forum

Halozy - PLAZMA

posted
Total Posts
26
Topic Starter
Mira-san
This beatmap was submitted using in-game submission on Thursday, February 25, 2021 at 19:53:15

Artist: Halozy
Title: PLAZMA
Source: 東方Project
Tags: エネルギー黎明 ~ Future Dream Subterranean Animism 地霊殿 Chireiden Misato 美里 sumijun すみじゅん crouka snow melody staff roll theme
BPM: 175
Filesize: 15264kb
Play Time: 05:42
Difficulties Available:
  1. Melody of the Endless Sky (5.85 stars, 1318 notes)
Download: Halozy - PLAZMA
Information: Scores/Beatmap Listing
---------------


このマップが絶対にRANKEDにならないw
奇跡みたいなことが必要と思う。。。

Redownload (2021) | Changed the atrocious normal hitsound to something more *normal*, heh.

*will update the look of this about page soon*

Status:
SB: 10-15% (BG SB is around 60%) | REMOVED SB because I'm too lazy for that tbh
Hitsounds:100% (probably)
Map: 100%

お楽しみ!

<<Hakurei Yoru's map <3 | SENPAI NOTICED THIS MAP <3>>
Thanks to Asagi and Akitoshi for making me do this map (and abandon them zz)
Trynna for max support lolxd



Modders (Thank you!)
  1. Akitoshi
  2. Karia
  3. Regraz
  4. Bluekrait
  5. misakiakill
  6. Battle
  7. Arphimigon
  8. HyperBurst
  9. FoxFiire
  10. Yamicchi
  11. Riven
  12. Ashasaki
  13. Nherantelon

Testplayers (Thank you!)
  1. Arnbition
  2. VoidNoodle
  3. Anzu Takakura
  4. revurii
  5. Anxient
  6. Tatsuyu
  7. Regraz
  8. Bluekrait
  9. Polyethyl
  10. Ciirno
  11. Battle
  12. cheesiest
  13. Lasse
Akitoshi
m4m4m4m4m4
お前日本語喋れたっけ?wwwwww
gg NC and blanket mod

  1. 00:09:394 (5) - NC? and remove NC on 00:11:451 (1) - i guess lo
  2. 00:20:365 (5) - NC?
  3. 00:37:508 (7,1) - idk maybe stack
  4. 00:50:879 (2,3) - uhmmm maybe this spacing boost is a bit overdone? I can't really hear the strong emphasis from the song itself imo. I would like to do the spacing like this on 00:52:079 (1,2) - where the instru kicks like how you did on later part 00:57:565 (1,2) -
  5. 01:00:308 (1,2) - unstack pl0x
  6. 01:23:965 (2) - idk maybe it can be more smooth with 01:23:622 (1) - with this kekerino I'm not rly fan of geisliders anymore tho
  7. 01:31:508 (3) - I want to change it to circle then start some slider at 01:31:679 - because of ze vocals but idk it will ruin your sth blindspot sliderinos :<
  8. 01:36:994 (1) - similar to ^
  9. 02:29:794 (1,2) - its will be my shitty opinion tho but ye maybe rotate this to 90degree ccw since current back-forth was hard to read lo idk if this one works as well
  10. 02:34:594 (5,6,7,1) - whynot regular streams kek this one was pretty troll as player
  11. 02:40:251 (8) - another 1/4 lo maybe just convert dis to circle would better imo
  12. 03:08:879 (1,2,3) - too linear imo, try CTRL + J le 03:09:051 (2) -
  13. 03:10:594 (1,1,1,1,1,1,1) - idk you can spread this more than this imo, and looks so empty lmao
  14. 03:59:279 (5,6,7,8,9) - why all stack? Maybe you can do le same as 04:02:365 (8,9,10,11) -
  15. 04:27:222 (10,1) - best troll lmao idk you can put it near because this is sooooo sudden to put 1/8 keks on this map. I prefer the placing liek this
  16. 05:06:994 (8) - 2 circles is gud here imo
  17. 05:38:365 (1,2,3,4,5) - H O L Y

ナイスマップ
rank pls
lolia
Hi w/

  • SUNRISE
  1. 00:03:051 (1,2) - (Applied all rhythms like this) A bit weird to hear cuz I can hear 00:03:222 - this beat obviously. Consider change this to 1/2 slider or mute slider's end at least.
  2. 00:23:965 (3) - Extend to 1/4 tick if you want to follow background sound.
  3. 00:34:251 (1,2,3,4) - Swap the placement. Current 00:34:079 (4,1) - this jump is unexpected huge jump imo.
  4. 00:41:108 (1,2) - This linear flow ignored (1)'s strong beat ;w; Ctrl g on (1) for emphasizing at least.
  5. 00:45:308 (1) - Mute at the end? There's no special beat at the spinner's end.
  6. 00:57:565 (1,2) - Stack is better cuz you stacked 00:52:079 (1,2) - 01:00:308 (1,2) - .
  7. 01:07:165 (3) - This also needs NC following your NC pattern.
  8. 01:24:137 - Why ignore this strong beat ;w;
  9. 01:25:679 (1) - Consider to change this to one note and 1/2 slider with stack.
  10. 01:28:679 - Add a note?
  11. 01:40:765 (3) - NC for SLOW slider
  12. 02:30:651 (4,1) - Surely jump is better to play orz
  13. 02:41:708 (5) - I can't catch what you followed. This destroy the vocal so just move at 02:41:622 - here.
  14. 03:22:937 (4) - 03:27:737 (4) - 03:28:422 (7) - NC
  15. 03:56:365 (4,5,6,7,8,9) - Feels close jump compared with other jumps. How about move (4) to (376, 56)?
  16. 04:11:451 (2) - Ctrl g for stack? Current DS looks almost anti-jump.
  17. 04:25:508 (7,8,9) - (8,9) jump is too large imo. Try to move (8) to (219, 316) or somewhere to make DS similar.
  18. 04:27:222 (10,1) - eeeh?????? Is this intentional? Try this to avoid combo breakkk ;w;
  19. 05:38:365 (1,2,3,4,5) - Evil DS at the last wwww

That's all, gl :3
omg, Akitoshi stole my first modding slot
Akitoshi

Karia wrote:

omg, Akitoshi stole my first modding slot
:3
Topic Starter
Mira-san

Karia wrote:

Hi w/

  • SUNRISE
  1. 00:23:965 (3) - Extend to 1/4 tick if you want to follow background sound.
  2. 00:57:565 (1,2) - Stack is better cuz you stacked 00:52:079 (1,2) - 01:00:308 (1,2) - .
  3. 01:24:137 - Why ignore this strong beat ;w; | ah i decided to follow the weird 3/4 beat instead :c
  4. 01:28:679 - Add a note? | turned into 1/4 slider lol
  5. 02:41:708 (5) - I can't catch what you followed. This destroy the vocal so just move at 02:41:622 - here. | yes this sounds better and i just realized there's no beat on the blue tick. thanks!
  6. 04:11:451 (2) - Ctrl g for stack? Current DS looks almost anti-jump. | I like it as it is right now lol sry.
  7. 04:27:222 (10,1) - eeeh?????? Is this intentional? Try this to avoid combo breakkk ;w; | i did akitoshi's instead haha ^^
  8. 05:38:365 (1,2,3,4,5) - Evil DS at the last wwww | yea :DDD ^^

That's all, gl :3
omg, Akitoshi stole my first modding slot
고맙습니다! (I don't speak korean lol)
Deleted = applied. :D Others here are applied but I just wanted to say a comment lol.

Akitoshi wrote:

m4m4m4m4m4
お前日本語喋れたっけ?wwwwww
gg NC and blanket mod

  1. 00:37:508 (7,1) - idk maybe stack | intentional desu kek
  2. 00:50:879 (2,3) - uhmmm maybe this spacing boost is a bit overdone? I can't really hear the strong emphasis from the song itself imo. I would like to do the spacing like this on 00:52:079 (1,2) - where the instru kicks like how you did on later part 00:57:565 (1,2) - | did some changes. not sure if it's right lol
  3. 01:31:508 (3) - I want to change it to circle then start some slider at 01:31:679 - because of ze vocals but idk it will ruin your sth blindspot sliderinos :< | ya not gna apply this one lol
  4. 01:36:994 (1) - similar to ^ | ^
  5. 02:29:794 (1,2) - its will be my shitty opinion tho but ye maybe rotate this to 90degree ccw since current back-forth was hard to read lo idk if this one works as well | if it gets more hate i will change it into this lol
  6. 02:34:594 (5,6,7,1) - whynot regular streams kek this one was pretty troll as player | stylez des will keep. same with similar suggestions lol
  7. 05:38:365 (1,2,3,4,5) - H O L Y | ayy kek memes 2016 spacing


ナイスマップ
rank pls
maraming danke gozaimasu very much.

those not here are applied. except da 1/4 ones lel (needs more hate) 8-)
Mafumafu
IRC&Testplay
Log
19:33 Mira-san: b0sssssss can you test my NEWNEWNEW map out :D
19:33 Regraz: oookkk
19:33 Regraz: what map then
19:34 *Mira-san is listening to [https://osu.ppy.sh/b/993938 Halozy - PLAZMA]
19:34 Mira-san: 5.72
19:34 Mira-san: is it fine? :D
19:34 Regraz: have a try
19:35 Mira-san: pm if ready
19:35 Mira-san: :D
19:35 *Regraz is listening to [https://osu.ppy.sh/b/993938 Halozy - PLAZMA]
19:41 Mira-san: ns :
19:41 Mira-san: D
19:42 Regraz: 02:45:565 (5,6,1) - too crazy
19:42 Mira-san: ayyy i'll think about that one
19:42 Mira-san: hahah
19:42 Regraz: 03:09:051 (2) - Ctrl+G
19:42 Mira-san: 02:45:822 (6,1,2,3,4,5,6) - this part does feel weird to me HAHAH
19:42 Mira-san: i might change it
19:42 Regraz: yea
19:43 Mira-san: o lol someone just said that i should ctrl+g
19:43 Mira-san: that one
19:43 Mira-san: so i did
19:43 Regraz: .
19:43 Mira-san: so i should change it bacl
19:43 Mira-san: HAHAHA
19:45 Regraz: 02:34:679 (6,7) - Maybe closer
19:45 Regraz: Too large for 1/4
19:45 Regraz: since it's like a triplet
19:47 Regraz: 04:27:394 (1) - Also lower the volume here, the sliderticks are quite noisy
19:47 Mira-san: hmm
19:47 Mira-san: okay
19:48 Mira-san: also about 02:34:679 (6,7) - i will see if it gets more hate
19:48 Mira-san: i will change it if it gets too many comments haha
19:49 Regraz: 05:38:365 (1,2,3,4,5) - If you want to make this more crazy you can do it like this http://puu.sh/pgkhZ/91b0dc42f5.jpg
19:49 Regraz: OK
MisakiAN
hy
i like the beatmap,it almost perfect XD

01:05:794 (1,2) - Maybe in Here ctrl +g,i think it looks better
01:40:765 (1) - almost tricked in here X,D
03:20:194 (1) - i've been fooled in here! T-T
02:25:165 (8) - this can make a combo breaks (not for pro :v)
05:24:651 (4,5,6,1) - maybe ctrl g again?
05:38:365 (1,2,3,4,5) - O-O kamisama
05:38:794 (1) - maybe the spinner should end when the guitar end

Legend question,No Break Time? lol

sorry if i was wrong.and i like your map.always want it to ranked *thumbs up*
Battle
Re-snap 1/3 and a testplay, some of chat got lost in #modhelp and too lazy to go to reyie.cf to get logs xd
2016-06-05 02:42 Mira-san: dude you should really post dat shet on the thread
2016-06-05 02:42 Mira-san: because it did help lmao
2016-06-05 02:42 Mira-san: also: free kd
2016-06-05 02:42 Battle: also
2016-06-05 02:42 Mira-san: \o/
2016-06-05 02:42 Battle: 03:21:337 (1,2,3,1,2,3) -
2016-06-05 02:42 Battle: this stuff like this in the section
2016-06-05 02:42 Battle: im pretty sure
2016-06-05 02:42 Battle: they're snapped 1/3
2016-06-05 02:43 Mira-san: they are 1/3 uh
2016-06-05 02:43 Mira-san: wait what
2016-06-05 02:43 Mira-san: wtf
2016-06-05 02:43 Battle: they're snapped weird lol
2016-06-05 02:43 Mira-san: they're snapped 1/8-ish
2016-06-05 02:43 Mira-san: wth
2016-06-05 02:43 Battle: rip
Arphimigon
i said no mod so imma just poop some lines anyway w/e

[only diff]
because the slidertick and slider end sounds are the same, it makes things like 01:40:765 (1) - rly weird to play cus it kinda sounds like it ends early if ur a n00b like me but either way i think u sshould mute these kindss of sliderticks or get blank slidertick sssound or smth to not make these extended sliders ssso w31rd
(also on above point, blank ssslidertick would make 04:27:394 (1,1,1) - cooler too xd)
00:56:194 (1,2,3,1,2,3,1,2,1,2) - wh yknow the entire section 01:08:537 - to 01:52:422 - has way more power and bass but this is way harder wh either nerf this or BUFF ENTIRE MAP! to make it fit (ik u wont change dis but KDS FARMING)
01:43:508 - why do i thik thiss would be better as 3/4 sslider + 1/4 click? o rite itss hold for vocal AND click for extra ssound WIN WIN yay!
02:57:908 - Dis would also be nice to tap, so how about makin the sslider a note and having either note + sslider or 3 notes here?
03:32:537 (1,2,3,1,2,3) - dis is kinda dull cus the rest of the ssection ahead hass tiny spacing and sso the entire secction after feels lame af after these big jumps yknow (aka what i said before, either buff entire section cuss its kinda meh being weirdly eassier or make the jumpz nerfed)
that end sspaced sssstrem are u havin a laugh m8

kiais are sweet af
ok memes are over idk why i posted pls just skim this post it wassnt even very srs tbh
gl with map
Topic Starter
Mira-san
Too lazy to quote.

I buffed said section and did some volume changes on sliderticks part lol
Also the note+slider something. yeaaa
Hakurei Yoru
rank it plz
eggg
Hullo, try this map out and really loved it so I would like to help a bit \:D/
First mod so hopefully I'm a little helpful lol

[Sunrise]
01:19:165 - strong beat on sliderend?
01:30:308 (4) - maybe x:233 y:289, it feels too down from the flow
02:30:479 (3,4) - not a huge fan of this pattern (probably just me tho), but I would move 3 to the left a bit
02:34:594 (5,6,7,1) - that's evil ;D (I love it)
03:08:879 (1,2,3) - too linear (and also 1 is several pixels off angle), maybe reverse 2 and 3 like this for better distance snap
05:21:908 (5,6,7,1) - the stack here breaks the jump flow (and hard to read), maybe unstack the triple and break the slider into 2 notes
05:13:508 (6,7,8,9,10,11,1) - larger spacing would fit the large jumps but I dunno how that's gonna work (maybe a bring the stream down a bit? idek)
05:16:422 (7,8,9,10,1) - no spacing at all?? D:
05:36:822 (4,5,1,2) - maybe a little larger spacing? especially 4 and 2 of the NC. After playing a few times the jumps feel too small for the music (also prepare for holy moly jumps at end lol)

Woaw can't wait to see this ranked (those piano hitsounds Kreygasm)
Topic Starter
Mira-san

HyperBurst wrote:

Hullo, try this map out and really loved it so I would like to help a bit \:D/
First mod so hopefully I'm a little helpful lol

[Sunrise]
03:08:879 (1,2,3) - too linear (and also 1 is several pixels off angle), maybe reverse 2 and 3 like this for better distance snap
05:16:422 (7,8,9,10,1) - no spacing at all?? D:
05:36:822 (4,5,1,2) - maybe a little larger spacing? especially 4 and 2 of the NC. After playing a few times the jumps feel too small for the music (also prepare for holy moly jumps at end lol)

Woaw can't wait to see this ranked (those piano hitsounds Kreygasm)
Ahahaha. Thanks for the mod!
Removed ones were applied. :D
I didn't apply those ones because I think it's okay lol.
Chaoslitz
testplay
2016-07-02 16:16 Mira-san: notice me senpai
2016-07-02 16:16 Mira-san: can you testplay 2 maps :DDDD
2016-07-02 16:16 Chaoslitz: sure owo
2016-07-02 16:16 Mira-san: ACTION is listening to [https://osu.ppy.sh/b/905722 Forte Riesling starring ayaponzu* - fortississimo!!!]
2016-07-02 16:16 Mira-san: and
2016-07-02 16:16 Mira-san: ACTION is listening to [https://osu.ppy.sh/b/993938 Halozy - PLAZMA]
2016-07-02 16:16 Chaoslitz: but you got higher ranks
2016-07-02 16:16 Chaoslitz: ACTION cries
2016-07-02 16:17 Mira-san: LOL
2016-07-02 16:17 Mira-san: i'm a dt farmer though :c
2016-07-02 16:17 Chaoslitz: ;-;
2016-07-02 16:21 Mira-san: woa the way you handle jumps
2016-07-02 16:21 Chaoslitz: xD
2016-07-02 16:21 Mira-san: hmm did it end already for you
2016-07-02 16:21 Chaoslitz: yea :o
2016-07-02 16:21 Mira-san: right now it's stuck at the map for me zzz
2016-07-02 16:22 Chaoslitz: D:
2016-07-02 16:22 Mira-san: it's waiting for something lmao
2016-07-02 16:22 Chaoslitz: https://osu.ppy.sh/ss/5519891
2016-07-02 16:22 Chaoslitz: bad bancho :v
2016-07-02 16:22 Mira-san: no, i think it's more of an sb issue of the map
2016-07-02 16:22 Mira-san: :c
2016-07-02 16:23 Mira-san: CHOCOLATomgzkxjxghu756diaw'
2016-07-02 16:23 Mira-san: <333333333
2016-07-02 16:23 Chaoslitz: oh
2016-07-02 16:23 Chaoslitz: probably
2016-07-02 16:23 Chaoslitz: xd
2016-07-02 16:29 Mira-san: pardon the hitsounds lol
2016-07-02 16:29 Mira-san: lmao that fail dance miss
2016-07-02 16:29 Chaoslitz: ;w;
2016-07-02 16:29 Mira-san: woa it's not done here yet lmao
2016-07-02 16:29 Chaoslitz: again? LOL
2016-07-02 16:30 Mira-san: yeah it's just about to end
2016-07-02 16:30 Mira-san: i think this time is a separate issue lol
2016-07-02 16:30 Chaoslitz: yea i think :/
2016-07-02 16:30 Mira-san: alright thanks for playing :DDD general feedback pls :o
2016-07-02 16:31 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/993938 Halozy - PLAZMA [Sunrise]]
2016-07-02 16:31 Chaoslitz: 02:25:165 (8) - tbh i think these are 1/6 not 1/8..
2016-07-02 16:33 Mira-san: o rly :o
2016-07-02 16:33 Chaoslitz: ye
2016-07-02 16:33 Chaoslitz: listen in 25%
2016-07-02 16:34 Mira-san: the ranked version had them as 1/8 soo i just copied them i suppose lol
2016-07-02 16:34 Chaoslitz: wait no
2016-07-02 16:34 Chaoslitz: yea i am checking the ranked one lol
2016-07-02 16:34 Chaoslitz: ye my fault 1/8
2016-07-02 16:35 Mira-san: ahaha
2016-07-02 16:35 Chaoslitz: but why you are using 1/16 :<
2016-07-02 16:35 Mira-san: ah yeah now that you point it out
2016-07-02 16:35 Mira-san: i thought i mapped them as 1/8
2016-07-02 16:35 Chaoslitz: yea and the slider should be at 02:25:294 :3
2016-07-02 16:35 Chaoslitz: 02:25:294 -
2016-07-02 16:36 Mira-san: converted to 1/8 lel
2016-07-02 16:36 Chaoslitz: ok one more thing
2016-07-02 16:36 Chaoslitz: 02:39:737 (4,5,6,7,8,1) -
2016-07-02 16:37 Chaoslitz: this is quite misleading imo...
2016-07-02 16:37 Mira-san: which slider owo
2016-07-02 16:37 Mira-san: ah yeah lol where you missed
2016-07-02 16:37 Chaoslitz: no but the note
2016-07-02 16:37 Chaoslitz: 02:40:422 (1) -
2016-07-02 16:38 Chaoslitz: better not to overlap this lol
2016-07-02 16:38 Mira-san: ah so should i just not overlap it and everything is good? haha
2016-07-02 16:38 Chaoslitz: it feels uncomfortable to play with when both notes overlap with the 1/4 slider
2016-07-02 16:38 Chaoslitz: ye
2016-07-02 16:38 Mira-san: applied ;;
2016-07-02 16:38 Chaoslitz: ok :3
2016-07-02 16:39 Mira-san: want kd sir?
2016-07-02 16:39 Mira-san: :DD
2016-07-02 16:39 Chaoslitz: :o sure
Trizept
Awesome map :D

[General]
  1. Consider changing the OD 8.3 or 8.5? Most marathon maps of this caliber nowadays have slightly buffed OD since it's more fitting towards more skilled players so a reduced timing window is more proper.
  2. HP would be more fitting if it's 6. Don't see why it's 5.5 unless you're being lenient for it to be passed even though 6 is perfectly passable, even on HR lol
[Sunrise]
  1. 00:02:708 (1) - , 00:13:679 (1) - Shouldn't the first note and this slider-head have a whistle and finish, just like how you had it like 00:24:651 (1) - and 00:30:137 (1) - , since they both represent the strong synth/bass sound?
  2. 00:18:308 (3) - I think it's better if this slider is placed more to the left as such - because you had a lil' circular flow going on around here w/ the previous notes.
  3. 00:21:565 (5) - This slider shape is just weird/sticks out imo (probably cuz the slider-head is too close to slider-end?), so have it look like this? Also good with flow too
  4. 00:23:451 (2) - Suggest moving this at like x:344,y:276? Mainly because its placement is where the previous slider was at and it can cause confusion. Also it would look as a direct small triangle pattern xd
  5. 00:34:251 (1,2) - Spacing should be more consistent; I don't see why this is really close with the next single-doubles but a jump distance from the previous. So have it more it in the middle?
  6. 00:37:508 (7) - Personally I think it's better if you CTRL+G this
  7. 00:51:737 (5) - Suggestion for this slider to look like this? The current movement is anti- with the previous slider, but with the suggestion it's more of a circular flow.
  8. 00:53:451 (2) - This slider shape is a bit unexpected and weird considering you've been doing curvy sliders the past sliders, so have it the same as a curvy slider?
  9. 00:58:594 (5) - Suggestion: CTRL+G and move it more slightly to the right. I think it flows better
  10. 00:58:937 (6) - NC and then 00:59:451 (1) - Remove NC
  11. 01:02:708 (5) - Might as well have this as a linear slider?
  12. 01:09:565 (4) - Move this at like x:260,y:128 in order to reciprocate the same movement of 01:08:879 (2,3) - to 01:09:565 (4,5,6,1) - . Flows better that way imo
  13. 01:14:537 (5) - CTRL+G, flows better and the cursor movement is less jagged to go through
  14. 01:25:851 (1) - Why the NC here? It'd be better if this was NC'd since it covers the downbeat xd
  15. 01:31:851 (4) - NC
  16. 01:51:051 (1) - I think it'd be/look better if this slider shape is the same as the previous slider shape.
  17. 01:57:908 (1) - CTRL+G?
  18. 02:19:165 (1) - Remove NC, you did it for 02:16:422 (5) - this.
  19. 03:22:937 (1) - and 03:28:422 (1) - I think it would fit and sound better if both of these slider-heads had a finish hitsound
  20. 04:09:565 (5) - NC
  21. 04:24:651 (1) - Shouldn't this have a soft sampleset? Like how you did it for 04:21:908 (1) - and 04:19:165 (1) - .
  22. 05:25:679 (1) - Remove NC
The fcking piano keysounds during kiai are sooooooo good :D
Intense fun during kiai as well
Couldn't find any problems really, through the 2nd half of the map xdd
Good luck in ranking!
Topic Starter
Mira-san

Xbox wrote:

Awesome map :D

[General]
[Sunrise]
  1. 00:23:451 (2) - Suggest moving this at like x:344,y:276? Mainly because its placement is where the previous slider was at and it can cause confusion. Also it would look as a direct small triangle pattern xd | I'd keep this for now kek.
  2. 00:37:508 (7) - Personally I think it's better if you CTRL+G this | ^
  3. 00:51:737 (5) - Suggestion for this slider to look like this? The current movement is anti- with the previous slider, but with the suggestion it's more of a circular flow. | No image but I did try making it curved.
  4. 01:02:708 (5) - Might as well have this as a linear slider? | Nah. I kinda wanted it CRN style lmao
  5. 01:14:537 (5) - CTRL+G, flows better and the cursor movement is less jagged to go through | Will keep :c
  6. 01:51:051 (1) - I think it'd be/look better if this slider shape is the same as the previous slider shape. | ^
The fcking piano keysounds during kiai are sooooooo good :D
Intense fun during kiai as well
Couldn't find any problems really, through the 2nd half of the map xdd
Good luck in ranking!
Thanks for the great mod (and feedback)! :D
L u m ii n a
From my modding queue

[General]
  1. Offset: 1330
[Sunrise]
  1. 00:04:937 (1) - What about this? x=369 / y=278
  2. 00:08:194 (5) - ^ x=418 / y=237?
  3. 00:08:879 (7,8) - Forced flow.
  4. 00:13:679 (1,2) - Unstack. You lose 2's emphazising if you keep it stacked.
  5. 00:17:279 (4) - x=339 / y=240?
  6. 00:22:937 (3,2,3) - Hard to read due to the overlaps.
  7. 00:23:794 (2) - x=96 / y=244?
  8. 00:25:852 - This should be clickable.
  9. 00:30:479 (2) - Fix the blanket for 00:30:137 (1) -
  10. 00:31:337 (4,5) - Forced flow.
  11. 00:51:222 (4) - x=364 / y=235 and what about this for 00:51:222 (4,5) - http://puu.sh/qcr3m/97b77915c6.jpg
  12. 00:55:851 (6,1) - Forced flow.
  13. 01:07:851 (1,2,3,4,5) - Is there a reason that you change the stream's shape?
  14. 01:24:137 - Missing note?
  15. 01:25:679 (4) - x=158 / y=255 & 01:25:851 (5) - x=354 / y=351?
  16. 01:26:365 - Missing note?
  17. 01:27:908 - ^
  18. 01:32:879 (4) - x=160 / y=248 || 01:33:565 (2) - x=171 / y=255 || 01:34:251 (5) - x=182 / y=264 Use these coordinates to keep the pattern going.
  19. 01:41:794 (2) - Fix the blanket
  20. 01:48:994 (4) - What about removing this note? That would emphazise 01:48:651 (2,3) - and 01:49:165 (5,6) -
  21. 01:54:822 (5) - Blanket again
  22. 02:03:908 (1) - x=385 / y=126 || 02:04:079 (2) - x=248 / y=159 || 02:04:251 (3) - x=280 / y=298 This pattern would be awesome. USE IT
  23. 02:05:279 (3,4,5) - x=226 / y=266 would improve the flow and is also a cute little blanket
  24. 02:20:194 (3) - x=88 / y=314?
  25. 02:22:937 (2) - x=85 / y=83?
  26. 02:23:451 (4) - x=168 / x=169?
  27. 02:46:937 (7,8,9,10,1) - This stream looks kinda odd..
  28. 02:47:794 (3,4,5,6) - What about a square pattern?
  29. 03:02:365 (1,2) - Forced flow.
  30. 03:06:651 - Missing note.
  31. 03:07:508 (5) - Offbeat.
  32. 03:22:679 (3) - x=408 / y=212
  33. 03:24:308 (1) - Blanket?
  34. 03:32:879 (3) - x=194 / y=147
  35. 03:33:394 (3) - x=308 / y=380
  36. 03:44:022 (1) - x=212 / y=74 || 03:44:194 (2) - x=398 / y=100 || 03:44:365 (3) - x=374 = 281 Another amazing pattern ;D
  37. 03:52:079 (2,3) - Forced flow.
  38. 04:00:308 (3) - x=353 / y=302
  39. 04:52:937 (5) - x=317 / y=115 || 04:53:109 (6) - x=445 / y=207 || 04:53:280 (7) - x=245 / y=287 Amazing pattern 3.0
  40. 04:54:137 (5) - x=203 / y=238
  41. 05:21:222 (2,3) - Forced flow.
There we go. Play around with those coordinates that I posted. Maybe they fit your mapping style.
Good map, good luck on getting it ranked

~FoxFiire
Topic Starter
Mira-san

FoxFiire wrote:

From my modding queue

[General]
  1. Offset: 1330 | Intentional offset and it seems to play fine either way (always -10/+10ms margin of error)
[Sunrise]
  1. 00:04:937 (1) - What about this? x=369 / y=278 | Keeping it for the sake of the emphasis in the piano lol
  2. 00:08:194 (5) - ^ x=418 / y=237? | ^
  3. 00:08:879 (7,8) - Forced flow. | It is but I don't see the reason for me to make it a not-forced one.
  4. 00:22:937 (3,2,3) - Hard to read due to the overlaps. | This is aimed for those who can read it though lol
  5. 00:31:337 (4,5) - Forced flow. | ^
  6. 00:51:222 (4) - x=364 / y=235 and what about this for 00:51:222 (4,5) - http://puu.sh/qcr3m/97b77915c6.jpg | I like it right now, however I am still open to changes if a lot of people notices it.
  7. 00:55:851 (6,1) - Forced flow. | ^
  8. 01:07:851 (1,2,3,4,5) - Is there a reason that you change the stream's shape? | Emphasizes the beat, the stream spacing changes once the beat hits.
  9. 01:24:137 - Missing note? | I prefer to follow the strongest beats.
  10. 01:25:679 (4) - x=158 / y=255 & 01:25:851 (5) - x=354 / y=351? | I think this is fine as it already is.
  11. 01:26:365 - Missing note? | ^
  12. 01:48:994 (4) - What about removing this note? That would emphazise 01:48:651 (2,3) - and 01:49:165 (5,6) - | Would be a sudden stop in the flow, so no. However I could probably make it a slider instead but not now.
  13. 02:03:908 (1) - x=385 / y=126 || 02:04:079 (2) - x=248 / y=159 || 02:04:251 (3) - x=280 / y=298 This pattern would be awesome. USE IT | Will consider sometime but I like the one right now xd.
  14. 02:05:279 (3,4,5) - x=226 / y=266 would improve the flow and is also a cute little blanket | Not necessary imo lol
  15. 02:20:194 (3) - x=88 / y=314? | RIP spacing between 1,2,3 so I kept what I have.
  16. 02:22:937 (2) - x=85 / y=83? | Followed my own spacing here but follows the idea regardless.
  17. 02:23:451 (4) - x=168 / x=169? | ^
  18. 02:46:937 (7,8,9,10,1) - This stream looks kinda odd.. | How so? ;;
  19. 02:47:794 (3,4,5,6) - What about a square pattern? | Looks good to me already. (still open to changes so fire dem pattern suggestions away)
  20. 03:02:365 (1,2) - Forced flow. | Check reply to similar points
  21. 03:06:651 - Missing note. | ^
  22. 03:07:508 (5) - Offbeat. | How is it offbeat? lol
  23. 03:22:679 (3) - x=408 / y=212 | I think this part is fine as it is too.
  24. 03:32:879 (3) - x=194 / y=147 | Doesn't really change much sooo not applying.
  25. 03:33:394 (3) - x=308 / y=380 | ^
  26. 03:44:022 (1) - x=212 / y=74 || 03:44:194 (2) - x=398 / y=100 || 03:44:365 (3) - x=374 = 281 Another amazing pattern ;D | Check reply to similar points.
  27. 03:52:079 (2,3) - Forced flow. | ^
  28. 04:00:308 (3) - x=353 / y=302 | I like it as it currently is.
  29. 04:52:937 (5) - x=317 / y=115 || 04:53:109 (6) - x=445 / y=207 || 04:53:280 (7) - x=245 / y=287 Amazing pattern 3.0 | Check reply to similar points.
  30. 04:54:137 (5) - x=203 / y=238 | Looks good already? lel
  31. 05:21:222 (2,3) - Forced flow. | Check reply to similar points
There we go. Play around with those coordinates that I posted. Maybe they fit your mapping style.
Good map, good luck on getting it ranked

~FoxFiire
Removed = applied.

Thanks! :D I think I'm satisfied with some of the object placement I already have. However I will consider some of your points if others also notice similar things. ^^

edit: first time modding huh. nice. :)
L u m ii n a
Not really my first time. I've done a lot or IRC recently.
Yamicchi
[General]

  • Turn off widescreen support?
[Dawn]

  • 00:05:451 (2,3,4,5) - Spacing: 2->3 larger, 3->4 smaller a bit, 4->5 smaller a lot
    00:10:765 (6,1) - by stacking these you've lost all the emphasis for the strong beat at 00:10:937 - How about a different pattern?
    00:14:022 (2,3) - omg Idk nightmare spacing? ọ w ọ
    00:18:822 (4) - nightmare spacing for a low pitch note, reduce it
    00:56:537 (3) - lower distance because ^
    02:08:537 (7) - should have higher spacing for a snare I think
    02:29:451 (1) - this spacing is gonna kill someone you know :< just move it far away
    02:32:022 (7,8) - why is there a triple? I can't hear any sound
    03:05:965 (6,7,8) - weird spacing. Why not something further?
    05:38:365 (1,2,3,4,5) - ffs is this real?
Can't find anything much in a good map /w\ good luck
show more
Please sign in to reply.

New reply