forum

Ayane - Juujika ni Sasagu Shichijuusou

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Total Posts
10
Topic Starter
zhuxiaoyan
This map has been deleted on the request of its creator. It is no longer available.
teko8
From #modreqs. Some lines are copy/pastes. :P

General Modding
All difficulties:

Kiai Timing: Keep this consistent across all difficulties. Currently Hyper and Extra Stage don't match.
Add kiai time for 00:35:642 - to 00:46:309 - .
01:33:809 - 01:33:975 - (In the Extra Stage diff) Extend kiai time across this gap. There is no reason the kiai needs to be off for less than half a second.
02:00:975 - End kiai time here.

Countdown: Should be disabled or enabled across all difficulties.
Preview point: Must be the same across all difficulties if going for rank.


Hyper:

00:29:309 (1,1) - Remove NC on these.
00:30:309 (1) - Remove NC here.
00:34:642 (1) - Remove NC here.
00:35:309 (1) - Remove NC here.
00:35:642 - Would use different hitsounding sample from here (soft->normal/drum).
00:37:975 (1) - Remove NC here.
00:40:309 (1) - Remove NC here.
00:49:975 (1) - Remove NC here.
00:50:309 (3) - Create NC here.
00:50:809 (1) - Remove NC here.
00:59:309 (1) - Remove NC here.
01:01:309 (1) - Remove NC here.
01:03:142 (1) - Remove NC here.
01:04:809 (1) - Remove NC here.
01:05:309 (2) - Create NC here.
01:05:642 (1) - Remove NC here.
01:05:642 (1,2) - Ctrl+g on these. Flows better.
01:07:975 (1,1) - Remove NC here.
01:12:642 (1) - Remove NC here.
01:16:475 (1) - Remove NC here.
01:17:975 (1) - Remove NC here.
01:20:975 (1,1) - Feel like 2 circles would work better for following the guitar here. Move the spinner to the next white tick on the timeline, shorten it so it still ends on 01:22:142 - , and add a circle at 01:21:142 - with finish hitsound. Placement on playfield is up to you.
01:24:309 (1) - Remove NC here.
01:25:642 (1) - Remove NC here.
01:26:309 (4) - Create NC here.
01:26:809 (1) - Remove NC here.
01:27:809 (1) - Remove NC here.
01:31:142 (1) - Remove NC here.
01:31:392 (4,1,2) - This doesn't sound correct. There should be a beat at 01:31:642 - .
01:33:975 (1) - Remove NC here.
01:33:642 (3,1) - This doesn't sound correct. There should be a beat at 01:33:642 (3,1) - .
01:34:309 (1,2,3,4) - This part doesn't flow well. 2 should be either further away from the slider, to the left of the slider, or both. Must fix.
01:35:309 (1) - This should end on a red tick.
01:44:309 (1) - Remove NC here.
01:44:642 (1) - Remove NC here.
01:50:975 (1) - Remove NC here.
01:52:309 (1) - Remove NC here.
01:55:309 (1) - Remove NC here.
02:06:309 - 02:11:142 - Add break time or notes. Currently this is too much blank space.
02:14:975 (5) - Create NC here.
02:15:142 (1) - Remove NC here.
02:14:975 (5,1,2,3,4) - This last bit should end as a stream/repeat sliders since the music emphasizes it more than anything else.




Extra Stage:

00:01:976 (1,1,1,1,1,1,1,1) - This kind of opening would work on a longer map but I don't think it will on this one. Would map to the piano or something.
00:29:642 (1) - Remove NC here.
00:34:975 (1) - Remove NC here.
00:35:642 (1) - Remove this and extend the stream to the next combo.
00:36:309 (1) - Remove NC here.
00:37:309 (1) - Remove NC here.
00:40:975 (1) - Remove NC here.
00:44:475 (1,1,1) - Remove NC on these.
00:46:309 (1) - Remove finish hitsound on this.
00:46:975 (1) - Remove NC here.
00:49:642 (1) - Remove NC here.
00:54:309 (6) - Create NC here.
00:54:642 (1) - Remove NC here.
01:06:642 (1,2,3) - This spacing is WAY too large for this part of the map. Should bring down a lot.
01:07:642 (1) - Remove NC here.
01:09:808 (3,4) - This stream jump is a bit too wide. Shorten gap a little bit or combine them with equal spacing.
01:11:309 (1) - Remove NC here.
01:13:142 (3) - Create NC here.
01:13:309 (1) - Remove NC here.
01:15:309 (1) - Remove NC here.
01:20:975 (1,1) - Feel like 2 circles would work better for following the guitar here. Move the spinner to the next white tick on the timeline, shorten it so it still ends on 01:22:142 - , and add a circle at 01:21:142 - with finish hitsound. Placement on playfield is up to you.
01:22:642 (1) - Remove NC here.
01:23:142 (1) - Remove NC here.
01:24:809 (5) - This whistle hitsound placement is fine but is the only time it occurs, should use it more often where appropriate or remove it.
01:28:975 (1) - Remove NC here.
01:33:809 (1) - Remove NC here.
01:36:642 (1) - Remove NC here.
01:39:142 (1,1) - Remove NC on these.
01:39:642 (4) - Create NC here.
01:42:309 (1) - Remove NC here.
01:43:809 (1) - Remove NC here.
01:46:142 (1) - Remove NC here.
01:49:809 (1) - Remove NC here.
01:58:142 (1) - Remove NC here.
02:00:309 (1,2,3,4) - These objects should have consistent or close to consistent spacing. Currently jump 3,4 is much wider than the others in this combo.
02:07:475 (1,1,1,2,3) - Use soft hitsounding.

Note about NC changes: Most of the removals are done to keep the total amount of combos in the map low since this is a high difficulty. Otherwise the player would be able to recover too easily.


Other possible changes
Extra Stage:

00:58:975 (1) - Remove NC here. I'm conflicted about this change since this is a 1,2 jump and I think it can still work that way.

The set has potential, just needs a lot of work before going for rank. Good luck ;)
Topic Starter
zhuxiaoyan
Thanks for the mod! I don't usually respond to all of the changes because they're all nc requests it takes a long time. But thank you!
ConsumerOfBean
m4m :D
General
Consistent NCs are good, you should have them
Novice
00:28:976 (1) - ctrl+j, looks better and plays better, lil newbs will play it better too which is good i guess
00:31:642 (1,1,1) - no stacking pls, it looks kinda bad
00:34:809 (2) - why does this slider exist, i don't hear it mapped to anything
00:39:309 (2) - could be blanketed better
00:39:975 (3) - could be blanketed much better
00:47:309 (2) - more of a nazi thing but i personally hate this kind of slider. something like https://osu.ppy.sh/ss/4815342 looks so, so much better in my opinion.
00:47:975 (3) - ^
00:51:975 (1,2,3) - blanket 3 with 1 pls
01:02:309 (1,2) - BLARGH BLANKET THIS
01:04:975 (1) - plays badly for lil nooblets. try something like https://osu.ppy.sh/ss/4815354 so the end of the previous slider is kinda, like, pointed at the head of the next one.
01:18:309 (1) - badly made. try https://osu.ppy.sh/ss/4815373
00:54:309 (1,2) - fix blanket
01:06:642 (3,1) - ^ also 1 might be a bit too low
01:07:975 (1) - get rid of NC
01:16:642 (2,3) - blanket better (did you rush this map?)
01:32:975 (2) - move the slider to the previous red tick
01:36:975 (1) - BLURGH UGLY SLIDER ALERT
01:37:975 (2) - ^
01:37:975 (2,3) - Don't use 1/2 in an easy unless it's REALLY slow, pls
01:42:309 (1,1) - Might want to give them a bit more recovery time after this spinner, maybe get rid of the slider
01:53:642 (1,1) - ^ except DEFINITELY give em more time.
02:12:309 (2,3) - 1/2 pls no
Standard
00:38:309 (1,1) - blanket better
00:39:642 (1) - this spacing really tricks people mate(also no NC)
00:40:975 (2) - nc here, not ^
00:44:975 (1) - end spinner on white tick before it pls? more recovery time for lil nooblets = good
00:56:642 (1) - No NC
01:02:309 (1,2) - if you're gonna do this kinda blanket do it right
01:09:642 (1) - no NC
01:15:642 (1) - ^
01:19:309 (1) - ^
01:43:309 (3,4,1,2) - This is REALLY FUCKING DECEPTIVE for new players. Move 2 so it doesn't look so bad.
01:47:642 (1,2) - Fix blanket.
01:56:142 (2,3,4) - STOP WITH THESE WEIRD STACKS
Advanced
00:56:475 (2,3) - some note(s?) are missing inbetween here
01:04:975 (1,2) - blanket = not good, fix
01:10:309 (1,2) - ^
01:56:809 (5,1) - ^
Hyper
Check AIMod ;)
00:29:642 (3) - move to X-220, Y-328 so the triangle looks a bit better
00:35:642 (1) - SUDDEN BLARING HITSOUNDS
00:52:975 (1) - blanket this to 00:52:642 (3) - so it looks like 2 and 4
00:57:309 (3) - get rid of this note, it's not mapped to anything
01:32:809 (1,2) - you know what i want you to do at this point
01:57:309 (1,2,3) - blargh every blanket must be perfect >:o
01:58:975 (1) - no NC
Topic Starter
zhuxiaoyan

FailureAtOsu wrote:

m4m :D
General
Consistent NCs are good, you should have them
Novice
00:28:976 (1) - ctrl+j, looks better and plays better, lil newbs will play it better too which is good i guess
00:31:642 (1,1,1) - no stacking pls, it looks kinda bad
00:34:809 (2) - why does this slider exist, i don't hear it mapped to anything
00:39:309 (2) - could be blanketed better
00:39:975 (3) - could be blanketed much better
00:47:309 (2) - more of a nazi thing but i personally hate this kind of slider. something like https://osu.ppy.sh/ss/4815342 looks so, so much better in my opinion.
00:47:975 (3) - ^
00:51:975 (1,2,3) - blanket 3 with 1 pls
01:02:309 (1,2) - BLARGH BLANKET THIS
01:04:975 (1) - plays badly for lil nooblets. try something like https://osu.ppy.sh/ss/4815354 so the end of the previous slider is kinda, like, pointed at the head of the next one.
01:18:309 (1) - badly made. try https://osu.ppy.sh/ss/4815373
00:54:309 (1,2) - fix blanket
01:06:642 (3,1) - ^ also 1 might be a bit too low
01:07:975 (1) - get rid of NC
01:16:642 (2,3) - blanket better (did you rush this map?)
01:32:975 (2) - move the slider to the previous red tick
01:36:975 (1) - BLURGH UGLY SLIDER ALERT
01:37:975 (2) - ^
01:37:975 (2,3) - Don't use 1/2 in an easy unless it's REALLY slow, pls
01:42:309 (1,1) - Might want to give them a bit more recovery time after this spinner, maybe get rid of the slider
01:53:642 (1,1) - ^ except DEFINITELY give em more time.
02:12:309 (2,3) - 1/2 pls no
Standard
00:38:309 (1,1) - blanket better
00:39:642 (1) - this spacing really tricks people mate(also no NC)
00:40:975 (2) - nc here, not ^
00:44:975 (1) - end spinner on white tick before it pls? more recovery time for lil nooblets = good
00:56:642 (1) - No NC
01:02:309 (1,2) - if you're gonna do this kinda blanket do it right
01:09:642 (1) - no NC
01:15:642 (1) - ^
01:19:309 (1) - ^
01:43:309 (3,4,1,2) - This is REALLY FUCKING DECEPTIVE for new players. Move 2 so it doesn't look so bad.
01:47:642 (1,2) - Fix blanket.
01:56:142 (2,3,4) - STOP WITH THESE WEIRD STACKS
Advanced
00:56:475 (2,3) - some note(s?) are missing inbetween here
01:04:975 (1,2) - blanket = not good, fix
01:10:309 (1,2) - ^
01:56:809 (5,1) - ^
Hyper
Check AIMod ;)
00:29:642 (3) - move to X-220, Y-328 so the triangle looks a bit better
00:35:642 (1) - SUDDEN BLARING HITSOUNDS
00:52:975 (1) - blanket this to 00:52:642 (3) - so it looks like 2 and 4
00:57:309 (3) - get rid of this note, it's not mapped to anything
01:32:809 (1,2) - you know what i want you to do at this point
01:57:309 (1,2,3) - blargh every blanket must be perfect >:o
01:58:975 (1) - no NC
thanks babe
MikasaSerket
out of order because I was lazy to organize them

Standard
01:24:809 (4,5,1) - having a double here is probably a bad idea because 1) the slider at 01:25:142 (1) - starts on a red tick and it ruins the flow of the double, not to mention since the slider starts on the red tick, the beet will be awkward to the noobie noob player. soo put a hit circle on 01:25:142 - and a slider from 01:25:309 - to 01:25:475 -

01:49:642 (5,1,2,3,4,1,2) - br uh this entire section is cluttered in the middle, you can ezily blanket 01:50:309 (1,2) - & 01:51:642 (1,2) - ez blankets are ez

ez ez ez ez ez ez

Doj's Another

Anotha one ANotha one ANOTHA one

00:05:374 - you skipped an important beet fam, you can easily hear the piano, maybe use a short slider or add two hitcircles?
00:08:803 - Same goes for here orz ^

01:49:975 (7) - The clap hitsound kinda ruins the stream? It seems inconsistent at this part

00:48:809 (1) - Don' start the new combo here, start it here 00:48:975 (2) - the vocals are stronger on the white tik

00:52:975 (1,2,3) - Maybe have some ziggity zaggity variation right here? The flow and the way it is played seems awkward because of how straight it is imo

00:53:809 (6) - this is a little bit spaced inconsistently? use ds for this part

01:27:475 (1,2) - bruh that's a little hard to read, maybee use a different pattern that doesn't have the hitcircle on the other side of the slider

01:29:642 (3,4) - I see no need for this huge and big jump???///? there is not really any emphasis in the music that would have the jumps needed to be like this

this diff has more streams than blue zenith jk j kjkj kj k k

MJ's Lunatic

00:30:642 (1,2,3,4,5,6) - 00:31:975 (2,3,4,5,6) - 00:33:309 (2,3,4,5,6,7) - these are prolly very loud, it might be just me. if you are going to do something like this, atleast lower each section because the music in that specific area is rather really soft and the loud whistles and hitsounds ruin the music

00:47:309 (6) - what's with the random change with hitsounds, keep it consistent like 00:47:975

01:35:642 (1) - nc here, singer's vocals change

01:37:392 (2) - nani? why is the slider on the blue tick? there is clearly an emphasis on 01:37:475 - on the red tick, just start the slider on the red tick

01:40:975 (10) - nc here, singer's vocals change

Hyouri's extra

00:29:976 - if youre gonna lower the sliders hitsound volume, at least make it audible, 20% is your best bet

00:36:809 (2,3) - this part should be like 00:35:642 (1) - it helps bring out how the music has an air guitar sound thing

cross

02:09:642 - important beet no skip pleas e

ora ora ora ora

i was lazy to mod
Doj
blue = fixed
red = unchanged

Doj's Another

Anotha one ANotha one ANOTHA one

00:05:374 - you skipped an important beet fam, you can easily hear the piano, maybe use a short slider or add two hitcircles? I tried a few things and decided to just extend the slider one tick.
00:08:803 - Same goes for here orz ^ ^

01:49:975 (7) - The clap hitsound kinda ruins the stream? It seems inconsistent at this part fixed

00:48:809 (1) - Don' start the new combo here, start it here 00:48:975 (2) - the vocals are stronger on the white tik fixed

00:52:975 (1,2,3) - Maybe have some ziggity zaggity variation right here? The flow and the way it is played seems awkward because of how straight it is imo thanks for pointing that out actually

00:53:809 (6) - this is a little bit spaced inconsistently? use ds for this part fixed

01:27:475 (1,2) - bruh that's a little hard to read, maybee use a different pattern that doesn't have the hitcircle on the other side of the slider I'm keeping the pattern. But I did move the circle.

01:29:642 (3,4) - I see no need for this huge and big jump???///? there is not really any emphasis in the music that would have the jumps needed to be like this fixed

this diff has more streams than blue zenith jk j kjkj kj k k

Thanks for mod
I made the streams consistent with the flow of my tears as frostwich whipped me, forcing me to make this map :cry:

Here's my update.

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 82142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5267,35642,44975,46309,57809,58309,90309,91642,93559,94225,121475,124642
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Juujika ni Sasagu Shichijuusou
TitleUnicode:十字架に捧ぐ七重奏
Artist:Ayane
ArtistUnicode:Ayane
Creator:Frostwich
Version:Doj's Another
Source:イレブンアイズ レソナ・フォルマ
Tags:11eyes resona forma doj hyouri
BeatmapID:926418
BeatmapSetID:427498

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.65
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"Kusakabe.Misao.(11eyes).full.117482.jpg",0,0
//Break Periods
2,81342,83042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1946,428.571428571429,4,1,0,100,1,0
1946,-133.333333333333,4,1,1,15,0,0
2803,-133.333333333333,4,1,1,25,0,0
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135642,-133.333333333333,4,2,1,90,0,0
135809,-133.333333333333,4,1,1,5,0,0


[Colours]
Combo1 : 255,206,157
Combo2 : 255,128,255
Combo3 : 255,150,45
Combo4 : 255,43,149
Combo5 : 67,31,67
Combo6 : 255,0,128

[HitObjects]
340,72,1946,6,0,P|352:112|352:152,1,61.875002360344
340,224,2374,1,4,0:0:0:0:
340,272,2481,1,0,0:0:0:0:
348,316,2588,1,0,0:0:0:0:
360,360,2696,1,0,0:0:0:0:
316,348,2803,5,4,0:0:0:0:
268,344,2910,1,0,0:0:0:0:
220,348,3017,1,0,0:0:0:0:
176,360,3124,1,0,0:0:0:0:
140,332,3231,5,4,0:0:0:0:
116,292,3338,1,0,0:0:0:0:
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hyouri

MikasaSerket wrote:

out of order because I was lazy to organize them


Hyouri's extra

00:29:976 - if youre gonna lower the sliders hitsound volume, at least make it audible, 20% is your best bet didn't even notice, thx

00:36:809 (2,3) - this part should be like 00:35:642 (1) - it helps bring out how the music has an air guitar sound thing I'm not sure about this, I got for playability


i was lazy to mod
thanks for mod
dung eater
SPOILER
13:04 jaaakb: i'll look at it in 10 min
13:04 Frostwich: k thanks
13:04 jaaakb: the mp3 in hovand's map just sounds bad on headphones, need to check if it's the mp3 or my headphones
13:04 Frostwich: probably the mp3
13:10 jaaakb: what diff?
13:10 Frostwich: i dont cae
13:10 Frostwich: care
13:21 jaaakb: 00:59:392 (2,3,4) - can't hear what these are mapped to
13:21 *jaaakb is editing [https://osu.ppy.sh/b/922867 Ayane - Juujika ni Sasagu Shichijuusou [Cross]]
13:22 Frostwich: emphasis on the bridge
13:22 Frostwich: that's why they're there
13:22 jaaakb: 01:09:975 (5) - this is the first note the sound changes in that stream, would switch the stream jump there
13:22 jaaakb: to bass drum or whatever
13:23 Frostwich: okey
13:23 Frostwich: i see
13:23 Frostwich: i changed that
13:23 jaaakb: \o/ being useful
13:25 jaaakb: 01:19:475 (2,3) - could map a triple because of drums
13:26 jaaakb: high spacing would probably fit, separate circles
13:26 Frostwich: ill try that
13:27 Frostwich: alright
13:27 Frostwich: sounds good
13:28 jaaakb: 01:33:809 (3,4) - there's a drum beat in between these, same bass drum as on the 3 circle
13:30 Frostwich: ill try taht
13:30 jaaakb: 01:36:642 (4,5,6) - sounds more like something to be mapped with slider, can't hear 3 beats here
13:32 jaaakb: 01:38:142 (4,1) - the slider ends and the circle starts at that same sound that was linked above
13:33 Frostwich: what do you mean?
13:34 Frostwich: oh
13:34 Frostwich: yeah
13:34 Frostwich: but i dont want to make that slider 3/1
13:34 jaaakb: the first link of the 2, can't hear any sounds that i'd map with 3 circles, there's this continuous hiss
13:35 jaaakb: it's the same sound on the next link and the slider end is over a 3 1/4 drum hit part, idk if you want to map it or emphasis the vocal like you now do
13:35 Frostwich: and that 1 beat is a transition
13:35 Frostwich: so i'm gonna keep that there
13:35 Frostwich: its more of a transition then part of the sound
13:36 jaaakb: https://osu.ppy.sh/ss/4841543
13:36 jaaakb: 01:38:142 (4) -
13:36 jaaakb: this slider end starts the same kind of transition sound
13:36 jaaakb: 01:36:642 (4,5,6) - as on these
13:36 Frostwich: The way I'm hearing it
13:37 Frostwich: the slider sound is the end of the wo
13:37 Frostwich: and then the echo
13:37 Frostwich: then 1 is the transition
13:37 Frostwich: and someone said for the triple
13:37 Frostwich: that i was missing a note
13:38 jaaakb: wo kinda fades to my ears without echo, but i think it's fine to end where it noticiably starts to fade
13:38 Frostwich: alright
13:38 Frostwich: actually im gonna change
13:38 Frostwich: 01:36:642 (4,5,6) -
13:38 Frostwich: ill just remove 5
13:40 jaaakb: 01:53:475 (1,2) - could end in a triple, if mapped to drum
13:40 Frostwich: doesnt sound right, it offsets the next few notes
13:41 jaaakb: 01:44:809 (10,1) - could map a triple here, too, if mapping to drums
13:41 Frostwich: triple from 1?
13:41 Frostwich: or from 10 to 1?
13:42 Frostwich: oh yeah
13:42 Frostwich: ill add something ther
13:42 jaaakb: 01:56:475 (4,1) - between these, too
13:43 Frostwich: yeah
13:43 jaaakb: lots of these 01:59:142 (2,3) - between these could be mapped a circle
13:44 jaaakb: 02:00:309 (1,2) - triple maybe
13:44 Frostwich: that ruins the flow on the jumps tho
13:45 jaaakb: 02:01:475 (2) - there's a drum on this slider start, the vocal starts 1/4 later
13:45 jaaakb: probably not very easy to map another way
13:45 Frostwich: ah
13:45 Frostwich: yeas
13:47 jaaakb: 02:02:975 (2,3) - triple could maybe fit
13:47 Frostwich: yeah
13:47 jaaakb: 02:04:309 (3) - this is 1/2 timing too early probably, if mapped to drum
13:48 jaaakb: 3 drum 1/4 sounds starts where the repeat slider ends
13:48 Frostwich: that's why 4 is ther
13:48 Frostwich: there
13:48 Frostwich: because its transitional
13:48 Frostwich: that repeat is more of a transitional point
13:49 Frostwich: and to compliment the triple i just put it
13:56 jaaakb: 02:11:142 (1,2,3,1,2,1,2) - i would probably map this to piano more, like the previous pattern (1 piano press is left unmapped)
13:57 jaaakb: in the beginning, before the first circle
13:57 Frostwich: okl
13:58 jaaakb: 02:14:975 (1,2,3,4,5,1) - all this could be a stream, there's drum 1/4 for the whole duration
13:59 jaaakb: or short 1/4 sliders
14:00 jaaakb: the drum sounds changes every 2 notes so sliders would fit fine
14:00 Frostwich: ill do dem slider
14:04 Frostwich: is that all?
14:05 jaaakb: 00:43:809 (5,1) - stream could start here
14:05 Frostwich: oh
14:05 jaaakb: i think i've gone over it once now
14:06 Frostwich: ok
14:07 jaaakb: 00:34:475 (2,1) - the piano or something 1/4 stream would start here
14:08 jaaakb: 00:34:975 (5,1) - this looks weird to me, i was thinking what to say about it but didn't think of much yet, other than that the 1/4 sounds go through it all
14:08 jaaakb: weird to have a pause if you map to the sounds before and after
14:09 Frostwich: the guitar riff is held through the slider
14:09 jaaakb: the 1/2 pause after the riff slider is what i mean
14:11 Frostwich: ik what you mean
14:11 jaaakb: could maybe map it as a stream and have jumps where the guitars play xd
14:11 jaaakb: it sounds to me that the guitar starts in the middle of the slider
14:11 jaaakb: 00:34:975 (5) -
14:12 jaaakb: yh, it starts just after the blue tic unless my ears are lying
14:12 Frostwich: well
14:14 jaaakb: i think that's all for now, i skipped some of the beginning when i started

irc/chat/something mod. cross diff
RVMathew
Hi there. I may lean towards a m4m request.

Note that whatever I say is my own opinion, so you don't have to follow anything I say.

General - Regarding the Diffs I will mod
1) 02:15:892 (1) - I think you can apply a spinner which ends at 02:18:309. The reason I say that is that the music keeps going so I think it is a waste not to map that part. If you think a spinner will not work, you can have a long slider and make some slider art if you wish to.

Beginner
1) 01:00:642 (2,3,1,2,3,1) - Something that bugged me was the position of the sliders. What happens is that because due to the position of 01:01:642 (3) - and then the slider after that, you then try and create a blanket with 01:03:309 (2) - and not only does it not look nice imo, but the area after that looks quite cramped.

My suggestion is to try something like this: https://osu.ppy.sh/ss/4892626, https://osu.ppy.sh/ss/4892630
You lose the blankets, but in exchange, you get something much cleaner and much nicer to play imo. Again this is a suggestion of mine. So if you do not like it, you do not have to follow it.

2) 01:14:975 (6,7) - I do not know if you intended to do a blanket, but right now it does not look nice to look at.

3) 01:18:309 (1) - The underside of the slider is not symmetrical with the top half. Try and make it symmetrical please. In addition, try making the slider with the middle anchor point as a red(angled) point instead of a white (smooth) point. I think it would look a lot nicer.

4) 01:23:642 (1,2,1) - You can try some symmetry if you want to: https://osu.ppy.sh/ss/4892650. At times symmetry can make a map look very nice

5) 01:41:975 (4) - I think you can add a note there. It seems like a waste not to add a note here.

6) Why not call this difficulty beginner?

Standard
1) 00:43:642 (1,2) - Try this: Move 00:44:142 (2) - by 1/2 forward, then add a note at 00:44:142. I think it sounds a lot better with this pattern, because at 00:44:309 there is a new guitar sound so to start on that would sound really nice. Since there is a drum sound at 00:44:142 putting a note there would be a good idea, and the new rhythm pattern would be standard for a normal difficulty.

2) 00:48:142 (2,3,4,1) - Because of the stack created by 3 and 4, the pattern does not look that nice because 3 and 1 are touching. What I think you should do is stack 4 and 1, because 4 starts on a vocal and 1 has a vocal part as well. It also removes the problem of 3 and 1 touching each other.
- Applies to 00:53:475 (4,5,6,1) -

3) 00:57:723 Empty space around this area? I assume you were supposed to add break time here or map a spinner?

4) 01:08:309 (3,4) - Somewhat personal preference but I would not have 3 and 4 touch like that.

Advanced
1) AR 6.9? Well it is close to AR7 and I like AR7. You don't need to change the AR for now.

2) 00:29:976 (3,4,5,6,1) - 5 note streams are fine for hard diffs imo. The problem is that you only use the 5 note stream here and that is it, you do not add it anywhere else. If you do add a 5 note stream, then add 5 note streams somewhere else on the map, or you have to convert this to a repeating slider, or simplify it.

Some places where you can add a 5 note stream: 00:40:642 (5,1),

3) 00:44:309 (1) - ctrl+g this slider and position like so: https://osu.ppy.sh/ss/4892836. With the current setup, it feels too cramped.

4) 00:47:809 (5,6,7) - I think stacking 6 on 7 would be a better choice imo.

5) 01:02:309 (1,2,1,2) - Try some symmetry around the y-axis.
Here is one of my suggestions: https://osu.ppy.sh/ss/4892850. Assuming you do want to keep distance snap, you can stack 2 underneath 2.

6) 01:03:642 (1,2,3,1) - On sightread this was pretty hard to read, but for now I do not think you need to change it.

7) 01:17:809 (3) - It would be better if you have a single note at 01:17:809 and then to follow the drum part, you can add a 5 note stream starting from 01:17:975 (4) - (https://osu.ppy.sh/ss/4892867)

8) 01:25:475 (2) - It sounds a lot better when you shorten this by 1/4

9) 01:33:809 (3,4,5) - The rhythm pattern is fine but I think you can clean this part up and make it look a bit nicer.

Final thoughts
The rhythm is good but some of the patterns need some polishing up. Otherwise the first 3 diffs are good.

Good luck, if you need anything more, PM me.
RVMathew

Edit: My 300th Post
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