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BOOM BOOM SATELLITES - LAY YOUR HANDS ON ME -TV MIX-

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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on dimanche 5 juin 2016 at 11:45:27

Artist: BOOM BOOM SATELLITES
Title: LAY YOUR HANDS ON ME -TV MIX-
Source: キズナイーバー
Tags: Kiznaiver tv size opening op
BPM: 141
Filesize: 21784kb
Play Time: 01:28
Difficulties Available:
  1. CONNECTION (3,86 stars, 275 notes)
  2. EASY (1,38 stars, 70 notes)
  3. HARD (2,79 stars, 150 notes)
  4. NORMAL (1,73 stars, 109 notes)
Download: BOOM BOOM SATELLITES - LAY YOUR HANDS ON ME -TV MIX-
Download: BOOM BOOM SATELLITES - LAY YOUR HANDS ON ME -TV MIX- (no video)
Information: Scores/Beatmap Listing
---------------

#12


KIZNAIVER OPENING
THE MAP IS DONE TO BE RELATED TO PLOT OF THE ANIME, SO WATCH IT !

THX TO ENON FOR THE VIDEO !
THX TO SYPH FOR THE BG !
Topic Starter
Nozhomi
About metadata, I put TV MIX since artist used it on their official Facebook, but not 100% sure since they also use without it on official Kinzaiver website.
Would be glad if someone good in Japanese could check that thx~

Links :
  1. https://www.facebook.com/boomboomsatellites
  2. http://kiznaiver.jp/music/
  3. https://twitter.com/BBS_STAFF/status/721355851290644480
  4. https://itunes.apple.com/jp/album/lay-y ... 1100114777
6th
Salut !

[Easy]
00:13:782 (1,2) - J'ai l'impression qu'ils ne sont pas alignés
00:56:548 - Lignes vertes inutiles par-là non ?
00:59:314 (2) - Erreur de spacing mineure
01:02:293 - Je trouve que le flow est un peu trop linéaire par rapport à la courbe de (1), essaie de descendre un peu (2) ?

[Normal]
00:39:101 (3) - Je sais que c'est à cause du stack mais y a un spacing irrégulier ici, je propose de les approcher un peu
01:25:272 (1) - Je ne l'aurais pas stack avec (3) pour le mettre en valeur, enfin je suppose que ceci marche aussi d'un autre point de vue

[Hard]
Je la trouve excellente.
00:16:123 (4) - Je l'aurais éloigné un peu du précédent slider pour que l'espace entre ce-dernier et ce slider soit le même que celui entre ce slider et lui 00:17:187 (1) -
00:23:570 - C'est cliquable dans toutes les difficultés mais pas celle-ci ? Ça mériterait de l'être, je pense.
00:26:761 (3) - Honnêtement ça m'a un peu embêté, je l'aurais plus vu comme 2 cercles plutôt qu'un slider. Les sons paraissent un peu indépendants l'un de l'autre.

[Connection]
La seule chose que je lui reprocherais est un spacing trop haut ici 01:04:633 (6) -, rien à dire sinon. Bravo (:
Topic Starter
Nozhomi

6th wrote:

Salut !

[Easy]
00:13:782 (1,2) - J'ai l'impression qu'ils ne sont pas alignés - Je pense qu'il le sont.
00:56:548 - Lignes vertes inutiles par-là non ? - C'est vrai qu'elles sont inutiles mais elles n'affectent pas la map donc ça aurait été de les laisser mais j'ai quand même remove.
00:59:314 (2) - Erreur de spacing mineure - Fix
01:02:293 - Je trouve que le flow est un peu trop linéaire par rapport à la courbe de (1), essaie de descendre un peu (2) ? - J'ai fix un peu je pense.

[Normal]
00:39:101 (3) - Je sais que c'est à cause du stack mais y a un spacing irrégulier ici, je propose de les approcher un peu - Ça devrait aller mieux.
01:25:272 (1) - Je ne l'aurais pas stack avec (3) pour le mettre en valeur, enfin je suppose que ceci marche aussi d'un autre point de vue - Why not.

[Hard]
Je la trouve excellente.
00:16:123 (4) - Je l'aurais éloigné un peu du précédent slider pour que l'espace entre ce-dernier et ce slider soit le même que celui entre ce slider et lui 00:17:187 (1) - - C'est simplement pour donner plus de puissance à 00:17:187 (1) - que le spacing est un poil plus grand.
00:23:570 - C'est cliquable dans toutes les difficultés mais pas celle-ci ? Ça mériterait de l'être, je pense. - Fair enough, fixed.
00:26:761 (3) - Honnêtement ça m'a un peu embêté, je l'aurais plus vu comme 2 cercles plutôt qu'un slider. Les sons paraissent un peu indépendants l'un de l'autre. - K va pour 3 circles.

[Connection]
La seule chose que je lui reprocherais est un spacing trop haut ici 01:04:633 (6) -, rien à dire sinon. Bravo (: - Ce spacing est tout à fait prévu pour emphasis avec le restart de la mesure qui est plus forte que le reste.
Thx 6th~
Ataraxia
Hi !

Easy

00:06:974 (1) - I Think needs NC her, all the map have a consistent NC and only her is different

00:10:378 (1) - This slider is not Symmetrical, i don't know if is accidental or Intentional, but i think is better if symmmetrical. (like This

00:23:995 (1) - is possible to you stack with 00:20:591 (1) - ? (Little nazi)

Normal

01:01:442 (1,2,3,4) - I Don't feel confortable with this, the notes are not Stack appropriately and is weird in game to see this in a normal, you should just Stack correct :)

01:25:272 (1) - Think is good if you stack with 01:21:867 (1) -

Hard

I Found not wrong to me, its a really good diff

Connection

wow, same thing, in found not wrong to

Sorry if the mod is not helpful

This is a awesome map, its really fun and Beautiful, i really hope for this get ranked !

good luck !
Topic Starter
Nozhomi

Ataraxia wrote:

Hi !

Easy

00:06:974 (1) - I Think needs NC her, all the map have a consistent NC and only her is different - Fix

00:10:378 (1) - This slider is not Symmetrical, i don't know if is accidental or Intentional, but i think is better if symmmetrical. (like This - Was on purpose, but wow spacing was broken so I fixed that.

00:23:995 (1) - is possible to you stack with 00:20:591 (1) - ? (Little nazi) - Not visible in game and don't want to break symmetrical pattern.

Normal

01:01:442 (1,2,3,4) - I Don't feel confortable with this, the notes are not Stack appropriately and is weird in game to see this in a normal, you should just Stack correct :) - This is game auto stacking, but I manually stacked the 1st one to be more readable.

01:25:272 (1) - Think is good if you stack with 01:21:867 (1) - - Ok

Hard

I Found not wrong to me, its a really good diff

Connection

wow, same thing, in found not wrong to

Sorry if the mod is not helpful

This is a awesome map, its really fun and Beautiful, i really hope for this get ranked !

good luck !
Thx, let's pray for some other mods and rank one day lol
alacat
Heyyy :D

[General]
  1. add opening to Tags ?
  2. if you can find the video, please add it!
[Easy]
  1. 00:03:570 (1) - add a finish to the head
  2. 00:23:995 (1,2,1) - It's better to add whistles to the repeat for all!
  3. 00:30:804 (1) - add a finish to the head
[Normal]
  1. HP Drain +1?
  2. 00:03:570 (1) - add a finish to the head
  3. 00:17:187 (1,2,1) - add a whistles to the repeat ? I feel it's more fit
  4. 00:30:804 (1) - add a finish to the head
  5. 00:48:676 (2,3,4) - How about making this shape for design?
  6. 01:01:229 (3,1,2,3) - is this stack on purpose ?
[Hard]
  1. 00:30:804 (1) - add a finish to the head
  2. 00:37:612 (1) - missing a whistle to the tail
  3. 01:06:335 (1) - ^ repeat
  4. 01:10:804 (3) - hmm, seems big for jumps on 1/4, try to use ctrl + g to this slider
[Connection]
  1. 00:30:804 (1) - add a finish to the head
  2. 00:10:272 - add a note to here ? it's better to take background sound and playing!
  3. 00:17:080 - ^
  4. 00:18:676 (4) - missing a whistle to the tail?
  5. 00:34:846 (3) - ,00:38:250 (3) - How about adding a whistle to the head? if you like this patterns, pls add more
That's all! Kinzaiver <3
Sotarks
hey shitmod

[Connection]
  1. Pourquoi ne pas mettre AR 9 ? C'est juste une suggestion, 8.8 c'est viable aussi.
  2. Par contre je pense que tu peux baisser un peu l'HP...

  3. 00:23:570 (6) - Je mettrais un slider ici, qui se termine sur le tic rouge juste après, car bon ya une continuation de son sur le tic rouge, ça se joue mieux je trouve.
  4. 00:43:038 (2) - J'ai comme l'impression que tu loupe un son de batterie ici :v
  5. 01:00:059 (2) - pareil ici, pourquoi pas mettre un cercle sur le tic bleu et commencer le slider sur le tic blanc, seems cool :V

    Bon je vois que tu la fait plusieurs fois, donc bon c'est à toi de voir si tu veux changer ou pas ^^
  6. 01:05:484 (1,2) - Pas très cool l'overlap pourquoi pas le déplacer vers le bas pour pas qu'il touche le slider ?
  7. 01:09:952 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Ta pas le meme spacing que le meme stream avant, tu devrais pour garder la consistance et éviter les confusion.

Jolie map, pour une jolie musique.. J'aime bien le style :)
Syph
m4m if my mod was of any use

[General]

Since you're looking for better bg's, here's two you could maybe use
https://sy.phic.al/i/qkerdju.jpg
https://sy.phic.al/i/gznnxsf.jpg

You should probably add opening / op to tags

[Easy]

00:29:846 - remove green line here cuz it's not used for anything
00:51:229 (1,3) - blanket is veryyyyyyyyyyyyyyy slightly off xd


[Normal]

00:29:846 - remove green line here cuz it's not used for anything
01:02:080 (2) - dunno why the distance snap is off here

[Hard]

00:13:144 (4) - better to end on blue tick imo so it's on bgm
00:16:123 (4) - ^
00:47:187 (5) - not properly stacked

[Connection]

I think cs4,2 would fit better

00:06:335 (3) - Don't you think you should end the slider at 00:06:442 - and then do a double after the slider? for the vocal & sound on blue tick
00:13:143 (3) - ^
00:47:506 (6,7) - what are these mapped to, don't think there's any sound here
00:58:995 (3,4) - this plays better imo https://sy.phic.al/i/exsuuej.jpg
01:04:421 (5,6) - maybe better to put another reverse slider here instead to follow the .. whats it called ... whatever, stream sound?? xd
01:13:889 - I don't know why you ignore the sound here, like I get it's a slow part but I think it'd be much better to just map this
01:14:208 - ^
01:14:527 - ^
And the same for the parts after that

Very nice set, really like the song too :3
Hope my mod was useful q.q
Topic Starter
Nozhomi

alacat wrote:

Heyyy :D

[General]
  1. add opening to Tags ?
  2. if you can find the video, please add it! - If you know someone who could do it I would be really happy ><
[Easy]
  1. 00:03:570 (1) - add a finish to the head
  2. 00:23:995 (1,2,1) - It's better to add whistles to the repeat for all!
  3. 00:30:804 (1) - add a finish to the head
[Normal]
  1. HP Drain +1? - +0.5
  2. 00:03:570 (1) - add a finish to the head
  3. 00:17:187 (1,2,1) - add a whistles to the repeat ? I feel it's more fit
  4. 00:30:804 (1) - add a finish to the head
  5. 00:48:676 (2,3,4) - How about making this shape for design?
  6. 01:01:229 (3,1,2,3) - is this stack on purpose ? - Yes custom stack to have a better movement from previous pattern.
[Hard]
  1. 00:30:804 (1) - add a finish to the head
  2. 00:37:612 (1) - missing a whistle to the tail
  3. 01:06:335 (1) - ^ repeat
  4. 01:10:804 (3) - hmm, seems big for jumps on 1/4, try to use ctrl + g to this slider
[Connection]
  1. 00:30:804 (1) - add a finish to the head
  2. 00:10:272 - add a note to here ? it's better to take background sound and playing!
  3. 00:17:080 - ^
  4. 00:18:676 (4) - missing a whistle to the tail?
  5. 00:34:846 (3) - ,00:38:250 (3) - How about adding a whistle to the head? if you like this patterns, pls add more
That's all! Kinzaiver <3

Sotarks wrote:

hey shitmod

[Connection]
  1. Pourquoi ne pas mettre AR 9 ? C'est juste une suggestion, 8.8 c'est viable aussi.
  2. Par contre je pense que tu peux baisser un peu l'HP... - Pour les deux, c'est parce que je veux garder un double chiffre pour les settings, pour qu'ils soient "connectés" comme dans l'anime (go le watch).

  3. 00:23:570 (6) - Je mettrais un slider ici, qui se termine sur le tic rouge juste après, car bon ya une continuation de son sur le tic rouge, ça se joue mieux je trouve. - Je préfère un simple slider pour mettre en valeur la forte voix ici, et ça sert de break.
  4. 00:43:038 (2) - J'ai comme l'impression que tu loupe un son de batterie ici :v
  5. 01:00:059 (2) - pareil ici, pourquoi pas mettre un cercle sur le tic bleu et commencer le slider sur le tic blanc, seems cool :V

    Bon je vois que tu la fait plusieurs fois, donc bon c'est à toi de voir si tu veux changer ou pas ^^ - C'est fait exprès de ne pas suivre la batterie.
  6. 01:05:484 (1,2) - Pas très cool l'overlap pourquoi pas le déplacer vers le bas pour pas qu'il touche le slider ? - Il te gène vraiment quand tu joue ? ^^
  7. 01:09:952 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Ta pas le meme spacing que le meme stream avant, tu devrais pour garder la consistance et éviter les confusion. - En quoi c'est un problème ? C'est juste que c'est stack mais on voit clairement que c'est du 1/4.

Jolie map, pour une jolie musique.. J'aime bien le style :)

Syph wrote:

m4m if my mod was of any use

[General]

Since you're looking for better bg's, here's two you could maybe use
https://sy.phic.al/i/qkerdju.jpg
https://sy.phic.al/i/gznnxsf.jpg - NICE !

You should probably add opening / op to tags

[Easy]

00:29:846 - remove green line here cuz it's not used for anything - Ok even if not necessairy to remove it.
00:51:229 (1,3) - blanket is veryyyyyyyyyyyyyyy slightly off xd - Meh really nazi ^^'


[Normal]

00:29:846 - remove green line here cuz it's not used for anything
01:02:080 (2) - dunno why the distance snap is off here - Fine it's just due to autostacking.

[Hard]

00:13:144 (4) - better to end on blue tick imo so it's on bgm - Prefer to follow vocal completly.
00:16:123 (4) - ^ - ^
00:47:187 (5) - not properly stacked

[Connection]

I think cs4,2 would fit better - I want to keep these settings because with double same number on them (like 8.8) it makes them connected, who is the point of the anime.

00:06:335 (3) - Don't you think you should end the slider at 00:06:442 - and then do a double after the slider? for the vocal & sound on blue tick - No, but I ended it on white tic since it's more strong, and add a circle where was the end of slider.
00:13:143 (3) - ^
00:47:506 (6,7) - what are these mapped to, don't think there's any sound here - Vocal changes, even if yes it's kinda small.
00:58:995 (3,4) - this plays better imo https://sy.phic.al/i/exsuuej.jpg
01:04:421 (5,6) - maybe better to put another reverse slider here instead to follow the .. whats it called ... whatever, stream sound?? xd - Prefer keep them as a transition.
01:13:889 - I don't know why you ignore the sound here, like I get it's a slow part but I think it'd be much better to just map this - I simply focus on strong sound only here, that's why I did that.
01:14:208 - ^
01:14:527 - ^
And the same for the parts after that

Very nice set, really like the song too :3
Hope my mod was useful q.q
Everything fixed unless I wrote smth.
Thx all :3
KrazieMonky
Hey, I got and made the op video so that you can put it in your beatmap if you like. I tested it, you can just drag it in and you don't need to offset it. Also, its at 1280x720 resolution at 18mb. If you want I can make the resolution smaller. Also I can lower the bitrate of the 720p to make it smaller but that will kind of make it look bad in my opinion. Message me if you want it, I can give you a link to my google drive to download it :D
Ujimatsu Chiya
wahh late m4m x_x

[Genaral]
  1. 00:30:804 - why no KiAi here?? I think use KiAi only 00:58:038 - isn't good.
  2. Hard~Insane gep looks not good >_> or i only think so??
[Insane??]
  1. 01:03:144 (1,2,3,4) - I think that's not best to follow background o.o
  2. 01:02:080 (3) - change 1/2 slider > 1 circle better i think like here 01:07:187 (3,4) -
  3. 01:10:910 (2) - o_o?! is it mistake?
[Hard]
  1. 01:09:952 (1,2,3,4) - this parttern isn't fit this difficulty (2.64) o.o
  2. 01:01:442 (1,2) - nazi, blanket little suck o3o
[normal]
  1. 01:01:229 (3,1) - and 01:02:080 (2,3) - why not stack ?
  2. 00:58:676 (2,3,4,1) - DS is wrong
[Easy]
  1. omg NICE!!
I SUCK AT MODDING
/me run
Topic Starter
Nozhomi

eINess wrote:

wahh late m4m x_x

[Genaral]
  1. 00:30:804 - why no KiAi here?? I think use KiAi only 00:58:038 - isn't good. - This part is not as intense than other, so I don't use kiai.
  2. Hard~Insane gep looks not good >_> or i only think so?? - I think it's fine.
[Insane??]
  1. 01:03:144 (1,2,3,4) - I think that's not best to follow background o.o - I don't follow background...
  2. 01:02:080 (3) - change 1/2 slider > 1 circle better i think like here 01:07:187 (3,4) - - Music is not the same at both parts, so different rhythm.
  3. 01:10:910 (2) - o_o?! is it mistake? - Mistake ? I don't see any.
[Hard]
  1. 01:09:952 (1,2,3,4) - this parttern isn't fit this difficulty (2.64) o.o - Was a little changed (dunno when) so the gap is a lot closer.
  2. 01:01:442 (1,2) - nazi, blanket little suck o3o - orz
[normal]
  1. 01:01:229 (3,1) - and 01:02:080 (2,3) - why not stack ? - It's custom stacked, because a regular autostack makes it ugly as fk.
  2. 00:58:676 (2,3,4,1) - DS is wrong - Are you sure about that ?
[Easy]
  1. omg NICE!! >.<
I SUCK AT MODDING
/me run
Pyon~ Thx moe :3
ErunamoJAZZ
Hi :3

[Connection]
  1. 00:49:314 (6,1) - this jump feels a bit weird for me. pls, move a bit 00:49:314 (6) - for 1.8x in both distances.
  2. 00:52:718 (6,1) - ^
  3. 01:07:505 (5) - I think you will use same rhythm like in 01:05:484 (1,2,3,4,5,6) - etc, because those are the same.
[Hard]
  1. 00:06:335 (4,5) - Ctrl+G feels more intuitive... I think you will want to keep the circle in 00:06:761 - , but well... its just a opinion.
  2. 00:26:761 (4,5) - lol, that is really difficult to read. My sugestion is change 00:25:484 (2,3,4) - for:
  3. because sliders over blue ticks, kiai section does not feel "dynamic" like song is suggesting.
  4. in sections like 00:58:038 (1,2) - you will place a slider in 00:58:463 - to 00:58:676 - , by example.
  5. In sliders like 00:59:527 (1) - , if you extend to red tick, this feels fine.
[Normal and Easy]
00:29:101 - this space feels like... mehh, Imo, you will add a break here :3



----
This mapping is full of Love, cool song owo)b
Topic Starter
Nozhomi

ErunamoJAZZ wrote:

Hi :3

[Connection]
  1. 00:49:314 (6,1) - this jump feels a bit weird for me. pls, move a bit 00:49:314 (6) - for 1.8x in both distances. - Fix
  2. 00:52:718 (6,1) - ^ - Fix
  3. 01:07:505 (5) - I think you will use same rhythm like in 01:05:484 (1,2,3,4,5,6) - etc, because those are the same. - That's not the same imo, the strong sounds are different to be mapped with same rhythm.
[Hard]
  1. 00:06:335 (4,5) - Ctrl+G feels more intuitive... I think you will want to keep the circle in 00:06:761 - , but well... its just a opinion. - Fix
  2. 00:26:761 (4,5) - lol, that is really difficult to read. My sugestion is change 00:25:484 (2,3,4) - for:
  3. because sliders over blue ticks, kiai section does not feel "dynamic" like song is suggesting. - Fix
  4. in sections like 00:58:038 (1,2) - you will place a slider in 00:58:463 - to 00:58:676 - , by example. - No that would be too much like Insane and I want to keep the triplet like this who is way more easier to play like that.
  5. In sliders like 00:59:527 (1) - , if you extend to red tick, this feels fine. - Fix
[Normal and Easy]
00:29:101 - this space feels like... mehh, Imo, you will add a break here :3 - Can only in Normal ^^'



----
This mapping is full of Love, cool song owo)b
Ayyyyyy thx ><
Xinely
hello catgirls lover

general :
- 00:30:804 - probably 55% volume here for all diffs, 70% is too noisy and making no sense when its same with kiai time ;w;
- 00:03:570 - volume 50% for consistency :( , well before that i have to say begining stuff with 50% volume is too noisy for me. how about lower them for all diffs with 35%

Easy :
- OD 2,5 maybe? just 2,2 od and then od 4 for normal diff the spread is too far ;_;
- 00:10:378 (1) - i think you can curve the 2nd node more, like 496,248 for having consistent curve with curve nodes after the red node one
- 00:20:591 (1,2) - i ship that you better do symmetrical shape xd
- 00:35:910 (2) - previous slider 3/2 works nice but nope for this i think since the music you follow in 00:34:846 - sounds at 00:36:761 - in (2) slider
- 00:42:718 (2) - 00:49:527 (2) - same i guess for above
- 00:46:123 (3,1) - blanket if possible :D
- 00:59:740 (3) - for improving flow to next circle and slider 01:01:016 (4,1) - how about change this (3)'s slider movement like http://puu.sh/pbygL/ad7d0ce5ac.jpg

Normal :
- 00:03:570 - volume 50% please for consistency, also 70% makes my ears hurt ;_;
- 00:13:782 (1) - 1,2x spacing :(
- 00:22:293 (2) - 272,300 00:22:718 (3) - 164,240 for making neater shape http://puu.sh/pbyNB/c2fc615bb7.jpg
- 00:42:718 (4) - somehow the red tick repeat one has weak sound, prefer to do 1/1 slider :(
- 00:49:527 (4) - same as above
- 00:47:399 - 00:53:995 (6) - kinda cry to skip this but i can understand if you do it intentional
- 01:01:229 (3,2) - rip stack from editor design?
- 01:05:484 (2) - 1,03x spacing inconsistency

Hard :
- 00:13:144 (4) - end slider at 00:13:463 - ? the music with you follow in 3/4 slider is same
- 00:16:123 (4) - ^ (end at 00:16:548 - )
- 00:19:952 (3) - ^ (end at 00:20:272 - )
- 00:33:570 (5) - maybe no jump for this, the gap isnt 1/2 and will make some player confuse
- 00:52:718 (4) - i think you can improve the rhythm, 00:53:038 - is hardly to hear music so you can follow drums instead and keep 00:53:357 - 00:53:676 - mapping them with 3/4 slider
- 01:06:335 (1) - a bit cry to skip stanza when it has drum sound ;;
- 01:11:655 (1) - 176,136? dont make 1/4 cruel jump lol

Insane :
- for me AR 8,8 is too fast lol. 8,3 better. if u agree then rip OD HP setting should be changed as well
- 00:57:187 (1,2,3,4,5,6,7,8) - nc each the spacing is increasing? dont want do mistake like i did in test
- 01:10:804 (1,2,3,4,5,6,7,8) - same as above
- 01:05:165 (2) - 01:05:804 (3) - better if stack together i think
- 01:13:250 (6) - remove since the music is hardly to hear? also will be good with a mini jump 1/2 imo

find several mods before go, dont want circlejerk with less mods lol
Topic Starter
Nozhomi

Xinely wrote:

hello catgirls lover Meh nya that's not true nya :3

general :
- 00:30:804 - probably 55% volume here for all diffs, 70% is too noisy and making no sense when its same with kiai time ;w; - 60%
- 00:03:570 - volume 50% for consistency :( , well before that i have to say begining stuff with 50% volume is too noisy for me. how about lower them for all diffs with 35% - 40%

Easy :
- OD 2,5 maybe? just 2,2 od and then od 4 for normal diff the spread is too far ;_; - It's less than Normal -> Hard (4 to 6), also I want to keep it because having a setting with two same number (2.2) is to link all the diff who have a similar setting on them.
- 00:10:378 (1) - i think you can curve the 2nd node more, like 496,248 for having consistent curve with curve nodes after the red node one
- 00:20:591 (1,2) - i ship that you better do symmetrical shape xd - orz fine ^^'
- 00:35:910 (2) - previous slider 3/2 works nice but nope for this i think since the music you follow in 00:34:846 - sounds at 00:36:761 - in (2) slider - Fixed
- 00:42:718 (2) - 00:49:527 (2) - same i guess for above - Fixed (was painful).
- 00:46:123 (3,1) - blanket if possible :D - No rip blanket this will stay as a no blanket stuff.
- 00:59:740 (3) - for improving flow to next circle and slider 01:01:016 (4,1) - how about change this (3)'s slider movement like http://puu.sh/pbygL/ad7d0ce5ac.jpg - Fixed I guess.

Normal :
- 00:03:570 - volume 50% please for consistency, also 70% makes my ears hurt ;_;
- 00:13:782 (1) - 1,2x spacing :(
- 00:22:293 (2) - 272,300 00:22:718 (3) - 164,240 for making neater shape http://puu.sh/pbyNB/c2fc615bb7.jpg
- 00:42:718 (4) - somehow the red tick repeat one has weak sound, prefer to do 1/1 slider :( - It works with vocal, so I will let it like that~
- 00:49:527 (4) - same as above - ^
- 00:47:399 - 00:53:995 (6) - kinda cry to skip this but i can understand if you do it intentional - Ye because I prefer follow this sound as a long one (and it's easier for a Normal).
- 01:01:229 (3,2) - rip stack from editor design? - I did it myself because the autostack makes it ugly as fk.
- 01:05:484 (2) - 1,03x spacing inconsistency - It was not because of autostack but ye fixed anyway.

Hard :
- 00:13:144 (4) - end slider at 00:13:463 - ? the music with you follow in 3/4 slider is same - It fit more vocal here, that's why I did it like that.
- 00:16:123 (4) - ^ (end at 00:16:548 - ) - ^ nya
- 00:19:952 (3) - ^ (end at 00:20:272 - ) - ^ nya
- 00:33:570 (5) - maybe no jump for this, the gap isnt 1/2 and will make some player confuse - Fixed
- 00:52:718 (4) - i think you can improve the rhythm, 00:53:038 - is hardly to hear music so you can follow drums instead and keep 00:53:357 - 00:53:676 - mapping them with 3/4 slider - This rhythm is the same as 00:32:293 (4) - and it follow the main sound even if it seems hard to hear. So I want to keep it because it fit the best music here and for consistency.
- 01:06:335 (1) - a bit cry to skip stanza when it has drum sound ;; - It's consistent with 00:59:527 (1) - but with smth who fit the rhythm here, so it's totally fine.
- 01:11:655 (1) - 176,136? dont make 1/4 cruel jump lol - Fine~

Insane :
- for me AR 8,8 is too fast lol. 8,3 better. if u agree then rip OD HP setting should be changed as well - I want to keep these settings. To have all them linked by double number was the point of it, and also 8.8 is fine due to the quite high density of objects and unusual rhythm on the diff.
- 00:57:187 (1,2,3,4,5,6,7,8) - nc each the spacing is increasing? dont want do mistake like i did in test - Tbh should be fine since it's constantly increasing, but I added NC on the middle.
- 01:10:804 (1,2,3,4,5,6,7,8) - same as above - ^
- 01:05:165 (2) - 01:05:804 (3) - better if stack together i think - The autostack did this, not me :c
- 01:13:250 (6) - remove since the music is hardly to hear? also will be good with a mini jump 1/2 imo - It would kill the all end, and rip consistency on this part. I keep it sorry~

find several mods before go, dont want circlejerk with less mods lol
I'll try to find some nya~
Thx for the mod pyon.
Lasse
m4m as discussed in pm => https://osu.ppy.sh/s/428052

[general]
for the video you could just try to find someone good with cutting/encoding, since there are enough non-watermarked 720p+ releases of this avaiable it should be easy for someone who knows what they're doing
00:55:834 - do you really want normal hitsounds for those drums? drum sampleset seems more fitting, or even some custom ones //01:09:451 -
http://i.imgur.com/z24TKX3.jpg you could make that combocolor just a little brighter so people that play with dim will actually keep your colors :d

[connection]
I read the thing about ar from the last post and I think the current one is fine since it's pretty helpful to not mess up those 3/4 sliderjumps
I don't really get the decision to not map doubles on parts like 00:10:834 (2,3) - cause the sounds on the previous ticks are quite audible, so the 3/4 gaps feel a bit awkward. But since it's done with consistentcy it's fine since people will be used to it after one or two times
00:19:877 (7) - not going to use the ~0.5x ds you used for 1/4 after slider before?
00:26:898 - this is a quite strong vocal so I'd prefer to have it clickable
00:39:239 (3,4) - this just seems bit too much spacing wise compared to the others, even if the pattern is nice, how about sth like http://i.imgur.com/mKH35Vu.jpg which keeps the concwept of the pattern but lowers that jump a bit to be mroe similar to others
00:58:175 (1) - what's with the nc here? it's like the same thing pattern/rhythm wise as all the time but only time you nc during it : o
01:10:622 (4,1) - should also have some angle/smal ds increase between those 2 notes like 01:10:196 (8,1) - cause right now it looks a bit weird. like stream spacing changes on straight lines aren't really something aesthetically nice

lack of doubles is bothering me :c
jk interesting tapping rhythm choice and it works fine

[hard]
00:05:834 (4,5) - ctrgl on this rhythm makes more sense to me with how the vocals and synth thing go. actually http://i.imgur.com/nIeR9b1.jpg makes even more sense, but judging from how you mapped rhythm for this diff it seems you dont want 1/4 for this part.
kiai could use some 3/4 slider since right now insane has so many 1/4 rhythms while this is basically the normal with some triples : /
01:02:643 (4) - probably forgot nc cause others are 4/1
01:19:451 (2) - this is really minor and subjective, but centering it between the head/tail of 1 looks nice http://i.imgur.com/9xqoV58.jpg

[normal]
00:55:834 (3,4) - such a weird movement if people actually follow those, especially on normal where many probably dont even know you can just tsay on the head. how about sth like http://i.imgur.com/8e016Hu.jpg ?
or split 00:56:686 (4) - into two 1/2 sliders since that follows the drums so well. would also fit the spread since hard is 1/1 spam with 1/4 sliders and easy is just 2x 1/1 slider

[easy]
looks fine


not much to say actually except that I would've loved a double spam diff : v
gl
Cellina
M4M~

General

  1. Preview point is unsnapped. Maybe you didn't changed when you were changing mp3 file?

Easy

  1. 00:56:686 (3) - really, reaaaaaaaaaly tiny stack error

Normal

  1. 01:00:728 (3,1,2,3) - stack error i guess...
  2. 01:14:558 (1) - useless nc imo

Hard

  1. 00:13:281 (1,3) - Make a parallel?
  2. 00:55:834 - in this part, what about 00:56:686 (3,4) - changing them as a stream?
  3. 01:09:451 - ^

Connection

  1. 00:20:090 (1,2) - what about this?
  2. 00:42:217 - add a note here, and reduce 00:42:217 (1) - to make same as others?
  3. 00:45:409 (6) - avoid overlap with 00:44:558 (3) - slider head? I'm sure if you move it to up a bit, it will look better

Nice map, can't find anything ;w;
Topic Starter
Nozhomi

Lasse wrote:

m4m as discussed in pm => https://osu.ppy.sh/s/428052

[general]
for the video you could just try to find someone good with cutting/encoding, since there are enough non-watermarked 720p+ releases of this avaiable it should be easy for someone who knows what they're doing -I know the video is not the best, will try to find someone for fix that. Did actually thx Enon ♥
00:55:834 - do you really want normal hitsounds for those drums? drum sampleset seems more fitting, or even some custom ones //01:09:451 - - Fine~
http://i.imgur.com/z24TKX3.jpg you could make that combocolor just a little brighter so people that play with dim will actually keep your colors :d - The concept about color is each one correspond to a character from the show, so I sadly won't change them :c

[connection]
I read the thing about ar from the last post and I think the current one is fine since it's pretty helpful to not mess up those 3/4 sliderjumps
I don't really get the decision to not map doubles on parts like 00:10:834 (2,3) - cause the sounds on the previous ticks are quite audible, so the 3/4 gaps feel a bit awkward. But since it's done with consistentcy it's fine since people will be used to it after one or two times
00:19:877 (7) - not going to use the ~0.5x ds you used for 1/4 after slider before? - Fixed
00:26:898 - this is a quite strong vocal so I'd prefer to have it clickable - Fixed
00:39:239 (3,4) - this just seems bit too much spacing wise compared to the others, even if the pattern is nice, how about sth like http://i.imgur.com/mKH35Vu.jpg which keeps the concwept of the pattern but lowers that jump a bit to be mroe similar to others - Fixed
00:58:175 (1) - what's with the nc here? it's like the same thing pattern/rhythm wise as all the time but only time you nc during it : o - It's to emphasis and show the 1/4 rhythm here, I also did it for 01:04:983 (1) - .
01:10:622 (4,1) - should also have some angle/smal ds increase between those 2 notes like 01:10:196 (8,1) - cause right now it looks a bit weird. like stream spacing changes on straight lines aren't really something aesthetically nice - I'm fine with my stupid pattern lol.

lack of doubles is bothering me :c - That's not what I wanted ^^'
jk interesting tapping rhythm choice and it works fine

[hard]
00:05:834 (4,5) - ctrgl on this rhythm makes more sense to me with how the vocals and synth thing go. actually http://i.imgur.com/nIeR9b1.jpg makes even more sense, but judging from how you mapped rhythm for this diff it seems you dont want 1/4 for this part. - Revert from previous mod, but I agree I prefer this one.
kiai could use some 3/4 slider since right now insane has so many 1/4 rhythms while this is basically the normal with some triples : / - That's more safe as overall diffspread imo.
01:02:643 (4) - probably forgot nc cause others are 4/1 - Yes~
01:19:451 (2) - this is really minor and subjective, but centering it between the head/tail of 1 looks nice http://i.imgur.com/9xqoV58.jpg - Eh no looks weird XD

[normal]
00:55:834 (3,4) - such a weird movement if people actually follow those, especially on normal where many probably dont even know you can just tsay on the head. how about sth like http://i.imgur.com/8e016Hu.jpg ?
or split 00:56:686 (4) - into two 1/2 sliders since that follows the drums so well. would also fit the spread since hard is 1/1 spam with 1/4 sliders and easy is just 2x 1/1 slider - Just did the 1st option, and rework the following pattern to fit more the flow of the new one.

[easy]
looks fine


not much to say actually except that I would've loved a double spam diff : v
gl

Cellina wrote:

M4M~

General

  1. Preview point is unsnapped. Maybe you didn't changed when you were changing mp3 file? - Oh good point.

Easy

  1. 00:56:686 (3) - really, reaaaaaaaaaly tiny stack error - Lol there is no stacking error here.

Normal

  1. 01:00:728 (3,1,2,3) - stack error i guess... - Was on purpose, but changed due to a suggestion from Lasse.
  2. 01:14:558 (1) - useless nc imo

Hard

  1. 00:13:281 (1,3) - Make a parallel? - No that's on purpose to rotate around previous one.
  2. 00:55:834 - in this part, what about 00:56:686 (3,4) - changing them as a stream? - Would be way to hard for this diff and how the difficulty curve is builded.
  3. 01:09:451 - ^ - Nop too.

Connection

  1. 00:20:090 (1,2) - what about this? - Well ok I was trying to catch more vocal here but I think this one works better finally.
  2. 00:42:217 - add a note here, and reduce 00:42:217 (1) - to make same as others? - But this one actually catch way more vocal who are more important here, so that's why it's different.
  3. 00:45:409 (6) - avoid overlap with 00:44:558 (3) - slider head? I'm sure if you move it to up a bit, it will look better
- It's not visible ingame due to AR.

Nice map, can't find anything ;w;
Thx for modding both~
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