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Phantom Sage - MIKO [OsuMania]

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Topic Starter
Protastic101
This beatmap was submitted using in-game submission on Saturday, August 19, 2017 at 8:10:13 PM

Artist: Phantom Sage
Title: MIKO
Tags: Chillstep AVANNA Vocaloid Ambient Marathon NoCopyrightSounds NCS Lejel
BPM: 160
Filesize: 13397kb
Play Time: 05:11
Difficulties Available:
  1. Resonance - 5Key (2.89 stars, 1919 notes)
Download: Phantom Sage - MIKO
Information: Scores/Beatmap Listing
---------------
Please turn on hitsounds.

Redownload after 7/4/17


Rivals_7 Maxus


Thanks to Antalf for piano samples



Noodles and Grass
Sorry Minseo
<3
MadBricktree
mark for mod (M4M req from queue)

will try to mod as soon as Protastic101 starts modding my map

Edit : scratch that, I'll just start modding in a few hours
MadBricktree
From the RRM Mania Modding Queue

0|1|2|3|4

osu!mania needs more 5K!

mod inside
00:24:941 - This SV is somewhat hard to read. I can't sightread this. x0.85 or x0.9 pls?
00:30:941 - ^
00:36:941 - ^
00:42:941 - ^
etc...

01:28:129 (88129|3,88129|4,88316|3) - Somewhat uncomfortable to hit as I'll need to hold with one finger and hit and hold with another with another finger on the same hand.
01:35:254 - This note accelerates from too close to the bottom. Really hard to predict this.
02:00:941 (120941|4) - move to 0?
02:03:566 (123566|0) - move to 3?
02:04:316 (124316|0,125066|0) - Same goes to these guys. It's quite tough to hold with one finger and keep hitting and releasing with another on the same hand.
02:09:191 (129191|3,129941|3) - Likewise for these notes. There are a few others like these later as well.
02:23:254 - Very hard to predict the change in speed of these notes. Maybe you can make it fall from higher up?
02:24:004 - Same goes to these.
02:41:910 - Add note for drum?
02:47:254 - ~ 02:48:004 - Hard to read SV changes
03:11:254 - ~ 03:12:004 - ^
03:18:379 (198379|1) - I think it might fit the song better if this were shorter.
03:22:879 - & 03:23:254 - Add notes? The instrument here seems to be the same as the one at 03:21:941 -
03:35:816 (215816|0) - Move to 4?
05:09:004 - Might be a good idea to continue the 1/2 clicks until here.
Whew, crappy mod done.
Sorry that it's so short despite the map length.
The map is quite good so there weren't many things to point out.
So have a star

MOAR 5K!!!
Topic Starter
Protastic101
I've been online this whole time and didn't even see you did the mod. I'm just great at this aren't I?
Accepted
Rejected
Comments

Minseo2000 wrote:

From the RRM Mania Modding Queue

0|1|2|3|4

osu!mania needs more 5K!
Yes, it does! :D
mod inside
00:24:941 - This SV is somewhat hard to read. I can't sightread this. x0.85 or x0.9 pls? Yeah, I agree. One of my friends test played it and I realized how difficult and unexpected it was. Changed to .8 though because .85 isn't too noticeable, and I want it to be noticeable
00:30:941 - ^ ^
00:36:941 - ^ ^
00:42:941 - ^ ^
etc...

01:28:129 (88129|3,88129|4,88316|3) - Somewhat uncomfortable to hit as I'll need to hold with one finger and hit and hold with another with another finger on the same hand. Ohh, that is uncomfortable. I moved 01:28:129 (88129|3) to 1, 01:28:316 (88316|4) to 0, and mirrored the notes on the other hand so one hand is holding and the other is just tapping.
01:35:254 - This note accelerates from too close to the bottom. Really hard to predict this. Moved the 1.5 SV up to 01:35:160
02:00:941 (120941|4) - move to 0? I'd rather like to know why, but I guess it does play better this way.
02:03:566 (123566|0) - move to 3? ^
02:04:316 (124316|0,125066|0) - Same goes to these guys. It's quite tough to hold with one finger and keep hitting and releasing with another on the same hand. Ah, ok, I get what you mean. I tried to shift one of the LN's to the right hand, but then that meant I'd have to rearrange the whole section, so yeah, moved.
02:09:191 (129191|3,129941|3) - Likewise for these notes. There are a few others like these later as well. Rearranged pretty much all of the notes in this section, so it should be a lot easier to read and play.
02:23:254 - Very hard to predict the change in speed of these notes. Maybe you can make it fall from higher up? I didn't move the position, but I did reduce the SV here a little bit.
02:24:004 - Same goes to these. ^
02:41:910 - Add note for drum? I really want to, but the sound is very quiet, and there are plenty of other hihats like this throughout this section that are almost inaudible, so I think it'd be weird to suddenly play a 1/4 note if you can't hear it that well on 100%, or 75% for that matter.
02:47:254 - ~ 02:48:004 - Hard to read SV changes Alright, made it .6 instead of .4 so it comes a little faster.
03:11:254 - ~ 03:12:004 - ^ Increased to .5 since the SV is a little slower.
03:18:379 (198379|1) - I think it might fit the song better if this were shorter. About this: the LN's that represent the vocal like this are actually only 3/4ths of a beat long. I noticed this when first submitting, and I changed them all, but I realized it made reading the LN's in some sections of the song like 01:36:004 to 01:59:254 an utter nightmare.
03:22:879 - & 03:23:254 - Add notes? The instrument here seems to be the same as the one at 03:21:941 - No, I do believe this is just a part of the 1/2 rhythm in the background. I've listened to it on 25% a few times, and I honestly don't hear anything. I'll fix it if other people say the same though.
03:35:816 (215816|0) - Move to 4? Yeah, also moved 03:35:441 (215441|4,216191|3) to 0 and 4 respectively.
05:09:004 - Might be a good idea to continue the 1/2 clicks until here. Applied
Whew, crappy mod done. It wasn't a bad mod! It was Nah, but really, you did mention some stuff that made me go back and recheck some parts of my map, so because of you, I did a ton of little fixes that would probably have annoyed other modders if they pointed them out.
Sorry that it's so short despite the map length. Nah, it's cool. A mod is a mod. Every little thing helps.
The map is quite good so there weren't many things to point out. Thank you :D
So have a star I love you XD

MOAR 5K!!!
Yussss

Minseo2000 wrote:

Edit : scratch that, I'll just start modding in a few hours
*gets teary eyed* You... you trust me enough to mod my map first before I've even said anything about modding yours? *wipes away tears* Such trust... XD I actually refused to look at this mod until I finished yours, so no worries.
Adot
as you saw in my nanahira map that my PC was broken. So i can't do your map asap
i have last term exams now so i must focus for it

i will do your m4m asap when my PC have fully restored
remind me via pm if there's no mod from me for a long time

thanks
juankristal
marking this for modding o7

Btw, you dont need a full spread for this song because it is 5 min +!


hello, I am a mod
00:11:629 - For this section you decide to jump into bg music mapping which is cool and I think it is a right choice but I think you should also give some credit to the main sound that plays.

What I am trying to say is that you should, in my opinion, make jacks to represent the beep sound.

If you agree with me I am going to leave those here:
00:11:629 (11629|1) - To slot 4
00:12:941 (12941|4,13316|3) - To slot 2
00:13:691 (13691|0) - ^
00:13:879 (13879|4) - ^
00:14:066 (14066|1) - Slot 5
00:14:441 (14441|1) - ^
00:14:629 (14629|4) - Slot 1
00:15:004 (15004|1) - different than 1
00:17:254 (17254|0,17441|1,17629|3,17816|4) - All in the same column
00:18:004 (18004|3) - Slot 5
00:18:379 (18379|0) - Slot 2
00:19:691 (19691|4,19879|0) - Slot 2
00:20:066 (20066|1,20441|4) - Slot 5
If you do so remember to rearange the patterns if it is necesary!

00:24:004 - For this section tho is more reasonable to not follow that sound 100% because you have way too many stuff to map
00:44:254 (44254|1,44254|4) - Should be triple I think
00:47:254 (47254|1,47254|4) - Maybe triplet as well

01:00:004 - Maybe try something like this? I am using the 5th column for the same pitch sound and kinda trying to make it a bit repetitive as the music


In order to do something like before maybe 01:06:941 (66941|4,67129|3) - ctrl+g and move 01:07:879 (67879|1) - to 4 might work. Its up to your imagination to try and keep that pitch reference

In that general section you can just apply that to everything else tho.

01:24:191 (84191|2) - I suggest moving this one to left if you want to keep the jack, thats because I am using this as pitch reference 01:23:629 (83629|2,84004|2) - and having the jack in the same column confuses me when it comes to the pitch being different.

01:35:254 (95254|4,95254|0,95629|3,95629|1,95816|4,95816|2) - I think having this 3 as jacks can be a good thing. Of course, try to avoid the jack with the following triple

01:59:254 (119254|4,119254|2) - Triplet if you applied the first one

02:08:254 (128254|3,129004|4,129379|3,129754|4,130129|3,130504|4) - ayyy the pain... Maybe you can rearange this to split those long notes in two different hands

02:24:041 - I do get why you are mapping the LN like that but I think it feels a bit unconsistent. Maybe you can split the long ones into the song that splits as well lol. (in here for example 02:24:754 - ) Like you did in the kiai with the 1/4 cuts between long notes.

02:39:004 (159004|0) - This should be double
02:46:504 (166504|4) - ^
02:51:004 (171004|1) - ^
02:52:504 (172504|1) - ^
02:55:504 (175504|4) - ^ Why you are not mapping doubles here? o.O It feels a bit weird

03:00:379 (180379|4,180566|0) - I would do jacks for this kind of sounds but it is up to you

03:09:097 (189097|3,189847|3,190597|0) - I think those are ghost notes. The 1/4 streams are just until the lowdrum
03:17:254 (197254|0,197441|0,197629|0,197816|0) - Arent this 1/3s? I think they are like this now that I look at them...

03:48:004 - I was expecting a jack section over here, even more that you used 03:47:254 (227254|2,227441|2,227629|1,227816|1) - jacks like this one when you could just avoid them.

03:56:910 - Why not note?
03:58:129 - I think there is a speedup here but since it might just bump up the difficulty level I dont know if you want to map it

04:01:879 (241879|4) - I think moving it to slot 3 makes more sense to follow the pitch. (it also follows 04:02:441 (242441|3,242629|0) - )
04:05:441 (245441|0,245629|0,245816|0) - I would move this to a different column, the jack feels weird because you have it combined with the previous double and that bugs some players. I think moving it to slot 2 and 04:06:004 (246004|1,246191|0,246379|0) - ctrl+h this would work

04:07:691 (247691|2) - Slot 1!

I would 04:13:316 (253316|0,253316|4) - ctrl+h and move 04:13:691 (253691|1,253879|4) - to slot 1. Its fine this way because I feel you are following more strict pitch for the long note but it might work out if you like it.

04:17:441 (257441|2,257629|2,257816|2) - Same thing mentioned before for the jacks! Slot 5 should work if you rearange some stuff
04:18:941 (258941|0,259129|1,259316|0,259504|1,259691|0,259879|1) - I dont think this trill is necesary. I would 04:18:941 (258941|0,259316|0,259316|4,259691|0) - ctrl+h this and you can try and put this on slot 1 04:19:691 (259691|4,259879|1) -. Slot 5 would make more sense but I think it makes it hard to rearange stuff afterwards.

04:29:441 (269441|4,269629|4,269816|4) - Same thing with jacks!
04:24:004 - Since you have lower density in this section I highly suggest you to use pitch for that noise that I always mention!

04:32:254 (272254|4,272254|3) - Should be triple
04:44:254 (284254|4,284254|0) - ^
04:47:629 (287629|2,287629|3) - Would make a double jack

04:51:933 - Well, for this part you can use my previous suggestions as well for the pitch. The one that has similar section. Anyway, you know it XD

Aaand I think it is done! Sorry if it is a bit short, I really feel a bit sad about it because you made a huge one on my map so ;_; If you need any more help here be sure to call me!
Topic Starter
Protastic101
Oh my god, I have a mod, it's so shiny, I almost want to touch it XD
I also didn't actually see this until the 2nd, so I apologize if you've been waiting for a response for a while lol

Accepted
Rejected
Comments

juankristal wrote:

marking this for modding o7

Btw, you dont need a full spread for this song because it is 5 min +! I do like making marathons accessible to less experienced players though, but I'm still contemplating a full spread since it's nearly impossible for me to find mods just for this one difficulty.


hello, I am a mod
Hello mod, I am a response.

00:11:629 - For this section you decide to jump into bg music mapping which is cool and I think it is a right choice but I think you should also give some credit to the main sound that plays. Yeah, I had originally mapped both the melody and the bg stuff, but I thought it looked kind of ugly and played a bit uncomfortably, though it was probably because I used LNs to represent the held sounds like 00:14:629 (14629|4)

What I am trying to say is that you should, in my opinion, make jacks to represent the beep sound.

If you agree with me I am going to leave those here:
00:11:629 (11629|1) - To slot 4
00:12:941 (12941|4,13316|3) - To slot 2
00:13:691 (13691|0) - ^
00:13:879 (13879|4) - ^
00:14:066 (14066|1) - Slot 5
00:14:441 (14441|1) - ^
00:14:629 (14629|4) - Slot 1
00:15:004 (15004|1) - different than 1 Do you mean 00:14:816 (14816|0) ? Anyways, moved :P
00:17:254 (17254|0,17441|1,17629|3,17816|4) - All in the same column
00:18:004 (18004|3) - Slot 5
00:18:379 (18379|0) - Slot 2
00:19:691 (19691|4,19879|0) - Slot 2
00:20:066 (20066|1,20441|4) - Slot 5
If you do so remember to rearange the patterns if it is necesary! All applied, with some minor rearrangements of other notes to avoid unnecessary jacks.

00:24:004 - For this section tho is more reasonable to not follow that sound 100% because you have way too many stuff to map Yeah, I think it's better to leave the harmony in some places. So, to sum up what I did, I pretty much removed the notes like 00:42:191 (42191|3,42566|4) which are at the beginning of each phrase or repeat in the music, and just accented the distorted vocals (can I call it a duck? It sounds like a quacking duck), but I left the harmony with the jacked LNs. So, I'm hoping I didn't miss anything in the first section, cause I now have to go do this to the second section XD Nope, missed a whole 2 measures.
00:44:254 (44254|1,44254|4) - Should be triple I think Heehee, oops
00:47:254 (47254|1,47254|4) - Maybe triplet as well I see the reasoning, since there's a triple for every snare (hopefully, I'm double checking in a bit), but it's always 2 notes and 1 LN that make it up, like 00:30:004 (30004|3,30004|2,30004|4,32254|0,32254|4,32254|2) . For me, I don't count an LN as part of a chord if there are notes mixed in there, an example being 00:30:754 (30754|1,30754|0) since it's only a double but has a snare. If other people say it's an inconsistency or a problem, I'll probably change it, but even with 5k, space is kind of limited with LNs.

01:00:004 - Maybe try something like this? I am using the 5th column for the same pitch sound and kinda trying to make it a bit repetitive as the music That's a good idea. I was thinking about using doubles before, since the sound is slightly more accented that the others, but I also thought it was too light to be a double, so I was kind of stuck on that. Thanks for the suggestion!


In order to do something like before maybe 01:06:941 (66941|4,67129|3) - ctrl+g and move 01:07:879 (67879|1) - to 4 might work. Its up to your imagination to try and keep that pitch reference Accepted, but not yet applied it to the map completely as I realize that following PR in sections like this are going to take an hour or two and I don't want to keep you waiting on a mod response for too long XD It will be on a list of things I need to do to this map though.

In that general section you can just apply that to everything else tho.

01:24:191 (84191|2) - I suggest moving this one to left if you want to keep the jack, thats because I am using this as pitch reference 01:23:629 (83629|2,84004|2) - and having the jack in the same column confuses me when it comes to the pitch being different. 01:23:629 (83629|2,83629|3,84004|2,84004|1) are actually the same pitch/chord, but I didn't have that in mind when I mapped it. Instead, I was just thinking about visuals here and how I wanted to have clean looking doubles with jacks, instead of the weird mess like 01:17:254 (77254|0,77254|3,77629|0,77629|4,78004|1,78004|4) where it's not that nice to look at and read. In this case, I put single jack like 01:23:441 (83441|4,83816|3) on the right side of the double, so if I moved 01:24:191 (84191|2) one to the left, it wouldn't be consistent with the other two doubles and their respective jacks, if that makes sense? I may consider moving 01:24:004 (84004|1,84004|2) to be in the same columns as 01:23:629 (83629|2,83629|3) but that's once I finish applying this mod and getting to the overall suggestions you gave me about PR.

01:35:254 (95254|4,95254|0,95629|3,95629|1,95816|4,95816|2) - I think having this 3 as jacks can be a good thing. Of course, try to avoid the jack with the following triple Ohhh, I like it! I'll just have to find the other two or three spots in the music where this same thing occurs and apply it there.

01:59:254 (119254|4,119254|2) - Triplet if you applied the first one Same reason as above for why I rejected.

02:08:254 (128254|3,129004|4,129379|3,129754|4,130129|3,130504|4) - ayyy the pain... Some people are into that ( ͡° ͜ʖ ͡°) Maybe you can rearange this to split those long notes in two different hands This whole section is a mess, it makes me wish I mapped 9k instead of 5k >.> But I think I did it. Somehow. T.T

02:24:041 - I do get why you are mapping the LN like that but I think it feels a bit unconsistent. Maybe you can split the long ones into the song that splits as well lol. (in here for example 02:24:754 - ) Like you did in the kiai with the 1/4 cuts between long notes. I think your suggestion is better than what I have now, but I had the 1/4 space between the LNs to try and represent the pulse sound of the notes since it crescendos and decrescendos constantly. While there are pulses, that's not the main sound I'm mapping. I'm mapping the change in pitch of the LNs that change the entire chord. I'm torn on the decision of mapping that, or mapping the change in pitches, and I don't know, and oh god, *stares at computer blankly* I'll decide this when I'm doing the PR stuff, but thanks for bringing it up.

02:39:004 (159004|0) - This should be double
02:46:504 (166504|4) - ^
02:51:004 (171004|1) - ^
02:52:504 (172504|1) - ^
02:55:504 (175504|4) - ^ Why you are not mapping doubles here? o.O It feels a bit weird I'm weird and edgy and consistency and stuff since I felt like triples were too much for this difficulty, but if I make these doubles I'll have to make 02:39:754 (159754|1,159754|0,162754|2,162754|3) and etc. triples too, and I need to rework this whole consistency thing *dies* And 02:49:504 (169504|0,169504|4) is just there because I suck at mapping.

03:00:379 (180379|4,180566|0) - I would do jacks for this kind of sounds but it is up to you Yeahhh, I'm going to take a look at the whole PR thing after I finish the smaller stuff you mention here.

03:09:097 (189097|3,189847|3,190597|0) - I think those are ghost notes. The 1/4 streams are just until the lowdrum The drums are there, they're just way quieter, but after test playing, I think this plays way better.
03:17:254 (197254|0,197441|0,197629|0,197816|0) - Arent this 1/3s? I think they are like this now that I look at them... I don't even know. I listened to it on 25% speed, and it's some strange kind of rhythm like so. I'm going to go back and check the other stuff similar to this.

03:48:004 - I was expecting a jack section over here, even more that you used 03:47:254 (227254|2,227441|2,227629|1,227816|1) - jacks like this one when you could just avoid them. Well now they're all 1/2 double jacks! Mua ah ah ah ah! *inb4 modders all hate it* I should probably apply this to the similar section at 01:25:504

03:56:910 - Why not note? Because I suck at test playing my own map for missing notes like this XD
03:58:129 - I think there is a speedup here but since it might just bump up the difficulty level I dont know if you want to map it I don't think there's a speed up here. It may sound like it due to the sudden increase in the pitch of the snares, plus the rising sound of rushing air though.

04:01:879 (241879|4) - I think moving it to slot 3 makes more sense to follow the pitch. (it also follows 04:02:441 (242441|3,242629|0) - ) Yeah, towards the end, I became a lazy mapper and completed disregarded PR. Going to go through again and fix all that stuff though.
04:05:441 (245441|0,245629|0,245816|0) - I would move this to a different column, the jack feels weird because you have it combined with the previous double and that bugs some players. I think moving it to slot 2 and 04:06:004 (246004|1,246191|0,246379|0) - ctrl+h this would work Good point, but I think I've got a couple more similar jacks like that so I'll have to check that too. Btw, some of these are self reminders when I say go back and check, so just see the green and go on to the next line XD

04:07:691 (247691|2) - Slot 1! PR requires me to think thoughhhhh

I would 04:13:316 (253316|0,253316|4) - ctrl+h and move 04:13:691 (253691|1,253879|4) - to slot 1. Its fine this way because I feel you are following more strict pitch for the long note but it might work out if you like it. Move stuff, and more stuff, plus algunas otras cosas and yeah, PR.

04:17:441 (257441|2,257629|2,257816|2) - Same thing mentioned before for the jacks! Slot 5 should work if you rearange some stuff I need Parachor's level of patience with PR.
04:18:941 (258941|0,259129|1,259316|0,259504|1,259691|0,259879|1) - I dont think this trill is necesary. I would 04:18:941 (258941|0,259316|0,259316|4,259691|0) - ctrl+h this and you can try and put this on slot 1 04:19:691 (259691|4,259879|1) -. Slot 5 would make more sense but I think it makes it hard to rearange stuff afterwards. Nothing is ever too difficult to rearrange. You just have to believe in the power of friendship, except you don't know friendship since you curse everyone. #BlameJuan.

04:29:441 (269441|4,269629|4,269816|4) - Same thing with jacks! Moved to 3 and I move one other note to 5.
04:24:004 - Since you have lower density in this section I highly suggest you to use pitch for that noise that I always mention! Please don't kill me -.-

04:32:254 (272254|4,272254|3) - Should be triple Look at me, I can't map.
04:44:254 (284254|4,284254|0) - ^ Isn't this already a triple with the LN? I know I mentioned how I consider LNs in chords, and I don't even know. Same stuff I said about adding doubles and triples and stuff, as in I'll look over it later.
04:47:629 (287629|2,287629|3) - Would make a double jack It's prettyyyyy

04:51:933 - Well, for this part you can use my previous suggestions as well for the pitch. The one that has similar section. Anyway, you know it XD Yeah, I got you ^.^

Aaand I think it is done! Sorry if it is a bit short, I really feel a bit sad about it because you made a huge one wasn't large at all on my map so ;_; If you need any more help here be sure to call me! You're already a great help! No need to feel bad about length of mod. You could literally point out a section, and give suggestions and reasons for why stuff needs to be changed, and it's as helpful as if you wrote a whole essay of a mod. What matters is the quality. You got me thinking about a lot of stuff I need to do to make my map better, and I hope I was able to do the same to you on your map.
Oh, and also, if you ever want me to look over any of your maps, feel free to ask. I love vocaloid, and you seem to map a lot of that XD Still waiting on you to revive Uramote Lovers because oh my god, I love that song, please don't torture me by letting it sit in grave T.T
Nivrad00
From Nivrad00's Mania Queue

I think I was more nitpicky than usual, but it's because I really love this map so I want it to be its best ;n;

Distorted Resonance
I understand that your couplet idea was a jest
But I think that it might spice up this request ;)

00:42:379
I think you need to add one LN more
Based on your layering from before

00:42:754 and 04:18:004
Since the jacks mostly follow pitch in these parts of the map
You should get rid of these conspicuous double-taps

01:07:691
Like before, this jack is placed quite noticeably
But it doesn't seem to have a reason to be

01:33:004
I think this pattern is bereft
You should move it to the left

If you put it in a different hand than the previous note, it will seem
like it has more strength and finality to fit the end of the stream

It also helps if it's not on the same hand as the LN
The player is able to hit it a lot harder then

01:41:254 and 01:53:254
A four-note jack instead of three (like 00:29:441 -, 00:41:441 -, etc)
May be a bit of an inconsistency?

02:07:504 (127504|1,127691|1,127879|1)
Having a three-note jack looks like a bit of a glitch
When the vox suggests a two-note for the repeated pitch

02:02:254
I think this part needs a repair
Cus' there's no note for the snare .P

02:09:191 (129191|2,129379|2,129566|3,129754|3,129941|3,130129|2,130316|2)
And these jacks, while providing variety, are placed arbitrarily.
Strange, after using jacks in earlier parts so selectively

It seems like a bit of a mismatch, I will say
Since there's clearly room to place notes in a less-jacky way

So a general suggestion for this kiai, based on what you pick
Maybe it's better to limit jacks as suggested by the music?

02:09:379 (129379|1,130129|1)
02:10:879 (130879|3,131629|3)
These "back and forth" LNs are supposed to change lanes every other measure
So seeing these four LNs on the same lane would give me much pleasure

02:18:941
Shouldn't there be three short LNs in this bit
To represent the high-pitched synth hit?

02:21:004
I'm a stickler for aesthetic value, especially with five lanes
So these asymmetrical, cramped-looking LNs give me pains

In general you seem to favor order and logic over symmetry
But section endings are important, and I think improving this will be easy

02:39:004
Why don't you put a new LN here?
It seems intuitive and follows the pattern to the rear

02:41:816
This shield looks pretty out-of-place, I fear
There are no other jacks or shields anywhere near

02:49:504 - This should be a single for the kick, like all the other times
03:00:004 - 03:06:004 - 03:11:254 - 04:18:754 - And these should all have two single notes, though I'm running out of rhymes

03:09:004 (189004|2,189191|2)
Could you move one to a different lane, please
I think it fits better and it would be consistent with these: 03:09:754 (189754|0,189941|1) - 03:10:504 (190504|3,190691|2) -

03:27:004 and 04:12:566
Perhaps these could use a single
To match the... jingle (you know what I mean)

04:13:691 (253691|0,253879|0,254066|0)
Shouldn't this be a two-note instead of a three-note
There are a ton of previous examples I could quote

GAH couplets are hard apparently LMAO never doing that again
This layering is interesting because there are a variety of equally-important instruments that get combined in different ways. In fact, I think the interaction between multiple LN layers is the most interesting part about this map!

Anyway, I love 5K, the LNs are great fun, and the SVs are awesome. I believe this is really a beautiful song with a fitting map. Please take some of my stars ;n;
Adot
i see

can't make a mod cuz i must mod this map roughly
i use a wooden pc so it will take much of my times to mod it. it will be better if i mod your map with prime condition

i will mod your map when my pc has been fixed
sorry ;3
Topic Starter
Protastic101

doykyoto wrote:

i see
Doy, don't worry about it, just take your time. I'm not trying to rank this quickly; rather I'm focusing on quality, so whenever you get the time, and don't worry about how long it takes.

I seriously can't believe you modded in a couplet Nivrad XD

Accepted
Rejected
Comments

Nivrad00 wrote:

From Nivrad00's Mania Queue

I think I was more nitpicky than usual, but it's because I really love this map so I want it to be its best ;n;

Distorted Resonance
I understand that your couplet idea was a jest
But I think that it might spice up this request ;)
Well, since you write as so and with such wit,
I have no choice but to try despite my being a git.


00:42:379
I think you need to add one LN more
Based on your layering from before
Don't mind me at all,
I seem to only map a bad sprawl


00:42:754 and 04:18:004
Since the jacks mostly follow pitch in these parts of the map
You should get rid of these conspicuous double-taps
I apologize, but said taps represent heavy percussion,
although there is always room for more discussion


01:07:691
Like before, this jack is placed quite noticeably
But it doesn't seem to have a reason to be
I attempted to use PR to add flamboyance,
though it seems to have been an annoyance (moved to 5)


01:33:004
I think this pattern is bereft
You should move it to the left

If you put it in a different hand than the previous note, it will seem
like it has more strength and finality to fit the end of the stream

It also helps if it's not on the same hand as the LN
The player is able to hit it a lot harder then
A very good point indeed,
so I am very much agreed.


01:41:254 and 01:53:254
A four-note jack instead of three (like 00:29:441 -, 00:41:441 -, etc)
May be a bit of an inconsistency?
This is rather annoying, this thing called space confinement,
but I do understand that it will be needing much more refinement.


02:07:504 (127504|1,127691|1,127879|1)
Having a three-note jack looks like a bit of a glitch
When the vox suggests a two-note for the repeated pitch
This whole section is a mess,
but for the jacks, I acquiesce


02:02:254
I think this part needs a repair
Cus' there's no note for the snare .P
Seeing as I only have 1 open column, I cannot remain consistent,
but the snare note should now be existent.


02:09:191 (129191|2,129379|2,129566|3,129754|3,129941|3,130129|2,130316|2)
And these jacks, while providing variety, are placed arbitrarily.
Strange, after using jacks in earlier parts so selectively

It seems like a bit of a mismatch, I will say
Since there's clearly room to place notes in a less-jacky way

So a general suggestion for this kiai, based on what you pick
Maybe it's better to limit jacks as suggested by the music?
I had someone suggest not to jack notes with LNs, which led to this,
but the previous version will reminisce.

In that, I mean I shall revert to what I had before,
where the jacks are nevermore


02:09:379 (129379|1,130129|1)
02:10:879 (130879|3,131629|3)
These "back and forth" LNs are supposed to change lanes every other measure
So seeing these four LNs on the same lane would give me much pleasure
Blame my counting incompetency,
as this was the result, consequently.

This entire section was created layer by layer, one synth over another,
but it seems the LNs are only a smother (please pretend it's a noun)


02:18:941
Shouldn't there be three short LNs in this bit
To represent the high-pitched synth hit?
An entire rework of this LN mess has begun;
another day or two and it will be done.


02:21:004
I'm a stickler for aesthetic value, especially with five lanes
So these asymmetrical, cramped-looking LNs give me pains

In general you seem to favor order and logic over symmetry
But section endings are important, and I think improving this will be easy
Easy is not so simple as you think,
for getting these LNs is difficult to sync.

Control J, control H, move and shift,
The LNs and short notes are difficult to sift T.T


02:39:004
Why don't you put a new LN here?
It seems intuitive and follows the pattern to the rear
I barely noticed a difference with a gaze,
but accepted due to the start of a new musical phrase.


02:41:816
This shield looks pretty out-of-place, I fear
There are no other jacks or shields anywhere near
Ah my bad, fixed, it was a failed attempt at PR;
did you know Naypyidaw is the capital of Myanmar?


02:49:504 - This should be a single for the kick, like all the other times
03:00:004 - 03:06:004 - 03:11:254 - 04:18:754 - And these should all have two single notes, though I'm running out of rhymes
My bad, I forgot the cymbal.
Is it cheating to use homophones, like symbol? Fine, thimble.


03:09:004 (189004|2,189191|2)
Could you move one to a different lane, please
I think it fits better and it would be consistent with these: 03:09:754 (189754|0,189941|1) - 03:10:504 (190504|3,190691|2) -
I broke up the 1/4 burst
in hope that it would not be worst.

In so, I aimed more for aesthetics,
so I used 1/2 jacks, and I hope aesthetics used the right phonetics.


03:27:004 and 04:12:566
Perhaps these could use a single
To match the... jingle (you know what I mean)
The first is accepted, due to my mistake
(I think I need a break...)


But the second is a ghost note,
Yes, the second note that you wrote.


04:13:691 (253691|0,253879|0,254066|0)
Shouldn't this be a two-note instead of a three-note
There are a ton of previous examples I could quote
Ah yes, I already corrected this with a self mod,
but my map is still very flawed.


GAH couplets are hard apparently LMAO never doing that again Man, I have like 5 rhyming dictionaries up in the background, and even then I had to resort to calling myself an idiot in the first line to get it to work. I need our poetic lord and savior Shakespeare to save me from my freeverse sin (except I'd be writing in iambic pentameter). But I do love modders that go out of their way to make a mod entertaining simply to make mapping and modding a fun experience.
This layering is interesting because there are a variety of equally-important instruments that get combined in different ways. In fact, I think the interaction between multiple LN layers is the most interesting part about this map! Thanks so much! I really did try to make the LNs flow together while having each be distinct for each sound, like you saw with the alternating LNs in that one ramen noodle section, and I'm happy that you like it (however crude the section may be right now).

Anyway, I love 5K, the LNs are great fun, and the SVs are awesome. I believe this is really a beautiful song with a fitting map. Please take some of my stars ;n; Awww, you're so nice
Thanks so much for the mod Niv, and I'm glad you liked it enough to shoot 4 of your own well earned stars at a map from a mapper who's not well known in the community, and also tends to grave most maps after a week or two XD Anyways, thanks again, and gratz on becoming a BN. #MakeManiaGreatAgain ayyyy
Wonki
m4m request! sorry im late
0 1 2 3 4

Distorted Resonance
00:02:652 (2652|3,3027|1) - ctrl h up sound
01:27:402 (87402|0,87589|0,87777|4,87964|4,87964|0) - this part to be more softly, how aboutthis?
01:32:089 (92089|2,92183|1) - ctrl j pls rising sound more impactful
01:32:933 (92933|1,93027|0) - ^
01:36:214 - miss sound i guess
01:38:839 - ^
01:42:214 - ^
01:44:839 - ^
01:48:214 - ^ i dont mention it anymore
02:21:027 - how about put inside note here? until 02:23:277 -
02:37:527 (157527|1,157902|1) - why u cut this?
02:40:527 (160527|0,160902|0) - ^
03:50:933 - miss note here
about SV
00:23:277 - should more powerful here
01:35:183 - so fast here
Topic Starter
Protastic101
Accepted
Rejected
Comments

Wonki wrote:

m4m request! sorry im late You're fine, don't worry about it. Some people still owe me mods from almost a month ago T.T
0 1 2 3 4

Distorted Resonance
00:02:652 (2652|3,3027|1) - ctrl h up sound I focused so much on pitch relevancy in later sections, I completely ignored the intro XD Applied
01:27:402 (87402|0,87589|0,87777|4,87964|4,87964|0) - this part to be more softly, how aboutthis? Ohhh, nice suggestion; I like how it plays.
01:32:089 (92089|2,92183|1) - ctrl j pls rising sound more impactful
01:32:933 (92933|1,93027|0) - ^ I didn't do exactly as you suggested, but in 01:32:277 the last two beats, I made all the notes go from left -> right.
01:36:214 - miss sound i guess
01:38:839 - ^
01:42:214 - ^
01:44:839 - ^
01:48:214 - ^ i dont mention it anymore I had originally mapped these, but a previous modder told me to remove them since they're not as important as the distorted vocals here, to which I agree. This is due to the fact that this pause accented if I keep the note out, and serves to highlight the sounds (I sound like some uppity wine connoisseur now lol). Also, the background 1/2 stream isn't nearly as loud as it is in say, 01:39:027 when the vocals go away.
02:21:027 - how about put inside note here? until 02:23:277 - Nah, while it's a good suggestion with a very justifiable reason behind it, I'm not really liking how it would look aesthetically, which I focus a lot on in this map. There's also the fact that I accent certain parts of the music using silence, and this is one of those parts, because I want the player to try and anticipate when the note will come. If I add an LN, that would take the surprise away from the SV.
02:37:527 (157527|1,157902|1) - why u cut this?
02:40:527 (160527|0,160902|0) - ^ They're *very* legato, but you can still distinctly hear two separate notes of the same pitch.
03:50:933 - miss note here Ah yeah, that's true, but I kind of don't want to put 1/4 in this section until the burst, and especially considering the fact that there hasn't been any 1/4 in this buildup at all, it may come as a surprise to the player. But, I do see the reasoning, and I think the sound is loud enough, so I've added a note.
about SV
00:23:277 - should more powerful here These SVs are all very subjective, and I can't really decide anymore on how strong/weak they should be, since testplaying won't help me decide, (I've listened to this song at least 20 times, so I know where every beat is), but I think .7 is fine since the music kind of just flows right into the next section.
01:35:183 - so fast here I'm going to keep it for now since I do think it's intuitive enough, but I'm still waiting for other feedbacks on the SV in this map.
One Miss
M4M from my que whatsup o/ (day later than expected)
|1|2|3|4|5|

the mod lol
  1. 00:00:027 (27|4) - move to 1
  2. 00:27:214 (27214|1,27402|3,27589|2) - ctr+g for pitch relevance
  3. 00:28:902 (28902|3) - move to 4 for pitch relevance
  4. 00:33:027 (33027|3,33214|4) - ctr+g
  5. 00:33:402 (33402|3) - move to 4
  6. 00:45:402 (45402|4) - move to 5 and move 00:45:589 (45589|3) - to 4 02:24:027 - 03:11:277 maby tyurn off kai time on this sectionk not as energetic in comparison to the rest of your kai time usage.
  7. 03:16:339 (196339|0) - move to 1
  8. 03:17:933 (197933|0) - ghost note. should be on red tic
  9. 03:21:964 (201964|3,202152|1,202339|0) - http://puu.sh/psyU4/3ba2719cc0.jpg try this?
  10. 03:42:589 (222589|0) - move to 1
  11. 03:42:964 (222964|4) - move to 5
  12. 04:34:152 (274152|2) - move to 3
  13. 04:34:339 (274339|4) - move to 5

good song good map. gl m8. o/
Topic Starter
Protastic101
Currently at work atm, but I gave kudosu and I'll check the mod in a few hours. Alright, mod response time, yay! :D
Accepted
Rejected
Semi-related comments.

One Miss wrote:

M4M from my que whatsup o/ (day later than expected) Eh, that's fine, I was at work from 10 - 6, not like I could have responded immediately XD
|1|2|3|4|5|

the mod lol
  1. 00:00:027 (27|4) - move to 1 It's already in 1 and I don't think I changed it before updating.
  2. 00:27:214 (27214|1,27402|3,27589|2) - ctr+g for pitch relevance Oh, cool, and I moved them one column to the left to make a shield with 00:26:652 (26652|1)
  3. 00:28:902 (28902|3) - move to 4 for pitch relevance PR is a nightmare sometimes T.T
  4. 00:33:027 (33027|3,33214|4) - ctr+g Ayyy lmao
  5. 00:33:402 (33402|3) - move to 4 I should keysound all of this.
  6. 00:45:402 (45402|4) - move to 5 and move 00:45:589 (45589|3) - to 4 02:24:027 - 03:11:277 maby tyurn off kai time on this sectionk not as energetic in comparison to the rest of your kai time usage. Moved the first two notes. As for the kiai, hmm, I have the particles in the background falling during all kiai sections, so if I turned it off, I don't think it would fit that well anymore. But I can see you're reasoning so I removed kiai, but I kept the particles here. I'll probably up their density later though.
  7. 03:16:339 (196339|0) - move to 1 Cool
  8. 03:17:933 (197933|0) - ghost note. should be on red tic While I agree playing it would be easier if I put it on the red tick, 03:17:652 (197652|0) is held for 3/4 of a beat. I know, it's weird, but that's the correct snapping for the note, so I'll leave it unless more modders tell me to change it for convenience.
  9. 03:21:964 (201964|3,202152|1,202339|0) - http://puu.sh/psyU4/3ba2719cc0.jpg try this? Drugs are a bad idea kids.
  10. 03:42:589 (222589|0) - move to 1
  11. 03:42:964 (222964|4) - move to 5 For the above two, I just control H'd 03:42:589 (222589|0,222777|2,222964|4)
  12. 04:34:152 (274152|2) - move to 3 Yay! PR
  13. 04:34:339 (274339|4) - move to 5 No, it's lower in pitch than 04:33:964 (273964|4) so I'll keep it the way it is.

good song good map. gl m8. o/ Yay! I'm glad someone likes the song. Lot of people telling me they dislike it XD I was also worried people aren't going to like the LN section, but ah well. Thanks for the mod!
EYA-
Hi this is my mod from PELMESHKI m4m queue
Distorted Resonance
BPM- OK
Offset- OK
00:17:652 (17652|0,17839|0) - try set them to column 2, thats will make your map more easier from begginers and jackhammers is not good for 3* diffs
01:06:589 (66589|0,66777|1,66964|3,67152|0,67339|1,67527|0,67714|1,67902|3,68089|0,68277|1) - corrupted hand balance, move some stairs to the right side
01:18:027 - 01:23:277 - 5 column isn used, make stairs like that http://puu.sh/pwV5o/e09c70a4e7.jpg
01:37:152 (97152|3) - ghost ln?
try to add ln here 01:37:714 - here 01:37:902 - and here 01:38:089 -
01:49:152 (109152|1) - ghost ln
01:55:152 (115152|3) - ^
02:06:777 (126777|4,127152|2) - try without this lns, only simple notes
03:29:277 (209277|1,209464|1,209652|1,209839|1) - jackhammer again lol, its tottaly unplayble for 3* players to play this for 300 points, so u can divide this to 2 mini jacks, that MORE comfortable.
04:15:027 - http://puu.sh/pwVs1/8c330e4b3f.jpg
00:24:964 (24964|1,25339|1,25527|3) - remove, silly sound, not for 2 notes
00:30:964 (30964|3,31339|3) - ^
00:36:964 (36964|2,37339|2) - ^
00:42:964 (42964|3,43339|3) - ^
01:24:027 - http://puu.sh/pwVOL/cae07283c5.jpg
01:42:964 (102964|1,103339|1) - silly sound 1 note is enough, u can reject this mod, but i think, thats will be more comfort for players to have some rest between two hard pattern.
01:36:964 (96964|4,97339|4) - ^
01:48:964 (108964|3,109339|3) - ^
01:54:964 (114964|0,115339|0) - ^
So, your map has a lot of jacks, jackhammers, and quickly changing LNs thats uncomfortable for begginers, try to get hand balance (u had parts in your map when one of columns are not used)
Topic Starter
Protastic101
Accepted
Rejected
Me fooling around and not doing anything worthwhile with my life

EYA- wrote:

Hi this is my mod from PELMESHKI m4m queue Yay! Mods! I hope I wasn't too harsh when I modded your map, and I apologize again if I was.
Distorted Resonance
BPM- OK
Offset- OK
00:17:652 (17652|0,17839|0) - try set them to column 2, thats will make your map more easier from begginers and jackhammers is not good for 3* diffs I'm following pitch relevancy here, and if I moved it, that'd destroy the whole point of all these jacks. Also, 160 BPM, 1/2 snap isn't really that bad. Sure, it might be repetitive, but the LN is held on the spacebar so there's not that much stress on the left hand.
01:06:589 (66589|0,66777|1,66964|3,67152|0,67339|1,67527|0,67714|1,67902|3,68089|0,68277|1) - corrupted hand balance, move some stairs to the right side Alright yeah, I was being too cruel on PR, I've relaxed it a little and hopefully restored hand balance.
01:18:027 - 01:23:277 - 5 column isn used, make stairs like that http://puu.sh/pwV5o/e09c70a4e7.jpg While this is a nice suggestion, I'll have to reject again because of pitch relevancy issues. I might rearrange some of the LNs in order to better the hand balance tho.
01:37:152 (97152|3) - ghost ln? No, that's for the F -> E -> C notes. 01:36:964 (96964|4,97339|4) represent the vocal here.
try to add ln here 01:37:714 - here 01:37:902 - and here 01:38:089 - I tried adding them, the first being 3/8, second 1/4, third 1/2 but one, they don't look that nice, and I'm prioritizing visuals of the map as much as possible, second, it doesn't play as naturally as just making them short notes because they're really just too short and unnoticeable in length to be LNs.
01:49:152 (109152|1) - ghost ln
01:55:152 (115152|3) - ^ See my reasons above.
02:06:777 (126777|4,127152|2) - try without this lns, only simple notes I'm not too sure about this suggestion. I'm thinking maybe yes, maybe no because the "MIKO" which is what those LNs represent, are still ongoing even though all the other LNs have stopped. But, from a visual perspective, it looks cleaner; my real problem is that I can't play this section very well at all so I can't really tell what's comfortable and what isn't. I'm going to keep them for now so I don't break the flow of this section (which is also another important factor) and just try to get some other input.
03:29:277 (209277|1,209464|1,209652|1,209839|1) - jackhammer again lol, its tottaly unplayble for 3* players to play this for 300 points, so u can divide this to 2 mini jacks, that MORE comfortable. Apologies, but because of pitch relevancy, these will stay in the same column. It wouldn't make sense to divide them into two separate jacks if they're the same pitch. As I said, this also isn't very fast, and the map isn't meant for beginners. It's meant for people who are just getting into harder difficulties and introducing bursts with a (little overkill) LN section.
04:15:027 - http://puu.sh/pwVs1/8c330e4b3f.jpg Argh! I want to do this so badly because it looks so nice, but pitch relevancy! Once I get around to keysounding this section, the notes aren't going to be in descending order, so I'll have to rearrange them, but this is a very nice suggestion.
00:24:964 (24964|1,25339|1,25527|3) - remove, silly sound, not for 2 notes
00:30:964 (30964|3,31339|3) - ^
00:36:964 (36964|2,37339|2) - ^
00:42:964 (42964|3,43339|3) - ^ As I explained a few lines up, the LNs represent the sudden drop in the density of music and emphasize the F -> E -> C chord, with the two notes beside it representing the vocals.
01:24:027 - http://puu.sh/pwVOL/cae07283c5.jpg Again, I'm going to reject due to pitch relevancy causing a problem in that layout, sorry.
01:42:964 (102964|1,103339|1) - silly sound 1 note is enough, u can reject this mod, but i think, thats will be more comfort for players to have some rest between two hard pattern.
01:36:964 (96964|4,97339|4) - ^
01:48:964 (108964|3,109339|3) - ^
01:54:964 (114964|0,115339|0) - ^ Again, this map isn't specifically tailored to beginner players. It's mainly due to how I layered each instrument on top of each other in the map, without diminishing the other parts as best as possible. So because of the LNs representing the descending chord, I added the notes on them to represent the vocal, which makes 2 layers to the music.
So, your map has a lot of jacks, jackhammers, and quickly changing LNs thats uncomfortable for begginers, try to get hand balance (u had parts in your map them one of columns are not used)
I'm so sorry for all the rejected suggestions, but pitch relevancy is something I feel that a lot of people will nitpick on later. Again, I'm sorry!
Hotaru-


Hotaru's Mania Modding KueKue


Hii protastic >w</
Here's Your M4M <3
Nice pattern and song >w< Love It <3
i wish it could be ranked owo
Feel Free To reject~

Kolom
1|2|3|4|5


[First Impression]
look All Those LN... Thats Too Damn Greaaatt aaaaaa Love Itt
But It's Kinda unballance



[Distorted Resonance]
01:02:089 (62089|1) - hmmm... Sugest To move It to 4 its a lil'bit heavy on rmy left hand
01:10:339 (70339|1) - just one?? i think this one have a sound that looks like this 01:09:402 (69402|3,69402|1,69589|0,69589|3) -
01:11:089 - https://osu.ppy.sh/ss/5422649 more Great..
01:11:464 (71464|2,78027|4,78027|3,78027|0) - Three Notes?? It has same Sound with 01:17:652 (77652|3,77652|4) -
01:17:652 (77652|4,77652|3) - loud Sound Right there...
02:12:027 (132027|3,132027|4,132402|4,132777|3) - CTRL + J
03:08:839 (188839|0,188933|1,189027|2,189214|2,189308|1,189402|0) - i dont really like this one
03:11:464 - Missing sound?? Loud sound there owo
03:11:652 - ^ but more louder
03:11:839 - ^
03:50:933 - ghost note.. there's no sound '3'
03:53:652 (233652|1,233839|1,234027|1) - re arrange :>??



That's all my mod owo..
Sorry For being sooo Laatee aaaaaaaa
Overall looks Toooo daaammmnnn Greeaaatttt
Good Luck! owo)/
i support this Map :3
Topic Starter
Protastic101
Accepted
Rejected
I wanna use pretty colors aside from green and red T.T

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


Hii protastic >w</
Here's Your M4M <3
Nice pattern and song >w< Love It <3 Yay! I'm glad you liked it!
i wish it could be ranked owo Probably never because I'm too scared to ask BNs lol
Feel Free To reject~

Kolom
1|2|3|4|5


[First Impression]
look All Those LN... Thats Too Damn Greaaatt aaaaaa Love Itt
But It's Kinda unballance I'm not really an LN person; tbh, I can barely pass 02:00:027 to 02:21:027 so I'm not that sure on the LNs then.



[Distorted Resonance]
01:02:089 (62089|1) - hmmm... Sugest To move It to 4 its a lil'bit heavy on rmy left hand Alright yeah, I'm probably being too strict with pitch relevancy, so I moved 01:02:089 (62089|1,62277|2) one to the right.
01:10:339 (70339|1) - just one?? i think this one have a sound that looks like this 01:09:402 (69402|3,69402|1,69589|0,69589|3) - I'm not hearing it. It might be due to my keysound...? *Just checked, and yeah, not the keysound, so there's no sound there.
01:11:089 - https://osu.ppy.sh/ss/5422649 more Great.. I'm following pitch relevance here, and I personally don't think it's that bad to hit a 1/2 jack. I don't think many people will notice it while playing at least. If they do, it's not like it drastically alters gameplay or anything.
01:11:464 (71464|2,78027|4,78027|3,78027|0) - Three Notes?? It has same Sound with 01:17:652 (77652|3,77652|4) - I don't hear it; and from how the song is structured, the strong chords like the second set of notes you highlighted only happen on the downbeats.
01:17:652 (77652|4,77652|3) - loud Sound Right there... I count LNs and short notes as separate chords, because the LN represents that held sound while the double notes represent the piano layered on top of the bells.
02:12:027 (132027|3,132027|4,132402|4,132777|3) - CTRL + J What did I even do here O.O Seems I've screwed up my alternating LNs, and I have no idea how to fix that, but ok. I will have to reject again though, because 02:12:027 (132027|4) is a higher pitch than 02:11:652 (131652|3,131839|3) and I'd prefer to have a little pitch relevancy in this part (I am relaxing PR on some other parts due to complaints about hand balance). As I said though, I'm going to have to rearrange part of this because I messed up my alternating LNs somehow.
03:08:839 (188839|0,188933|1,189027|2,189214|2,189308|1,189402|0) - i dont really like this one Understandable. I don't play with a spacebar, so I sometimes make note arrangements with no spacebar in mind, so I can forget that some patterns might be a little uncomfortable. I was going for a symmetric kind of look, but I rearranged the burst and I think a reversed pattern plays better and looks just as nice.
03:11:464 - Missing sound?? Loud sound there owo Oh, I didn't even realize this sound was here! Now that I've heard it, I can't unhear it though. The thing is though, if I added notes in, I would have to severely nerf the SV to make it readable, and I kind of want to emphasize the *near* silence between 03:11:277 (191277|0,192027|1) I may just add them in and see what the next modder thinks though.
03:11:652 - ^ but more louder
03:11:839 - ^ See my above response please ^.^
03:50:933 - ghost note.. there's no sound '3' What was I even doing, thanks for pointing it out.
03:53:652 (233652|1,233839|1,234027|1) - re arrange :>?? Ahhh! The thing is, I want to keep the 1/2 minijacks, but the only way to do that is by creating 3 jacks like the notes you highlighted. I really don't want to move 03:54:027 (234027|1,234027|2) around because I'd break some pretty obvious pitch relevancy there, and it wouldn't be consistent with the rest of my map. No matter what I do, if I want to keep the doubles jacked, I'm going to have a 3 note jack T.T



That's all my mod owo..
Sorry For being sooo Laatee aaaaaaaa I took two days to get to your mod, no worries.
Overall looks Toooo daaammmnnn Greeaaatttt Stahppp, I didn't give you any compliments on your map and now I feel really bad T.T
Good Luck! owo)/
i support this Map :3 Yay! Thanks so much!~ ^&^
DeletedUser_259972

Hi, Protaste-ic! :)
oo ah ah ah ah
nice storyboard and SVs :roll:
love them

1|2|3|4|5


Overall


  1. BG:
  2. MP3:
  3. Diff Spread:
  4. AIMod:
  5. Hitsound:
  6. Timing:
  7. Etc:

    lol

Distorted Resonance


  1. 00:00:402 (402|2) - ends at 00:00:683 -
    00:06:402 (6402|2) - ^ (00:06:683 - )
  2. 00:12:402 (12402|1) - LN until 00:12:683 - , for keeping the consistency
    00:14:652 (14652|1) - ^ (until 00:15:027 - )
    00:18:402 (18402|1) - ^ (until 00:18:683 - )
    00:20:652 (20652|3) - ^ (until 00:21:027 - )
  3. 02:06:964 - there is sound here
  4. 02:21:027 - maybe LN at 3 until 02:23:277 - ?
  5. 02:37:527 (157527|1,157902|1) - I think this should be one LN (for consistency too)
    02:40:527 (160527|0,160902|0) - ^
[*]03:09:120 - add 1 (there's sound here)
[*]03:12:402 (192402|0) - ends at 03:12:683 -
03:18:402 (198402|1) - ^ (03:18:683 - )
03:30:402 (210402|4) - ^ (03:30:683 - )
04:30:402 (270402|2) - ^ (04:30:683 - )
04:36:402 (276402|4) - ^ (04:36:683 - )
[*]03:47:277 - 03:47:652 - need short LNs
[*]04:29:652 (269652|4) - delete?
04:41:652 (281652|0) - ^
[*]04:45:120 - add 3 (there's sound here)

wew i succ at modding
GL :D
Topic Starter
Protastic101
Accepted
Rejected
Taiwan numbah wan

I'm going to be at work all day today, so I probably won't get to modding your map until tomorrow. But yay, thanks ^.^

jakads wrote:


Hi, Protaste-ic! :)
oo ah ah ah ah
nice storyboard and SVs :roll: yay, someone likes the incomplete storyboard, can I has Elite Storyboarder title now?
love them
1|2|3|4|5


Overall


  1. BG:
  2. MP3:
  3. Diff Spread:
  4. AIMod:
  5. Hitsound:
  6. Timing:
  7. Etc:

    lol
Blame Lejel XD He said he didn't like yellow, the racist (jk, he's the best).

Distorted Resonance


  1. 00:00:402 (402|2) - ends at 00:00:683 - While I've known this for a while, shortening the LNs to 3/4, including the places you mention below, makes the map kind of ugly visually wise, and a little harder to time the releases and holds of the LNs. I honestly don't think approximating them to 1/1 is going to affect anything major, and the gameplay is more or less the same. Another point is that I'm not going for technicality here; I'm aiming for visuals and a fairly calm map to relax to without total button mashing. Shortening them kind of defeats the efforts I've put into making this map as pretty as possible (but with the noodle section, I've utterly failed that XD) Sorry if that's a lame excuse, but my purpose was to make it pretty, and 1/1 does that. Oh god, that's a horrible reason, I'm sorry. While giving my map a second check before uploading, I realized I had some LNs in the beginning, and shortened them to notes, so thanks for pointing that out ^.^
    00:06:402 (6402|2) - ^ (00:06:683 - ) ^^
  2. 00:12:402 (12402|1) - LN until 00:12:683 - , for keeping the consistency Essentially the same reason is for aesthetics. Adding an LN would be correct, but it doesn't look nice unless I were to remove the long LN in 3, but that also defeats the visuals. Arghhhh, what do I do!?
    00:14:652 (14652|1) - ^ (until 00:15:027 - ) ^^
    00:18:402 (18402|1) - ^ (until 00:18:683 - ) ^^
    00:20:652 (20652|3) - ^ (until 00:21:027 - ) ^^
  3. 02:06:964 - there is sound here Scrolling through my hitsounds trying to find the hihat click to apply to the note I added is difficult T.T I also had to adjust the SV, but I did it, so yay! *nibbles on something*
  4. 02:21:027 - maybe LN at 3 until 02:23:277 - ? It's been suggested before, but I denied it because I want to give players the anticipation of when the next notes are coming, and maybe a quick break from the LN mess they just came out of.
  5. 02:37:527 (157527|1,157902|1) - I think this should be one LN (for consistency too) There's two separate sounds here that are the same pitch though.
    02:40:527 (160527|0,160902|0) - ^ ^
[*]03:09:120 - add 1 (there's sound here) That's true, but compared to the other notes, it's incredibly faint and hardly noticeable, and I was called out on it before for being a ghost note T.T Basically, if it can only be heard on 25%, I think it's fine as is.
[*]03:12:402 (192402|0) - ends at 03:12:683 - Shortened into a regular note.
03:18:402 (198402|1) - ^ (03:18:683 - ) ^^
03:30:402 (210402|4) - ^ (03:30:683 - ) ^^
04:30:402 (270402|2) - ^ (04:30:683 - ) I tried changing them into 3/4, but it doesn't feel right, but it looks better, and I don't know if I should change it or not, ughhh
04:36:402 (276402|4) - ^ (04:36:683 - ) ^^
[*]03:47:277 - 03:47:652 - need short LNs Short LNs are for sounds like 03:45:402 (225402|1,225589|2) where the chords are much quieter and muted.
[*]04:29:652 (269652|4) - delete? Eh, I'm thinking about these, because the chords here are like the ones you highlighted above, but they're either quieter, or more drowned out by the music.
04:41:652 (281652|0) - ^ ^^
[*]04:45:120 - add 3 (there's sound here) Again, it's a little too quiet to be heard on 100% so I'll leave as is for now.

wew i succ at modding Nah, you're fine, mod was nice, feedback from others is always appreciated, and I always take past mods into account when handling newer mods (so some of the stuff I rejected I may actually do later).
GL :D Yay!
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