forum

Yoon Mirae - ALWAYS

posted
Total Posts
47
Topic Starter
Natsu
This beatmap was submitted using in-game submission on lunes, 28 de marzo de 2016 at 21:46:01

Artist: Yoon Mirae
Title: ALWAYS
Source: 태양의 후예
Tags: t_Yoonmirae Descendant Of The Sun war love drama Song Joong Ki Kang Mo Yeon Yoo Shi Jin Hye Kyo Feel ghood Music 필굿뮤직 송혜교 송중기
BPM: 127,5
Filesize: 28826kb
Play Time: 03:16
Difficulties Available:
  1. Advanced (2,05 stars, 273 notes)
  2. Easy (1,23 stars, 166 notes)
  3. Forever (2,8 stars, 319 notes)
  4. Normal (1,65 stars, 226 notes)
Download: Yoon Mirae - ALWAYS
Download: Yoon Mirae - ALWAYS (no video)
Information: Scores/Beatmap Listing
---------------



Hangul
그대를 바라볼 때면
모든 게 멈추죠
언제부턴지 나도 모르게였죠
어느 날 꿈처럼 그대 다가와
내 맘을 흔들죠
운명이란 걸 나는 느꼈죠

I Love You
듣고 있나요
Only You
눈을 감아 봐요
바람에 흩날려 온 그대 사랑
whenever wherever you are
whenever wherever you are
oh oh oh love love love

어쩌다 내가 널 사랑했을까
밀어내려 해도
내 가슴이 널 알아봤을까

I Love You
듣고 있나요
Only You
눈을 감아 봐요
모든 게 변해도 변하지 않아
넌 나의 난 너의 사랑

그대 조금 돌아온대도
다시 나를 스쳐 지나더라도
괜찮아요 그댈 위해
내가 여기 있을게

I Love You
잊지 말아요
Only You
내 눈물의 고백
바람에 흩날려 온 그대 사랑
whenever wherever you are
whenever wherever
you are

Romanization
geudaereul barabol ttaemyeon
modeun ge meomchujyo
eonjebuteonji nado moreugeyeottjyo
eoneu nal kkumcheoreom geudae dagawa
nae mameul heundeuljyo
unmyeongiran geol naneun neukkyeottjyo

I Love You
deutgo ittnayo
Only You
nuneul gama bwayo
barame heutnallyeo on geudae sarang
whenever wherever you are
whenever wherever you are
oh oh oh love love love

eojjeoda naega neol saranghaesseulkka
mireonaeryeo haedo
nae gaseumi neol arabwasseulkka

I Love You
deutgo ittnayo
Only You
nuneul gama bwayo
modeun ge byeonhaedo byeonhaji anha
neon naui nan neoui sarang

geudae jogeum doraondaedo
dasi nareul seuchyeo jinadeorado
gwaenchanhayo geudael wihae
naega yeogi isseulge

I Love You
ijji marayo
Only You
nae nunmurui gobaek
barame heutnallyeo on geudae sarang
whenever wherever you are
whenever wherever
you are

English
When I look at you everything stops
I don't know since when I feel like that
You came like a dream someday
Trembling my heart
I feel my destiny

I love you
Can you hear my words?
Only you
Closing my eyes
Love come along mind flying everywhere
Whenever, wherever you are
Whenever, wherever you are
oh oh oh love love love

Maybe I love you?
Even if you push me away
My heart still knows you

I love you
Can you hear my words?
Only you
Closing my eyes
Even if everything changes, one things never changes
You are my love and I am your love

Even if you only look back for a while
Even if you pass me by
It's okay
I'm always here for you

I love you
Don't forget
Only you
My tearful confession
Love come along mind flying everywhere
Whenever, wherever you are
Whenever, wherever you are
Euny




Tags:Descendant Of The Sun war love drama Song Joong Ki Kang Mo Yeon Yoo Shi Jin Song Hye Kyo Feel ghood Music 필굿뮤직
Descendant Of The Sun war love drama Song Joong Ki Kang Mo Yeon Yoo Shi Jin Song Hye Kyo Feel ghood Music 필굿뮤직

mv actors fine to add i found evidence from here
about drama >> here
artist official page >> here
bg >> http://puu.sh/nCKXl/aeeb152e25.jpg


[img]https://imgur-archive.ppy.sh/frruSpc.gif[/img]

@edit tags a bit for correctly.
pishifat
https://dl.dropboxusercontent.com/u/751 ... 5Bz%5D.osu
https://dl.dropboxusercontent.com/u/751 ... bonita.mp3
when the drums came in, i synced things to one red line instead of placing more for individual drum beats that were off
if anything's weird u know what do
Topic Starter
Natsu
thanks alot!
riffy
Did stuff via IRC, minor stuff and suggested a name change for the difficulties. Also I gave Natsu a lovely sliderart to work on.

Things are well done, like it.
Topic Starter
Natsu
136,300,196778,6,0,B|112:264|52:256|40:248|24:228|-16:196|-8:140|28:84|96:128|96:128|128:96|128:72|164:60|200:72|220:100|212:148|200:180|180:212|180:212|208:248|252:272|252:272|292:248|312:204|312:204|292:176|268:136|284:92|336:60|380:80|400:88|404:128|404:128|432:108|456:116|500:124|516:152|524:200|496:220|464:260|432:280|380:292|344:308,1,1320


IRC:

2016-03-23 23:16 Bakari: It's time to complain about the filesize of the osz!
2016-03-23 23:16 Natsu: ahahahaha ikr
2016-03-23 23:16 Bakari: ACTION is editing [https://osu.ppy.sh/b/932207 t Yoonmirae - ALWAYS [Easy]]
2016-03-23 23:16 Natsu: 1080 p video so hard
2016-03-23 23:16 Natsu: to make small, gonna go with 720 maybe
2016-03-23 23:16 Bakari: 00:11:432 - 00:15:135 - and all this stuff should probably be clickable
2016-03-23 23:17 Bakari: shifts in timings are minor, so it should be playable
2016-03-23 23:17 Bakari: and match better wih the music, as each of these beats has a strong sound
2016-03-23 23:18 Natsu: Oh i make like that because the previous vocal is off
2016-03-23 23:18 Bakari: 00:55:766 (3,4) - Blanket Appreciation Team would be unhappy
2016-03-23 23:18 Natsu: dont u think newbies will get confuse and click early because that?
2016-03-23 23:18 Bakari: try to use more circles, so it mixes vocals and strong beats
2016-03-23 23:18 Bakari: I think they'll get confused at 1,2 SV, first
2016-03-23 23:19 Natsu: is really low bpm so it doesnt really that fast, but gonna add more circles at those places
2016-03-23 23:19 Bakari: You could just make it AR4 Normal, in my opinion
2016-03-23 23:20 Bakari: a song like this needs a really, really slow Easy
2016-03-23 23:20 Natsu: yeah, but mapping a super slow easy is kinda imposible cause it change timing every measure lol, so basically need to be 1/1
2016-03-23 23:20 Natsu: long slider would get unsnapped
2016-03-23 23:20 Bakari: I suck at explaining things, but difficulty naming should be corresponding with the feeling of the song
2016-03-23 23:21 Bakari: So, I'd rather go with N/Adv/Hard
2016-03-23 23:21 Bakari: Anyways, I am getting pretty nazi with E/N stuff.
2016-03-23 23:21 Bakari: back to the map itself
2016-03-23 23:21 Natsu: hahaha
2016-03-23 23:22 Bakari: 01:08:288 (5) - this feels really confusing as the vocals get stronger at the red tick
2016-03-23 23:22 Bakari: in case you decide to rename things, an 1/2 slider could do the job well
2016-03-23 23:22 Bakari: in case you don't, I'd rather remove the circle
2016-03-23 23:23 Natsu: but u really think the name will not be confuse? because is a 1/1 not stacks, overlaps, much circle diffs in 129 bpm song :o
2016-03-23 23:24 Bakari: It's mainly velocity and BPM changes that make it difficult
2016-03-23 23:24 Bakari: and this will allow more circles to be used, giving more accurate rhythm
2016-03-23 23:27 Natsu: mmmm gonna need to ask other qat for opinions too, super unsure about it
2016-03-23 23:27 Natsu: since I mapped one with worst timing before and did worked as easy really similar
2016-03-23 23:28 Bakari: 02:29:524 (2,3) - this is awkward to play as there is like.. nothing in music?
2016-03-23 23:29 Bakari: 03:05:147 (1) - <3
2016-03-23 23:30 Natsu: :D
2016-03-23 23:30 Natsu: lol i have to extend the heart because was so short
2016-03-23 23:30 Natsu: most of the time expended in this map was for those sliders lol
2016-03-23 23:32 Bakari: 03:16:778 (1) - you will hate me for this, I can forsee that
2016-03-23 23:32 Natsu: hahaha
2016-03-23 23:32 Bakari: https://osu.ppy.sh/ss/4781258
2016-03-23 23:32 Natsu: oh that can work alot better
2016-03-23 23:32 Natsu: tbh my current one I dont love it
2016-03-23 23:32 Natsu: I just... didn't have ideas and did a symmetrycal one LOL
2016-03-23 23:33 Bakari: http://puu.sh/nRTWN.txt
2016-03-23 23:33 Bakari: I think it's he code for the slider
2016-03-23 23:33 Bakari: So, you can get some idea on how to re-draw it and make it super-neat
2016-03-23 23:36 Natsu: nice :D
2016-03-23 23:36 Natsu: yeah i'll move those slider points
2016-03-23 23:37 Bakari: ACTION is editing [https://osu.ppy.sh/b/932201 t Yoonmirae - ALWAYS [Normal]]
2016-03-23 23:37 Natsu: ACTION is editing [http://osu.ppy.sh/b/932201 t Yoonmirae - ALWAYS [Normal]]
2016-03-23 23:40 Bakari: http://puu.sh/nRU9a.png
2016-03-23 23:42 Natsu: oh could u link me
2016-03-23 23:42 Bakari: 02:29:524 (2,3) - also why
2016-03-23 23:43 Bakari: 03:16:778 (1) - basically this will be offscreen on 4:3 / 5:4 displays
2016-03-23 23:43 Natsu: https://osu.ppy.sh/ss/4781290
2016-03-23 23:43 Natsu: should be fine now
2016-03-23 23:45 Bakari: Alrighty!
2016-03-23 23:45 Bakari: ACTION is editing [https://osu.ppy.sh/b/924156 t Yoonmirae - ALWAYS [Forever]]
2016-03-23 23:46 Natsu: kk
2016-03-23 23:47 Bakari: 00:11:432 - same thing about strong stuff being clickable
2016-03-23 23:48 Natsu: yeah gonna move these
2016-03-23 23:48 Natsu: maybe 1/2 + circle here?
2016-03-23 23:48 Bakari: That'll do, sure
2016-03-23 23:51 Natsu: btw 02:28:139 (1,1,1) -
2016-03-23 23:51 Natsu: there is a tiny sounds on going in 1/2s
2016-03-23 23:51 Natsu: so I did take advantage of that to put her name there lol
2016-03-23 23:52 Bakari: I still hear nothing, probably that's just me, though
2016-03-23 23:53 Bakari: Good job on the set!
2016-03-23 23:55 Natsu: :D
2016-03-23 23:55 Natsu: youc an post it
2016-03-23 23:56 Bakari: Already did!
2016-03-23 23:57 Natsu: lol my phone being bad D:
2016-03-23 23:57 Natsu: didn't get the notification XD
Underforest
GL :)
P A N
this serie actress is so lovely.
FCL
BibleThump BibleThump BibleThump
  • [Hard]
  1. 00:14:664 (4) - using 1/1 slider you are missing out vocal on red tick, given that you had mapped to vocal preferably. I think that circle+slider will work better here
  2. 00:41:449 (2,3) - Probably there sliders are good fit to piano, but I think this rhythm http://puu.sh/nS8Gk/36e1d29073.jpg will better supporting by song cuz vocal at 00:41:681 really has emphasized and should be clickable imo
  3. 01:08:288 (3) - Wow, he's sounded really loud, maybe change volume to 15% here?
  4. 01:47:492 (1) - You could make him more symmetrical I guess
  5. 02:00:194 (5) - too nazi, but move to x 416 to be parallel with 01:59:963 (4) -
  6. 02:29:524 (1,1) - What about to reduce sv at 02:29:524 (1) - . You could do gradually diminishing effect of speed, what seems cool. 0.8 should be good
  7. 02:32:296 (1) - the slider doesn't look good here imo. From the rhythmical side it is the 1/6 stream section, so you could add 1/6 repeat instead
  8. 02:32:758 (2,3) - hm, same
  9. 02:49:386 (2,3) - Not agree with 3pl stack since vocal on these circles is pretty strong
  10. 02:54:928 (3,4) - Similar as before, but here you ignored 1/3 rhythm (you could be hear 1/3 beats if you will listen carefully this). So two 1/3 repat feels good here
  11. 02:59:086 (3,1) - blanket maybe for aesthetic? http://puu.sh/nS9IG/ca76e71dc8.jpg it's uneven but u know what I mean
  12. 03:03:243 (1) - It's just a bit weird since song doesn't provide some sounds at repeat
  13. 03:10:691 (1,1,1,1,1,1,1) - It's a ass pain to click circles with other bpm in any section here, but you can't change it since it good fit with song. Just a suggestion to add 1/6 2x repeat at 03:12:415 to fit with song and make this section more simple

  • [Normal]
  1. 00:46:508 (2) - you could improve this sliderwawe, he's looks uneven now
  2. 01:08:288 (5) - same as in hard
  3. 02:02:273 (4) - same as for previous sliderwawe
  4. 02:35:529 (3,4) - Not sure that downbeat should be on repeat, clickable would be much better for rhythm, maybe rhythm like here? http://puu.sh/nSanr/337cbdf18b.jpg
  5. 03:03:243 (1) - same as in hard, also I am sure that you could improve this blanket lol
  6. 03:14:881 (2) - Maybe just add note here cuz sliderend has nothing and looks like mapping on nothing

  • [Easy]
  1. 00:15:596 (4) - The sliderend feels empty since hasn't some vocal/piano sounds. Just circle would be better
  2. 00:55:766 (3,4) - meh, this blanket. U could improve him
  3. 01:08:288 (5) - ^^^^^^

:( :(
wajinshu
m4m from your Queue
my map: https://osu.ppy.sh/s/416925
[Hitsounds ?]00:24:325 (1) - whistle on the end
02:01:349 (2) - make it a normal additions i think it be better
02:32:296 (1) - Shouldn't be a drum sampeset here on a reverse ?
02:49:386 (2) - Drum sampeset on the end slider?
02:42:919 (3) - drum sampeset and clap on a reverse?
[Easy]
00:14:664 (3,4,5) - vocal? http://puu.sh/nS70x/d751f2d369.png
00:43:746 (2) - can it be two circle?
00:53:921 (1,2) - you can improve this blanket
00:55:766 (3,4) - blanket pls
00:57:609 (1) - Looks better if you curve it up a little bit
01:41:487 (4) - 01:48:878 (4,1) - I think they have the identical rhythm so can this 01:41:487 (4) - be circle and slider
03:00:933 (3,5) - overlap?
[Normal]
I don't know, I prefer CS 3 or 3,3 on Normal difficulty
01:29:940 (5) - x:80 y:373 and 01:30:402 (6) - 60 220
02:00:425 (1) - finish on the head
02:36:915 (4) - http://puu.sh/nSbGd/dde156db56.png or http://puu.sh/nSbHQ/7c8e5242ad.png
01:41:487 (4) - ^^
;w;
TheMefisto
Hello~
M4M from your queue c:

[Easy]
  1. 02:27:677 (2) - I believe, slider would fits better here
  2. 02:28:139 (1,2,3) - Maybe spinner instead? This section is a bit quiet, so i think spinner is better (at least in this diff)
[Normal]
  1. 00:48:123 (4,5) - Stack this better
  2. 01:13:788 (4,5) - I think, you can make flow here much better, if 01:14:245 (5) - ctrl+h. Yes, i see, that you made blanket here 01:12:876 (2,5) - , but flow looks weird because of this blanket (maybe blanket this instead 01:13:332 (3,5) - )
  3. 02:27:908 - Make this beat clickable (it's same as 02:27:446 - )
  4. 02:28:139 - Unnecessary green line
  5. 02:50:310 (3,5) - Fix stack
  6. 03:00:471 (2,3,4,5) - You can make this patter simmetrical, if move 03:01:857 (5) - to x:308, y:40
[Forever]
  1. 02:30:910 (1) - This SV unexpected a bit, increase this to 0.8-0.9 (or reduce SV on prev slider)
  2. 02:59:547 (1) - You can rotate this to make blanket with 02:59:086 (3) - (smth like -10 degree)

That's all :(
Hope this helps you!
Topic Starter
Natsu
FCL

FCL wrote:

BibleThump BibleThump BibleThump
  • [Hard]
  1. 00:14:664 (4) - using 1/1 slider you are missing out vocal on red tick, given that you had mapped to vocal preferably. I think that circle+slider will work better here mand the vocal is super off lol, that's why I take the desicion to juse extend the slider to the white-tick to avoid confusion, since sacrifices should be made in a weird timing song like this
  2. 00:41:449 (2,3) - Probably there sliders are good fit to piano, but I think this rhythm http://puu.sh/nS8Gk/36e1d29073.jpg will better supporting by song cuz vocal at 00:41:681 really has emphasized and should be clickable imo man I really want to follow the vocals better, but the problem is that they don't land in a tick most of the time, I'm a vocal mapper, but at this song in some places is imposilble for me to follow them
  3. 02:29:524 (1,1) - What about to reduce sv at 02:29:524 (1) - . You could do gradually diminishing effect of speed, what seems cool. 0.8 should be good you right, but but this is a korean word 02:28:139 (1,1,1) - and the middle slider need to be longer than the the 3 one and a bit biger that the first one too, that's why
  4. 03:03:243 (1) - It's just a bit weird since song doesn't provide some sounds at repeat I kinda hear a tiny sound there, gonna keep this for now
  5. 03:10:691 (1,1,1,1,1,1,1) - It's a ass pain to click circles with other bpm in any section here, but you can't change it since it good fit with song. Just a suggestion to add 1/6 2x repeat at 03:12:415 to fit with song and make this section more simple i know this is so dam weird, I'll make the rhythm simple maybe, but that's why I dont agree with mapping the 1/6 will maje the section worst

  • [Normal]
  1. 02:35:529 (3,4) - Not sure that downbeat should be on repeat, clickable would be much better for rhythm, maybe rhythm like here? http://puu.sh/nSanr/337cbdf18b.jpg sounds alot better with the I love you that's why
  2. 03:14:881 (2) - Maybe just add note here cuz sliderend has nothing and looks like mapping on nothing you right but it still follow the hold and help newbies to keep acc, since the bpm is so weird there


:( :(

wajinshu

wajinshu wrote:

m4m from your Queue
my map: https://osu.ppy.sh/s/416925
[Hitsounds ?]
02:01:349 (2) - make it a normal additions i think it be better I prefer to keep using the soft clap for consistency with other similar cases
02:32:296 (1) - Shouldn't be a drum sampeset here on a reverse ? I changed rhythm here, so not following the drums anymore, but the melody
02:49:386 (2) - Drum sampeset on the end slider? added whistle instead
02:42:919 (3) - drum sampeset and clap on a reverse? okie
[Easy]
00:14:664 (3,4,5) - vocal? http://puu.sh/nS70x/d751f2d369.png I changed all the intro
01:41:487 (4) - 01:48:878 (4,1) - I think they have the identical rhythm so can this 01:41:487 (4) - be circle and slider no because the I - Love - you, I sacrifice the rhythm for the sake of represent the words better
[Normal]
I don't know, I prefer CS 3 or 3,3 on Normal difficulty CS 3 is fine and cmmon as 3,5 is, but 3,3 doesn't make sense tbh

01:29:940 (5) - x:80 y:373 and 01:30:402 (6) - 60 220
02:00:425 (1) - finish on the head
02:36:915 (4) - http://puu.sh/nSbGd/dde156db56.png or http://puu.sh/nSbHQ/7c8e5242ad.png XD i already explained this at the before part >:
01:41:487 (4) - ^^
;w;

TheMefisto

TheMefisto wrote:

Hello~
M4M from your queue c:

[Easy]
  1. 02:27:677 (2) - I believe, slider would fits better here thanks for this!
  2. 02:28:139 (1,2,3) - Maybe spinner instead? This section is a bit quiet, so i think spinner is better (at least in this diff) did a single slider art here
[Normal]
  1. 02:27:908 - Make this beat clickable (it's same as 02:27:446 - ) I removed this circle, because I changed the rhythm
  2. 02:50:310 (3,5) - Fix stack there is no stack anymore
  3. 03:00:471 (2,3,4,5) - You can make this patter simmetrical, if move 03:01:857 (5) - to x:308, y:40 pattern is different now
[Forever]
  1. 02:30:910 (1) - This SV unexpected a bit, increase this to 0.8-0.9 (or reduce SV on prev slider) there is a NC and the music change
  2. 02:59:547 (1) - You can rotate this to make blanket with 02:59:086 (3) - (smth like -10 degree) I don't intend to make a blanket here

That's all :(
Hope this helps you!
Doyak
m4m from your queue

Bye Easy, Hi Normal xD

[General]
* 02:28:139 - Why don't you use a spinner instead? It's super weird to put consistent 1/1s where no actual beat exists at all.
* And there are a lot of overmapped slider ends and it's weird to just put them without any difference with not-overmapped slider ends. How about reducing the volume for them? Tbh those are not proper 'beats' that exist on the song at all. It's just for the 'sliding' action, right?

[Normal]
* 00:15:596 (4) - kinda weird for me. The vocals ends about the reverse arrow, so yeah I can accpet that, but the slider is keep moving even after that. So how about not using a reverse there?
* 00:22:046 (3,4) - The sounds at the slider ends are quite strong. Why not make them clickable instead?
* 00:31:851 (1) - End it on 00:33:591 - ? That's when the 'shhhhh' sound is the largest while nothing on 00:34:056 - .
* 00:46:043 (1) - Shouldn't this NC be on 00:46:507 - instead? if you're following downbeats. At least you did it correctly for 00:38:670 (4) -
* 00:57:609 (6,1) - Also switch NC for these two
* 01:04:526 (1,2) - These two also. 01:05:001 - is the downbeat and 01:05:001 (2,3) - 01:06:904 (4,5) - is a pattern repeating.
* 01:41:487 (4) - Put the red dot exactly on the middle because there is a strong drum sound.
* 03:10:691 (1,2,3,4) - Yeah there is a slowdown, but it feels really awkward because you have even closer distance between objects while there are actually more time. Try to make it consistent visually. Same for all other diffs.
* 03:16:778 (1) - Nice slider art, but I think it's too boring to use this kind of thing twice while you can use a spinner instead. You don't have to use all 12s for it, just cut at some point.

[Advanced]
* 00:07:311 (4) - y-4 to make a better straight line 00:05:900 (1,2,4) -
* 00:29:875 (3,4,6) - Could you make these notes' distance to be equal?
* 00:31:851 (1) - Same as Normal
* 00:46:043 (1) - Same as Normal. You didn't do this on Forever diff lol
* 01:04:526 (1) - Same as Normal
* 01:08:288 (5,6,1) - This is really strange tbh. The singer says 'you are' which has only two syllables so there should be only two notes for this. the 'are' is definitely with 01:08:750 (1) - this note. So where is 'you'? Seems like it starts at 01:08:519 - and 01:08:288 - sounds like breathing. Anyway for another note, you didn't use 01:08:519 - this beat on Forever diff.
* 01:17:726 (3) - this one too lol, also you didn't use this on Forever diff.
* 01:29:016 (6,7,8,1,2,3,4,1,2,3,4,5) - Too many 1/1s only. It's almost same as Normal, why not use some 1/2s? There are some vocals that support 1/2s.
* 02:05:737 (3) - 02:13:127 (3) - Yeah why are you keep using notes where you didn't even put on Forever diff LOL It's not really an overmapping but that sound is incredibly weak and I think that's why you didn't use it on the hardest diff, but why even on a lower diff?
* 02:17:053 (3) - I don't understand this. There are many other vocals that has 'actual' 1/2s but what does this note mean?
* 03:03:243 (1) - Tbh I consider a reverse arrow pretty strong because the flow gets 180 degree reversed from that, so I think when you use a reverse arrow a strong beat should be there, but there is no sound here. I think it's better to just use a 3 beat long slider instead. Same for Forever diff.

[Forever]
* 00:46:508 (1,2) - 00:47:200 (2,3) - Specific reason to this ds difference? It just looks untidy for me.
* 02:05:968 (1,2,3,4,5,6,1) - tbh this looks too shrinked and small for emphasizing drums. Use a bigger pentagon? Same for 02:20:748 (1,2,3,4,5,6,1) - 02:25:829 (4,1,2,3,4,5,6,1) - . You were making a bit of space between objects like http://puu.sh/nT4r3/5f80e5ce3e.jpg so how about making it with this ds too?
* 02:32:296 (1,2,3) - I think they're supposed to be 1/4s. The sound is very analogic so the timing isn't clear, but I hear 4 different sounds before 02:32:758 (2) - this sound starts (sol la si-flat do)
* 03:10:691 (1,1,1,1,1,1,1,1,1) - I know they all indicate the speed change but it looks extra-super-spammy and would ruin the whole HP drain. It's not really meaningful because this map is already not ds-fixed map, so they'll actually rely on approach circle even if you don't put NC on every one of them.

That's all from me. Good luck and I'll be waiting for your turn~
Electoz
Sorry for the lateee

[Easy]

  1. 00:59:896 (4) - Unsnapped? Idk I just go along with what AiMod says lol.
  2. 00:26:175 (3) - 00:28:033 - I would keep a consistent usage of finish here rather than placing it at 00:27:073 (4) .
  3. 00:31:851 (1,1) - Is this rankable? Those red lines are sure confusing xd
  4. 00:43:746 - Just a whistle is fine I guess?
  5. 01:29:940 (4,1) - Maybe doing a similar placement like 01:28:093 (2,3) ? Well at least I think the flow on 01:29:940 (4,1) isn't that friendly to players.
  6. 01:41:487 (3) - Same thing about the beat on 01:41:949 that I mentioned in Normal, also I think players might interpret 01:40:102 (2,3) as 1/1 because it looked so similar with 01:38:254 (1,2) so I think they might have some trouble reading this unless they noticed that the spacing is closer.
  7. 02:17:977 (4,1) - The flow is a bit complex imo. Some players might click the tail here 02:18:901 (1) instead of the head.
  8. 02:36:915 (4) - Same as what I mentioned in Normal.
  9. 02:40:148 (3) - Feels empty for some reason, I think a 1/1 slider fits better.
  10. 02:46:614 (2) - Similar reasoning as above, maybe 2 1/1 sliders?
[Normal]

  1. 00:10:512 (2,3,4) - The first two circles are on vocal while the last one go for a cymbal instead so it felt a bit uncomfortable to have 3 circles but they didn't based on the same thing, maybe a 1/2 repeat slider instead of 00:10:972 (3,4) would work just fine tho.
  2. 00:13:253 (1,2) - 00:15:135 (3,4) - Maybe use the same rhythm here?
  3. 00:19:278 (2) - Seems like in this part you're trying to follow the piano but this one really stands out as it was based on vocal.
  4. 00:52:054 (3) - The rhythm here is so similar to 00:51:124 (2) so my suggestion here would replace this 00:52:054 (3) with a 1/2 repeat slider+circle, I don't think this will be too hard for Normal tho.
  5. 00:57:609 (6) - Hmmmm.... finish here instead of whistle?
  6. 01:08:288 (5) - Not sure if this should be placed at 01:08:519 instead, from the vocal on these 01:04:526 (1,2) - 01:06:429 (3,4) they have 3 syllables, while 01:08:288 (5,1) has only two, but if some stuff is changed here it maybe confuse beginners so maybe it's fine? Idk tho I guess I'll mention this just in case.
  7. 01:10:618 - If you're going to make this clickable then how about 01:11:976 ? If you're following vocal ofc.
  8. 01:20:920 - Maybe add something here if you think the rhythm won't be too dense, but personally I think it's fine.
  9. 01:41:487 (4) - Not sure about skipping this 01:41:949 because you can easily add a finish or sth here. Same applies to 02:36:915 (4) .
  10. 02:28:139 (1,2,3) - Imo this could have been a spinner, what I would do is making 02:28:139 clickable while put a spinner and end it either on 02:31:372 or 02:31:603 (maybe the latter one is rankable? since bpm isn't that high, iirc this happened with a recently ranked map)
  11. 03:11:624 (2,3,4) - Idk about these but I think at least 03:14:002 (4) should be NC'd cuz the bpm change is so significant that some players might not be able to notice that change in SV.
[Advanced]

  1. 00:06:841 (3,4) - DS?
  2. 00:07:547 - So you decided to ignore the vocal here and go for a cymbal on 00:07:782 (5) instead? Idk tho but I think at least this beat should be mapped.
  3. 00:48:123 (5,6) - Not sure if it's just me but it doesn't look stacked properly.
  4. 00:51:124 (2,3,4) - I think a 1/1 slider would work just fine, well I can see that you're going for a vocal here but it's confusing considering how you followed the piano on 00:50:214 (1) - 00:52:054 (5) and also because you decided to ignore the vocal on 00:51:821 .
  5. 00:59:679 (4) - Not sure what is this mapped on, if you're trying to follow that "v" sound personally I think removing it sounds better.
  6. 01:08:519 (6) - This beat sounds weak compared to 01:08:288 (5) so maybe a 1/2 slider instead of these two circles?
  7. 01:17:726 (3) - I don't think that pitch sound isn't worth an emphasis with sth clickable here, I would just remove this one.
  8. 02:00:425 - Finish instead of whistle?
  9. 02:28:139 (1,2,3) - wtf this is so similar to Normal lmao, and yes my suggestion about the spinner thing still applies here, but since it's advanced maybe you can reduce the volume like what you did in Forever.
  10. 02:49:155 - Not sure if this beat is worth mapping but the first time I was testing I hit this thing 02:49:386 (2) early and got 100.
  11. 03:16:778 (1) - Lower/mute volume at the sliderend?
  12. Maybe you can place those 3 circles differently to present what you're following, like, stacked circles 01:10:618 (3,4,5) for piano and unstacked circles like 01:27:169 (1,2,3) for vocal, well not that matters it's just something random.
[Forever]

  1. 00:05:900 (1,2,3,4) - Hmm I wouldn't suddenly begin a song with a pattern tho, I think if it's something simple then it would be more friendly towards players in the beginning.
  2. 01:15:866 (4,1) - The angle's kinda forced, maybe it's just me.
  3. 01:59:963 (4,5,1) - Oh I thought you're gonna do a small triangle here?
  4. 02:28:139 (1) - wow xd
  5. 02:33:681 (1,2) - Unstack this? So players won't get confused with 02:43:843 (4,5) .
Okkk hope my mod is usefullll
EDIT : Oh, idk who merged my two posts but thanks.
EDIT 2 : k now I know, that timing lol
Seijiro
posting here to let Electoz know I merged his double post
Topic Starter
Natsu
Doyak

Doyak wrote:

m4m from your queue

Bye Easy, Hi Normal xD

[General]
* 02:28:139 - Why don't you use a spinner instead? It's super weird to put consistent 1/1s where no actual beat exists at all. there are beats on going around there, they are tiny, but still there I did improved the rhythm from the last mod, but beats are super easy to hear if you delete the objects and listen to ther son 75% speed would work!, also the reason why I dislike spinners is because they kill the momentun, spinners make players to spin as fast as they can which kill the slow parts in the song, that's why I always try to avoid the spinner usage in my maps

* And there are a lot of overmapped slider ends and it's weird to just put them without any difference with not-overmapped slider ends. How about reducing the volume for them? Tbh those are not proper 'beats' that exist on the song at all. It's just for the 'sliding' action, right? probably there are a few, since after the intro the song is going in 1/2 really often, also take in consideration that I'm almost hitsounding, whistle or claps almost every clickable objetc, that's why it make little sense to reduce the volume which is already super low and also consider that I'm using soft hitsounds

[Normal]
* 00:15:596 (4) - kinda weird for me. The vocals ends about the reverse arrow, so yeah I can accpet that, but the slider is keep moving even after that. So how about not using a reverse there? I changed this to something else
* 00:22:046 (3,4) - The sounds at the slider ends are quite strong. Why not make them clickable instead? I want 00:22:734 (2) - to be clickable, and I want to avoid having consecutive different timing circles as much as I can
* 00:31:851 (1) - End it on 00:33:591 - ? That's when the 'shhhhh' sound is the largest while nothing on 00:34:056 - . the longer is the spinner the better, the only reason why the spinner isn't longer is because the rule about recovery time after spinners, there is a hold sound on going and a spinner doesn't need to end in a clickable beat, but it can follow hold sounds, since as I said before spinners arent rhythm objetcs, the only reason i have the spinner is because the weird timing and the lack of ideas for sliders, anyways I believe the current end time bring alot of spinning time for new players and follow the hold sound in the background, even if it doesn't follow until it ends
* 00:46:043 (1) - Shouldn't this NC be on 00:46:507 - instead? if you're following downbeats. At least you did it correctly for 00:38:670 (4) - ya
* 00:57:609 (6,1) - Also switch NC for these two k
* 01:04:526 (1,2) - These two also. 01:05:001 - is the downbeat and 01:05:001 (2,3) - 01:06:904 (4,5) - is a pattern repeating. this 01:04:526 (1,2,3,4) - is a whole vocal pattern that I want to take advantage, you can break consistency sometimes to fit special things in the song, specially on easy/normal diffs where you are limiting by the spacing ~
* 01:41:487 (4) - Put the red dot exactly on the middle because there is a strong drum sound. mmm done
* 03:10:691 (1,2,3,4) - Yeah there is a slowdown, but it feels really awkward because you have even closer distance between objects while there are actually more time. Try to make it consistent visually. Same for all other diffs. they all have similar spacing, visually talking, also they are sliders which mean you don't need to acc when you hit them, atleast for now
* 03:16:778 (1) - Nice slider art, but I think it's too boring to use this kind of thing twice while you can use a spinner instead. You don't have to use all 12s for it, just cut at some point. as I said before is a slowdown is supposed to be slow, or how you will elaborate the usage of a spinner where the players will spin like crazy to get max score? I think the slider going slowly with the song going down is the closer way to fit the music, spinners dont work for slow parts

[Advanced]
* 00:07:311 (4) - y-4 to make a better straight line 00:05:900 (1,2,4) - don't need to be in line tbh, but I fixed some spacing issue there
* 00:29:875 (3,4,6) - Could you make these notes' distance to be equal? not even visible in game lol, but i did haha
* 00:31:851 (1) - Same as Normal this is an advanced so I just did put like forever
* 00:46:043 (1) - Same as Normal. You didn't do this on Forever diff lol ya
* 01:04:526 (1) - Same as Normal same as normal
* 01:08:288 (5,6,1) - This is really strange tbh. The singer says 'you are' which has only two syllables so there should be only two notes for this. the 'are' is definitely with 01:08:750 (1) - this note. So where is 'you'? Seems like it starts at 01:08:519 - and 01:08:288 - sounds like breathing. Anyway for another note, you didn't use 01:08:519 - this beat on Forever diff. if you notice there is a tiny beat at 01:08:288 (5) - I'm not the kind of person that would do a polarity issue for a vocal being better mapped, despite vocals being off more of time, I need to let the player click those tiny sounds because i can't follow the vocals in 1:1, anyways I added that beat to forver too
* 01:17:726 (3) - this one too lol, also you didn't use this on Forever diff. I removed this one
* 01:29:016 (6,7,8,1,2,3,4,1,2,3,4,5) - Too many 1/1s only. It's almost same as Normal, why not use some 1/2s? There are some vocals that support 1/2s. could you tell me a single vocal that actually land in 1/2 there? almost every one is off that's why I did ignore them, that's why even forever diff is mapped 1/1 as well, there is not other way to map this part
* 02:05:737 (3) - 02:13:127 (3) - Yeah why are you keep using notes where you didn't even put on Forever diff LOL It's not really an overmapping but that sound is incredibly weak and I think that's why you didn't use it on the hardest diff, but why even on a lower diff? to have the diffs mapped in different way, you can use different objects being clickables in normal and easy as well, there is not need to a 1:1 copy past of rhyhtm, but I did remove the first one tho
* 02:17:053 (3) - I don't understand this. There are many other vocals that has 'actual' 1/2s but what does this note mean?remove and listen to the music.. vocals are off mostly, so I need to map those tiny sounds to have some rhythm that isn't 1/1, or could you post a vocal that i didn't map and isn't off
* 03:03:243 (1) - Tbh I consider a reverse arrow pretty strong because the flow gets 180 degree reversed from that, so I think when you use a reverse arrow a strong beat should be there, but there is no sound here. I think it's better to just use a 3 beat long slider instead. Same for Forever diff. if there where a strong sound at the repeat slider would make no sense to have it mapped like that, since it will need a click action, a reverse work better for tiny sounds that doesn't need much emphasis, but you still want to have it mapped

[Forever]
* 00:46:508 (1,2) - 00:47:200 (2,3) - Specific reason to this ds difference? It just looks untidy for me. got moved some how haha
* 02:05:968 (1,2,3,4,5,6,1) - tbh this looks too shrinked and small for emphasizing drums. Use a bigger pentagon? Same for 02:20:748 (1,2,3,4,5,6,1) - 02:25:829 (4,1,2,3,4,5,6,1) - . You were making a bit of space between objects like http://puu.sh/nT4r3/5f80e5ce3e.jpg so how about making it with this ds too? nah there are literally no circle jumps in this diff, only these star patterns, and so they already bring empashis to the drums, there is not needed to go higher , since is just a hard diff
* 02:32:296 (1,2,3) - I think they're supposed to be 1/4s. The sound is very analogic so the timing isn't clear, but I hear 4 different sounds before 02:32:758 (2) - this sound starts (sol la si-flat do) I didn't want to complicate with this anymore, since they will be sliders anyways, so I just did a 1/1 slider
* 03:10:691 (1,1,1,1,1,1,1,1,1) - I know they all indicate the speed change but it looks extra-super-spammy and would ruin the whole HP drain. It's not really meaningful because this map is already not ds-fixed map, so they'll actually rely on approach circle even if you don't put NC on every one of them. this got chanfed in some before mod (the rhythm) NCs are necesary because the ds, but the bpm going slowly and slowly, that's why you need the ncs, spacing has nothing to do, anyways now is slider circle slider like advanced

That's all from me. Good luck and I'll be waiting for your turn~
Xinely

  • Easy
  1. check aimod, there are unsnapped
  2. 00:27:073 (4) - i would say 1/1 slider and circle for 00:28:033 - , the piano itself is strong, also not really good to map redline with slider's tail
  3. 00:30:340 (3) - fix 1,08x spacing?
  4. 00:31:851 (1,1) - hope recovery time is fine? its below 1500ms
  5. 01:37:330 (4,1) - click them and move to 168,256 to avoid 0,6x spacing? it might make newbie confuse because inconsistency
  6. 03:05:147 (1) - the slider head with the body, i guess they should be not overlapped


  • Normal
  1. AR 4 or 4,5? looks weird to see same AR with Easy. if you agree then Advance AR 5,5
  2. 00:05:900 (1) - would better see in 16,320.. the current one is quite near with overlap
  3. 00:24:325 (1) - 1,06x inconsistency
  4. 01:08:288 (5,1) - blanket if possible?

nothing serious problem as i check. feel free poke me back
Topic Starter
Natsu
Electoz

Electoz wrote:

Sorry for the lateee

[Easy]

  1. 00:59:896 (4) - Unsnapped? Idk I just go along with what AiMod says lol. yup
  2. 00:26:175 (3) - 00:28:033 - I would keep a consistent usage of finish here rather than placing it at 00:27:073 (4) . sure
  3. 00:31:851 (1,1) - Is this rankable? Those red lines are sure confusing xd why it shouldn't be? is the timing of the song after all
  4. 00:43:746 - Just a whistle is fine I guess? okay
  5. 01:29:940 (4,1) - Maybe doing a similar placement like 01:28:093 (2,3) ? Well at least I think the flow on 01:29:940 (4,1) isn't that friendly to players. is just a linear pattern there is nothing different from any other at this diff tbh
  6. 01:41:487 (3) - Same thing about the beat on 01:41:949 that I mentioned in Normal, also I think players might interpret 01:40:102 (2,3) as 1/1 because it looked so similar with 01:38:254 (1,2) so I think they might have some trouble reading this unless they noticed that the spacing is closer. rhythm is fine they will follow the vocals :l, but I fixed some spacing issue that no one notice lol
  7. 02:17:977 (4,1) - The flow is a bit complex imo. Some players might click the tail here 02:18:901 (1) instead of the head. how a player can confuse an object with a big number and approach rate with something with none?
  8. 02:36:915 (4) - Same as what I mentioned in Normal. I'm following the vocals which have more emphasis in the song
  9. 02:40:148 (3) - Feels empty for some reason, I think a 1/1 slider fits better. that will be super similar to normal dif, I want to have some variations
  10. 02:46:614 (2) - Similar reasoning as above, maybe 2 1/1 sliders? ^
[Normal]

  1. 00:10:512 (2,3,4) - The first two circles are on vocal while the last one go for a cymbal instead so it felt a bit uncomfortable to have 3 circles but they didn't based on the same thing, maybe a 1/2 repeat slider instead of 00:10:972 (3,4) would work just fine tho. 3 circles are going with music, just happen that there are vocals on them
  2. 00:13:253 (1,2) - 00:15:135 (3,4) - Maybe use the same rhythm here? vocals are off at the second one
  3. 00:19:278 (2) - Seems like in this part you're trying to follow the piano but this one really stands out as it was based on vocal. I'm not trying, I'm following the piano, there are some vocal in red tick, but I dont feel is appropiate to map it according on how my spread is developing
  4. 00:52:054 (3) - The rhythm here is so similar to 00:51:124 (2) so my suggestion here would replace this 00:52:054 (3) with a 1/2 repeat slider+circle, I don't think this will be too hard for Normal tho.
  5. 00:57:609 (6) - Hmmmm.... finish here instead of whistle? ok
  6. 01:08:288 (5) - Not sure if this should be placed at 01:08:519 instead, from the vocal on these 01:04:526 (1,2) - 01:06:429 (3,4) they have 3 syllables, while 01:08:288 (5,1) has only two, but if some stuff is changed here it maybe confuse beginners so maybe it's fine? Idk tho I guess I'll mention this just in case. I removed this circle 01:08:288 - and extended the previous slider
  7. 01:10:618 - If you're going to make this clickable then how about 01:11:976 ? If you're following vocal ofc. vocals are off that's why I didn't map them properly
  8. 01:20:920 - Maybe add something here if you think the rhythm won't be too dense, but personally I think it's fine. will be to much, for the rest lvl of diff
  9. 01:41:487 (4) - Not sure about skipping this 01:41:949 because you can easily add a finish or sth here. Same applies to 02:36:915 (4) .
  10. 02:28:139 (1,2,3) - Imo this could have been a spinner, what I would do is making 02:28:139 clickable while put a spinner and end it either on 02:31:372 or 02:31:603 (maybe the latter one is rankable? since bpm isn't that high, iirc this happened with a recently ranked map) man as I explained to doyak i dont want to use spinners they dont represent the song slow feeling at all, that's why I taked hours to make my slider art, I never consider using spinners
  11. 03:11:624 (2,3,4) - Idk about these but I think at least 03:14:002 (4) should be NC'd cuz the bpm change is so significant that some players might not be able to notice that change in SV. is fine because people will click a slider so will be not problem with the acc
[Advanced]

  1. 00:06:841 (3,4) - DS? fixed in previous mod
  2. 00:07:547 - So you decided to ignore the vocal here and go for a cymbal on 00:07:782 (5) instead? Idk tho but I think at least this beat should be mapped. I hope you hear clearly, vocal is super off
  3. 00:48:123 (5,6) - Not sure if it's just me but it doesn't look stacked properly. because is a manual stack to avoid some overlap always check in game for this kind of cases
  4. 00:51:124 (2,3,4) - I think a 1/1 slider would work just fine, well I can see that you're going for a vocal here but it's confusing considering how you followed the piano on 00:50:214 (1) - 00:52:054 (5) and also because you decided to ignore the vocal on 00:51:821 . how this can be confused for an advanced diff? there are 3 sounds in the music that are being mapped, there is nothing confused about this, the game is played by ears and by eyes, if you hear 3 things in the song and you see 3 things on the screen there is no way you will be confused
  5. 00:59:679 (4) - Not sure what is this mapped on, if you're trying to follow that "v" sound personally I think removing it sounds better. listen again there is a piano sound, use headphones for more clearly sound
  6. 01:08:519 (6) - This beat sounds weak compared to 01:08:288 (5) so maybe a 1/2 slider instead of these two circles? of course some beats sounds lower than others, but under your logic I should just map the bpm because the other sounds are lower pitc?
  7. 01:17:726 (3) - I don't think that pitch sound isn't worth an emphasis with sth clickable here, I would just remove this one. sound is super strong idk what you are talking about here to be honest
  8. 02:00:425 - Finish instead of whistle? there is a finish already
  9. 02:28:139 (1,2,3) - wtf this is so similar to Normal lmao, and yes my suggestion about the spinner thing still applies here, but since it's advanced maybe you can reduce the volume like what you did in Forever. this got changed at previous mod
  10. 02:49:155 - Not sure if this beat is worth mapping but the first time I was testing I hit this thing 02:49:386 (2) early and got 100. there is nothing mapped there
  11. 03:16:778 (1) - Lower/mute volume at the sliderend? -_- is already 5%
  12. Maybe you can place those 3 circles differently to present what you're following, like, stacked circles 01:10:618 (3,4,5) for piano and unstacked circles like 01:27:169 (1,2,3) for vocal, well not that matters it's just something random. it doesn't affect nothing tbh
[Forever]

  1. 00:05:900 (1,2,3,4) - Hmm I wouldn't suddenly begin a song with a pattern tho, I think if it's something simple then it would be more friendly towards players in the beginning. man idk if yous serious, but they are just sliders, you can click late or early also the leniency make it have the same spacing as the regular one, there are no complicate patterns, just a common sliders, if someone have problems playing this they shouldn't be playing hard diffs
  2. 01:15:866 (4,1) - The angle's kinda forced, maybe it's just me. is just a triangle pattern
  3. 01:59:963 (4,5,1) - Oh I thought you're gonna do a small triangle here? not all need to be triangles
  4. 02:28:139 (1) - wow xd
  5. 02:33:681 (1,2) - Unstack this? So players won't get confused with 02:43:843 (4,5) . reading is also a skill, and i dont think someone whio can play the diff properly will get confused by that
Okkk hope my mod is usefullll
EDIT : Oh, idk who merged my two posts but thanks.
EDIT 2 : k now I know, that timing lol

Xinely

Xinely wrote:


  • Easy
  1. 00:27:073 (4) - i would say 1/1 slider and circle for 00:28:033 - , the piano itself is strong, also not really good to map redline with slider's tail gonna make a sliderhere for normal and easy diffs instead maybe
  2. 03:05:147 (1) - the slider head with the body, i guess they should be not overlapped this is intended already asked and is fine, since I tryed to make a korean symbol



nothing serious problem as i check. feel free poke me back

thanks everyone
P A N
we did IRC

SPOILER
13:27 P A N: wtf with those lines
13:27 P A N: can i
13:27 P A N: irc
13:27 Natsu: SURE
13:28 P A N: ok
13:28 Natsu: cause looks cuit
13:28 Natsu: cuit
13:28 Natsu: cuti^*
13:28 Natsu: FJ
13:28 Natsu: FK
13:28 Natsu: omg this kb hoooooly xhfljkasfas
13:28 P A N: 00:06:841 (3) - no need NC, remove
13:28 P A N: 00:19:278 (2,3,4) - better make spacing here consistent because the music is
13:28 Natsu: ºsure
13:29 P A N: 00:53:921 (1) - ugly overlapped
13:29 Natsu: fixed both
13:30 P A N: 01:23:023 (4) - drum-clap instead of drum-finish
13:30 P A N: 01:45:644 (1) - forgot finish you jesus
13:31 Natsu: loooooooooom dont be agresive
13:31 Natsu: anyways fixed bth
13:32 P A N: 02:33:681 (1,2,1,1) - holy fuck just saw this
13:32 Natsu: is cuti?
13:32 P A N: yup
13:32 P A N: 02:49:386 (2) - you... forgot finish
13:33 P A N: 03:16:778 (1) - H O L Y M O T H E R
13:33 Natsu: ?
13:34 P A N: NIZE
13:34 Natsu: xd
13:34 Natsu: yes
13:34 P A N: advanced
13:34 P A N: reduce ar to 5.5 better
13:34 P A N: and hp to 4 too
13:35 Natsu: okie
13:35 P A N: 01:06:429 - remove NC
13:35 Natsu: sure thing i was thinking about that toooç
13:36 P A N: 01:44:259 (3) - better change to 1/2 slider, vocal on red is not that strong
13:36 P A N: 02:07:353 (6) - same as forever, hitsound
13:36 P A N: 02:40:148 (5) - error spacing
13:37 Natsu: LOL fixed all
13:37 P A N: Normal od3 better
13:37 P A N: spread
13:37 Natsu: sure
13:38 P A N: normal already looks perfect
13:38 P A N: Easy change to ar 3
13:39 P A N: 00:20:665 (1) - dude
13:39 P A N: remove NC
13:39 Natsu: what
13:39 Natsu: i prefer to keep that one, because is cuti
13:39 P A N: fuck you
13:39 Natsu: what
13:39 P A N: 00:31:851 (1) - slider start on red tick better
13:39 P A N: easy diff
13:39 *Natsu kicks your ass
13:40 Natsu: okie
13:40 Natsu: but is spinner
13:40 Natsu: :D
13:40 P A N: :/
13:40 P A N: but is easy
13:41 Natsu: YEAH DID
13:41 Natsu: I
13:41 Natsu: DID :D
13:41 P A N: 03:04:671 (2,1) - why stack
13:41 P A N: YEA GOOD
13:41 Natsu: TO AVOID OVERLAPS
13:41 P A N: nice easy diff.
13:41 P A N: that's al
13:41 P A N: l
13:41 Natsu: because the slider and the spacing
13:41 P A N: ll
13:41 Natsu: :D
13:41 Natsu: POST AND I'LL KUDO YOU
13:41 Natsu: BECAUSE THIS HELP ME TO IMPROVE MY MAP
13:41 Natsu: OKIE?
13:41 P A N: great

those sliderarts are perfect tbh. good luck woohoo
Gero
This mapset is ready to go, good job.

Changes/Fixes

  1. Added some whistles and finishers in all difficulties.
  2. We have changed the volume in a specific part.
  3. Fixed some patterns to increase the aesthetics
  4. We have improved some rhythms.
  5. Added New Combos on the last difficulty.
Log (Spanish)
19:15 Natsu: maje dame bubble ya, xinely va a dar qualify porque ella esta on a la hora de asia
19:18 Gero: ya?
19:18 Gero: hacemos IRC mod?
19:18 Natsu: si
19:18 Natsu: ya arregle el video con lanturn
19:20 Gero: dame np
19:20 *Natsu is editing [http://osu.ppy.sh/b/924156 t Yoonmirae - ALWAYS [Forever]]
19:21 Gero: okay descargando
19:21 Natsu: orale hija
19:33 *Gero is editing [http://osu.ppy.sh/b/935146 t Yoonmirae - ALWAYS [Easy]]
19:33 *Natsu is editing [http://osu.ppy.sh/b/935146 t Yoonmirae - ALWAYS [Easy]]
19:34 Gero: 00:31:967 (1) - añade un finish aqui, igual en la normal y en la advanced manten la consistencia de finish
19:34 Gero: con la ultima dificultad
19:34 Natsu: pero el spinner termina diferente mae
19:34 Natsu: por los ms
19:34 Gero: pero suena finish 00:33:591 - aqui maje
19:35 Gero: 00:34:506 - y en la ultima dificiltad pusiste finish y en advanced whistle
19:35 Natsu: puse el finish a 20%
19:36 Natsu: ya lo arregle en normal tambien
19:36 Gero: 01:08:750 (1) - es un poco nazi pero el spacing es minimamente mas grande que el resto
19:36 Gero: 01:17:962 (2) - igual aqui
19:37 Natsu: 01:08:750 (1) - maje este esta a 1,01 del anterior uy siguiente
19:37 Natsu: dejame arreglo el egundo
19:37 Gero: el segundo si se nota mas
19:37 Gero: el primero no tanto asi que dejalo como esta si quieres
19:38 Natsu: ya lo arregle el segundo
19:38 Gero: 02:41:072 (1) - aqui tambien
19:39 Gero: 03:05:147 (1) - es algo en koreano? o:
19:39 Natsu: si es Eun
19:39 Natsu: XD
19:39 Natsu: arreglado el espacio
19:40 Gero: seria todo para la easy
19:40 Natsu: orale
19:43 Gero: la normal parece estar bien así
19:43 Natsu: nice
19:44 Gero: serian puras cosas nazis asi que prefiero no mencionarlo
19:44 *Gero is editing [http://osu.ppy.sh/b/932201 t Yoonmirae - ALWAYS [Advanced]]
19:44 *Natsu is editing [http://osu.ppy.sh/b/932201 t Yoonmirae - ALWAYS [Advanced]]
19:45 Gero: 00:22:507 (3,4,5) - que te parece no apilar estos circulos en el slider y darle mas moviemiento a esta parte? asi como hiciste aqui 00:13:253 (1,2,3,4,5,6) -
19:46 Gero: 00:48:123 (4,5) - este stack manual es intencional?
19:46 Natsu: okay
19:46 Natsu: si mae si no me hace un overlap
19:46 Gero: okay entonces esta bien
19:49 Gero: 03:16:778 (1) - que dice ahi maje?
19:49 Gero: la dificultad esta bien
19:49 Natsu: Amo
19:49 Natsu: lol
19:49 Natsu: se ve raro?
19:50 Gero: no vi muy bien la A pero ya cuando me dijiste si dice Amo
19:50 *Gero is editing [http://osu.ppy.sh/b/924156 t Yoonmirae - ALWAYS [Forever]]
19:50 *Natsu is editing [http://osu.ppy.sh/b/924156 t Yoonmirae - ALWAYS [Forever]]
19:51 Gero: 01:40:102 (1,1) - esto esta bien genial
19:52 Natsu: hahaha
19:53 Gero: 02:28:139 (1,1,1,2) - que estas siguiendo aqui?
19:53 Gero: en la musica no hay nada D:
19:53 Gero: suena como si fuera un sonido constante
19:53 Natsu: 02:28:139 - aqui es bien claro
19:53 Gero: 02:29:293 (1,1) - y esto?
19:54 Gero: 02:29:293 (1) - este si pero el siguiente no
19:54 Natsu: 02:29:293 - aqui hay un panito empezando, borra el slider
19:55 Natsu: mmm
19:55 Gero: 02:29:986 (1) - pero este no escucho nada en el tick blanco
19:55 Natsu: escuchas el que esta aqui: 02:29:062 - ¿
19:55 Gero: suena medio raro
19:55 Natsu: y el de aqui 02:29:755 -?
19:55 Gero: yo siento que esta peligroso eso
19:56 Natsu: https://osu.ppy.sh/ss/4802868
19:56 Natsu: solo ve el ritmo
19:56 Gero: hubieras hecho lo mismo como las otras diffs maje :c
19:56 Natsu: ese estaria bastante claro de seguir no?
19:56 Gero: dejalo asi pero siento que podrian descalificarlo
19:58 Natsu: https://osu.ppy.sh/ss/4802878 vaya asi mira mae todos tienen sonido claro ahora
19:59 Gero: asi suena mejor
20:00 Natsu: :D
20:00 Gero: pero el ultimo podrias alargarlo un poco
20:00 Gero: no nvm
20:00 Gero: asi esta bien
20:00 Natsu: hasta donde?
20:01 Gero: suena bien asi, hay sonido en el tick blanco
20:01 Gero: 02:30:448 - este
20:01 Natsu: 02:31:372 (2) - le pongo NC?
20:01 Gero: dale asi no seria confuso
20:02 Natsu: okay
20:02 Gero: el video no tiene audio verdad?
20:03 Natsu: no no tiene
20:03 Natsu: es el que lanturn me hizo
20:03 Gero: seria todo maje, puedes updatear
20:04 Natsu: dale ya
20:05 Natsu: podes recheck poostear y todo ahi
20:06 Gero: ya voy a postear, no hace falta recheck xD confio en ti culera hahahahaha
20:06 Natsu: orale mija

~ 아름다운 ~
show more
Please sign in to reply.

New reply