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Yuki Kajiura - absolute configuration

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Topic Starter
Lily Bread
This beatmap was submitted using in-game submission on 2016年12月23日 at 23:33:33

Artist: Yuki Kajiura
Title: absolute configuration
Source: 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags: gekijouban mahou shoujo madoka magika shinhen hangyaku no monogatari movie the rebellion story
BPM: 155
Filesize: 5513kb
Play Time: 01:54
Difficulties Available:
  1. Easy (1.29 stars, 105 notes)
  2. Hard (3.06 stars, 312 notes)
  3. Insane (4.18 stars, 368 notes)
  4. Normal (1.85 stars, 174 notes)
Download: Yuki Kajiura - absolute configuration
Information: Scores/Beatmap Listing
---------------
from 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語

all diffs by Lily Bread.
ecdonald
:) :) :)
Topic Starter
Lily Bread

ecdonald wrote:

:) :) :)
^^
ecdonald
Sorry for taking your time again><

I felt the offset is slightly late, how about offset near 810?
(816)

(810)

and how about this rouder clap? XD (but the current one is nice for me too) → clap1

good luck :D
Topic Starter
Lily Bread

ecdonald wrote:

Sorry for taking your time again><

I felt the offset is slightly late, how about offset near 810?
(816)

(810)

and how about this rouder clap? XD (but the current one is nice for me too) → clap1

good luck :D
/*
changed offset.
i think this clap is not suitable with the music, either... so i don't use
thanks a lot!
*/
Topic Starter
Lily Bread

IamKwaN wrote:

Hello~

Title: absolute configuration
Unicode Artist: 梶浦由記
Romanised Artist: Yuki Kajiura
Source: 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語 (这电影有很多个版本的名称,但就是没有你现在Source用的)

References:
http://puu.sh/p6Gn0/8f90ce5f12.jpg from Booklet of 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語 オリジナルサウンドトラック (ANZX-3533)
http://puu.sh/p6Gqb/f4fa92e8b7.jpg from ^
http://puu.sh/paa2x/e80dfe59c2.png from https://twitter.com/Fion0806
http://puu.sh/paajB/d6534989fc.png from http://www.jvcmusic.co.jp/flyingdog/-/D ... XL-21.html
http://puu.sh/paakZ/dbf0130c46.jpg from http://www.jvcmusic.co.jp/flyingdog/artist/index.html
http://puu.sh/paa0b/bd1d82fd5f.png - Movie Official Site

Good luck!
metadata check by IamKwan. thanks to her^^
Topic Starter
Lily Bread
thanks to -nanaka-'s star :)
-SuGon-
[General]
  1. offset=820
  2. set custom combo color
[Easy]
  1. 00:17:068 (1) - 距離錯誤
  2. 01:44:551 (2) - 距離錯誤
  3. 01:22:099 (1,2) - 感覺flow不好
[Normal]
  1. 00:01:971 (3) -
  2. 00:04:293 (6) -
  3. 00:06:616 (3) -
  4. 00:09:713 (2) -
  5. 00:50:745 (3) -
  6. 00:52:487 (2) -
  7. 01:04:680 (3) -
  8. 01:07:003 (3) -
  9. 01:09:326 (3) -
  10. 01:13:970 (4) -
  11. 01:16:293 (3) -
  12. 01:31:971 (2) -
  13. 01:34:293 (2) -
  14. 01:40:680 (1) -
  15. 01:43:584 (2) -
  16. 01:48:809 (3) -
  17. 01:53:455 (3) - 以上皆距離有錯誤
  18. 00:20:164 (3,4) - 這邊flow接的不順
  19. 00:57:713 (3,1) - 這邊flow接的不順
  20. 01:20:938 (3,1) - 這邊flow接的不順
  21. 01:30:422 (4,1) - 這邊flow接的不順
  22. 00:57:142 (2,3) - ^
  23. 01:03:529 (1,2) - ^其他很多這種的你在自己檢查看看搂
:)
Topic Starter
Lily Bread

-SuGon- wrote:

[General]
  1. offset=820
  2. set custom combo color
[Easy]
  1. 00:17:068 (1) - 距離錯誤
  2. 01:44:551 (2) - 距離錯誤
  3. 01:22:099 (1,2) - 感覺flow不好
[Normal]
  1. 00:01:971 (3) -
  2. 00:04:293 (6) -
  3. 00:06:616 (3) -
  4. 00:09:713 (2) -
  5. 00:50:745 (3) -
  6. 00:52:487 (2) -
  7. 01:04:680 (3) -
  8. 01:07:003 (3) -
  9. 01:09:326 (3) -
  10. 01:13:970 (4) -
  11. 01:16:293 (3) -
  12. 01:31:971 (2) -
  13. 01:34:293 (2) -
  14. 01:40:680 (1) -
  15. 01:43:584 (2) -
  16. 01:48:809 (3) -
  17. 01:53:455 (3) - 以上皆距離有錯誤
  18. 00:20:164 (3,4) - 這邊flow接的不順
  19. 00:57:713 (3,1) - 這邊flow接的不順
  20. 01:20:938 (3,1) - 這邊flow接的不順
  21. 01:30:422 (4,1) - 這邊flow接的不順
  22. 00:57:142 (2,3) - ^
  23. 01:03:529 (1,2) - ^其他很多這種的你在自己檢查看看搂
:)
/*
都点开看了看,其实你说的这些都不算问题...
DS差0.03不能叫距离有错误。
这些flow是很正常的...至少在normal里很正常。
所以就不改啦..
thanks for mod!
*/
Pata-Mon
其实你是不是忘了https://osu.ppy.sh/s/513274 2333

[Easy]
  1. 其实你本来就开gs,我觉得以后ez啥的尽量用高一点的ds好,现在这ds本来就有点贴太近不太好看,再加上因为gs,你的ds变化幅度会比较大,像00:15:906 (2,1,2) - 之类两边ds差好多一眼就能感觉到,真的不算很好看
  2. 00:41:841 (3) - 放到288,80左右看看,现在感觉形状太直不好看,包括跟着后面那个直角+大长直滑条
  3. 00:47:261 (1,2) - 其实感觉你现在角度有点尴尬,http://b1.loli.io/images/D6R4.jpghttp://b1.loli.io/images/MMbP.jpg都更好看一些
[normal]

  1. 00:26:745 (5) - nc错?跟00:17:455 (1) - 应该一样
  2. 00:45:519 (2,3) - 3弯一下或者调整一下角度?这感觉太随手不好看
  3. 01:36:035 (1) - 放到大约184,136
  4. 01:54:035 (4,5) - 换成一个折返+一个note?
[Hard]
  1. fine
[Insane]
  1. 讲道理这bpm以及难度,不应该用到ar9.现在是高ar综合征患者多但这并不是mapping也用高ar的理由啊.考虑8-8.8
  2. od8 so i can farm a little pp
  3. 00:53:068 (4,5,6) - 这里离远点吧?
  4. 01:43:390 (2,3) - 这里做一个跳会比较好,有点近
GL~
_Yiiiii
Hi, M4M~

[General]
预览点卡在了一个奇怪的unsanp的地方,应该是之前改了offset忘改这个了吧?

[Insane]
00:01:971 (5) - NC一下,毕竟DS改了。
00:06:616 (3) - ^
00:16:680 (7,8) - Ctrl+G,让两个重音对应的圈与中轴对称。
00:25:971 (6,7) - ^
00:48:422 (4,6) - 这两个挑一个Ctrl+G一下,否则DS变化有点大。
01:40:293 (3,4) - Ctrl+G,这里不成flow有点怪。

[Hard]
00:22:487 (3,4) - blanket
01:11:648 (4,5) - ^
01:15:712 (3,4) - ^

[Normal]
00:42:616 (1) - 按之前的套路应该是一个圈加一个条吧?
01:54:422 (5) - 重音用滑条尾来接,而且还是图的结尾,有点别扭,改一个折返一个圈吧。

[Easy]
00:22:874 (2) - 虽说这个形状对很合适,但是这个角度使它很难看。
01:26:745 (1,2) - 平行。
01:54:035 (3) - 问题和Normal一样,这不好改,干脆让滑条竖直向下,这样主观上来看比现在这样好点。

主难度让我想起了这图https://osu.ppy.sh/s/472440 ,传说中的老图风格混现代风么?233
美丽
Topic Starter
Lily Bread

Pata-Mon wrote:

其实你是不是忘了https://osu.ppy.sh/s/513274 2333

[Easy]
  1. 其实你本来就开gs,我觉得以后ez啥的尽量用高一点的ds好,现在这ds本来就有点贴太近不太好看,再加上因为gs,你的ds变化幅度会比较大,像00:15:906 (2,1,2) - 之类两边ds差好多一眼就能感觉到,真的不算很好看
    /*
    本来我开GS就是为了避免强迫症患者来挑这种毛病。有人来挑我就可以说“我开着GS所以难免有对不齐的地方”,这样
    */
  2. 00:41:841 (3) - 放到288,80左右看看,现在感觉形状太直不好看,包括跟着后面那个直角+大长直滑条
    //可以
  3. 00:47:261 (1,2) - 其实感觉你现在角度有点尴尬,http://b1.loli.io/images/D6R4.jpghttp://b1.loli.io/images/MMbP.jpg都更好看一些
    //看不出区别
[normal]

  1. 00:26:745 (5) - nc错?跟00:17:455 (1) - 应该一样
    //改了
  2. 00:45:519 (2,3) - 3弯一下或者调整一下角度?这感觉太随手不好看
    //没什么意义
  3. 01:36:035 (1) - 放到大约184,136
    //错开是为了说明“这不是在blanket”
  4. 01:54:035 (4,5) - 换成一个折返+一个note?
    //好
[Hard]
  1. fine
[Insane]
  1. 讲道理这bpm以及难度,不应该用到ar9.现在是高ar综合征患者多但这并不是mapping也用高ar的理由啊.考虑8-8.8
  2. od8 so i can farm a little pp
    /*
    对不会DT的人来说,AR8不好读
    然后,这曲子的BPM和拍号跟这曲子一样,所以AR9当然也没问题
    https://osu.ppy.sh/b/836756
    */
  3. 00:53:068 (4,5,6) - 这里离远点吧?
    //不太好弄...
  4. 01:43:390 (2,3) - 这里做一个跳会比较好,有点近
    //好
GL~
//thanks for mod!
Topic Starter
Lily Bread

_Yiiiii wrote:

Hi, M4M~

[General]
预览点卡在了一个奇怪的unsanp的地方,应该是之前改了offset忘改这个了吧?
//嗯嗯,是这样的。改了

[Insane]
00:01:971 (5) - NC一下,毕竟DS改了。
00:06:616 (3) - ^
//统一两小节一NC

00:16:680 (7,8) - Ctrl+G,让两个重音对应的圈与中轴对称。
00:25:971 (6,7) - ^
//这个交换的话 - 00:17:068 (1) - 不好摆了

00:48:422 (4,6) - 这两个挑一个Ctrl+G一下,否则DS变化有点大。
//好

01:40:293 (3,4) - Ctrl+G,这里不成flow有点怪。
/*
ctrl+g就变成钝角了,钝角在这里不合适
http://puu.sh/rtWxE/a99d681854.jpg
*/
[Hard]
00:22:487 (3,4) - blanket
01:11:648 (4,5) - ^
01:15:712 (3,4) - ^

[Normal]
00:42:616 (1) - 按之前的套路应该是一个圈加一个条吧?
//是为了让连续的圈不要太多

01:54:422 (5) - 重音用滑条尾来接,而且还是图的结尾,有点别扭,改一个折返一个圈吧。
//好

[Easy]
00:22:874 (2) - 虽说这个形状对很合适,但是这个角度使它很难看。
//感觉还好...

01:26:745 (1,2) - 平行。
/*
这个感觉就和有人说要 - 01:30:228 (2) - 垂直向下一样..都弄水平来会被说无聊,弄的歪一点呢又要被说不齐,我也很苦恼呢
*/
01:54:035 (3) - 问题和Normal一样,这不好改,干脆让滑条竖直向下,这样主观上来看比现在这样好点。
//可以

主难度让我想起了这图https://osu.ppy.sh/s/472440 ,传说中的老图风格混现代风么?233
美丽
/*
thanks for mod!
另外我觉得这两张图一点也不想耶...www
*/
Plus4j
Hi M4M

[Easy]
00:00:810 (1) - 這滑條太邊緣了,撞到血條,二妹跟我說,物件撞血條會DQ
00:54:229 (1,2) - flow不好
01:18:616 (2,1) - blanket
這難度的combol可以在長一點
[Normal]
00:18:616 (3,1) - flow不好
00:20:164 (3,4) - ^
[Hard]
00:08:164 (2,3) - blanket
00:09:713 (7,1) - flow不好,特別是在1的滑條頭接在7的滑條中間,要這樣子擺建議是要出現在insane以上的diff
00:53:842 (6,1) - ^
01:11:648 (4,5) - blanket
01:31:003 (6,1) - flow不好
[Insane]
00:11:261 (5,6,7,8,9,10) - 這跳得很彆扭,建議改一下00:12:229 (10,1) - flow也不好
01:01:777 (2) - 撞血條
01:43:390 (2,3,4) - flow不好
01:46:777 (4,5) - 這flow??...

GL!
Topic Starter
Lily Bread

Hey lululu wrote:

Hi M4M

[Easy]
00:00:810 (1) - 這滑條太邊緣了,撞到血條,二妹跟我說,物件撞血條會DQ
/*
http://puu.sh/rv2QA/8d350d22d8.jpg
可以看到这没有撞到,还差很远。而且,撞到也不会DQ
*/

00:54:229 (1,2) - flow不好
//不会吧..

01:18:616 (2,1) - blanket
這難度的combol可以在長一點
//好

[Normal]
00:18:616 (3,1) - flow不好
00:20:164 (3,4) - ^
//没什么问题吧...不是非得顺flow才行

[Hard]
00:08:164 (2,3) - blanket
00:09:713 (7,1) - flow不好,特別是在1的滑條頭接在7的滑條中間,要這樣子擺建議是要出現在insane以上的diff
//不是flow的问题..而且我的图都是这样叠的,1/4折返接物件的话都放在中间

00:53:842 (6,1) - ^
//一样

01:11:648 (4,5) - blanket
01:31:003 (6,1) - flow不好
//一样

[Insane]
00:11:261 (5,6,7,8,9,10) - 這跳得很彆扭,建議改一下00:12:229 (10,1) - flow也不好
//故意的,flow反过来的话可以强调重音

01:01:777 (2) - 撞血條
/*
http://puu.sh/rv3eG/81320d8753.jpg
可以看到,这次仍然没有撞到...下次摸图前F5测试一下吧w
*/

01:43:390 (2,3,4) - flow不好
//嗯,这个确实不好,改了

01:46:777 (4,5) - 這flow??...
//歪了一点,摆正了

GL!
//thanks for mod!
Plus4j
可能是skin問題?...
我看我是撞血條
Topic Starter
Lily Bread
嗯…这里就体现出默认皮肤的重要性啦
Maelstrrom
m4m from your queue

General
  • Kiai ?
    Replace combo colours by something more suitable (blue, pale blue and pale purple ?)
    Since it seems you hate blankets I tried to suggest some alternative way if possible
Easy
  • 00:07:777 (2,3) - blanket fix
    00:10:100 (1,3,1,4,1,3,1,4) - shape of reverse sliders could be more consistent. First part: 00:10:100 (1,3) - curved -> straight 00:10:100 (1,3) - identical.
    Second part starting as sequel: 00:19:390 (1,3) - curved -> straight but 00:24:035 (1,4) - not identical
    00:57:713 (4,4) - missed strong red tick which was represented by slidertail at the previous sliders
Normal
  • 00:12:035 (4,1) - blanket fix
    00:15:519 (3) - could be moved a little to the right to make a straight vertical line between reverse point and the centre of 00:16:680 (4). Also this way it doesn't looks like unfinished blanket
    00:57:713 (3,1) - same
    00:26:745 (1,2) - blanket fix
    00:33:326 (1,2) - rotate anticklockwise for a bit better flow
    00:34:487 (3,4) - straight line to be more accurate
    00:43:777 (2,3) - nazi blanket
    00:56:551 (1,2) - ^(this one may be intentional idk)
    00:56:551 (1,2) - same as in easy. Since normal has less difficulty borders you can map those red ticks here
    01:00:035 (4,1) - blanket fix or rotate 01:00:035 (4) - anticlockwise a little
    01:04:680 (3,1,2) - make 01:06:422 (2) - symmetric flow
    01:08:164 (1,2) - blanket fix+line or move 01:08:164 (1) - up
    01:26:745 (1,2) - ^
    01:16:293 (3,1) - blanket (i feel so nazi but just can't stop sorry :D )
    01:18:615 (4,1) - ^
    01:44:164 (3,1) - ^
    Okay, don't wanna make this mod too one sided. No more blankets :roll: and will pay less attention to aesthetic moments
    01:27:906 (3) - inconsistent shape with 01:09:326 (3) -
    01:31:390 - this part could be emphasized with more dencity:
    01:33:519 - 01:35:842 - 01:45:132 - 01:47:068 - 01:47:455 - ^add note
Hard
  • 00:38:939 (3,4) - would remove spacing here
    00:41:261 (3,4) - 00:43:584 (3,4) - 00:43:584 (3,4) - ^
    00:39:519 (4) - Ctrl+G
    00:51:519 (6,1) - how about https://puu.sh/rv7Bh/ca36aa2e25.png
    00:53:842 (6,1) - you did more accurate here 00:28:293 (6,1) -
    00:54:229 - recheck the rhythm choices of this part (some examples below)
    01:02:358 (4) - and 00:57:713 (4) - deserves some emphasis
    00:55:390 (5) - and 00:55:390 (5) - deserves even more
    00:55:777 (6,7) - would use circle+longer slider
    01:00:616 - same
    etc
Insane
  • 00:27:132 (4,5) - confusing disntance. Compare it with 00:26:164 (7,1) -
    00:55:390 (5,6,7,8,9,10) - well music provides a reason for this pattern but not in the backround which you're following
    01:00:035 (4,5,6,7,8,9) - etc ^
    01:49:777 (2,3,1) - split them to emphasize from the following ones
    01:51:326 (2,3,4) - would recommend to swap it with 01:51:906 (6) - since triples starting with red tick are significantly less intuitive
    01:52:487 (2,3,4,6) - same
Good luck!
CrimsonClaw
Hello,

sorry for an english mod!

M4M from my queue.

[General stuff]
  1. BG size is alright and it looks great!
  2. No unused files.
  3. Good spread.
  4. Are you sure the song name has not to be in capital letters? If so, why not rename your diffs to non capitalized?
    For example Easy -> easy; Normal -> normal.
  5. Hitsounds are alright.
[Easy]
The notes are all really close to each other. Why not 1x spacing everywhere? :c
Really solid, consistent difficulty.

[Normal]
00:28:680 (1,2) - really minor.. but fix blanked
00:31:390 (2,3) - ^ x386y177
00:33:713 (2) - ^ x254y148
00:43:777 (2,3) - ^
Also solid diff.

[Hard]
01:42:229 (6,7) - fix blanket
01:43:777 (3,4) - ^
01:45:326 (1,2) - ^
01:45:906 (2,3) - ^

[Insane]
00:00:810 (1,2,3) - inconsistent spacing, click on (2) and look at the upper right corner
00:03:132 (1,2,3) - this is consistent though. Copy it and paste 00:00:810 - here, ctrl+h afterwards.

00:20:745 (6,8,10) - a bit too close to each other :c

00:43:584 (4) - replace slider with two circles (you can do a jump if you want to) because here 00:43:197 - is a strong beat, but 00:43:584 - here isn't. O:

00:56:358 (10,2,3) - overlap, just place 00:56:745 (2,3) - differently. I placed them on x260y328 and fixed things afterwards

01:27:907 (3,4,5,6,7,8) - I really like this!




Good luck, have fun!
Topic Starter
Lily Bread

Maelstrrom wrote:

m4m from your queue

General
  • Kiai ?
    //hmm.. i think this set doesn't need kiai.

    Replace combo colours by something more suitable (blue, pale blue and pale purple ?)
    //okay

    Since it seems you hate blankets I tried to suggest some alternative way if possible
    //thanks
Easy
  • 00:07:777 (2,3) - blanket fix
    00:10:100 (1,3,1,4,1,3,1,4) - shape of reverse sliders could be more consistent. First part: 00:10:100 (1,3) - curved -> straight 00:10:100 (1,3) - identical.
    Second part starting as sequel: 00:19:390 (1,3) - curved -> straight but 00:24:035 (1,4) - not identical
    //uh, i think these suggestion seems not so significative, whether straight or not are all okey.

    00:57:713 (4,4) - missed strong red tick which was represented by slidertail at the previous sliders
    //on popurse. 3*3/2 + 1*1/1 reverse
Normal
  • 00:12:035 (4,1) - blanket fix
    00:15:519 (3) - could be moved a little to the right to make a straight vertical line between reverse point and the centre of 00:16:680 (4). Also this way it doesn't looks like unfinished blanket
    //it's not a blanket.

    00:57:713 (3,1) - same
    //same

    00:26:745 (1,2) - blanket fix
    00:33:326 (1,2) - rotate anticklockwise for a bit better flow
    //okay

    00:34:487 (3,4) - straight line to be more accurate
    //straight is boring, i made it on popurse.

    00:43:777 (2,3) - nazi blanket
    00:56:551 (1,2) - ^(this one may be intentional idk)
    00:56:551 (1,2) - same as in easy. Since normal has less difficulty borders you can map those red ticks here
    //current rhythm is good to me.

    01:00:035 (4,1) - blanket fix or rotate 01:00:035 (4) - anticlockwise a little
    01:04:680 (3,1,2) - make 01:06:422 (2) - symmetric flow
    //nope.

    01:08:164 (1,2) - blanket fix+line or move 01:08:164 (1) - up
    01:26:745 (1,2) - ^
    01:16:293 (3,1) - blanket (i feel so nazi but just can't stop sorry :D )
    01:18:615 (4,1) - ^
    01:44:164 (3,1) - ^
    Okay, don't wanna make this mod too one sided. No more blankets :roll: and will pay less attention to aesthetic moments
    01:27:906 (3) - inconsistent shape with 01:09:326 (3) -
    //i don't know why should these consistent.

    01:31:390 - this part could be emphasized with more dencity:
    01:33:519 - 01:35:842 - 01:45:132 - 01:47:068 - 01:47:455 - ^add note
    //i only map strong beats in this part in Normal diff.
Hard
  • 00:38:939 (3,4) - would remove spacing here
    00:41:261 (3,4) - 00:43:584 (3,4) - 00:43:584 (3,4) - ^
    //nope, stack is hard to read.

    00:39:519 (4) - Ctrl+G
    //nope

    00:51:519 (6,1) - how about https://puu.sh/rv7Bh/ca36aa2e25.png
    //and this is a blanket

    00:53:842 (6,1) - you did more accurate here 00:28:293 (6,1) -
    //fixed

    00:54:229 - recheck the rhythm choices of this part (some examples below)
    01:02:358 (4) - and 00:57:713 (4) - deserves some emphasis
    00:55:390 (5) - and 00:55:390 (5) - deserves even more
    00:55:777 (6,7) - would use circle+longer slider
    01:00:616 - same
    etc
    /*
    in osu!std, we can only hit one object in one time. so, we should not only map one strack.
    for example, - 00:55:777 (6) - it has strong drum beat. so i use a 1/2 slider here. not for violin.
    */
Insane
  • 00:27:132 (4,5) - confusing disntance. Compare it with 00:26:164 (7,1) -
    //well, - 00:26:164 (7,1) - are much strong than - 00:27:132 (4,5) -, so it's reasonable distance.

    00:55:390 (5,6,7,8,9,10) - well music provides a reason for this pattern but not in the backround which you're following
    01:00:035 (4,5,6,7,8,9) - etc ^
    //as i mentioned above.

    01:49:777 (2,3,1) - split them to emphasize from the following ones
    //i like stack triple much.

    01:51:326 (2,3,4) - would recommend to swap it with 01:51:906 (6) - since triples starting with red tick are significantly less intuitive
    01:52:487 (2,3,4,6) - same
    //not necessary.
Good luck!
//thanks for mod!

CrimsonClaw wrote:

Hello,

sorry for an english mod!
//it's okay ^^

M4M from my queue.

[General stuff]
  1. BG size is alright and it looks great!
  2. No unused files.
  3. Good spread.
  4. Are you sure the song name has not to be in capital letters? If so, why not rename your diffs to non capitalized?
    For example Easy -> easy; Normal -> normal.
    //?
  5. Hitsounds are alright.
[Easy]
The notes are all really close to each other. Why not 1x spacing everywhere? :c
//because the sv is 0.9, i want to make DS same as SV so that easy player can move their mouse smoothly.

Really solid, consistent difficulty.

[Normal]
00:28:680 (1,2) - really minor.. but fix blanked
00:31:390 (2,3) - ^ x386y177
00:33:713 (2) - ^ x254y148
00:43:777 (2,3) - ^
Also solid diff.
//these blanket difference is because i turned this on. http://puu.sh/rvU0H/247e0dfc51.jpg

[Hard]
01:42:229 (6,7) - fix blanket
01:43:777 (3,4) - ^
01:45:326 (1,2) - ^
01:45:906 (2,3) - ^

[Insane]
00:00:810 (1,2,3) - inconsistent spacing, click on (2) and look at the upper right corner
00:03:132 (1,2,3) - this is consistent though. Copy it and paste 00:00:810 - here, ctrl+h afterwards.
/*
in fact, they are copy and pasted. the DS looks different because i did ctrl + g on - 00:01:390 (3) - .
*/

00:20:745 (6,8,10) - a bit too close to each other :c
//it's fine imo.

00:43:584 (4) - replace slider with two circles (you can do a jump if you want to) because here 00:43:197 - is a strong beat, but 00:43:584 - here isn't. O:
/*
i ignored these beats before.
- 00:39:132 -, - 00:41:455 -.
*/

00:56:358 (10,2,3) - overlap, just place 00:56:745 (2,3) - differently. I placed them on x260y328 and fixed things afterwards
//overlap is not a issue, especially in insane diff.

01:27:907 (3,4,5,6,7,8) - I really like this!
//thanks.

Good luck, have fun!
//thanks for mod!
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