[Easy]
00:08:898 (2) - not really following anything soo
00:17:270 (1) - breaks flow, also soft clap on end
00:19:363 (3) - clap
00:20:060 (1) - remove finish
00:21:805 (3) - bad flow
00:22:851 (1) - 00:25:642 (1) - remove finish
all the other hitsounds u go find them urself i dont really want a wall mod for hitsounds lmao
00:28:432 (1) - this part is clearly more musically intense than 00:39:595 (1) - but why is the latter much more rhythmically condense?
00:47:967 (3) - bad flow, if u wanna move back left then curve it up not down
00:49:014 - this is such a strong beat why do u wanna skip it :c
00:49:363 (4) - wrong snap!! it's 1/4
00:50:758 (1,2,3) - your emphasis is backwards lol. switch the 1/1 and the 1/2 repeat
00:53:549 (1,2) - these arent following anything, try this
00:56:339 (1,2,3,1,2,3) - compare these note densities with 00:53:549 (1,2) - are they that much different? nope. u need to have consistency in your rhythms
i think above all else your rhythming needs improvements cuz well osu is a rhythm game xD
[Normal]
00:19:712 (4,5) - slider instead is cool
00:20:060 (1,2,3,4,5) - this flow is way too linear
and 2008 try to angle ur sliders and make them point places cuz right now its pretty boring
00:21:805 (4,5) - these have the wrong emphasis, especially (5). sliderends have the weakest emphasis of everything and having the stronger drum beats there puts the wrong emphasis on the wrong notes
00:26:165 (2) - yeah you're following vocals but you're skipping the drum :c
00:27:735 (5,6) - add a reverse or another circle cuz blue -> white is bad polarity
00:28:432 (1,2,1) - bad flow
00:47:967 (1) - spinner doesnt really fit
00:52:851 (1,2) - make 1 into circle please
00:55:293 (1,2) - 00:56:688 (1,2) - there really is no need for these to be 1/2 sliders
01:00:351 (4,5) - switch in timeline
01:04:363 (5,1,2,3) - flow is way too sharp here
01:10:119 (1) - a diamond shape slider .. try putting in some curves, it'll make it look way better, i.e.
1 2 3and you'd wanna stack the circle with the slider because its easier to read and play
01:13:084 (1) - this is a much better place for a spinner lol
01:16:572 (3,4,5) - this kind of flow is better for hards and above tbh
01:24:246 (1) - this overlap is not good for normal
[Hard]
00:03:316 (1,2,3,4,5,6,7,8) - keep these overlaps in insanes please
00:18:839 (4,5,6,7,8,1) - there is no flow here
00:20:584 (2,3,4,5,1,2,3,4,5,1) - jumps are waaay too big for hard
00:25:293 (4,5,1) - accelerated spacing isnt good in hards either
00:31:223 (1,2,3,4) - this is following nothing..
ok it looks like you're a little misunderstood about the concept of mapping hard. the entire kiai was full of jumps, and they're not even jumps that are meant to be in a hard diff.. i recommend you look at your favourite map and open its hard diff and just study how it's executed, and then try to incorporate that into your map. right now this is just the same as your insane diff except with a hard slapped on its title , and slightly simpler rhythms
[Insane]
why cs3
00:03:316 (1) - ur hard pattern was more interesting tbh
00:06:107 (1) - alright i know you're following vocals but there is a constant guitar sound in the background. the huge gaps like 00:07:502 (2,3) - 00:13:084 (2,3) - 00:15:525 (4,5,1) - are really unfitting
00:18:839 (4,5,6,7) - you use this pattern way too much. and im not exaggerating when i say it's literally every 2nd jump i see the same stack again
uh yeah rest of the map is just jump spam so to summerize:
- your rhythms are too simple when you're just following vocals
- dont jump spam
- dont spam the same jumps
- 00:20:758 (3,4,5) - stuff like this is broken spacing. 3->4 is 1/2 but 4->5 is 1/4 but they're the same distance apart
- 00:26:863 (5,6,7,8) - 1st of all polarity isn't great, 2ndly this is bad rhythmically
- kiai is just random jump spam
- 01:08:549 (5,6,1) - bad spacing, (1) isnt even that big of a note to deserve such a big jump
- 01:26:514 (1) - no.. you even manually edited the .osu to make it 0.13x wtf
- lastly your hitsounds need to be fixed throughout the mapset
same as hard, i honestly recommend you looking at ranked maps that arent by skystar cuz you're lacking foundation in this diff. once you do that you'd probably want to consider remapping because as it stands this needs a LOT of work and u might as well just redo it
sorry if i sounded harsh at the end but it's my honest opinions ;-; good luck and have fun
edit: i forgot to mention but your NC patterns are pretty inconsistent too. Just NC on the big white ticks and you'll be ok