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S3RL feat Mixie Moon - FriendZoned

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Topic Starter
FCL
This beatmap was submitted using in-game submission on 26 июня 2016 г. at 7:45:40

Artist: S3RL feat Mixie Moon
Title: FriendZoned
Tags: happy hardcore slayed cut version
BPM: 175
Filesize: 6981kb
Play Time: 02:50
Difficulties Available:
  1. Easy (1,75 stars, 207 notes)
  2. Hard (3,41 stars, 442 notes)
  3. Normal (2,21 stars, 296 notes)
  4. Slayed's Extreme (5,46 stars, 534 notes)
  5. Slayed's Insane (4,53 stars, 476 notes)
  6. Sorry, But We Are Just Friends (5,49 stars, 581 notes)
Download: S3RL feat Mixie Moon - FriendZoned
Information: Scores/Beatmap Listing
---------------

#7
metadata
Mapset:
- done by me (It's easy)
- done by me (It's a bit harder than easy but still easy)
- done by me (It's hard)
- done by Slayed (It's easy pp if you are 40k player)
- done by Slayed (dirty pp map, too easy pp for you, maybe even good for dthd (hi rafis))
- done by me (highest diff, not sure that for pp, just shut up and play it for fun)

Slayed_old_1
trash song and map.

........
9/10 :)
Topic Starter
FCL

Slayed wrote:

trash song and map.

........
9/10 :)
thx
Aezis
MOD INSIDE

Easy:

01:41:666 - This Kiai is toggled for less than 15 seconds, just combine the 2 kiai times instead of an awkward pause
00:32:409 (2,3) - Terrible flow for an easy map, maybe curve 2 to the right or something.
00:34:466 (1) - This isnt unrankable, but having the slider this low, its kinda awkward for beginners to play this
00:44:066 (3,4) - Bad flow, it's an easy map, there shouldn't be any reason for unnecessary angles.
01:24:523 (4) - This corner can be difficult for some players
01:53:323 (2,3) - pls no


Normal:

00:18:009 (1,2,3,1,1) - This honestly is kind of a mess, just curve the first slider to the right and give the player some space
01:25:037 (4,1,3) - Overlap
01:56:752 (3,4) - I've seen this a lot, there is no reason for you to hug the walls so much, use it minimally, this difficulty will be awkward for players due to the almost borderline off-screen circles
01:59:494 (4) - Why have this slider go straight up, rather than curving it to the left? You need to focus on mapping in the center for your lower difficulties
02:06:180 (5,1) - Another example, you could've put this anywhere, but you put it as close as you could to the bottom
02:07:723 (4) - Overlap makes this circle extremely hard to hit, consider moving

Sorry, But We Are Just Friends:

00:33:094 (1) - Dont' make a new combo, make this the 3rd note
00:34:124 (2) - then make this the new combo
01:48:695 (7) - This is almost unrankable
01:49:895 (1) - Why new combo?
02:30:695 (5) - I feel like it'd fit better if you stacked this on 02:30:523 (4) -
02:33:781 (1,2,3,4) - The flow here is terrible, even though this map doesn't flow well (which isnt a bad thing), this is awful to play, to go from corner to corner with a backwards slider.
02:36:352 (6) - You generally want to avoid putting things in the bottom right corner unless you have to, this note will cause rage-inducing misses
02:42:695 (3) - These stream don't fit the song that well, map with the music, not for difficulty
Also if you want a Insane Guest Diff, hit me up. I've been wanting to map this, but too lazy to make my own mapset, good luck!
Topic Starter
FCL

Aezis wrote:

MOD INSIDE

Easy:

01:41:666 - This Kiai is toggled for less than 15 seconds, just combine the 2 kiai times instead of an awkward pause don't worry, it's okay
00:32:409 (2,3) - Terrible flow for an easy map, maybe curve 2 to the right or something. hope it's fine
00:34:466 (1) - This isnt unrankable, but having the slider this low, its kinda awkward for beginners to play this lol, i not think so
00:44:066 (3,4) - Bad flow, it's an easy map, there shouldn't be any reason for unnecessary angles. hope it's fine
01:24:523 (4) - This corner can be difficult for some players ok
01:53:323 (2,3) - pls no still yes


Normal:

00:18:009 (1,2,3,1,1) - This honestly is kind of a mess, just curve the first slider to the right and give the player some space hmmm, well
01:25:037 (4,1,3) - Overlap something's fixed
01:56:752 (3,4) - I've seen this a lot, there is no reason for you to hug the walls so much, use it minimally, this difficulty will be awkward for players due to the almost borderline off-screen circles it's fine
01:59:494 (4) - Why have this slider go straight up, rather than curving it to the left? You need to focus on mapping in the center for your lower difficulties straight sliders=best sliders
02:06:180 (5,1) - Another example, you could've put this anywhere, but you put it as close as you could to the bottom
02:07:723 (4) - Overlap makes this circle extremely hard to hit, consider moving probably will fix it later

Sorry, But We Are Just Friends:

00:33:094 (1) - Dont' make a new combo, make this the 3rd note fine
00:34:124 (2) - then make this the new combo ^
01:48:695 (7) - This is almost unrankable why?
01:49:895 (1) - Why new combo? because downbeat
02:30:695 (5) - I feel like it'd fit better if you stacked this on 02:30:523 (4) - music has 3 too strong claps, the jump patterns is needs here
02:33:781 (1,2,3,4) - The flow here is terrible, even though this map doesn't flow well (which isnt a bad thing), this is awful to play, to go from corner to corner with a backwards slider. probably, but bad flow is not always so bad
02:36:352 (6) - You generally want to avoid putting things in the bottom right corner unless you have to, this note will cause rage-inducing misses hope that nc at 6 will fine
02:42:695 (3) - These stream don't fit the song that well, map with the music, not for difficulty the music has stream part, it's okay
Also if you want a Insane Guest Diff, hit me up. I've been wanting to map this, but too lazy to make my own mapset, good luck! sorry, but insane diff will make by other mapper
Thanks for surprise mod :)
Nekomata
Seems your offset is quite late, my hit error seems to border on the left side near the 100 spot. please move it by -19ms :)

no kds
Topic Starter
FCL

Nekomata wrote:

Seems your offset is quite late, my hit error seems to border on the left side near the 100 spot. please move it by -19ms :)

no kds
Thanks a lot :)
Stjpa
M4M

Easy

00:12:161 (1,1) - Just a minor thing. Maybe put the circle bit more to the left because this triggers me. D:
00:13:875 (3,4) - Place the slider a bit lower so you have a smooth slight flow and can stack (4) with the slidertail of 00:12:504 (1) .
00:24:847 (3,2) - This overlap is visible. Maybe rotate (3) so it doesn't overlap with the circle. It disappears before the slider after (2) shows up.
00:27:247 (2,1) - Stack?
00:29:990 (2,3,1) - Maybe make a triangle here? If so you can also curve 00:31:704 (1,2) slightly for less boringness.
00:37:533 (1) - Move it a bit to the right so the sliderend of 00:35:475 (2) is perfectly in the sliderbody.
00:38:561 (3,1) - Overlap.
00:44:733 (4,2) - ^
00:48:504 (1) - Looks a bit boring without a slight curve imo.
01:12:847 (3,1) - Overlap.
01:28:275 (1) - Placing it a bit higher would it make less awkward with 01:26:904 (3) . Also I recommend rotating 01:26:904 (3,4) so it flows better here.
02:11:475 (4,3) - You can stack them if you put 02:12:504 (2) a bit higher.
02:18:675 (3,2) - Overlap.


Normal

00:18:847 (2,3) - Is this custom stack intended?
00:44:218 (5,6,1,2) - This overlaps really hard.
00:46:961 (4,5) - Shouldn't (4) start where (5) currently is? I mean it's the same pattern so I assume you want it on the same sounds as 00:45:761 (1,2) .
00:52:447 (4,5) - ^
00:58:104 (1,2,3,4) - What the hell. o_o
00:59:133 (4,1) - This is also not allowed in a Normal because it can really confuse newer players due (1) appearing before (4) even ended.
01:15:590 (3,4,1) - Meh. Why would you make an overlap here?
01:21:075 (3,4,1) - ^
01:21:075 (3,2) - (2) doesn't look too great there because it's not stacking. So I suggest to change the position.
01:53:990 (3,4,5) - Would look better this way.
02:06:675 (2,4) - Not allowed, mentioned it above already.
02:17:304 (1,2,3) - Imo a pattern like this just looks great as a finisher of a part. By that I mean as the last pattern before a break or something.
02:19:704 (6,2) - You can guess it already.
02:22:447 (6,1,2,3) - Newer players could missread this and think that the slider inbetween would be the next clickable object.
02:29:647 (3,1) - ^
02:34:447 (3,6) - Overlaps slightly.
02:41:990 (1) - Would be better if you'd copy + paste 02:40:618 (4) and blanket it somehow.


Hard

00:17:647 (7,2) - You can stack them with adjustin 00:17:990 (1) .
00:32:561 (3,4,5,6) - I'm sure this isn't a perfect square. Just place a normal square and rotate it.
00:45:761 (2,3,4,5,6,7) - Same as in Normal. Also I kinda dislike the way you placed them here.
01:31:190 (3,5) - Probably intended but a stack would look way better.
01:49:190 (1,2,3,4) - You emphasized this sound in the first kiai, why not also here?
02:16:618 (3,2) - This looks very odd.


Slayed's Insane

This diff starts 20 seconds later, isn't that too much already? You mapped to the vocals pretty much throughout the whole diff, so why not mapping the previous vocals too? Also you didn't map 02:03:590 so you have WAY less drain time.
00:40:961 (3,4) - Why do you emphasize (3) with more spacing but not (4)?
00:45:933 (2,3) - This spacing is kind of weird because there's nothing to emphasize. You may want to emphasize 00:46:447 (3,4) tho.
00:50:904 (1,2,3,4) - It's better if you always use a slightly higher DS here instead of constant DS with a sudden jump here.
00:56:390 (3,1) - Small overlap.
01:33:590 (2,3,4,5) - Mapping those sliders on the red ticks doesn't really make sense because there are strong drums on the white ticks. It feels very "offbeat" this way, if you ask me.
02:24:161 (1) - You can map to the vocals here as usual, this slider feels random this way because you actually always map to the vocals but ignore it here for some reason.
02:33:075 (3,4) - Why anti-jump here?
02:38:218 (2,4) - Slightly touching.


Leaving the other 2 diffs because my map has way less draintime and also less diffs than I already modded here. Not to forget that I'm not really confident in modding Extras.
Map map: https://osu.ppy.sh/s/404269
Topic Starter
FCL

Stjpa wrote:

M4M

Easy

00:12:161 (1,1) - Just a minor thing. Maybe put the circle bit more to the left because this triggers me. D: lol
00:13:875 (3,4) - Place the slider a bit lower so you have a smooth slight flow and can stack (4) with the slidertail of 00:12:504 (1) .
00:24:847 (3,2) - This overlap is visible. Maybe rotate (3) so it doesn't overlap with the circle. It disappears before the slider after (2) shows up.
00:27:247 (2,1) - Stack?
00:29:990 (2,3,1) - Maybe make a triangle here? If so you can also curve 00:31:704 (1,2) slightly for less boringness.
00:37:533 (1) - Move it a bit to the right so the sliderend of 00:35:475 (2) is perfectly in the sliderbody.
00:38:561 (3,1) - Overlap. why not xD
00:44:733 (4,2) - ^ ^
00:48:504 (1) - Looks a bit boring without a slight curve imo. fine for me
01:12:847 (3,1) - Overlap.
01:28:275 (1) - Placing it a bit higher would it make less awkward with 01:26:904 (3) . Also I recommend rotating 01:26:904 (3,4) so it flows better here.
02:11:475 (4,3) - You can stack them if you put 02:12:504 (2) a bit higher.
02:18:675 (3,2) - Overlap.


Normal

00:18:847 (2,3) - Is this custom stack intended?
00:44:218 (5,6,1,2) - This overlaps really hard.
00:46:961 (4,5) - Shouldn't (4) start where (5) currently is? I mean it's the same pattern so I assume you want it on the same sounds as 00:45:761 (1,2) .
00:52:447 (4,5) - ^
00:58:104 (1,2,3,4) - What the hell. o_o
00:59:133 (4,1) - This is also not allowed in a Normal because it can really confuse newer players due (1) appearing before (4) even ended.
01:15:590 (3,4,1) - Meh. Why would you make an overlap here?
01:21:075 (3,4,1) - ^
01:21:075 (3,2) - (2) doesn't look too great there because it's not stacking. So I suggest to change the position. hope it's fine
01:53:990 (3,4,5) - Would look better this way. nah, straight flow is better for me imo
02:06:675 (2,4) - Not allowed, mentioned it above already.
02:17:304 (1,2,3) - Imo a pattern like this just looks great as a finisher of a part. By that I mean as the last pattern before a break or something. it's fine here too
02:19:704 (6,2) - You can guess it already.
02:22:447 (6,1,2,3) - Newer players could missread this and think that the slider inbetween would be the next clickable object.
02:29:647 (3,1) - ^
02:34:447 (3,6) - Overlaps slightly.
02:41:990 (1) - Would be better if you'd copy + paste 02:40:618 (4) and blanket it somehow.


Hard

00:17:647 (7,2) - You can stack them with adjustin 00:17:990 (1) .
00:32:561 (3,4,5,6) - I'm sure this isn't a perfect square. Just place a normal square and rotate it.
00:45:761 (2,3,4,5,6,7) - Same as in Normal. Also I kinda dislike the way you placed them here.
01:31:190 (3,5) - Probably intended but a stack would look way better.
01:49:190 (1,2,3,4) - You emphasized this sound in the first kiai, why not also here?
02:16:618 (3,2) - This looks very odd.

Leaving the other 2 diffs because my map has way less draintime and also less diffs than I already modded here. Not to forget that I'm not really confident in modding Extras.
Map map: https://osu.ppy.sh/s/404269

Thanks a lot, no reply=fixed
Namki
йо

[General]
Комбо колор 6 и 8 сделай более тусклыми, всё-таки там нет такого ярко красного и синего.
АиМод ругается на превью.

[Easy]
00:20:733 (1,2) - мб сделай их паралелльными.
00:38:561 (3,1) - плохой оверлап.
01:03:247 (1,2) - эти два различаются, а следующие два - нет. Ибо консистенси!
Остальное всё хорошо.

[Normal]
00:32:390 (2,3,4) - раздвинь немного, а то оверлап некрасивый.
01:56:733 (3,4,5) - вот если это на хпбар не залезает - нормально, если залезает - ну пофиксь.
02:11:475 (6,2) - тоже некрасиво.
А еще в последнем киае много застаканных 1/2 слайдер-нота, мб ритм попроще сделать.

[Hard]
00:56:475 (1,1) - мало расстояние между спиннером и объектом.
02:44:047 (3,4) - а вот между ними 1.9 поставь для согласованности с предыдущими.
У тебя там перед первым киаем много триплов, 00:58:104 - начиная от сюда, а вот дальше я не нашел триплов, давай облечи там ритм, поставив, например, реверс слайдеры.
01:32:733 (1,2) - вот в таких паттернах в харде лучше сделать спейсинг сильно не гуляющим, просто я там видел, у тебя было 2х и 2.7х, за такое же ругают.

Ладно, мы договоривались не на сложные диффы :>
Крутой трек, крутая мапа. Удачи.
Topic Starter
FCL

Namki wrote:

йо

[General]
Комбо колор 6 и 8 сделай более тусклыми, всё-таки там нет такого ярко красного и синего. а мне норм
АиМод ругается на превью. пофикшу

[Easy]
00:20:733 (1,2) - мб сделай их паралелльными. не
00:38:561 (3,1) - плохой оверлап. как раз наоборот, так как круг находится на изгибе, и это выглядит не так плохо
01:03:247 (1,2) - эти два различаются, а следующие два - нет. Ибо консистенси! к
Остальное всё хорошо.

[Normal]
00:32:390 (2,3,4) - раздвинь немного, а то оверлап некрасивый. ок
01:56:733 (3,4,5) - вот если это на хпбар не залезает - нормально, если залезает - ну пофиксь. вроде не залезает
02:11:475 (6,2) - тоже некрасиво.
А еще в последнем киае много застаканных 1/2 слайдер-нота, мб ритм попроще сделать. а мне нравится D:

[Hard]
00:56:475 (1,1) - мало расстояние между спиннером и объектом. сокртил спиннер на пол доли
02:44:047 (3,4) - а вот между ними 1.9 поставь для согласованности с предыдущими. пофиксил
У тебя там перед первым киаем много триплов, 00:58:104 - начиная от сюда, а вот дальше я не нашел триплов, давай облечи там ритм, поставив, например, реверс слайдеры. согласен, но я сделал как раз наоборот
01:32:733 (1,2) - вот в таких паттернах в харде лучше сделать спейсинг сильно не гуляющим, просто я там видел, у тебя было 2х и 2.7х, за такое же ругают. постарался сбалансировать

Ладно, мы договоривались не на сложные диффы :>
Крутой трек, крутая мапа. Удачи.
Спасибо большое)
Shyotamaze
Hi, from your modding queue

General
  1. Nothing to say
Normal
  1. 00:41:990 (4,2) - Collides
  2. 00:58:104 (1,2,3) - This could be hard to read for new players
  3. 01:00:847 (2,3,4) - ^
Slayed's Insane
  1. 00:44:390 (2,3) - This part feels awkward, maybe make a reverse slider and delete 00:44:904 (3) -
  2. 01:35:475 (4) - Maybe remove the reverse and add a circle here 01:35:818
  3. 02:01:190 (1,2,1,2,1,2,1) - Not sure about those NCs, I feel like it makes it harder to read
  4. 02:38:218 (2,4) - Collides
  5. 02:42:675 (3,4) - Why not something like this http://prntscr.com/a2w8ex
Sorry, But We Are Just Friends
  1. 00:51:761 (4,7) - Collides
  2. 00:53:305 (10) - Feels a bit weird, maybe try another shape
  3. 01:33:933 (4,6) - You can do a better blanket
  4. 01:55:362 (1,2,3,4) - Nazi blankets again (sorry ;_;)
  5. 02:39:076 (6,2) - Collides
Damn so hard to mod lol, sorry for the lame mod :(
Good luck!
Topic Starter
FCL

Shyotamaze wrote:

Hi, from your modding queue

General
  1. Nothing to say
Normal
  1. 00:41:990 (4,2) - Collides +
  2. 00:58:104 (1,2,3) - This could be hard to read for new players that hard here?
  3. 01:00:847 (2,3,4) - ^ ^

Sorry, But We Are Just Friends
  1. 00:51:761 (4,7) - Collides fuxed
  2. 00:53:305 (10) - Feels a bit weird, maybe try another shape not think so
  3. 01:33:933 (4,6) - You can do a better blanket k
  4. 01:55:362 (1,2,3,4) - Nazi blankets again (sorry ;_;) i thinks they not a blanket
  5. 02:39:076 (6,2) - Collides
Damn so hard to mod lol, sorry for the lame mod :(
Good luck!
Thanks for modding!
Terandr
General
  1. The Kiai Time ending at 01:41:133 should be moved to 01:41:304 so that's in not in the middle of a slider for all difficulties (except Sorry, but ...)

Easy
  1. Looks good.

Normal
  1. I feel that converting places where there are two circles between short sliders would be better off a short slider themselves. Otherwise, the map is a bit too difficult to play for Normal imo. (Some examples)
    1. 00:37:533 (2,3)
    2. 01:35:133 (6,7)
    3. 02:21:075 (3,4)
  2. Similar to above, I think the rhythm here can be a bit too difficult for Normal. I suggest turning the (circle, slider start, slider end, circle) into a (slider start, slider end, slider start, slider end).
    1. 01:13:533 (2,3,4)
    2. 01:19:018 (5,6,7)
    3. 01:24:504 (2,3,4)
  3. 01:17:647 (3,4) - !!! - Slider 3 ends at the same time slider 4 starts.
  4. 02:43:190 (4) - It's the only circle in the combo that doesn't have a slider directly beneath it.

Hard
  1. 00:44:218 (4,5) - Really high up (4 has negative y) and could interfere with the HP bar; it should be moved down a bit.
  2. 01:13:875 (4,5,6) - These are difficult to read since it's directly below a slider. Spread the notes a bit further out.
  3. 01:24:847 (4,5,6) - ^
  4. 02:13:704 (8) - I think this should last for 5 rather than 3 beats.
  5. 02:27:590 (5) - I agree that the BPM should be slowed here, but it feels too slow. Maybe increase it from 0.5x to something like 0.6x or 0.7x

Sorry, But We Are Just Friends
  1. 00:19:361 (1) - The slider feels like it's too long / doesn't seem to match up with the music. Maybe like this? http://i.imgur.com/EQWAi1Y.jpg

I've never modded a map before. Hope this helps!
Cryptic
From #modreqs - Quick mod

[Normal]
  1. 01:17:647 (3,4) - Errr, fix please?
[Slayed's Insane]
  1. 00:56:390 (3) - Slider is pretty ugly, maybe give it a bit of a face lift?
  2. 01:12:333 (4,5,6) - Not sure about this one, but since you have a stack on it the very edge, I think the 4 is off the play-area.
  3. 01:15:075 (4,5,6) - ^ Like I said, not really sure if its serious or not, but just something that I think should be pointed out

    Thats all I saw in my quick playthrough/glance.
[Slayed's Extreme]
  1. 02:24:847 (4) - Unrankable, off-play-area.

    Best bg btw
[General]
  1. Kiai times are different among difficulties, which could be a problem? Not 100% sure about this one.
I may do a full-mod of this at some point later.
Topic Starter
FCL

waterandroid wrote:

General
  1. The Kiai Time ending at 01:41:133 should be moved to 01:41:304 so that's in not in the middle of a slider for all difficulties (except Sorry, but ...) okay

Easy
  1. Looks good.

Normal
  1. I feel that converting places where there are two circles between short sliders would be better off a short slider themselves. Otherwise, the map is a bit too difficult to play for Normal imo. (Some examples) i made it intentionally, so it's okay
    1. 00:37:533 (2,3)
    2. 01:35:133 (6,7)
    3. 02:21:075 (3,4)
  2. Similar to above, I think the rhythm here can be a bit too difficult for Normal. I suggest turning the (circle, slider start, slider end, circle) into a (slider start, slider end, slider start, slider end). same
    1. 01:13:533 (2,3,4)
    2. 01:19:018 (5,6,7)
    3. 01:24:504 (2,3,4)
  3. 01:17:647 (3,4) - !!! - Slider 3 ends at the same time slider 4 starts. uh, my bad
  4. 02:43:190 (4) - It's the only circle in the combo that doesn't have a slider directly beneath it. fixed

Hard
  1. 00:44:218 (4,5) - Really high up (4 has negative y) and could interfere with the HP bar; it should be moved down a bit. +
  2. 01:13:875 (4,5,6) - These are difficult to read since it's directly below a slider. Spread the notes a bit further out. +
  3. 01:24:847 (4,5,6) - ^
  4. 02:13:704 (8) - I think this should last for 5 rather than 3 beats. +
  5. 02:27:590 (5) - I agree that the BPM should be slowed here, but it feels too slow. Maybe increase it from 0.5x to something like 0.6x or 0.7x nah

Sorry, But We Are Just Friends
  1. 00:19:361 (1) - The slider feels like it's too long / doesn't seem to match up with the music. Maybe like this? http://i.imgur.com/EQWAi1Y.jpg it's fine since i don't follow to vocal here


I've never modded a map before. Hope this helps!
Thanks for modding :)
@CrypticMech Thanks too, error was fixed
wajinshu
Извини,но мы просто друзья.
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Давненько модов нет
Topic Starter
FCL

wajinshu wrote:

Извини,но мы просто друзья.
-----------------------------------
Давненько модов нет
ну так дерзай! Халявные два кудосу
wajinshu
Привет~ Хочу 2 кд~ >///<

[Easy]

00:39:933 (1) - можно пониже?

[Normal]

01:27:247 (4) -
01:27:247 (4) - сделай его такой же формы как этот 01:25:875 (2) - http://puu.sh/nux5l/755d705e99.png
01:52:618 (1,2,3,5) - РАЗНООБРАЗЬ ЕГО а то скучно, прямые слайдеры ;d
02:23:304 (2,3,4,1) - http://puu.sh/nuxdj/36604a5f75.png

[Hard]

00:22:447 (5,6) - мб лучше на вокал сфокусироватся

[Slayed's Insane]

Отключи вайдскрин!

[Slayed's Extreme]

Отключи вайдскрин!

[Sorry, But We Are Just Friends]

00:19:018 (3,1) - -блянкет
00:21:590 (2) - 89 27
00:21:761 (3) - 128 107
00:22:104 (1,2) - 198 350
Arf
Hey, from your M4M queue. There isn't a lot I could actually find in your mapset, so if this doesn't help at all, I do apologize :(
The mapset is quite good already.
My map: https://osu.ppy.sh/s/403759

[General]
Slayed's diffs starting at a different point is a bit off-putting. Both are good starting points to be fair but making it consistent might be a better idea, it's like 20 seconds of slow vocals >.< Especially since you have breaks where FCL didn't put any, which makes your diffs actually significantly shorter in that regard. If you're keeping the breaks, mapping the opening is a good idea imo.

I'm not good with metadata, but "feat Mixie Moon" might be in the song title within brackets rather than in the Artist field, someone should check that.

That last difficulty name, why .-. I'm not a big fan of using full sentences as difficulty names, I feel they are more full-on statements than appropriate names to indicate difficulty. I admit, it's a personal problem, and people seem to like using "meme" difficulty names or some long-winded cluster of words for their last difficulty nowadays, it's some sort of odd custom. Something like "Platonic" could work for a single difficulty name though \O/

Easy
(minor) I'll admit I have OCD, but 00:16:618 (3,4) - 4 could be pointed at by 3, like so. You'd have to shuffle the other notes around though, so up to you.
00:35:475 (2) - Ctrl+G maybe? Again it requires shuffling around of the notes after it but this has cleaner flow imo.
00:39:933 (1) - Could move this down to avoid the overlap without breaking the flow, something like this.
01:05:304 (4) - Could Ctrl+G this for a more circular flow
01:47:133 (1) - Since you have a short gap after this pattern, you could Ctrl+G this slider, and move the 2 and the 3 after it to the other side to make 1 flow better from 4. Wouldn't suggest it if not for the gap making it easier to remake this part.
(very nazi) 02:18:675 (3,1) - As seen here, the blanket overlaps a bit more on the top than the bottom

Well it's an Easy diff, relatively uncomplicated, as it should be. Nothing really wrong with it in any respect, not much to say about it :D

Normal
00:37:190 (1,2,3,4) - You do this kind of thing a few times in this diff, and I'm honestly not sure if it is too hard or not for what it should be. It's two 1/2 singletaps with the rest being sliders, but since they are both directly after a slider, and it can be a bit tough for someone who plays Normals to read notes this close to sliders....I don't know. 1 and 2 could combine to form a repeat slider if anyone else thinks this is too hard as well. Since both the Easy and the Normal seem to be one level above their traditional difficulties this could also be a non issue.
00:46:447 (3) - I feel that the next two notes might be difficult to read as is for an unaccustomed player, this could be a 1/1 slider with the end overlapping the 3.
01:13:533 (2,3) - Consider making this a single repeat slider which starts at "2" and ends where "3" ends. The current pattern with the music might be a bit tough to read since it's a triplet in the music but this being a normal you obviously can't map it with one. I'm not trying to make your patterns all the same, this just felt a bit hard to adjust to :D
01:24:504 (2,3,4,1) - If changed above, then this too ^^
01:26:561 (3) - This sort of overlap is usually discouraged in a Normal
01:34:447 (4,5) - I see you're following the music over the vocals - I feel that a player of Normals may focus on the vocal more than the music, so the red tick between these too being empty feels a bit meh. But I can't really suggest anything here without making it too dense or skipping a beat with a hitsound on it so I suppose it works as is.
02:26:904 (3) - Making this two 1/1 sliders, like so, sounds a bit better I think (it also maps the "wooh" in the BG on a sliderend, which sounds fantastic imo)

Good Normal, nothing much here either.

Hard
00:57:761 - Might as well map this or end the spinner here, leaving it completely blank is a bit odd
01:13:875 (4,5,6) - A triple after a sliderend is slightly evil for a Hard, since it sounds and acts like a quad with the sliderend combined. Making this and any other time this shows up a repeat slider instead makes for more of an ease of play. If it had been two notes it would be doable, but 3 is a bit hmmm.
(extremely nazi) 01:21:075 (1,3) - The blanket on the sliderhead of 3 is ever so slightly less overlapped than the end. Man even I was disgusted that I thought this worth pointing out
01:25:875 (3,4) - Why not move these more to the left, something like this to prevent the weird flow that is currently present.
02:08:218 (2) - This won't fool anybody on a second playthrough, but on a sightread this will mess up people due to the two repeat sliders before it which only have one repeat (02:05:475 (5) - and 02:07:361 (4) - ) while this has three. You could make those triples or something to not lull the player into a false sense of security.
02:17:647 (2) - Ctrl+G this?
02:27:590 (5) - NC the SV change?

Good Hard overall, I quite liked it. There's a lot of straight flow as opposed to more zigzag near the end, but that's a style thing so nothing much there. Well-made and feels nice to play, props \O/

Slayed's Insane
As before about where the map starts.
00:38:561 (1) - Imo this isn't so strong as to be this far away from "6", and it caught me and a friend of mine off-guard while playtesting. Might want to move it closer.
00:50:904 (1,2,3,4) - This pattern feels meh to me. I get that 2 is supposed to point at 3, and that's great, but with the sound cue being what it is, a more circular flow here feels better to fit it. As an example, http://puu.sh/nwosM/1e61372df0.jpg. It's not a great pattern or anything, but this kind of rotational flow feels much more suitable than the current one imo.
01:30:675 (1,2,3,4,5,1,2,3,4,5) -
01:36:161 (1,2,3,4,5,1,2,3,4,5,1,2) -
01:47:133 (1,2,3,4,5,1,2,3,4,5,1) - These whole patterns going around the screen in a circle instead of zigzagging or employing some sort of back and forth flow like you did with the jumps feels a bit....underdone. I'm not trying to poke at your style if this is how you like to map, but with the music (particularly the "whoa-oa-oa" at 01:47:133 (1,2,3,4,5) - and elsewhere) it feels as though it just calls for something other than a simple rotation flow, something with sharper angles, more cross-to-cross. 01:45:761 (1,2,3,4,5) - This feels great, for example. Just a thought.
02:14:390 (1) - I think the vocal that this maps to is actually slightly off-beat and deleting this note might feel better to play.
02:41:304 (3) - Agh this is evil to sightread and very easy to misread :o . Especially since it's so close to the end of the map. Consider making this four notes, or a single repeat with a note after it, or something else.

Well mapped, nothing much to say either. I really don't agree with the amount of simple circular flow you use instead of more sharp angles or rotation by 120 degrees or something, but everyone maps differently and I accept that. I really liked your more sharp, back-and-forth flow in The Monk and I think that could work here, but again, it's your map and it's not bad at all. Just trying my best to poke at it and make it even better if possible :D

Why you gotta make it so hard to mod a mapset >:( I'm not even sure I deserve any kudosu for this, it's mostly subjective and useless but I did try. I can't play Extras so modding those would be pointless. Hopefully it wasn't too much of a pain to go through this D: See you on the other side \O
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