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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017年11月5日 at 19:47:19

Artist: Seizi Kimura
Title: felt
Source: DRAMAtical Murder
Tags: ED Noiz ending dmmd TV Size yaoi boys love bl nitro chiral seiji
BPM: 123
Filesize: 22833kb
Play Time: 01:26
Difficulties Available:
  • Hard (2.86 stars, 228 notes)
  • Normal (1.92 stars, 120 notes)

Download: Seizi Kimura - felt
Download: Seizi Kimura - felt (no video)
Information: Scores/Beatmap Listing
---------------

#6 : FELT

扉は開けくのか?誰もいない世界で | 不知命運能否眷顧 抛卻一世百年孤獨

Image Regraz |

Image Hitsound files by Kurose Riku <3
Image Normal by Prophecy (Credit : Kittyadventure)
Image Hard by Prophecy

Image Easy by kanor

Back | Next


Special Thanks
Regraz ✮ (+NM x6)
Abhor ✮ (+NM | Extra difficulty)
Kurose Riku ✮ (+NM)
KittyAdventure (+NM | GD)
F D Flourite (+NM)
Starfy (+NM)
mintong89 (+NM)
walaowey (+NM IRC)
kanor (+Hitsound help)

Surono (+Timing)
Skylish (+Timing | Extra difficulty)

Xinely (+M4M)

My Angel Azusa
moonlightleaf
RoseusJaeger
Last edited by Prophecy on , edited 100 times in total.
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Rhythm Incarnate
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lol, you say want stop that xD
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i need 3 for instead of 0.. w33d, seaw33d

dem game D:

both of you.. wehhh..

timing: 123 884/882 ples denid kds, tank
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Rhythm Incarnate
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Ciao


General
-The difficulty gap between Normal and Hard seems too big (1.25*), you may try to reduce the stars of Hard or add a intermediate difficulty between these two difficulty


Easy
-00:12:592 (1) - NC
-00:24:299 (1,2) - Blanket them by using their approach circle, and 00:26:250 (2) - is a bit off screen since it cannot be moved. Consider to move the note a bit right
-00:32:104 (1,2) - Just like before, blanket them by using their approach circle
-00:41:860 (3,4) - Blanket
-00:42:348 (4) - The slider should be ended at 00:43:324 - since it can provide a more complete rhythm, and a strong can be mapped to connect the rhythm
-00:41:860 (3,4) - Blanket
-00:50:641 (4) - The slider should be ended at 00:51:129 - since the strong should be mapped, and there is no any mappable sound can be emphasized at 00:51:372 -
-00:54:543 (4) - The slider is awkward since it has too much white anchor in the slider, a simple curved slider or a wave slider is suggested since it would be more appropriate
-Actually I think 1/2 objects (http://puu.sh/oFDVX/dc6de72f4e.jpg) are over-used in the kiai part, you may consider to reduce the uses of 1/2 sound. Since the principle of Easy is to simplfy the rhythm, therefore the density of the note should be reduced, for instance, 01:03:324 (1,2,3,4,5) - , the rhythm can be simplfied like http://puu.sh/oFE0N/131006192b.jpg.
-00:57:226 (3) - ,01:05:031 (3) - ,etc, The Normal hitsound in the slider tail should be cancelled since it affect the consistency of the hitsound pattern, and the sound is kinda weird if you add normal here. You may consider to use other more appropriate, otherwise, the hitsound should be cancelled
-00:58:933 (5,1) - The flow can be modified like this, http://puu.sh/oFDuK/e9e1b707d7.jpg, the flow can become more natural and comfortable
-00:59:421 (1) - ,01:07:226 (1) - , etc, Add a finish here will be cool since the music has a cymbal sound here
-01:03:324 (1) - Add a Normal simpleset hitsound in the head of the slider, just like what you did in the slider end of 00:54:543 (4) -
-01:09:665 (4,5) - The flow can be modified like this, http://puu.sh/oFDN4/b9250429a4.jpg, it looks more comfortable
-01:22:836 (1,2,3,4,5) - The rhythm is too complicated for Easy, the rhythm can be simplfied like http://puu.sh/oFE46/23320bc545.jpg


Normal
-Check AIMod, http://puu.sh/oFE7P/dc13ddd85b.png
-OD->4, HP->4 seems better for the setting of normal difficulty
-Actually I think the distance between objects are quite awkward, since it will make http://puu.sh/oFEc5/3a54d18937.jpg or http://puu.sh/oFEcB/de812c157a.jpg happen and they are not really good looking. Using a lower SV (1.0-1.1) will better since it can reduced the distance snap between notes and the current SV is a bit fast
-00:08:690 (1) - Actually blue line should not be used in Normal, you may consider to ask BN to check its usability
-00:09:665 (2,3,1) - I think the look would be better if you modified them like this, http://puu.sh/oFEhn/53c3042716.jpg.
-00:14:543 (1,2,3,4) - Weird flow here, try this to maintain a better flow, http://puu.sh/oFEkP/066ad11753.jpg
-00:24:299 (1,2), 0049:177 (3,1) - , etc, - These kinds of stacking is not good-looking, you may consider to avoid stacking them and separate them if possible
-00:55:519 (1,2,3,1,2,3,4,1,2,3,4,1) - I think the rhythm will be better if you modified them like this, http://puu.sh/oFEFJ/c9b6cd4547.jpg, the NC pattern would be more clear, and the rhythm can flow more naturally, other parts are the same, the rhythm provided above will be better imo
-01:20:885 (4) - NC
-01:18:933 (1,2,3,4,5,6) - The rhythm is too complicated and concentrated, you need to simplify the rhythm
-01:22:348 (1) - Cancel NC


Hard
-OD->5 seems better
-00:12:104 (3,4,5) - A straight triplet seemed neater, http://puu.sh/oFEYX/64438f35e4.jpg
-00:12:348 (5,1) - Blanket
-00:20:153 (6,1) - Blanket
-00:22:348 (1,2,3,4,5,6) - Why not this to emphasize the flow here? http://puu.sh/oFF3m/8eeeafe730.jpg
-00:23:811 (6,1) - Extremely misleading pattern, you can try this to make the pattern becomes more readable, http://puu.sh/oFF6s/d5045b1607.jpg
-00:24:787 (2,5) - Avoid this kind of stacking if possible
-00:43:568 (5,1) - Blanket
-00:53:080 (1,2,3,4) - The rhythm is a bit weird here, try this, http://puu.sh/oFFcI/2c3e56b4a9.jpg, to express the rhythm in a better way
-00:55:031 (6,1) - The pattern is quite hard to be read, especially for the inexperienced player, so you may consider to try this to increase the readability of the pattern, http://puu.sh/oFFdQ/bc998e0028.jpg
-01:12:592 (7,1) - Blanket
-01:19:421 (2) - Place it lefter to maintain the flow that 01:18:933 (1) - is keeping
-01:26:250 (4,5) - Reverse slider is a lot more appropriate here, consider to convert them into a reverse slider

That's all and good luck!
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Rhythm Incarnate
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fixed all, thanks sur for timing

EDIT : Removed Normal because I can't handle the spread and some pattern issue.
Last edited by Prophecy on , edited 1 time in total.
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Rhythm Incarnate
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Regraz 2# xD

Image

Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT


General
  • Remove video in taiko diff, it's unrankable if you're put video in taiko diff
  • Maybe you can change the BG because already used for Regraz's ranked map!

Easy

Normal
  • Can i making normal diff? :v

Hard
  • 00:39:787 (9) - Remove that, it's overmapping because it's not has a sound

Kantan

Muzukashii

Just improve your blanket in osu!standard mode and your muzukashii is many sound but you ignore that! ;w; (r.i.p muzukashii)
No KDS if my mod is not fixed all!

Good Luck~
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Rhythm Incarnate
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KittyAdventure wrote:
Regraz 2# xD
Can i making normal diff? :v



ok :D
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B4 I start making my GD, I would like to confirm sth first:

> Offset should be set at 00:00:885 - , when the music starts. I will map the introduction part, and I would like to use green timing points.

> Increase Taiko HP by 1.
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Rhythm Incarnate
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Skylish wrote:
B4 I start making my GD, I would like to confirm sth first:

> Offset should be set at 00:00:885 - , when the music starts. I will map the introduction part, and I would like to use green timing points.

> Increase Taiko HP by 1.


I think we don't know to map the intro part. ..

ok for HP
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Skylish's Muzukashii
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55519
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:felt
TitleUnicode:felt
Artist:Seizi Kimura
ArtistUnicode:木村世治
Creator:Prophecy
Version:Skylish's Muzukashii
Source:DRAMAtical Murder
Tags:ED Noiz ending dmmd TV Size yaoi boys love bl nitro chiral seiji
BeatmapID:963908
BeatmapSetID:448489

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"113957004737f5f2f3o.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8690,487.80487804878,4,2,0,60,1,0
39909,-100,4,2,0,60,0,0
55519,-100,4,2,0,80,0,1
70885,-100,4,2,0,80,0,0
71129,-100,4,2,0,80,0,1
86738,-100,4,2,0,40,0,0


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256,192,69177,1,0,0:0:0:0:
256,192,69665,1,0,0:0:0:0:
256,192,69909,1,8,0:0:0:0:
256,192,70397,1,0,0:0:0:0:
256,192,70641,1,0,0:0:0:0:
256,192,70763,1,0,0:0:0:0:
256,192,70885,1,0,0:0:0:0:
256,192,71129,5,12,0:0:0:0:
256,192,71372,1,8,0:0:0:0:
256,192,71616,1,8,0:0:0:0:
256,192,71860,1,0,0:0:0:0:
256,192,72104,1,8,0:0:0:0:
256,192,72226,1,8,0:0:0:0:
256,192,72348,1,8,0:0:0:0:
256,192,72592,1,0,0:0:0:0:
256,192,72836,1,8,0:0:0:0:
256,192,73446,1,0,0:0:0:0:
256,192,73568,1,0,0:0:0:0:
256,192,73811,1,8,0:0:0:0:
256,192,74055,1,0,0:0:0:0:
256,192,74177,1,0,0:0:0:0:
256,192,74299,1,0,0:0:0:0:
256,192,74543,1,8,0:0:0:0:
256,192,74787,1,0,0:0:0:0:
256,192,75397,1,8,0:0:0:0:
256,192,75519,1,8,0:0:0:0:
256,192,75763,1,0,0:0:0:0:
255,197,76007,1,0,0:0:0:0:
255,197,76129,1,0,0:0:0:0:
255,197,76250,1,0,0:0:0:0:
255,197,76494,1,8,0:0:0:0:
256,192,76738,1,0,0:0:0:0:
256,192,76860,1,0,0:0:0:0:
256,192,76982,1,0,0:0:0:0:
256,192,77470,1,0,0:0:0:0:
256,192,77714,1,8,0:0:0:0:
250,201,77836,1,8,0:0:0:0:
251,202,77958,1,8,0:0:0:0:
256,192,78202,1,0,0:0:0:0:
256,192,78446,1,8,0:0:0:0:
256,192,78689,1,0,0:0:0:0:
252,197,78933,1,12,0:0:0:0:
254,197,79177,1,0,0:0:0:0:
254,197,79421,1,0,0:0:0:0:
254,197,79665,1,8,0:0:0:0:
254,192,79909,1,0,0:0:0:0:
246,195,80031,1,0,0:0:0:0:
254,197,80153,1,0,0:0:0:0:
254,197,80397,1,8,0:0:0:0:
254,210,80641,1,0,0:0:0:0:
252,205,81129,1,8,0:0:0:0:
252,205,81616,1,0,0:0:0:0:
249,214,81860,1,0,0:0:0:0:
249,214,81982,1,0,0:0:0:0:
250,214,82104,1,0,0:0:0:0:
252,205,82348,1,8,0:0:0:0:
252,205,82592,1,8,0:0:0:0:
252,205,82836,1,0,0:0:0:0:
252,205,83202,1,0,0:0:0:0:
252,205,83324,1,0,0:0:0:0:
252,205,83568,1,8,0:0:0:0:
259,206,83811,1,0,0:0:0:0:
258,206,83933,1,0,0:0:0:0:
259,206,84055,1,0,0:0:0:0:
258,206,84299,1,8,0:0:0:0:
257,201,84543,1,0,0:0:0:0:
257,201,84787,1,12,0:0:0:0:
257,201,85153,1,8,0:0:0:0:
257,201,85519,1,8,0:0:0:0:
257,201,85763,1,12,0:0:0:0:
252,207,86007,1,0,0:0:0:0:
252,197,86250,1,0,0:0:0:0:
252,197,86372,1,0,0:0:0:0:
252,197,86494,1,0,0:0:0:0:
257,201,86738,1,8,0:0:0:0:


Done, maybe I am going to fix some patterns tmr.
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Rhythm Incarnate
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Beatmap Nominator
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Fixed a bit: http://puu.sh/oNt7M/fbafa03615.txt

Remember to put Skylish into the tag column.
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Rhythm Incarnate
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Rhythm Incarnate
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Updated Skylish's Muzu and Uploaded Kitty's Normal with 2.04*

Now gathering some mod :3
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Rhythm Incarnate
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Hello, mod as your request.


General
I feel that hitsound volume is too loud for the song, decrease it?


Skylish's Muzukashii

00:06:738 (17) - k? You can hear that violin sound is actually quite high pitch, so I think k is fit the most at here.
00:12:104 (34,35) - How about kkk here to follow the drum rhythm?
00:14:543 - => 00:16:007 - I think you should add something at here as the song actually not that quiet and there's drum sound at here.
00:37:958 (1) - I don't think this is a good place for the spinner because the spinner is too short for gameplay...and this is Muzukashii.
01:02:592 (26) - k to follow the vocal?


Futsuu

00:10:641 (3,4) - How about k k here the both pitch are higher than previous two?
00:14:543 (8) - Since this pitch is higher than next one, how about k this?
00:27:226 - I feel that here is too blank or empty, add a note?
00:31:129 - ^
01:24:787 (102) - k here as the high pitch vocal?


Kantan

fine.


Good luck.
:)
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