forum

Ayane - Perfect Quest

posted
Total Posts
33
Topic Starter
Hantsuki
This beatmap was submitted using in-game submission on 16 stycznia 2017 at 19:23:16

Artist: Ayane
Title: Perfect Quest
Source: 神次元アイドル ネプテューヌPP
Tags: short ver ed ending hyperdimension neptunia 5pb playstation vita kami jigen idol luminous flux hyper dimension neptune share complete discs
BPM: 128
Filesize: 4030kb
Play Time: 01:53
Difficulties Available:
  1. Hard (2,98 stars, 265 notes)
  2. Insane (3,83 stars, 349 notes)
  3. Jean-Mi's Insane (3,89 stars, 352 notes)
  4. Normal (1,56 stars, 129 notes)
Download: Ayane - Perfect Quest
Information: Scores/Beatmap Listing
---------------
#1 Beatmap.

rdy to rank/mod
Plus4j
M4M

But,Only one point.
remap 5 diff
Why you want draw these slider?
These is too ugly

I hope it's helpful to you:https://osu.ppy.sh/forum/t/208596

I really can't mod

sorry;w;
Topic Starter
Hantsuki

Hey lululu wrote:

M4M

But,Only one point.
remap 5 diff
Why you want draw these slider?
These is too ugly

I hope it's helpful to you:https://osu.ppy.sh/forum/t/208596

I really can't mod

sorry;w;
I'm gonna resnap my sliders then. Thank you for M4M <33
Megatrook89
Renka
Hi~ ohhhh this good song~:DDD It proposed only a little.

[ General]

  1. artist,title.source change plz.
  2. add tags ?
- - - - - - - - - - - - - - - - - - - - - - - - -

good luck~
Topic Starter
Hantsuki

chaica wrote:

Hi~ ohhhh this good song~:DDD It proposed only a little.

[ General]

  1. artist,title.source change plz.
  2. add tags ?
- - - - - - - - - - - - - - - - - - - - - - - - -

good luck~
Changed artist and title, added source and tags.

Thank you~♫
Wormi
[General]

  1. Backgrounds size should be either 1366x768 for 16:9 ratio or 1024x768 for 4:3
    Please resize the bgs correctly
  2. plutia.png should be converted to .jpg to save some space
  3. I suggest placing the kiai time like this : http://puu.sh/pLCKD/e320df74f9.jpg
  4. Also remove this kiai at 00:15:983 - not sure if this is rankable
  5. Add tags from this mapset ?
[Insane]
  1. 00:03:795 (2) - Make the curve a bit smoother like this http://puu.sh/pLCWH/e8dcbb06d4.jpg
  2. 00:06:139 (4,1) - Stack with the slider tail?
  3. 00:10:358 (1) - Move the middle control point of the slider to the left (to make it more symetric)
  4. 00:15:514 (1) - A stream is possible here
  5. 00:20:904 (1) - Snap the end with the red tick
  6. 00:31:920 (4,5) - Improve the blanket
  7. 00:33:092 (2,4) - Stack perfectly
  8. 00:33:561 (4,5,6) - keep the same spacing (try to have a triangle with the 3 circles)
  9. 00:54:420 (2,2) - Stack
  10. 00:53:951 (1,3) - Stack
  11. 00:59:108 (1,2) - Blanket the first slider too like this
  12. 01:10:592 (4,5) - Fix stack
  13. 01:12:936 (1,3) - Improve blanket
  14. 01:20:436 (4,1) - ^Same here
  15. 01:23:483 (1,2) - Make these sliders parallel
  16. 01:27:467 (2,2) - Stack
  17. 01:39:654 (4) - End on the white tick then add a circle on the blue one
  18. 01:45:983 (1,4) - Stack
  19. 01:51:842 (2,3,4,5,6) - Remake this pattern using circle tool (ctrl+shift+D) using 5 points
[Jean-Mi's Insane]

Il y a beaucoup de problemes de spacing, tu utilise pas assez l'outil de beat spacing ce qui rend la map dure a lire dans certains cas comme
00:08:483 (1,2,3,1,2,3,4)
Ou vers la fin lorsque les jumps 1/2 sont carrement plus espacés que ceux tous les 3/4
Aussi, il n'y pas de structure, c'est mappé un peu aleatoirement, je pense que tu t'en ai deja rendu compte

C'est le seul tuto que j'ai trouvé sur les patterns dsl https://osu.ppy.sh/forum/p/3348555

  1. 00:00:983 (1,2,3) - Spacing (+fais un triangle)
  2. 00:08:483 (1,2,3,1,2,3,4) - Utilise le meme beat spacing pour tous ces cercles, sinon ça rend dur a lire pour les debutants
  3. 00:17:389 - Rajoute un cercle ici?
  4. 00:20:670 (5) - Place le a x192 y200
  5. 01:00:514 (5,6,7,8) - Le stream ici est en 1/6
  6. 01:19:498 (4,2) - Stack
  7. 01:49:733 (1,3) - Stack+ameliore la blanket
[Hard]

  1. 00:04:733 (1,2) - Delete the circle and increase the slider length
  2. 00:10:358 (1,2) - decrease spacing
  3. 00:19:733 (1) - This overlap is hard to read for beginners
  4. 00:30:983 (1,4) - Stack
  5. 01:20:904 (5,2) - Stack
[Normal]
Check AiMod (ctrl+shift+a) then click on Check distance snap
A Normal/Easy map should have the same distance snap everywhere

I think you should lower the slider velocity and increase the spacing to have a beat spacing around 1.0x

There should be more time between a spinner and the next note, many spinners are too short for a Normal map
especially this one 01:29:108 (1) - because it don't give enough recovery time for beginners

  1. 00:44:108 (2,3) - Overlaps are not recommended on easier maps, this one is probably unrankable
  2. 00:47:858 (3,1) - Stack perfectly
  3. 01:21:608 (1,1) - Stack
[Easy]
Same here, check AiMod

Spinners are way too short for a Easy map

https://osu.ppy.sh/wiki/Easy_(Difficulty)
Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
Slider velocity is also too high while beat spacing is too small
Topic Starter
Hantsuki

Worminators wrote:

[General]

  1. Backgrounds size should be either 1366x768 for 16:9 ratio or 1024x768 for 4:3
    Please resize the bgs correctly Changed.
  2. plutia.png should be converted to .jpg to save some space Changed.
  3. I suggest placing the kiai time like this : http://puu.sh/pLCKD/e320df74f9.jpg I would like to stay with my kiai time :Z
  4. Also remove this kiai at 00:15:983 - not sure if this is rankable Removed.
  5. Add tags from this mapset ?
Added.

[Insane]
  1. 00:03:795 (2) - Make the curve a bit smoother like this http://puu.sh/pLCWH/e8dcbb06d4.jpg Changed.
  2. 00:06:139 (4,1) - Stack with the slider tail? Stacked.
  3. 00:10:358 (1) - Move the middle control point of the slider to the left (to make it more symetric) Moved.
  4. 00:15:514 (1) - A stream is possible here Added stream.
  5. 00:20:904 (1) - Snap the end with the red tick Snaped.
  6. 00:31:920 (4,5) - Improve the blanket ?!??
  7. 00:33:092 (2,4) - Stack perfectly Stacked.
  8. 00:33:561 (4,5,6) - keep the same spacing (try to have a triangle with the 3 circles) Fixed.
  9. 00:54:420 (2,2) - Stack Stacked.
  10. 00:53:951 (1,3) - Stack I'll stay with my version :Z
  11. 00:59:108 (1,2) - Blanket the first slider too like Fixed.this
  12. 01:10:592 (4,5) - Fix stack Fixed.
  13. 01:12:936 (1,3) - Improve blanket Fixed.
  14. 01:20:436 (4,1) - ^Same here Fixed.
  15. 01:23:483 (1,2) - Make these sliders parallel Fixed.
  16. 01:27:467 (2,2) - Stack Stacked.
  17. 01:39:654 (4) - End on the white tick then add a circle on the blue one Fixed.
  18. 01:45:983 (1,4) - Stack Stacked.
  19. 01:51:842 (2,3,4,5,6) - Remake this pattern using circle tool (ctrl+shift+D) using 5 points


[Jean-Mi's Insane]

Il y a beaucoup de problemes de spacing, tu utilise pas assez l'outil de beat spacing ce qui rend la map dure a lire dans certains cas comme
00:08:483 (1,2,3,1,2,3,4)
Ou vers la fin lorsque les jumps 1/2 sont carrement plus espacés que ceux tous les 3/4
Aussi, il n'y pas de structure, c'est mappé un peu aleatoirement, je pense que tu t'en ai deja rendu compte

C'est le seul tuto que j'ai trouvé sur les patterns dsl https://osu.ppy.sh/forum/p/3348555

  1. 00:00:983 (1,2,3) - Spacing (+fais un triangle)
  2. 00:08:483 (1,2,3,1,2,3,4) - Utilise le meme beat spacing pour tous ces cercles, sinon ça rend dur a lire pour les debutants
  3. 00:17:389 - Rajoute un cercle ici?
  4. 00:20:670 (5) - Place le a x192 y200
  5. 01:00:514 (5,6,7,8) - Le stream ici est en 1/6
  6. 01:19:498 (4,2) - Stack
  7. 01:49:733 (1,3) - Stack+ameliore la blanket
[Hard]

  1. 00:04:733 (1,2) - Delete the circle and increase the slider length Fixed.
  2. 00:10:358 (1,2) - decrease spacing Fixed.
  3. 00:19:733 (1) - This overlap is hard to read for beginners Fixed.
  4. 00:30:983 (1,4) - Stack Stacked.
  5. 01:20:904 (5,2) - Stack
Stacked.

[Normal]
Check AiMod (ctrl+shift+a) then click on Check distance snap
A Normal/Easy map should have the same distance snap everywhere AiMod told me, that these circles 00:31:920 (2,3) - are too close to each other. I think I'll stay with my normal distance snap. I've just resnaped some notes.

I think you should lower the slider velocity and increase the spacing to have a beat spacing around 1.0x SV 1,20 -> 0,9. Distance Snap =0,8x. Fixed.

There should be more time between a spinner and the next note, many spinners are too short for a Normal map
especially this one 01:29:108 (1) - because it don't give enough recovery time for beginners

  1. 00:44:108 (2,3) - Overlaps are not recommended on easier maps, this one is probably unrankable Fixed.
  2. 00:47:858 (3,1) - Stack perfectly Stacked.
  3. 01:21:608 (1,1) - Stack
Stacked.

[Easy]
Same here, check AiMod

Spinners are way too short for a Easy map

https://osu.ppy.sh/wiki/Easy_(Difficulty)
Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
I'll try to add more spinners.

Slider velocity is also too high while beat spacing is too smallSV 1,20 -> 0,60. Distance Snap =0,7x. Fixed.
Jean-Michel Jr
First, thank you guys for the mods !

Worminators wrote:

[Jean-Mi's Insane]
Salut !

Il y a beaucoup de problemes de spacing, tu utilise pas assez l'outil de beat spacing ce qui rend la map dure a lire dans certains cas comme
00:08:483 (1,2,3,1,2,3,4) J'essaye de l'utiliser, mais j'aime bien parfois transgresser le spacing pour avoir des jumps qui collent un peu plus à la musique ; c'est du Insane, normalement, les joueurs commencent à toucher à ça. Mais c'est vrai que, en regardant, j'ai vraiment abusé sur certains passages lents où le spacing devrait être constant. Je devrais avoir changé pas mal de trucs, mais il doit toujours rester beaucoup de déchets, je suis fatigué, je regarderais à nouveau bientôt
Ou vers la fin lorsque les jumps 1/2 sont carrement plus espacés que ceux tous les 3/4 ? (Sinon, je trouvais que changer le spacing à la fin, ça allait encore, mais peut-être que je me trompe)
Aussi, il n'y pas de structure, c'est mappé un peu aleatoirement, je pense que tu t'en ai deja rendu compte Alors ça c'est le gros problème, je sais jamais comment faire une structure, chaque fois que j'essaye de mapper. j'essaye de faire des trucs cools, que j'ai déjà vu, mais j'ai du mal à donner une identité à la map, je sais pas si c'est quelque chose qui s'apprend ou si je suis juste pas fait pour ça. En tout cas, j'aimerais bien des conseils là-dessus. (Mais je mappe pas aléatoirement ! :cry: )

C'est le seul tuto que j'ai trouvé sur les patterns dsl https://osu.ppy.sh/forum/p/3348555 Merci, favori, je regarderais

  1. 00:00:983 (1,2,3) - Spacing (+fais un triangle) Ok, par contre, "triangle" ? C'en est pas déjà un ?
  2. 00:08:483 (1,2,3,1,2,3,4) - Utilise le meme beat spacing pour tous ces cercles, sinon ça rend dur a lire pour les debutants Ouaip, là j'ai vraiment abusé, j'arrivais pas bien à lire moi-même : c'est corrigé, et j'ai essayé de le faire également aux autres endroits similaires, merci !
  3. 00:17:389 - Rajoute un cercle ici? Fait, également aux autres endroits similaires
  4. 00:20:670 (5) - Place le a x192 y200 k msieur
  5. 01:00:514 (5,6,7,8) - Le stream ici est en 1/6 J'ai du mal à me rendre compte, mais j'aime bien en 1/6, donc je prends.
  6. 01:19:498 (4,2) - Stack k
  7. 01:49:733 (1,3) - Stack+ameliore la blanket k
Merci beaucoup,ça fait plaisir de recevoir un mod, même quand on est un mappeur de merde ! ;w;

Edit : oops, forgot the new .osu :

shitdiff.osu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60983
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30983
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Perfect Quest
TitleUnicode:パーフェクト☆クエスト
Artist:Ayane
ArtistUnicode:彩音
Creator:Hantsuki
Version:Jean-Mi's Insane
Source:神次元アイドル ネプテューヌPP
Tags:Anime HDN Hyperdimension Neptunia
BeatmapID:1013500
BeatmapSetID:469518

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"plutia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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14108,-83.3333333333333,4,2,0,20,0,0
14576,-83.3333333333333,4,2,0,20,0,0
15045,-83.3333333333333,4,2,0,20,0,0
15514,-71.4285714285714,4,2,0,40,0,0
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57701,-71.4285714285714,4,2,0,45,0,0
58170,-62.5,4,2,0,45,0,0
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60983,-71.4285714285714,4,2,0,45,0,1
75514,-83.3333333333333,4,2,0,45,0,0
75983,-71.4285714285714,4,2,0,45,0,1
90045,-100,4,2,0,40,0,0
90983,-83.3333333333333,4,2,0,30,0,0
105983,-100,4,2,0,30,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 0,255,168
Combo3 : 244,250,37
Combo4 : 0,191,255

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296,216,41529,2,0,P|352:176|352:144,1,83.9999974365235
432,232,41998,2,0,L|384:320,1,83.9999974365235
248,336,42467,5,0,0:0:0:0:
136,264,42701,1,0,0:0:0:0:
272,272,42936,1,0,0:0:0:0:
232,144,43170,1,0,0:0:0:0:
104,192,43404,2,0,P|64:240|56:296,2,83.9999974365235
64,72,44108,6,0,P|128:56|168:72,1,83.9999974365235
188,160,44576,1,0,0:0:0:0:
80,152,44811,1,0,0:0:0:0:
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316,248,45514,1,0,0:0:0:0:
208,228,45748,1,0,0:0:0:0:
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360,328,47272,1,0,0:0:0:0:
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120,216,48092,1,0,0:0:0:0:
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232,64,48561,1,0,0:0:0:0:
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200,56,50201,6,0,B|176:120|176:120|80:160,1,167.999994873047
184,336,51022,1,0,0:0:0:0:
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420,164,51842,1,0,0:0:0:0:
288,136,52076,1,0,0:0:0:0:
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392,316,53014,1,0,0:0:0:0:
284,240,53248,1,0,0:0:0:0:
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232,24,54772,1,0,0:0:0:0:
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436,208,55592,1,0,0:0:0:0:
332,296,55826,1,0,0:0:0:0:
268,176,56061,1,0,0:0:0:0:
152,240,56295,2,0,P|176:324|252:352,1,167.999994873047
376,288,57233,6,0,L|384:156,1,125.999996154785
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176,64,73170,1,0,0:0:0:0:
76,172,73404,5,0,0:0:0:0:
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420,184,87233,1,0,0:0:0:0:
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-Liddell
mod from my queue t/462074/start=0
Jean-Mi's Insane and Insane

SPOILER
Jean-Mi's Insane

Try to move slider 00:05:436 (3) a bit to blanket note 2 (image below)

Move slider 00:07:076 (6) to blanket with slider 5
Move slider 00:11:061 (3) to blanket with note 2
Move slider 00:15:983 (1) to blanket with the next 2 notes (image below)

I think the notes 00:23:834 (2,3) feels better at the end of the slider 1
Move slider 00:28:404 (6) to blanket with note 4
Uhm move slider 00:43:404 (5) to blanket with note 2
Yo I like the chorus! :)
I think this jumps 01:44:108 (1,2,3,4,5,6,7,8) is a little bit overspaced. Try reducing the gap?

Insane

I think note 00:23:014 (7) will sound better as a slider up to the red tick to avoid the open gap
Try putting a note here 01:46:920 since it feels empty
Try replacing note 01:53:014 (7) with a slider up to the red tick and add a note at 01:53:483

Remarks

Really relaxing song! The Jean-Mi diff should be fine if the blanketing of the sliders is fixed. Insane diff is also well mapped but imo there are some open points in the map and I think I pointed it out well enough. Good luck!
Topic Starter
Hantsuki

-Liddell wrote:

mod from my queue t/462074/start=0
Jean-Mi's Insane and Insane

SPOILER
Jean-Mi's Insane

Try to move slider 00:05:436 (3) a bit to blanket note 2 (image below)

Move slider 00:07:076 (6) to blanket with slider 5
Move slider 00:11:061 (3) to blanket with note 2
Move slider 00:15:983 (1) to blanket with the next 2 notes (image below)

I think the notes 00:23:834 (2,3) feels better at the end of the slider 1
Move slider 00:28:404 (6) to blanket with note 4
Uhm move slider 00:43:404 (5) to blanket with note 2
Yo I like the chorus! :)
I think this jumps 01:44:108 (1,2,3,4,5,6,7,8) is a little bit overspaced. Try reducing the gap?

Insane

I think note 00:23:014 (7) will sound better as a slider up to the red tick to avoid the open gap Fixed.
Try putting a note here 01:46:920 since it feels empty Added.
Try replacing note 01:53:014 (7) with a slider up to the red tick and add a note at 01:53:483 Changed.

Remarks

Really relaxing song! The Jean-Mi diff should be fine if the blanketing of the sliders is fixed. Insane diff is also well mapped but imo there are some open points in the map and I think I pointed it out well enough. Good luck! Thank you <33
Pentori
hi!! from my queue

[Easy]
For difficulties Easy and Normal, distance snap must stay somewhat consistent through the whole map. u can check this using AIMod
try going over this difficulty again and making sure distance snap is the same
00:00:983 (1,2) - for example here you use ds 1.4x and then you switch to using 0.7x here 00:14:108 (4,1) .
00:06:608 (1,1) - for an easy difficulty you should allow at least 4 beats of recovery time. here you only have one. you also do this for the rest of your spinners such as 00:29:108 (1,1) - 00:44:108 (1,1) - 00:59:108 (1,1) - 01:29:108 (1,1) - you should try rework these
00:50:201 - kinda disappointing that you ignored the huge clap sound. try use a rhythm that lets this be clickable

[Normal]
same as what i said for easy, your distance snap must remain consistent and your spinners 00:06:608 (1,1) - need at least 2 beats of recovery time
00:20:670 (2,1) - would be better to avoid this overlap
00:25:358 (3) - previously you placed nc on every downbeat so this should be the next new combo
00:52:545 (4) - this is poorly snapped. should be the same as 00:48:795 (4) -
01:08:483 (1,2) - this flows poorly because of the sharp angle the player has to make to move to the next note. maybe try pointing the slider to the next note
01:42:233 (1) - snap the slider end to white tick
01:47:154 (1,2) - would be better to use 1/2 rhythm here instead of trying to follow piano

[Hard]
00:16:920 (3,1,2) - this rhythm is awkward and difficult because earlier you followed drums then randomly switch to piano. try use 1/2 rhythms that are straightforward to play
00:20:436 (3,4) - earlier you were doing this correctly 00:15:983 (1,2) - because you were emphasising the drum. 00:20:436 (3,4) - here the drum is on the white tick 00:21:139 - and so is the vocal but is left on a slider. you should rework this rhythm so that this is a clickable object
00:23:483 (1,2) - ^ drum is on white tick. refer to 00:15:983 (1,2) - for how you did it correctly
00:24:420 (3,1,2) - again, follow drums instead of piano
00:25:358 (1,2) - and same deal with the clap. gna stop repeating this now, i think you can find them yourself
00:26:295 (1) - this combo feels quite pointless and you should remove it
00:47:858 (1,4) - this overlap is awkward. try keep things spaced out
00:59:108 (1,2) - snap these to blue tick
01:15:279 (4,1) - distance here feels random and too big
01:22:311 (4) - u shouldn't use a reverse slider here because the clap on 01:22:545 - gets ignored

[Insane]
00:15:983 (1,2) - flow is strange here. try increase distance and improve flow
00:20:904 (1) - make the clap clickable that is currently in the middle of the slider. also remove nc as it isnt needed
00:52:311 (4,1) - just feels quite random
01:00:983 (1,2,3,4,5,6) - although you are following vocals. this rhythm feels super awkward to play and you repeat it throughout the chorus. why not try a rhythm like http://puu.sh/pVmHK/7a0ce41468.jpg where it gets rid of the awkward double tap and doesnt start a beat on a blue tick with no beat like u did here 01:02:037 (6)
01:36:608 (1,2,3,4,5,6) - these jumps feel way too overmapped. the song is slow here and vocals are on 1/1 so i honestly think you should use 1/2 sliders
01:44:108 (1,2,3,4,5,6,7,8) - ^
01:47:154 (3,4,5,6) - you should follow vocals. the player will think you're following because of this slider 01:45:983 (1) - but then be surprised by the random switch you made to piano 01:48:795 (6) .
01:52:779 (6,7,8) - you should delete these notes and add a spinner
Jean-Michel Jr

-Liddell wrote:

mod from my queue t/462074/start=0
Jean-Mi's Insane and Insane

SPOILER
Jean-Mi's Insane

Try to move slider 00:05:436 (3) a bit to blanket note 2 (image below) Done

Move slider 00:07:076 (6) to blanket with slider 5 Done
Move slider 00:11:061 (3) to blanket with note 2 Done
Move slider 00:15:983 (1) to blanket with the next 2 notes (image below) Done

I think the notes 00:23:834 (2,3) feels better at the end of the slider 1 Yup, prefer it too like that
Move slider 00:28:404 (6) to blanket with note 4 Done
Uhm move slider 00:43:404 (5) to blanket with note 2 Done
Yo I like the chorus! :) Thanks ! \:3/
I think this jumps 01:44:108 (1,2,3,4,5,6,7,8) is a little bit overspaced. Try reducing the gap? Nah, I like it that way

Really relaxing song! The Jean-Mi diff should be fine if the blanketing of the sliders is fixed. Insane diff is also well mapped but imo there are some open points in the map and I think I pointed it out well enough. Good luck!
Thanks for the mod ! I really didn't pay enough attention to the blanketing in the first place... Silly me.

Edit : Forgot the .osu once again :
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60983
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30983
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Perfect Quest
TitleUnicode:パーフェクト☆クエスト
Artist:Ayane
ArtistUnicode:彩音
Creator:Hantsuki
Version:Jean-Mi's Insane
Source:神次元アイドル ネプテューヌPP
Tags:Anime HDN Hyperdimension Neptunia
BeatmapID:1013500
BeatmapSetID:469518

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"plutia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
983,468.75,4,2,0,20,1,0
14108,-83.3333333333333,4,2,0,20,0,0
14576,-83.3333333333333,4,2,0,20,0,0
15045,-83.3333333333333,4,2,0,20,0,0
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116,308,104576,1,0,0:0:0:0:
388,160,104811,1,0,0:0:0:0:
92,72,105045,1,0,0:0:0:0:
208,344,105279,1,0,0:0:0:0:
316,88,105514,1,0,0:0:0:0:
412,328,105748,1,0,0:0:0:0:
468,208,105983,6,0,P|412:160|384:160,1,105
324,240,106686,2,0,P|256:216|232:152,1,140
336,132,107506,1,0,0:0:0:0:
196,60,107858,6,0,P|136:84|112:124,1,105
28,176,108561,2,0,P|56:228|148:208,1,140
332,172,109733,6,0,P|352:220|312:272,1,105
264,176,110436,2,0,P|308:108|380:124,1,140
332,172,111139,1,0,0:0:0:0:
256,192,111608,12,0,113483,0:0:0:0:
Momochikun
take my 3 stars instead of mod
Topic Starter
Hantsuki

Momochikun wrote:

take my 3 stars instead of mod
thank you <33
Come[Back]Home
Easy
general
SV in Easy should be the same all the time, which is not the case here, you should fix that. Same with the DS

Modding
00:06:608 (1,1) - Recoverytime is too short. Same here 00:44:108 (1,1) -
00:12:233 (3) - Wouldnt it be better to give this one a different shape than just straight? Makes it look kinda boring otherwise
00:15:983 - I think this downbeat should be clickable. Same here 01:15:983 -
00:18:795 (2,3) - Why did you decide to go against the flow of the slider here? Its important to keep a good flow in Easys. Would have made more sense here 330/323
00:27:233 (3) - This would've been better if placed like this Click
00:36:608 (5) - Try giving this slider a more curvy shape, so it will go better with the circle placement before, otherwise its kinda boring to see and play.
00:50:201 - I dont get why you skip this, seems a pretty strong sound to me and should be mapped. Same here 00:53:951 - 01:34:264 - 01:41:764 -

Normal
general
SV in Normal should be the same all the time aswell.you should fix that. Same with the DS

Modding

00:00:983 (1,2,3) - Those shapes look weird, and they dont even fit with each other which makes it look random. Try to find something more fitting, this is just weird
00:06:608 (1,1) - Recoverytime too short. Same here 00:29:108 (1,1) -
00:11:295 (2,1) - The flow from the circle to slider is bad, why did you decide to go against the circle?
00:20:670 (2,1) - Bad overlap
00:41:295 (5,1) - DS changes are not allowed in Normals, and the multiple repeat doesnt fit at all
00:52:545 (4) - This one is snapped wrongly, it repeats on niothing
00:52:545 (4,1) - The DS is too extrem

I better stop here, this map is far away from being ready to rank. Many patterns look just weird, Flow is mostly bad in both Insanes. I think you should gain a bit more experience in mapping, especially in how to map a Hard, the Hard is really weird here with those repeats.

Well, thats it from me, good luck~
Topic Starter
Hantsuki

Beatmap ressurected.

If you came here to mod this beatmap, don't mod [Easy], [Normal] and [Hard]. I need to improve them.




Changes:

• [Insane] difficulty remapped.
Jean-Michel Jr
goodbye my gd I guess :(
Topic Starter
Hantsuki

Jean-Michel Jr wrote:

goodbye my gd I guess :(
well, you can still make GD if you want
Akitoshi
hi from nm q

ye needs more Ayane
General
  1. About naming Easy and Normal, I think it's more appropriate if it's Beginner and Easy instead regardless of bpm
  2. Current Normal and Hard have large SR gap so ye maybe add 1 more diff
Easy
  1. 00:06:608 (1,1) - Unrankable, You need at least 4 beats before adding a notes again after the spinner. this is the minimum gap between new notes and spinner-ends but ye maybe just replace some reverse slider on 00:06:608 (1) -
  2. 00:44:108 (1,1) - 00:59:108 (1,1) - 01:29:108 (1,1) - ^ you can gap down till 2 beats if the bpm is below 120 so ye
  3. 00:50:201 - feels empty with this claps on music but you didn't put any :<
  4. 01:06:608 (5,1) - this can visually better if you perform parallel curves

Normal
  1. 00:20:670 (2,1) - overlap is fine but I don't think that this one is a good way of doing overlap, try this one instead?
  2. 00:29:108 (1,1) - 00:57:233 (1,1) - 01:14:108 (1,1) - 01:29:108 (1,1) - ye still unrankable even it's Normal, this diff needs at least 2 beats (Half of Easy)
  3. 00:36:608 (4) - Avoid using multiple reverse in low diff, yea maybe doing them on 1/1 slider is fine already but yeah...
  4. 00:41:295 (5,1) - Distance Snap pls
  5. 00:52:545 (4) - maybe you missed/forgot to trim the slider heh
  6. 01:42:233 (1) - unsnapped slider too
Hard
  1. AR7 fits better as the song has slow bpm
  2. 00:20:904 (4) - i think you're following piano but hey ignoring the clap and vocals on 00:21:139 - is pretty sad :<
  3. 01:00:514 (1) - 01:01:451 (1) - 01:02:857 (1) - 01:08:951 (1) - 01:10:357 (1) - 01:15:514 (1) - 01:16:451 (1) - 01:17:857 (1) - 01:23:951 (1) - 01:25:357 (1) - unnecessary NC
  4. 01:14:108 (1,2) - stack
Insane
  1. 00:08:834 - 00:12:584 - rip kicks, why you don't mapping them ;;
  2. 00:21:608 (1,2,3,4,5,6,7) - about the jumps; I disagree with such big spacing on 00:21:608 (1,2) - where's the vocals fading on 00:21:842 (2) - , I guess you did this for geometry but this isn't work well for playing itself. Try CTRL + G them by step by step : 00:21:842 (2,6) - > 00:22:076 (3,4) - > 00:22:311 (4,7) - > 00:22:545 (5,6) -
  3. 01:36:608 (1,2,3,4,5,6,7) - similar issue ^ and maybe 01:36:608 (1,2,3,4,5,6) - can be perform better as Hexagon by doing CTRL + Shift + D
  4. 01:44:108 (1,2,3,4,5,6,7,8,9) - idk I feel a bit random here... And also you can triples on 01:44:811 (4) - since there's a beat on 01:44:928 -
goodluck!
The notes after the spinner issue is written on Ranking criteria and ruleset draft too, you should check it out :lol: t/517731
Topic Starter
Hantsuki

Corinn wrote:

hi from nm q

ye needs more Ayane
General
  1. About naming Easy and Normal, I think it's more appropriate if it's Beginner and Easy instead regardless of bpm
  2. Current Normal and Hard have large SR gap so ye maybe add 1 more diff
Easy
  1. 00:06:608 (1,1) - Unrankable, You need at least 4 beats before adding a notes again after the spinner. this is the minimum gap between new notes and spinner-ends but ye maybe just replace some reverse slider on 00:06:608 (1) -
  2. 00:44:108 (1,1) - 00:59:108 (1,1) - 01:29:108 (1,1) - ^ you can gap down till 2 beats if the bpm is below 120 so ye
  3. 00:50:201 - feels empty with this claps on music but you didn't put any :<
  4. 01:06:608 (5,1) - this can visually better if you perform parallel curves

Normal
  1. 00:20:670 (2,1) - overlap is fine but I don't think that this one is a good way of doing overlap, try this one instead?
  2. 00:29:108 (1,1) - 00:57:233 (1,1) - 01:14:108 (1,1) - 01:29:108 (1,1) - ye still unrankable even it's Normal, this diff needs at least 2 beats (Half of Easy)
  3. 00:36:608 (4) - Avoid using multiple reverse in low diff, yea maybe doing them on 1/1 slider is fine already but yeah...
  4. 00:41:295 (5,1) - Distance Snap pls
  5. 00:52:545 (4) - maybe you missed/forgot to trim the slider heh
  6. 01:42:233 (1) - unsnapped slider too
Hard
  1. AR7 fits better as the song has slow bpm
  2. 00:20:904 (4) - i think you're following piano but hey ignoring the clap and vocals on 00:21:139 - is pretty sad :<
  3. 01:00:514 (1) - 01:01:451 (1) - 01:02:857 (1) - 01:08:951 (1) - 01:10:357 (1) - 01:15:514 (1) - 01:16:451 (1) - 01:17:857 (1) - 01:23:951 (1) - 01:25:357 (1) - unnecessary NC
  4. 01:14:108 (1,2) - stack
Insane
  1. 00:08:834 - 00:12:584 - rip kicks, why you don't mapping them ;; Fixed
  2. 00:21:608 (1,2,3,4,5,6,7) - about the jumps; I disagree with such big spacing on 00:21:608 (1,2) - where's the vocals fading on 00:21:842 (2) - , I guess you did this for geometry but this isn't work well for playing itself. Try CTRL + G them by step by step : 00:21:842 (2,6) - > 00:22:076 (3,4) - > 00:22:311 (4,7) - > 00:22:545 (5,6) - Fixed
  3. 01:36:608 (1,2,3,4,5,6,7) - similar issue ^ and maybe 01:36:608 (1,2,3,4,5,6) - can be perform better as Hexagon by doing CTRL + Shift + D Fixed
  4. 01:44:108 (1,2,3,4,5,6,7,8,9) - idk I feel a bit random here... And also you can triples on 01:44:811 (4) - since there's a beat on 01:44:928 - Fixed


goodluck! Thanks
The notes after the spinner issue is written on Ranking criteria and ruleset draft too, you should check it out :lol: t/517731 I'll look at it, thank you
About other diffs, must improve them.
Topic Starter
Hantsuki
./. [Easy] and [Normal] remapped. Feel free to mod them. .\.
Mazziv
i help out zev with his queue,i choose random people so he does the rest xd

[Easy]
00:08:483 - should be clickable so you can emphasize the vocal (like u did before with the 1/1
00:10:358 (2,3,4) - why reduce the spacing here? nothing changed in terms of music and u just decrease it for no reason
00:14:108 (4,1) - try to blanket here?
00:15:983 - big white ticks should always be clickable because they make such a strong noise
00:14:108 (4) - make this a 1/1 reverse slider so u can actually map 00:15:514 - this which should definitly be clickable and 00:15:983 -
00:15:983 (6) - suggestion for here just do 4/1 slider so u can focus on the loong vocal!
00:22:076 - put a note here to follow the vocal
00:32:858 (2,3,4,5) - you could try to make a symmetric pentagon with his
00:42:233 (1) - why nc here?
00:55:358 (3,4) - blanket?
idk what you were trying to emphasize while mapping the kiai?
00:39:420 (1,1,1) - you use claps 3 times just for fun and then they never appear again rip

this diff has little to no patterns and kinda feels random because you dont really follow anything

[Normal]
looks fine

[Hard]
00:00:983 (1,2) - blanket
00:11:295 (2) - looks kinda ugly D:
00:14:108 (1,1,1) - these are 1/2 sliders just extend every single one with ctrl+shift+s
00:19:733 (1,2,3) - why change the ''3/4 into 1/2 slider'' into this 1/2 single note and then 3/4 slider? :/
00:24:654 (1,1) - why nc?`
00:47:858 (1) - shape this slider so it looks similar to 00:48:795 (4) -
00:55:123 (6,1) - stack
00:56:764 (2,1) - ^
01:26:998 (1,4) - ^
01:29:108 (1,2,3,4,5,6,7,8) - please use the editor function for stars/triangle or whatever this is supposed to be
01:44:108 (1,2,3,4) - ... symmetry
01:44:108 (1,2,3,4) - ignoring the vocal here !?!
01:05:670 (3,4,5,6) - you use this idea once in the whole map,either you bring it back so it makes sense or you dont use it

[Insane]
00:08:951 (1) - why nc here
00:10:709 - put a note here
00:15:983 - why does the normal hitsounds not start here but 00:16:100 - here?
00:17:154 (1) - can u stop ncing every 4 combo(if you dont have a pattern for nc's just nc on big white ticks)
00:21:608 (1,2,3,4,5,6,7) - what are you trying to emphasize in this part
wtf are those hitsounds in the kiai they are fucking LOUD hoyl and why does only this diff have them?
the kiai lacks in structure a lot it looks super random as if you were just putting stuff there and the kiai hitsound were just weird loud and random
Topic Starter
Hantsuki

Mazziv wrote:

i help out zev with his queue,i choose random people so he does the rest xd

[Easy]
00:08:483 - should be clickable so you can emphasize the vocal (like u did before with the 1/1 Fixed
00:10:358 (2,3,4) - why reduce the spacing here? nothing changed in terms of music and u just decrease it for no reason Fixed, I guess
00:14:108 (4,1) - try to blanket here? Fixed
00:15:983 - big white ticks should always be clickable because they make such a strong noise Fixed
00:14:108 (4) - make this a 1/1 reverse slider so u can actually map 00:15:514 - this which should definitly be clickable and 00:15:983 - Fixed
00:15:983 (6) - suggestion for here just do 4/1 slider so u can focus on the loong vocal! Fixed
00:22:076 - put a note here to follow the vocal Fixed
00:32:858 (2,3,4,5) - you could try to make a symmetric pentagon with his Fixed, I guess
00:42:233 (1) - why nc here? Fixed
00:55:358 (3,4) - blanket? Fixed
idk what you were trying to emphasize while mapping the kiai?
00:39:420 (1,1,1) - you use claps 3 times just for fun and then they never appear again rip Fixed

this diff has little to no patterns and kinda feels random because you dont really follow anything Well, you need to forgive me, I don't really like making Easy diffs FeelsBadMan

[Normal]
looks fine

[Hard]
00:00:983 (1,2) - blanket Fixed
00:11:295 (2) - looks kinda ugly D: Fixed
00:14:108 (1,1,1) - these are 1/2 sliders just extend every single one with ctrl+shift+s Fixed
00:19:733 (1,2,3) - why change the ''3/4 into 1/2 slider'' into this 1/2 single note and then 3/4 slider? :/ Dunno what do you mean
00:24:654 (1,1) - why nc?`Because it signals to not click 1/2 all the time
00:47:858 (1) - shape this slider so it looks similar to 00:48:795 (4) - Fixed
00:55:123 (6,1) - stack Fixed
00:56:764 (2,1) - ^ lol, why?
01:26:998 (1,4) - ^ Fixed
01:29:108 (1,2,3,4,5,6,7,8) - please use the editor function for stars/triangle or whatever this is supposed to be Fixed
01:44:108 (1,2,3,4) - ... symmetry Symmetry? It's just a square rotated by ~5°
01:44:108 (1,2,3,4) - ignoring the vocal here !?! Why do you always want to follow the vocal? I prefer to follow the melody
01:05:670 (3,4,5,6) - you use this idea once in the whole map,either you bring it back so it makes sense or you dont use it Fixed

[Insane]
00:08:951 (1) - why nc here Fixed
00:10:709 - put a note here Fixed
00:15:983 - why does the normal hitsounds not start here but 00:16:100 - here? Fixed
00:17:154 (1) - can u stop ncing every 4 combo(if you dont have a pattern for nc's just nc on big white ticks) I used nc here to emphasize the piano melody
00:21:608 (1,2,3,4,5,6,7) - what are you trying to emphasize in this part Piano melody again...
wtf are those hitsounds in the kiai they are fucking LOUD hoyl and why does only this diff have them?
the kiai lacks in structure a lot it looks super random as if you were just putting stuff there and the kiai hitsound were just weird loud and random

desireofpainx wrote:

To do list:
• Add hitsounds.
Topic Starter
Hantsuki
Deleted Easy diff.
iHatePeople
Mod from #iHateModding

[Hard]

Difficult Issues (Unrakeable)

00:11:295 (2,1) - Single Tap 1/4? LOL This slide end here 00:11:998
00:20:436 (3,4) - Again Single Tap 1/4 - This end here 00:20:670
00:36:608 (1,2,3) - SingleTap 1/4
00:45:748 (7,8) - SingleTap 1/4
01:00:983 (1,1) - ^
01:00:514 (1,1,1) - ^
01:02:389 (1,1) - ^
01:08:483 (1,1) - ^
01:09:889 (1,1) - ^
01:14:108 (1,2,3) - ^
01:15:514 (1,1,1) - ^
01:17:389 (1,1) - ^
01:23:483 (1,1) - ^
01:24:889 (1,1) - ^
01:28:404 (4,5,6,1,2,3,4,5,6,7,8) - Too much single Tap

Compose

00:03:795 (2) - Red point? Why?
00:14:108 (1,1,1) - Beatiful
00:15:514 (2) - Slide 1/8 with repeats at 00:15:748
00:17:389 - Slide start here at 00:17:506 and repeater at 00:17:623
01:18:092 - Slide here at 01:18:209 repeat at 01:18:326

[Insane]

Difficult Issues (Unrakeable)

01:00:983 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Spike Difficult, Remap
01:08:951 (3,4,5,6,7,1,2,3,4,5,6) - ^
01:15:514 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6) - ^
01:23:483 (1,2,3,4,5,6,7,1,2,3,4,5,6) - ^

Compose

00:13:404 (5,6,7) - Here is not a jump
00:14:108 (1,2) - Here have a jump
00:17:858 (1) - + DS
00:20:904 - Slide start here
Topic Starter
Hantsuki

iHatePeople wrote:

Mod from #iHateModding

[Hard]

Difficult Issues (Unrakeable)

00:11:295 (2,1) - Single Tap 1/4? LOL This slide end here 00:11:998 Fixed
00:20:436 (3,4) - Again Single Tap 1/4 - This end here 00:20:670 Fixed
00:36:608 (1,2,3) - SingleTap 1/4 Fixed
00:45:748 (7,8) - SingleTap 1/4 Fixed
01:00:983 (1,1) - ^ Fixed
01:00:514 (1,1,1) - ^ Fixed
01:02:389 (1,1) - ^ Fixed
01:08:483 (1,1) - ^ Fixed
01:09:889 (1,1) - ^ Fixed
01:14:108 (1,2,3) - ^ Fixed
01:15:514 (1,1,1) - ^ Fixed
01:17:389 (1,1) - ^ Fixed
01:23:483 (1,1) - ^ Fixed
01:24:889 (1,1) - ^ Fixed
01:28:404 (4,5,6,1,2,3,4,5,6,7,8) - Too much single Tap Fixed

Compose

00:03:795 (2) - Red point? Why? Fixed
00:14:108 (1,1,1) - Beatiful Thanks? I guess... Don't know if I should change it or nah :shock:
00:15:514 (2) - Slide 1/8 with repeats at 00:15:748 Fixed
00:17:389 - Slide start here at 00:17:506 and repeater at 00:17:623 Fixed
01:18:092 - Slide here at 01:18:209 repeat at 01:18:326 lol, why?

[Insane]

Difficult Issues (Unrakeable)

01:00:983 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Spike Difficult, Remap
01:08:951 (3,4,5,6,7,1,2,3,4,5,6) - ^
01:15:514 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6) - ^
01:23:483 (1,2,3,4,5,6,7,1,2,3,4,5,6) - ^

It's not that hard, even I can fc it on the mouse

Compose

00:13:404 (5,6,7) - Here is not a jump Fixed
00:14:108 (1,2) - Here have a jump Nah
00:17:858 (1) - + DS ? Everything is ok for me
00:20:904 - Slide start here Fixed
PyroBear
[Insane]
  1. 00:02:389 (2) - this would flow better if you ctrl-g it
  2. 00:05:904 (4) - flipping it vertically would flow and look nicer
  3. 00:48:561 (3,1) - the flow is unnatural and jarring, it would be better if you ctrl-g it and flip it vertically.
  4. 01:36:608 (6) - NC here since it's a strong beat.
  5. 01:38:483 (3) - you should NC here instead.
  6. Try to map the vocals when they are present, 00:30:983 to 00:46:451 the vocals are more prominent and you should follow it.
The flow could use some work, but the map is very clean and aesthetically pleasing. This could easily get ranked if you work out some kinks.
Topic Starter
Hantsuki

PyroBear wrote:

[Insane]
  1. 00:02:389 (2) - this would flow better if you ctrl-g it Fixed
  2. 00:05:904 (4) - flipping it vertically would flow and look nicer Fixed
  3. 00:48:561 (3,1) - the flow is unnatural and jarring, it would be better if you ctrl-g it and flip it vertically. Fixed
  4. 01:36:608 (6) - NC here since it's a strong beat. Fixed
  5. 01:38:483 (3) - you should NC here instead. Nah, because new combo signals to click triples
  6. Try to map the vocals when they are present, 00:30:983 to 00:46:451 the vocals are more prominent and you should follow it. Someone in-game told me to mix vocal with melody, so this is what I did here.
The flow could use some work, but the map is very clean and aesthetically pleasing. This could easily get ranked if you work out some kinks.
Topic Starter
Hantsuki
Changed some stuff, fixed kiai etc., added Jean-Michel Jr diff.
Affirmation
Q

[Insane]
00:14:108 (1,2) - flow looks bad.
00:15:983 (1,2,3,1,2) - 00:17:858 (1,2,3,4,5,6,7) - 00:19:733 (1,2,3,4,5,6) - looks same vocal and drum, but why this parts rhythm pattern is different?
01:15:983 (1,2,3,4,5,6,7) - really hard to play in insane diff.

GL
Topic Starter
Hantsuki

Neoskylove wrote:

Q

[Insane]
00:14:108 (1,2) - flow looks bad. Fixed
00:15:983 (1,2,3,1,2) - 00:17:858 (1,2,3,4,5,6,7) - 00:19:733 (1,2,3,4,5,6) - looks same vocal and drum, but why this parts rhythm pattern is different? Because I follow melody goddamn it, it's not taiko where you can use the same pattern everywhere
01:15:983 (1,2,3,4,5,6,7) - really hard to play in insane diff. Kiai remapped

GL Thanks.
Venix
randomowa kolejeczka XD

Ogółem mówiąc to mógłbyś znaleść jakieś lepsze audio bo to jest takie średnie

Biere normala
00:24:420 (2,3) - Tutaj flow jest takie średnie bo 00:25:358 (3) - ten slider wychodzi na przeciwko 00:24:420 (2) - temu. Polecam to zmienić np w taki sposób https://osu.ppy.sh/ss/7198231

00:29:108 (1,1) - Zbyt mała odległość pomiędzy spinnerem a obiektem, taka jest chyba nie rankable. Musi być minimum 2/1, napraw to!

00:33:795 (2,3,1) - Znowu rip flow. Zamień 00:33:795 (2,3) - te kółka miejscami a 00:34:733 (1) - tego slidera jakoś rusz.

no to na tyle, elo xd
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