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Everything theoratical about mapping

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MaserMynd
Hello everybody!
today I have a very important question for you guys. It's directed towards people with a good knowledge about mapping styles and everything theoratical you can say about beatmaps. I am actively commenting tournaments since a couple of weeks. Since I am playing osu! only since november 2015 and I'm just a 40k player it is really hard for me to talk about beatmaps in high rank tournaments. I would really like to learn everything possible about maps, e.g. wether it is a technical or traditional map.
Can you please help me gather as much knowledge about this topic as possible?
Thank you very much for every answer!
MaserMynd
Frost
Idk if I qualify as someone with lots of knowledge but I'll try lol.

Examples of technical/mechanical maps:
https://osu.ppy.sh/b/558821
https://osu.ppy.sh/b/646609
https://osu.ppy.sh/b/505421 <-- Reflection
https://osu.ppy.sh/b/607813 <-- Skystar's Insane
https://osu.ppy.sh/b/389348

  • Typically defined by:
    -Lots of sliders and SV (Slider Velocity) changes.
    -Difficult to read/confusing patterns.
    -More dependent on clicking than aiming.
Examples of traditional maps:
https://osu.ppy.sh/b/290581
https://osu.ppy.sh/b/785097
Most maps in the game (almost all maps other than technical maps).

  • Typically defined by:
    -Minimal SV change / lots of consistent speed.
    -Easy to read + play patterns.
    -More dependent on aim or equally dependent on aim+clicking.
The only other type of classification I can think of right now is stream maps, which are kind of technical anyway, but you would probably just refer to them as "stream maps".

Special slider/pattern names:
(I'm assuming you know what jumps and streams are.)
  • Kicksliders--


    The little 1/4 sliders that are played like a circle but give 2 combo because of the beginning + end of the slider.
    Look in https://osu.ppy.sh/b/827488 for more of these.

    Triples--


    Stacks of 3 notes played at the speed of a stream (1/4).

    Doubles--
    This term can mean either:


    (2 notes at 1/4 speed)
    OR


    (2 notes at 1/2 speed/jump speed)

    (Stream) Bursts--


    Streams that only last ~4-8 notes.
You probably already know, but:
AR = Approach Rate (1-10) <-- How fast notes appear. 1 = slowest, 10 = fastest. 10 is preferred by most high rank players.
OD = Overall Difficulty (1-10) <-- Effects the sensitivity of click timing. 1 = low sensitivity / easy to get high acc. 10 = high sensitivity / hard to get good acc. Also effects spinners.
HP = Health Drain (1-10) <-- 1 = lowest drain rate, 10 = highest drain rate.
CS = Circle Size (1-7) <-- 1 = largest, 7 = smallest. 4 is average on insane/extra difficulties, although more recent ones might use 4.2 or 4.5.

Note Density:
1/4 = Speed of streams; 4 notes per beat.
1/6 = Compound timing; 6 notes per beat. Very technically difficult.
1/3 = Compound timing; 3 notes per beat. Somewhat technically difficult.
1/2 = Speed of jumps; 2 notes per beat.
Anything else (1/8, 1/12, or 1/16) is rarely used, although sometimes there are 1/8 repeating sliders.

That's all I can think of. :s
If I'm wrong about anything, anyone can feel free to correct me.
Bara-
Frost, aren't kicksliders sliders with a lot of repeats?
So any 1/2 or faster slider with at least 2 reverses
Endaris

Bara- wrote:

Frost, aren't kicksliders sliders with a lot of repeats?
So any 1/2 or faster slider with at least 2 reverses
I'd agree on Frost's kicksliderdefinition. The kick comes from pressing the sliderhead and immediately heading quickly in the direction of the slidertail at a speed that already aims for the next object instead of doing a controlled motion as done for longer sliders. Kicking off the sliderhead. My interpretation at least.
1/2 sliders with many repeats are usually called boring instead as there's no movement required, just holding your cursor in the correct spot. No "kick" there.
Kibbleru
wouldnt really call flying fafnir and mirror technical maps, theyre kinda just gimmicky xD

there are many mappers who have a very structured style (for those very technical maps) and mappers with a very standard style (for anime ops etc)
then theres me who tries to be structured :X
Bara-

Endaris wrote:

Bara- wrote:

Frost, aren't kicksliders sliders with a lot of repeats?
So any 1/2 or faster slider with at least 2 reverses
I'd agree on Frost's kicksliderdefinition. The kick comes from pressing the sliderhead and immediately heading quickly in the direction of the slidertail at a speed that already aims for the next object instead of doing a controlled motion as done for longer sliders. Kicking off the sliderhead. My interpretation at least.
1/2 sliders with many repeats are usually called boring instead as there's no movement required, just holding your cursor in the correct spot. No "kick" there.
But what are those 1/8 sliderreverses called then? O.o
winber1
they are just repeat sliders, regardless how fast the repeating is, that's what i just call them.

i feel like a lot of newer mappers/players just seemed to mistake the term kicksliders for repeat sliders when they came into the scene and it just grew into a thing, but from what i saw back in the day, kicksliders are supposed to be very short sliders that are basically played as 1/2 tick notes.
Endaris
If repeatsliders are 1/8 or faster I'd call them noisesliders because the rapid hitsounds pretty much merge into one sound. That is what I perceive as their most defining characteristic at least. The sudden absence of hitsounds during a long slider that will follow up a noiseslider in the majority of cases gives a sensation to the ear that let's the player feel the sliderhead ring more than it would usually do.
No clue if that makes sense, my english is too bad for this esoteric stuff and I spent a couple of minutes just for that one sentence.
CXu
I'm aaaalmost positive that repeatsliders within streams were what were called kicksliders in the beginning. At least afair that's the first use of the word I heard.
chainpullz

CXu wrote:

I'm aaaalmost positive that repeatsliders within streams were what were called kicksliders in the beginning. At least afair that's the first use of the word I heard.
1/4 non-repeat sliders makes more sense in consideration of how the term "kick" is used in musical slang though. Bass kicks don't bounce around for multiple 1/4 beats, they kick you hard in the balls while yelling cya nerd and by the time you've wiped the tears from your eyes they are gone.
winber1
yea, regardless of what the actual meaning was and is, personally still makes more sense separating repeat sliders as repeat sliders and kick sliders as those short often 1/4-tick sliders

but meh idk
Frost

Kibbleru wrote:

wouldnt really call flying fafnir and mirror technical maps, theyre kinda just gimmicky xD

there are many mappers who have a very structured style (for those very technical maps) and mappers with a very standard style (for anime ops etc)
then theres me who tries to be structured :X
u got mi ther lo

idk, i just put them down bc they're kinda hard to read (nt rly idek), but yea, ig you could consider them a category of their own kek

"SV change abuse" or smthn lmoa

edit: I looked back and remembrd that as soon as i thot of explaining 1/2 doubles i instantly thought of my hero lolol i love my thought process
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