Hey, from your M4M queue. There isn't a lot I could actually find in your mapset, so if this doesn't help at all, I do apologize
The mapset is quite good already.
My map:
https://osu.ppy.sh/s/403759[General]
Slayed's diffs starting at a different point is a bit off-putting. Both are good starting points to be fair but making it consistent might be a better idea, it's like 20 seconds of slow vocals >.< Especially since you have breaks where FCL didn't put any, which makes your diffs actually significantly shorter in that regard. If you're keeping the breaks, mapping the opening is a good idea imo.
I'm not good with metadata, but "feat Mixie Moon" might be in the song title within brackets rather than in the Artist field, someone should check that.
That last difficulty name, why .-. I'm not a big fan of using full sentences as difficulty names, I feel they are more full-on statements than appropriate names to indicate difficulty. I admit, it's a personal problem, and people seem to like using "meme" difficulty names or some long-winded cluster of words for their last difficulty nowadays, it's some sort of odd custom. Something like "Platonic" could work for a single difficulty name though \O/
Easy(minor) I'll admit I have OCD, but 00:16:618 (3,4) - 4 could be pointed at by 3, like
so. You'd have to shuffle the other notes around though, so up to you.
00:35:475 (2) - Ctrl+G maybe? Again it requires shuffling around of the notes after it but this has cleaner flow imo.
00:39:933 (1) - Could move this down to avoid the overlap without breaking the flow, something like
this.01:05:304 (4) - Could Ctrl+G this for a more circular flow
01:47:133 (1) - Since you have a short gap after this pattern, you could Ctrl+G this slider, and move the 2 and the 3 after it to the other side to make 1 flow better from 4. Wouldn't suggest it if not for the gap making it easier to remake this part.
(very nazi) 02:18:675 (3,1) - As seen
here, the blanket overlaps a bit more on the top than the bottom
Well it's an Easy diff, relatively uncomplicated, as it should be. Nothing really wrong with it in any respect, not much to say about it
Normal00:37:190 (1,2,3,4) - You do this kind of thing a few times in this diff, and I'm honestly not sure if it is too hard or not for what it should be. It's two 1/2 singletaps with the rest being sliders, but since they are both directly after a slider, and it can be a bit tough for someone who plays Normals to read notes this close to sliders....I don't know. 1 and 2 could combine to form a repeat slider if anyone else thinks this is too hard as well. Since both the Easy and the Normal seem to be one level above their traditional difficulties this could also be a non issue.
00:46:447 (3) - I feel that the next two notes might be difficult to read as is for an unaccustomed player, this could be a 1/1 slider with the end overlapping the 3.
01:13:533 (2,3) - Consider making this a single repeat slider which starts at "2" and ends where "3" ends. The current pattern with the music might be a bit tough to read since it's a triplet in the music but this being a normal you obviously can't map it with one. I'm not trying to make your patterns all the same, this just felt a bit hard to adjust to
01:24:504 (2,3,4,1) - If changed above, then this too ^^
01:26:561 (3) - This sort of overlap is usually discouraged in a Normal
01:34:447 (4,5) - I see you're following the music over the vocals - I feel that a player of Normals may focus on the vocal more than the music, so the red tick between these too being empty feels a bit meh. But I can't really suggest anything here without making it too dense or skipping a beat with a hitsound on it so I suppose it works as is.
02:26:904 (3) - Making this two 1/1 sliders, like
so, sounds a bit better I think (it also maps the "wooh" in the BG on a sliderend, which sounds fantastic imo)
Good Normal, nothing much here either.
Hard00:57:761 - Might as well map this or end the spinner here, leaving it completely blank is a bit odd
01:13:875 (4,5,6) - A triple after a sliderend is slightly evil for a Hard, since it sounds and acts like a quad with the sliderend combined. Making this and any other time this shows up a repeat slider instead makes for more of an ease of play. If it had been two notes it would be doable, but 3 is a bit hmmm.
(extremely nazi) 01:21:075 (1,3) - The blanket on the sliderhead of 3 is ever so slightly less overlapped than the end.
Man even I was disgusted that I thought this worth pointing out01:25:875 (3,4) - Why not move these more to the left, something like
this to prevent the weird flow that is currently present.
02:08:218 (2) - This won't fool anybody on a second playthrough, but on a sightread this will mess up people due to the two repeat sliders before it which only have one repeat (02:05:475 (5) - and 02:07:361 (4) - ) while this has three. You could make those triples or something to not lull the player into a false sense of security.
02:17:647 (2) - Ctrl+G this?
02:27:590 (5) - NC the SV change?
Good Hard overall, I quite liked it. There's a lot of straight flow as opposed to more zigzag near the end, but that's a style thing so nothing much there. Well-made and feels nice to play, props \O/
Slayed's InsaneAs before about where the map starts.
00:38:561 (1) - Imo this isn't so strong as to be this far away from "6", and it caught me and a friend of mine off-guard while playtesting. Might want to move it closer.
00:50:904 (1,2,3,4) - This pattern feels meh to me. I get that 2 is supposed to point at 3, and that's great, but with the sound cue being what it is, a more circular flow here feels better to fit it. As an example,
http://puu.sh/nwosM/1e61372df0.jpg. It's not a great pattern or anything, but this kind of rotational flow feels much more suitable than the current one imo.
01:30:675 (1,2,3,4,5,1,2,3,4,5) -
01:36:161 (1,2,3,4,5,1,2,3,4,5,1,2) -
01:47:133 (1,2,3,4,5,1,2,3,4,5,1) - These whole patterns going around the screen in a circle instead of zigzagging or employing some sort of back and forth flow like you did with the jumps feels a bit....underdone. I'm not trying to poke at your style if this is how you like to map, but with the music (particularly the "whoa-oa-oa" at 01:47:133 (1,2,3,4,5) - and elsewhere) it feels as though it just
calls for something other than a simple rotation flow, something with sharper angles, more cross-to-cross. 01:45:761 (1,2,3,4,5) - This feels great, for example. Just a thought.
02:14:390 (1) - I think the vocal that this maps to is actually slightly off-beat and deleting this note might feel better to play.
02:41:304 (3) - Agh this is evil to sightread and very easy to misread
. Especially since it's so close to the end of the map. Consider making this four notes, or a single repeat with a note after it, or something else.
Well mapped, nothing much to say either. I really don't agree with the amount of simple circular flow you use instead of more sharp angles or rotation by 120 degrees or something, but everyone maps differently and I accept that. I really liked your more sharp, back-and-forth flow in The Monk and I think that could work here, but again, it's your map and it's not bad at all. Just trying my best to poke at it and make it even better if possible
Why you gotta make it so hard to mod a mapset
I'm not even sure I deserve any kudosu for this, it's mostly subjective and useless but I did try. I can't play Extras so modding those would be pointless. Hopefully it wasn't too much of a pain to go through this D: See you on the other side \O