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LeaF - Doppelganger [OsuMania]

posted
Total Posts
185
Topic Starter
Jinjin
This beatmap was submitted using in-game submission on Thursday, May 4, 2017 at 9:35:52 PM

Artist: LeaF
Title: Doppelganger
Source: BMS
Tags: bms of fighters 2013 bof frenz come to an end einsamkeit jakads lude evening
BPM: 280
Filesize: 4811kb
Play Time: 02:24
Difficulties Available:
  1. Alter Ego - 7Key (9.27 stars, 3569 notes)
  2. Easy - 7Key (1.07 stars, 275 notes)
  3. Hard - 7Key (2.57 stars, 1055 notes)
  4. Insane - 7Key (4.41 stars, 1902 notes)
  5. jakads' Extra - 7Key (7.62 stars, 2830 notes)
  6. Lude's Another - 7Key (5.79 stars, 2391 notes)
  7. Normal - 7Key (1.57 stars, 529 notes)
  8. Zen's Insane - 7Key (3.9 stars, 1645 notes)
Download: LeaF - Doppelganger
Information: Scores/Beatmap Listing
---------------


/!\ SV ALERT /!\
Extreme SVs in Zen's Insane

(this mapset contains unsightreadable speed changes in general)


It's back.

Difficulties (7K Dan Course Equivalent / LR2 Equivalent / O2Jam Equivalent):
Easy (Normal 1st / ☆2 / Lv. 2) - Easiest difficulty in this mapset. Mostly for players trying out 7K for the first time.
Normal (Normal 3rd / ☆5 / Lv. 5) - Even though this is a Normal difficulty, it is still pretty challenging since the song has very unpredictable rhythmic structure!
Hard (Normal 5th / ☆9 / Lv. 11) - Not your average Hard difficulty. Expect some triple note chords, fast 1/2 streams, and patterns that require a lot of finger independence! Not recommended for beginners.
Zen's Insane (Insane 3rd / ★2 / Lv. 25) - Evening's SV galore. Be prepared to see some very unexpected and harsh slider velocity changes along with tricky jackhammers and short 1/4 streams. A very hard difficulty overall.
Insane (Insane 2nd / ★1 / Lv. 23) - Lots of short 1/4 streams, 1/2 chord sections and tricky LN combinations.
Lude's Another (Insane 5th / ★9 / Lv. 32) - Lots of difficult patterning by Lude. Extremely fast 1/8 rolls await you along with various other challenges.
jakads' Extra (Insane 10th / ★21 / Lv. 48) - A very challenging diff mapped by our Chex Lord jakads. Experience the chaotic nature of doppelganger with lots of speedy bursts, rolls, and jacks!
Alter Ego (Gamma+ / ★★4 / Lv. 80) - You thought MANIERA [Masterpiece] was hard? Welcome to a whole new level of extreme bursts and streams riddled with complex LNs and SV changes. Once you get past that, prepare to see one of the densest & fastest chord sections you've ever seen. This is beyond the level of most rhythm gamers in the world. Very few players will be able to pass this difficulty, and even less players will be able to S it. Good luck!

Density Chart
Easy
Average NPS: 2.5
Max NPS: 5


Normal
Average NPS: 4.55
Max NPS: 10


Hard
Average NPS: 8.96
Max NPS: 15


Zen's Insane
Average NPS: 14.28
Max NPS: 24


Insane
Average NPS: 16.08
Max NPS: 25


Interlude's Another
Average NPS: 21.04
Max NPS: 35


jakads' Extra
Average NPS: 24.48
Max NPS: 44


Alter Ego
Average NPS: 30.7
Max NPS: 52

Special thanks to these people who have helped make this map better by either modding / playtesting or both:
Evening
jakads
stryver12
nowsmart
Shana Lesus
BilliumMoto
Niks
Wonki
ArcherLove
Kim_GodSSI
Another Lie
pporse
EYA-
Eternalie
Virtue-
Lenfried-
sankansuki
FutabaAnzu
qodtjr
Soul Evans
Crono
aitor98
Amethyst507
Lass
DDMythicalB3ast
stupud man
Arzenvald
Gekido-
Nivrad00 - for Bubble
-Kamikaze- - for Qualification
Evening
IRC
21:15 iJinjin: yo zenny, have you seen my doppelganger map yet
21:15 Evening: uh no
21:16 iJinjin: i was wondering if you could give an opinions on the svs in the map :p
21:16 iJinjin: you don't have to play through it, you can even just go through it on auto if you want (it's reaaally hard)
21:16 Evening: sure
21:17 iJinjin: thanksusu
21:17 *iJinjin is listening to [https://osu.ppy.sh/b/884617 LeaF - Doppelganger]
21:18 Evening: is the diff name a reference to your deep affection to blocko
21:18 iJinjin: aa
21:18 Evening: uh
21:18 Evening: do you want me to be really honest or hold back
21:19 iJinjin: sure, be honest i guess :p
21:19 Evening: SVs at the start is kinda underwhelming
21:19 iJinjin: rip
21:19 Evening: 00:00:898 - like you give 1/2 leeway of 1.4, which is not really that heavy of an SV tbh
21:19 Evening: would be better if you did like
21:19 iJinjin: i guess i can make it more "overwhelming" ' w'
21:20 Evening: 0.1 for 3/4 or 7/8
21:20 Evening: then calculate after
21:20 Evening: it's just a weird stop and go rhythm because you're kinda basing it off a rhythm in between the notes itself if you get what i mean
21:20 Evening: would be better if all the effects happen instantaneously imo
21:21 iJinjin: ahh okay
21:21 Evening: lol aren't you collabing with loc
21:22 iJinjin: he didn't respond so i just finished the whole thing today :p
21:22 Evening: rofl
21:22 Evening: you broke his heart
21:22 iJinjin: it's not gonna be for ranked anyways walao
21:22 iJinjin: rip
21:22 Evening: but yea the intro is a weird stop and go uh section
21:24 iJinjin: yeah i kinda intended that for the intro cuz it's not to difficult to memorize the section :p
21:24 iJinjin: but i'll still apply your suggestion
21:24 Evening: 00:16:219 - hmm kinda get you're using the 2.0 boost and 0.8/1.0 slowdown pattern here for the cymbals
21:25 Evening: 00:16:540 - slightly weird if you don't really even add anything here tbh
21:25 Evening: at least add something but make it less whooshy
21:25 iJinjin: okiee
21:26 Evening: 00:17:933 - eh, not sure if you really looked at this on testplay lol
21:26 Evening: it generally looks 1.0 tbh
21:26 Evening: scale the magnitude more get the whoosh
21:26 iJinjin: alright
21:27 Evening: >1.1 may be a bit fast but eh up to you lol
21:27 Evening: 00:31:648 - may be a bit too fast, kinda have a hard time reacting tbh
21:28 iJinjin: mmmm i'll bring it down to 1.75 or something
21:29 Evening: another suggestion would be to use slowjam on LNs and some fast SV between the gap but up to you
21:30 Evening: 00:50:505 - mm add some SVs here? looks rather plain tbh
21:31 iJinjin: isoudns good
21:31 Evening: 00:53:826 - teleport or something, jump vroom whoosh(?)
21:33 iJinjin: added wew
21:33 Evening: 01:00:148 - uhh
21:33 Evening: did you miss this slowjam
21:34 iJinjin: nahh that was intentional
21:34 Evening: wow :(
21:34 iJinjin: cuz it's a bit different from what it was before
21:34 iJinjin: :(
21:35 Evening: 01:00:790 (60790|1,60790|3,60790|0,61005|2,61005|3,61005|0) - make these shield harder, don't think you're going for the 1/2 rhythm?
21:35 Evening: smaller gaps create greater impact therefore
21:36 Evening: 01:06:790 - eh no idea why you like 1.4 0.5 tbh
21:36 Evening: feel like this can be >1.5 then 0.5 or something since it's p. intense
21:36 iJinjin: alright
21:38 Evening: 01:08:933 (68933|6,69040|6,69148|5) - don't think you're really giving much relevance to the music here by overlaying streams
21:38 Evening: personally feel like it's more of a 1/2 thing
21:39 iJinjin: yeah, i guess that fits better
21:39 Evening: 01:09:469 (69469|1,69469|0,69576|6,69576|5,69790|0,69790|1,69898|6,69898|5) - might want to differentiate note count
21:39 Evening: cause snare thingy
21:39 Evening: and hat
21:39 Evening: thing
21:39 Evening: y
21:39 iJinjin: done
21:40 iJinjin: o/
21:40 Evening: 01:10:755 (70755|2,70782|3,70808|4,70835|5,70862|0,70862|1,70862|6) - eh, kinda dislike this as a flat 7k whoosh
21:40 Evening: jack on 1 or 2
21:40 iJinjin: okiee
21:40 Evening: i totally forgot to look at SVs woops
21:41 iJinjin: walao
21:41 Evening: 01:08:290 - what is this big gap of nothing :(
21:41 Evening: 01:08:290 (68290|4,68344|5,68398|4,68451|5,68505|6) - stutter + acceleration
21:41 Evening: 01:09:576 (69576|6,69576|5,69683|6,69683|5) - jump thingy
21:42 Evening: 01:10:005 (70005|2,70139|4,70273|2,70299|3,70326|4,70433|4,70433|2,70540|3) - idk if you can pull off a stutter here
21:42 iJinjin: osu crashed kek
21:43 Evening: http://puu.sh/mFiYT/2bff3aeaf7.jpg
21:43 iJinjin: thankss
21:44 iJinjin: okiee i think i'll apply most of those
21:44 Evening: ok ai
21:46 Evening: 01:15:362 - think you can have some fun MAS SVs here tbh
21:47 Evening: like little 1.5 bumps on every note
21:47 Evening: kawaii bumps
21:47 iJinjin: kawaii desu
21:47 iJinjin: sure
21:47 Evening: ahh ~ moe~~
21:48 Evening: 01:23:933 (83933|4,83933|5,83933|6,84148|3,84148|2,84255|0,84255|1) - not sure if you want to do a repeating 567 for the sound effect thing
21:48 iJinjin: > w<
21:48 Evening: 01:24:362 (84362|3,84362|6,84362|2,84362|5,84576|3,84576|1,84576|0,84576|4) - mini LNs for piano if you dig
21:48 Evening: w/e that sound is
21:49 iJinjin: mmm mini LNs are gooood
21:49 iJinjin: i think i'll just keep the previous pattern tho
21:49 Evening: sur
21:50 Evening: 01:25:219 (85219|4,85380|4,85540|4,85648|4) - eh idk about just being slowjam lol
21:50 Evening: probably accelerate to 1.2-ish imo
21:50 Evening: or do stutters on those 1/4 triplets
21:51 iJinjin: yeah i think accelerating might be good
21:52 Evening: 01:26:933 (86933|4,86933|6,86933|5,87148|5,87148|3,87148|6) - thinking that you can do 1/1 67 LNs and make the SV go from 1.2 to 0.7(?) something like that to match the pitch drop
21:53 iJinjin: yeah i think i made it work
21:53 Evening: o wo!
21:53 Evening: 01:27:576 (87576|5,87790|5) - accelerate(?)
21:54 Evening: as in start from some 0.8 thingy
21:54 Evening: 01:28:648 (88648|5,88755|4,88862|5,88969|5,89076|4) - can probably do bumps
21:54 Evening: lol im making this map so complex xd
21:55 iJinjin: xd
21:55 Evening: 01:31:648 - no SVs ????????????
21:55 iJinjin: i think i'll pass on those bumps, i purposely didn't put any svs there cuz of the 'monotonic' volume of the song at that part
21:55 Evening: wtf. . . .
21:56 Evening: o ok
21:56 iJinjin: but yeah i guess i'll add svs on 01:31
21:56 Evening: 01:33:790 - kinda plain without whooshes eeeh
21:57 iJinjin: wooshy wooshy
21:58 Evening: 01:41:076 - you can probably lightly SV with accordance to the pitch
21:59 iJinjin: sure
22:00 Evening: 01:43:326 (103326|6,103326|1,103326|3,103326|0,103326|5) - mmm 23456 then 12467 would follow the pitch more i guess
22:00 iJinjin: okiee
22:01 Evening: 01:49:648 - reset the playing view here with a teleport SV so that people won't get agitated by the note @ 01:49:648
22:03 iJinjin: i don't quite understand how to do that ?_? ;w;
22:03 Evening: uh
22:03 Evening: so basically like
22:04 Evening: 01:50:076 (110076|1,110076|0) - im thinking that these notes may appear on the screen during the sudden slowjam
22:04 Evening: so you want to prevent the notes from appearing before the slowjam so players won't mistake it
22:04 iJinjin: ahh okay yeah i see what you mean
22:05 Evening: thus you reset the whole board's view by doing 10. then (desired SV)
22:06 Evening: the rest looks fine i guess
22:06 Evening: though if you really can be arsed, you can add in red lines for measure lines
22:06 Evening: for aesthetic purposes only
22:06 iJinjin: thanks for the help :3/
22:07 Evening: 02:24:790 - like you change these into LNs and you do 1000 red lines thingy
22:07 Evening: np can i get kds
marcuddles
EPIK
DeletedUser_259972

My Reaction to Zen's Insane wrote:

This map is a statement. This is a statement that hardcore SV maps CAN and SHOULD get ranked.
dank SVs

DOWNLOAD [jakads' Extra] Filler Diff made by Jinjin HERE
ArcherLove
sad no LN diff
Topic Starter
Jinjin

ArcherLove wrote:

sad no LN diff
How to make LN diff for doppelganger :<
stryver12

8-)
stryver12
Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

[Normal]
01:45:362 - Make it LN? (represent bursts)
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set)
02:08:290 (128290|2,128505|4) -

(for pitch relevancy)

[Hard]
00:47:076 (47076|4) - make it like this perhaps?

(LN & hand balancing)

[Evening's SV Hell]
I dunno what to say... other than considering adding SV for the second kiai.
01:30:790 - 01:31:648 - Looks awkward to me... Try this?


[Insane]
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick
01:07:648 - 3 notes are fine
01:33:790 - Add a note at 2nd column? (cymbal)

[Another]
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance?
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column
01:34:433 - 3 notes should be fine
01:47:719 - ^
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s

[Extra]
00:47:719 - add note? (for cymbal)
01:26:290 - Consider this?

Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)

02:19:433 (139433|0) - remove? (avoid anchoring)

[Alter Ego]
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this

00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing))
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this?

00:49:433 (49433|5) - shift it one column to the left (stair "completeness")
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing.
01:28:433 - 01:29:076 - Consider changing to this?

(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...)
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff

to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano)


:lol:
DeletedUser_259972

stryver12 wrote:

Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

[Extra]
00:47:719 - add note? (for cymbal) ok
01:26:290 - Consider this?

Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)

changed similarly
02:19:433 (139433|0) - remove? (avoid anchoring) moved some notes to remove that thingy


:lol:
THANK YOU :D
UPDATE
Topic Starter
Jinjin

stryver12 wrote:

Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

[Normal]
01:45:362 - Make it LN? (represent bursts) Good idea!
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set) Makes sense, fixed
02:08:290 (128290|2,128505|4) -

(for pitch relevancy) applied

[Hard]
00:47:076 (47076|4) - make it like this perhaps? looks good!

(LN & hand balancing)

[Insane]
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick rearranged
01:07:648 - 3 notes are fine deleted
01:33:790 - Add a note at 2nd column? (cymbal) I think it's good without the extra note, because doing so will make this LN-only section a bit messier

[Another]
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148 - applied this, everything else will be looked at by interlude

[Alter Ego]
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this I don't think i'll change this part just yet. It is balanced musically due to the consistent kick and the right hand side focuses on the synth pitch
00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing)) applied
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this? looks good!
00:49:433 (49433|5) - shift it one column to the left (stair "completeness") decided not to due to the pitch
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing. I intended this part to be like this. And I am a right hand spacebar player, and I have no problem playing this part so it should be fine :D
01:28:433 - 01:29:076 - Consider changing to this? rearranged, but the chord stays as 5 notes cuz the 4 note chord before was intended for playability issues (it should originally be 5)
(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...) >:D
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal) nahh (same as Insane)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff looks good!
to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano) changed to 3

:lol:
thanks for a detailed mod! It was helpful :D
Lude

stryver12 wrote:

Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

[Normal]
01:45:362 - Make it LN? (represent bursts)
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set)
02:08:290 (128290|2,128505|4) -

(for pitch relevancy)

[Hard]
00:47:076 (47076|4) - make it like this perhaps?

(LN & hand balancing)

[Evening's SV Hell]
I dunno what to say... other than considering adding SV for the second kiai.
01:30:790 - 01:31:648 - Looks awkward to me... Try this?


[Insane]
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick
01:07:648 - 3 notes are fine
01:33:790 - Add a note at 2nd column? (cymbal)

[Another]
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance?
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column
01:34:433 - 3 notes should be fine
01:47:719 - ^
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s

[Extra]
00:47:719 - add note? (for cymbal)
01:26:290 - Consider this?

Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)

02:19:433 (139433|0) - remove? (avoid anchoring)

[Alter Ego]
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this

00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing))
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this?

00:49:433 (49433|5) - shift it one column to the left (stair "completeness")
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing.
01:28:433 - 01:29:076 - Consider changing to this?

(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...)
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff

to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano)


:lol:
Thnx! I'll check'em asap :)
Lude

stryver12 wrote:

Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...
[Another]
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148 *Didn't quite get you here; I'll ask Jinjin about this.
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance? Rejected; I intended those smashes, because they basically have same sound, and those triple chords are pretty easy to hit, even though they are in jack forms.
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column Fixed; Rearranged notes
01:34:433 - 3 notes should be fine Fixed, didn't notice the LN at middle. Thanks!
01:47:719 - ^ Fixed, think 4 could fit here, due to the consistency for 01:49:005 -
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s Thanks! Fixed
VERY Helpful mod :) Thank you!
업데이트
PANDAAAAAAAA
[Alter Ego]

i suggest to switch column this part (ctrl + h) because i heard LN sounds in my right side headphone and heard normal notes in my left side headphone
00:55:648 - 01:01:540 -

edit : found some ghost note 01:04:969 (64969|5,64969|6) - this part has 1/3 drum kit sound only

edit 2 : ok i will mod this lol

00:03:362 (3362|1,3362|0,3362|2,3362|5) - soft sound but you put 4 notes. softer than 00:03:469 (3469|4,3469|3,3469|6) - (3 notes)
00:03:898 - i think this pattern is more beautiful https://osu.ppy.sh/ss/5612479 and it follows the pitch.
01:14:304 (74304|6,74317|5,74331|4,74344|3,74357|2,74371|1,74384|0) - this burst end at 01:14:451 -
01:43:648 - are you sure this is 1/4?
02:13:487 (133487|1) - ghost
Topic Starter
Jinjin

nowsmart wrote:

[Alter Ego]

i suggest to switch column this part (ctrl + h) because i heard LN sounds in my right side headphone and heard normal notes in my left side headphone
00:55:648 - 01:01:540 - I see what you mean and it's a great idea, but I like the idea of keeping the lower tones in the left side of the map. Good suggestion though!

edit : found some ghost note 01:04:969 (64969|5,64969|6) - this part has 1/3 drum kit sound only whoops! fixed

edit 2 : ok i will mod this lol

00:03:362 (3362|1,3362|0,3362|2,3362|5) - soft sound but you put 4 notes. softer than 00:03:469 (3469|4,3469|3,3469|6) - (3 notes) removed
00:03:898 - i think this pattern is more beautiful https://osu.ppy.sh/ss/5612479 and it follows the pitch. looks good, applied
01:14:304 (74304|6,74317|5,74331|4,74344|3,74357|2,74371|1,74384|0) - this burst end at 01:14:451 -fixed
01:43:648 - are you sure this is 1/4? I think it can best be approximated as 1/4. I think recently we've allowed some approximations of unclear sounds into reasonable snaps (see PLANET//SHAPER), so it should be fine ^^
02:13:487 (133487|1) - ghost deleted
Thanks nowsmart!
Deep Sea
Hi Jin ;)
my advices will mainly contain the character to balance your diff

Click
1/2/3/4/5/6/7

[Alter Doppelganger]

00:01:540 (1540|5) - move to 2
00:03:469 - https://osu.ppy.sh/ss/5613477
00:09:576 (9576|5) - move to 4
00:17:505 - https://osu.ppy.sh/ss/5613676
00:29:076 - https://osu.ppy.sh/ss/5613503
00:30:469 (30469|2,30683|2) - move to 2
00:36:308 - https://osu.ppy.sh/ss/5613685
00:37:219 - https://osu.ppy.sh/ss/5613691
00:47:719 (47719|2) - move to 4
00:43:326 - https://osu.ppy.sh/ss/5613698
01:08:130 - https://osu.ppy.sh/ss/5613726
01:18:148 (78148|1,78148|2) - move to 5 and 6
01:28:862 (88862|1) - move to 3 ?
01:30:790 - https://osu.ppy.sh/ss/5613561 or https://osu.ppy.sh/ss/5613598 want bdsm ? :D
01:43:862 - add ln to 4 column, 01:44:076 - end here
01:50:505 (110505|5) - 01:52:219 (112219|5) - and 01:53:933 (113933|5) - move to 5
02:05:398 (125398|2) - move to 2
02:07:862 (127862|4) - move to 4
02:08:398 (128398|3) - move to 5

Good luck !
Topic Starter
Jinjin

[Shana Lesus] wrote:

Hi Jin ;)
my advices will mainly contain the character to balance your diff

Click
1/2/3/4/5/6/7

[Alter Doppelganger]

00:01:540 (1540|5) - move to 2 wanted to keep the chord same as 00:01:112 (1112|4,1112|0,1112|6,1112|2,1112|5) - this one because the pitch is same
00:03:469 - https://osu.ppy.sh/ss/5613477 looks good!
00:09:576 (9576|5) - move to 4 applied
00:17:505 - https://osu.ppy.sh/ss/5613676 would be a bit hard to read with the SVs, so I'll keep it as is for now
00:29:076 - https://osu.ppy.sh/ss/5613503 added
00:30:469 (30469|2,30683|2) - move to 2 moved!
00:36:308 - https://osu.ppy.sh/ss/5613685 added
00:37:219 - https://osu.ppy.sh/ss/5613691 changed
00:47:719 (47719|2) - move to 4 moved
00:43:326 - https://osu.ppy.sh/ss/5613698 I would like to keep it as is because of the pitch
01:08:130 - https://osu.ppy.sh/ss/5613726 I wanted to emphasize the trill here in the right hand section, so I kept the left & right hand separately
01:18:148 (78148|1,78148|2) - move to 5 and 6 same pitch as 01:17:719 (77719|1,77719|2) -
01:28:862 (88862|1) - move to 3 ? 01:28:648 (88648|0,88648|1,88755|1,88755|0,88862|1,88862|0,88969|0,88969|1) - wanted to keep these as consistent minijacks
01:30:790 - https://osu.ppy.sh/ss/5613561 or https://osu.ppy.sh/ss/5613598 want bdsm ? :D HAHA rip (but rearranged a little bit)
01:43:862 - add ln to 4 column, 01:44:076 - end here can't due to 7 notes ;w;
01:50:505 (110505|5) - 01:52:219 (112219|5) - and 01:53:933 (113933|5) - move to 5 moved
02:05:398 (125398|2) - move to 2 wanted to keep the [124] jacks going here
02:07:862 (127862|4) - move to 4 moved
02:08:398 (128398|3) - move to 5 same as 02:05:398 -

Good luck !
Thanks for the helpful mod shana :D (and for the star too!)
BilliumMoto
Modding from:

BilliumMoto's Mania Workshop


First Impressions:
Some music is very boring because it is repetitive. Nobody in their right mind will read a novel that is 200 pages of the same word over and over again.
This song is the opposite. It is 200 pages of complete gibberish.
I played your Insane first. It was the prime example of typical iJinJin mapping, nothing new or experimental, and had me wanting to kill myself halfway through because gibberish gets boring quickly.
I then watched Alter Ego, and was actually quite impressed at some of the patterns that were there. I'll point these out later.
However, for every single difficulty, the song is what mainly dictated the mapper's creativity. The mappers only chose to do interesting things because the song made it intuitive. There is nothing inherently creative anywhere in this mapset, and this is what I was looking for in my queue.

We do have a new champion for "dumbest map ever" if this gets ranked so whee, eat it -Kamikaze-

tl;dr gibberish song controls minds of mappers to make a beatmap to its will

I've already spent ten more hours modding than I bargained for this week so leggo

tinkerings inside
Only watched through these, here are the more obvious things that stood out to me:
[Jakads's]
01:08:130 (68130|4,68183|2,68237|4) - ghost notes
01:10:862 (70862|6) - why only an LN when you map every other reasonable burst in the song? this one isn't that fast.
01:52:648 (112648|5,112648|4,113076|3,113076|2,113505|4,113505|5) - these are all kicks, put them in the same columns
02:06:630 (126630|2,126630|1,126683|6,126683|0,126683|3,126737|4,126737|5) - snares are not at 1/4, they are at 1/8
02:08:773 (128773|5,128773|6,128987|2) - ghost notes, listen carefully for the rhythm of the snare here
02:19:005 (139005|3,139040|4,139076|5,139112|6,139165|3,139165|4) - there is no way this is the right rhythm
02:20:612 (140612|3,140826|2,141040|1,141255|0) - I'm not hearing these 1/2s

[Interlude's]
00:09:576 (9576|5,10005|5) - why are these triples and 00:09:790 (9790|2) not?
00:14:987 (14987|4,15040|3,15094|2) - There are actually no 1/4s here, this is a dumpy pattern
00:30:362 (30362|4,30362|5,30362|6) - I know you don't follow pitch relevance but these first four should be staggered while 00:30:790 (30790|1,30790|2,30790|0,30898|5,30898|4,30898|6) should be jacks
00:31:648 (31648|0,31969|1,32290|3,32612|5) - LNs should be shorter, happens many more times
01:33:362 (93362|3,93362|2,93362|4) - not understanding these staggered LN releases, if you did it just to look cool it doesn't really work because it doesn't fit anything in the music
01:52:648 (112648|5,112648|4,113076|2,113076|1,113505|5,113505|4) - all kicks, put in same columns, it's a really easy part, don't do that whole "alternating hands are cool" thing here.
01:49:326 (109326|0) - i don't understand this LN end, why is it so early?
Just like jakads's, check your drum timings on the final chorus

[Insane]
01:00:148 (60148|4) - Stay with the LN scheme that you've established, the effect from 00:59:505 (59505|2) is here
01:00:790 (60790|4) - ^ etc
01:04:433 (64433|4) - you could totally map the snares right before this lone note which doesn't seem to match anything except said snare
01:32:183 (92183|0,92183|2) - LNs should go all the way to the end of the beat, make the gap smaller
01:32:933 (92933|0,92933|6,92933|4) - ^
the last note not being an LN, the fact that none of the drum bursts are mapped here even though players at this level can handle some of that, and the fact that there are no SVs, it's almost insulting lmao

[Alter Ego]
The monster eh, please get this ranked
00:09:362 (9362|4,9362|2) - space these LNs like you did 00:06:469 (6469|4)
00:10:701 (10701|3,10755|4,10808|5,10862|2,10862|0,10915|1,10915|3,10969|4,10969|2,11023|5,11023|3) - was going to complain about this but on second thought it's pretty cool
00:14:665 (14665|0) - lmao please tell me this is playable
00:18:040 (18040|3) - ^
00:22:540 (22540|4,22540|1,22648|0,22648|3) - same chords, same columns
00:35:505 (35505|6,35505|0) - LNs should end somewhere around 00:37:112 (37112|4)
00:40:380 (40380|4,40380|3) - not hearing a concrete sound on these 1/4ths, meant to be dumpy?
00:42:040 (42040|2) - short 1/4th LN because same sound as 00:42:148 (42148|0)
00:45:362 (45362|6,45362|5) - ghost
00:55:648 (55648|2,55648|0,55648|1,55648|3) - kool dude nice meme
01:00:148 (60148|0,60148|2,60148|1) - keep doing it here, even if only for a beat
01:00:790 (60790|0,60790|3,60790|1,61005|2,61005|0,61005|3) - reduce the gaps between these LNs
01:08:130 (68130|5,68183|4,68237|5) - pretty sure these are ghosts
01:09:255 (69255|3) - not hearing this note
01:12:576 (72576|4,72630|3,72683|2) - or these
01:30:790 (90790|5) - kool dude
02:07:326 (127326|2) - this isn't the only snare that sounds like this, there's one at 02:07:165 too, im sure there's more examples of stuff like this but i'm bad at reading these patterns
02:08:880 (128880|4,128880|3) - ayy you got this snare pattern right good job
02:13:058 (133058|4) - p sure snare is here and not 02:13:112 (133112|2)
I would like so see more bursts mapped in this ending stretch, otherwise it becomes a long stretch of 1/2s with some 1/4 stuff every now and then and it's not fitting of something as chaotic as this song
02:19:969 (139969|1) - Extend this to 1/2?

Final impressions:
wtf i spend an hour and a half on this
please mod my map too i need it thank mr jonjon
Niks
  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. Offset ::793
    [hard]
  2. 01:11:505 (71505|6) - 01:11:826 (71826|6) - /01:13:005 (73005|4,73005|6) - 01:13:326 (73326|5,73326|3) -
    노트가 차이나는 이유가 뭐에요?
  3. 01:14:290 - 노트 2개도 괜찮지않을까여
  4. 02:14:505 - 노말이랑 비교해봤을때 노트수가 많네여
    노말에서 노트를 2개로 늘리거나 하나를 줄이거나 해야할거같아요
  5. 02:15:362 - 02:16:219 - 02:17:076 - 02:17:933 - 02:18:362 - 02:21:790 -


    [insane]
  6. 00:03:040 (3040|0,3255|0) - ctrl+h 슬럼걸리기 너무 쉬운거같은 패턴...이네여
  7. 00:04:862 (4862|3) - 00:05:076 (5076|3) - 여기는 왜 노트가 1개인지 잘 모르겠어요
    분명 의도하신거같은데 뭘 의도하신건지..
움.. 못잡겠다
Wonki
끄젹여보러왔어여
이지 HP랑 OD 봐주세여!
인센 2개겹칩니다!

Hard
00:00:898 (898|4,1112|4) - 요게 은근히 치기힘드네요 http://puu.sh/q3dOn/0b3e3405ee.jpg 이렇게 해보는걸 추천합니다!
01:00:362 (60362|5,60362|0,60469|4,60576|0,60576|6,60683|5,60790|1,60790|0,60790|4,61005|2,61005|6,61005|5,61219|4,61219|0,61219|1) - 2성중반치고는 이부분이 너무 어려운거 같습니다 조정해주셨으면 하네여

Zen's Insane
[*] it has too many SVs for a 3.9 star rating
00:12:790 - many people miss beacause of this SV, i guess

00:54:790 - ~ 01:00:790 - Compare to the hard diff, it canbe considered easy

7키는 4성부터는무리네여 그래도 열심히 찾아봤습니다!
Topic Starter
Jinjin
Thanks guys! Will apply in a few hours
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