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Cymbal Sounder
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Problem Details: After the osu! update, it seems that the screen had a weird adjustment and the right border of my screen is totally bananas. My screen ratio of my computer is already 1366x768, and my setting is 1366x768 (borderless).

Also in editing mode, the cursor and the screen doesn't map properly from this bug.

Video or screenshot showing the problem: http://imgur.com/JJGJdof



osu! version: 20160217.7 (latest)
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Spinner Sage
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Problem Details:
Hello! Sorry if this has a repeated forum post with the same question but after this morning's update, playing in my resolution ( 1440x900 ) seems to have this weird right side black bar that I can't get rid of.

Some things I've noticed:
1) Tried to change skins. Didn't work.
2) It seems to only affect these screen resolutions and not the others: 1366x768, 1440x900, and 1680x1050.
3) It only has this black bar when not in full screen.

I don't know if this was intended in the update, but I find it kind of bothersome to have one black bar on the right side but none of the left side.


Video or screenshot showing the problem:

Image below the spoiler
Image


osu! version: 20160217.7 (latest)
Last edited by Napkins on , edited 1 time in total.
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Cymbal Sounder
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Last edited by booty on , edited 1 time in total.
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Spinner Sage
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Spinner Sage
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Well... I don't know if this would be 100% fix, but when I turned off compatibility mode, my resolution had gone back to normal. D:

Maybe this only happens when you tick compatibility mode?
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Cymbal Sounder
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Last edited by booty on , edited 1 time in total.
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Support Team
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Merged the other thread.

Seems like this is a problem with Compatibility mode and when Fullscreen is disabled, only for some users (it's not happening to me).
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Rhythm Rookie
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does anyone know why results downloaded bm as ?

I'm sorry this image comes from my facebook : https://www.facebook.com/photo.php?fbid ... =3&theater

please help me :( :( :( :( :( :( :( :(
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Slider Savant
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If it has a 1366x768 (borderless),try and uninstall and reinstall it,or switch it from beta back to cutting edge,or fallback to cutting edge,and set it back your settings. Or check what kind of video card it is using.
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There's not enough info here to know what's going on or if this is even an osu!-side issue.
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Slider Savant
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I have this problem when I use the editor full screen in compatibility mode and in some other situations that I'll have to get back to you on after school.
EDIT: Certain resolutions in windowed mode. The effect can be observed on the main menu. If a runtime log would help, I can provide... after school.
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Support Team
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Can everyone having this issue please provide the contents of the runtime.log file found in the Logs folder inside the osu! installation folder?
Also, does this happen at any resolution? If not, when does it happen and when does it not happen?

Emnay's runtime log.
Emnmay wrote:
17.6.2016 3:10:55: GL Initialized
17.6.2016 3:10:55: GL Version: 3.1.0 - Build 8.15.10.2372
17.6.2016 3:10:55: GL Renderer: Intel(R) HD Graphics Family
17.6.2016 3:10:55: GL Shader Language version: 1.40 - Intel Build 8.15.10.2372
17.6.2016 3:10:55: GL Vendor: Intel
17.6.2016 3:10:55: GL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object
17.6.2016 3:10:55: GL Context: Index: 8, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
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Slider Savant
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For me, the black bar on the right side of the screen occurs with the resolutions 800x600, 1360x768, and 1366x768 (borderless); but I also noticed the top part of the game gets cut off with the resolutions 1024x768, 1280x768, and 1360x768. See screenshots below, where I also attached my runtime.log.
runtime.log
Code:
04/12/16 1:38:36 PM: GL Initialized
04/12/16 1:38:36 PM: GL Version:                 OpenGL ES 2.0 (ANGLE 2.1.0.0d79a9db3d42)
04/12/16 1:38:36 PM: GL Renderer:                ANGLE (Mobile Intel(R) 4 Series Express Chipset Family Direct3D9Ex vs_3_0 ps_3_0)
04/12/16 1:38:36 PM: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.0d79a9db3d42)
04/12/16 1:38:36 PM: GL Vendor:                  Google Inc.
04/12/16 1:38:36 PM: GL Extensions:              GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_storage GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object
04/12/16 1:38:36 PM: GL Context:                 Index: 100653100, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False

800x600 Screenshot
Image
1360x768 Screenshot
Image
1366x768 (borderless) Screenshot
Image
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Spinner Sage
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My problem's here: p/5571193
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Global Moderator
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Cutting edge:
1440x900
Image
1366x768
Image
1280x720
Image
1024x600
Image
1280x960
Image

Same issues on stable.

I don't mind having a black border on the right, but the problem is this.
Image
My runtime log:
collapsed text
2016/11/4 下午 01:09:11: ----------------------------------------------------------
2016/11/4 下午 01:09:11: Runtime Log for IamKwaN
2016/11/4 下午 01:09:11: osu! version b20161101cuttingedge
2016/11/4 下午 01:09:11: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 2 cores
2016/11/4 下午 01:09:11: ----------------------------------------------------------
2016/11/4 下午 01:09:11: GL Initialized
2016/11/4 下午 01:09:11: GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.0d79a9db3d42)
2016/11/4 下午 01:09:11: GL Renderer: ANGLE (Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0)
2016/11/4 下午 01:09:11: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.0d79a9db3d42)
2016/11/4 下午 01:09:11: GL Vendor: Google Inc.
2016/11/4 下午 01:09:11: GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object
2016/11/4 下午 01:09:11: GL Context: Index: 90858116, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
2016/11/4 下午 01:09:13: Loading Skin F:\osu!\Skins\Axarious\skin.ini
2016/11/4 下午 01:09:13: Finished loading Skin
2016/11/4 下午 01:09:14: Notification: osu! is up-to-date!
2016/11/4 下午 01:09:14: You are now running b20161101cuttingedge.
2016/11/4 下午 01:09:14: Click to see what has changed!
2016/11/4 下午 01:09:15: ChangedFolders: 0
2016/11/4 下午 01:09:15: ChangedPackages: 0
2016/11/4 下午 01:09:18: Notification: osu! is up-to-date!
2016/11/4 下午 01:09:18: You are now running b20161101cuttingedge.
2016/11/4 下午 01:09:18: Click to see what has changed!
2016/11/4 下午 01:09:18: Notification: Online: Pata-Mon, - [ L e a h ] -, -[Apple]-, [ - Tenshi - ], SquareXD
2016/11/4 下午 01:11:23: Notification: Online: Eric666
2016/11/4 下午 01:14:36: Notification: Offline: SquareXD
2016/11/4 下午 01:14:55: Notification: Online: SquareXD
2016/11/4 下午 01:15:33: Notification: << Prev
2016/11/4 下午 01:15:50: Notification: << Prev
2016/11/4 下午 01:15:52: Notification: >> Next
2016/11/4 下午 01:15:53: Notification: << Prev
2016/11/4 下午 01:16:16: Loading Skin F:\osu!\Skins\KwaNatic\skin.ini
2016/11/4 下午 01:16:16: Finished loading Skin
2016/11/4 下午 01:16:53: Notification: Uploading screenshot...
2016/11/4 下午 01:16:53: Notification: Saved screenshot to F:\osu!\Screenshots\screenshot651.jpg
2016/11/4 下午 01:17:02: Notification: Screenshot has been uploaded! Opening in browser window...F:\osu!\Screenshots\screenshot651.jpg
2016/11/4 下午 01:19:15: Performing background save..
2016/11/4 下午 01:19:15: Done!
2016/11/4 下午 01:19:36: Notification: Skin reloaded!
2016/11/4 下午 01:19:36: Loading Skin F:\osu!\Skins\KwaNatic\skin.ini
2016/11/4 下午 01:19:36: Finished loading Skin
2016/11/4 下午 01:27:50: Notification: Online: Binguo
2016/11/4 下午 01:29:53: Notification: Offline: [ - Tenshi - ]
2016/11/4 下午 01:33:30: Notification: Offline: SquareXD
2016/11/4 下午 01:59:25: Notification: You received a private message from 'iEatPusi'. Click to read it!
2016/11/4 下午 02:00:03: Notification: Uploading screenshot...
2016/11/4 下午 02:00:03: Notification: Saved screenshot to F:\osu!\Screenshots\screenshot652.jpg
2016/11/4 下午 02:00:03: Notification: Mouse buttons are enabled.
2016/11/4 下午 02:00:04: Notification: Screenshot has been uploaded! Opening in browser window...F:\osu!\Screenshots\screenshot652.jpg
2016/11/4 下午 02:00:05: Performing background save..
2016/11/4 下午 02:00:05: Done!
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