better to have a bit more resting time before jumps

Oceanus
  1. 00:16:016 (2,3) - The vocal kinda climaxes on (3) so it seems underwhelming to space it less than the previous jump
  2. 00:34:644 (1,2) - this shape inconsistency feels a bit cluttered visually. Also you have the tendecy to express the 2 1/2 slider patterns with sliders of identical shaping so this is a bit inconsistent as well If anything the deep piano justifies it, but I don't think the shape really matters too much since it's just an aesthetic thing
  3. 00:40:036 (2,3) - Pretty underwhelming jump in a sense that there is a strong piano note 00:40:637 (3) - here that should be accentuated more imo
  4. 00:51:459 (1,2,3,4,5,6) - Here. by using this rhythm instead you create a clear differentiation between vocal hold and 1/2 piano note jumps which gives off a nice feel imo I just made the vocal held instead cuz calm part, also nerfed spacing cuz calm part
  5. 01:09:158 (2,3) - Deserves similar emphasis with 01:07:958 (5,1) - due to the piano imo

Clean
Good Luck~!
Yuii-
mmmmmmmmmmmmmmmmmmmmmmmmmmmmooooooooooooooooooooooooooooooooooooooooodddddddddddddddddddddddddddddddddddddddddddddddd

normal

i would like to see 1/1 patterns having more space because you have to stand still in the place for quite a bunhc of time every time there's a break and it's uglyyy

00:19:907 - this is a great spot to place a circle, going through 1 beat is fine, but ignoring 00:19:604 - too? excessive
00:21:413 (4) - thought this slider was supposed to be the exact same as 00:15:403 (1) - 00:17:807 (4) - since they have the same rhythm and vocals in the middle fo the sliderrr
00:25:045 (1) - compared to the whole rest of this section, this slider felt too easy
00:53:863 (1,4) - these being repeats would make more sense with the vocals. also it'd differentiate them more with 00:57:471 (5) -
00:58:673 (1) - oh pelase tail needs to be clickable lol
01:01:667 (5,6,1) - quite a weird rhythm to be honest, mapping 01:02:267 - but not 01:02:567 - ? there's no vocals and the density of it doesn't really justify such decision, mind you explain your process behind this pattern?
01:03:758 - could add something in between so (1,2) don't feel like individual patterns when this is the kiai, use a higher density battttttttttllllll. you would actualyl need to do that for every pattern and that might be a p ina in the ass to fix, maybe... hmm well, let's see what you have to say

hard

00:12:987 (5,6) - you switch to piano here but you are following the vocals so far dgiusd. other slider that could be benefited for this are 00:18:997 (3) - 00:26:243 (4) - 00:28:639 (3) - etc. not really liking the way the first pattern is being handled, is really inconsistent; then again, 00:33:438 (3) - is still a 1/1 pattern and stuff. fix this issue
00:23:813 (3,1) - spacing is lowered by the bpm and it makes people click before they are supposed to click!! alsom, it'd be nice to stack 00:24:769 (1,2) - these for rhythm
00:37:040 (1) - meant to be a repeat, right?
00:40:336 (2,3) - stack ruins emphasis :(
00:52:060 - a o oooooo
00:53:863 (1,2) - could introduce 3/4 pattern here to have more variety, you're gonna sue it anyawy

reast is p cool

ultra

00:11:818 (2,3,4) - what! is! this! spacing! battle!
00:22:014 (5,1) - would have expected a jump tbh
00:33:438 (3) - could definitely benefit from a repeat instead. also, 00:33:438 (3,4) - spacing here is really weird actually, emphasis is put onto (3)s tail, so stacking 4 on top of 00:32:833 (2) - 's head makes more sense to me!
00:40:637 (3) - put the jump here, 00:40:637 (3,4,5,6) - nerf these
00:51:158 (6,1) - buff. i would also consider 00:51:459 (1,2) - making two 1/2 sliders instead; the current (2) sounds terrible :(
00:53:863 (1,2) - these sound better if you were to copy the rhythm from 00:51:459 (1,2) - LOL
00:53:863 - your whole idea of spacing and emphasis gets ruined during this section... a lot
01:05:858 (1,2,3) - make these a triangle to give more emphasis to 01:06:758 (3,4) - http://i.imgur.com/JUTBgOc.jpg ? pattern lacks of structure

lots of weird jumps and inconsistencies, hope you can detect them after reading this mod

[]

call mea bcak!!!
Topic Starter
Battle
Y-

Yuii- wrote:

mmmmmmmmmmmmmmmmmmmmmmmmmmmmooooooooooooooooooooooooooooooooooooooooodddddddddddddddddddddddddddddddddddddddddddddddd

normal

i would like to see 1/1 patterns having more space because you have to stand still in the place for quite a bunhc of time every time there's a break and it's uglyyy

00:19:907 - this is a great spot to place a circle, going through 1 beat is fine, but ignoring 00:19:604 - too? excessive
00:21:413 (4) - thought this slider was supposed to be the exact same as 00:15:403 (1) - 00:17:807 (4) - since they have the same rhythm and vocals in the middle fo the sliderrr
00:25:045 (1) - compared to the whole rest of this section, this slider felt too easy
00:53:863 (1,4) - these being repeats would make more sense with the vocals. also it'd differentiate them more with 00:57:471 (5) -
00:58:673 (1) - oh pelase tail needs to be clickable lol
01:01:667 (5,6,1) - quite a weird rhythm to be honest, mapping 01:02:267 - but not 01:02:567 - ? there's no vocals and the density of it doesn't really justify such decision, mind you explain your process behind this pattern?
01:03:758 - could add something in between so (1,2) don't feel like individual patterns when this is the kiai, use a higher density battttttttttllllll. you would actualyl need to do that for every pattern and that might be a p ina in the ass to fix, maybe... hmm well, let's see what you have to say

hard

00:12:987 (5,6) - you switch to piano here but you are following the vocals so far dgiusd. other slider that could be benefited for this are 00:18:997 (3) - 00:26:243 (4) - 00:28:639 (3) - etc. not really liking the way the first pattern is being handled, is really inconsistent; then again, 00:33:438 (3) - is still a 1/1 pattern and stuff. fix this issue
00:23:813 (3,1) - spacing is lowered by the bpm and it makes people click before they are supposed to click!! alsom, it'd be nice to stack 00:24:769 (1,2) - these for rhythm
00:37:040 (1) - meant to be a repeat, right?
00:40:336 (2,3) - stack ruins emphasis :(
00:52:060 - a o oooooo I think it's nice to have the piano clickable here since it's fairly distinct and acts as somewhat of a bridge between the intense and calm sections since after these few piano notes the vocals ramp up in intensity quite a bit
00:53:863 (1,2) - could introduce 3/4 pattern here to have more variety, you're gonna sue it anyawy Sounds a bit awkward so I'll keep current rhythm

reast is p cool

ultra

00:11:818 (2,3,4) - what! is! this! spacing! battle!
00:22:014 (5,1) - would have expected a jump tbh
00:33:438 (3) - could definitely benefit from a repeat instead. also, 00:33:438 (3,4) - spacing here is really weird actually, emphasis is put onto (3)s tail, so stacking 4 on top of 00:32:833 (2) - 's head makes more sense to me!
00:40:637 (3) - put the jump here, 00:40:637 (3,4,5,6) - nerf these
00:51:158 (6,1) - buff. i would also consider 00:51:459 (1,2) - making two 1/2 sliders instead; the current (2) sounds terrible :(
00:53:863 (1,2) - these sound better if you were to copy the rhythm from 00:51:459 (1,2) - LOL
00:53:863 - your whole idea of spacing and emphasis gets ruined during this section... a lot
01:05:858 (1,2,3) - make these a triangle to give more emphasis to 01:06:758 (3,4) - http://i.imgur.com/JUTBgOc.jpg ? pattern lacks of structure

lots of weird jumps and inconsistencies, hope you can detect them after reading this mod

[]

call mea bcak!!!

you know that I remapped bits so yeah
Yuii-
we're doing business, lads

adjusted some patterns on insane, fixed a new combo on hard, changed a rhythm on normal
just take my bubble dude, deserved
Natsu
Looks fine~

IRC
2017-06-08 23:53 Natsu: ACTION is editing [https://osu.ppy.sh/b/1027215 Erosion - Shinkai Shoujo -piano ver.- [Normal]]
2017-06-08 23:53 Battle: hi
2017-06-08 23:53 Natsu: why the OD is higher in hard and insane?
2017-06-08 23:53 Natsu: I mean higher than AR
2017-06-08 23:53 Battle: it's 4.5 tho
2017-06-08 23:54 Natsu: hi
2017-06-08 23:54 Battle: hard is 6
2017-06-08 23:54 Battle: ar is 7 for insane
2017-06-08 23:54 Natsu: I mean the od is 6,5 in hard, but the ar is 6
2017-06-08 23:55 Battle: so i should probably make them same as ar or
2017-06-08 23:55 Natsu: Yeah
2017-06-08 23:55 Battle: kk
2017-06-08 23:55 Natsu: tbh ar and od have some relation because the approach rate ms and the hitwindow of the odd
2017-06-08 23:55 Battle: ya and that's why od 8.7 is meta
2017-06-08 23:55 Natsu: in normal 00:37:939 (5,6,7) - the spacing looks off https://osu.ppy.sh/ss/8297297
2017-06-08 23:56 Natsu: probable because the stack leniency :o
2017-06-08 23:57 Battle: ye for stacks I made it 1.7 but it looks like I didn't do it for that one
2017-06-08 23:57 Natsu: in hard 00:28:040 (2,3) - isn't intended to be a blanet?
2017-06-08 23:57 Natsu: blanket^*
2017-06-08 23:57 Battle: not really I kinda just did a curve there cuz a straight slider overlapped
2017-06-08 23:57 Battle: do u want it to be a blanket lol?
2017-06-08 23:58 Battle: it can be a blanket or not since idm either way so you can choose
2017-06-08 23:58 Natsu: idc tbh lol.
2017-06-08 23:58 Natsu: I just was wonder hahaha
2017-06-08 23:59 Natsu: anyways it's a really clean mapset, just tell me when it's ready
2017-06-08 23:59 Battle: mk I'm cool with it staying like it is lol
2017-06-08 23:59 Battle: ok lemme update the ar and the normal fix
2017-06-08 23:59 Battle: od*
2017-06-09 00:00 Battle: mk upd
IamKwaN
小五 and Erosion are two separate alias, so please fix it.
IamKwaN
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