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USAO - Showdown [Osu|OsuMania|Taiko]

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Topic Starter
Side
This beatmap was submitted using in-game submission on Thursday, June 14, 2018 at 3:20:23 AM

Artist: USAO
Title: Showdown
Tags: drumstep hardcore j-core ad:drum'n'bass 2 Kicks for Liberation 5 ProBox ProfessionalBox Atsuro Nerova Riuz GX tasuke912 puxtu Eedow EedowChyan0w0
BPM: 178
Filesize: 7127kb
Play Time: 01:58
Difficulties Available:
  1. Atsuro's Insane (4.8 stars, 436 notes)
  2. Eedow's HD - 4Key (3.31 stars, 1049 notes)
  3. Hard (3.64 stars, 340 notes)
  4. N/A's Extra (5.2 stars, 459 notes)
  5. NM - 4Key (1.99 stars, 663 notes)
  6. Normal (2.11 stars, 179 notes)
  7. ProBox's Easy (1.44 stars, 112 notes)
  8. puxtu's MX - 4Key (3.69 stars, 1061 notes)
  9. tasuke's Inner Oni (5.8 stars, 794 notes)
  10. tasuke's Muzukashii (3.03 stars, 427 notes)
  11. tasuke's Oni (4.09 stars, 573 notes)
Download: USAO - Showdown
Information: Scores/Beatmap Listing
---------------
YUMPS!

Easy - ProfessionalBox
Normal - Me
Hard - Me
Insane - Atsuro
Extra - Nerova Riuz GX
Taiko diffs by Tasuke912
Mania NM - Me
Mania HD - Eedow
Mania MX - puxtu (Featured in MWC 2017 round 2 of group stages!) plz rank thx
puxtu
Oh yes.
living yell
Oh yes.
Topic Starter
Side
sure go for it if you want just be sure to get mods for your diff(s) I dunno mania pplz :/
-NanoRIPE-
Hi ~ NM request from my Queue

[Easy]
Hitsound?
01:26:612 - kiai time and end of the kiai time 01:48:185 (same as atsuro's insane)

[Normal]
00:19:196 (1) - finish
00:27:286 (1) - ^
00:32:679 (1) - ^
00:43:466 (1) - ^
00:54:252 (1) - ^
00:59:645 (1) - ^
01:05:039 (1) - ^
01:10:432 (1) - ^
01:15:825 (1) - ^
01:26:612 (1) - ^
01:37:398 (1) - ^
01:48:185 (1) - ^
01:57:623 (1) - ^

add hitsound pls and kiai time same as atsuro insane

[Hard]
Hitsound pls and kiai time sane as atsuro insane

[Insane]
Increase HP to 7 or 6,5
01:10:432 (1) - finish

[Extra]
Increase HP to 7

[Yumps]
Increase CS to 4/4,2/4,5
Increase HP to 7

GL ~
Chalwa
HELLO FROM MY QUEUE!

ProBox's Easy
00:16:499 (1,2) - Overlap
Nice diff!

Normal
00:12:454 (1) - End it at 00:13:803
00:17:847 (1) - The same... End at 00:19:196 and start spinner at 00:19:533
00:22:230 - Add object here... Claps are strong
00:22:904 - ^
00:36:555 (3) - It looks so ugly :/
01:09:084 (4,5) - You can blanket this
01:21:893 (2,3,4,5) - I think it's too hard to click for begginers

Hard
00:33:690 (3,1) - Blanket this?
01:09:084 (1,2) - ^
01:25:263 (1) - It looks weird
01:53:578 (1,2) - Blanket

Ok... I can't mod maps above 4,5*...

GOOD LUCK!
-Zelos-
Hi, from my queue~

In Normal diff, you should fix hitsound depend on other's mod before req.

[Hard]
  1. 00:27:286 (1) - finish
  2. 00:32:679 (1) - ^
  3. 00:32:679 (1) - ^
  4. 00:54:252 (1) - ^
  5. 01:05:039 (1) - ^
  6. 01:10:432 (1) - ^
  7. 01:15:825 (1) - ^
  8. 01:26:612 (1) - ^
  9. 01:37:398 (1) - ^
  10. 01:42:791 (1) - ^
  11. 01:48:185 (1) - ^
  12. 01:58:971 (1) - ^
myabe there are more finish timing. or you dont add hitsound still? if yes, you should write it on req.

[Atsuro's Insane]
  1. 00:27:960 (3,2) - maybe miss stack
  2. 00:40:011 (2) - ^
  3. 01:17:848 (5,2) - ^
  4. 01:32:511 (3,1) - ^
  5. 01:35:039 (2) - move to left. i think same DS and making triangle are better
  6. 01:38:409 (4,2) - ^
  7. 01:48:016 (2,3) - ^
  8. 01:49:533 (1) - remove NC

[NA's Extra]
  1. 00:23:746 (3) - move to up a bit. maybe good flow
  2. 01:10:432 (1) - add finish? here cymbal sounded
  3. 01:25:263 (1) - add whistle? here is on 01:03:690 (1) -
  4. 01:36:050 (1) - ^
  5. 01:33:859 (3,1) - stack
  6. 01:38:241 (3,1) - ^
  7. 01:42:370 (4) - add whistle
[Yumps]
  1. 00:26:443 (3,4) - myabe miss stack
  2. 00:52:567 (5) - hmm. i think it is better on NC. because DS is change like 00:37:650 (4,1,2,3,4) - . but it break 8,8 stream. depend on your idea.
Good luck~
Topic Starter
Side

-NanoRIPE- wrote:

Hi ~ NM request from my Queue

[Easy]
Hitsound?
01:26:612 - kiai time and end of the kiai time 01:48:185 (same as atsuro's insane) Diff is now hitsounded LOL + kiai

[Normal]
00:19:196 (1) - finish
00:27:286 (1) - ^
00:32:679 (1) - ^
00:43:466 (1) - ^
00:54:252 (1) - ^
00:59:645 (1) - ^
01:05:039 (1) - ^
01:10:432 (1) - ^
01:15:825 (1) - ^
01:26:612 (1) - ^
01:37:398 (1) - ^
01:48:185 (1) - ^
01:57:623 (1) - ^

add hitsound pls and kiai time same as atsuro insane Yep xd

[Hard]
Hitsound pls and kiai time sane as atsuro insane I forgot okay LOL its done now

[Yumps]
Increase CS to 4/4,2/4,5 Nah I prefer the larger circles :v
Increase HP to 7 ok

GL ~ Thanks!

Chalwa wrote:

HELLO FROM MY QUEUE!

Normal
00:12:454 (1) - End it at 00:13:803 Nah it ends on whatever instrument that is and the pause starts on the big white tick. Same applies to the second one.
00:17:847 (1) - The same... End at 00:19:196 and start spinner at 00:19:533
00:22:230 - Add object here... Claps are strong I would but I would have to get rid of the spinner and I really want the spinner here.
00:22:904 - ^ Here I could also add it but I didn't intentionally because of the 1/1 pause after 00:21:893 - so to kinda keep it consistent in patterns of 2.
00:36:555 (3) - It looks so ugly :/ no u :(
01:09:084 (4,5) - You can blanket this not really
01:21:893 (2,3,4,5) - I think it's too hard to click for begginers hmm maybe. I'll wait for a bit more feedback before changing.

Hard
00:33:690 (3,1) - Blanket this? ok
01:09:084 (1,2) - ^ hard to do that here
01:25:263 (1) - It looks weird no :(
01:53:578 (1,2) - Blanket tried lol

Ok... I can't mod maps above 4,5*...

GOOD LUCK! Thanks! :v

-Zelos- wrote:

Hi, from my queue~

In Normal diff, you should fix hitsound depend on other's mod before req. Yep hitsounded all diffs now xd

[Hard]
  1. 00:27:286 (1) - finish
  2. 00:32:679 (1) - ^
  3. 00:32:679 (1) - ^
  4. 00:54:252 (1) - ^
  5. 01:05:039 (1) - ^
  6. 01:10:432 (1) - ^
  7. 01:15:825 (1) - ^
  8. 01:26:612 (1) - ^
  9. 01:37:398 (1) - ^
  10. 01:42:791 (1) - ^
  11. 01:48:185 (1) - ^
  12. 01:58:971 (1) - ^
myabe there are more finish timing. or you dont add hitsound still? if yes, you should write it on req. Forgot to save the hitsound changes lol its up now

[Yumps]
  1. 00:26:443 (3,4) - myabe miss stack sure
  2. 00:52:567 (5) - hmm. i think it is better on NC. because DS is change like 00:37:650 (4,1,2,3,4) - . but it break 8,8 stream. depend on your idea. Sure. both work tbh
Good luck~ Thanks! :)

Thanks for the mods! :)
Plaudible
NM from my queue! (^-^)/ t/462483

This song is dope as hell, holy crap

_________________


ProBox's Easy
00:16:499 (1,2) - This is preference, but blanketing these two sliders would look nicer.
00:59:645 (1,2) - Not perfect blanket.
Really well mapped diff! Give ProBox a hug for me. <3

Normal
00:48:859 (1,2,3,4) - I feel like you could do more with this pattern. Normal should be fine to start increasing slider velocities. Play around with it a bit! Maybe make the pattern easier but increase the slider velocity slowly. ^_^
00:56:275 (2,3,1) - This arrangement works better IMO:

01:03:353 (3) - Try centering this over the next slider a bit better, see it if looks better to you.
You mapped this really well! :) Fun diff.

Hard
01:10:432 (1) - Not sure you can have a slider this low since it's going a bit off screen. I'd raise it a bit.
01:13:971 (4) - ^
01:31:162 (2) - ^This one maybe not as much but maybe. :)
Your mapping style is honestly phenomenal, can't find too much that you need to change, but then again I'm pretty nooby at this. :roll:

Atsuro's Insane
00:13:634 (3,1,2,3) - Maybe make these 1-2s for clarity.
00:26:949 (3,4) - Consider a regular stack here, this can be confusing. Optional.
00:47:848 (5) - Bit too low, maybe raise this.
00:52:230 (9) - Start NC every 8 notes in a stream.
I'm not 100% sure but iirc don't you have to have the same kiai time in all difficulties? Something to check.
Honestly at this point I'm just gonna say I love this whole mapset, really fun!

N/A's Extra
Have nothing to say about this diff, already perfect as far as I can tell.
Guess you could say my mod here is... N/A 8-)

Yumps
Ugh, doubles you monster >_> they're fine as is though.
00:21:893 (1,2,3,1) - This may be too difficult to read. Maybe 1-2 and seperate so they aren't stacked? optional.
00:27:286 (1,2,3,1) - ^
00:33:859 (4) - Too low
00:41:780 (4) - ^
01:02:679 (2,3,4,5) - Definitely stack these differently, when concentrating on jumps this will be hard to read.
01:13:466 (2,3,4,5) - ^
01:16:499 (2,3,4,5) - ^
01:19:196 (2,3,4,5) - ^

Overall all of these difficulties are super fun, again could be just me being a noobie but I think this is very close to ranked quality. ;)
Good luck! Great song, great beatmap.
Topic Starter
Side
Applied all. As for yumps I raised the stack leniency so that 1/2 stacks weren't so hard to read. Thanks! :)
Nerova Riuz GX

-NanoRIPE- wrote:

[Extra]
Increase HP to 7 i dont need that tbh

-Zelos- wrote:

[NA's Extra]
  1. 00:23:746 (3) - move to up a bit. maybe good flow I want to keep the straight line so yeah
  2. 01:10:432 (1) - add finish? here cymbal sounded ok
  3. 01:25:263 (1) - add whistle? here is on 01:03:690 (1) - nah i'll keep this fluppy slider with nothing
  4. 01:36:050 (1) - ^ it's good already
  5. 01:33:859 (3,1) - stack can't really understand these stack mods but I think they shouldn't be stacked
  6. 01:38:241 (3,1) - ^
  7. 01:42:370 (4) - add whistle ok

Plaudible wrote:

N/A's Extra
Have nothing to say about this diff, already perfect as far as I can tell.
Guess you could say my mod here is... N/A 8-) ...Okay, i guess?
http://puu.sh/phQug/bdaec9c8f9.rar
pkhg
[ProBox's Easy]
  1. 00:44:814 (3,4,1) - maybe http://puu.sh/pijF9/7d28e73e2c.jpg
  2. 00:56:949 (1) - move the 3rd node a bit up so it blankets better
[Normal]
  1. too dense compared with easy imo, es solo 1/1 y en el normal tienes hartos 1/2 seguidos. preguntale a alguien por el spread por si las moscas. cuando mucho podrias dejar esta como advanced y hacer un normal mas facilito
  2. 01:52:230 (2,3,4) - http://puu.sh/pik64/3995cee624.jpg puede que el 3 sea un slider pero clickearlo antes puede confundir xd
te quedo bonito el hard xd

eso nomas po, las extras son 2 stronk so gl
Nao Tomori
side felt confident in blankets

side was wrong
SPOILER
22:31 *Side is listening to [http://osu.ppy.sh/b/964130 USAO - Showdown]
22:31 Side: don't wanna link in modhelp cuz I'll owe everyone 1 kds lol
22:31 Nao Tomori: lmao
22:32 Nao Tomori: er, what diff
22:32 Side: oh uh...well I'm pretty confident in yumps's blankets
22:33 Side: maybe also the normal
22:33 Nao Tomori: 00:11:612 (2,4) - this is off
22:33 Nao Tomori: but..
22:33 Nao Tomori: yeah
22:33 Side: fffffff
22:33 Side: LO9L
22:33 Nao Tomori: -_-
22:34 Side: gg
22:34 Side: you win one kudosu :v
22:34 Nao Tomori: LOL
22:34 Nao Tomori: i dont want a kd
22:35 Side: lel u sure? I have like 90 something I won't use anyway :D
22:35 Nao Tomori: i dont have a map to put it on anyway =P
22:36 Side: oh rip
22:36 Side: well if you ever get one feel free to remind me I'll send it over np
22:36 Nao Tomori: 00:33:185 (2,4) - this is technically not right either
22:37 Nao Tomori: by like a pixel
22:37 Side: hoyl
22:38 Nao Tomori: 01:20:881 (1,2,1) - this is gonna kill ppl
22:38 Nao Tomori: 01:33:353 (1,2) - lol
22:39 Side: actually only one person has messed that up in testplays and its awesome af imo ;)
22:39 Side: that one person is zexous and he hates me for it xd
22:39 Nao Tomori: i know that i would miss there and fail
22:39 Side: FFFFF okay lol fixed
22:39 Nao Tomori: and honestly it's the biggest jump in the entire map
22:39 Nao Tomori: even the fullscreens are smaller
22:39 Nao Tomori: relative to the motion you need for taht
22:41 Side: it's relatively easy to play even in a sightread tbh it's basically the movement you'd have from the first (1) to the next (1). it's harder to nail in v2 but definitely doable
22:42 Side: and with a song this short I don't think a retry would hurt too much here
22:42 Nao Tomori: maybe i'm seeing it weirdly cuz im in editor instead of play mode
22:42 Nao Tomori: it just stuck out a little
22:42 Nao Tomori: probably fine though
22:42 Side: yeah it happens often when I mod lol
22:42 Side: some things play easier than they look and vice versa
22:42 Nao Tomori: yeah
22:46 Side: k well fixed dem blanketz. If you want dat kds feel free to savelog this xd
Atsuro

-NanoRIPE- wrote:

[Insane]
Increase HP to 7 or 6,5 no
01:10:432 (1) - finish ok

Plaudible wrote:

Atsuro's Insane
00:13:634 (3,1,2,3) - Maybe make these 1-2s for clarity. Pretty clear already, ar does the job
00:26:949 (3,4) - Consider a regular stack here, this can be confusing. Optional. It's a regular stack
00:47:848 (5) - Bit too low, maybe raise this. It's fine
00:52:230 (9) - Start NC every 8 notes in a stream. Is there a rule? idk
I'm not 100% sure but iirc don't you have to have the same kiai time in all difficulties? Something to check. No, not mandatory

-Zelos- wrote:

[Atsuro's Insane]
  1. 00:27:960 (3,2) - maybe miss stack It looks fine for me :^O
  2. 00:40:011 (2) - ^ This one is unnoticeable
  3. 01:17:848 (5,2) - ^ This one is fine
  4. 01:32:511 (3,1) - ^ That's just the editor, doesn't matter how hard i try it's always going to look imperfect
  5. 01:35:039 (2) - move to left. i think same DS and making triangle are better I like to placce stuff on the y and x axis because ocd
  6. 01:38:409 (4,2) - ^ Same thing, stacking on slider ends are the worst
  7. 01:48:016 (2,3) - ^ Kinda fixed this one
  8. 01:49:533 (1) - remove NC Removed the one from the next slider
Gracias
Mechanizen
Hi o/

RYTHM EXPLANATIONS:

"O" is a circle, "-" is a blank, this is 1/4 division.
The timing explanation starts at the point typed in the mod,

Yumps
00:23:578 (2,3,4,5,6,7,8,1) This sounds odd, the rythm is O-OO-OO-O-O-O but it's more like O--OO-OO--O-O

00:26:443 (3,4) Same timing problem ^ this is more like -OO than OO-

00:29:140 (2,3,4,5,6,7,1) Same ^ you made it OO-OO-O-O-O but it's more like -OO-O-O-O-O

00:34:533 (2,3,4,5,6,7) ^ this should be -OO-O-O-O-O

00:37:398 (1,2,3,4,1,2,3,4) The spacing of (5,6,7,8) isn't appropriate to this part of the song, this is the begining and this is such a screamer. You should at least reduce the spacing of the first part of the stream (1,2,3,4) and make circles touch each others by their side on the 2nd part (5,6,7,8)

00:39:926 (2,3,4,5,6,7) This should be -OO-O-O-O-O instead

01:05:713 (3,4,5,6,1,2,3,4,5) Split these combos into (1,2,3,4) (1,2,3) (1,2,3) To clarify on the rythm.

01:08:409 (3,4,5,6,1,2,3,4,5) ^

01:11:106 (3,4,5,6,1,2,3,4,5) ^

01:16:499 (2,3,4,5,1,2,3,4,5) Turn combos into (1,2,3,4) (1,2) (1,2,3,4) for the same reason

01:19:196 (2,3,4,5,1,2,3,4,5) ^

N/A's Extra
Nothing to say there lul xd
Same for Atsuro's diff

I'm not competent to mod other diffs, sry.

GL for rank! o/
-Atri-
From my queue

[Atsuro's Insane]
  1. 00:12:791 (2,3,1) - While they does their job for emphasizing 00:13:803 (1) - , but i still think you can put 00:13:634 (3) - further Because they look similar to 00:13:634 (3,1) - , which is a 1/2

[N/A's Extra]
  1. 00:59:308 (1,1) - (Nazi) blanket
  2. 01:03:353 (1,2,3,4,1) - 如果是那種梗的話最好將滑條向反方向紐,不是的話要迫自己的指標轉方向打起來會不舒服
  3. 01:25:263 (1) - 同上, 逆時計轉40度就行

[Yumps]
  1. 00:12:454 (1,2) - The 3/4 distance is very similar to 00:12:286 (4,1) - , which is a 1/2, So it might confuse some players, i recommend to give a larger distance
  2. 00:17:848 (1,2) - with 00:19:027 (4,1) - , not major then above, but it's better if you change there too

GL~
-Nya-
Heya~ M4M here.

Yumps:
  1. 00:11:612 (2,1) –I like the stack on the tail but I don’t like the overlap at the head of (1).
    You can avoid it by just moving the head of (1) a bit to the left.
  2. 00:14:308 (3) –Perhaps add a NC here since you added it here: 00:13:803 (1) – and it has the same beat as (3)
  3. 00:17:595 –I slowed the music down and heard that there’s a beat on this blue tick, so I suggest changing 00:17:511 (4) – into a short slider to catch that beat.
  4. 00:20:291 -^
  5. 00:22:567 –This sounds like a pretty important beat so I highly suggest you map it out.
  6. 00:25:263 -^, there are other places as well. I understand why you skipped it since you are following a different rhythm, but just add a circle there to determine if you think it fits or not.
  7. 00:37:061 (2,4) –This may require a bit of work, but perhaps try rearranging the pattern so there’s a stack here.
  8. 00:41:275 (3) –Maybe add a small jump here since that beat on the slider’s head supports it.
  9. 00:46:668 (2) –The long vocal actually starts here: 00:46:836 – so the slider has to be moved to this tick. So maybe try something like this instead:
  10. 00:58:297 (1,6) –Avoid the overlapping by placing (6) right between 00:58:297 (1) – and 00:58:803 (2) –
  11. 00:58:297 (1,4) –I would try to avoid this overlap as well.
  12. 01:02:005 (5,2) -^, just move (2) a bit to the right.
  13. 01:04:533 (1) –Remove this NC. I don’t think this should be a NC on its own.
  14. 01:10:432 (1,6) –Stack here?
  15. 01:55:263 (2) –I slowed the music down and it sounds to me as if the beat ends here: 01:55:600 – and not on the blue tick so the slider should end there (on the white tick) as well.

Nice diff. There are also just a few slidershapes that I’m sceptical about because one mapper’s map got DQ’ed because of slidershapes that were overlapping themselves too much. A few examples in this diff is: 00:59:645 (1) - 01:05:039 (1) - 01:07:735 (1) – To be honest, they look fine to me, but if I was a BN, I would’ve doublechecked those sliders with a QAT first.

N/A’s Extra:
  1. Why is your approach rate higher than the hardest diff’s AR? I personally discourage this since it messes up the spread a bit, so I suggest lowering the AR to 9.
  2. Your OD is the same as the hardest diff’s OD as well. Please lower it a bit for a better balanced spread.
  3. 00:17:595 –I also mentioned this in Side’s diff. I can hear a beat here, so I think it would be a good idea to map it out by changing 00:17:511 (4) – into a short slider.
  4. 00:20:291 -^, you can make a triple here.
  5. 00:34:617 –I can hear a beat on this tick as well, so you can add a circle there.
  6. 00:44:561 -^
  7. 00:45:909 -^, there may be more places where this occur.
  8. 00:54:589 (2,1) –Nazi, but you can avoid this overlap by moving (1) a bit upwards.
  9. 00:56:106 (1,2) –This flow can be improved imo. Perhaps try something like this instead:
  10. 00:58:803 (1,2) -^
  11. 00:59:308 (1,1) –Nazi, but this blanket can be improved by moving 00:59:308 (1) – a bit to the right so that 00:59:645 (1) – goes right through the middle.
  12. 01:00:994 (1) –I already pointed this out to Side as well, you have to be careful that you don’t let the slider’s shape overlap itself too much otherwise readability can become an issue. I’m personally fine with shapes like this in an Insane, but a map got DQ’ed in the past because of shapes that were overlapping themselves. I’m just making you aware of this issue.
  13. 01:02:342 (1) -^
  14. 01:06:387 (1,2) –Uhh, I personally don’t like placements like this because flow is then such a pain and uncomfortable. There are more similar placements like these in the previous part of the diff, but this one caught my attention more. I know a lof of mappers do this but I still thought I’ll just point this out for future maps.
  15. 01:08:409 (1,2) –This is an example of flow that’s great.
  16. 01:18:185 (1) –To show the players that 01:20:881 (1) – has a different SV, I would rather remove the NC here: 01:18:185 (1) – otherwise the players will think that 01:20:881 (1) – has the same slider velocity as 01:20:544 (1) – or I suggest placing 01:20:881 (1) – somewhere else and not behind 01:20:544 (1) –
  17. 01:34:027 (4) –Add NC here and remove NC here: 01:34:196 (1) – for consistency with the previous similar patterns.
  18. 01:46:836 (1,2,1,2) –Wow, these jumps are crazy. I highly suggest lowering the spacing since the rhythm is so fast here.

Atsuro’s Insane:
  1. 00:20:544 (1) –I know you are stacking here, but I suggest rather placing a small jump here to support that beat on the head of the slider.
  2. 00:29:224 (3) –I think you should map this beat out: 00:29:308 – because it sounds important, so maybe try a pattern like this instead:
  3. 00:59:308 (5,2) –You can try stacking here.
  4. 01:29:814 (4) –Here I think it would be better and more challenging to map out the beats in the background. Try this:
  5. 01:37:904 (3) -^
  6. 01:58:971 (8) –Maybe place a NC there to emphasize that loud beat like the others did.

Hard:
  1. 00:22:398 (2) –The long vocal actually starts here: 00:22:567 – so the slider has to be moved back a few ticks. So maybe try a pattern like this:
  2. 00:23:831 (2) –This can be a bit complicated and confusing since the slider starts on a blue tick and I think it would be better rather to follow the vocals, so try something like this:
  3. 00:27:791 (2) –Same as 00:22:398 (2) –
  4. 00:29:224 (2) –Same as 00:23:831 (2) –
  5. 00:31:836 (1,1) –Nazi, but you can try to make a blanket here
  6. 00:34:617 (2) –Rather follow the vocals, it’ll be less confusing. So same suggestion as here: 00:23:831 (2) – There may be more similar patterns like this.
  7. 00:42:707 (2) –In this case it’s fine to use this pattern since there’s no vocals.
  8. 01:13:971 (4,1) –Rather stack here. It’ll look neater.
  9. 01:58:971 (1) –I think you have to move this circle a bit to the left so that’s it more in-line with the curve of the stream.
Great diff. Personally I feel you could have avoid more overlappings, but I guess it’s fine.

Normal:
  1. 00:19:196 (1,1) –There has to be 2 beats after the spinner in the Normal otherwise the reaction time is too short, so I suggest shortening the spinner to this tick: 00:21:555 –
  2. 00:50:039 (4) –I suggest removing this circle because the ½ rhythm here: 00:48:859 (1,2,3,4,5,6,7,8) – is becoming too much imo.
  3. 00:57:791 (2) –You can remove this circle. Right now the pattern looks very clustered.
  4. 01:06:893 (5) –Remove this circle so the pattern is similar to 01:09:084 (4,5) –
  5. 01:12:286 (5) -^
  6. 01:21:893 (2,3,4,5) –Hmm, this looks like a bit too much for a Normal. Because in a big part of the diff you already have a lot of ½ rhythms so it isn’t really needed to place these circles here. I suggest replacing them with two short sliders.
  7. 01:24:589 (3) –Lower the tail of this slider so that it doesn’t overlap the body of the slider. This may be a problem.
  8. 01:25:095 (4) –This circle can be removed. Feels a bit unnecessary.

ProBox’s Easy:
  1. Lower the AR to 3. 4 feels a bit too high for an Easy.
  2. The only thing that’s bothering me with this diff is the fact that it doesn’t end on the same spot as the other diffs. You can still continue mapping after the last kiai so that your diff ends here: 01:58:971 –

Overall, it’s a nice set.
Good Luck~! :D
Topic Starter
Side
@Mecharizen Didn't apply changes to the rhythm since the examples you put didn't sound right rhythm wise. I'll consider the NCs with more suggestions. Thanks for the mod and testplay though :v

KuranteMelodii wrote:

[Yumps]
  1. 00:12:454 (1,2) - The 3/4 distance is very similar to 00:12:286 (4,1) - , which is a 1/2, So it might confuse some players, i recommend to give a larger distance Sure. Increased distance from (2)
  2. 00:17:848 (1,2) - with 00:19:027 (4,1) - , not major then above, but it's better if you change there too I think this one might cause less confusion now that I made the first change since I used 1.3x spacing on both now.

GL~ Thanks! :)

-Nya- wrote:

Heya~ M4M here.

Yumps:
  1. 00:11:612 (2,1) –I like the stack on the tail but I don’t like the overlap at the head of (1).
    You can avoid it by just moving the head of (1) a bit to the left. Removed overlap
  2. 00:14:308 (3) –Perhaps add a NC here since you added it here: 00:13:803 (1) – and it has the same beat as (3) Dunno about this one since for this section I'm trying to keep NCs to 4/1 but I see what u mean and its not a bad idea. I think I'll leave it for now but if I get more suggestions on NCs I'll change it
  3. 00:17:595 –I slowed the music down and heard that there’s a beat on this blue tick, so I suggest changing 00:17:511 (4) – into a short slider to catch that beat. I would and I'd also do it here 00:12:202 - but it'd probably mean remapping these parts and changing it to a triple. The emphasis at 00:11:106 - 00:12:286 - and 00:16:499 - 00:17:679 - are on the windy kinda instrument too.
  4. 00:20:291 -^ Oh and another note is the 1/4 slider currently would look pretty messy and likely overlap with other notes or sliders :/
  5. 00:22:567 –This sounds like a pretty important beat so I highly suggest you map it out. Yeah it is ;-; I can't map it though because I really want this kind of emphasis on the 1/1 breaks with the pauses and stacks and having this note would remove that :(
  6. 00:25:263 -^, there are other places as well. I understand why you skipped it since you are following a different rhythm, but just add a circle there to determine if you think it fits or not.
  7. 00:37:061 (2,4) –This may require a bit of work, but perhaps try rearranging the pattern so there’s a stack here. That'd be cool lol I tried but it definitely means redoing the stream and I don't think it's worth since the stack isn't visible in gameplay unfortunately
  8. 00:41:275 (3) –Maybe add a small jump here since that beat on the slider’s head supports it. I moved it slightly but not really that noticeable I think xd
  9. 00:46:668 (2) –The long vocal actually starts here: 00:46:836 – so the slider has to be moved to this tick. So maybe try something like this instead: Oh but I'm not following the vocal with the slider I was following the 1/1 synth sound :o
  10. 00:58:297 (1,6) –Avoid the overlapping by placing (6) right between 00:58:297 (1) – and 00:58:803 (2) – Fixed that also moved a few notes here so it looks cleaner
  11. 00:58:297 (1,4) –I would try to avoid this overlap as well. I would but I like the angle of this jump and if I removed it the angle doesn't feel the same :(
  12. 01:02:005 (5,2) -^, just move (2) a bit to the right. But then my stack 01:03:353 (1,2,3,4,1) - ;-;
  13. 01:04:533 (1) –Remove this NC. I don’t think this should be a NC on its own. I thought when you suggested the NC at 00:14:140 (2) - it was cus of this :o but I do have other parts where I do NC like this like 00:31:331 (1,1,1) - the only difference is they're sliders. Also it helps with the pause emphasis
  14. 01:10:432 (1,6) –Stack here? Too hard and messes up two things to do this: first one and more important second one
  15. 01:55:263 (2) –I slowed the music down and it sounds to me as if the beat ends here: 01:55:600 – and not on the blue tick so the slider should end there (on the white tick) as well. The beat does end on the blue tick but you're right there is a small sound on the white tick. I added a note to test it and for some reason it felt weird into the next jump so I'm not sure. I'll ask around a bit more before I add the note in

Nice diff. There are also just a few slidershapes that I’m sceptical about because one mapper’s map got DQ’ed because of slidershapes that were overlapping themselves too much. A few examples in this diff is: 00:59:645 (1) - 01:05:039 (1) - 01:07:735 (1) – To be honest, they look fine to me, but if I was a BN, I would’ve doublechecked those sliders with a QAT first. Sure I'll check these with a QAT asap. Thanks! :)


Hard:
  1. 00:22:398 (2) –The long vocal actually starts here: 00:22:567 – so the slider has to be moved back a few ticks. So maybe try a pattern like this: Similar to Yumps I did this to follow the synth but not the vocals :/
  2. 00:23:831 (2) –This can be a bit complicated and confusing since the slider starts on a blue tick and I think it would be better rather to follow the vocals, so try something like this: Wrong screenshot :o LOL but I have this blue tick rhythms in a lot of parts of the intro. I thought having 1/4 double kinda rhythm would be too hard for this diff so I think starting just the slider on the blue ticks might be okay because of the OD and slider leniency at worst case scenario.
  3. 00:27:791 (2) –Same as 00:22:398 (2) –
  4. 00:29:224 (2) –Same as 00:23:831 (2) –
  5. 00:31:836 (1,1) –Nazi, but you can try to make a blanket here I used to have it but it hurt readability when I had testplays :(
  6. 00:34:617 (2) –Rather follow the vocals, it’ll be less confusing. So same suggestion as here: 00:23:831 (2) – There may be more similar patterns like this. Yeah I'll consider other patterns that can do a similar rhythm if it's becomes a problem
  7. 00:42:707 (2) –In this case it’s fine to use this pattern since there’s no vocals.
  8. 01:13:971 (4,1) –Rather stack here. It’ll look neater. The offstack is actually intended so the jump from (6) to (1) is not that much and keeps the symmetry for the next part
  9. 01:58:971 (1) –I think you have to move this circle a bit to the left so that’s it more in-line with the curve of the stream.Sure moved a bit
Great diff. Personally I feel you could have avoid more overlappings, but I guess it’s fine. Thanks! :D I'll look for a few places where I can overlap if I find some xd

Normal:
  1. 00:19:196 (1,1) –There has to be 2 beats after the spinner in the Normal otherwise the reaction time is too short, so I suggest shortening the spinner to this tick: 00:21:555 – It's weird some bns say its fine some say maybe too short but I'm not sure now xd I think maybe I'll ask QAT in this case and then change it
  2. 00:50:039 (4) –I suggest removing this circle because the ½ rhythm here: 00:48:859 (1,2,3,4,5,6,7,8) – is becoming too much imo. True. This was a change from another mod but I wasn't too sure so I did it for a test but I didn't like it so I'll just remove the extra circles.
  3. 00:57:791 (2) –You can remove this circle. Right now the pattern looks very clustered. Yeah but I do want the circle for the beat and hitsounds also :(
  4. 01:06:893 (5) –Remove this circle so the pattern is similar to 01:09:084 (4,5) – It's more for variety tbh I actually rather add the circle to that other one lol
  5. 01:12:286 (5) -^
  6. 01:21:893 (2,3,4,5) –Hmm, this looks like a bit too much for a Normal. Because in a big part of the diff you already have a lot of ½ rhythms so it isn’t really needed to place these circles here. I suggest replacing them with two short sliders. I love this tapping emphasis on the music. So far my irl testplayers did good here (they suck at osu xd) I'll put this diff up in multi for a few more testplays though and if its too hard I'll change it.
  7. 01:24:589 (3) –Lower the tail of this slider so that it doesn’t overlap the body of the slider. This may be a problem. Lowered more. BTW wrong screenshot again xd
  8. 01:25:095 (4) –This circle can be removed. Feels a bit unnecessary. I think it fits the music instead

Applied the AR change to ProBox's diff. I'll check with him to see if he wants to map the ending though I think it's fine personally.

Overall, it’s a nice set.
Good Luck~! :D Thanks for the mod! :)
Thanks all! :D
Atsuro

KuranteMelodii wrote:

From my queue
  1. 00:12:791 (2,3,1) - While they does their job for emphasizing 00:13:803 (1) - , but i still think you can put 00:13:634 (3) - further Because they look similar to 00:13:634 (3,1) - , which is a 1/2 Nah i like how it looks and it's perfectly sight-readable on ar 9

-Nya- wrote:

  1. 00:20:544 (1) –I know you are stacking here, but I suggest rather placing a small jump here to support that beat on the head of the slider. Did something
  2. 00:29:224 (3) –I think you should map this beat out: 00:29:308 – because it sounds important, so maybe try a pattern like this instead: Nah, i prefer to keep since the stronger sounds are the synth thingies
  3. 00:59:308 (5,2) –You can try stacking here. It would break one of the two patterns, also it's unnoticeable when playing
  4. 01:29:814 (4) –Here I think it would be better and more challenging to map out the beats in the background. Try this: Nah, i'm mapping to the most prominent sound here and i also want to avoid making it harder
  5. 01:37:904 (3) -^ Smae
  6. 01:58:971 (8) –Maybe place a NC there to emphasize that loud beat like the others did. ok
Thank!

update
osu file format v14

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239,334,100095,6,0,P|183:357|111:353,1,114.750000437737,2|0,0:0|0:0,0:0:0:0:
51,222,100432,1,8,0:0:0:0:
316,296,100600,2,0,P|372:273|420:219,1,114.750000437737,2|0,0:0|0:0,0:0:0:0:
459,31,100937,1,0,3:1:0:0:
347,154,101106,1,10,0:0:0:0:
509,189,101275,1,0,0:0:0:0:
348,44,101443,6,0,L|292:28,3,57.3750002188683,2|0|0|0,3:1|2:0|2:0|2:0,0:0:0:0:
264,104,101780,2,0,L|208:120,3,57.3750002188683,8|0|2|0,0:0|2:0|0:1|2:0,0:0:0:0:
211,202,102117,1,2,2:0:0:0:
183,239,102201,1,2,2:0:0:0:
197,285,102285,1,2,3:1:0:0:
242,302,102369,1,0,2:0:0:0:
282,277,102454,1,10,0:0:0:0:
322,251,102538,1,2,2:0:0:0:
369,238,102622,1,2,0:1:0:0:
416,248,102706,1,2,2:0:0:0:
456,276,102791,5,2,3:1:0:0:
371,119,102960,1,0,0:0:0:0:
282,277,103128,1,8,0:0:0:0:
476,184,103297,2,0,P|509:98|430:-2,1,229.500000875473,2|0,0:0|3:1,0:0:0:0:
267,221,103803,2,0,L|398:200,1,114.750000437737,10|0,0:0|0:0,0:0:0:0:
124,137,104140,6,0,B|213:123|213:123|267:141|267:141|347:129,1,229.500000875473,2|8,3:1|0:0,0:0:0:0:
473,53,104645,1,2,0:0:0:0:
403,278,104814,2,0,P|335:267|302:211,1,114.750000437737,0|2,0:0|3:1,0:0:0:0:
180,16,105151,2,0,P|248:27|281:83,1,114.750000437737,8|2,0:0|0:0,0:0:0:0:
102,289,105488,6,0,L|67:165,1,114.750000437737,2|0,3:1|0:0,0:0:0:0:
333,325,105825,2,0,L|222:356,1,114.750000437737,8|2,0:0|0:0,0:0:0:0:
144,72,106162,2,0,L|159:127,3,57.3750002188683,2|0|0|0,3:1|0:0|0:0|0:0,0:0:0:0:
182,173,106499,5,10,0:0:0:0:
220,205,106583,1,0,0:0:0:0:
267,218,106667,1,0,0:0:0:0:
313,204,106751,1,0,0:0:0:0:
345,167,106836,6,0,L|380:117,1,57.3750002188683,10|0,0:0|0:0,0:0:0:0:
419,28,107005,1,0,3:0:0:0:
372,38,107089,1,0,0:0:0:0:
339,73,107173,1,0,3:0:0:0:
328,121,107257,1,0,0:0:0:0:
345,167,107342,6,0,L|369:221,1,57.3750002188683,10|0,0:0|0:0,0:0:0:0:
428,301,107511,1,0,3:0:0:0:
440,256,107595,1,0,0:0:0:0:
427,208,107679,1,0,3:0:0:0:
392,176,107763,1,0,0:0:0:0:
345,167,107848,6,0,L|280:160,1,57.3750002188683,10|0,0:0|0:0,0:0:0:0:
167,242,108016,2,0,L|231:248,1,57.3750002188683,2|0,3:1|0:0,0:0:0:0:
333,349,108185,6,0,L|231:340,1,93.5000028533936,6|0,3:2|0:0,0:0:0:0:
80,320,108522,1,8,0:0:0:0:
224,247,108690,2,0,P|255:169|219:65,1,187.000005706787,2|0,0:0|3:0,0:0:0:0:
117,159,109196,1,10,0:0:0:0:
224,247,109364,1,0,0:0:0:0:
325,124,109533,6,0,P|311:79|287:39,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
224,247,109870,2,0,P|269:257|316:257,1,93.5000028533936,8|2,0:0|0:0,0:0:0:0:
365,195,110123,2,0,P|418:199|374:255,1,140.25000428009,0|0,0:0|3:0,0:0:0:0:
194,329,110544,2,0,P|150:311|112:284,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
20,120,110881,6,0,P|58:93|101:75,1,93.5000028533936,2|0,3:2|0:0,0:0:0:0:
256,36,111218,1,8,0:0:0:0:
216,216,111387,2,0,P|156:144|216:108,1,187.000005706787,2|0,0:0|3:2,0:0:0:0:
396,180,111893,2,0,P|356:204|284:216,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
320,4,112230,6,0,P|360:26|407:82,1,93.5000028533936,2|0,3:2|0:0,0:0:0:0:
391,263,112567,2,0,L|283:199,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
242,178,112819,2,0,P|239:246|290:290,1,140.25000428009,2|2,0:0|3:2,0:0:0:0:
288,83,113241,2,0,P|242:72|197:82,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
345,375,113578,6,0,P|376:341|390:296,1,93.5000028533936,6|0,3:2|0:0,0:0:0:0:
309,139,113915,1,8,0:0:0:0:
162,177,114084,2,0,B|201:263|201:263|289:289,1,187.000005706787,2|0,0:0|3:0,0:0:0:0:
479,172,114589,2,0,L|389:199,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
211,79,114926,6,2,L|300:106,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
389,288,115263,2,0,P|346:278|308:237,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
253,178,115516,2,0,P|224:232|274:325,1,140.25000428009,2|0,0:0|3:0,0:0:0:0:
312,113,115937,2,0,P|270:91|224:94,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
15,222,116275,5,2,3:2:0:0:
90,97,116443,1,0,0:0:0:0:
165,222,116612,1,8,0:0:0:0:
3,129,116780,2,0,P|13:46|111:7,1,187.000005706787,2|0,0:0|3:0,0:0:0:0:
257,208,117286,2,0,L|144:225,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
255,75,117623,6,0,L|301:81,3,46.7500014266968,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
331,121,117960,2,0,L|377:127,3,46.7500014266968,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
409,162,118297,2,0,L|455:168,3,46.7500014266968,2|2|2|2,0:0|0:0|3:2|3:2,0:0:0:0:
484,196,118634,1,10,0:0:0:0:
503,231,118718,1,2,0:0:0:0:
502,273,118802,1,2,3:2:0:0:
480,307,118886,1,2,0:0:0:0:
442,325,118971,5,6,0:0:0:0:
Vivyanne
q

modding yumps as requested

kinda repetitive errors so mostly gonna mention it once!

00:12:117 (3) - maybe move this note to 00:12:202 - because i hear a clear doubletap !
00:17:511 (4) - move this one to 00:17:679 - too for the double. the drum isn't all that strong yaknow
00:31:836 (1) - no need for NC. the slider has no new SV, emphasises the same sound as the slider before and no big white tick!
00:37:398 (1,2,3,4,1,2,3,4) - would personally decrease spacing as the song isnt all that intense here
00:48:690 (3,4) - maybe to emphasise the rrrr sound maybe make 1/8 sliders out of these. you can keep the stream and emphasise extra stuff then \o/
00:50:207 (1,2,3) - has higher spacing than 00:50:881 (1,2,3) - please fix this because song isn't asking for it
00:51:893 (5) - would start a spacing increase here too because song aaa
00:52:904 (1) - to make it fun you can space this note out even more
01:13:803 (4,5) - really a stack to emphasise this? would make something like this instead
01:14:982 (1) - same NC reasoning as before
01:15:825 (1) - by having this slider this long you skip parts in the song i feel like should be clickable, 01:16:162 - for example. would love to see the slider get shortened
01:17:679 (4,5) - this stack is p awkward tbh, doesnt feel like it emphasises anything really
01:29:814 (3,4,5,1) - weird wrist movement, try to relook this section
01:46:162 (3,4) - ah come on it's the ending of the hard part why not make it a regular stream

side note: i don't think a lot of sliders look well but idk i guess it's fine, i'd ask some people about it tho. i'm not gonna say anything as my own sliders are always p ugly

i like the hitsounds, very creative
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