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Streetlight Manifesto - Ungrateful

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Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Tuesday, May 31, 2016 at 2:08:53 AM

Artist: Streetlight Manifesto
Title: Ungrateful
Tags: the hands that thieve catch 22 jazz ska punk
BPM: 155
Filesize: 6596kb
Play Time: 03:44
Difficulties Available:
  1. Advanced (2.65 stars, 391 notes)
  2. Extra (5.26 stars, 980 notes)
  3. Hard (3.55 stars, 544 notes)
  4. Insane (4.62 stars, 780 notes)
  5. Normal (1.93 stars, 254 notes)
Download: Streetlight Manifesto - Ungrateful
Information: Scores/Beatmap Listing
---------------




!
Naxess
From Queue (Sorry I'm late)

[Normal]
  1. Circle size is too large, generally circles should range between 3 and 7. Anything out of that range is likely to be unrankable. Consider changing CS to 3.

    Song Setup, osu!wiki wrote:

    using sizes not between 3 - 7 will be considered unrankable beatmap.
  2. 00:38:889 (3) - These should be curved imo, since it'll emphasize the fact that the shape of 00:39:663 (4) makes it seem as if it's following the drums.
    00:51:276 (3) - ^
    03:06:391 (3) - ^
    03:18:391 (3) - ^
  3. 00:45:663 (4,5) - You could probably make these a repeat, if you'd like to lower the difficulty slightly (for the sake of a better spread), as such:
    00:48:760 (4,5) - ^
    00:58:050 (4,5) - ^
    01:01:147 (4,5) - ^
    03:12:953 (4,5) - ^
    03:15:953 (4,5) - ^
    03:24:953 (4,5) - ^
    03:27:953 (4,5) - ^
    Just a suggestion though. It's completely up to you if you think the spread is good enough as it is.
    Currently it looks like this (SR difference):
    Normal to Advanced is ~0.7
    Advanced to Hard is ~0.9
  4. 00:41:211 (2) - Add red point in this slider's path, for catching the rhythm of the drums as well.
    00:53:599 (2) - ^
    03:08:641 (2) - ^
  5. 01:27:834 (3) - Match it's shape with 01:26:463 (1) to follow vocal better.
  6. 01:21:046 (1) - You could actually use this slider to blanket 01:22:104 (2) , if you'd like. Like this, for example:
    01:22:457 (3) - ^ although here you'd have to move the other notes slightly, but it's not that much trouble.
  7. 01:49:776 (3,4) - Quite certain that someone, at some point in time, is going to point this out and tell you blanket it.
  8. 02:04:439 - I feel like this should be clickable. You could make it a circle, for example, if you don't want to have 1/1 slider spam.
  9. 02:49:627 (2,3,4) - I think 02:50:509 should be clickable. Conisder doing something like this:
  10. 02:52:803 (2) - should start at 02:52:627 for consistency with 02:35:156 (1,2) . Plus vocal begins there.
  11. 03:04:891 (1) - Shape is inconistent with the shape of 00:37:340 (1) , consider curving.
    03:10:141 (5) - Shape is inconistent with the shape of 00:42:760 (5) , consider adding red point.
    03:20:641 (2) - ^ consider adding red point.
    03:22:141 (5) - ^
  12. 03:34:939 (1) - Pre-spinner notes should usually be as close as possible to the middle, because otherwise mouse movement will be quite clunky, especially if the player is trying to get a high score. Consider moving this to the center of the screen.
  13. 03:41:132 - I'd suggest ending the spinner here. The music is dropping off quite quickly at the end of the song, and as such it wouldn't really make sense to continue ferociously spinning 400 spins per minute, or am I wrong?
  14. Most of these are suggestions, so don't feel forced to change something if you don't want to. :P
[General]
  1. Turn off widescreen support, it's only for storyboards.
  2. Consider adding some tags to people can find your map easier.
btw, I think the timing is fine, as far as gameplay goes at least.
buhei
m4m

[Hitsound(you can check them in the Normal diff)]
  1. 01:35:649 (3) - normal hit here is better than no hs (just in Normal diff)
  2. 01:52:574 (3,4,5) - use normal whistle plz, since it really fits them well, even the tune
  3. from 02:16:911 - to 02:25:001 - the hs is too weak and i nearly ignored it at first (only in Normal and Advanced)
  4. 02:42:215 (3,4) - normal whistles
  5. 02:43:627 - this kiai part contains too many soft whitles but few normal hits so the hs can be a bit harsh
[Normal]
  1. 01:08:308 (1) - the rhythm sounds more like 01:11:499 (2) -
  2. 01:21:046 (1,3) - 01:26:463 (1) - a bit weird, please take the shapes into consideration.
  3. 01:26:463 (1) - make it curver
[Advanced]
  1. 00:45:857 (1,2) - use short reversed sliders, since it can follow the rhythm better and won't be too hard for Advanced.
  2. 01:28:177 (2,3) - prefer slider+note+slider. it won't be too hard also.
  3. 03:16:141 (1,2) - same as the previous part.
[Hard]
  1. 01:50:125 (3,4) - change it into a 3/4 slider since it feels better
  2. 01:58:709 (2) - 02:04:776 (4) - change them to streams. it can be of more fun.
[Insane]
  1. 00:45:857 (2,3,4,5,1,2,3,4,1) - take the shape into account, it doesn't feel well
  2. 01:10:701 (6,1) - it's not suitable to jump so far here according to the tight rhythm
  3. 01:12:456 (5,1) - maybe delete one reverse to prevent breaking the tail
  4. 02:16:406 (2,3,4) - a bit weird and hard to read. i suppose change 02:16:658 (5) - to two notes or replace 02:16:406 (2,3) - by a short slider
  5. 03:13:141 (2,3,4,5,1,2,3,4,1) - same as the first
[Extra]
  1. star for this diff, i can't mod it lol
FCL
nice bg
  • [general]
  1. tags where?
  2. uncheck countdown I think you don't keep it intentionally
  3. unckeck widescreen support in easy-insane diffs
  4. also check your map through modding assistance, he's found some problems with dat mapset

  • [x]
  1. 00:56:889 (3) - you could make it more straighter http://puu.sh/ollv8/5b876421fe.jpg xd
  2. 01:28:696 (2) - I think you should use two notes instead of slider as you doing in further cuz instrumentals has switched to drum
  3. 01:31:500 (1) - just think this is not a good reason to add nc
  4. 01:37:004 (1,2) - blanket maybe? http://puu.sh/ollSz/25506eccb0.jpg
  5. 01:45:188 (6,7) - flow a bit awkward in my opinion, just ass pain movement on slider after jump. Something like this looks better http://puu.sh/olm7P/6d47fbc1aa.jpg
  6. 01:48:188 (4) - I actually expected nc here since finish hs
  7. 01:48:365 (1) - given that you used finish too, you could use more spacing before that circle, like here http://puu.sh/olmff/8a8192e6bf.jpg
  8. 02:22:304 (8) - Not think that following to pipe does good idea cuz song has drum instumentals on background. Yes, you used similar sliders before but then the song doesn't providing the drum sounds xd
  9. 02:37:097 (4) - maybe use 3/4 slider+circle instead, tail of the slider feels really strong
  10. 02:39:038 (6) - two stacked/unstacked circles instead due to similar reason as higher
  11. 02:43:450 (7) - maybe add nc cuz sampleset was switched to normal? and remove at 02:43:627 (1) -
  12. 03:24:953 (1) - missed whistle?


  • [i]
  1. 01:28:348 (3,4,1,2,3) - I think you did it intentionally, but I as professional 4.6 maps player can say that this form of stream looks confused
  2. 01:46:247 (4) - offscreen slider :(
  3. 02:22:304 (6) - same as in x
  4. 02:39:744 (3) - offscreen
  5. 02:55:980 (5) - vocal on tail feels strong too, make it clickable would be nice idea


  • [h]
  1. nothing

  • [a]
  1. 01:48:541 -feels empty and should be mapped imo since vocal is really strong there. 1/2 instead of 01:48:365 (1) - seems good
  2. 01:49:776 (1) - ^
  3. 02:39:038 (4) - ^

  • [n]
  1. nothing
Topic Starter
pishifat
SPOILER

Naxess wrote:

From Queue (Sorry I'm late)

[Normal]
  1. Circle size is too large, generally circles should range between 3 and 7. Anything out of that range is likely to be unrankable. Consider changing CS to 3.

    Song Setup, osu!wiki wrote:

    using sizes not between 3 - 7 will be considered unrankable beatmap.
    fixed the wiki page cuz cs2 is definitely rankable lol
  2. 00:38:889 (3) - These should be curved imo, since it'll emphasize the fact that the shape of 00:39:663 (4) makes it seem as if it's following the drums.
    00:51:276 (3) - ^
    03:06:391 (3) - ^
    03:18:391 (3) - ^ 3 and 4 are following the same thing in the melody (1/1 trumpet thing) so making them the same shape makes mre sense id think
  3. 00:45:663 (4,5) - You could probably make these a repeat, if you'd like to lower the difficulty slightly (for the sake of a better spread), as such:
    00:48:760 (4,5) - ^
    00:58:050 (4,5) - ^
    01:01:147 (4,5) - ^
    03:12:953 (4,5) - ^
    03:15:953 (4,5) - ^
    03:24:953 (4,5) - ^
    03:27:953 (4,5) - ^ ignores that there's more emphasis on white ticks than reds with that rhythm tho
    Just a suggestion though. It's completely up to you if you think the spread is good enough as it is.
    Currently it looks like this (SR difference):
    Normal to Advanced is ~0.7
    Advanced to Hard is ~0.9 wait whats the issue
    spread doesn't need to be perfectly linear, it just needs to avoid having too large of gaps between 2 diffs (meaning lowering normal to have the same difference as advanced to hard is pointless lol)
  4. 00:41:211 (2) - Add red point in this slider's path, for catching the rhythm of the drums as well.
    00:53:599 (2) - ^
    03:08:641 (2) - ^ but drums arent what im focusing on um
  5. 01:27:834 (3) - Match it's shape with 01:26:463 (1) to follow vocal better. they have kinks in the same places wat
  6. 01:21:046 (1) - You could actually use this slider to blanket 01:22:104 (2) , if you'd like. Like this, for example: i could but i find those slidershaeps super gross lol
    01:22:457 (3) - ^ although here you'd have to move the other notes slightly, but it's not that much trouble.
  7. 01:49:776 (3,4) - Quite certain that someone, at some point in time, is going to point this out and tell you blanket it. blankettedbetter
  8. 02:04:439 - I feel like this should be clickable. You could make it a circle, for example, if you don't want to have 1/1 slider spam. leaving the superdense rhythm for when the next section starts (since it's constant 1/1 there)
  9. 02:49:627 (2,3,4) - I think 02:50:509 should be clickable. Conisder doing something like this: ignoring the downbeat tho seems worse
  10. 02:52:803 (2) - should start at 02:52:627 for consistency with 02:35:156 (1,2) . Plus vocal begins there. layers of music indicate i shoudlnt be skipping that white tick tho, whereas the first time there wasnt that thing so it was k
  11. 03:04:891 (1) - Shape is inconistent with the shape of 00:37:340 (1) , consider curving.i dont want to say these really dont matter but tbh they really dont matter. being consistent is much more important in the bigger picture, like if i were to use a different slider velocity for the same part of the music or if i were to follow a different part of the music without indication. a slider being curved or straight is a lot less relevant since nobody will be thinking "hey i remember this slider being straight 2 and a half minutes ago, whats wrong with this map"
    03:10:141 (5) - Shape is inconistent with the shape of 00:42:760 (5) , consider adding red point.
    03:20:641 (2) - ^ consider adding red point.
    03:22:141 (5) - ^
  12. 03:34:939 (1) - Pre-spinner notes should usually be as close as possible to the middle, because otherwise mouse movement will be quite clunky, especially if the player is trying to get a high score. Consider moving this to the center of the screen. u got like 10 seconds to spin. if you cant reach the center by that time, placement isn't gonna be the issue lolz
  13. 03:41:132 - I'd suggest ending the spinner here. The music is dropping off quite quickly at the end of the song, and as such it wouldn't really make sense to continue ferociously spinning 400 spins per minute, or am I wrong? rather just end it where the song actually ends g
  14. Most of these are suggestions, so don't feel forced to change something if you don't want to. :P
[General]
  1. Turn off widescreen support, it's only for storyboards. it also doesnt affect anything:( should only be worth mentioning if it affects an existing storyboard
  2. Consider adding some tags to people can find your map easier. tru
btw, I think the timing is fine, as far as gameplay goes at least. na its pretty screwed lol




buhei wrote:

m4m

[Hitsound(you can check them in the Normal diff)]
  1. 01:35:649 (3) - normal hit here is better than no hs (just in Normal diff) yes
  2. 01:52:574 (3,4,5) - use normal whistle plz, since it really fits them well, even the tune yes
  3. from 02:16:911 - to 02:25:001 - the hs is too weak and i nearly ignored it at first (only in Normal and Advanced) yes
  4. 02:42:215 (3,4) - normal whistles yes
  5. 02:43:627 - this kiai part contains too many soft whitles but few normal hits so the hs can be a bit harsh can't really do much when normal hits are for red tick snares and im ignoring most red ticks g
[Normal]
  1. 01:08:308 (1) - the rhythm sounds more like 01:11:499 (2) - the second one is 1/4 vocals, while the first is 1/2 so like not the same :(
  2. 01:21:046 (1,3) - 01:26:463 (1) - a bit weird, please take the shapes into consideration. ugly af agreewd
  3. 01:26:463 (1) - make it curver howtho
[Advanced]
  1. 00:45:857 (1,2) - use short reversed sliders, since it can follow the rhythm better and won't be too hard for Advanced. it kinda is harder than what im intending tho. only using 1/4 after sliderends and also transitioning into sliders for the entire diff
  2. 01:28:177 (2,3) - prefer slider+note+slider. it won't be too hard also.
  3. 03:16:141 (1,2) - same as the previous part.
[Hard]
  1. 01:50:125 (3,4) - change it into a 3/4 slider since it feels better vocals are 1/2 so i'd rather keep an object on 1/2 as well, even if it is just a sliderend
  2. 01:58:709 (2) - 02:04:776 (4) - change them to streams. it can be of more fun. streams on hards pls
[Insane]
  1. 00:45:857 (2,3,4,5,1,2,3,4,1) - take the shape into account, it doesn't feel well gross is ideal tbh
  2. 01:10:701 (6,1) - it's not suitable to jump so far here according to the tight rhythm if jumps on downbeats arent good i dont know what mapping is
  3. 01:12:456 (5,1) - maybe delete one reverse to prevent breaking the tail yes
  4. 02:16:406 (2,3,4) - a bit weird and hard to read. i suppose change 02:16:658 (5) - to two notes or replace 02:16:406 (2,3) - by a short slider it is a weird rhythm, but should be readable given placements are super obvious
  5. 03:13:141 (2,3,4,5,1,2,3,4,1) - same as the first
[Extra]
  1. star for this diff, i can't mod it lol g





FCL wrote:

nice bg album art so fancy
  • [general]
  1. tags where? y
  2. uncheck countdown I think you don't keep it intentionally my skin doesnt have a countdown so i never notice oops
  3. unckeck widescreen support in easy-insane diffs it affects nothing and clicking too much ug
  4. also check your map through modding assistance, he's found some problems with dat mapset spinnerlengthspinnerlengthspinnerlength

  • [x]
  1. 00:56:889 (3) - you could make it more straighter http://puu.sh/ollv8/5b876421fe.jpg xd !!!!
  2. 01:28:696 (2) - I think you should use two notes instead of slider as you doing in further cuz instrumentals has switched to drum wanting a jump to the "go"t ho
  3. 01:31:500 (1) - just think this is not a good reason to add nc tbhaesthetics
  4. 01:37:004 (1,2) - blanket maybe? http://puu.sh/ollSz/25506eccb0.jpg a
  5. 01:45:188 (6,7) - flow a bit awkward in my opinion, just ass pain movement on slider after jump. Something like this looks better http://puu.sh/olm7P/6d47fbc1aa.jpg the way people actually play it is different from what the angle indicates. sikmapping
  6. 01:48:188 (4) - I actually expected nc here since finish hs (there is no finish hs)
  7. 01:48:365 (1) - given that you used finish too, you could use more spacing before that circle, like here http://puu.sh/olmff/8a8192e6bf.jpg holy u gly
  8. 02:22:304 (8) - Not think that following to pipe does good idea cuz song has drum instumentals on background. Yes, you used similar sliders before but then the song doesn't providing the drum sounds xd pipe (quality instrument name) has more priority over the drum id think. weird not to slide onit
  9. 02:37:097 (4) - maybe use 3/4 slider+circle instead, tail of the slider feels really strong luckily not as strong as 5, making it okay by me lul
  10. 02:39:038 (6) - two stacked/unstacked circles instead due to similar reason as higher reflective of 5tho
  11. 02:43:450 (7) - maybe add nc cuz sampleset was switched to normal? and remove at 02:43:627 (1) - indicating downbeat more important than indicating hitsound change :(
  12. 03:24:953 (1) - missed whistle? y


  • [i]
  1. 01:28:348 (3,4,1,2,3) - I think you did it intentionally, but I as professional 4.6 maps player can say that this form of stream looks confused confusion is the goal
  2. 01:46:247 (4) - offscreen slider :( off grid is acceptable lol
  3. 02:22:304 (6) - same as in x sma
  4. 02:39:744 (3) - offscreen
  5. 02:55:980 (5) - vocal on tail feels strong too, make it clickable would be nice idea too many sounds to be clicked. rather emphasize the next 1/2 downbeat thing than having it all feel the same


  • [h]
  1. nothing g

  • [a]
  1. 01:48:541 -feels empty and should be mapped imo since vocal is really strong there. 1/2 instead of 01:48:365 (1) - seems good constant 1/2 spam for 4 measures seems like a not very good idea at this level lol
  2. 01:49:776 (1) - ^
  3. 02:39:038 (4) - ^

  • [n]
  1. nothing g
thanksforthemods!!!
ZekeyHache
m4m~ oki doki~ Here I go~
General stuff seems clear to me~

Normal
  1. 01:21:046 (1) - Isn't this weird? It would look better as a traditional blanket imo, like this. If you don't agree with me, at least move (2) to x:104 y:72 to align it more with the curve~
  2. 02:14:552 (3) - Oh oh.. This slider is touching the life bar~ https://osu.ppy.sh/ss/5008991
  3. 02:47:156 (2,4) - You should blanket these two~
  4. 02:54:038 (4) - Again, touching the life bar~ https://osu.ppy.sh/ss/5009007

Advanced
  1. 01:27:148 (3) - Are we allowed to go this far outside of the grid?
  2. 01:44:129 (1) - What about curving it for a slightly better flow with the next note? like this
  3. 01:45:894 (2,3) - Stack them to emphasize the vocal on the slider's head~
  4. 03:06:391 (1,2) - Slightly touching the life bar~ https://osu.ppy.sh/ss/5009057

Hard
  1. 01:51:000 (1,2) - This is a very small suggestion, but personally, I enjoy them more like this.
  2. 02:21:799 (3) - From my mouse player perspective, this slider doesn't flow well, I think it needs a curve (it doesn't matter if it's soft or spiky) because when I'm coming from circle (2) my hand automatically makes a curved movement something like that.. yeah, I don't know how to explain this xD example

Insane
  1. 00:39:566 (3) - Isn't it a bit weird to stack it while touching the slidertrack?
  2. 00:41:599 (7) - Make the curve spiky to match with the previous slider~

Extra
  • Well.. I don't know anything about extras, but since this is a m4m I'll see what I can catch with a glance.
  1. 01:34:213 (2) - life baaaaar~
  2. 03:19:516 (5,6,7) - ^ https://osu.ppy.sh/ss/5009236
  3. 02:10:085 (2,3) - ^
  4. 03:21:391 (1,2) - This pattern's flow feels weird to me...

Neat as always~
I hope this helps, good luck pishi! ^^
Topic Starter
pishifat
SPOILER

ezek wrote:

m4m~ oki doki~ Here I go~
General stuff seems clear to me~

Normal
  1. 01:21:046 (1) - Isn't this weird? It would look better as a traditional blanket imo, like this. If you don't agree with me, at least move (2) to x:104 y:72 to align it more with the curve~ kinda wanted sliders that stood out more than normal stuff lol. moved 2 tho
  2. 02:14:552 (3) - Oh oh.. This slider is touching the life bar~ https://osu.ppy.sh/ss/5008991 notanymore
  3. 02:47:156 (2,4) - You should blanket these two~ triangle >
  4. 02:54:038 (4) - Again, touching the life bar~ https://osu.ppy.sh/ss/5009007 ya

Advanced
  1. 01:27:148 (3) - Are we allowed to go this far outside of the grid? yea as long as it's not offscreen anything's okay
  2. 01:44:129 (1) - What about curving it for a slightly better flow with the next note? like this trying to be parallel with 01:45:188 (5) - rip
  3. 01:45:894 (2,3) - Stack them to emphasize the vocal on the slider's head~ would kinda stray from how i structured spacing everywhere since i never used stacks lol
  4. 03:06:391 (1,2) - Slightly touching the life bar~ https://osu.ppy.sh/ss/5009057 g

Hard
  1. 01:51:000 (1,2) - This is a very small suggestion, but personally, I enjoy them more like this. not really going for perfect flowy stuff here, so gonna stick with straight sliders
  2. 02:21:799 (3) - From my mouse player perspective, this slider doesn't flow well, I think it needs a curve (it doesn't matter if it's soft or spiky) because when I'm coming from circle (2) my hand automatically makes a curved movement something like that.. yeah, I don't know how to explain this xD example i get what u mean rip aesthetics

Insane
  1. 00:39:566 (3) - Isn't it a bit weird to stack it while touching the slidertrack?
  2. 00:41:599 (7) - Make the curve spiky to match with the previous slider~
    this is gonna seem really weird, but i tried designing this difficulty in a way that resembles my first few maps. some concepts i used were alternating every slider's shape between straight, curved, and spikey, as well as overlapping obscene amounts. so like usually what you mentioned would be gross to me, but the intentions here are to be gross so im gonna continue being gross

Extra
  • Well.. I don't know anything about extras, but since this is a m4m I'll see what I can catch with a glance.
  1. 01:34:213 (2) - life baaaaar~ yesas
  2. 03:19:516 (5,6,7) - ^ https://osu.ppy.sh/ss/5009236 yez
  3. 02:10:085 (2,3) - ^ yse
  4. 03:21:391 (1,2) - This pattern's flow feels weird to me... idk it seems pretty normal when compared to movement of everything else in the section

Neat as always~
I hope this helps, good luck pishi! ^^
thanksbabe
mr tribble
:x Heyo o/
M4M :3
lol, not that great at modding easier diffs (^~*)7
Normal
01:53:274 (5,1) - you could connect these with a slider, kinda sounds awkward to me having those strong drum sounds and nothing there (and also the trumpet) kinda like how you did here 02:42:921 (5,1) -
other than that I can't really find much else here, gj

Advanced
02:09:664 (2,3,4,5) - I know this is nitpicking, but this space (in the timeline) is awkward, mainly because I can not see a reason as to why it is there. Like, the other spaces after this make more sense because they sem to have notes/sliders on the guitar sound. Idk, maybe these notes are also on the guitar sound and i just cant hear it ripu xD

Hard
02:03:765 (1,2,3,4,1) - I think it would be nice if they were all the same ds, or maybe slightly increasing ds to fit music, but idk if that would work for hard diff :?

Insane
02:57:921 (2,4) - these would make a nice blanket :3

Extra
00:43:534 (1,2,1,2,3,1,2,3,1) - all of these sections, I think it would be nice to change it up slightly, like maybe some of the sliders be 2 notes for example.
01:19:625 (1) - just a small aestetic thing, you could ctrl j and make it blanket 01:18:677 (2,3,4,5) -
01:35:330 (3,4,5,1) - i personally think this would be nicer angled more up, kinda like this, maybe even more :3 https://osu.ppy.sh/ss/5185070
02:58:450 (1,2,3,4,5) - I think it would look nicer to replace this with the same pattern as 02:57:744 (1,2,3,4,5) - (but keeping the same positioning etc.)
03:03:038 (4,5,6,7,1) - it would be nice if the start of the stream matched the same ds and placement as 03:02:509 (5) - did relative to its preceding slider
03:19:516 (5,6,7) - dont you think the ds from the previous note is a little high compared to the rest of this slower section?

well, sorry i could not do more for you xD, gl with your map :D
Topic Starter
pishifat
SPOILER

[ RSI ] wrote:

:x Heyo o/
M4M :3
lol, not that great at modding easier diffs (^~*)7
Normal
01:53:274 (5,1) - you could connect these with a slider, kinda sounds awkward to me having those strong drum sounds and nothing there (and also the trumpet) kinda like how you did here 02:42:921 (5,1) - ya did it
other than that I can't really find much else here, gj

Advanced
02:09:664 (2,3,4,5) - I know this is nitpicking, but this space (in the timeline) is awkward, mainly because I can not see a reason as to why it is there. Like, the other spaces after this make more sense because they sem to have notes/sliders on the guitar sound. Idk, maybe these notes are also on the guitar sound and i just cant hear it ripu xD 2 3 4 have teh guitar thing and 5 has a cymbal so gotta click lol

Hard
02:03:765 (1,2,3,4,1) - I think it would be nice if they were all the same ds, or maybe slightly increasing ds to fit music, but idk if that would work for hard diff :? made things sorta separated in a fancy way now

Insane
02:57:921 (2,4) - these would make a nice blanket :3 breaks the symmetrical thing im doing with 02:57:744 (1,2,3,4) - tho

Extra
00:43:534 (1,2,1,2,3,1,2,3,1) - all of these sections, I think it would be nice to change it up slightly, like maybe some of the sliders be 2 notes for example. would be weird to use the same rhythm to represent 2 different things in that section tho (which is what replacing sliders with circles owuld do)
01:19:625 (1) - just a small aestetic thing, you could ctrl j and make it blanket 01:18:677 (2,3,4,5) - tail is blanketed B)
01:35:330 (3,4,5,1) - i personally think this would be nicer angled more up, kinda like this, maybe even more :3 https://osu.ppy.sh/ss/5185070
02:58:450 (1,2,3,4,5) - I think it would look nicer to replace this with the same pattern as 02:57:744 (1,2,3,4,5) - (but keeping the same positioning etc.) with how the following notes are stacked kinda breaks a lot lol
03:03:038 (4,5,6,7,1) - it would be nice if the start of the stream matched the same ds and placement as 03:02:509 (5) - did relative to its preceding slider did it kinda
03:19:516 (5,6,7) - dont you think the ds from the previous note is a little high compared to the rest of this slower section? wouldnt say so when there's things larger than it everywhere, liek 03:17:641 (4,5) - 03:19:891 (1,2) - g

well, sorry i could not do more for you xD, gl with your map :D !!
Sotarks
hi xd

extra
00:52:437 (5,6,7) - hye u don't wanna stack those on 00:52:050 (4,5,6,7) - 's end, could be cool for the structure
01:37:004 (1,2) - xd this blanket can be improved
01:40:218 (2) - i don't really like this overlap, imo i would move it up so we can at least see the hitcircle
01:52:924 (1) - tbh this can be suprising in game i would like increase a lot this spacing for the rythmn change
01:59:973 (2) - u don't want to increase the spacing here so we can at least see the number of the combo?
02:00:226 (4,4) - this nc is unnecessary, nvm i'm unnecessary
02:06:883 (3,4) - this could be stacked on 02:05:956 (2) - 's end
02:20:113 (2,3,4,5) - imo i would change those into kicksliders because they might be hard after that stream before, but feel free to keep it
02:26:686 (5) - nc
03:07:891 (1) - i think the slider end here should be clickable and u know why
03:34:939 (2) - nc

insane
00:55:147 (4) - a nc here could be cool
01:32:138 (2) - stack it on 01:31:181 (3) - 's head?
02:15:563 (2) - i'll make this a 3/4 like the previous one
02:26:686 (5) - nc ?
02:38:686 (4) - the flow would be cool here if you ctrl g this one
03:03:391 (5) - nc?
03:34:939 (2) - nc?

ok thats all, cool map cool song 11/10 IGN
gl dude
Topic Starter
pishifat
SPOILER

Sotarks wrote:

hi xd

extra
00:52:437 (5,6,7) - hye u don't wanna stack those on 00:52:050 (4,5,6,7) - 's end, could be cool for the structure is your second timestamp wrong or something that odesnt maek sense lol
01:37:004 (1,2) - xd this blanket can be improved ur a blanket
01:40:218 (2) - i don't really like this overlap, imo i would move it up so we can at least see the hitcircle its a copy of previous slider pls
01:52:924 (1) - tbh this can be suprising in game i would like increase a lot this spacing for the rythmn change larger spacing kinda sucks cuz all my 1/2 is hugely spaced. making it smaller than any otehr 1/2 means it'll stand out in its own special way its cute
01:59:973 (2) - u don't want to increase the spacing here so we can at least see the number of the combo? na not really
02:00:226 (4,4) - this nc is unnecessary, nvm i'm unnecessary o
02:06:883 (3,4) - this could be stacked on 02:05:956 (2) - 's end enabled stacks in teh editor u scrub
02:20:113 (2,3,4,5) - imo i would change those into kicksliders because they might be hard after that stream before, but feel free to keep it would make for fucky polarity tho
02:26:686 (5) - nc yes
03:07:891 (1) - i think the slider end here should be clickable and u know why i didnt make any of these clickable in the other places ti happens:(
03:34:939 (2) - nc notyes cuz i dont want a 1 object combo for the previous thing lul

insane
00:55:147 (4) - a nc here could be cool
01:32:138 (2) - stack it on 01:31:181 (3) - 's head? but uglystructure more important
02:15:563 (2) - i'll make this a 3/4 like the previous one transitioning
02:26:686 (5) - nc ? yes
02:38:686 (4) - the flow would be cool here if you ctrl g this oneif i were going for circular flow yea
03:03:391 (5) - nc?
03:34:939 (2) - nc?

ok thats all, cool map cool song 11/10 IGN
gl dude g
Mazziv
extra: change CS to 4
rest looks good
bubbled!
Monstrata
Extra

03:34:358 (2) - To me, this sounds more like 1/8... Like, more like: Cuz it sounds like theres a longer pause between 03:34:358 - and 03:34:423 - . Can you double check?

Normal

01:08:308 (1,2,3,4) - Kinda nazi, but the spacing isn't as consistent here, if you wanna fix that lol.

General

Do you have an official metadata source? The only thing i found was a tracklist from the CD and it shows Ungrateful as lowercased. If you have another source though then we should be fine. Osu seems to care more about metadata than the artists themselves xD

Topic Starter
pishifat
redl for 1/6

fixed spacing

publisher's website http://www.victorymerch.com/merch/cds/2 ... -thieve-cd
fieryrage
wow speedrank
Monstrata
ZekeyHache
I couldn't resist to watch the whole video xD
Nathan

fieryrage wrote:

wow speedrank
Underforest
congrats
I also speedrank'd literally
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