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RQ - TOUCH TOUCH

posted
Total Posts
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Topic Starter
RanthFox
This beatmap was submitted using in-game submission on domingo, 5 de setembro de 2021 at 13:41:57

Artist: RQ
Title: TOUCH TOUCH
Tags: renard ren queenston trappy hardcore lapfox trax mega megax5 mx5 vulpvibe records halley labs english electronic
BPM: 175
Filesize: 6580kb
Play Time: 02:56
Difficulties Available:
  1. Easy (1,7 stars, 174 notes)
  2. Hard (3,58 stars, 471 notes)
  3. Mega (4,87 stars, 751 notes)
  4. Normal (2,16 stars, 275 notes)
Download: RQ - TOUCH TOUCH
Information: Scores/Beatmap Listing
---------------


Easy Done
Normal Done
Hard Done
Mega Done

Thanks Ephemeral for changing this mapset to mv2

Mods V1!
Mods (v1)
ailv
-AsrieLx-
CucumberCuc
Czarek
Daycore
Electoz
josh1024
Julie
Kalindraz
leo16834
Marianna
Maxylan
Mitsuna-
[MTF] Wolfette
MyAngelHelen
Net0
Pok0555
pw384
realy0_
Saltssaumure
ShiiTsuin
TaliNation
walter85

Mods (v2)
Alexsander
Anto
Aosek
atix174
bigfrog
Daycore
downpour
ibroko
InfinityGhost
Mitumitu_NotEnd
Miutrex
MoodyRPG
pimp
Renumi
Julie

🌸 Ngeng Family Mania Queue 🌸


You kinda requested on our mania queue, but I got bored, so decided to mods the mapset xD
[Easy]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Easy.

00:35:881 (1,3) - Avoid these kind of overlap, mostly look how it look in-game while playing this 00:35:881 (1) - , the 3rd slider already appear : http://puu.sh/sNxSF/a77b467912.jpg.

00:50:624 (3,4,5,6) - Ok this rhythm is so confusing to play for beginners http://puu.sh/sNxUk/7878cd11d9.jpg, it feel even more hard then the Normal diff. Usually we keep the spacing consistent in easy so that is also more visual for the player to see that not only the rhythm is consistent, but the distance as well, while here, it doesn't have any of those point look : http://puu.sh/sNxWs/6f39fca62d.jpg. Can't know the rhythm by the spacing at all + it have a really weird rhythm.

01:08:452 (5) - Delete, so player can focus more on this finisher sound 01:08:795 (6) - .

01:32:109 (3) - NEVER, but NEVER use that much reverse on an easy, mostly when is this short. Is too stresfull for beginner, beginners will have trouble knowing when it stop and then they will get stress out because they already see the next notes in the playfield and would want to instant put the cursor at 01:33:481 (4) - .

01:34:167 (5,7) - Pretty sure you can take a bit of time so that these don't touch http://puu.sh/sNy7o/0386dd5d09.jpg xP

Overall, you should keep the rhythm more simple and MOSTLY, keep it CONSISTENT, since this song is already super tricky, and you are making the rhythm way harder to follow then the Normal difficulty. I would really suggest consistency in this difficulty due to the tricky rhythm. You don't want to keep changing the rhythm everytimes even if the song is kinda repeating itself in Easy level.

02:48:567 (6) - and 02:51:309 (9) - Same reason as 01:32:109 (3) -

[Normal]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Normal.

00:36:567 (2,5) - Avoid these overlap, mostly in lower diff. Is not only overlapping in editor, but you can see it clearly in-game : http://puu.sh/sNwy0/03cb214dbd.jpg

00:38:967 (2,3) - Ok this rhythm might be a bit too hard for a Normal, due to the mini slider at 00:38:967 (2) - being pretty quick and this loud clap 00:39:309 - is not a hittable notes. I honestly really suggest this rhythm : http://puu.sh/sNwN5/78284ffe41.jpg.

00:46:509 (1) - Pretty sure this is unecessary, remove it. Starting here 00:46:852 - is way better to emphasize more the loud cymbal.

00:49:595 (3,4,5) - This look pretty unproportionnal http://puu.sh/sNwRb/7a8baa4dd5.jpg, feel rushed and lazy, make them consistent, and that they look like they have the same spacing.

00:50:109 (4,1) - This is a really ugly overlap, look how it look in-game https://puu.sh/sNwZp/ae3c0a5811.jpg, people that don't play with number in FL, might be willing to tap that (1) instead.

00:50:624 (5,1,2,3) - I think your rhythm got inconsistent, you mostly try to match those sound on the white stick, but due to this slider 00:50:624 (5) - being short, you end up continuing on the red stick. Try this rhythm : http://puu.sh/sNx8w/b1ee6c600b.jpg, it should fix back your consistency and fit the sound you were trying to match better. Since 00:51:995 - this should be a tapable notes, not the end of a slider.

00:58:852 (3,4,5,6) - , 01:01:595 (3,4,5,6) - ^

01:35:538 (5) - Ughh, this might be really really too hard for a Normal, since the reverse slider go up when it finish, but since is short, player might not know if it go up or down, and player might be hitting the end of this slider 01:36:395 (1) - . Try to avoid too fast reverse on lower diff, mostly when they are short and have tons of reverse.

01:46:509 (5) - ^ Same reason, and one more reason is because look how the end of the slider go up, while your next notes 01:47:367 (1) - is straight down, making player have to turn their mouse up to down really quick.

02:51:309 (3) - WAY TOO STRESSFULL for normal player, since all these notes 02:53:024 (1,2,3) - are appearing while player still have to hold on the reverse slider not knowing when it will stop. REALLY not suggested.
[Hard]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Hard.

00:09:481 (4,5) - Pretty sure you can distance them so it doesn't touch each other : http://puu.sh/sNvDm/9623cd8f6b.jpg

00:54:567 (3) - Shorten the reverse slider to 00:54:738 - , since there is no new sound at 00:54:824 - .

00:59:367 (1,2,3,4,5,6,7) - This play so bad seriously, is not only because is 3 times stack notes, but is mostly because is so unfitting for the song to do a 3 notes snapping, the rhythm is consistent but the instrument vary on pitch. Like 00:59:367 (1,2) - and 00:59:709 (3,4) - totally sound different, they have different instrument in play, and the same instrument in play have different pitch x.x.

00:59:709 (3,4) - Pretty sure you can take a bit more time to make those slider so it doesn't nearly touch here http://puu.sh/sNvUI/9a081e3e22.jpg just like you did at 01:01:081 (2,3) - .

01:05:538 (3) - Same reason as 00:54:567 (3) - .

02:05:024 (3,4,5) - This look like it flow so bad, due to the AR, this note do appear 02:05:538 (5) - when player is about to hit 02:05:024 (3) - , so some might miss with FL or HD easily from hitting the notes right to 02:05:024 (3) - instead of 02:05:367 (4) - .

02:50:281 (1,2,3) - This honestly look like a really ugly overlap http://puu.sh/sNwdP/13ac998b28.jpg

02:51:309 (4) - Really boring to just match the song with a reverse slider, also that reverse slider is adding sound on part that there is no new sound, for example here 02:52:424 - .
[MEGA]
00:02:967 - to 00:13:938 - Those are pretty much bad snapped, if you listen closely at a lower playback rate (25%). You will hear that your slider are totally not snapping on time with the sound you are trying to match.
Try 1/8 snap divisor on the top right corner, and try to move those slider to these point 00:03:181 - , 00:03:438 - , 00:03:695 - , etc just to test it out. Snap should be around those point.

Ok so even if all of those at the beginning are incorrect snap, I'll still mods the pattern.

00:05:710 (1,2,3,4) - Can pretty much feel that you went too fast at making those pattern, pretty sure you try to make some straight line, but look at here http://puu.sh/sNsHt/3b0bbd5333.jpg and here http://puu.sh/sNsI2/019aa5675d.jpg. You can see that the 2nd one is totally not straight, is also pretty much noticable in-game that it isn'T straight.

00:09:824 (5,6,7,8) - Same for here, pretty sure you try to make a square, but look how you try to rush it : http://puu.sh/sNsMt/85568ed6a1.jpg. Also it should be the same spacing 1.20x with 00:10:167 (7).

00:37:767 (8,9) - Hey, how about change the pace a bit, you could totally make some kind of different feeling, this is also the lastest diff, instead of keeping it all the same spacing, due to rhythm being the same, you can distance these 2 00:37:767 (8,9) - a bit more from each other to emphasize the loudest clap + loudest vocal here 00:37:938 - :D.

00:39:310 (4) - There nothing wrong with a slider being super long, but this feel so long and so easy for the lastest diff, of course adding a notes doesn't mean it will be harder, but the rhythm can be way cooler. Try this rhythm : http://puu.sh/sNtqc/fdfbe65db1.jpg. Since that slider was supose to match the continue of the vocal, well the vocal kinda start here 00:39:481 - , which is why I start the slider at 00:39:481 - , and this huge clap 00:39:310 - is also important to be play.

00:41:024 (1,2) - You mostly keep your notes 1,2x spacing consistently for this part, and is always 1/2 snap. How about make something different here, due to the vocal being the same at 00:41:024 - and 00:41:195 - . Try putting 00:41:024 (1) - and 00:41:195 (2) - on top of each other, so that player will double tap, would put more accent to that vocal no? Stacking : http://puu.sh/sNtCT/2c159aadc3.jpg

00:44:281 (7,8) - Omg this feel so lazy, I don'T really do much blanket mods anymore, but you could totally use a blanket here to make it a bit more beautiful instead of randomly curving your slider just because you have a slider. Look how better it look and more professional : http://puu.sh/sNtIf/cb8907010d.jpg.

00:44:795 (9) - Same reason as 00:39:310 (4) - , http://puu.sh/sNtKa/fef6552893.jpg since the vocal start at 00:44:967 - .

00:45:653 (1,2,3,4,5,6,1,2,3,4,5) - Ok this is what we call overmap, listen carefully, there is no new sound at 00:45:910 - , 00:46:253 - and 00:46:424 - , only a continue vocal sound, but is not a new sound. If we were to add a note everytimes a vocal continue, people would be able to spam stream everywhere, even on low bpm song xD. Also you could make something different for this part 00:45:653 - and this part 00:46:167 - , since the first part still have music, while the 2nd part, the music stop, and we only hear the vocal. You could make 2 different feeling here.

00:47:710 (1) - Is this a random new combo? Judging from the song, I feel like these 00:46:853 (1,2,3) - , 00:47:367 (4,5,1) - and 00:47:881 (2,3,4) - are together no?

00:49:338 (10) - Move to 00:49:424 - , for 2 reason. First, this http://puu.sh/sNu81/1d60f31fe9.jpg spacing really look random. 2nd there is no new sound at 00:49:338 - , but there is a sound at 00:49:424 - .

00:51:824 (3) - ^ Same for here, no new sound at 00:52:081 - . I think is because of this 00:51:995 - weird sound that you end up making the reverse slider longer, the problem is if you listen at 25%, that weird sound appear at 00:52:167 - .

00:54:824 (10) - ^

00:55:081 (1,2,3,4,5,1,2,3,4) - If you are going to make some kind of square style here, you could at least snap some correctly, look at that http://puu.sh/sNusZ/a4935d371b.jpg, look at these 2 http://puu.sh/sNuvd/776b872daa.jpg.

00:56:967 (4,5,6,7,8,9,10) - Since you were following the drum, this is the actual snap for the drum stream http://puu.sh/sNuAK/3130d13fe6.jpg

01:03:138 - Add a notes here for that weird sound you try to match at 01:03:053 - , also because there is a the same drum sound as 01:03:053 - . It should be a 5 notes stream here.

01:05:881 - ^

01:08:538 (6) - Move to 01:08:624 - , there no new sound at 01:08:538 - , those 5 notes stream above is due to a drum stream in the background which is why is not overmap, but here, there is just no new sound at the blue line.

01:32:281 (1,2,3,4,5,6) - Simple rhythm, but you could make something a bit more different instead of all same distance. Check out this part 01:32:624 (3,4) - , pretty sure you can make these 2 a little bit more higher spacing to emphasize a new sound at 01:32:795 - .

01:35:538 (4) - ^, Same reason, would be pretty cool no? Is an insane, you shouldn't just keep it all the same spacing, but emphasize some part of the song due to new instrument and all would make it a bit more challenging.

01:47:367 (1,2) - You know, you kept it really consistent, and then, this is the only part that stack while the song still remain the same, probably not a good idea if is going to be only part. Would be better in stacking something else to match the song instead of stacking it randomly.

01:51:567 (1) - Once again, how are you choosing your new combo? This seem like a random new combo since this sound clearly follow this sound 01:51:481 - .

01:53:367 - This clap sound is really really clear and important, is best to map it.
Topic Starter
RanthFox

Julie wrote:


🌸 Ngeng Family Mania Queue 🌸


You kinda requested on our mania queue, but I got bored, so decided to mods the mapset xD
[Easy]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Easy.

00:35:881 (1,3) - Avoid these kind of overlap, mostly look how it look in-game while playing this 00:35:881 (1) - , the 3rd slider already appear : http://puu.sh/sNxSF/a77b467912.jpg.

00:50:624 (3,4,5,6) - Ok this rhythm is so confusing to play for beginners http://puu.sh/sNxUk/7878cd11d9.jpg, it feel even more hard then the Normal diff. Usually we keep the spacing consistent in easy so that is also more visual for the player to see that not only the rhythm is consistent, but the distance as well, while here, it doesn't have any of those point look : http://puu.sh/sNxWs/6f39fca62d.jpg. Can't know the rhythm by the spacing at all + it have a really weird rhythm.

01:08:452 (5) - Delete, so player can focus more on this finisher sound 01:08:795 (6) - .

01:32:109 (3) - NEVER, but NEVER use that much reverse on an easy, mostly when is this short. Is too stresfull for beginner, beginners will have trouble knowing when it stop and then they will get stress out because they already see the next notes in the playfield and would want to instant put the cursor at 01:33:481 (4) - .

01:34:167 (5,7) - Pretty sure you can take a bit of time so that these don't touch http://puu.sh/sNy7o/0386dd5d09.jpg xP

Overall, you should keep the rhythm more simple and MOSTLY, keep it CONSISTENT, since this song is already super tricky, and you are making the rhythm way harder to follow then the Normal difficulty. I would really suggest consistency in this difficulty due to the tricky rhythm. You don't want to keep changing the rhythm everytimes even if the song is kinda repeating itself in Easy level.

02:48:567 (6) - and 02:51:309 (9) - Same reason as 01:32:109 (3) -

[Normal]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Normal.

00:36:567 (2,5) - Avoid these overlap, mostly in lower diff. Is not only overlapping in editor, but you can see it clearly in-game : http://puu.sh/sNwy0/03cb214dbd.jpg

00:38:967 (2,3) - Ok this rhythm might be a bit too hard for a Normal, due to the mini slider at 00:38:967 (2) - being pretty quick and this loud clap 00:39:309 - is not a hittable notes. I honestly really suggest this rhythm : http://puu.sh/sNwN5/78284ffe41.jpg.

00:46:509 (1) - Pretty sure this is unecessary, remove it. Starting here 00:46:852 - is way better to emphasize more the loud cymbal.

00:49:595 (3,4,5) - This look pretty unproportionnal http://puu.sh/sNwRb/7a8baa4dd5.jpg, feel rushed and lazy, make them consistent, and that they look like they have the same spacing.

00:50:109 (4,1) - This is a really ugly overlap, look how it look in-game https://puu.sh/sNwZp/ae3c0a5811.jpg, people that don't play with number in FL, might be willing to tap that (1) instead.

00:50:624 (5,1,2,3) - I think your rhythm got inconsistent, you mostly try to match those sound on the white stick, but due to this slider 00:50:624 (5) - being short, you end up continuing on the red stick. Try this rhythm : http://puu.sh/sNx8w/b1ee6c600b.jpg, it should fix back your consistency and fit the sound you were trying to match better. Since 00:51:995 - this should be a tapable notes, not the end of a slider.

00:58:852 (3,4,5,6) - , 01:01:595 (3,4,5,6) - ^

01:35:538 (5) - Ughh, this might be really really too hard for a Normal, since the reverse slider go up when it finish, but since is short, player might not know if it go up or down, and player might be hitting the end of this slider 01:36:395 (1) - . Try to avoid too fast reverse on lower diff, mostly when they are short and have tons of reverse.

01:46:509 (5) - ^ Same reason, and one more reason is because look how the end of the slider go up, while your next notes 01:47:367 (1) - is straight down, making player have to turn their mouse up to down really quick.

02:51:309 (3) - WAY TOO STRESSFULL for normal player, since all these notes 02:53:024 (1,2,3) - are appearing while player still have to hold on the reverse slider not knowing when it will stop. REALLY not suggested.
[Hard]

00:02:967 - to 00:13:938 - Check out MEGA diff mods for the snap, Try to see what would fit for your Hard.

00:09:481 (4,5) - Pretty sure you can distance them so it doesn't touch each other : http://puu.sh/sNvDm/9623cd8f6b.jpg

00:54:567 (3) - Shorten the reverse slider to 00:54:738 - , since there is no new sound at 00:54:824 - .

00:59:367 (1,2,3,4,5,6,7) - This play so bad seriously, is not only because is 3 times stack notes, but is mostly because is so unfitting for the song to do a 3 notes snapping, the rhythm is consistent but the instrument vary on pitch. Like 00:59:367 (1,2) - and 00:59:709 (3,4) - totally sound different, they have different instrument in play, and the same instrument in play have different pitch x.x.

00:59:709 (3,4) - Pretty sure you can take a bit more time to make those slider so it doesn't nearly touch here http://puu.sh/sNvUI/9a081e3e22.jpg just like you did at 01:01:081 (2,3) - .

01:05:538 (3) - Same reason as 00:54:567 (3) - .

02:05:024 (3,4,5) - This look like it flow so bad, due to the AR, this note do appear 02:05:538 (5) - when player is about to hit 02:05:024 (3) - , so some might miss with FL or HD easily from hitting the notes right to 02:05:024 (3) - instead of 02:05:367 (4) - .

02:50:281 (1,2,3) - This honestly look like a really ugly overlap http://puu.sh/sNwdP/13ac998b28.jpg

02:51:309 (4) - Really boring to just match the song with a reverse slider, also that reverse slider is adding sound on part that there is no new sound, for example here 02:52:424 - .
[MEGA]
00:02:967 - to 00:13:938 - Those are pretty much bad snapped, if you listen closely at a lower playback rate (25%). You will hear that your slider are totally not snapping on time with the sound you are trying to match.
Try 1/8 snap divisor on the top right corner, and try to move those slider to these point 00:03:181 - , 00:03:438 - , 00:03:695 - , etc just to test it out. Snap should be around those point.

Ok so even if all of those at the beginning are incorrect snap, I'll still mods the pattern.

00:05:710 (1,2,3,4) - Can pretty much feel that you went too fast at making those pattern, pretty sure you try to make some straight line, but look at here http://puu.sh/sNsHt/3b0bbd5333.jpg and here http://puu.sh/sNsI2/019aa5675d.jpg. You can see that the 2nd one is totally not straight, is also pretty much noticable in-game that it isn'T straight.

00:09:824 (5,6,7,8) - Same for here, pretty sure you try to make a square, but look how you try to rush it : http://puu.sh/sNsMt/85568ed6a1.jpg. Also it should be the same spacing 1.20x with 00:10:167 (7).

00:37:767 (8,9) - Hey, how about change the pace a bit, you could totally make some kind of different feeling, this is also the lastest diff, instead of keeping it all the same spacing, due to rhythm being the same, you can distance these 2 00:37:767 (8,9) - a bit more from each other to emphasize the loudest clap + loudest vocal here 00:37:938 - :D.

00:39:310 (4) - There nothing wrong with a slider being super long, but this feel so long and so easy for the lastest diff, of course adding a notes doesn't mean it will be harder, but the rhythm can be way cooler. Try this rhythm : http://puu.sh/sNtqc/fdfbe65db1.jpg. Since that slider was supose to match the continue of the vocal, well the vocal kinda start here 00:39:481 - , which is why I start the slider at 00:39:481 - , and this huge clap 00:39:310 - is also important to be play.

00:41:024 (1,2) - You mostly keep your notes 1,2x spacing consistently for this part, and is always 1/2 snap. How about make something different here, due to the vocal being the same at 00:41:024 - and 00:41:195 - . Try putting 00:41:024 (1) - and 00:41:195 (2) - on top of each other, so that player will double tap, would put more accent to that vocal no? Stacking : http://puu.sh/sNtCT/2c159aadc3.jpg

00:44:281 (7,8) - Omg this feel so lazy, I don'T really do much blanket mods anymore, but you could totally use a blanket here to make it a bit more beautiful instead of randomly curving your slider just because you have a slider. Look how better it look and more professional : http://puu.sh/sNtIf/cb8907010d.jpg.

00:44:795 (9) - Same reason as 00:39:310 (4) - , http://puu.sh/sNtKa/fef6552893.jpg since the vocal start at 00:44:967 - .

00:45:653 (1,2,3,4,5,6,1,2,3,4,5) - Ok this is what we call overmap, listen carefully, there is no new sound at 00:45:910 - , 00:46:253 - and 00:46:424 - , only a continue vocal sound, but is not a new sound. If we were to add a note everytimes a vocal continue, people would be able to spam stream everywhere, even on low bpm song xD. Also you could make something different for this part 00:45:653 - and this part 00:46:167 - , since the first part still have music, while the 2nd part, the music stop, and we only hear the vocal. You could make 2 different feeling here.

00:47:710 (1) - Is this a random new combo? Judging from the song, I feel like these 00:46:853 (1,2,3) - , 00:47:367 (4,5,1) - and 00:47:881 (2,3,4) - are together no?

00:49:338 (10) - Move to 00:49:424 - , for 2 reason. First, this http://puu.sh/sNu81/1d60f31fe9.jpg spacing really look random. 2nd there is no new sound at 00:49:338 - , but there is a sound at 00:49:424 - .

00:51:824 (3) - ^ Same for here, no new sound at 00:52:081 - . I think is because of this 00:51:995 - weird sound that you end up making the reverse slider longer, the problem is if you listen at 25%, that weird sound appear at 00:52:167 - .

00:54:824 (10) - ^

00:55:081 (1,2,3,4,5,1,2,3,4) - If you are going to make some kind of square style here, you could at least snap some correctly, look at that http://puu.sh/sNusZ/a4935d371b.jpg, look at these 2 http://puu.sh/sNuvd/776b872daa.jpg.

00:56:967 (4,5,6,7,8,9,10) - Since you were following the drum, this is the actual snap for the drum stream http://puu.sh/sNuAK/3130d13fe6.jpg

01:03:138 - Add a notes here for that weird sound you try to match at 01:03:053 - , also because there is a the same drum sound as 01:03:053 - . It should be a 5 notes stream here.

01:05:881 - ^

01:08:538 (6) - Move to 01:08:624 - , there no new sound at 01:08:538 - , those 5 notes stream above is due to a drum stream in the background which is why is not overmap, but here, there is just no new sound at the blue line.

01:32:281 (1,2,3,4,5,6) - Simple rhythm, but you could make something a bit more different instead of all same distance. Check out this part 01:32:624 (3,4) - , pretty sure you can make these 2 a little bit more higher spacing to emphasize a new sound at 01:32:795 - .

01:35:538 (4) - ^, Same reason, would be pretty cool no? Is an insane, you shouldn't just keep it all the same spacing, but emphasize some part of the song due to new instrument and all would make it a bit more challenging.

01:47:367 (1,2) - You know, you kept it really consistent, and then, this is the only part that stack while the song still remain the same, probably not a good idea if is going to be only part. Would be better in stacking something else to match the song instead of stacking it randomly.

01:51:567 (1) - Once again, how are you choosing your new combo? This seem like a random new combo since this sound clearly follow this sound 01:51:481 - .

01:53:367 - This clap sound is really really clear and important, is best to map it.
Changed. Thank you very much for the mod! it helped me a lot. :D
CucumberCuc
Hi

there will be a mountain of text, but I hope you all will read this and be able to learn a little map maps

Easy
Don't use 1/8, at this diff, you can use a maximum of 1/2
check Distance Snap (AiMod(and best of all check NC cleaning your clubs and hitting the Refresh button until you see something to fix))
00:11:152 (3,4) are next to each other, gave them
00:16:338 (5,6) are far away, zoom in on them
00:18:567 (3,4) ^
00:19:081 (4,5) the circles cannot be placed at this level of complexity
00:42:738 (2,3,5,6) ^
00:46:852 (1,2,3) use the short sliders on each level is also impossible
00:52:338 (1,2,3) ^
00:55:081 (1,2,3,4,5,6) Everything I said above
00:58:338 (2,3) are far away, zoom in on them
00:59:367 (4,5) remove circle and and lengthen the slider to white tick
01:02:795 (5) use the short sliders on each level is also impossible
01:06:052 (1,2,3) ^
01:22:167 (5,6) the circles cannot be placed at this level of complexity
01:26:281 (6,1) ^ etc.
In General, just take away all the short sliders and re-do the mugs so that they do not lie to each other and the circles do not lie on any part of another circle or slider
And I advise you to watch how to make maps other people or write in YouTube pishifat, he tells how to modity in Osu!And to learn how to modity, there is a "magic" forum for those who need to learn something about modding: https://osu.ppy.sh/forum/t/441929(Click)


Normal
don't use 1/8 too, maximum what u can use - 1/4!
Check Distance Snap (AiMod(and I advise you to do the same as I said for Easy difficulty)
here you have a little bit of everything will be better
again use "magic" forum: https://osu.ppy.sh/forum/t/441929(Click) or watch pishifat on YouTube



Hard
Here you can of course try to use a 1/8, but it is not recommended and is the recommended way still to use a 1/4 or 1/6
Here you have the start of something good, but still have problems
You now not really sure cecati Distance Snap, so you can still read below what you need to do:
00:14:795 (2,3,4) it's going to confuse players on Hard(try it yourself play, too - confusing for sure)
00:16:938 (6) the end of the slider do the above
Look, not to write mountains of text, you just need not to push so far the circles and sliders, as here, when you have a little tick (and about 1-2 free(Tiki is on top, where there is a path to your circles and sliders): http://prntscr.com/f09yvw(If you do not understand what I did, I red-line the distance between a circle and a slider, which is not recommended to take on this complexity, it is best just reduce the distance between them) (unless of course they have no more ticks, because more ticks - more range)

Mega
Here it seems that you have learned something and can anything be done, but all the same you need a little fix:
00:37:595 (7) move right
00:45:824 (4) move up
You have a very long jumps reduce their range (which is jumping, you can see in osu! wiki)

I know I wrote a lot, but you should improve your knowledge of modding climb on the forum (I was off on Normal difficulty) and after watching the video pishifat (also on Normal difficulty)
Topic Starter
RanthFox

CucumberCuc wrote:

Hi

there will be a mountain of text, but I hope you all will read this and be able to learn a little map maps

Easy
Don't use 1/8, at this diff, you can use a maximum of 1/2
check Distance Snap (AiMod(and best of all check NC cleaning your clubs and hitting the Refresh button until you see something to fix))
00:11:152 (3,4) are next to each other, gave them
00:16:338 (5,6) are far away, zoom in on them
00:18:567 (3,4) ^
00:19:081 (4,5) the circles cannot be placed at this level of complexity
00:42:738 (2,3,5,6) ^
00:46:852 (1,2,3) use the short sliders on each level is also impossible
00:52:338 (1,2,3) ^
00:55:081 (1,2,3,4,5,6) Everything I said above
00:58:338 (2,3) are far away, zoom in on them
00:59:367 (4,5) remove circle and and lengthen the slider to white tick
01:02:795 (5) use the short sliders on each level is also impossible
01:06:052 (1,2,3) ^
01:22:167 (5,6) the circles cannot be placed at this level of complexity
01:26:281 (6,1) ^ etc.
In General, just take away all the short sliders and re-do the mugs so that they do not lie to each other and the circles do not lie on any part of another circle or slider
And I advise you to watch how to make maps other people or write in YouTube pishifat, he tells how to modity in Osu!And to learn how to modity, there is a "magic" forum for those who need to learn something about modding: https://osu.ppy.sh/forum/t/441929(Click)


Normal
don't use 1/8 too, maximum what u can use - 1/4!
Check Distance Snap (AiMod(and I advise you to do the same as I said for Easy difficulty)
here you have a little bit of everything will be better
again use "magic" forum: https://osu.ppy.sh/forum/t/441929(Click) or watch pishifat on YouTube



Hard
Here you can of course try to use a 1/8, but it is not recommended and is the recommended way still to use a 1/4 or 1/6
Here you have the start of something good, but still have problems
You now not really sure cecati Distance Snap, so you can still read below what you need to do:
00:14:795 (2,3,4) it's going to confuse players on Hard(try it yourself play, too - confusing for sure)
00:16:938 (6) the end of the slider do the above
Look, not to write mountains of text, you just need not to push so far the circles and sliders, as here, when you have a little tick (and about 1-2 free(Tiki is on top, where there is a path to your circles and sliders): http://prntscr.com/f09yvw(If you do not understand what I did, I red-line the distance between a circle and a slider, which is not recommended to take on this complexity, it is best just reduce the distance between them) (unless of course they have no more ticks, because more ticks - more range)

Mega
Here it seems that you have learned something and can anything be done, but all the same you need a little fix:
00:37:595 (7) move right
00:45:824 (4) move up
You have a very long jumps reduce their range (which is jumping, you can see in osu! wiki)

I know I wrote a lot, but you should improve your knowledge of modding climb on the forum (I was off on Normal difficulty) and after watching the video pishifat (also on Normal difficulty)
Thank you very much! I will fix each diff, and I will also watch the video.
_Crow
Hi! Mod from my queue

The first thing, and the most important, is the offset: it should be 2934! Be sure to change it for all diffs and resnap everything


[Mega]

00:02:964 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - This entire section is wrongly snapped! Almost all sliders should start on a white/red tick and end on a blue tick. Don't use 1/8 snap divisor, use 1/4 instead to avoid confusion

00:11:153 (1,2,3,4,5) - Also I don't understand why you change rhythm suddenly in this section. It'll be fine if you remap them like you did previously, for example like 00:05:667 (1,2,3,4,5,6) -

00:49:424 (10) - Space it out more from the triplet, like 1.0x-1.2x as you did before. There are other similar problems with this kind of spacing, like 00:54:910 (10) -, 00:59:710 (2) -, 01:00:395 (4) -, 01:08:281 (3,4,5,6) -. Remember to mantain constant spacing between things when the song is constant too, but remember also that not everything should be distance snapped equally

01:30:738 - to 01:51:995 -: You're ignoring a lot of important sounds here, like all the sounds in the white ticks. These should be mapped too, but not necessairly with circles. You can do something like this (don't mind the placing, it's random)

02:48:567 (7,8,9) - There isn't anything like that in the song, these slider are overmapped. Same goes for 02:51:310 (7,8,9) - and 02:54:053 (7,8,9) -

That's all! I wanted to mod the other diffs too but I don't have a lot of free time right now, sorry :(
Topic Starter
RanthFox

walter85 wrote:

Hi! Mod from my queue

The first thing, and the most important, is the offset: it should be 2934! Be sure to change it for all diffs and resnap everything


[Mega]

00:02:964 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - This entire section is wrongly snapped! Almost all sliders should start on a white/red tick and end on a blue tick. Don't use 1/8 snap divisor, use 1/4 instead to avoid confusion

00:11:153 (1,2,3,4,5) - Also I don't understand why you change rhythm suddenly in this section. It'll be fine if you remap them like you did previously, for example like 00:05:667 (1,2,3,4,5,6) -

00:49:424 (10) - Space it out more from the triplet, like 1.0x-1.2x as you did before. There are other similar problems with this kind of spacing, like 00:54:910 (10) -, 00:59:710 (2) -, 01:00:395 (4) -, 01:08:281 (3,4,5,6) -. Remember to mantain constant spacing between things when the song is constant too, but remember also that not everything should be distance snapped equally

01:30:738 - to 01:51:995 -: You're ignoring a lot of important sounds here, like all the sounds in the white ticks. These should be mapped too, but not necessairly with circles. You can do something like this (don't mind the placing, it's random)

02:48:567 (7,8,9) - There isn't anything like that in the song, these slider are overmapped. Same goes for 02:51:310 (7,8,9) - and 02:54:053 (7,8,9) -

That's all! I wanted to mod the other diffs too but I don't have a lot of free time right now, sorry :(
No problem, and thanks! :D
Justysuwu
Hi :D

Eazy
1. 00:08:419 (1) - this slider is wreid
2. 00:14:419 (2) - this is eazy don't place circles on red lines (repair all this circles)
3. 00:23:162 (9) - same as 1
4. 00:48:191 (3) - longer and started on white line
5. 00:50:934 (2) - ^^
6. 00:53:848 (4) - ^^
7. 00:58:305 (1) - one beat after
8. 00:59:334 (3) - one beat earlier
Normal
1. 00:05:676 (1) - half beat longer
2. try don't place anythink in blue lines
3. 00:14:419 (2) - everywhere is something like that place 2 circles in white lines instead this on red line
Hard
Work a little on smoothness, come up with some patern's for sliders, usually white lines are more important than red ones and try don't use very big sliders
Mega
1. 00:44:934 (10) - too big combo
2. 02:41:505 (10) - ^^
3. 02:44:248 (10) - ^^
4. 02:49:734 (10) - ^^

[lucky:1337]Good Luck ![/lucky:1337]
Topic Starter
RanthFox

MyAngelMeinter wrote:

Hi :D

Eazy
1. 00:08:419 (1) - this slider is wreid
2. 00:14:419 (2) - this is eazy don't place circles on red lines (repair all this circles)
3. 00:23:162 (9) - same as 1
4. 00:48:191 (3) - longer and started on white line
5. 00:50:934 (2) - ^^
6. 00:53:848 (4) - ^^
7. 00:58:305 (1) - one beat after
8. 00:59:334 (3) - one beat earlier
Normal
1. 00:05:676 (1) - half beat longer
2. try don't place anythink in blue lines
3. 00:14:419 (2) - everywhere is something like that place 2 circles in white lines instead this on red line
Hard
Work a little on smoothness, come up with some patern's for sliders, usually white lines are more important than red ones and try don't use very big sliders
Mega
1. 00:44:934 (10) - too big combo
2. 02:41:505 (10) - ^^
3. 02:44:248 (10) - ^^
4. 02:49:734 (10) - ^^

[lucky:1337]Good Luck ![/lucky:1337]
Thanks! :D
- Pika
Whaa? For me the Beat Snap Divisor is 1/1 on MEGA diff. Eh?? Well, IDK if that's a glitch, but if it isn't, please fix it. Time for mods!
Make some of the jumps into shapes or forms.
MEGA
Why not put anything in the breaks? I can probably do that if this was my beatmap.
00:06:191 - Have this be a copy of 00:06:705
00:08:248 - Blanket this note with the two slider's 1 and 2.
00:22:069 - Make this lined up with the 8.
00:37:220 - Make these notes (5, 6, 7, 8) Into a more curvy line.
Why the break again?
01:27:962 - Same as before at 00:22:069
01:37:905 - Place this note on top if this note 01:36:877
01:40:134 - ^^ with 01:39:105
01:41:677 - Place this note on top of this slider's head 01:42:534
01:43:048 - New Combo
Why another break?
02:44:934 - This note on top of the 6

Sorry, but I am only doing this diff.
Hope this mod helped! :3
HYPERGOD APPROVES!
Topic Starter
RanthFox

-AsrieLx- wrote:

Whaa? For me the Beat Snap Divisor is 1/1 on MEGA diff. Eh?? Well, IDK if that's a glitch, but if it isn't, please fix it. Time for mods!
Make some of the jumps into shapes or forms.
MEGA
Why not put anything in the breaks? I can probably do that if this was my beatmap.
00:06:191 - Have this be a copy of 00:06:705
00:08:248 - Blanket this note with the two slider's 1 and 2.
00:22:069 - Make this lined up with the 8.
00:37:220 - Make these notes (5, 6, 7, 8) Into a more curvy line.
Why the break again?
01:27:962 - Same as before at 00:22:069
01:37:905 - Place this note on top if this note 01:36:877
01:40:134 - ^^ with 01:39:105
01:41:677 - Place this note on top of this slider's head 01:42:534
01:43:048 - New Combo
Why another break?
02:44:934 - This note on top of the 6

Sorry, but I am only doing this diff.
Hope this mod helped! :3
HYPERGOD APPROVES!
The Beat Snap Divisor is 1/4, some small sliders are in 1/8 01:52:648 - 02:12:062 I was fixing the hitsounds, so I forgot to put them back in 1/4. :p
I can do something in the first two breaks, but the third break has no sounds, only vocal, I feel that it is not necessary to put new notes in this part. I put notes in the third break too, following the vocal.
Thank you for mod! :)
josh1024
From the queue:

Easy
There are rules about spinners in the ranking criteria so yeah.
00:07:048 (5,1) - maybe make these shaped more square-ish to match following notes.
00:12:534 (4) - like this.
00:38:934 (1,2) - maybe use the curve to blanket circle 2 as well.
01:27:619 (3,4,5,1) - remove all these and start a 4-beat spinner on circle 4. it's for spinner recovery time.
01:39:962 (3) - maybe you want to make this perfectly straight.
01:42:705 (2) - ^ (vertical)
01:46:476 (3) - ^
01:51:276 (1) - both the length and recovery time after this spinner doesn't suit the difficulty. remap it into say a slider.
02:11:505 (3) - start this 1/2 beat later to match music.
02:12:876 (4) - remove this circle to make clearance for the following spinner.
02:33:448 (3,4,1) - ^ (spinner issue)
02:52:991 (4) - nc here.
02:54:019 (1) - instead of here.

Normal
00:48:362 (1,2) - these can be lined up better.
01:04:819 (4,5) - maybe make this a slider and extend it by 1/2 beat, ending on the snare drum.
01:55:391 (3) - nc here.
01:58:134 (3) - ^
02:00:876 (5) - ^
02:04:991 (2,3,4,5) - these can be lined up better.
02:06:362 (6) - nc here.
02:09:105 (3) - ^ (I gonna stop mentioning nc here)
02:42:019 (1,2,3,4) - maybe want to avoid overlaps. again in the ranking criteria.

Hard
00:46:819 (1,2,3,4,5) - maybe line up 3 4 5 like you did to 1 2.
01:54:876 (1,2,3) - just a suggestion maybe make these a triangle since earlier you represented 4 1/2 notes with a square.
02:34:134 (3) - maybe nc here.
Topic Starter
RanthFox

josh1024 wrote:

From the queue:

Easy
There are rules about spinners in the ranking criteria so yeah.
00:07:048 (5,1) - maybe make these shaped more square-ish to match following notes.
00:12:534 (4) - like this.
00:38:934 (1,2) - maybe use the curve to blanket circle 2 as well.
01:27:619 (3,4,5,1) - remove all these and start a 4-beat spinner on circle 4. it's for spinner recovery time.
01:39:962 (3) - maybe you want to make this perfectly straight.
01:42:705 (2) - ^ (vertical)
01:46:476 (3) - ^
01:51:276 (1) - both the length and recovery time after this spinner doesn't suit the difficulty. remap it into say a slider.
02:11:505 (3) - start this 1/2 beat later to match music.
02:12:876 (4) - remove this circle to make clearance for the following spinner.
02:33:448 (3,4,1) - ^ (spinner issue)
02:52:991 (4) - nc here.
02:54:019 (1) - instead of here.

Normal
00:48:362 (1,2) - these can be lined up better.
01:04:819 (4,5) - maybe make this a slider and extend it by 1/2 beat, ending on the snare drum.
01:55:391 (3) - nc here.
01:58:134 (3) - ^
02:00:876 (5) - ^
02:04:991 (2,3,4,5) - these can be lined up better.
02:06:362 (6) - nc here.
02:09:105 (3) - ^ (I gonna stop mentioning nc here)
02:42:019 (1,2,3,4) - maybe want to avoid overlaps. again in the ranking criteria.

Hard
00:46:819 (1,2,3,4,5) - maybe line up 3 4 5 like you did to 1 2.
01:54:876 (1,2,3) - just a suggestion maybe make these a triangle since earlier you represented 4 1/2 notes with a square.
02:34:134 (3) - maybe nc here.
Thanks!
ailv
From queue.

Sorry, not a really big fan of the song, so only a quick mod.

Try not the neglect the bottom left corner.

[MEGA]
  1. 01:40:648 (2,3,4) - avoid overlap
  2. 01:44:077 (10,11,12,3) - ^
  3. 02:05:334 (5,1,2) - ^
  4. 01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:48:534 (6,7,8,9) - why map these compltely differently, they're both just an arp
  5. 02:39:277 (1,2,3,4,5,6) - this jump portion can definitely be done better
Topic Starter
RanthFox

ailv wrote:

From queue.

Sorry, not a really big fan of the song, so only a quick mod.

Try not the neglect the bottom left corner.

[MEGA]
  1. 01:40:648 (2,3,4) - avoid overlap
  2. 01:44:077 (10,11,12,3) - ^
  3. 02:05:334 (5,1,2) - ^
  4. 01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:48:534 (6,7,8,9) - why map these compltely differently, they're both just an arp
  5. 02:39:277 (1,2,3,4,5,6) - this jump portion can definitely be done better
No problem, and thank you!
Shii
Hello from my queue!
I can't really mod low difficulties, but i'll try and give pointers for them anyways.
MEGA
00:49:391 (10) - I understand that you've changed to spacing from the triple, and the way you've done so kinda makes sense. However, the small spacing makes this just a bit awkward to play, especially since i actually mistook it for part of the triple/burst
00:54:534 (7,8,9,10) - Whilst I'm pretty sure this is still rankable in an Insane difficulty, it reads a bit awkwardly
00:57:448 (9,10,11) - This triple has a curve which leads into 00:58:134 (3) - despite there being jumps (00:57:791 (1,2) )
00:57:791 (1,2) - Are these jumps supposed to have a very slight variation in height?
01:05:505 (7,8,9,10,11) - Messy stream for an Insane. Makes plenty of sense because of the music, but maybe a kickslider could work better here?
01:19:734 to 01:30:705 Why is this the kiai time, and not the section after it. Yes, there might be more going on in this section, but this is a buildup, not the equivalent to a chorus. Also not a huge fan of the jump-to-double thing you have going on here, but it's mapped well enough.
01:40:562 - You overmapped 01:40:905 (3) , so I would have though this one would have also been mapped.
01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - I like this triple thing you have going on. The verticality of the triples matches with the varying intensity you can hear in the track.
01:52:648 (1,2,3) - Not a fan of these 1/8 sliders, yes they are mapped to the noises in the track, but I don't generally like 1/8's in an Insane. Feel free to explain this though >.<
01:54:362 (4) - This 1/8 is mapped to the chime, but it would play better just as a circle. That and it sounds nicer when you don't have the buzz of the 1/8
02:05:334 (5) - Another potentially unnecessary 1/8 slider, maybe replace with circle blanketed by 02:05:505 (6)
02:09:105 (2,3,4,5) - Not a fan of the sliderlengths here. You could get away with mapping these to 1/2 whilst still achieving the same effect because of the hitsounds.
02:51:277 (7) - Interesting slider shape owo
02:54:020 (7) - A love heart slide huh? Pretty rare. I'm glad the start and end points are clear as it makes it a bit more obvious how the slider flows. It's a bit lopsided though >.<
02:55:734 (1,2,3,4,5,6) - A normal triangle pattern or star pattern would have conveyed the same information imo

Hard
Whilst I'm not hugely fluent in the guidelines and ruling for Hard maps, I recommend keeping the spacing a bit small, since large spacing can be a deterrent for lower skill players.
Likewise, I believe patterns like 00:48:362 (1,2) might be a bit of an issue, although changing them might over-simplify the map :/

Normal
00:14:419 (2) - Whilst this does make the spacing for the next note more awkward (It no longer keeps the ~0.9x spacing you set out with), i feel like this might play better if it is blanketed by 00:14:934 (3) , maybe by moving the position of the circle to 296,160.
00:23:505 (3) - Not sure if this slider shape is appropriate for a normal difficulty.
00:57:276 (3,1,2,3) - Whilst this pattern looks pretty nice, it might be off-putting for a normal difficulty.
01:02:248 (4,5,6) - I would have simplified this into more of an L shape, rather than 01:02:591 (5) not following directly down from 01:02:248 (4)
01:07:562 (1) - You want to keep spinners long If you're going to use them in a normal difficulty. 1.2~ seconds might be a bit too short for someone who still can't spin properly. It was good that you at least tried to map it to the sound 01:08:762 , as it's at least intuitive to play.
01:29:334 (1) - ^
01:40:305 (4) - Avoid using long reverse sliders, since most newer players still won't quite understand the concept of multiple-reverse sliders.
01:43:048 (3) - ^
01:46:476 (5) - This slider shape is a bit unappealing, and might be hard for lower difficulty players to play.
01:48:534 (4) - Once again, reverse sliders are probably not a good idea on a low difficulty (2*) map, as most people playing won't have a good understanding of how they work. I'm not as annoyed at this point, since players on this map would probably pick it up and realise this time round.
01:58:134 (1) - This slider ends facing the wrong direction, which will probably confuse newer players, especially since it creates unconventional flow, and uses reverse arrows which could confuse players more.
02:09:105 (1) - So many reverse sliders for a 2.12* >.<
02:13:219 (1) - Still a pretty short spinner
02:40:305 (4) - This slider shape :/
02:45:791 (4) - ^
02:48:534 (4) - A pretty slow reverse slider, and given that it's different to some of the others, I assume players might not expect there to be multiple reverse arrows in this slider.
02:51:276 (3) - I advise not using this slider shape in low difficulty maps in general.
02:56:762 (1) - Another short spinner imo.

Most of my complaints with this map probably just stem from the music itself, because I don't feel like it's that good a map for lower difficulties, unless you want to further oversimplify rhythms.

I hope this has helped atleast a bit buddy! Good luck with this map and any other projects you may have. If you need anymore help, feel free to repost to my queue, or pm me ingame
Topic Starter
RanthFox

ShiiTsuin wrote:

Hello from my queue!
I can't really mod low difficulties, but i'll try and give pointers for them anyways.
MEGA
00:49:391 (10) - I understand that you've changed to spacing from the triple, and the way you've done so kinda makes sense. However, the small spacing makes this just a bit awkward to play, especially since i actually mistook it for part of the triple/burst Replaces 00: 49: 220 (9) - 00: 49: 391 (10) and I added a slider, I think it might make more sense
00:54:534 (7,8,9,10) - Whilst I'm pretty sure this is still rankable in an Insane difficulty, it reads a bit awkwardly ^
00:57:448 (9,10,11) - This triple has a curve which leads into 00:58:134 (3) - despite there being jumps (00:57:791 (1,2) )Fixed
00:57:791 (1,2) - Are these jumps supposed to have a very slight variation in height? Changed
01:05:505 (7,8,9,10,11) - Messy stream for an Insane. Makes plenty of sense because of the music, but maybe a kickslider could work better here? Changed
01:19:734 to 01:30:705 Why is this the kiai time, and not the section after it. Yes, there might be more going on in this section, but this is a buildup, not the equivalent to a chorus. Also not a huge fan of the jump-to-double thing you have going on here, but it's mapped well enough. Changed
01:40:562 - You overmapped 01:40:905 (3) , so I would have though this one would have also been mapped. Fixed
01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - I like this triple thing you have going on. The verticality of the triples matches with the varying intensity you can hear in the track. Thanks! :3
01:52:648 (1,2,3) - Not a fan of these 1/8 sliders, yes they are mapped to the noises in the track, but I don't generally like 1/8's in an Insane. Feel free to explain this though >.< I was a bit confused about what to do in this part, I thought it was good because other players would accept ^^", but I removed all 1/8 sliders, switching to circles and 1/4 slider
01:54:362 (4) - This 1/8 is mapped to the chime, but it would play better just as a circle. That and it sounds nicer when you don't have the buzz of the 1/8 Changed
02:05:334 (5) - Another potentially unnecessary 1/8 slider, maybe replace with circle blanketed by 02:05:505 (6) Changed
02:09:105 (2,3,4,5) - Not a fan of the sliderlengths here. You could get away with mapping these to 1/2 whilst still achieving the same effect because of the hitsounds. Changed
02:51:277 (7) - Interesting slider shape owo owo
02:54:020 (7) - A love heart slide huh? Pretty rare. I'm glad the start and end points are clear as it makes it a bit more obvious how the slider flows. It's a bit lopsided though >.< Thanks, I tried to improve the shape of the slider this time.
02:55:734 (1,2,3,4,5,6) - A normal triangle pattern or star pattern would have conveyed the same information imo Changed

Hard
Whilst I'm not hugely fluent in the guidelines and ruling for Hard maps, I recommend keeping the spacing a bit small, since large spacing can be a deterrent for lower skill players.
Likewise, I believe patterns like 00:48:362 (1,2) might be a bit of an issue, although changing them might over-simplify the map :/ Maybe it's better to keep like this for now.

Normal
00:14:419 (2) - Whilst this does make the spacing for the next note more awkward (It no longer keeps the ~0.9x spacing you set out with), i feel like this might play better if it is blanketed by 00:14:934 (3) , maybe by moving the position of the circle to 296,160. Fixed
00:23:505 (3) - Not sure if this slider shape is appropriate for a normal difficulty. Fixed
00:57:276 (3,1,2,3) - Whilst this pattern looks pretty nice, it might be off-putting for a normal difficulty. Fixed
01:02:248 (4,5,6) - I would have simplified this into more of an L shape, rather than 01:02:591 (5) not following directly down from 01:02:248 (4) Fixed
01:07:562 (1) - You want to keep spinners long If you're going to use them in a normal difficulty. 1.2~ seconds might be a bit too short for someone who still can't spin properly. It was good that you at least tried to map it to the sound 01:08:762 , as it's at least intuitive to play. Spinner removed
01:29:334 (1) - ^ Removed²
01:40:305 (4) - Avoid using long reverse sliders, since most newer players still won't quite understand the concept of multiple-reverse sliders.
Fixed
01:43:048 (3) - ^ Fixed
01:46:476 (5) - This slider shape is a bit unappealing, and might be hard for lower difficulty players to play. Fixed
01:48:534 (4) - Once again, reverse sliders are probably not a good idea on a low difficulty (2*) map, as most people playing won't have a good understanding of how they work. I'm not as annoyed at this point, since players on this map would probably pick it up and realise this time round. Fixed
01:58:134 (1) - This slider ends facing the wrong direction, which will probably confuse newer players, especially since it creates unconventional flow, and uses reverse arrows which could confuse players more. Fixed
02:09:105 (1) - So many reverse sliders for a 2.12* >.< All fixed :P
02:13:219 (1) - Still a pretty short spinner Fixed
02:40:305 (4) - This slider shape :/ Fixed
02:45:791 (4) - ^ Fixed
02:48:534 (4) - A pretty slow reverse slider, and given that it's different to some of the others, I assume players might not expect there to be multiple reverse arrows in this slider. Fixed
02:51:276 (3) - I advise not using this slider shape in low difficulty maps in general. Fixed
02:56:762 (1) - Another short spinner imo. Fixed

Most of my complaints with this map probably just stem from the music itself, because I don't feel like it's that good a map for lower difficulties, unless you want to further oversimplify rhythms.

I hope this has helped atleast a bit buddy! Good luck with this map and any other projects you may have. If you need anymore help, feel free to repost to my queue, or pm me ingame
No problem, and thanks for the mod! >w<
Sorry if I wrote something wrong in the explanations (I'm depending on Google Translate). :p
Bastionior
Olá bem desculpa pelo delay, facul consome minha pobre alma

Mega

Embora eu goste da estética do mapa, em cada diff tem uma coisa a aprimorar vamos ver se consigo ajudar:
  1. 00:04:477 (4) - poderia começar transformando a shape (forma) desse slider em curvada para que tenha uma similaridade em relação as anteriores 00:02:934 (1,2,3) -
  2. 00:07:734 (5) - aqui a mesma coisa, só que o inverso haha.
  3. 00:08:248 (6) - tinha que distancia-la para dar a mesma consistência na nota utilizada nesse ponto 00:05:506 (6,1) - certo?
  4. 00:13:220 (5) - e aqui transformar em 2 single notes 1/2 para pegar a mesma capturação de combo referente aqui 00:09:962 (4,5,6,7) -
  5. 00:13:905 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - bem aqui precisa de mais polimento, pelo que entendi voce queria fazer alguns squares e triangulos, bem seja livre mas nao deixe notas encostar com outras notas por exemplo: 00:14:248 (3,4,7,8) - no caso pode ter um encoste se forem "perfeitamente" distanciadas e etc.. mas isso é subjetivo é apenas uma sugestão
  6. 00:25:391 (3) - creio que ao meu ver esse slider 1/2 deveria começar nesse ponto 00:25:562 - porque justamente começa a falar outra coisa e a batida forte ocorre nesse ponto citado.
  7. 00:28:134 (3,5) - a mesma coisa acima ^
  8. 00:34:305 - lol por que essa pausa sendo quea sessão durante 6-7 segundos nao tinha?
  9. 00:39:448 (5) - , 00:44:934 (5) - Bem tenta encurta-lo até esse ponto 00:39:791 - pois o atual ocorre outra transição do vocal de certo modo.
  10. 00:58:134 (3,4,5) - bem, poderia equalizar a distancia porque ao meu ver nao tem um padrao exato de distancia onde aparenta ser inconsistente.
  11. 01:07:562 (1,3,4,5) - move para onde está localizada essa nota 01:06:534 (4) - creio que fica bem melhor geez xd
  12. 01:08:591 (6) - creio que tem que distanciar um pouco mais essa nota devido a pausa 1/2 ocorrida 01:08:419 (5,6) - veja o quao proximos estão. então acho melhor mover ele um pouco longe do 5
  13. 01:15:191 (5) - bem esse parece estar um pouquinho afastado dos demais 01:14:420 (2,3,4) - melhor aproxima-lo!
  14. 01:19:734 - essa sessão creio que tem que ser trabalhada mais um pouco, precisa bastante de polimento, tem mta nota se encostando fazendo overlap (sobreposição) que é algo dificil de ser rankable
  15. 01:51:277 (1,2,3,4,5,6,7,8,9) - bem, acho que fixaria de acordo com o ritmo e batidas se fossem sliders 1/4 conforme fizeste aqui 01:52:648 (1,2,3,4) -
  16. 01:58:134 (5) - bem, eu gostei da slider art, porém voce ignora muitas beats ocasionadas nesses pontos : 01:58:305 - 01:58:477 - 01:58:648 - bem eu recomendo reformular para que tenha notas nesses pontos.
  17. 02:01:220 - e outro ponto que deveria ter algo clicável ao meu ver..
  18. 02:03:620 - poderia aplicar um slider longo para capturar o som do drum existente, fica estranho essa parte vasta sendo que tem beat nela
  19. 02:20:077 (1,4) - um overlap (a sobreposição que mencionei) só distancie de modo que nao se encostem.
  20. 02:47:848 (3,4,1) - ^
  21. 02:56:762 - bem, pra finalizar nessa diff bote numa nota nesse ponto e começe o spinner nesse 02:56:848 -

Hard

  1. o detalhe dessa está bem consistente apesar das shapes dos sliders serem muito retas tente curva-las um pouco sério, tem que dar mais forma, o que chamamos de vivacidade :d/
  2. tinha que ter nota nesses pontos 00:44:934 - até 00:45:276 - e começar o spinner aqui 00:45:448 -
  3. 00:53:848 (1,2,3) - bem esses triplets nao condizem ao atual ritmo da musica, raramente voce os utiliza
  4. 01:26:076 (3,4,5,6) - tinha que stacka-los conforme a anterior presumo 01:23:334 (2,3,4,5) -
  5. 01:48:705 (4,5,6) - bem de certo modo esses sliders ficam melhor se forem começados no tick branco, tente só
  6. 01:58:134 (2) - que tal transformar em 2 sliders 1/2 e adicionar uma single note nesse ponto 01:58:819 - para realçar mais o ritmo?
  7. 02:37:562 (4) - , 02:43:048 (5) - 02:45:791 (4) - voce realmente tem que mudar esse slider e encurta-los drasticamente, digo isso pq isso nunca pode ser encontrado numa diff como "hard" voce pode utiliza-los em low diff como normal e afins, eu digo isso porque voce deixa muito ritmo faltando na musica referente a essa dificuldade atual
Parabéns pelo normal, eu n achei nenhum problema, está ótimo e consistente

Easy
  1. bem do inicio até aqui 00:13:905 - está super 10, seguindo os padroes de um easy mas logo em seguida eu percebo uma vasta repetição de pattern, sem um intuito direito a um jogador de easy, digo está repetitivo ao meu ver, eu gostaria que tivesse uma variação igual no inicio que de certo modo é possivel
  2. 01:39:962 (3) - encurte-o conforme o 01:32:076 (3) - esse foi o unico slider longo visto na dificuldade, sendo que os demais sao de menor duração é mais fixavel a dificuldade.

bem espero ter ajudado, se tiver interesse temos um servidor de discord onde eu estou la junto com outros mappers brasileiros experientes, se caso tivver interesse em improvar mais seu mapa de um Toque nuns cara aqui do Osu chamado Net0, Ataraxia ou Trynna para lhe invitarem pro servidor tudo bem?

Boa sorte
Topic Starter
RanthFox

Kalindraz wrote:

Olá bem desculpa pelo delay, facul consome minha pobre alma

Mega

Embora eu goste da estética do mapa, em cada diff tem uma coisa a aprimorar vamos ver se consigo ajudar:
  1. 00:04:477 (4) - poderia começar transformando a shape (forma) desse slider em curvada para que tenha uma similaridade em relação as anteriores 00:02:934 (1,2,3) -
  2. 00:07:734 (5) - aqui a mesma coisa, só que o inverso haha.
  3. 00:08:248 (6) - tinha que distancia-la para dar a mesma consistência na nota utilizada nesse ponto 00:05:506 (6,1) - certo?
  4. 00:13:220 (5) - e aqui transformar em 2 single notes 1/2 para pegar a mesma capturação de combo referente aqui 00:09:962 (4,5,6,7) -
  5. 00:13:905 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - bem aqui precisa de mais polimento, pelo que entendi voce queria fazer alguns squares e triangulos, bem seja livre mas nao deixe notas encostar com outras notas por exemplo: 00:14:248 (3,4,7,8) - no caso pode ter um encoste se forem "perfeitamente" distanciadas e etc.. mas isso é subjetivo é apenas uma sugestão
  6. 00:25:391 (3) - creio que ao meu ver esse slider 1/2 deveria começar nesse ponto 00:25:562 - porque justamente começa a falar outra coisa e a batida forte ocorre nesse ponto citado.
  7. 00:28:134 (3,5) - a mesma coisa acima ^
  8. 00:34:305 - lol por que essa pausa sendo quea sessão durante 6-7 segundos nao tinha?
  9. 00:39:448 (5) - , 00:44:934 (5) - Bem tenta encurta-lo até esse ponto 00:39:791 - pois o atual ocorre outra transição do vocal de certo modo.
  10. 00:58:134 (3,4,5) - bem, poderia equalizar a distancia porque ao meu ver nao tem um padrao exato de distancia onde aparenta ser inconsistente.
  11. 01:07:562 (1,3,4,5) - move para onde está localizada essa nota 01:06:534 (4) - creio que fica bem melhor geez xd
  12. 01:08:591 (6) - creio que tem que distanciar um pouco mais essa nota devido a pausa 1/2 ocorrida 01:08:419 (5,6) - veja o quao proximos estão. então acho melhor mover ele um pouco longe do 5
  13. 01:15:191 (5) - bem esse parece estar um pouquinho afastado dos demais 01:14:420 (2,3,4) - melhor aproxima-lo!
  14. 01:19:734 - essa sessão creio que tem que ser trabalhada mais um pouco, precisa bastante de polimento, tem mta nota se encostando fazendo overlap (sobreposição) que é algo dificil de ser rankable
  15. 01:51:277 (1,2,3,4,5,6,7,8,9) - bem, acho que fixaria de acordo com o ritmo e batidas se fossem sliders 1/4 conforme fizeste aqui 01:52:648 (1,2,3,4) -
  16. 01:58:134 (5) - bem, eu gostei da slider art, porém voce ignora muitas beats ocasionadas nesses pontos : 01:58:305 - 01:58:477 - 01:58:648 - bem eu recomendo reformular para que tenha notas nesses pontos.
  17. 02:01:220 - e outro ponto que deveria ter algo clicável ao meu ver..
  18. 02:03:620 - poderia aplicar um slider longo para capturar o som do drum existente, fica estranho essa parte vasta sendo que tem beat nela
  19. 02:20:077 (1,4) - um overlap (a sobreposição que mencionei) só distancie de modo que nao se encostem.
  20. 02:47:848 (3,4,1) - ^
  21. 02:56:762 - bem, pra finalizar nessa diff bote numa nota nesse ponto e começe o spinner nesse 02:56:848 -

Hard

  1. o detalhe dessa está bem consistente apesar das shapes dos sliders serem muito retas tente curva-las um pouco sério, tem que dar mais forma, o que chamamos de vivacidade :d/
  2. tinha que ter nota nesses pontos 00:44:934 - até 00:45:276 - e começar o spinner aqui 00:45:448 -
  3. 00:53:848 (1,2,3) - bem esses triplets nao condizem ao atual ritmo da musica, raramente voce os utiliza
  4. 01:26:076 (3,4,5,6) - tinha que stacka-los conforme a anterior presumo 01:23:334 (2,3,4,5) -
  5. 01:48:705 (4,5,6) - bem de certo modo esses sliders ficam melhor se forem começados no tick branco, tente só
  6. 01:58:134 (2) - que tal transformar em 2 sliders 1/2 e adicionar uma single note nesse ponto 01:58:819 - para realçar mais o ritmo?
  7. 02:37:562 (4) - , 02:43:048 (5) - 02:45:791 (4) - voce realmente tem que mudar esse slider e encurta-los drasticamente, digo isso pq isso nunca pode ser encontrado numa diff como "hard" voce pode utiliza-los em low diff como normal e afins, eu digo isso porque voce deixa muito ritmo faltando na musica referente a essa dificuldade atual
Parabéns pelo normal, eu n achei nenhum problema, está ótimo e consistente

Easy
  1. bem do inicio até aqui 00:13:905 - está super 10, seguindo os padroes de um easy mas logo em seguida eu percebo uma vasta repetição de pattern, sem um intuito direito a um jogador de easy, digo está repetitivo ao meu ver, eu gostaria que tivesse uma variação igual no inicio que de certo modo é possivel
  2. 01:39:962 (3) - encurte-o conforme o 01:32:076 (3) - esse foi o unico slider longo visto na dificuldade, sendo que os demais sao de menor duração é mais fixavel a dificuldade.

bem espero ter ajudado, se tiver interesse temos um servidor de discord onde eu estou la junto com outros mappers brasileiros experientes, se caso tivver interesse em improvar mais seu mapa de um Toque nuns cara aqui do Osu chamado Net0, Ataraxia ou Trynna para lhe invitarem pro servidor tudo bem?

Boa sorte
Muito obrigado pelo mod, já alterei/consertei todas as partes mencionadas. :D
Sobre o discord, eu vou ver aqui, é porque quase não uso rsrs
Maxylan
NM From my "Modding Madness!" queue!
Generally, since this is your first beatmap, and it's been worked on for a year, I hope you're at least re-mapping this from time to time as your skill is getting better and you're still practicing on beatmaps at the side =p

Also I will only mention mistakes once even if they are repeated, to avoid nazi-mod level walls of text haha
This means that you'll have to go through the map and find repeated mistakes mentioned here ^^
[]

MEGA

00:24:877 (1,2,3) - 00:34:305 (5,1,2,3) - Avoid straight lines wide angles following flow like this, you can instead innovate it with nice patterns that still follows flow with distance and angles more appropriately to the rhythm.
00:33:448 (2) - 00:33:962 (4) - Don't end sliders on a stronger sound than it begins.
00:35:505 (9) - 00:37:905 (9) - Avoid combos longer than 8, also try and keep consistant with your combos because at this point some of them feels pretty random.
00:39:277 (4,5) - Fix visual flow.
01:01:048 (2,3,4,5,6) - 00:55:048 (1,2,3,4,5,6,7,8,9) - Same sounds in the song yet mapped differently both in pattern and rythm choices, you need to keep up consistency a little more without making it feel repetitive. Ranking Criteria Guidelines recommends using the same patterns and rhythm to some extent during repeated sections of music just switch the patterns and rhythm up a *little* bit to avoid said repetetiveness.
01:16:134 (4,5,6,7,8,9) - This stream does follow another instrument, even if it's a feint one I get that, but it really does feel like the stream is mapped on top of nothing when you follow the same instrument here 01:15:620 (1,2,3) - And here 01:16:734 (10,1,2) . IN other words overmapped.
01:15:620 (1) - This cirlce is on a sound that is barely audible as well, in other words overmapped.
01:35:505 (4) - 01:46:477 (4) - Typical slider breaking repeat slider. People don't expect a slow one and when a slow one hits them they don't expect it to repeat more than once, othervise it breaks expectations since seeing the amount of times a 1/3 or 1/4 slider repeats is barely possible. Also this doesn't follow sound very well, so I recommend changing it up to a 1/6 kickslider by doing this:

01:35:505 (4,4) - 01:44:591 (2,5) - Iffy overlap.
01:54:962 (5,7) - 01:56:248 (5) - These three are held sounds so they're better represented with 1/4 sliders.
02:02:591 (2,3) - You should add something to better communicate the time gap to the player here, distance or some breaking of pattern would work, othervise players just press early and either fail or gain 100's and 50's
02:13:220 (1,5,7) - These can be replaced with 1/4 sliders in the middle of the stream to better ephasise sounds, the sound the stream is supposed to emphasise is barely audible in the beggining anyways.
02:40:820 (2,3) - 02:38:077 (5,6) - These two are inconsistant, also the way you did it on 2,3 with adding distance is much better to emphasise the sound than on 5,6.
[]

Ay I can't believe you've actually worked on this for an entire year, I'm very proud of you! I wish I had the same dedication ~
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