[Unfading Nightmares]
00:20:058 (5,6,7,8) - maybe emphasize the drum roll somehow
00:28:212 (2,1,2,1,2,1) - this flow is too hard for mouse or i'm probably bad, maybe some testplays on this would be useful.
00:33:827 - you missed a 3stack that you usually do not ignore, this is probably a mistake.
00:40:135 - 00:40:442 - as there are beats here maybe turn 00:40:058 (5,8) - into kicksliders.
00:52:519 - 00:52:596 - 00:52:673 - because of these 3 beats the pattern feels weird, maybe a use of 3stack won't hurt.
00:54:519 (3) - this slider kinda feels random, i'd transform it into circles.
00:55:442 (1) - my recommendation is to keep the DS from 00:54:827 (4,5,6,7) - this pattern going even for this pattern, it would look better and play better imho. Or place it somehow so that it is circled around by those single taps.
01:04:596 (2,1) - ugh i don't think that the hanzer stream is suitable here, I'd use a blue tick kick slider lul.
01:04:827 (1,2) - jump is way too sudden, i think it's the highest jump in the map lol
01:05:289 (1,3) - fix blanket
01:14:596 - is as strong as 01:14:750 (6) - therefore 5stack!? but pattern looks good so its kinda sad
01:17:596 (1,2) - fix blanket
01:27:135 (1) - maybe 1/16?
01:32:058 (3) - The kickslider in this pattern is kinda the only one with an angle this off compared to other in the pattern, imo doesn't look good.
01:32:365 (1,2,3) - I know that you're making a pattern But (1) and (2) sound like they are equally strong therefore same jump imo.
01:32:981 (1,2) - in this case (2) sounds stronger than (1), i can clearly hear the buff beat when i relisten to it, but 1 to 2 is bigger jump than 2 to 3, a little tweak in the pattern would not hurt imo.
01:35:904 (8) - 01:35:981 (9) - i suggest ignoring the blue tick or doing a kick slider, the offbeat has a really high pitched sounds which makes me want to jump, to me it felt a little bit anti-climatic.
01:45:904 (1,2) - making this into a kickslider plays better i think
01:42:981 (6,7,8) - is this even in DS, it looks really weird.
01:44:212 (6,1,2,3,4,5) - blanket it because the curve doesn't look good now.
01:47:442 (2,3) - 01:48:058 (2,3) - imo they should have same distance.
01:50:289 - i would not skip this beat...
01:51:750 (3,4) - make them overlap with the same amount of surface.
02:00:058 (4) - Hm the sliderstart and sliderend sound like they're of same intensity, so make jumps?
02:01:596 (1,2) - idk but those sounds are quite different than 02:01:289 (1,2) - but they have same patterning. If it were me I would emphasize them by going back and forth with those two, or just CTRL+G
http://puu.sh/qtX8p/51ccb64c3c.jpg something like this
02:06:519 (3,4) - imo should be a 5stack because the drum has same intensity on every 1/4 beat.
Nice map, good luck. (m4m from modreqs lul)