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cillia - Fairytale,

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Topic Starter
Ender_Sword
This beatmap was submitted using in-game submission on Monday, March 26, 2018 at 4:33:29 PM

Artist: cillia
Title: Fairytale,
Tags: kyaami vocaloid vocaloid4 buzzg End vy1v4 cover gumi
BPM: 194
Filesize: 8412kb
Play Time: 05:04
Difficulties Available:
  1. Vow (5.97 stars, 1281 notes)
Download: cillia - Fairytale,
Information: Scores/Beatmap Listing
---------------
ignore the hitsounds for now



It's since I can't shine alone.



I've continued to yearn for the sparkling of yours only,

Despite being unable to return to that time that passed, pure white as it was.



Long time no see, huh?






.
MoeAsuka
wow, a new map!

[Vow]
00:01:499 (3) - curve it a little?
00:07:375 (4) - curve less in first part of it
00:16:653 (2,3) - can move apart and blanket these 00:16:808 (3,4,5) -
00:29:643 (4) - move right the fourth tick a little?
00:37:684 (3) - can be more beautiful
00:50:211 (6,7) - I don't suggest you change distance in an obtuse angle jump
00:54:076 (3) - ctrl+G and 00:54:385 (4,5) - ctrl+G to make a better flow
00:55:932 (1) - Why you use two red tick here?not good in look
01:05:056 (4) - distance too less?move right and up plz
01:20:984 (3) - ctrl+G
02:14:488 (1) - can be more beautiful.maybe you can use less unnecessary tick
02:23:458 (2,4) - stuck
02:44:798 (3) - need curve
03:04:282 (8,1) - stuck the end?
03:11:395 (6,8) - stuck
03:23:149 (1) - The first red tick should be white imo
03:29:334 (1) - need curve too
03:29:334 (1) - too big distance,blanket this? 03:40:158 (3,1) -
03:47:582 (5) - can be more beautiful
03:53:767 (5) - ctrl+G
04:02:118 (1,2,3) - don't change distance when the notes are in a line
04:25:004 (1,2) - I think stuck all like these are more better to play and look,or you should fix this 04:29:333 (3,4) -
04:43:560 (9) - can be better

good luck!
Topic Starter
Ender_Sword

MoeAsuka wrote:

wow, a new map!

[Vow]
00:01:499 (3) - curve it a little? fix
00:07:375 (4) - curve less in first part of it fix
00:16:653 (2,3) - can move apart and blanket these 00:16:808 (3,4,5) - tried fix
00:29:643 (4) - move right the fourth tick a little? fix
00:37:684 (3) - can be more beautiful fix
00:50:211 (6,7) - I don't suggest you change distance in an obtuse angle jump fix
00:54:076 (3) - ctrl+G and 00:54:385 (4,5) - ctrl+G to make a better flow Good idea :D
00:55:932 (1) - Why you use two red tick here?not good in look Fix
01:05:056 (4) - distance too less?move right and up plz Fixed
01:20:984 (3) - ctrl+G ^
02:14:488 (1) - can be more beautiful.maybe you can use less unnecessary tick good idea
02:23:458 (2,4) - stuck fix
02:44:798 (3) - need curve fixed
03:04:282 (8,1) - stuck the end? nah
03:11:395 (6,8) - stuck fixed
03:23:149 (1) - The first red tick should be white imo fixed
03:29:334 (1) - need curve too fixed
03:29:334 (1) - too big distance,blanket this? 03:40:158 (3,1) - fixed
03:47:582 (5) - can be more beautiful ill try something
03:53:767 (5) - ctrl+G Fixed
04:02:118 (1,2,3) - don't change distance when the notes are in a line fixed
04:25:004 (1,2) - I think stuck all like these are more better to play and look,or you should fix this 04:29:333 (3,4) - fixed
04:43:560 (9) - can be better I have no clue how to make it better ;w;

good luck!
Thanks for the mod!
GenDoNL
M4M here!

[Vow]
00:02:117 (5) - Could move this to x:172 and y:280 to get rid of that unnecessary overlap
00:02:426 (6,7,1) - 3 Sliders and they all look reallyyy different. Using the same sliders but rotated by so many degrees creates consistency for your map and it will give a cleaner feel.
00:14:798 (3) - This slider should be a bit longer (vocals go to at least the red tick after)
00:28:097 (2) - This is mapped to the vocals while 00:28:715 (3,4) - these are mapped to the background sound, be sure to be consistent within the same combo (So either follow just one of them in just combo or NC on the 3)
00:37:684 (3) - Maybe blanket this slider between 00:36:138 (1,2) - would look a bit nicer imo
00:47:890 (4,5,6,7) - This pattern feels a bit messy. Try something different here maybe?
00:49:592 (1,2,3,4,5) - 3-4-5 has linear flow, which is pretty hard to aim. Maybe put (5) somewhere around x:180 and y:360 ?
00:54:076 (3,4) - Increase the spacing between these 2, since it's a 1/2 break and it looks like just a 1/4
00:55:313 (5,6) - Same kind of sound but the sliders look completely different, why?
01:00:108 (2) - I really don't like the look of this slider, but I have no idea how to fix it either...

01:03:355 (1) - Did you have a long break between mapping the previous part and the part after? The jumps suddenly flow muccchhh better and look way nicer.
01:32:118 (3,4) - I feel like the spacing between 3 and 4 is a bit small, maybe put 4 a bit more to the top left?
02:14:488 (1) - The curve of this slider looks rather weird, try putting an extra grey tickk on the left side of the slider
03:29:025 (1,2,3,4) - Is this misaligned on purpose?
03:46:962 (2) - Making 3 less curved would create better flow IMO
04:04:282 (2,5) - Put these 2 a bit more to the top right, so 1 and 2 don't have an unnecessary overlap, would look cleaner.
04:27:014 (5,6,7) - Has a pretty weird flow, maybe put 6 at x:200 y:50 and 7 at x:232 y:304

GL with your map!
Topic Starter
Ender_Sword

GenDoNL wrote:

M4M here!

[Vow]
00:02:117 (5) - Could move this to x:172 and y:280 to get rid of that unnecessary overlap fixed
00:02:426 (6,7,1) - 3 Sliders and they all look reallyyy different. Using the same sliders but rotated by so many degrees creates consistency for your map and it will give a cleaner feel. they don't look too different but fixed
00:14:798 (3) - This slider should be a bit longer (vocals go to at least the red tick after) fixed
00:28:097 (2) - This is mapped to the vocals while 00:28:715 (3,4) - these are mapped to the background sound, be sure to be consistent within the same combo (So either follow just one of them in just combo or NC on the 3) oopx fixed
00:37:684 (3) - Maybe blanket this slider between 00:36:138 (1,2) - would look a bit nicer imo i think i fixed it xd
00:47:890 (4,5,6,7) - This pattern feels a bit messy. Try something different here maybe? think i made slight improvement
00:49:592 (1,2,3,4,5) - 3-4-5 has linear flow, which is pretty hard to aim. Maybe put (5) somewhere around x:180 and y:360 ?good idea!
00:54:076 (3,4) - Increase the spacing between these 2, since it's a 1/2 break and it looks like just a 1/4 fixed
00:55:313 (5,6) - Same kind of sound but the sliders look completely different, why? fixed lol
01:00:108 (2) - I really don't like the look of this slider, but I have no idea how to fix it either... yeah keepin it

01:03:355 (1) - Did you have a long break between mapping the previous part and the part after? The jumps suddenly flow muccchhh better and look way nicer. yep
01:32:118 (3,4) - I feel like the spacing between 3 and 4 is a bit small, maybe put 4 a bit more to the top left? fixed?
02:14:488 (1) - The curve of this slider looks rather weird, try putting an extra grey tickk on the left side of the slider fixed
03:29:025 (1,2,3,4) - Is this misaligned on purpose? uhhhhhh
03:46:962 (2) - Making 3 less curved would create better flow IMO think i did it
04:04:282 (2,5) - Put these 2 a bit more to the top right, so 1 and 2 don't have an unnecessary overlap, would look cleaner. fixed
04:27:014 (5,6,7) - Has a pretty weird flow, maybe put 6 at x:200 y:50 and 7 at x:232 y:304 fixed

GL with your map!
Thanks!
xasuma
Hey there, this is my attempt at modding your mod from my M4M queue. Take/leave what you choose :)

00:01:499 (3) - Ugly slider, could be smoother
00:05:519 (5) - Move this slightly to the right (x=496 y=268)ish, this is the kind of note that makes me mad when I play with hd LOL
00:07:066 (3) - un-curve a bit (just to make it more visually appealing)
00:15:725 (6) - ^
00:19:282 (2) - mirror from previous slider, i think would be better
00:23:457 (3) - I think a regular slider would be better here. This part is really chill in the song, so this fast slider is out of place
00:26:705 (2) - try removing this note, I like it better without it, since it accentuates how relaxing this part should be i think
00:27:323 (4) - ^
00:52:530 (2) - I would rather this was a smooth slider since I feel the slider speed is too fast for it right here
00:53:458 (1) - ^ (this is fine honestly, its just my aesthetics opinion)
01:10:159 (1) - touch up this slider (move center point to the center)
01:20:829 (2) - try it @ x=196 y=264 , i think thats better, but its your call
01:21:912 (1,2,3,4,1,2,3,4) - i would like them to be like the one above ^ .
01:24:386 (1,2,3,4) - ^
01:28:097 (1) - this feels like an akward position . Idk though . Might be just me
01:50:829 (4,5,6) - I am not a fan of this little part (this is mostly as a player)
02:14:488 (1) - ugly slider imo
02:26:858 (2,3,4,5,1,2,3) - this just be more uniform , I don't know why the spacing is irregular
02:34:282 (2,3,4,5,1,2,3,4) - ^
02:48:200 (5,6,7,8,1) - a slightly higher distance would look better, like the distance used in the rest of the map. (or less distance would work also, like 02:49:515 (2,3,4,5) - )
03:18:199 (1) - I would move this note and increase the spacing a bit for 03:18:199 (1,1,1,1) -
03:32:117 (2) - Delete this note and make slider finish here instead imo
04:34:746 (6) - try it at x:256 y 136 ( im just being ocd)

Hopefully this helps some :)
Topic Starter
Ender_Sword

xasuma wrote:

Hey there, this is my attempt at modding your mod from my M4M queue. Take/leave what you choose :)

00:01:499 (3) - Ugly slider, could be smoother fixed
00:05:519 (5) - Move this slightly to the right (x=496 y=268)ish, this is the kind of note that makes me mad when I play with hd LOL fixed lolz
00:07:066 (3) - un-curve a bit (just to make it more visually appealing) fixed
00:15:725 (6) - ^ ^
00:19:282 (2) - mirror from previous slider, i think would be better idk what you mean
00:23:457 (3) - I think a regular slider would be better here. This part is really chill in the song, so this fast slider is out of place Good idea!
00:26:705 (2) - try removing this note, I like it better without it, since it accentuates how relaxing this part should be i think sure
00:27:323 (4) - ^ ^
00:52:530 (2) - I would rather this was a smooth slider since I feel the slider speed is too fast for it right here fixed
00:53:458 (1) - ^ (this is fine honestly, its just my aesthetics opinion) keepin it
01:10:159 (1) - touch up this slider (move center point to the center) whoops fixed
01:20:829 (2) - try it @ x=196 y=264 , i think thats better, but its your call nice
01:21:912 (1,2,3,4,1,2,3,4) - i would like them to be like the one above ^ . ^
01:24:386 (1,2,3,4) - ^ ^
01:28:097 (1) - this feels like an akward position . Idk though . Might be just me ill keep it for now
01:50:829 (4,5,6) - I am not a fan of this little part (this is mostly as a player) might fix later? think its okay rn
02:14:488 (1) - ugly slider imo 01:59:953 (1) - was an ugly slider ;w; (fixed tho)
02:26:858 (2,3,4,5,1,2,3) - this just be more uniform , I don't know why the spacing is irregular fixed
02:34:282 (2,3,4,5,1,2,3,4) - ^ keeping this, emphasises the build up
02:48:200 (5,6,7,8,1) - a slightly higher distance would look better, like the distance used in the rest of the map. (or less distance would work also, like 02:49:515 (2,3,4,5) - ) eh i'll keep it
03:18:199 (1) - I would move this note and increase the spacing a bit for 03:18:199 (1,1,1,1) - fixed
03:32:117 (2) - Delete this note and make slider finish here instead imo fixed
04:34:746 (6) - try it at x:256 y 136 ( im just being ocd) lol fixed

Hopefully this helps some :)
Thanks for the mod! I'll get to modding your map soon, been busy lately D:
YukiZura-
Firstly,Im not good speaking in english .. please ignore all the grammar error >,< (hehehe)


00:26:241 (1) - make the flow better

00:31:653 (2,3,4) - i think replace that with reverse slider it feels more good (just a suggestion ^^)

01:05:829 (1) - make this slider like this one 01:06:447 - it look more tidy without to many different slider shapes

01:08:921 - just make this straight slider >,<

01:39:231 (1,2,3,4,1,2,3,4,1,2,1,2,1) - i like this part tho xD its fun

01:51:138 - why is this one so down below lol (try arrage it )

03:47:891 (1) - Make the flow a little bit more good

not much i can do cuz im also still learning >,<
i just help you with your flows
hopefully some of this can help you :)
btw nice map tho
goodluck \o/
Topic Starter
Ender_Sword

YukiZura- wrote:

Firstly,Im not good speaking in english .. please ignore all the grammar error >,< (hehehe)


00:26:241 (1) - make the flow better lol ty, idk how I didn't see this

00:31:653 (2,3,4) - i think replace that with reverse slider it feels more good (just a suggestion ^^) Pretty good!

01:05:829 (1) - make this slider like this one 01:06:447 - it look more tidy without to many different slider shapes fixed

01:08:921 - just make this straight slider >,< i like it the way it is, if more people complain about it ill change it !

01:39:231 (1,2,3,4,1,2,3,4,1,2,1,2,1) - i like this part tho xD its fun ty! :D

01:51:138 - why is this one so down below lol (try arrage it ) moved up a bit

03:47:891 (1) - Make the flow a little bit more good lol again idk how I never noticed these

not much i can do cuz im also still learning >,<
i just help you with your flows
hopefully some of this can help you :)
btw nice map tho
goodluck \o/
You did pretty good for just learning! You found some obvious issues in the map that I didn't see :)
KKipalt
kinda nazi mod but hopefuli helpful lul
For the start, id do something like this to make it look more aesthetic, basically make the angles look lik ther close to bein perpendicular or linear to each other, and make th sliders look like they flow with each other. (shown in blu I think)


00:01:344 (2) - , 00:01:963 (4,5) - , 00:04:437 (2,3,4) -, these parts hav kinda large spacing compared to the rest of th section even tho the song isn’t really that diffrnt here

00:11:396 (1) - , 00:37:684 (3) - ,^ make th spacing kinda like this part

00:02:426 (1) - thers a vocal on 00:03:045, which is also rathr noticeable, id map active for this (clickable), 00:02:426 (1,1,1) - whats with th repeated ncs,

00:03:354 (1) - probs dusnt need a nc

00:07:375 (4) - slider is kinda overly fancy, music isn’t really like that, a simple curve would be fine. (lik shown below), if u really wanna make fancy sliders, ud have to make it consistent in that section (ie all sounds similar to that sound shud b fancy)


00:09:849 (4) - ^

00:08:303 (5,6,1) - possibly make a pattern that looks less random (like a triangle/back and forth/etc)

00:11:859 (2) - ur missing the downbeat and the vocal, id suggest making one of them clickable

00:16:808 (3,4) - were u prioritizing guitar or vocal :L

00:18:818 (1,2) - consider changing dis into , to emphisize vocals

00:22:220 (2) - weird placement, cus offblanket with 00:20:983 (7) - and no visual flow

00:28:097 (2,3) - gap is as big as the previous 1/2s, consider shrinking

00:28:715 (3) - long vocal but ur ignoring all the things inside, id say u shud use 2 closely placed 1/1 sliders instead


00:29:952 (5) - possibly repeat slider to show that thers a beat in the middle?

00:31:189 (1,2) - spacing difference (large), 2 has a vocal on the sliderend btw

00:34:591 (4) - this is fine but u cud make vocal clickable as a circl

00:35:829 (5) - this is kinda weird cus the slider makes the playrs cursor go right, but 00:36:138 (1) - starts on the left

00:37:066 (2) - new bar has a beat btw

00:37:684 (3) - slider looks random, keep it simpler like 00:32:117 (3) - or 00:17:272 (5) - maybe

00:39:849 (1) - end pls. (dat circle xd)

00:43:561 (1) - this is faster than this sections speed, looks a bit sudden imo

00:42:015 (1,1,1,1,1) - blanket and make thes look like they flow more (btw 1st+2nd rhythm is jus 3rd+4th reversed)

00:44:025 (2,3,4,5,6,1) - make this 2 jump groups: 00:44:025 (2,3,4) -, 00:44:489 (5,6,1) - , cus thers a vocal starting 5 plus make these look less random by applying patterns (don’t jus put circles down after setting 1.6 ds)

00:45:107 (2,3) - the curve on 2 is misleading aesthetically

00:45:417 (3,4,5) - organize jump pattern

00:47:581 (3) - looks kinda random, maybe make a triangular slidr pattrn there


00:47:890 (4,5,6,7) - pattern jump pls

00:49:592 (1,2,3,4) - maybe make 3,4 1 slider, idk

00:50:365 (7) - slider is pretty random, try adjusting th angle + the curve

00:52:530 (2,3) - these 2 don’t look like they fit together in 1 part at all, try making a bak and forth/triangular pattern, or mayb jus adjusting the last slider wud work,

00:52:530 (2,3) - spacing is really low

00:53:458 (1) - this slider is kinda too un-smooth imo

00:54:076 (3) - this blanket blankets pretty strangly onto the prev slider

00:54:385 (4,5,1,2,3,4) - looks pretty random, shud structure this segment of jumps more (insert patterns)

00:57:787 (3,4,5,6,1) - too close with objects frum b4 imo

00:58:407 (1) - previous slider makes this slider seem random, mayb add a red node to make it look more like the previous slidr leads to dis one

01:00:108 (2) - this slider is really weird lookin, base it off something circular, mayb use the slider belo for as an example


01:00:572 (1,2,3,4,1) - probs move this a bit away from previous slider since its just a slider ¼ jump

01:02:426 (2,3,4,5) - ctrl g 01:02:426 (2,3,4,5) - , then ctrl g 01:02:735 (4,5) - , since logically this wud flow better

01:03:973 (4) - maybe overlap this with 01:03:201 (3) - , and move 01:03:664 (2) - since that pattern looks kinda bad

01:04:591 (1,2,3,4,1,2,3,4) - these jumps r really random, organize the circles to make patterns

01:08:922 (4) - too, complex, messy

01:11:086 (5) - I don’t understand wat kinda slider u wer goin for lo

01:12:015 (1,2) - rotate by ~15 degrees clockwise cus the parallel-nes of that pattern feels weird with that part

01:12:324 (3,4,5,1) - slider placement is sorta random

01:14:798 (2) - why is this longer if: a, the part sounds like it shud b 4 ½ sliders, and b, 01:15:417 (4) - is not a longer slidr

01:15:881 (2,3,4,1,2,3) - cool pattern, maybe fix it up a bit (cus it looks kinda off

01:16:963 (1) - completely dusnt visually fit with previous slidr

01:19:901 (4) - other than this part, that jump section was overall pretty gud, id suggest moving this to:


01:19:437 (1,2,3,4) - ok I lied this part is kinda weird cus the flows different, to fix, id do ctrl g for 01:19:591 (2,3,4) - , then after u do that, ctrl g 01:19:746 (3,4) -

01:21:912 (1,2,3,4,1,2,3,4) - cool but maybe make the angles for the start of each 2 notes more consistent (ie same angls or flipped angls)

01:23:149 (1,2,3,4) - I don’t agree wit dis structuring, I think it shud b a back and forth or square pattrn, but I guess urs sorta works

01:25:005 (1) - , 01:25:932 (3) - moving this right wud probs make it look more normal

01:26:859 (3,4,5,1,2,3,4) - messy, clean it up more (01:26:859 (3,2) - these 2 overlap weirdly btw)

01:30:262 (4) - imo shud look similar to previous slider

01:37:221 (4) - overlaps weirdly wit 01:36:757 (1) - , mayb chang to overlapping completely

01:39:540 (1) - , 01:40:158 (1) - are these ncs rly that important lo

01:40:932 (2) - I hav a feeling that this is gonna trigger lik 90k ppl

01:41:086 (1,2) - btw these shud b the exact same shap imo since sound is kinda identical

01:41:550 (3,1) - even tho its like a slider to a slider, that distanc for a 1/8 jump is probs a bit big

01:43:560 (4) - bad blanket, just a remindr to chek over ur blankets as I don’t rly wanna point out every one of thm and make this a blanket mod lo.

01:45:725 (3,4,1) - these angles are kinda wide, which makes hittin thm harder than normal, also spacing is larger than rest of th jump groups in this section it seems

01:46:963 (2,3,4,5,6,7) - looks kinda weird imo, my suggestion is to make the square more, squar like and move 6 undr 3, then adjust the rest accordingly or something similar

01:47:890 (1) - slider’s rednode makes it weird and diffrnt from the structure

01:49:128 (1) - theres a vocal at the end of this slidr just like on 01:49:591 (2) - , yet u made 01:49:591 (2) - clickable and not the sliderend vocal

01:53:457 (3,4) - make these fit more onto 01:52:839 (1,2) - , looks kinda random atm

01:59:644 (2) - probs move this up and right more to show the slight cresendoesk effect

02:00:880 (1,2,3,4,5,6) - use ctrl d for the square xdddd

02:01:653 (1) - to 02:08:612 (10) - this section is a bit iffy, maybe use more similar angles (also how tf did u get to 10 combo, shud nc somewhere in ther)

02:14:488 (1) - I disagree wit the complexity of this slidr

02:15:108 (2) - that’s another sorta overlap issu, ill probs stop mentioning most overlap issues startin here

02:27:478 (1) - I swear that’s gonna confus someone

02:29:334 (1) - mayb make this a straight, cus (4) dusnt look like it goes into this

02:31:189 (1) - theres a vocal on the end of this

02:39:541 (7) - that’s a pretty awkward plac for this slider, consider goin up mayb

02:54:386 (5,6,1) - space more maybe

02:55:778 (1,2,3) - probs make these all curved or all straight, thn rotate them for that same effect

03:01:808 (6,7) - id make this a slider. (vocal)

03:09:231 (8) - yea that sliders pretty awkward, id make it go straight up

03:11:550 (7) - shud overlap with (4) instead since that makes the nex slidr look more normal

03:13:407 (4,5,6) - shud be spaced further from 03:13:252 (3) - , 03:13:871 (8) - should be further from 03:13:716 (7,9) - cus everything else is more spacd than this in this section

03:14:180 (1,2,3,4,1) - that angl makes everything jus a little weirder, other than that its pretty gud to pla and looks pretty gud tbh

03:15:261 (4) - id move it up and to the right a bit cus spacing fits better

03:16:345 (1) - ^

03:16:499 (2,3,4,5,6,7,1) - rly weir strim, looks like its just a random curve, I suggest making th curve more consistent

03:19:437 (1,2) - I think these slidrs don’t rly look that grejt, and I cant think of any better way other than putting to spinners so ya, basically im sayin u might wanna try redoin the sliders

03:22:530 (1) - feels overmappd, mayb jus make the buzzslider hav more repeats

03:23:149 (1) - slider looks random and outta place

03:24:386 (1) - large jumps, by end kappa

03:26:783 (1,2) - weird ¼ jump into slidr, probs space more and make it ~170deg flip compard to prev slidr

03:27:788 (1) - curve is larg cus it makes it look like that slidr comes outta no wher


03:28:407 (3) - this slidr’s angle seems ‘outta context’

03:29:334 (1) - 2 slider points makes this slidr’s curve look weird, generally makin curvs based around circls is ok

03:33:046 (1) - , 03:34:283 (1) - pretty close to prev slidr, just keep in mind that slidr leniency is a thingy

03:34:283 (1,2) - repeats are not exactly used commonly in this part of the map, unless u rly feel like that part is diffrnt from the rest of th map, mayb try a different pattern

03:35:211 (3,4,1,2,3,4) - pretty random jump pattrn, maybe move 1,2,3,4 so that it is symmetrical with the first 3,4 as the middl

03:36:139 (5,6,1) - those r really large jumps compared to the rest

03:39:231 (1) - that blanket is weir cus the slider end goes into part of a slidr + the slidr is also really far from the circl that goes after, unlike all the other slidr>circl parts in that section

03:44:179 (1,2) - it looks weird since the red node makes th slider go inwards

03:44:797 (3) - its probs ok but the angle sorta makes it feel weird

03:47:582 (5) - slidr is weird lookin, sinc its not based off anything

03:50:675 (3) - slider position breaks th visual circular flow, cud be fixed by making the curve upsidedown (03:53:767 (5) - too)

03:51:293 (1,2,3,4,1,2,3,4,5) - the intensity of th map, probs the most intense part of the song, they don’t really match up that well, mayb map more larger jumps here

03:58:716 (4,5,6,7,1) - burst into slidr looks kinda weird since slidr and burst are the same length and the same angle

04:00:262 (1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3) - pattern this, don’t spam in random flowish directions, mayb use rotating triangles that increase spacing

04:02:118 (1,2,3) - angle is wide, makes th player not snap, which results in this part bein weird to pla compared to the rest

04:04:591 (3,4,5) - angle is a bit wide, maybe change but lookin at the rest of the section, its probs just part of how that section is mappd

04:08:921 (1,2) - kinda weird how that plac is just right next to each other like that, mayb flip one of them

04:11:395 (1,2,3,4,5,6,7,8) - I would structure it like 1,2,3,4,5,6 then 7,8 instead of 1,2,3,4 then 5,6,7,8 since lyric starts at 7

04:14:179 (2,3,4) - looks weird since 3 is in an awkward position, mayb rotate 2,3 clockwise a bit and then readjust

04:16:035 (6) - slider leniency makes dis slidr rly weird since the slider hed is right next to the prev slidr hed

04:24:385 (3) - sudden change in flow, no sudden chang in music

04:28:406 (5,6,7,8,1) - stack confuses me cus thers a lotta stacked single taps there, might jus be me sucking at reading tho

04:27:478 (1) - prev slider doesn’t flow into this

04:31:189 (1) - this looks like u made it far jus cus symmetry, and disregarded the spacing a bit

04:33:199 (4,5) - these 2 circls are like just there

04:36:756 (3,4,5,6) - these hav rly large ds, and they don’t rly look that gud

04:42:014 (6,7,1,2,3,4,5,6,7,8) - kinda just looks like random crisscross jumps with no structure behind it

04:43:560 (9) - make this look mor dynamic, and mak the end slider flow to the start (yello shows how this pattern wud go) don’t copy cus I kinda jus roughly did a shape without rly payin attention to th timeline, use this as referenc or sometin


gl ranking btw
Topic Starter
Ender_Sword

KKipalt wrote:

kinda nazi mod but hopefuli helpful lul
For the start, id do something like this to make it look more aesthetic, basically make the angles look lik ther close to bein perpendicular or linear to each other, and make th sliders look like they flow with each other. (shown in blu I think)
ye fixed

00:01:344 (2) - , 00:01:963 (4,5) - , 00:04:437 (2,3,4) -, these parts hav kinda large spacing compared to the rest of th section even tho the song isn’t really that diffrnt here think i fixed it

00:11:396 (1) - , 00:37:684 (3) - ,^ make th spacing kinda like this part think i did it

00:02:426 (1) - thers a vocal on 00:03:045, which is also rathr noticeable, id map active for this (clickable), yeah fixed 00:02:426 (1,1,1) - whats with th repeated ncs, idk LUL

00:03:354 (1) - probs dusnt need a nc ye fixed

00:07:375 (4) - slider is kinda overly fancy, music isn’t really like that, a simple curve would be fine. (lik shown below), if u really wanna make fancy sliders, ud have to make it consistent in that section (ie all sounds similar to that sound shud b fancy)
fixed

00:09:849 (4) - ^ fixed

00:08:303 (5,6,1) - possibly make a pattern that looks less random (like a triangle/back and forth/etc) wat

00:11:859 (2) - ur missing the downbeat and the vocal, id suggest making one of them clickable fixed mayb

00:16:808 (3,4) - were u prioritizing guitar or vocal :L oopx

00:18:818 (1,2) - consider changing dis into , to emphisize vocals yeah

00:22:220 (2) - weird placement, cus offblanket with 00:20:983 (7) - and no visual flow fixed

00:28:097 (2,3) - gap is as big as the previous 1/2s, consider shrinking fixed

00:28:715 (3) - long vocal but ur ignoring all the things inside, id say u shud use 2 closely placed 1/1 sliders instead
only changing this because the other slider looked ugly and idk how to slider xd

00:29:952 (5) - possibly repeat slider to show that thers a beat in the middle? I like it better with the long slider

00:31:189 (1,2) - spacing difference (large), 2 has a vocal on the sliderend btw fixed

00:34:591 (4) - this is fine but u cud make vocal clickable as a circl ill keep it the way it is

00:35:829 (5) - this is kinda weird cus the slider makes the playrs cursor go right, but 00:36:138 (1) - starts on the left shhhhhhh

00:37:066 (2) - new bar has a beat btw wat

00:37:684 (3) - slider looks random, keep it simpler like 00:32:117 (3) - or 00:17:272 (5) - maybe ye

00:39:849 (1) - end pls. (dat circle xd) yesm

00:43:561 (1) - this is faster than this sections speed, looks a bit sudden imo cause song change

00:42:015 (1,1,1,1,1) - blanket and make thes look like they flow more (btw 1st+2nd rhythm is jus 3rd+4th reversed) idk i tried to fix

00:44:025 (2,3,4,5,6,1) - make this 2 jump groups: 00:44:025 (2,3,4) -, 00:44:489 (5,6,1) - , cus thers a vocal starting 5 plus make these look less random by applying patterns (don’t jus put circles down after setting 1.6 ds) I tried

00:45:107 (2,3) - the curve on 2 is misleading aesthetically NOT ANYMORE THANKS TO MAPPING

00:45:417 (3,4,5) - organize jump pattern fixed

00:47:581 (3) - looks kinda random, maybe make a triangular slidr pattrn there
fixed

00:47:890 (4,5,6,7) - pattern jump pls mayb fixed

00:49:592 (1,2,3,4) - maybe make 3,4 1 slider, idk nah

00:50:365 (7) - slider is pretty random, try adjusting th angle + the curve fixed mayb idk

00:52:530 (2,3) - these 2 don’t look like they fit together in 1 part at all, try making a bak and forth/triangular pattern, or mayb jus adjusting the last slider wud work, fixed

00:52:530 (2,3) - spacing is really low fixed

00:53:458 (1) - this slider is kinda too un-smooth imo fixed

00:54:076 (3) - this blanket blankets pretty strangly onto the prev slider fixed i think

00:54:385 (4,5,1,2,3,4) - looks pretty random, shud structure this segment of jumps more (insert patterns) s q u a r e s

00:57:787 (3,4,5,6,1) - too close with objects frum b4 imo mayb fixed ya

00:58:407 (1) - previous slider makes this slider seem random, mayb add a red node to make it look more like the previous slidr leads to dis one ye

01:00:108 (2) - this slider is really weird lookin, base it off something circular, mayb use the slider belo for as an example
I made my best attempt to make a slider like that plz help

01:00:572 (1,2,3,4,1) - probs move this a bit away from previous slider since its just a slider ¼ jump yeah fixed

01:02:426 (2,3,4,5) - ctrl g 01:02:426 (2,3,4,5) - , then ctrl g 01:02:735 (4,5) - , since logically this wud flow better wow ctrl g, ty didnt know that hotkey oopx

01:03:973 (4) - maybe overlap this with 01:03:201 (3) - , and move 01:03:664 (2) - since that pattern looks kinda bad idk if fixed i gave it a go

01:04:591 (1,2,3,4,1,2,3,4) - these jumps r really random, organize the circles to make patterns trapezoid

01:08:922 (4) - too, complex, messy more simple now

01:11:086 (5) - I don’t understand wat kinda slider u wer goin for lo sorry i had autism for a sec

01:12:015 (1,2) - rotate by ~15 degrees clockwise cus the parallel-nes of that pattern feels weird with that part fixed

01:12:324 (3,4,5,1) - slider placement is sorta random made less weird i think

01:14:798 (2) - why is this longer if: a, the part sounds like it shud b 4 ½ sliders, and b, 01:15:417 (4) - is not a longer slidr lol idke

01:15:881 (2,3,4,1,2,3) - cool pattern, maybe fix it up a bit (cus it looks kinda off fixed

01:16:963 (1) - completely dusnt visually fit with previous slidr dw hes straight now

01:19:901 (4) - other than this part, that jump section was overall pretty gud, id suggest moving this to:
fixed

01:19:437 (1,2,3,4) - ok I lied this part is kinda weird cus the flows different, to fix, id do ctrl g for 01:19:591 (2,3,4) - , then after u do that, ctrl g 01:19:746 (3,4) - fixed

01:21:912 (1,2,3,4,1,2,3,4) - cool but maybe make the angles for the start of each 2 notes more consistent (ie same angls or flipped angls) idk they are supposed to be pointing towards the next object idk elaborate plz

01:23:149 (1,2,3,4) - I don’t agree wit dis structuring, I think it shud b a back and forth or square pattrn, but I guess urs sorta works im kepp it

01:25:005 (1) - , 01:25:932 (3) - moving this right wud probs make it look more normal fixed

01:26:859 (3,4,5,1,2,3,4) - messy, clean it up more (01:26:859 (3,2) - these 2 overlap weirdly btw) fixed

01:30:262 (4) - imo shud look similar to previous slider fixed

01:37:221 (4) - overlaps weirdly wit 01:36:757 (1) - , mayb chang to overlapping completely fixed mayb

01:39:540 (1) - , 01:40:158 (1) - are these ncs rly that important lo no ;_;

01:40:932 (2) - I hav a feeling that this is gonna trigger lik 90k ppl too bad 90k scrubs

01:41:086 (1,2) - btw these shud b the exact same shap imo since sound is kinda identical fixed

01:41:550 (3,1) - even tho its like a slider to a slider, that distanc for a 1/8 jump is probs a bit big fixed

01:43:560 (4) - bad blanket, just a remindr to chek over ur blankets as I don’t rly wanna point out every one of thm and make this a blanket mod lo. fixed

01:45:725 (3,4,1) - these angles are kinda wide, which makes hittin thm harder than normal, also spacing is larger than rest of th jump groups in this section it seems mayb fixed idk

01:46:963 (2,3,4,5,6,7) - looks kinda weird imo, my suggestion is to make the square more, squar like and move 6 undr 3, then adjust the rest accordingly or something similar fixed

01:47:890 (1) - slider’s rednode makes it weird and diffrnt from the structure fixed

01:49:128 (1) - theres a vocal at the end of this slidr just like on 01:49:591 (2) - , yet u made 01:49:591 (2) - clickable and not the sliderend vocal oopx fixed

01:53:457 (3,4) - make these fit more onto 01:52:839 (1,2) - , looks kinda random atm moved slightly

01:59:644 (2) - probs move this up and right more to show the slight cresendoesk effect lmao

02:00:880 (1,2,3,4,5,6) - use ctrl d for the square xdddd It just de-sele.... oh

02:01:653 (1) - to 02:08:612 (10) - this section is a bit iffy, maybe use more similar angles (also how tf did u get to 10 combo, shud nc somewhere in ther) nah

02:14:488 (1) - I disagree wit the complexity of this slidr ;_;

02:15:108 (2) - that’s another sorta overlap issu, ill probs stop mentioning most overlap issues startin here fix

02:27:478 (1) - I swear that’s gonna confus someone i think i missed placing a circle

02:29:334 (1) - mayb make this a straight, cus (4) dusnt look like it goes into this fixed

02:31:189 (1) - theres a vocal on the end of this ye

02:39:541 (7) - that’s a pretty awkward plac for this slider, consider goin up mayb goin up on a tuesday

02:54:386 (5,6,1) - space more maybe fixed

02:55:778 (1,2,3) - probs make these all curved or all straight, thn rotate them for that same effect fixed

03:01:808 (6,7) - id make this a slider. (vocal) ye

03:09:231 (8) - yea that sliders pretty awkward, id make it go straight up its straight now, not gay anymore (bad jokes are bad)

03:11:550 (7) - shud overlap with (4) instead since that makes the nex slidr look more normal ye

03:13:407 (4,5,6) - shud be spaced further from 03:13:252 (3) - , 03:13:871 (8) - should be further from 03:13:716 (7,9) - cus everything else is more spacd than this in this section ye

03:14:180 (1,2,3,4,1) - that angl makes everything jus a little weirder, other than that its pretty gud to pla and looks pretty gud tbh keppin it

03:15:261 (4) - id move it up and to the right a bit cus spacing fits better ye

03:16:345 (1) - ^ ye

03:16:499 (2,3,4,5,6,7,1) - rly weir strim, looks like its just a random curve, I suggest making th curve more consistent mayb fixed

03:19:437 (1,2) - I think these slidrs don’t rly look that grejt, and I cant think of any better way other than putting to spinners so ya, basically im sayin u might wanna try redoin the sliders goin with spinner cause fuk sliders

03:22:530 (1) - feels overmappd, mayb jus make the buzzslider hav more repeats but the buzzslider is being used for a specific sound so no change

03:23:149 (1) - slider looks random and outta place made different

03:24:386 (1) - large jumps, by end kappa heh

03:26:783 (1,2) - weird ¼ jump into slidr, probs space more and make it ~170deg flip compard to prev slidr idk what u talkin about

03:27:788 (1) - curve is larg cus it makes it look like that slidr comes outta no wher
fixed

03:28:407 (3) - this slidr’s angle seems ‘outta context’ fixed

03:29:334 (1) - 2 slider points makes this slidr’s curve look weird, generally makin curvs based around circls is ok fixed

03:33:046 (1) - , 03:34:283 (1) - pretty close to prev slidr, just keep in mind that slidr leniency is a thingy ye

03:34:283 (1,2) - repeats are not exactly used commonly in this part of the map, unless u rly feel like that part is diffrnt from the rest of th map, mayb try a different pattern fixed

03:35:211 (3,4,1,2,3,4) - pretty random jump pattrn, maybe move 1,2,3,4 so that it is symmetrical with the first 3,4 as the middl idk ill keep it

03:36:139 (5,6,1) - those r really large jumps compared to the rest nerfed

03:39:231 (1) - that blanket is weir cus the slider end goes into part of a slidr + the slidr is also really far from the circl that goes after, unlike all the other slidr>circl parts in that section idk think i made it slightly better

03:44:179 (1,2) - it looks weird since the red node makes th slider go inwards fixed

03:44:797 (3) - its probs ok but the angle sorta makes it feel weird ye idk

03:47:582 (5) - slidr is weird lookin, sinc its not based off anything ye

03:50:675 (3) - slider position breaks th visual circular flow, cud be fixed by making the curve upsidedown (03:53:767 (5) - too) fixed

03:51:293 (1,2,3,4,1,2,3,4,5) - the intensity of th map, probs the most intense part of the song, they don’t really match up that well, mayb map more larger jumps here fixed

03:58:716 (4,5,6,7,1) - burst into slidr looks kinda weird since slidr and burst are the same length and the same angle fixed

04:00:262 (1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3) - pattern this, don’t spam in random flowish directions, mayb use rotating triangles that increase spacing fixed

04:02:118 (1,2,3) - angle is wide, makes th player not snap, which results in this part bein weird to pla compared to the rest fixed

04:04:591 (3,4,5) - angle is a bit wide, maybe change but lookin at the rest of the section, its probs just part of how that section is mappd ye

04:08:921 (1,2) - kinda weird how that plac is just right next to each other like that, mayb flip one of them ye

04:11:395 (1,2,3,4,5,6,7,8) - I would structure it like 1,2,3,4,5,6 then 7,8 instead of 1,2,3,4 then 5,6,7,8 since lyric starts at 7 i think i did it

04:14:179 (2,3,4) - looks weird since 3 is in an awkward position, mayb rotate 2,3 clockwise a bit and then readjust ye

04:16:035 (6) - slider leniency makes dis slidr rly weird since the slider hed is right next to the prev slidr hed fixed

04:24:385 (3) - sudden change in flow, no sudden chang in music yes change in music

04:28:406 (5,6,7,8,1) - stack confuses me cus thers a lotta stacked single taps there, might jus be me sucking at reading tho idk mayb

04:27:478 (1) - prev slider doesn’t flow into this huh

04:31:189 (1) - this looks like u made it far jus cus symmetry, and disregarded the spacing a bit ye

04:33:199 (4,5) - these 2 circls are like just there made them neater kinda

04:36:756 (3,4,5,6) - these hav rly large ds, and they don’t rly look that gud made into star

04:42:014 (6,7,1,2,3,4,5,6,7,8) - kinda just looks like random crisscross jumps with no structure behind it fixed

04:43:560 (9) - make this look mor dynamic, and mak the end slider flow to the start (yello shows how this pattern wud go) don’t copy cus I kinda jus roughly did a shape without rly payin attention to th timeline, use this as referenc or sometin
i tried

gl ranking btw
Thanks Kip! :D
Yahuri
hiya~ from queue

Vow
-add custom hitsounds?
00:02:426 (1,2) - fix stack
00:11:086 (6,1) - jump here for vocals?
00:16:189 (7,1) - ^
00:19:746 (5,6) - flow doesnt look good because 5 is facing away from 6, rather than towards 6, you can also make 5 a bit cleaner by moving the red anchor point to the middle of the slider.
00:29:952 (5,6) - ^
00:37:066 (2,3) - fix blanket
00:42:015 (1,1,1,1) - DS increases are inconsistent, how about increasing them linearly instead? my main concern is 00:42:323 (1,1,1) - because the DS increase is fairly large
00:46:963 (1,2,3) - a triangle-ish pattern would look much nicer here. you can copypaste one of the sliders, and rotate it 120 degrees and 240 degrees to help accomplish this.
00:48:354 (7,1) - add jump here?
00:51:912 (8,1) - blanket?
00:52:221 (1,2,3) - could make all these sliders have the same curvature, copypaste one of them and rotate 90/180 to get the other two sliders
00:53:458 (1) - this slider looks messy, i would recommend constructing it similar to the way you did with 00:53:458 (1)
01:47:890 (1) - ^
02:14:488 (1) - ^
01:09:850 (3,1) - fix blanket
01:14:798 (2,3,4) - slider 3 and flow looks awkward going into 4. suggestion: blanket 2 with 3, then changing the angle of 3's second half (from the red anchor) to match the angle of 4
01:46:963 (2) - add clap?
01:47:581 (6) - ^
01:48:200 - ^
01:52:530 (7) - ^
01:54:385 (3) - ^
01:57:478 - ^ ok you seem to be missing a lot of hitsounds, please go over those
01:49:282 - remove clap
02:44:798 (3) - you dont need more than one anchor
02:23:767 - hmm....whatever is around here seems to be neater than what was before. i'd like to see more with aesthetics like this.
03:56:550 - what was the purpose of changing the sampleset here?
04:16:344 (1,2,3) - very linear flow, in addition to huge DS change. I recommend increasing the DS from 2-3, as well as moving 3 to get a sharper angle
into it.
04:43:560 (9) - this is a pretty oddly shaped heart. theres nothing wrong with it, but if you want a more symmetrical one, i recommend checking out this map. https://osu.ppy.sh/s/124806 this one is pretty good 00:22:041 (1)

anyways, the aesthetics are pretty messy from what ive seen. suggestions for better aesthetics: use copypasted sliders (dont make most of them by hand, especially if they only have one anchor) and use calculated angles rather than random angles (ctrl+shift+r is your friend).

Good luck!
Topic Starter
Ender_Sword

Yahuri wrote:

hiya~ from queue

Vow
-add custom hitsounds? uhhhh idk any custom hitsounds :_;
00:02:426 (1,2) - fix stack fixed
00:11:086 (6,1) - jump here for vocals? fixed
00:16:189 (7,1) - ^ fixed
00:19:746 (5,6) - flow doesnt look good because 5 is facing away from 6, rather than towards 6, you can also make 5 a bit cleaner by moving the red anchor point to the middle of the slider. fixed i tink
00:29:952 (5,6) - ^ ^
00:37:066 (2,3) - fix blanket fixed
00:42:015 (1,1,1,1) - DS increases are inconsistent, how about increasing them linearly instead? my main concern is 00:42:323 (1,1,1) - because the DS increase is fairly large idk i made them more consistent
00:46:963 (1,2,3) - a triangle-ish pattern would look much nicer here. you can copypaste one of the sliders, and rotate it 120 degrees and 240 degrees to help accomplish this. fixed
00:48:354 (7,1) - add jump here? made slightly further
00:51:912 (8,1) - blanket? fixed
00:52:221 (1,2,3) - could make all these sliders have the same curvature, copypaste one of them and rotate 90/180 to get the other two sliders fixed
00:53:458 (1) - this slider looks messy, i would recommend constructing it similar to the way you did with 00:53:458 (1) fixed
01:47:890 (1) - ^ fixed
02:14:488 (1) - ^ fixed
01:09:850 (3,1) - fix blanket fixed
01:14:798 (2,3,4) - slider 3 and flow looks awkward going into 4. suggestion: blanket 2 with 3, then changing the angle of 3's second half (from the red anchor) to match the angle of 4 fixed
01:46:963 (2) - add clap? fixed
01:47:581 (6) - ^ ^
01:48:200 - ^ ^
01:52:530 (7) - ^ ^
01:54:385 (3) - ^ ^
01:57:478 - ^ ok you seem to be missing a lot of hitsounds, please go over those fixed, will do
01:49:282 - remove clap fixed
02:44:798 (3) - you dont need more than one anchor lol whoops
02:23:767 - hmm....whatever is around here seems to be neater than what was before. i'd like to see more with aesthetics like this.
03:56:550 - what was the purpose of changing the sampleset here? oop fixed
04:16:344 (1,2,3) - very linear flow, in addition to huge DS change. I recommend increasing the DS from 2-3, as well as moving 3 to get a sharper angle
into it. fixed i thinkl
04:43:560 (9) - this is a pretty oddly shaped heart. theres nothing wrong with it, but if you want a more symmetrical one, i recommend checking out this map. https://osu.ppy.sh/s/124806 this one is pretty good 00:22:041 (1) im keepin it

anyways, the aesthetics are pretty messy from what ive seen. suggestions for better aesthetics: use copypasted sliders (dont make most of them by hand, especially if they only have one anchor) and use calculated angles rather than random angles (ctrl+shift+r is your friend).

Good luck!
Thanks!
BounceBabe

you have two uninherited timing points. unless its for sv change, its unrankable http://puu.sh/t0Mj2/f8ffc5ae4b.png ( http://puu.sh/t0Mkj/277d0a22c2.png is fine due to sv change)

add gumi to tags

Vow

00:15:571 (5) - i suggest to remove this, there are no vocal or instrumental sounds that support this circle. id also suggest to use this rhythm http://puu.sh/t0Msh/bc00c6daba.jpg as it suits vocal and guitar better

00:15:725 (6,7,1) - same visual spacing between those makes gameplay irritating stack 00:16:189 (7) - onto 00:16:344 (1) - or larger spacing for 00:15:725 (6,7) - same 00:16:808 (3,4,5) - even tho its supposed to be a jump, gameplay is irritating due to spacing. for reference 00:18:818 (1,2,3,4,5) - is a lot better since the jumps have consistent spacing

00:16:808 (3) - idk why you made this a clickslider. the vocal doesnt end where the slider does nor is there any instruments present either. since you map to vocal 00:16:963 - is where the slider should end for vocal and instrument.

00:27:478 (1) - remove nc 00:28:715 (3) - add nc

00:42:015 (1,1,1,1) - three problems, gradual sv increase would be better, not from 0,5 to 1,00 and then 1,25. do 0,5 0,6 0,7 etc or similar values. the speed changes are drastic which makes this really unsmooth to play which add to the first one. another thing is the comboing, you overused them. 00:42:788 (1,1) - is technically same speed so doesnt need another nc for the second one. same on the other sv changes 00:58:097 (1,1) - they are so drastic and should be nerfed in regards to values to make gameplay more fluent. 0,5 to 1,00 is extremely harsh

00:50:365 (7,8) - due to the fact you have lots of jumps before, this placement makes fluent gameplay uncomfortable. http://puu.sh/t0MNT/bf73c8fa80.jpg is more natural and circular

01:06:448 (3,4,5,1,2,3) - you have a double loup here which makes those straight horizontal slider 01:07:685 (4,5) - uncomfortable to play. try 45° instead to smooth it out http://puu.sh/t0MVq/4906084527.jpg

01:13:871 (1) - 01:16:344 (1) - breaks you CP, remove nc. only because the vocals repeat in tone doesnt mean you should change CP. only use it when specific, repeat of same pattern, significant spacing change, sv change etc same 01:18:819 (1,1) - 01:22:530 (1) - 01:25:005 (1) - etc 01:26:242 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - from after the kiai forth use either 2 or 4 beat CP but not both. 4 would still suit the guitar better
Topic Starter
Ender_Sword

BounceBabe wrote:


you have two uninherited timing points. unless its for sv change, its unrankable http://puu.sh/t0Mj2/f8ffc5ae4b.png ( http://puu.sh/t0Mkj/277d0a22c2.png is fine due to sv change) fixed

add gumi to tags fixed

Vow

00:15:571 (5) - i suggest to remove this, there are no vocal or instrumental sounds that support this circle. id also suggest to use this rhythm http://puu.sh/t0Msh/bc00c6daba.jpg as it suits vocal and guitar better fixed

00:15:725 (6,7,1) - same visual spacing between those makes gameplay irritating stack 00:16:189 (7) - onto 00:16:344 (1) - or larger spacing for 00:15:725 (6,7) - same 00:16:808 (3,4,5) - even tho its supposed to be a jump, gameplay is irritating due to spacing. for reference 00:18:818 (1,2,3,4,5) - is a lot better since the jumps have consistent spacing fixed mayb

00:16:808 (3) - idk why you made this a clickslider. the vocal doesnt end where the slider does nor is there any instruments present either. since you map to vocal 00:16:963 - is where the slider should end for vocal and instrument. fixed

00:27:478 (1) - remove nc 00:28:715 (3) - add nc fixed

00:42:015 (1,1,1,1) - three problems, gradual sv increase would be better, not from 0,5 to 1,00 and then 1,25. do 0,5 0,6 0,7 etc or similar values. the speed changes are drastic which makes this really unsmooth to play which add to the first one. another thing is the comboing, you overused them. 00:42:788 (1,1) - is technically same speed so doesnt need another nc for the second one. same on the other sv changes 00:58:097 (1,1) - they are so drastic and should be nerfed in regards to values to make gameplay more fluent. 0,5 to 1,00 is extremely harsh fixed

00:50:365 (7,8) - due to the fact you have lots of jumps before, this placement makes fluent gameplay uncomfortable. http://puu.sh/t0MNT/bf73c8fa80.jpg is more natural and circular fixed

01:06:448 (3,4,5,1,2,3) - you have a double loup here which makes those straight horizontal slider 01:07:685 (4,5) - uncomfortable to play. try 45° instead to smooth it out http://puu.sh/t0MVq/4906084527.jpg fixed

01:13:871 (1) - 01:16:344 (1) - breaks you CP, remove nc. only because the vocals repeat in tone doesnt mean you should change CP. only use it when specific, repeat of same pattern, significant spacing change, sv change etc same 01:18:819 (1,1) - 01:22:530 (1) - 01:25:005 (1) - etc 01:26:242 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - from after the kiai forth use either 2 or 4 beat CP but not both. 4 would still suit the guitar better idk what you mean by this, mind elaborating?
BounceBabe

E n d wrote:

01:13:871 (1) - 01:16:344 (1) - breaks you CP, remove nc. only because the vocals repeat in tone doesnt mean you should change CP. only use it when specific, repeat of same pattern, significant spacing change, sv change etc same 01:18:819 (1,1) - 01:22:530 (1) - 01:25:005 (1) - etc 01:26:242 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - from after the kiai forth use either 2 or 4 beat CP but not both. 4 would still suit the guitar better idk what you mean by this, mind elaborating?
You used a 4 beat combo pattern for most of the map, except some vocal comboing. 01:18:201 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4) - are 2 beats and contradict with the other CP. There are no significant changes in spacing, SV, nor do they need special indication to make it more readable so the NCs are redundant. You can choose your CP depending on your mapping. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Since you have none of these or different mapping in these parts, 2 beat CPs don't make sense.

00:49:592 (1,3) - 00:50:829 (1,3) - swap NC, since the big white ticks is the first beat of the next bar.

01:04:591 (1,2,3,4,1,2,3,4) - is 2 beats which doesn't make much sense compared to the other CP since 01:05:829 (1,2,3,4,5) - is 4 beats again. 01:10:158 (1,3) - Here again, NC swap

Topic Starter
Ender_Sword

BounceBabe wrote:

E n d wrote:

01:13:871 (1) - 01:16:344 (1) - breaks you CP, remove nc. only because the vocals repeat in tone doesnt mean you should change CP. only use it when specific, repeat of same pattern, significant spacing change, sv change etc same 01:18:819 (1,1) - 01:22:530 (1) - 01:25:005 (1) - etc 01:26:242 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - from after the kiai forth use either 2 or 4 beat CP but not both. 4 would still suit the guitar better idk what you mean by this, mind elaborating?
You used a 4 beat combo pattern for most of the map, except some vocal comboing. 01:18:201 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4) - are 2 beats and contradict with the other CP. There are no significant changes in spacing, SV, nor do they need special indication to make it more readable so the NCs are redundant. You can choose your CP depending on your mapping. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Since you have none of these or different mapping in these parts, 2 beat CPs don't make sense. ah okay

00:49:592 (1,3) - 00:50:829 (1,3) - swap NC, since the big white ticks is the first beat of the next bar. fixed

01:04:591 (1,2,3,4,1,2,3,4) - is 2 beats which doesn't make much sense compared to the other CP since 01:05:829 (1,2,3,4,5) - is 4 beats again. 01:10:158 (1,3) - Here again, NC swap fixed

ty!
TheKingHenry
Hello mod from my queue~
General
  1. Check AiMod there are couple of object ends not snapped and one kiai time not snapped. Snap em
Vow
  1. Since the map didn't play too badly, I'm mostly gonna give you visual things here. I won't mention every example of everything I say, just examples of things that stood out when I was skimming through, so I suggest you check the map yourself if there are similar patterns to be fixed then
  2. 00:01:499 (3,1) - this overlap ain't necesssary
  3. 00:03:973 (1) - could stack with 00:02:426 (1) - or 00:03:045 (2) -
  4. 00:06:138 (7) - if you aren't going to do any visual patterns with this, I suggest you just keep the same straight shape for all these short ones. Same way, you could just use the same shape for the longer sliders too if they repeat constantly in the same fashion in the music and map
  5. 00:09:849 (4) - if this ain't intentional, you could make this little more symmetrical
  6. 00:09:849 (4,6) - either remove the overlap or stack em
  7. 00:16:653 (2,3) - blanket, could also blanket 00:17:272 (5) - with the objects before
  8. 00:28:715 (1,2) - could blanket both ways
  9. 00:35:829 (5,1) - little nazi, but it stood out anyways, fix blanket
  10. same kind of things here and there, check. During the normal sections in the song it looks better tho imo, since many overlaps look intended for example. However, from 02:08:921 - again is a slower section that could use visual work. Also you could think if you could change smth especially with those 1/2 patterns since the spacings between objects doesn't rly stay constant and it can be confusing for the player as in what rhythms the map has since spacing doesn't express anything. Basically since you have stacked most of the 1/2 there, you could make the spacings from the objects before (maybe after too) lower, so that they don't contradict each other so much
  11. 02:44:644 (1,2,3) - this stack is broken lol
  12. 02:59:179 (5,6,7) - making curve with so small amount of circles here doesn't look too good imo, I suggest straightening it
  13. 04:43:560 (9) - you could keep the spacing the same (or atleast about) as in the jumps before so it plays better
  14. 04:53:952 (1) - if you wanna be RLY exact, change the timing a little during the last spinner or already from the slider, since the sound to which this spinner essentially ends, is like ~30ms before the spinner ends
Topic Starter
Ender_Sword

TheKingHenry wrote:

Hello mod from my queue~
General
  1. Check AiMod there are couple of object ends not snapped and one kiai time not snapped. Snap em fixed
Vow
  1. Since the map didn't play too badly, I'm mostly gonna give you visual things here. I won't mention every example of everything I say, just examples of things that stood out when I was skimming through, so I suggest you check the map yourself if there are similar patterns to be fixed then
  2. 00:01:499 (3,1) - this overlap ain't necesssary fixed
  3. 00:03:973 (1) - could stack with 00:02:426 (1) - or 00:03:045 (2) - sure
  4. 00:06:138 (7) - if you aren't going to do any visual patterns with this, I suggest you just keep the same straight shape for all these short ones. Same way, you could just use the same shape for the longer sliders too if they repeat constantly in the same fashion in the music and map fixed
  5. 00:09:849 (4) - if this ain't intentional, you could make this little more symmetrical cleaned it up a bit
  6. 00:09:849 (4,6) - either remove the overlap or stack em fixed
  7. 00:16:653 (2,3) - blanket fixed, could also blanket 00:17:272 (5) - with the objects before nah
  8. 00:28:715 (1,2) - could blanket both ways fixed
  9. 00:35:829 (5,1) - little nazi, but it stood out anyways, fix blanket a little? ;_; fixed
  10. same kind of things here and there, check. During the normal sections in the song it looks better tho imo, since many overlaps look intended for example. However, from 02:08:921 - again is a slower section that could use visual work. Also you could think if you could change smth especially with those 1/2 patterns since the spacings between objects doesn't rly stay constant and it can be confusing for the player as in what rhythms the map has since spacing doesn't express anything. Basically since you have stacked most of the 1/2 there, you could make the spacings from the objects before (maybe after too) lower, so that they don't contradict each other so much ill take a look
  11. 02:44:644 (1,2,3) - this stack is broken lol how did no one notice this lmao
  12. 02:59:179 (5,6,7) - making curve with so small amount of circles here doesn't look too good imo, I suggest straightening it gonna keep it, but I did make the slider afterwards flip to go improve flow
  13. 04:43:560 (9) - you could keep the spacing the same (or atleast about) as in the jumps before so it plays better improved upon
  14. 04:53:952 (1) - if you wanna be RLY exact, change the timing a little during the last spinner or already from the slider, since the sound to which this spinner essentially ends, is like ~30ms before the spinner ends fixed ending
Chatree
From your req ( ^ = same as above,Imo = In my opinion)

Vow

"Vow" is actually diff name? What's hidden meaning? :lol: If It's not, pls change it better than this
  1. 00:05:519 (5) - remove this, then drag the end of slider 00:05:442 replace that removed circle
  2. 00:16:808 (3,4) - look tricky here. change to reverse slider would be nice
  3. 00:48:510 (1) - reverse selection (Ctrl+G) this would be better Imo
  4. 00:54:849 (2,3) - ^
  5. 01:03:355 (1,2) - remove circle,then drag the end of slider replace that like this (Imo)



  6. 01:31:190 (1,2,3,4) - jump too large a bit Imo, make it easier
  7. 02:10:314 (3,4) - change to slider would be nice
  8. 02:35:364 (3,4) - reverse selection (Ctrl+G) this would be better Imo
  9. 02:36:602 (3,4) - ^
  10. 03:27:324 (4,5) - ^
  11. 04:11:395 (1,2,3,4,5,6,7,8) - these jump pattern look tricky for me. Can you make it easier?
  12. 04:39:385 (4,5) - reverse selection (Ctrl+G) this would be better Imo
  13. 04:43:251 (7,8) - make last two circle like this



    04:43:560 (9) - Let's swear that this is the heart? used up too much white point(I don't know what's it called) reduce white point and make hearth slider into better shape (I know you can do)

P.S #1 Check hitsound every times when you reverse selection
P.S #2 I like this song,Hope this ranked soon
WITH LOVE
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