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Wagakki Band - Tengaku [CatchTheBeat]

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Total Posts
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Topic Starter
Des9
This beatmap was submitted using in-game submission on sábado, 05 de noviembre de 2016 at 17:07:47

Artist: Wagakki Band
Title: Tengaku
Tags: Vocaloid Cover Traditional Japanese Instruments Metal Vocalo Zanmai
BPM: 232
Filesize: 29931kb
Play Time: 05:01
Difficulties Available:
  1. Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri (9,02 stars, 1500 notes)
Download: Wagakki Band - Tengaku
Download: Wagakki Band - Tengaku (no video)
Information: Scores/Beatmap Listing
---------------


Thanks for mod:
Razor Sharp
Absolute Zero
xi-False
Quit user
Calibus
breathless


:) :) :)
NachOx
te amo weon sigue haciendo esta wea ktm
Topic Starter
Des9
Uff
CelegaS
Is it going for rank?
Topic Starter
Des9

CelegaS wrote:

Is it going for rank?
yes :D
FOR APPROVED
I believe it
Colin
i like it
Razor Sharp
no MBombs platter? what?

  • Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri
  1. AIMod: TONS of unsnapped objects!

  2. 00:39:833 (2,3) - Distance my friend.
  3. 00:46:283 (5,6) - One note is more than enough here. Right now its overmapped.
  4. 01:11:089 (3,4,5) - Im not too sure about this pattern here. It is really uncomfortable at this bpm.
  5. 02:28:158 (1,2,3,4) - You use 3 of these out of 4 places possible. While i do like how these are, maybe just have 2 of this pattern?
  6. 02:47:426 (2,3,4) - This distance is somewhat nasty.
  7. 03:20:658 (3,4,5) - OH THIS IS DIRTY! Haha, i do love this. But i dont think most people will agree on this here. Considder changing it.
  8. 03:27:124 - 03:28:934 - This is a plain 1/1 left right spam. Try to ctrl+g some of them.
  9. 03:36:434 (1,2,3,4,5,6,7,8) - Unessecary hyper spam imo.
  10. 04:00:615 (2,3,4,5,6) - The distance here i am not too big of a fan of. Try to change as some are closer and some are this distance.
  11. 04:15:744 (1,2,3,4) - As i mentioned about the others.
  12. 04:33:326 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is just annoying to play, and not fun at all imo. While it does fit the song, try to make some exiting patterns instead.
  13. 04:43:672 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ^

    Thats all!
Very nice made map!
Absolute Zero
No need to say about the AIMod as Razor just said it.
On the kiais, since you have similar mapping, the same comments apply over and over.

Overall, it still needs a good amount of polishing. I've pointed out basics, but I'm hoping you can go back and find awkward jumps like edge dashes.

[Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri]
00:14:072 (3) - The sound lasts until 00:16:400, extend this slider until there because it just sounds like a random slider end hanging there.
00:17:959 (1) - End this where 00:19:877 (1) is so there's no extraneous note.
00:28:576 (8) - I think the sound ends around here 00:29:551, end the slider there.
00:57:503 (5,6,1) - Lower this distancing. This jump is uncomfortable.
01:16:391 (1,2,3,4) - Could you find a pattern that's a little more creative here, rather than just a hyper chain?
01:22:469 (3,4,5) and 01:23:503 (3,4,5) - These two patterns can be pretty uncomfortable to catch, especially having to make the (5,1) jump both times. Simplify the pattern.
01:26:218 (7) - NC here.
01:32:813 (8) - NC here.
01:33:331 (12,1) - Make this a larger distance- You're reaching for a new phrase and there's a larger gap.
01:41:089 (1,2,3,4,5,6) - Make this pattern more interesting; back and forths get tiring after a while as the difficulty kind of drops.
01:59:710 (9) - NC to keep the catch relatively empty.
02:17:813 (1,2,3,4) - This is just plain uncomfortable with the spacing. Lower distancing on at least two of the jumps.
02:24:279 (2) - Move to x=168 to follow the natural momentum of the catcher more smoothly.
02:36:951 (3,4,5) and 02:37:985 (3,4,5) - same as 01:22:469 (3,4,5).
02:33:201 (14) - NC, please clear the plate.
02:49:883 (1,2,3,4) - This pattern doesn't reflect spacing based on time very well. Rethink this pattern.
03:36:434 (1,2,3,4,5,6,7,8) - This hyperchain is far too hard to hit for the bpm of the map. Simplify this pattern.
03:57:124 (3,4,5,6,7,8,9,10) - Bleh, you can make this hyper zig-zag something more interesting. Try to avoid this here because the rest of the map has a good mixture of hypers and non-hypers and there's this strange cluster you've got going on here!
04:13:417 (1,2,3,4,5) - AAAAA this back-forth pattern can get tiring over time! Please add antiflow!
04:20:787 (14) - Clear the plate with a NC.
04:30:234 (1,2,3,4) - Again, same as 02:17:813 (1,2,3,4).
04:29:458 (2,3) - This jump is really uncomfortable because it's a sudden dash that requires sharp turns. Make this pattern easier.
04:48:565 (1) to 04:54:612 (4) - You do the same thing over and over again and it gets kinda repetitive. Please make this stream more varied in its movements?
05:00:882 (1) - What exactly is this slider following? The closest sound starts on 05:00:882 (1) ... Also, make this slider a little simpler. The SV makes it for an easy drop from an SS at the last minute.
Topic Starter
Des9

Razor Sharp wrote:

no MBombs platter? what?

  • Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri
  1. AIMod: TONS of unsnapped objects!

  2. 00:39:833 (2,3) - Distance my friend. fixed
  3. 00:46:283 (5,6) - One note is more than enough here. Right now its overmapped. fixed
  4. 01:11:089 (3,4,5) - Im not too sure about this pattern here. It is really uncomfortable at this bpm. fixed
  5. 02:28:158 (1,2,3,4) - You use 3 of these out of 4 places possible. While i do like how these are, maybe just have 2 of this pattern? fixed u.u
  6. 02:47:426 (2,3,4) - This distance is somewhat nasty. fixed
  7. 03:20:658 (3,4,5) - OH THIS IS DIRTY! Haha, i do love this. But i dont think most people will agree on this here. Considder changing it. fixed XD
  8. 03:27:124 - 03:28:934 - This is a plain 1/1 left right spam. Try to ctrl+g some of them. fixed
  9. 03:36:434 (1,2,3,4,5,6,7,8) - Unessecary hyper spam imo. fixed
  10. 04:00:615 (2,3,4,5,6) - The distance here i am not too big of a fan of. Try to change as some are closer and some are this distance. fixed
  11. 04:15:744 (1,2,3,4) - As i mentioned about the others. fixed
  12. 04:33:326 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is just annoying to play, and not fun at all imo. While it does fit the song, try to make some exiting patterns instead. I think it's fun, but it is true that many players do not think so, so I fix it
  13. 04:43:672 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ^ fixed

    Thats all!
Very nice made map!
Topic Starter
Des9

Absolute Zero wrote:

No need to say about the AIMod as Razor just said it.
On the kiais, since you have similar mapping, the same comments apply over and over.

Overall, it still needs a good amount of polishing. I've pointed out basics, but I'm hoping you can go back and find awkward jumps like edge dashes.

[Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri]
00:14:072 (3) - The sound lasts until 00:16:400, extend this slider until there because it just sounds like a random slider end hanging there. fixed
00:17:959 (1) - End this where 00:19:877 (1) is so there's no extraneous note. fixed
00:28:576 (8) - I think the sound ends around here 00:29:551, end the slider there. fixed
00:57:503 (5,6,1) - Lower this distancing. This jump is uncomfortable. fixed
01:16:391 (1,2,3,4) - Could you find a pattern that's a little more creative here, rather than just a hyper chain? fixed
01:22:469 (3,4,5) and 01:23:503 (3,4,5) - These two patterns can be pretty uncomfortable to catch, especially having to make the (5,1) jump both times. Simplify the pattern. fixed c:
01:26:218 (7) - NC here. fixed
01:32:813 (8) - NC here. fixed
01:33:331 (12,1) - Make this a larger distance- You're reaching for a new phrase and there's a larger gap. fixed
01:41:089 (1,2,3,4,5,6) - Make this pattern more interesting; back and forths get tiring after a while as the difficulty kind of drops. fixed
01:59:710 (9) - NC to keep the catch relatively empty. fixed u-u
02:17:813 (1,2,3,4) - This is just plain uncomfortable with the spacing. Lower distancing on at least two of the jumps. fixed
02:24:279 (2) - Move to x=168 to follow the natural momentum of the catcher more smoothly. fixed
02:36:951 (3,4,5) and 02:37:985 (3,4,5) - same as 01:22:469 (3,4,5). fixed
02:33:201 (14) - NC, please clear the plate. fixed :c
02:49:883 (1,2,3,4) - This pattern doesn't reflect spacing based on time very well. Rethink this pattern. aye sir!
03:36:434 (1,2,3,4,5,6,7,8) - This hyperchain is far too hard to hit for the bpm of the map. Simplify this pattern. fixed
03:57:124 (3,4,5,6,7,8,9,10) - Bleh, you can make this hyper zig-zag something more interesting. Try to avoid this here because the rest of the map has a good mixture of hypers and non-hypers and there's this strange cluster you've got going on here! fixed
04:13:417 (1,2,3,4,5) - AAAAA this back-forth pattern can get tiring over time! Please add antiflow! ?
04:20:787 (14) - Clear the plate with a NC. fixed
04:30:234 (1,2,3,4) - Again, same as 02:17:813 (1,2,3,4). fixed
04:29:458 (2,3) - This jump is really uncomfortable because it's a sudden dash that requires sharp turns. Make this pattern easier.
04:48:565 (1) to 04:54:612 (4) - You do the same thing over and over again and it gets kinda repetitive. Please make this stream more varied in its movements? fixed
05:00:882 (1) - What exactly is this slider following? The closest sound starts on 05:00:882 (1) ... Also, make this slider a little simpler. The SV makes it for an easy drop from an SS at the last minute. fixed, but with ''The closest sound starts on'' you named the original time, so I moved to 05:00:965
SYAHME
Good luck
xi-False
M4M



Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri
-This slider 00:03:646 (1) - feels weird, I would recommend to delete it and put a note here 00:03:646 - at x:248 and another note here 00:03:775 - at x:328

-same thing with this slider 00:10:379 (2) - the spacing is weird cause the slider is small. you should delete it and put a note here 00:10:379 - at x:128 and another here 00:10:508 - at x:232

-These two patterns 00:31:284 (1,2,3,4,5) - 00:35:295 (1,2,1,2,1,2) - have the same beat, but the first one does not have hyper jumps and the second one does. You should make these pattern 00:31:284 (1,2,3,4,5) - into hymper jumps to keep the start consistant

-00:56:727 (4) - Move to x:344

-00:57:503 (5) - Move to x:80

-00:58:279 (2) - Move to x:32

for triplets like these 00:58:408 (3,4) - make sure the first and third note are at the same spot
I'm not going to list anymore of these types.
here are a few more 01:25:055 (1,2,3,4) -

-this pattern is weird compared to the rest 02:29:193 (1,2,3,4,5,6) - you should change it to this one 02:27:124 (1,2,3,4,5,6) -
it will come out to be more consistant

-The spacing for these notes 02:30:744 (6,1) - are almost a pixel perfect jump decrease the gap between them or you can just move
these 3 notes 02:31:262 (1,2,3) - to x:360 that should make it better

-Move this 04:26:484 (5,6,7) - to x:328 so that the slider stays inside the Square grid!

-Same with this slider 04:27:131 (8) - moving it to x:192 is good!

This is a really fun Map Destructor09 :)
Topic Starter
Des9

xi-False wrote:

M4M



Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri
-This slider 00:03:646 (1) - feels weird, I would recommend to delete it and put a note here 00:03:646 - at x:248 and another note here 00:03:775 - at x:328 fixed ^-^

-same thing with this slider 00:10:379 (2) - the spacing is weird cause the slider is small. you should delete it and put a note here 00:10:379 - at x:128 and another here 00:10:508 - at x:232 fixed

-These two patterns 00:31:284 (1,2,3,4,5) - 00:35:295 (1,2,1,2,1,2) - have the same beat, but the first one does not have hyper jumps and the second one does. You should make these pattern 00:31:284 (1,2,3,4,5) - into hymper jumps to keep the start consistant fixed, but is the ''start'', why start whith hypersdash? is complicated :(

-00:56:727 (4) - Move to x:344 fixed

-00:57:503 (5) - Move to x:80 fixed

-00:58:279 (2) - Move to x:32 fixed

for triplets like these 00:58:408 (3,4) - make sure the first and third note are at the same spot
I'm not going to list anymore of these types.
here are a few more 01:25:055 (1,2,3,4) - fixed, but in patterns like this -01:54:408 (2,3) - , is necesary because natural movements.

-this pattern is weird compared to the rest 02:29:193 (1,2,3,4,5,6) - you should change it to this one 02:27:124 (1,2,3,4,5,6) -
it will come out to be more consistant this 02:27:124 (1,2,3,4,5,6), is for the hyperdashit's just not to complicate the hyperjump to reach this, other would increase the difficulty of that part for the player.

-The spacing for these notes 02:30:744 (6,1) - are almost a pixel perfect jump decrease the gap between them or you can just move
these 3 notes 02:31:262 (1,2,3) - to x:360 that should make it better It is there to force the hyperjump and while not complicated to play, but still managed something in the way you said

-Move this 04:26:484 (5,6,7) - to x:328 so that the slider stays inside the Square grid! okaaaaaaaay :cry:

-Same with this slider 04:27:131 (8) - moving it to x:192 is good!fixed :cry:

This is a really fun Map Destructor09 :) :P thanks
Aryssiel
Internet culiao pal pico que tení (?

tengaku ooOooOOoOoOoOo
02:32:038 (1) - NC
02:32:555(1) - NC
estos nc(new combo) son opcionales en sí, más que nada para tener el plato limpiecito, ya que para algunos pc mierda se lagea cuando hay mucho en el platito y puede cagar los hdash :c

02:33:201 (1) - éste slider termina en sí en el 2:34:882 ve ahí si lo aceptas, sino igual pasa piola c:
03:13:934 (3) - éste sería algo más comodo que lo hagas HDash a éste 03:14:193 (4) -
03:32:426 (1) - podrías tirarlo algo a la derecha para hacer HDash a 03:32:684 (2) -
04:28:553 (5,6,7) - éste patron puede llegar a ser muy brigido, en parte el sendo miss van a tener ahí si llegan con nervios xD. Por lo menos yo lo paso y la mayoría de gente lo pueda pasar pero te digo que puede tener varios miss ahí la gente(? y le van a dar 2 estrellas por eso(?

tendrías que ver si tiene algún source, y podrías subirle el HP drain a 6 o por allí ya que me parece 5 muy bajo a pesar de ser una dificultad avansada xD. Sacale el countdown y widescreen support :D
Y tení un problema algo grande con los hitsounds, te recomendaría si te da paja hacerlo, pedirle permiso a Shiro y copiarle los hitsounds, sino suerte con eso xD
Topic Starter
Des9

Quit user wrote:

Internet culiao pal pico que tení (? si, lose :C

tengaku ooOooOOoOoOoOo
02:32:038 (1) - NC fixed
02:32:555(1) - NC fixed
estos nc(new combo) son opcionales en sí, más que nada para tener el plato limpiecito, ya que para algunos pc mierda se lagea cuando hay mucho en el platito y puede cagar los hdash :c :3 Y tambien cambie lo que pusiste en el chat

02:33:201 (1) - éste slider termina en sí en el 2:34:882 ve ahí si lo aceptas, sino igual pasa piola c: fixed de todos modos
03:13:934 (3) - éste sería algo más comodo que lo hagas HDash a éste 03:14:193 (4) - fixed
03:32:426 (1) - podrías tirarlo algo a la derecha para hacer HDash a 03:32:684 (2) - fixed
04:28:553 (5,6,7) - éste patron puede llegar a ser muy brigido, en parte el sendo miss van a tener ahí si llegan con nervios xD. Por lo menos yo lo paso y la mayoría de gente lo pueda pasar pero te digo que puede tener varios miss ahí la gente(? y le van a dar 2 estrellas por eso(? fixed

tendrías que ver si tiene algún source, y podrías subirle el HP drain a 6 o por allí ya que me parece 5 muy bajo a pesar de ser una dificultad avansada xD. Sacale el countdown y widescreen support :D el source queda pending, el hp queda en veremos y el resto fixed
Y tení un problema algo grande con los hitsounds, te recomendaría si te da paja hacerlo, pedirle permiso a Shiro y copiarle los hitsounds, sino suerte con eso xD pues mejor que alguien mas me haga todo el hitsound del mapa xD
Topic Starter
Des9
hasta ahora todo va bien, pero falta arreglar los hitsounds

Now is time to fix hitsounds, but I dont know how to do it
I know, but I need help o someone who can do it
Lyaneii
M4M Request
[Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri]
First of all, press Ctrl+Shift+A and fix the unsnapped objects.

00:10:379 (2,3,4) - These 3 don't seem to be synced with the flute sound, or it could just be me.

00:44:338 (5,6) - Same for this ^

Short mod because I couldn't find anything else, mainly because I can't play this map myself and therefore is hard for me to judge whether something should be there or not. I tried, idk if it is enough.
YukaRei
Holas e.e
No se me da muy bien esto pero te puedo sugerir algunos patrones ya que no encontré "problemas" en el mapa.

01:18:460 (1,2,3,4,5,6) - Siento que es un tanto difícil, te sugiero un patrón:
La distancia entre círculos que te recomiendo usar es de 1,29x

02:20:917 (1,2,3,4) - En este caso a mi parecer quedaría mejor algo así:
02:20:917 (1,2) - La distancia que te recomiendo entre estos dos, que son los mismos de la imagen, es de 1,95x

02:21:951 (5,6,7,8) - Este es parte del anterior, aquí el cambio que te sugiero:

03:29:193 (1,2,3,4,1,2,3,4) - Otra sugerencia:

04:08:503 (1,2,3,4) - En este caso podrías variar del anterior pero haciendo algo similar:

04:09:537 (5,6,7,8) - Y ahora para continuar:

Eso sería todo a mi parecer, veré si más adelante lo analizo con más profundidad y encuentro más cosas para sugerirte.
Saludos y éxito c:
Topic Starter
Des9

Calibus wrote:

M4M Request
[Reijingu Nihon no Kami no Hi Asshuku Fu~Yuri]
First of all, press Ctrl+Shift+A and fix the unsnapped objects.

00:10:379 (2,3,4) - These 3 don't seem to be synced with the flute sound, or it could just be me. fixed ^-^

00:44:338 (5,6) - Same for this ^ is a pattern

Short mod because I couldn't find anything else, mainly because I can't play this map myself and therefore is hard for me to judge whether something should be there or not. I tried, idk if it is enough.
okay ^-^
Topic Starter
Des9

breathless wrote:

Holas e.e
No se me da muy bien esto pero te puedo sugerir algunos patrones ya que no encontré "problemas" en el mapa.

01:18:460 (1,2,3,4,5,6) - Siento que es un tanto difícil, te sugiero un patrón: me parece bien, hecho
La distancia entre círculos que te recomiendo usar es de 1,29x

02:20:917 (1,2,3,4) - En este caso a mi parecer quedaría mejor algo así:
02:20:917 (1,2) - La distancia que te recomiendo entre estos dos, que son los mismos de la imagen, es de 1,95x

02:21:951 (5,6,7,8) - Este es parte del anterior, aquí el cambio que te sugiero:

03:29:193 (1,2,3,4,1,2,3,4) - Otra sugerencia:

04:08:503 (1,2,3,4) - En este caso podrías variar del anterior pero haciendo algo similar:

04:09:537 (5,6,7,8) - Y ahora para continuar:

a la segunda serie le aplique cambios


Eso sería todo a mi parecer, veré si más adelante lo analizo con más profundidad y encuentro más cosas para sugerirte.
Saludos y éxito c: fixed graciassssssss
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