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Ray - Kimi to Ita Sora

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Total Posts
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Topic Starter
SkyFlame
This beatmap was submitted using in-game submission on Monday, September 17, 2018 at 11:52:24 PM

Artist: Ray
Title: Kimi to Ita Sora
Source: 蒼の彼方のフォーリズム
Tags: aokana ao no kanata four rhythm ending beyond the sky into the firmament visual novel eroge akitoshi -laura- corinn
BPM: 161
Filesize: 3525kb
Play Time: 01:39
Difficulties Available:
  1. Easy (1.41 stars, 118 notes)
  2. Hard (3.19 stars, 264 notes)
  3. Insane (4.54 stars, 373 notes)
  4. Laura's Sky (5.08 stars, 379 notes)
  5. Normal (1.95 stars, 167 notes)
Download: Ray - Kimi to Ita Sora
Information: Scores/Beatmap Listing
---------------
Awaiting BN

Thanks Meyrink for mp3!

Hitsounding
Hitsounds by -Laura-

Log
5/1/17: Changed BG
8/15/17: Removed Limitless Diff
8/16/17: Added Laura's Sky

Mapset
Easy - Me
Normal - Me
Hard - Me
Insane - Me
Laura's Sky - Akitoshi

Special thanks!
Modders:

GD:
-Laura-

Douky
-Raijin
miradzin
Yamicchi
Lumario
DJ Fish
Katyusha
ShogunMoon
Mir
-Liddell
William K
siiickx
depzdai
Neoskylove
SolariS
-Latias-
I Am Kawaii
Venix
cooldude4232
Neptunee
_DT3
SST SnowTiger
Creminite
Sidetail
gottagof4ast
- Sophia
paydayzcool
Itasha_S13
-Laura-
YO_WUZ_UP
July - San
fieryrage
Sinnoh
Arphimigon
Gottagof4st
Hanasaka Yui
Meyrink
this mp3 u used in this map ! it was an unofficial edited version of the full version by me ! i mentioned that in my map's description :c
that was some pretty effort put into it to edit this mp3
you should use the official tv size from the episode 12 of the anime

Phoenixmaster5 wrote:

any sort of criticism/tips will be helpful
this isnt bad as a new mappers map ! but most important part ! is
when trying to use parts of others mappers map's ! u should at least ask them for it ! like (mp3 or video or background)
and when that's done ! u should credit for it in map's description ! like (mp3 taken fro X's map)

otherwise map is good ! gl
Topic Starter
SkyFlame

Meyrink wrote:

this isnt bad as a new mappers map ! but most important part ! is
when trying to use parts of others mappers map's ! u should at least ask them for it ! like (mp3 or video or background)
and when that's done ! u should credit for it in map's description ! like (mp3 taken fro X's map)

otherwise map is good ! gl
Thanks! I will add it to the description :D

Also sry for not giving you credit >.<
Tari
I love this song! Good map for a new mapper surprisingly, get some more mods and you should be good to go. By the way, a full spread of difficulties is needed unless your going for approval.

Good Luck!
Topic Starter
SkyFlame
Thank you so much for your advice! I'm going to try my hardest to make my map as good as I can get it!
Douky
Hey ! Passing by ! Liked the song , and liked the map , good one for a new mapper ^^ Little mod for you on Insane diff !

00:08:512 (3,4) - Here , you do a left-right pattern just before , and then a right-up one , The map will flow better if you do a right-left one or a left-right , I'd suggest something like that : https://osu.ppy.sh/ss/5172108

00:10:375 (7,8) - Thoses 2 breaks the jumps , and it is easily missreadable, maybe you should consider replacing it by another jump or stack the 8 on the next slider , either possibities are good

00:13:729 (4) - Try doing what we call a blanket with this slider , basically , a blanket et when a slider covers a note or another slider like a blanket ^^ (https://osu.ppy.sh/ss/5172133)

00:14:474 (2,4) - If you stack the 2 sliderstart, it will look nicer , even if distance will be a little modified , it's not a big jump anyway

00:19:692 (5) - Try not to overlap things on other things unless you really want to make a style, the map will look cleaner :D

00:20:809 (5,1,2) - Same here you can do a good blanket with thoses ones

00:27:518 (1,4) - Here the overlap isn't very pretty, you should change it

00:29:195 (1,4) - Stack thoses two notes, it's an interesstiing pattern

00:33:108 (1,4) - You wanted to stack thoses 2 , you missed ^^

00:34:226 (3,1) - While we're on stacking , you could put the not on the slider end

00:36:276 (1,2) - Here on the contrary , stacking isn't a good option , because it reduce the jump spacing very much , and it is surprising while playing if the song does not fit it

00:37:394 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6) - If you listen to the song , it is a full stream that begins on the first 3 , so either you do a longstream , either you do the same pattern as before ( this one 00:12:238 (6,7,8,1,2,3,4,5,6) - )

00:40:189 (3) - Don't cover beats under slider , you can hear there is a beat during the slider , because you tried to map the lyrics. On priority , map always the beat first

00:44:661 (4,1) - There is a beat between thoses 2 , you can place a note , or not , your choice

00:45:965 (2,3,4,4) - Stack the slider with the Triple

00:55:095 (3,1) - You can place the 1 everywhere , it would be prettier not on the 3 ^^

00:59:567 (4,1) - Blanket ?

01:01:058 (5,1) - They are almost overlapped , it's estheticaly not good

01:11:866 (4,1) - You could place the 1 under the slider to make a blanket and replace the pattern to avoid overlapping too much

01:28:263 (3,1) - stack thoses 2

Voila , it's globally what I saw on your map ! This is good for some firsts maps ! I'll give you some advice for your nexts ones:
1) Try to avoid random overlappings , the less you got , the more clear your map will be
2) Be carefull about stacking, especially about how it plays, this is an interessting way of mapping , but not always
3)Listen carefully to the song , the best maps are often the ones that follow the beat perfectly
4) Read the wiki for some Dank Patterns like little blankets ^^
And the best one ! 5) Enjoy Mapping , map what you like and inspire you :D
Topic Starter
SkyFlame

Douky wrote:

Hey ! Passing by ! Liked the song , and liked the map , good one for a new mapper ^^ Little mod for you on Insane diff !

00:08:512 (3,4) - Here , you do a left-right pattern just before , and then a right-up one , The map will flow better if you do a right-left one or a left-right , I'd suggest something like that : https://osu.ppy.sh/ss/5172108

00:10:375 (7,8) - Thoses 2 breaks the jumps , and it is easily missreadable, maybe you should consider replacing it by another jump or stack the 8 on the next slider , either possibities are good

00:13:729 (4) - Try doing what we call a blanket with this slider , basically , a blanket et when a slider covers a note or another slider like a blanket ^^ (https://osu.ppy.sh/ss/5172133)

00:14:474 (2,4) - If you stack the 2 sliderstart, it will look nicer , even if distance will be a little modified , it's not a big jump anyway

00:19:692 (5) - Try not to overlap things on other things unless you really want to make a style, the map will look cleaner :D

00:20:809 (5,1,2) - Same here you can do a good blanket with thoses ones

00:27:518 (1,4) - Here the overlap isn't very pretty, you should change it

00:29:195 (1,4) - Stack thoses two notes, it's an interesstiing pattern

00:33:108 (1,4) - You wanted to stack thoses 2 , you missed ^^

00:34:226 (3,1) - While we're on stacking , you could put the not on the slider end

00:36:276 (1,2) - Here on the contrary , stacking isn't a good option , because it reduce the jump spacing very much , and it is surprising while playing if the song does not fit it

00:37:394 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6) - If you listen to the song , it is a full stream that begins on the first 3 , so either you do a longstream , either you do the same pattern as before ( this one 00:12:238 (6,7,8,1,2,3,4,5,6) - )

00:40:189 (3) - Don't cover beats under slider , you can hear there is a beat during the slider , because you tried to map the lyrics. On priority , map always the beat first

00:44:661 (4,1) - There is a beat between thoses 2 , you can place a note , or not , your choice

00:45:965 (2,3,4,4) - Stack the slider with the Triple

00:55:095 (3,1) - You can place the 1 everywhere , it would be prettier not on the 3 ^^

00:59:567 (4,1) - Blanket ?

01:01:058 (5,1) - They are almost overlapped , it's estheticaly not good

01:11:866 (4,1) - You could place the 1 under the slider to make a blanket and replace the pattern to avoid overlapping too much

01:28:263 (3,1) - stack thoses 2

Voila , it's globally what I saw on your map ! This is good for some firsts maps ! I'll give you some advice for your nexts ones:
1) Try to avoid random overlappings , the less you got , the more clear your map will be
2) Be carefull about stacking, especially about how it plays, this is an interessting way of mapping , but not always
3)Listen carefully to the song , the best maps are often the ones that follow the beat perfectly
4) Read the wiki for some Dank Patterns like little blankets ^^
And the best one ! 5) Enjoy Mapping , map what you like and inspire you :D
Fixed All :)

Thank you so much for your mod/advice! I really appreciate it :D
Kyle Y
My Hard diff finished, but un-hitsound.

SPOILER
osu file format v14

[General]
AudioFilename: Ray - Kimi Toita Sora.mp3
AudioLeadIn: 0
PreviewTime: 55561
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24816
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 5.599997

[Metadata]
Title:Kimi to Ita Sora
TitleUnicode:Kimi to Ita Sora
Artist:Ray
ArtistUnicode:Ray
Creator:Phoenixmaster5
Version:Ky's Hard
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm ending beyond the sky into the firmament
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1449012995562.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
SkyFlame

Kyle Y wrote:

My Hard diff finished, but un-hitsound.

SPOILER
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[Metadata]
Title:Kimi to Ita Sora
TitleUnicode:Kimi to Ita Sora
Artist:Ray
ArtistUnicode:Ray
Creator:Phoenixmaster5
Version:Ky's Hard
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm ending beyond the sky into the firmament
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Updated. Thanks a lot!
Clarity
here ya go

SPOILER
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Title:Kimi To Ita Sora
TitleUnicode:Kimi To Ita Sora
Artist:Ray
ArtistUnicode:Ray
Creator:Phoenixmaster5
Version:Clarity's Extra
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm ending beyond the sky into the firmament
BeatmapID:479049
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248,296,77828,2,0,B|192:332|192:332|140:312|56:336|56:332|88:288,1,215.999993408203
160,80,78387,2,0,B|248:92|328:92|328:92|316:104|288:120,1,215.999993408203
452,284,78946,1,0,0:0:0:0:
60,172,79133,1,0,0:0:0:0:
144,304,79319,5,0,0:0:0:0:
204,328,79412,1,0,0:0:0:0:
268,320,79505,1,0,0:0:0:0:
320,280,79599,1,0,0:0:0:0:
332,216,79692,1,0,0:0:0:0:
308,156,79785,1,0,0:0:0:0:
252,128,79878,1,0,0:0:0:0:
188,140,79971,1,0,0:0:0:0:
128,172,80064,2,0,L|72:148,1,53.9999983520508
276,64,80251,2,0,L|300:8,1,53.9999983520508
384,212,80437,2,0,L|440:236,1,53.9999983520508
236,320,80624,2,0,L|212:376,1,53.9999983520508
64,80,80810,6,0,P|100:156|208:120,1,215.999993408203
416,208,81369,1,0,0:0:0:0:
272,324,81555,2,0,L|120:308,1,107.999996704102
48,60,81928,1,0,0:0:0:0:
376,128,82114,2,0,B|328:176|328:176|404:176|440:196|440:196|408:220,1,215.999993408203
92,292,82673,1,0,0:0:0:0:
312,324,82859,1,0,0:0:0:0:
24,96,83046,1,0,0:0:0:0:
244,128,83232,1,0,0:0:0:0:
436,244,83418,2,0,L|324:228,1,107.999996704102
128,152,83791,5,0,0:0:0:0:
176,320,83977,1,0,0:0:0:0:
377,60,84164,1,0,0:0:0:0:
329,228,84350,1,0,0:0:0:0:
120,244,84536,2,0,L|8:256,1,107.999996704102
204,64,84909,1,0,0:0:0:0:
404,328,85095,1,0,0:0:0:0:
68,204,85282,6,0,L|175:215,1,107.999996704102
348,80,85654,1,0,0:0:0:0:
296,312,85841,2,0,P|184:324|76:308,1,215.999993408203
276,228,86400,2,0,L|396:240,1,107.999996704102
208,84,86772,5,0,0:0:0:0:
152,236,86959,1,0,0:0:0:0:
32,128,87145,1,0,0:0:0:0:
208,84,87331,1,0,0:0:0:0:
424,192,87518,2,0,L|276:176,1,107.999996704102
168,320,87890,1,0,0:0:0:0:
72,68,88077,2,0,L|320:92,1,215.999993408203
440,300,88636,5,0,0:0:0:0:
272,200,88822,1,0,0:0:0:0:
400,320,89008,1,0,0:0:0:0:
164,252,89194,1,0,0:0:0:0:
368,336,89381,1,0,0:0:0:0:
61,330,89567,1,0,0:0:0:0:
176,96,89754,6,0,B|248:132|248:132|312:100|392:108,1,215.999993408203
340,304,90313,1,0,0:0:0:0:
160,240,90499,2,0,L|32:264,1,107.999996704102
244,72,90872,1,0,0:0:0:0:
380,204,91058,2,0,B|456:268|456:268|364:232|308:264,1,215.999993408203
160,324,91617,1,0,0:0:0:0:
64,88,91803,1,0,0:0:0:0:
328,140,91990,1,0,0:0:0:0:
420,128,92176,1,0,0:0:0:0:
340,304,92363,1,0,0:0:0:0:
248,292,92549,1,0,0:0:0:0:
168,80,92735,5,0,0:0:0:0:
108,236,92922,1,0,0:0:0:0:
432,152,93108,2,0,L|300:160,1,107.999996704102
56,124,93481,1,0,0:0:0:0:
180,312,93667,1,0,0:0:0:0:
56,264,93853,1,0,0:0:0:0:
219,152,94040,2,0,B|291:116|387:176|439:148,1,215.999993408203
360,328,94599,5,0,0:0:0:0:
116,296,94785,1,0,0:0:0:0:
308,244,94972,1,0,0:0:0:0:
64,212,95158,1,0,0:0:0:0:
256,160,95344,1,0,0:0:0:0:
12,128,95530,1,0,0:0:0:0:
116,296,95717,6,0,L|240:320,1,107.999996704102
304,332,96089,1,0,0:0:0:0:
112,208,96276,2,0,L|260:236,1,107.999996704102
337,251,96648,1,0,0:0:0:0:
100,120,96835,2,0,L|248:148,1,107.999996704102
370,171,97207,1,0,0:0:0:0:
192,288,97394,2,0,P|144:324|56:304,1,107.999996704102
256,192,97766,1,0,0:0:0:0:
320,96,97953,2,0,P|368:60|456:80,1,107.999996704102
400,312,98325,2,0,L|256:300,1,107.999996704102
192,288,98698,5,0,0:0:0:0:
140,272,98791,1,0,0:0:0:0:
88,256,98884,1,0,0:0:0:0:
236,96,99071,1,0,0:0:0:0:
236,96,99257,1,0,0:0:0:0:
288,112,99350,1,0,0:0:0:0:
340,128,99443,1,0,0:0:0:0:
224,272,99630,1,0,0:0:0:0:
272,60,99816,1,0,0:0:0:0:
240,324,100002,1,0,0:0:0:0:
Topic Starter
SkyFlame
updated thanks!
Ice Poseidon Cx

Insane Difficulty


  • 00:10:748 (1) - In that section you can add a burst to make it more interesting . But if you thought about it before and just did not do it to keep the stars / difficulty reasonably good for players such as 50k or lower , then it is good ;).

    00:16:338 (1) - My recommendation would be to remove that big slider and just add one 1/2 slider in the start of the beat and one note in the end of the beat , because it feels a bit empty and it has a big impact and it does not sound very good

    00:30:499 (1) - Move that note to the end of the 1st slider , you know the red tick 00:31:058 - and move the slider to this note 00:30:499 - (The note where the hitcircle was) so it goes more to the beat .

    00:27:331 - Add a hitcircle close to the slider (Example : https://osu.ppy.sh/ss/5791698 ) so it goes better to the beat.

    00:34:971 (1) - Move that hitcircle over here 00:35:530 - and move 00:35:158 (2) - that slider to the note that the hitcircle was ( 00:34:971 - ) .

    00:36:089 (5) - Remove that hitcircle . And add a slider like I did (or make it similar just add a 1/2 slider there because there is a piano note and make it a new combo hitcircle.) http://osu.ppy.sh/ss/5791753 .

    00:40:189 (3) - Remove that slider and split it to two hitcircles and one slider , in this note pattern https://osu.ppy.sh/ss/5791818 (Ignore where i placed the hitcircles and the slider that is totally up to you just look at the highlighted parts on top :P ). This way it doesn't feel empty and just goes better with the beat

    00:40:934 (4) - Make that a 1/2 slider. After that add a 1/1 repeat slider here 00:41:307 - so that it looks better and does not feel empty , plus there is an impact kind of sound. And make this a 1/2 slider 00:41:679 (5) - and add a hitcircle here 00:42:052 - .

    00:42:797 (2) - Switch this hitcircle with the triples and put that hitcircle to this note 00:43:170 - , believe me it will sound a TON better.

    Make this 00:46:338 (1) - slider smaller so that it goes to the white tick ( https://osu.ppy.sh/ss/5792025 The pointer that my mouse is on.)

    00:48:760 - Add a 1/2 slider and remove this hitcircle 00:48:946 (1) - .

    00:50:996 (1,2) - Remove those two hitcircles and add a 1/2 slider here 00:50:996 -

    00:51:555 (4,5) - Remove those two hitcircles and add a 1/2 slider here 00:51:555 -

    00:53:977 (1,2,1,2,1,2) - Replace those with two triangles . That part is more like a triangle > 1-2 jumps.

    01:07:394 (1) - Remove this slider and add a hitcircle here 01:07:399 - (Example https://osu.ppy.sh/ss/5792213 )

    01:13:356 (1) - Remove this slider and divide it to two 1/2 sliders , 1st starting from here 01:13:356 - and 2nd from here 01:13:729 - but you have to remove this hitcircle 01:13:915 (2) -

    01:20:810 (1) - Move the slider next to the stream , because it's considered a stream speed jump which for most average players it is pretty hard to aim and you rarely see that happening in ranked beatmaps.

    01:16:710 (5,1,2,3,4,5,6,1) - Change those to 1/2 sliders like so https://osu.ppy.sh/ss/5792541 (Check on the timeline).

    01:22:114 (1,2) - Replace those two hitcircles with a 1/2 slider.

    01:23:791 (1,2) - Remove those two hitcircles and add a 1/2 slider (This part comes to personal preference though if you like it as circles it can be as circles, either way or the other it goes to the beat) .

    01:24:536 (5,1) - Remove the hitcircle and move the slider to the White Tick.(From there you make it a repeated slider)

    01:25:095 (2,3) - Remove those two hitcircles and add a 1/2 slider there.

    01:38:698 (2) - Swap this hitcircle with these triples 01:38:884 (3,4,5) -

    01:38:512 (1) - Combo should not start from here , but from here 01:38:698 (2) - .

    Same for 01:39:257 (1) - and these 01:39:443 (2,3,4) -

Time taken probably over like 2:30 hours but it was a nice map and I hope I helped ;) . If you have any questions :?: do not hesitate to ask me 8-)
Topic Starter
SkyFlame
mod

jimdevl wrote:

Insane Difficulty


  • 00:10:748 (1) - In that section you can add a burst to make it more interesting . But if you thought about it before and just did not do it to keep the stars / difficulty reasonably good for players such as 50k or lower , then it is good ;). Yea I think it should be fine

    00:16:338 (1) - My recommendation would be to remove that big slider and just add one 1/2 slider in the start of the beat and one note in the end of the beat , because it feels a bit empty and it has a big impact and it does not sound very good changed thanks!

    00:30:499 (1) - Move that note to the end of the 1st slider , you know the red tick 00:31:058 - and move the slider to this note 00:30:499 - (The note where the hitcircle was) so it goes more to the beat . also changed


    00:27:331 - Add a hitcircle close to the slider (Example : https://osu.ppy.sh/ss/5791698 ) so it goes better to the beat. ok changed

    00:34:971 (1) - Move that hitcircle over here 00:35:530 - and move 00:35:158 (2) - that slider to the note that the hitcircle was ( 00:34:971 - ) .
    ok switched

    00:36:089 (5) - Remove that hitcircle . And add a slider like I did (or make it similar just add a 1/2 slider there because there is a piano note and make it a new combo hitcircle.) http://osu.ppy.sh/ss/5791753 . I feel this section is fine with the jumps

    00:40:189 (3) - Remove that slider and split it to two hitcircles and one slider , in this note pattern https://osu.ppy.sh/ss/5791818 (Ignore where i placed the hitcircles and the slider that is totally up to you just look at the highlighted parts on top :P ). This way it doesn't feel empty and just goes better with the beat I changed this part differently, but it sounds less empty now

    00:40:934 (4) - Make that a 1/2 slider. After that add a 1/1 repeat slider here 00:41:307 - so that it looks better and does not feel empty , plus there is an impact kind of sound. And make this a 1/2 slider 00:41:679 (5) - and add a hitcircle here 00:42:052 - . I also changed this part a little differently but I used most of the recommendations

    00:42:797 (2) - Switch this hitcircle with the triples and put that hitcircle to this note 00:43:170 - , believe me it will sound a TON better. OK changed :D

    Make this 00:46:338 (1) - slider smaller so that it goes to the white tick ( https://osu.ppy.sh/ss/5792025 The pointer that my mouse is on.) Fixed :)

    00:48:760 - Add a 1/2 slider and remove this hitcircle 00:48:946 (1) - . changed

    00:50:996 (1,2) - Remove those two hitcircles and add a 1/2 slider here 00:50:996 - changed

    00:51:555 (4,5) - Remove those two hitcircles and add a 1/2 slider here 00:51:555 -changed

    00:53:977 (1,2,1,2,1,2) - Replace those with two triangles . That part is more like a triangle > 1-2 jumps. Gotta love triangles

    01:07:394 (1) - Remove this slider and add a hitcircle here 01:07:399 - (Example https://osu.ppy.sh/ss/5792213 ) changed a little differently

    01:13:356 (1) - Remove this slider and divide it to two 1/2 sliders , 1st starting from here 01:13:356 - and 2nd from here 01:13:729 - but you have to remove this hitcircle 01:13:915 (2) - This part i think is fine

    01:20:810 (1) - Move the slider next to the stream , because it's considered a stream speed jump which for most average players it is pretty hard to aim and you rarely see that happening in ranked beatmaps. changed

    01:16:710 (5,1,2,3,4,5,6,1) - Change those to 1/2 sliders like so https://osu.ppy.sh/ss/5792541 (Check on the timeline). changed thanks!

    01:22:114 (1,2) - Replace those two hitcircles with a 1/2 slider. Did this one a little differently

    01:23:791 (1,2) - Remove those two hitcircles and add a 1/2 slider (This part comes to personal preference though if you like it as circles it can be as circles, either way or the other it goes to the beat) . I'd like to keep it as hitcircles

    01:24:536 (5,1) - Remove the hitcircle and move the slider to the White Tick.(From there you make it a repeated slider) I feel that the hitcircle should be there

    01:25:095 (2,3) - Remove those two hitcircles and add a 1/2 slider there. changed


    01:38:698 (2) - Swap this hitcircle with these triples 01:38:884 (3,4,5) - I think this part is good, it feels better to play IMO

    01:38:512 (1) - Combo should not start from here , but from here 01:38:698 (2) - . changed

    Same for 01:39:257 (1) - and these 01:39:443 (2,3,4) - I think this one is fine

Time taken probably over like 2:30 hours but it was a nice map and I hope I helped ;) . If you have any questions :?: do not hesitate to ask me 8-)

Thanks for mod!
Ice Poseidon Cx

Phoenixmaster5 wrote:

mod

jimdevl wrote:

Insane Difficulty


  • 00:10:748 (1) - In that section you can add a burst to make it more interesting . But if you thought about it before and just did not do it to keep the stars / difficulty reasonably good for players such as 50k or lower , then it is good ;). Yea I think it should be fine

    00:16:338 (1) - My recommendation would be to remove that big slider and just add one 1/2 slider in the start of the beat and one note in the end of the beat , because it feels a bit empty and it has a big impact and it does not sound very good changed thanks!

    00:30:499 (1) - Move that note to the end of the 1st slider , you know the red tick 00:31:058 - and move the slider to this note 00:30:499 - (The note where the hitcircle was) so it goes more to the beat . also changed


    00:27:331 - Add a hitcircle close to the slider (Example : https://osu.ppy.sh/ss/5791698 ) so it goes better to the beat. ok changed

    00:34:971 (1) - Move that hitcircle over here 00:35:530 - and move 00:35:158 (2) - that slider to the note that the hitcircle was ( 00:34:971 - ) .
    ok switched

    00:36:089 (5) - Remove that hitcircle . And add a slider like I did (or make it similar just add a 1/2 slider there because there is a piano note and make it a new combo hitcircle.) http://osu.ppy.sh/ss/5791753 . I feel this section is fine with the jumps

    00:40:189 (3) - Remove that slider and split it to two hitcircles and one slider , in this note pattern https://osu.ppy.sh/ss/5791818 (Ignore where i placed the hitcircles and the slider that is totally up to you just look at the highlighted parts on top :P ). This way it doesn't feel empty and just goes better with the beat I changed this part differently, but it sounds less empty now

    00:40:934 (4) - Make that a 1/2 slider. After that add a 1/1 repeat slider here 00:41:307 - so that it looks better and does not feel empty , plus there is an impact kind of sound. And make this a 1/2 slider 00:41:679 (5) - and add a hitcircle here 00:42:052 - . I also changed this part a little differently but I used most of the recommendations

    00:42:797 (2) - Switch this hitcircle with the triples and put that hitcircle to this note 00:43:170 - , believe me it will sound a TON better. OK changed :D

    Make this 00:46:338 (1) - slider smaller so that it goes to the white tick ( https://osu.ppy.sh/ss/5792025 The pointer that my mouse is on.) Fixed :)

    00:48:760 - Add a 1/2 slider and remove this hitcircle 00:48:946 (1) - . changed

    00:50:996 (1,2) - Remove those two hitcircles and add a 1/2 slider here 00:50:996 - changed

    00:51:555 (4,5) - Remove those two hitcircles and add a 1/2 slider here 00:51:555 -changed

    00:53:977 (1,2,1,2,1,2) - Replace those with two triangles . That part is more like a triangle > 1-2 jumps. Gotta love triangles

    01:07:394 (1) - Remove this slider and add a hitcircle here 01:07:399 - (Example https://osu.ppy.sh/ss/5792213 ) changed a little differently

    01:13:356 (1) - Remove this slider and divide it to two 1/2 sliders , 1st starting from here 01:13:356 - and 2nd from here 01:13:729 - but you have to remove this hitcircle 01:13:915 (2) - This part i think is fine

    01:20:810 (1) - Move the slider next to the stream , because it's considered a stream speed jump which for most average players it is pretty hard to aim and you rarely see that happening in ranked beatmaps. changed

    01:16:710 (5,1,2,3,4,5,6,1) - Change those to 1/2 sliders like so https://osu.ppy.sh/ss/5792541 (Check on the timeline). changed thanks!

    01:22:114 (1,2) - Replace those two hitcircles with a 1/2 slider. Did this one a little differently

    01:23:791 (1,2) - Remove those two hitcircles and add a 1/2 slider (This part comes to personal preference though if you like it as circles it can be as circles, either way or the other it goes to the beat) . I'd like to keep it as hitcircles

    01:24:536 (5,1) - Remove the hitcircle and move the slider to the White Tick.(From there you make it a repeated slider) I feel that the hitcircle should be there

    01:25:095 (2,3) - Remove those two hitcircles and add a 1/2 slider there. changed


    01:38:698 (2) - Swap this hitcircle with these triples 01:38:884 (3,4,5) - I think this part is good, it feels better to play IMO

    01:38:512 (1) - Combo should not start from here , but from here 01:38:698 (2) - . changed

    Same for 01:39:257 (1) - and these 01:39:443 (2,3,4) - I think this one is fine

Time taken probably over like 2:30 hours but it was a nice map and I hope I helped ;) . If you have any questions :?: do not hesitate to ask me 8-)

Thanks for mod!
np ;) it's a good beatmap :)
miradzin
mod
Insane diff

00:18:760 (2,3) - Replacing them for a 1/1 slider would sound better in my opinion.
01:07:953 - A stream here would fit pretty well in my opinion, or another triple at 01:08:512 would fit pretty well too.
It is pretty well made, I liked it a lot, those were the only things that you could improve in this diff, congrats. :)


Clarity's Extra diff

00:13:729 (1,2) - Probably a 1/1 slider would fit better and a 1/2 slider right after would fit better too in my opinion.
00:15:220 (1) - You should make this slider bigger and put a beat right after it at 00:15:779.
00:16:710 (1,2,3) - Adding a 1/1 slider would sound really better, just as at 00:18:201 (1).
00:17:270 (7,8) - Spliting it and making a triangle in specific here would be more interesting.
00:18:760 - I think you should add a 1/1 slider here, then 2 hitcircles and a 1/2 slider at 00:19:692.
00:21:182 (1,2) - It should sound better if you replaced them for a 1/1 slider
00:27:145 (1,2) - Probably a 1/1 slider would fit better
01:04:412 (1) - A bigger slider here too.
01:07:766 - My recomendation is to make a stream here, it would sound pretty well in my opinion.
01:16:151 (7) - I think this slider should be splited in a 1/2 slider and one hitcircle.
01:24:536 (5,6) - Replacing those for a 1/1 slider would sound better.
01:29:195 - A triple here should be really fine.
01:30:499 (3,4) - I think a 1/1 slider would be better.
I'm a jump lover but some of those jumps give me the sensation it was made just for increasing the difficulty, I think they should be more living, well just my opinion though, for example 01:18:946 (9,10) this. Most of them are great, there are just a little that I don't agree. I hope you understand.
00:14:847 (6,7) - Those are another example, I think they should be closer than that, and one 1/1 slider after, just as one of my recomendations, and this slider you should make with a farther distance.
Most of those recomendations probably will decrease the stars difficulty of the map, but it will probably sound better in my opinion, also adding some simple hitsounds should make it perfect.
Nice map and I love this music, hope I helped you. :)
Topic Starter
SkyFlame

miradzin wrote:

mod
Insane diff

00:18:760 (2,3) - Replacing them for a 1/1 slider would sound better in my opinion. Ok i changed!
01:07:953 - A stream here would fit pretty well in my opinion, or another triple at 01:08:512 would fit pretty well too. I agree, but I added the triples in a different area
It is pretty well made, I liked it a lot, those were the only things that you could improve in this diff, congrats. :) Thank you so much!
Nice map and I love this music, hope I helped you. :)
Thanks for mod!!
Clarity

miradzin wrote:

mod
Clarity's Extra diff

00:13:729 (1,2) - Probably a 1/1 slider would fit better and a 1/2 slider right after would fit better too in my opinion. i prefer having the 1/2 slider instead of a 1/1 silder
00:15:220 (1) - You should make this slider bigger and put a beat right after it at 00:15:779. done
00:16:710 (1,2,3) - Adding a 1/1 slider would sound really better, just as at 00:18:201 (1). dont want to have a 1/1 slider here
00:17:270 (7,8) - Spliting it and making a triangle in specific here would be more interesting. really confused to what you really mean here
00:18:760 - I think you should add a 1/1 slider here, then 2 hitcircles and a 1/2 slider at 00:19:692. done
00:21:182 (1,2) - It should sound better if you replaced them for a 1/1 slider don't want a 1/1 slider there
00:27:145 (1,2) - Probably a 1/1 slider would fit better ^
01:04:412 (1) - A bigger slider here too. ^
01:07:766 - My recomendation is to make a stream here, it would sound pretty well in my opinion. don't really think it would
01:16:151 (7) - I think this slider should be splited in a 1/2 slider and one hitcircle. done
01:24:536 (5,6) - Replacing those for a 1/1 slider would sound better. i dont think it would
01:29:195 - A triple here should be really fine. done
01:30:499 (3,4) - I think a 1/1 slider would be better. dont want a 1/1 slider here
I'm a jump lover but some of those jumps give me the sensation it was made just for increasing the difficulty, I think they should be more living, well just my opinion though, for example 01:18:946 (9,10) this. Most of them are great, there are just a little that I don't agree. I know this diff wasn't made by you, but I hope you understand. fixed
00:14:847 (6,7) - Those are another example, I think they should be closer than that, and one 1/1 slider after, just as one of my recomendations, and this slider you should make with a farther distance. fixed
Most of those recomendations probably will decrease the stars difficulty of the map, but it will probably sound better in my opinion, also adding some simple hitsounds should make it perfect.

someday ill add some hitsounds

someday
diff: http://puu.sh/qLzyJ/d729c6a854.osu
miradzin

Clarity wrote:

00:17:270 (7,8) - Spliting it and making a triangle in specific here would be more interesting. really confused to what you really mean here
Oh I really did a confusing explanation, you can keep it the way it is, it was just an idea.

someday ill add some hitsounds

someday

hitsounds give more life to the map, so I hope this day is soon :lol:

diff: http://puu.sh/qLzyJ/d729c6a854.osu
Yamicchi
[General]

  • • Turn off Widescreen Support and letterbox if you don't use SB, or turn on for "Insane" if you intend to add it in later
    • I'd suggest adding some custom combo colours
[Easy]

  • 00:04:785 (1) - this, for consistent with the 2 first objects

    00:16:710 (4) - NC here instead of 00:18:201 (1) - then add a NC at 00:19:692 (3) - and remove NC at 00:21:182 -
    00:25:654 (4) - Nc here instead of 00:26:027 -
    00:36:462 (5) - weird slidershape tbh, change?
[Normal]

  • 00:07:766 (5) - Nc here instead
    00:13:729 - Idk the next object after the spinner comes so early, ask someone to know if it's unrankable but I'm sure it is
    00:56:959 (1,2) - what the giant spacing? Fix
    00:59:940 (1,2,3) - here too? wtf
    Omg almost 70% of the spacing in Kiai was messed up. Please keep the spacing unchange.
[Ky's]

  • 00:31:431 (5) - doesn't have to be a 1/8 slider. Just a triple circle would do
    00:41:679 (4,1,4,1) what's with the different spacing here?
    01:04:412 (1) - unsnapped object
    01:29:567 (5) - same as mentioned inb4
I can see the Normal diff wasn't pretty well-mapped, which kinda annoys me because I want each and every mapset good enough, not because you mapped Insane first then mapped the other diffs just to have a mapset then wish for it to be ranked. Call me again if you still want me to mod, but only after you made Normal good. Good luck
Yamicchi
Demn internet posted twice. Sorry
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