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Jay Park - JOAH

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Topic Starter
WORSTPOLACKEU
This beatmap was submitted using in-game submission on den 26 augusti 2016 at 17:08:28

Artist: Jay Park
Title: JOAH
Tags: Kpop k-pop pop Irreversible Xinely
BPM: 86
Filesize: 2590kb
Play Time: 01:27
Difficulties Available:
  1. Irreversible's Easy (1,32 stars, 55 notes)
  2. Joah.. (4,03 stars, 178 notes)
  3. Nely's Hard (2,75 stars, 169 notes)
  4. WORSTversible's Normal (2,03 stars, 112 notes)
Download: Jay Park - JOAH
Information: Scores/Beatmap Listing
---------------
Our song <3

Yeah~
This goes out .. man you know who you are
Let’s go, Check it! Ah!
Oh baby 너무 좋아서
You’re driving me crazy
니 생각만해도 기분이 좋아
기분이 좋아 기분이 좋아 Na Na Na Na Na Na
이 느낌 너만 느끼게 할 수 있는 느낌
난 죽을때까지 느끼고 싶어
내 곁에 있어줘 아낄 수 있어 아낄 수 있어

언제나 너만 바라봐
나도 모르게 괜히 웃음이 나와
Oh baby baby baby baby
난 크게 소리 외치고 싶어

좋아 니 모든 것이 좋아
머리부터 발끝까지도
조그만 행동까지 하나 하나
다 좋아 니 모든 것이 좋아
너와 함께라면 즐거워
시간이 지날수록 더 좋아져
난 니가 필요해
매일같이 있게 해달라고 난 기도해
나 오직 너만이와 행복하게 살수가 있어
No no~
Pentori
hi hi

[General]
snap your timing points and preview point
use audacity to compress audio to 192kpbs
also these diff names lol? i think only the hardest diff can be custom

[ez]
go over nc's again i think they aren't consistent
00:39:666 (1) - if u move the two side points in closer, it looks a lot sexier. since the slider is short it shouldn't be too curvy
00:57:806 (2,1) - blanket better pls ._.
01:15:946 (4) - why not use same slider as 01:14:550 (3) - but flipped

heres your .mp3 #1 sweden god http://puu.sh/owmSI/44a9a420c6.mp3

i'll finish the mod tmmr. i want my beauty sleep :c
---
continuing with my mod

[General]
remember to fix ur timing preview point m9.
also 00:24:666 - is quite a common sound in this song, maybe you could look for a good custom hitsound to represent this
uncheck letterboxing and widescreen support

[Normal]
check aimod for distance errors?
01:01:295 (4,1) - you should apply the same rhythm as 00:58:504 (4,5,1) -
01:10:190 (6,1) - make sure distance is consistent
01:26:411 (1) - cancel nc

[JOAH]
00:36:702 (4,5) - doesn't depict the lyrics too well. should be the same rhythm as something like 00:31:120 (1)
00:38:097 (2,3) - you need this beat, or else it feels undermapped 00:38:271 -
00:42:457 (5) - nc
00:44:899 (9,1) - stack
00:53:620 (1,2,3) - i think you went too far with these jumps. 00:48:736 (2,3,4) - uses 1.0x ds and then you jump to 4.0x ds which is too extreme
00:54:841 (6,7) - and this jump is like 5.8x LOL
01:06:004 (1,1,1,1) - make the ds decline linearly
  1. 01:06:004 (1,1) - this is 2.7
  2. 01:06:353 (1,1) - this is 2.4
  3. 01:06:702 (1,1) - so this should be 2.1
01:21:527 (1,2) - too big of a jump
01:24:318 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - no 3.5 sr player can read this. you should change this, even tho it looks cool

very neat map and calming song 8-) gl with rank
nhlx
joah
00:24:318 (5,7) - overlap
00:39:318 (6,7,1) - might play weirdly
00:42:108 (4) - ctrl+g would look nice imo
00:50:829 (1) - a bit weird slider
00:56:411 (1) - ^
01:24:318 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - XD
Topic Starter
WORSTPOLACKEU

Raikozen wrote:

joah
00:24:318 (5,7) - overlap
00:39:318 (6,7,1) - might play weirdly
00:42:108 (4) - ctrl+g would look nice imo
00:50:829 (1) - a bit weird slider
00:56:411 (1) - ^
01:24:318 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - XD
Fixed everything except XDD and ctrl-g part, made sliders look pretty and kept the overlap :D thank
hyouri
Metadata

좋아 Joah is the original title, so you should skip 좋아 (JOAH) and romanized title (JOAH) Source: https://itunes.apple.com/album/joh-a-jo ... d632541786
I would use some other source, like his website, but it apparently contains malware lmao http://puu.sh/owH1s/7af50b6222.png

General

Use better combo colors like this http://puu.sh/owH6F/7a28a26f40.png matching background is always nice

These maps have no breaks or storyboard so you should disable widescreen support and remove letterboxing during break


Hard

AiMod: 01:00:596 (5) - isn't snapped to end
Topic Starter
WORSTPOLACKEU

hyouri wrote:

Metadata

좋아 Joah is the original title, so you should skip 좋아 (JOAH) and romanized title (JOAH) Source: https://itunes.apple.com/album/joh-a-jo ... d632541786
I would use some other source, like his website, but it apparently contains malware lmao http://puu.sh/owH1s/7af50b6222.png

General

Use better combo colors like this http://puu.sh/owH6F/7a28a26f40.png matching background is always nice

These maps have no breaks or storyboard so you should disable widescreen support and remove letterboxing during break


Hard

AiMod: 01:00:596 (5) - isn't snapped to end
THank!!! fixd
Chaoslitz
M4M

[General]
  1. From Easy:
[Easy]
  1. 00:27:108 (4,5) - Try using two 1/2 sliders, it is easier for beginners to play with
  2. 00:39:666 (1) - In my opinion, the wave slider seems overcurved, try using a smaller curve
  3. 00:42:457 (1,2) - ^ (To be honest this looks weird when two wave sliders are placing in parallel lol, try rotating 00:43:853 (2) )
  4. 01:08:969 (1,2,3) - Inconsistent spacing
  5. It is uncommon to use sv changes in Easy, I am not sure if this is allowed...
  6. Those NCs look a bit messy, I suggest you to NC in every two downbeat?
[Normal]
  1. 00:22:225 (1,1) - Flow can improved by simply moving 00:22:225 (1) - this upward, to get a more circular flow
  2. 01:08:969 (3,4,5) - This look untidy when only the edges of object overlapping each other
  3. 01:20:132 (3,4,5) - 01:22:922 (3,4,5) - Better to prevent stacking like this in a Normal diff
  4. 01:25:713 (1,1) - I don't think these NCs are needed?
[JOAH]
  1. 01:00:596 (5) - Unsnapped
  2. 00:54:667 (5,6) - The reverse arrow is stacked under a note which cannot be read properly
  3. 00:54:841 (6,7) - For me the jump here seems to far
  4. 01:21:527 (1,2) - I think a reverse slider will be more suitable then the current one as the sound at 01:21:614 - isn't really strong
  5. 01:26:585 (1,2) - Why decreasing spacing here?
Topic Starter
WORSTPOLACKEU

Chaoslitz wrote:

M4M

[General]
  1. From Easy:
[Easy]
  1. 00:27:108 (4,5) - Try using two 1/2 sliders, it is easier for beginners to play with
  2. 00:39:666 (1) - In my opinion, the wave slider seems overcurved, try using a smaller curve
  3. 00:42:457 (1,2) - ^ (To be honest this looks weird when two wave sliders are placing in parallel lol, try rotating 00:43:853 (2) )
  4. 01:08:969 (1,2,3) - Inconsistent spacing
  5. It is uncommon to use sv changes in Easy, I am not sure if this is allowed...
  6. Those NCs look a bit messy, I suggest you to NC in every two downbeat?
[Normal]
  1. 00:22:225 (1,1) - Flow can improved by simply moving 00:22:225 (1) - this upward, to get a more circular flowI like the current flow :)
  2. 01:08:969 (3,4,5) - This look untidy when only the edges of object overlapping each other
  3. 01:20:132 (3,4,5) - 01:22:922 (3,4,5) - Better to prevent stacking like this in a Normal diff
  4. 01:25:713 (1,1) - I don't think these NCs are needed?
[JOAH]
  1. 01:00:596 (5) - UnsnappedFixed
  2. 00:54:667 (5,6) - The reverse arrow is stacked under a note which cannot be read properlyFixed
  3. 00:54:841 (6,7) - For me the jump here seems to farFixed
  4. 01:21:527 (1,2) - I think a reverse slider will be more suitable then the current one as the sound at 01:21:614 - isn't really strongI want that cause of the vocals! :|
  5. 01:26:585 (1,2) - Why decreasing spacing here?Fixed
General fixed also
Pereira006
got request from you friend. I will put important only there and will make happen this mapset, let's begin

[Irreversible's Easy]

Gameplay:

  1. 00:26:411 (3) - You style, you put NC every 1/2, this is missing NC for consistency
  2. 01:07:573 (1,1,2,3,4) - wrong place NC, remove nc in 01:08:969 (1) then put NC in (3)
  3. 01:15:946 (4) - NC, same explain before
  4. 01:18:736 (6) - ^ same
  5. 01:25:713 (1) - ^ same, is don't matter the number is long but matter is consistency from you style also this is level Easy
[WORSTversible's Normal]

  • Hitsound:
  1. 00:22:224 (1) - The sound of clap so high, you forget add timing or bpm line to change volume to 45%
  2. 00:31:992 (2) - missing add clap
  3. 00:33:387 (6) - missing add clap on begin
  4. 00:28:503 (1) - missing normal on smapleset and soft in addition like other pattern
  5. 00:31:295 (1) - ^ same
  6. 00:32:690 (5) - on end same ^
Gameplay:

  1. 00:23:969 (3,4) - my view, that blanket is off
  2. 00:32:341 (3,4,5,6) - inconsistency spacing
  3. 00:38:271 (1) - remove NC
  4. 00:52:224 (1) - remove NC
  5. 00:54:317 (1) - ^ same
  6. 01:08:969 (3,4,5,6,1) - inconsistency spacing, I know this is jump and low bpm but that number is big and this level is Normal, that number as jump, when tjhe play make feel so hard, because the move of mouse or tablet like is need faster to catch this object, pls fix this normal spacing on this part
  7. 01:14:550 (3,1) - Inconsistency spacing
  8. 01:25:713 (1,1) - Remove NC
the play look good, but I don't support there Random NC little and jump also I feel there lot missing hitsounds example 00:31:992 (2) - missing clap, 00:33:388 (6) - missing clap , 00:31:294 (1) - missing normal hit sound, 00:25:713 (1) - why whistle here ? if you care consistency why don't make other pattern ?
Try be more consistency hitsound

[JOAH]

Hitsound:

  1. 00:22:225 (1,2) - Same happen on normal
Gameplay:

This really need more work, right now my bigger problem is jump on this level, the HArd spacing is allow 0.00x to 2.50x ~ 3.00x
there lot spacing example 00:24:667 (6,7) - 00:27:457 (7,8) - 00:28:329 (1,2) - etc.... this gave me huge risky for RC and guidelines because the play on this diff make me feel is insane, also the spread Hard and normal is don't work, right now you need reduce number that some objects jump like 00:24:318 (5,6) - this part need reduce to 3.00x. This really need more work if you not sure about my opinion this map, try get another opinion from bn and QATs. This diff make me huge risky
[]
Any question ask me.
Will back this again.
Good luck
Ascendance
cool :3

call me if you want, polack o/
Topic Starter
WORSTPOLACKEU

Pereira006 wrote:

got request from you friend. I will put important only there and will make happen this mapset, let's begin

[Irreversible's Easy]

Gameplay:

  1. 00:26:411 (3) - You style, you put NC every 1/2, this is missing NC for consistency
  2. 01:07:573 (1,1,2,3,4) - wrong place NC, remove nc in 01:08:969 (1) then put NC in (3)
  3. 01:15:946 (4) - NC, same explain before
  4. 01:18:736 (6) - ^ same
  5. 01:25:713 (1) - ^ same, is don't matter the number is long but matter is consistency from you style also this is level Easy
[WORSTversible's Normal]

  • Hitsound:
  1. 00:22:224 (1) - The sound of clap so high, you forget add timing or bpm line to change volume to 45%
  2. 00:31:992 (2) - missing add clap
  3. 00:33:387 (6) - missing add clap on begin
  4. 00:28:503 (1) - missing normal on smapleset and soft in addition like other pattern
  5. 00:31:295 (1) - ^ same
  6. 00:32:690 (5) - on end same ^
Gameplay:

  1. 00:23:969 (3,4) - my view, that blanket is off
  2. 00:32:341 (3,4,5,6) - inconsistency spacing
  3. 00:38:271 (1) - remove NC
  4. 00:52:224 (1) - remove NC
  5. 00:54:317 (1) - ^ same
  6. 01:08:969 (3,4,5,6,1) - inconsistency spacing, I know this is jump and low bpm but that number is big and this level is Normal, that number as jump, when tjhe play make feel so hard, because the move of mouse or tablet like is need faster to catch this object, pls fix this normal spacing on this part
  7. 01:14:550 (3,1) - Inconsistency spacing
  8. 01:25:713 (1,1) - Remove NC
the play look good, but I don't support there Random NC little and jump also I feel there lot missing hitsounds example 00:31:992 (2) - missing clap, 00:33:388 (6) - missing clap , 00:31:294 (1) - missing normal hit sound, 00:25:713 (1) - why whistle here ? if you care consistency why don't make other pattern ?
Try be more consistency hitsound

[JOAH]

Hitsound:

  1. 00:22:225 (1,2) - Same happen on normal
Gameplay:

This really need more work, right now my bigger problem is jump on this level, the HArd spacing is allow 0.00x to 2.50x ~ 3.00x
there lot spacing example 00:24:667 (6,7) - 00:27:457 (7,8) - 00:28:329 (1,2) - etc.... this gave me huge risky for RC and guidelines because the play on this diff make me feel is insane, also the spread Hard and normal is don't work, right now you need reduce number that some objects jump like 00:24:318 (5,6) - this part need reduce to 3.00x. This really need more work if you not sure about my opinion this map, try get another opinion from bn and QATs. This diff make me huge risky
[]
Any question ask me.
Will back this again.
Good luck
Hey!

Thanks a lot!

I fixed some stuff in the Normal collab so it should look better and the missing sounds be there. Spacing fixed except some because they fit the song and are not a problem!

In Joah difficulty.
I think the spacing fits the intensity bringing up and it plays well with the song since the spacing is increasing in moments that escalate a bit vocally and it plays well!
It might be risky yes as you said but I don't see a problem and I don't want this song to be mapped diffferently than I feel like just because the song is slow.
I mapped it how I felt the song was going not caring about the star rating but I don't want to nerf the spacings just solely because of a hard difficulty not being sufficient for the spacing, should I then make the whole song harder? It's also not a solution, I feel like this song is a mix so I made it like that!
No problems while playing that I found except I adjusted some of the blankets and spacings to be equal!

Irre should take a look at Easy soon enough!

Thanks for mod !
Pereira006
In irc, we discuss about "joeh", so what change:

in Joah: We did huge reduce a lot of spacing, change design, missing NC and RNC, 1 hitsound missing:
In Normal: fix spacing and NCs
Easy: fix spacing:

The mapset look good for now, To next BNs pls check spacing on Joah.

irc
20:55 Pereira006: hey
20:55 WORSTPOLACKEU: hey
20:55 WORSTPOLACKEU: could we talk about my map a bit ? :)
20:55 Pereira006: yah
20:55 WORSTPOLACKEU: I would like to explain what I thought about it
20:55 WORSTPOLACKEU: so you could help me mayube
20:55 Pereira006: i read from you post
20:55 WORSTPOLACKEU: with the knowledge !
20:56 Pereira006: anyway, i really don't care the star rating
20:56 Pereira006: i care is playability, readability, Spread, Follow song and Level.
20:56 WORSTPOLACKEU: yeah
20:56 WORSTPOLACKEU: yeah I will explain
20:56 WORSTPOLACKEU: your points first
20:58 Pereira006: ok, my point
20:58 Pereira006: 00:24:667 (6,7) - the part is 5.00x, sure you look this song is very slow because of bpm and SV
20:58 Pereira006: but the thing playability, make my worry, because when you play as mouse or tablet
20:58 Pereira006: you really reallllllly need faster
20:59 WORSTPOLACKEU: ok
20:59 WORSTPOLACKEU: lets go
20:59 Pereira006: also the hard, i not sure is allowed to use over 3.50x, 4 5 etc....
20:59 Pereira006: is not matter u see the song is slow
20:59 Pereira006: matter, is guidelines
20:59 Pereira006: if i let that to quyalify
20:59 Pereira006: the community will think
20:59 WORSTPOLACKEU: yeah
20:59 WORSTPOLACKEU: that is because
20:59 Pereira006: "so hard is allowed to user 3.50x ?" then will be drama and stuff on you forum
20:59 Pereira006: lol
21:00 WORSTPOLACKEU: dude
21:00 WORSTPOLACKEU: A.L.I.E.N
21:00 WORSTPOLACKEU: waS
21:00 WORSTPOLACKEU: QUALIFIED
21:00 WORSTPOLACKEU: xd
21:00 Pereira006: yeah xd
21:00 WORSTPOLACKEU: I don't think this will be drama
21:00 Pereira006: me and mosntrata discuss huge
21:00 Pereira006: we knew it
21:00 WORSTPOLACKEU: people don't drama about such stuff
21:00 WORSTPOLACKEU: but
21:00 WORSTPOLACKEU: my point
21:00 Pereira006: but i didn't take to joke
21:00 WORSTPOLACKEU: I am going faster and faster
21:00 WORSTPOLACKEU: until he is finished with the lyrics!
21:00 WORSTPOLACKEU: exactly
21:00 WORSTPOLACKEU: it's a joke from monstrata right
21:00 WORSTPOLACKEU: like
21:00 WORSTPOLACKEU: "let's see if I can qualify this"
21:00 WORSTPOLACKEU: I thought so
21:01 WORSTPOLACKEU: but I haven't spoken to him
21:01 Pereira006: alien, is the song ugly rock, the idea is make ugly map :p
21:01 Pereira006: so, i like that idea, so i did qualify i wanna see from community
21:01 Pereira006: but foerget alien
21:01 WORSTPOLACKEU: yeah
21:01 WORSTPOLACKEU: I think
21:01 Pereira006: right now, i will controll my icons
21:01 WORSTPOLACKEU: it works
21:01 WORSTPOLACKEU: but
21:01 WORSTPOLACKEU: it's not playable
21:01 WORSTPOLACKEU: yeah
21:01 WORSTPOLACKEU: let's talk about this
21:01 WORSTPOLACKEU: I do this the way I did it
21:02 WORSTPOLACKEU: because Idid it on few moments
21:02 WORSTPOLACKEU: the same way
21:02 WORSTPOLACKEU: increasing spacing with every vocal
21:02 WORSTPOLACKEU: I map to vocals
21:02 WORSTPOLACKEU: mostly
21:02 WORSTPOLACKEU: 00:25:015 (7,8) -
21:02 WORSTPOLACKEU: here also
21:02 Pereira006: yes you map tovocal
21:02 WORSTPOLACKEU: and then it's slower again
21:02 Pereira006: i agree everthing follow
21:02 Pereira006: of this song
21:02 Pereira006: but level, there some parts i don't agree
21:02 WORSTPOLACKEU: point out
21:02 WORSTPOLACKEU: and we can argue
21:02 WORSTPOLACKEU: I can fix or tell you why not lol
21:02 WORSTPOLACKEU: but yeah I'd like to get an icon now
21:03 WORSTPOLACKEU: if possible
21:03 WORSTPOLACKEU: so I will probably fix so it suits both of us :)
21:03 Pereira006: i will point
21:03 Pereira006: 00:24:667 (6,7,8) -
21:03 Pereira006: would better if 3.50x
21:04 WORSTPOLACKEU: could you screenshot
21:04 WORSTPOLACKEU: where you'd put the nr 8
21:04 Pereira006: 00:27:457 (7,8,9) - try be use spacing 3.50x like this http://puu.sh/pTR2J/b502d5d6f5.jpg
21:04 Pereira006: ho ok
21:05 WORSTPOLACKEU: I agree on 789
21:05 WORSTPOLACKEU: sry
21:05 WORSTPOLACKEU: on this new point
21:05 WORSTPOLACKEU: I fixed
21:05 Pereira006: and 00:24:318 (5,6,7,8,9) - there print
21:05 Pereira006: (cmon puush)
21:06 Pereira006: http://puu.sh/pTR8G/c20249bf61.jpg
21:06 WORSTPOLACKEU: hmm
21:06 WORSTPOLACKEU: I see your point
21:06 WORSTPOLACKEU: I made it differently
21:06 WORSTPOLACKEU: let's go
21:06 WORSTPOLACKEU: next
21:06 WORSTPOLACKEU: but spacing is kinda same so you'll be ok I think
21:06 WORSTPOLACKEU: I will upload later
21:06 Pereira006: 00:28:329 (1,2) - reduce 3.50x
21:07 Pereira006: 00:29:725 (1,2) - ^ same
21:08 Pereira006: 00:35:829 (5) - can you do CTRL+G to better flow with 00:35:481 (4) and song, after that, on 00:35:829 (5,1) - need reduce 3.50x
21:08 Pereira006: http://puu.sh/pTRil/7b798ef17a.jpg
21:09 WORSTPOLACKEU: I don't really want
21:09 WORSTPOLACKEU: to ctrlg g because
21:09 WORSTPOLACKEU: the tone of the vocal
21:09 WORSTPOLACKEU: is the same
21:09 WORSTPOLACKEU: so same direction?
21:09 WORSTPOLACKEU: direction changes when vocal changed
21:09 Pereira006: then you can stay that
21:09 Pereira006: but in 00:35:829 (5,1) - i wanna reduce to spacing 3.50x
21:09 Pereira006: maybe 3.50x ~ 3.80x
21:10 Pereira006: 00:41:760 (3,4,5) - the level, 4.30x is kindy hare to play this
21:10 Pereira006: *hard
21:10 Pereira006: would better reduce 3.80x or something
21:10 WORSTPOLACKEU: sec ill check the 00:35
21:10 WORSTPOLACKEU: eh
21:10 Pereira006: 00:43:155 (6,7,8) - same happen
21:10 WORSTPOLACKEU: I like it the way it is
21:10 WORSTPOLACKEU: since it fits
21:10 WORSTPOLACKEU: with the pattern
21:10 Pereira006: is fit bue the spacing, made me worry
21:10 WORSTPOLACKEU: the whole song follows that logic
21:11 Pereira006: cuz level on hard
21:11 WORSTPOLACKEU: that cspacing increases at those beats
21:11 WORSTPOLACKEU: yeah..
21:11 WORSTPOLACKEU: I didn't want it to be hard
21:11 WORSTPOLACKEU: it's just
21:11 WORSTPOLACKEU: song is slower and some parts I feel like they are harder
21:11 WORSTPOLACKEU: so can't make whole song like that
21:11 Pereira006: if this isn't should "hard"
21:11 Pereira006: then why this name diff as "hard?"
21:12 Pereira006: like i said should be change name to insane
21:12 Pereira006: and add hard diff
21:12 Pereira006: if you don't wanna
21:12 Pereira006: then Hard, the level should be as hard
21:12 Pereira006: not insane
21:12 Pereira006: that my problem
21:12 WORSTPOLACKEU: it's named Joah
21:12 WORSTPOLACKEU: :p
21:12 WORSTPOLACKEU: actually
21:12 WORSTPOLACKEU: u are right
21:12 WORSTPOLACKEU: so shit wait
21:12 Pereira006: ho i see
21:13 WORSTPOLACKEU: 00:41:760 (3,4,5) -
21:13 WORSTPOLACKEU: you mean this
21:13 Pereira006: joah that mean is insane
21:13 WORSTPOLACKEU: to lower spacing?
21:13 Pereira006: yeah
21:13 WORSTPOLACKEU: I can just lower spacings
21:13 WORSTPOLACKEU: I want this to be full set
21:13 WORSTPOLACKEU: 3 diffs
21:13 WORSTPOLACKEU: so I will adjust spacings
21:13 WORSTPOLACKEU: with same patterns
21:13 WORSTPOLACKEU: sec
21:13 WORSTPOLACKEU: 00:35:829 (5,1) -
21:13 WORSTPOLACKEU: Ill fix htis
21:13 Pereira006: ok
21:13 Pereira006: just be lower spacing at 3.80x
21:14 Pereira006: or something
21:15 WORSTPOLACKEU: ok fixed the
21:15 WORSTPOLACKEU: 00:41:760 (3,4,5) -
21:15 WORSTPOLACKEU: next
21:15 Pereira006: 00:43:155 (6,7,8) - same happen
21:16 WORSTPOLACKEU: fixed
21:16 WORSTPOLACKEU: aswell
21:16 WORSTPOLACKEU: :)
21:17 Pereira006: 00:49:434 (5,6) - lowerspacing
21:17 Pereira006: but carefully blanket in 00:50:132 (7)
21:17 Pereira006: 00:53:446 (6,1) -
21:18 Pereira006: 00:53:969 (3,4) - same
21:18 WORSTPOLACKEU: fixed
21:18 WORSTPOLACKEU: yeah
21:18 WORSTPOLACKEU: that part
21:18 WORSTPOLACKEU: fixed
21:18 WORSTPOLACKEU: yeah
21:18 WORSTPOLACKEU: that part
21:18 WORSTPOLACKEU: I feel it's justified with the spacing but I could tone it down
21:19 Pereira006: 01:05:829 (3,1) - lower spacing
21:19 Pereira006: 01:12:981 (1,2) - ^ same
21:20 WORSTPOLACKEU: the song gets intenser there
21:20 WORSTPOLACKEU: same
21:20 WORSTPOLACKEU: I think the whole part should be that spacing
21:20 WORSTPOLACKEU: maybe lwoer?
21:20 WORSTPOLACKEU: fixed
21:21 Pereira006: 01:26:760 (2,1,1) - i m don't support 4.20x and 6.00x
21:21 Pereira006: lower spacing
21:21 Pereira006: but you need change pattern in 01:26:585 (1,2,1) -
21:21 Pereira006: ok that should be all my points of spacing
21:22 WORSTPOLACKEU: yeah
21:22 WORSTPOLACKEU: so it won't work
21:22 WORSTPOLACKEU: since decreasing spacing
21:22 WORSTPOLACKEU: is not working
21:22 WORSTPOLACKEU: doesnt fit
21:22 WORSTPOLACKEU: but change pattern doesnt work either
21:22 WORSTPOLACKEU: so this is the best that could be done I think
21:22 Pereira006: wait me prin
21:23 WORSTPOLACKEU: okay
21:24 Pereira006: http://puu.sh/pTSmx/12882f82a3.jpg this ?
21:25 WORSTPOLACKEU: 01:26:934 (1,1) -
21:25 WORSTPOLACKEU: this shouldn't be decreased
21:25 Pereira006: ha i see the SV change speed
21:25 WORSTPOLACKEU: but I fixed
21:26 WORSTPOLACKEU: wait let me update
21:26 WORSTPOLACKEU: and u can check
21:26 Pereira006: if speed timing change
21:26 Pereira006: reduce to 5.50
21:26 WORSTPOLACKEU: check now
21:26 WORSTPOLACKEU: upadted
21:29 Pereira006: look pretty good now
21:29 Pereira006: wanna playtest first
21:30 WORSTPOLACKEU: sure
21:30 WORSTPOLACKEU: I'll add you to firends
21:30 WORSTPOLACKEU: I hope you can help me with more maps later :) I can help you anytime asswell!
21:31 Pereira006: the play look fine
21:31 Pereira006: can you increassing 8.2 or 8.5 ?
21:31 Pereira006: of ar
21:31 Pereira006: because will be read cuz spacing 3.50x
21:32 Pereira006: and did add frined :p
21:32 WORSTPOLACKEU: 8.5
21:32 WORSTPOLACKEU: sounds fine!
21:32 Pereira006: awesome
21:32 Pereira006: now 00:33:213 (2) - you could NC because the vocal look change high
21:32 Pereira006: don't you think ?
21:33 WORSTPOLACKEU: osu died
21:33 WORSTPOLACKEU: what did u write?
21:33 WORSTPOLACKEU: osu crahs
21:33 Pereira006: let me repeat
21:33 Pereira006: now 00:33:213 (2) - you could NC because the vocal look change high
21:33 Pereira006: don't you think ?
21:34 WORSTPOLACKEU: yes !
21:34 WORSTPOLACKEU: nice idea!
21:34 WORSTPOLACKEU: go through other difficulties?
21:34 Pereira006: 00:42:457 (5) - missing put NC because of you style, you put NC almost 1/1 everthing
21:34 Pereira006: so this need nc, for be consistency
21:35 WORSTPOLACKEU: oh forgot
21:35 WORSTPOLACKEU: it was NC
21:35 WORSTPOLACKEU: I just changed
21:35 WORSTPOLACKEU: the spacing
21:35 WORSTPOLACKEU: forgot
21:35 WORSTPOLACKEU: :D
21:35 Pereira006: let mod this diff first ok ? then other lol
21:35 WORSTPOLACKEU: 00:43:155 (1) -
21:35 WORSTPOLACKEU: I put
21:35 WORSTPOLACKEU: NC here
21:35 WORSTPOLACKEU: for the aesthetics
21:35 Pereira006: hmm you don't wanna NC 00:42:457 (5) because is tick long white like you did NC in 00:39:667 (1) -
21:36 WORSTPOLACKEU: what
21:36 WORSTPOLACKEU: I know
21:36 WORSTPOLACKEU: big white tick
21:36 WORSTPOLACKEU: but it doesn't fit with the aesthetics
21:36 WORSTPOLACKEU: so for the aesthetics I put NC there
21:38 Pereira006: then 00:39:667 (1,2,3,4,5,6,7,8,9,1) - try this combo NC http://puu.sh/pTTgK/5c9fbca074.jpg
21:38 Pereira006: i think this aesthetick will work too and fit song
21:38 Pereira006: try it
21:39 WORSTPOLACKEU: wait
21:39 WORSTPOLACKEU: did u
21:39 WORSTPOLACKEU: send right screenshopt
21:39 WORSTPOLACKEU: I don't have reverse sliders there
21:39 WORSTPOLACKEU: OH NVM
21:39 WORSTPOLACKEU: I am dumb
21:39 Pereira006: lol
21:40 WORSTPOLACKEU: yes
21:40 WORSTPOLACKEU: this is a good idea
21:40 WORSTPOLACKEU: :)
21:40 WORSTPOLACKEU: changed!
21:40 Pereira006: forget one more point spacing
21:40 Pereira006: 00:53:446 (6,1,2,3) -
21:40 Pereira006: lower spacing
21:40 Pereira006: 01:11:760 (1) - remove NC
21:40 WORSTPOLACKEU: hmm
21:40 WORSTPOLACKEU: okay
21:40 WORSTPOLACKEU: I'll lower all a bit
21:42 WORSTPOLACKEU: yes removed
21:43 Pereira006: ok that should be all
21:43 Pereira006: now other diff
21:44 Pereira006: in normal
21:44 Pereira006: 00:32:515 (4,5,6) - inconsistency spacing
21:44 WORSTPOLACKEU: yes
21:44 WORSTPOLACKEU: I fixed
21:44 WORSTPOLACKEU: those things u said on forum I think
21:45 Pereira006: *00:32:341 (3,4,5,6) -
21:45 Pereira006: ho ok
21:46 Pereira006: 01:23:620 (5,1) - i don't support huge jump on normal
21:46 Pereira006: use normal spacing
21:46 WORSTPOLACKEU: oh 1.0 ?
21:46 Pereira006: wrong part
21:46 Pereira006: 01:24:317 (1,2) -
21:46 Pereira006: 1.10x
21:46 Pereira006: 01:25:713 (1,1) - same
21:47 Pereira006: ok normal look good
21:47 WORSTPOLACKEU: I think
21:47 WORSTPOLACKEU: hm
21:47 WORSTPOLACKEU: okay
21:47 WORSTPOLACKEU: I'll make the jump lowr but
21:47 WORSTPOLACKEU: it fucks up the asethetics
21:47 WORSTPOLACKEU: because it's mirrored now
21:47 WORSTPOLACKEU: and irre made it
21:47 Pereira006: ho about that, because line screen ?
21:47 Pereira006: ho irre that ?
21:47 Pereira006: will talk him
21:48 WORSTPOLACKEU: I fixed
21:48 WORSTPOLACKEU: tho
21:48 WORSTPOLACKEU: I fixed it
21:48 Pereira006: ho ok
21:48 WORSTPOLACKEU: it's good now
21:48 Pereira006: irre did that line screen but is not matter lol
21:48 Pereira006: alright
21:48 WORSTPOLACKEU: yeab line screen
21:48 Pereira006: now, irre will fi him diff
21:48 WORSTPOLACKEU: but I fixed now
21:48 WORSTPOLACKEU: goodd with line screen
21:48 WORSTPOLACKEU: and with spacing
21:48 WORSTPOLACKEU: so
21:48 WORSTPOLACKEU: I can fix his diff
21:48 WORSTPOLACKEU: dw
21:48 WORSTPOLACKEU: xD
21:48 Pereira006: lol but you better talk himfirst
21:48 WORSTPOLACKEU: I am quite sure he is okay with that
21:48 Pereira006: because he don't like it you change withoutt talk
21:49 Pereira006: better talk him first if he let you change
21:49 Pereira006: you change
21:49 WORSTPOLACKEU: I think it's okay
21:49 WORSTPOLACKEU: asked him
21:50 Pereira006: did you fix easy, from my mod forum ?
21:51 WORSTPOLACKEU: I didn't
21:51 WORSTPOLACKEU: Irre said
21:51 WORSTPOLACKEU: post on forum
21:51 WORSTPOLACKEU: and he will fix
21:51 WORSTPOLACKEU: :)
21:51 Pereira006: alright
21:51 Pereira006: now myfavorite mod is
21:51 Pereira006: mod hitsound xd
21:52 WORSTPOLACKEU: lol
21:52 WORSTPOLACKEU: well
21:52 WORSTPOLACKEU: I suck at hitsounding
21:52 WORSTPOLACKEU: I did the best I could
21:52 WORSTPOLACKEU: xD
21:52 Pereira006: in joah
21:52 Pereira006: 00:43:852 (8) - in end, missing addcça+p
21:52 Pereira006: *clap
21:53 WORSTPOLACKEU: added
21:55 Pereira006: ok hitsound is consistecy
21:55 Pereira006: good lol
21:55 WORSTPOLACKEU: :D
21:55 WORSTPOLACKEU: Irre will fix his mod
21:55 WORSTPOLACKEU: but he wanted you to post on forum
21:55 Pereira006: for ?
21:56 WORSTPOLACKEU: easy
21:56 Pereira006: but i did post my forum
21:56 WORSTPOLACKEU: oh so that's it
21:56 WORSTPOLACKEU: wait
21:56 WORSTPOLACKEU: ah yeah
21:56 WORSTPOLACKEU: he will fix
21:57 Pereira006: http://puu.sh/pTUwe/627ffe0dce.png there
21:57 WORSTPOLACKEU: yeah
21:58 WORSTPOLACKEU: irre said
21:58 WORSTPOLACKEU: I can do the easy mod
21:58 WORSTPOLACKEU: so let's do it
21:58 WORSTPOLACKEU: 00:26:411 (1) -
21:58 WORSTPOLACKEU: I ncd it
21:59 WORSTPOLACKEU: 01:07:573 (1) -
21:59 WORSTPOLACKEU: ncd
21:59 WORSTPOLACKEU: 01:10:364 (1) -
21:59 WORSTPOLACKEU: ncd
21:59 WORSTPOLACKEU: 01:10:364 (1) - I mean I left it here
21:59 WORSTPOLACKEU: fuk
21:59 WORSTPOLACKEU: 01:10:364 (1) -
21:59 WORSTPOLACKEU: what is happening
21:59 WORSTPOLACKEU: to my
21:59 WORSTPOLACKEU: 01:10:364 (1) -
21:59 WORSTPOLACKEU: here is new nc
21:59 WORSTPOLACKEU: 01:07:573 (1) - here I left it
21:59 WORSTPOLACKEU: so it is consistent
21:59 WORSTPOLACKEU: 01:15:946 (1) -
21:59 WORSTPOLACKEU: ncd
21:59 WORSTPOLACKEU: 01:18:736 (1) - ncd
22:00 WORSTPOLACKEU: okay should be fixed
22:01 WORSTPOLACKEU: done
22:01 Pereira006: ok alright
22:01 Pereira006: that should be all
22:01 Pereira006: going postforum

Good luck
Ascendance
hello hello, popping the bubble cause of the incorrect source, dunno why it's there even lmao. Also, got some reports on metadata being wrong, might wanna get it confirmed with kwan or someone.

background looks a bit pixely, could definitely be improved

irre:

  1. 00:27:108 (2,3,1) - Are you sure this might not be too hard? Especially since the repeat tail overlaps with the head, it could be a bit hard to read, so I'd try going for something differently pattern-wise here.
  2. 00:39:666 (1) - better blanket?xd
  3. 00:42:457 (1) - Imo, this could be ctrl+j + ctrl+g'd and then moved back to its proper distance snap so that way the curves better show the path into the next note.
  4. 00:48:736 (2) - shouldnt this be at 00:49:434 - for lyrical consistency with 00:46:643 (2) - ?
  5. 01:10:015 (3) - Unneeded note, it makes the rhythm and pattern too difficult, and also it has some inconsistency with 00:58:852 - , where you didn't add a note.
polirre:

  1. 00:34:085 (1,2) - Why not try blanketing this somehow?
  2. 00:37:574 (2) - This misses a pretty important vocal on the red tick here :< I'd suggest shortening the slider to the red tick and then adding a circle where it ends currently.
  3. 00:40:713 (3,4,5) - this kind of "triplet" without a slider in a normal is kind of bad, I'd just turn this into slider+circle instead for a more simple pattern.
  4. 00:44:376 (6) - imo, even though there's a faint noise there, I'd just remove the circle here for simplicity's sake.
  5. 00:48:039 (1,2,3,4) - odd flow here, since 00:48:736 (2,3) - is an anti-flow pattern since it goes downwards.
  6. 01:20:132 (3,4,5) - 01:22:922 (3,4,5) - I think the stacks dont provide much playability-wise and could serve more as confusion rather than clarity. I'd try making a linear path with the circles here instead of the stacks.
  7. 01:26:411 (1) - nc seems pointless tbh
polack:

tbh the highest diff is a bit weird, since you're using varying spacings for notes of the same snapping (1/4) which makes play kind of confusing, most notable at stuff like 00:26:760 (3,4,5,6,7) - , where 1/2 and 1/4 snapping looks visually similar. I think you should have another few modders take a look at this from a gameplay standpoint before pushing this diff forward.


if you have questions, feel free to poke me in-game.
Topic Starter
WORSTPOLACKEU

Ascendance wrote:

hello hello, popping the bubble cause of the incorrect source, dunno why it's there even lmao. Also, got some reports on metadata being wrong, might wanna get it confirmed with kwan or someone.

background looks a bit pixely, could definitely be improved

irre:

  1. 00:27:108 (2,3,1) - Are you sure this might not be too hard? Especially since the repeat tail overlaps with the head, it could be a bit hard to read, so I'd try going for something differently pattern-wise here.
  2. 00:39:666 (1) - better blanket?xd
  3. 00:42:457 (1) - Imo, this could be ctrl+j + ctrl+g'd and then moved back to its proper distance snap so that way the curves better show the path into the next note.
  4. 00:48:736 (2) - shouldnt this be at 00:49:434 - for lyrical consistency with 00:46:643 (2) - ?
  5. 01:10:015 (3) - Unneeded note, it makes the rhythm and pattern too difficult, and also it has some inconsistency with 00:58:852 - , where you didn't add a note.
polirre:

  1. 00:34:085 (1,2) - Why not try blanketing this somehow? No need for that!
  2. 00:37:574 (2) - This misses a pretty important vocal on the red tick here :< I'd suggest shortening the slider to the red tick and then adding a circle where it ends currently. Fix
  3. 00:40:713 (3,4,5) - this kind of "triplet" without a slider in a normal is kind of bad, I'd just turn this into slider+circle instead for a more simple pattern. Fix
  4. 00:44:376 (6) - imo, even though there's a faint noise there, I'd just remove the circle here for simplicity's sake. I'd rather have it there for the pattern's sake and it flows well with that!
  5. 00:48:039 (1,2,3,4) - odd flow here, since 00:48:736 (2,3) - is an anti-flow pattern since it goes downwards. It follows the vocal tone!
  6. 01:20:132 (3,4,5) - 01:22:922 (3,4,5) - I think the stacks dont provide much playability-wise and could serve more as confusion rather than clarity. I'd try making a linear path with the circles here instead of the stacks. They are fine imo but it's Irre's part so.
  7. 01:26:411 (1) - nc seems pointless tbh
Fix

polack:

tbh the highest diff is a bit weird, since you're using varying spacings for notes of the same snapping (1/4) which makes play kind of confusing, most notable at stuff like 00:26:760 (3,4,5,6,7) - , where 1/2 and 1/4 snapping looks visually similar. I think you should have another few modders take a look at this from a gameplay standpoint before pushing this diff forward.


if you have questions, feel free to poke me in-game.
Irreversible

Ascendance wrote:

hello hello, popping the bubble cause of the incorrect source, dunno why it's there even lmao. Also, got some reports on metadata being wrong, might wanna get it confirmed with kwan or someone.

background looks a bit pixely, could definitely be improved

irre:

  1. 00:27:108 (2,3,1) - Are you sure this might not be too hard? Especially since the repeat tail overlaps with the head, it could be a bit hard to read, so I'd try going for something differently pattern-wise here. i'm sure it's fine
  2. 00:39:666 (1) - better blanket?xd why?
  3. 00:42:457 (1) - Imo, this could be ctrl+j + ctrl+g'd and then moved back to its proper distance snap so that way the curves better show the path into the next note. cute
  4. 00:48:736 (2) - shouldnt this be at 00:49:434 - for lyrical consistency with 00:46:643 (2) - ? no
  5. 01:10:015 (3) - Unneeded note, it makes the rhythm and pattern too difficult, and also it has some inconsistency with 00:58:852 - , where you didn't add a note. yeah but his vocals are especially emphasized here
polirre:

  1. 00:34:085 (1,2) - Why not try blanketing this somehow?
  2. 00:37:574 (2) - This misses a pretty important vocal on the red tick here :< I'd suggest shortening the slider to the red tick and then adding a circle where it ends currently.
  3. 00:40:713 (3,4,5) - this kind of "triplet" without a slider in a normal is kind of bad, I'd just turn this into slider+circle instead for a more simple pattern.
  4. 00:44:376 (6) - imo, even though there's a faint noise there, I'd just remove the circle here for simplicity's sake.
  5. 00:48:039 (1,2,3,4) - odd flow here, since 00:48:736 (2,3) - is an anti-flow pattern since it goes downwards.
  6. 01:20:132 (3,4,5) - 01:22:922 (3,4,5) - I think the stacks dont provide much playability-wise and could serve more as confusion rather than clarity. I'd try making a linear path with the circles here instead of the stacks.
  7. 01:26:411 (1) - nc seems pointless tbh
polack:

tbh the highest diff is a bit weird, since you're using varying spacings for notes of the same snapping (1/4) which makes play kind of confusing, most notable at stuff like 00:26:760 (3,4,5,6,7) - , where 1/2 and 1/4 snapping looks visually similar. I think you should have another few modders take a look at this from a gameplay standpoint before pushing this diff forward.


if you have questions, feel free to poke me in-game.

yo
osu file format v14

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Title:Joah
TitleUnicode:좋아 (Joah)
Artist:Jay Park
ArtistUnicode:박재범
Creator:WORSTPOLACKEU
Version:Irreversible's Easy
Source:jaypark.com
Tags:Kpop Joah k-pop pop irreversible
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372,48,75946,6,0,P|360:115|388:178,2,140,0|10|0,1:2|0:0|0:0,0:0:0:0:
500,133,78039,1,10,0:0:0:0:
456,280,78736,5,4,1:2:0:0:
152,336,80132,2,0,B|184:288|184:288|164:136,1,210,0|0,1:2|0:0,0:0:0:0:
83,127,81527,6,0,P|115:71|203:70,2,140,4|8|2,1:2|0:0|0:0,0:0:0:0:
180,248,83620,1,8,0:0:0:0:
256,112,84318,5,2,0:0:0:0:
332,100,84667,1,2,0:0:0:0:
408,88,85015,1,10,0:0:0:0:
492,216,85713,5,2,0:0:0:0:
416,204,86062,1,2,1:2:0:0:
340,192,86410,1,10,0:0:0:0:
256,312,87108,6,0,P|192:344|96:348,2,168.000006408692,6|0|4,1:2|0:0|1:2,0:0:0:0:
Topic Starter
WORSTPOLACKEU
updated
dqs01733
did something in #modhelp
Topic Starter
WORSTPOLACKEU

dqs01733 wrote:

did something in #modhelp
Yes changed the ending with help from him, works pretty nice now.
MCB
Easy
00:59:201 (1) - Make this sliderend blanket prettier :v, it's a bit off.

01:21:527 (1) - ^

Normal
00:38:096 (2,3) - This spacing is confusing for 1/4th, especially considering you use about the same spacing for 1/2 throughout the rest of your map. Normal players will probably press 3 too late.

01:20:131 (3,4,5) - The average normal player will probably get confused by the very low spacing and end up button mashing this :/, maybe change around the positions a bit to make the timing clear? Same goes for 01:22:922 (3,4,5) -


JOAH

01:21:527 (1,2) - Crazy spacing will make any average hard player think that there's 1/2 time between those notes instead of 1/4, especially after the very low spacing of 01:21:178 (6,7) - . Furthermore, there is no substantial increase in intensity in the song at this point so the jump seems very excessive. You should move 2 closer to 1.

01:26:411 (1,2,1,2) - The back-and-forth jumps get too big near the end, jumps of that size are more fit for maps around a 3.5-4* range. I feel like you can keep that spacing if you make the jumps a flow structure instead of back-and-forth, but otherwise please reduce the spacing, they feel very awkward to play.

The rest of the mapset seems fine, GL ranking it!
Topic Starter
WORSTPOLACKEU

MCB wrote:

Easy
00:59:201 (1) - Make this sliderend blanket prettier :v, it's a bit off.

01:21:527 (1) - ^

Normal
00:38:096 (2,3) - This spacing is confusing for 1/4th, especially considering you use about the same spacing for 1/2 throughout the rest of your map. Normal players will probably press 3 too late.

01:20:131 (3,4,5) - The average normal player will probably get confused by the very low spacing and end up button mashing this :/, maybe change around the positions a bit to make the timing clear? Same goes for 01:22:922 (3,4,5) -


JOAH

01:21:527 (1,2) - Crazy spacing will make any average hard player think that there's 1/2 time between those notes instead of 1/4, especially after the very low spacing of 01:21:178 (6,7) - . Furthermore, there is no substantial increase in intensity in the song at this point so the jump seems very excessive. You should move 2 closer to 1.

01:26:411 (1,2,1,2) - The back-and-forth jumps get too big near the end, jumps of that size are more fit for maps around a 3.5-4* range. I feel like you can keep that spacing if you make the jumps a flow structure instead of back-and-forth, but otherwise please reduce the spacing, they feel very awkward to play.

The rest of the mapset seems fine, GL ranking it!
Fixed stuff
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