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Treyarch Sound - Abracadavre

posted
Total Posts
40
Topic Starter
pishifat
This beatmap was submitted using in-game submission on Friday, November 18, 2016 at 2:11:20 PM

Artist: Treyarch Sound
Title: Abracadavre
Source: Call of Duty: Black Ops
Tags: ascension world at war abracadabra elena siegman kevin sherwood zombies
BPM: 180
Filesize: 10357kb
Play Time: 05:49
Difficulties Available:
  1. Extra (5.33 stars, 1536 notes)
  2. Insane (4.86 stars, 1526 notes)
Download: Treyarch Sound - Abracadavre
Information: Scores/Beatmap Listing
---------------
featuring amateur storyboarding

you can tell insane is old because i didnt know how to make wave sliders
fieryrage
reign of fear v2
Topic Starter
pishifat
or just 2 diffs
fieryrage
fuk
George
George diff
NucleaRaven
Hi from my queue o/

'soft-hitnormal3' has unnecessary silence http://puu.sh/mGjCd.png . Delete it i think.

Remove countdown?

[Insane]
  1. 01:17:258 (5,6) - I dont think this should be a triple... delete 6 and move 5 up?
  2. 02:18:091 (6,7) - I like claps better for these.
  3. 02:58:758 (1,2) - Blanket this maybe?
  4. Add a spinner at the end? (05:52:091 - looks like a sweet spot to end one on)
wish i could be more helpful >.>... hard to mod well done maps xd
nice map and gl!
PattyPat
This is fucking beautiful, keep it up, PLEASE GET THIS RANKED, this beatmap has been some of the most fun I've had in ages on osu.
fieryrage
if you need a gd and want to take a real risk like a pro i can gd an insane/extra
Bearizm
small
  1. 01:06:758 (1) - ugly wavy slider it looks so cramped and forced since it's really short
  2. 01:17:424 (1) - same
  3. 01:28:091 (1) - not gonna point these out anymore lo ;D
  4. 04:18:091 (2) - no drum whistle?
  5. 04:42:091 (1,2,3,4,5,6,1,2,3,4,5) - this is actually super harsh. maybe if you ctrl+g 04:42:424 (4,5,6) - it would definitely play better
  6. 05:37:757 (2) - ctrl+g? this kind of ruin the consistency but it looks symmetrical so it kinda looks better for this one. or am i dum xd
  7. can u make ur map shittier so i can mod it

big
  1. 01:09:924 (2) - way too close to the previous object. people may mistake this as some sort of 1/4 gap
  2. 01:28:591 (2) - ^
  3. 01:31:591 (8,1,2,3) - this stop to a triple is actually a lot harder to pull off than the ones in the small cs because at least in the small cs map, going into the spaced triples has momentum with the short slider. this one is a stop to a high constant speed which is kinda hard. tho, considering that this is large cs.... I'm not sure.
  4. 01:58:591 (4) - and 01:59:091 (5) - ctrl+g on each objects? i think it plays nicer. would slider break tho
  5. 03:53:591 (6) - 03:58:924 (6) - why are these 3/4? if i may ask..
  6. fuck... sorry for short mod. can't find much. I tried.

how come people don't call u a pp mapper >:O <3 100th kd i hope
Topic Starter
pishifat
SPOILER

NucleaRaven wrote:

Hi from my queue o/

'soft-hitnormal3' has unnecessary silence http://puu.sh/mGjCd.png . Delete it i think. yes

Remove countdown? yes

[Insane]
  1. 01:17:258 (5,6) - I dont think this should be a triple... delete 6 and move 5 up? triples into downbeats are pretty common here tho. like i do it every 4 measures:(
  2. 02:18:091 (6,7) - I like claps better for these. drumclapsright
  3. 02:58:758 (1,2) - Blanket this maybe? na wanting more movement from 1 to 2 than a blanket allows
  4. Add a spinner at the end? (05:52:091 - looks like a sweet spot to end one on) doesnt really have the sort of loud fade otu thing that id think supports a spinner
wish i could be more helpful >.>... hard to mod well done maps xd g
nice map and gl!

Bearizm wrote:

small
  1. 01:06:758 (1) - ugly wavy slider it looks so cramped and forced since it's really short AGREED
  2. 01:17:424 (1) - same
  3. 01:28:091 (1) - not gonna point these out anymore lo ;D
  4. 04:18:091 (2) - no drum whistle? oops
  5. 04:42:091 (1,2,3,4,5,6,1,2,3,4,5) - this is actually super harsh. maybe if you ctrl+g 04:42:424 (4,5,6) - it would definitely play better yes
  6. 05:37:757 (2) - ctrl+g? this kind of ruin the consistency but it looks symmetrical so it kinda looks better for this one. or am i dum xd same direction for whole thing >
  7. can u make ur map shittier so i can mod it ill get a bearizm gd for you to mod

big
  1. 01:09:924 (2) - way too close to the previous object. people may mistake this as some sort of 1/4 gap larger
  2. 01:28:591 (2) - ^ sam
  3. 01:31:591 (8,1,2,3) - this stop to a triple is actually a lot harder to pull off than the ones in the small cs because at least in the small cs map, going into the spaced triples has momentum with the short slider. this one is a stop to a high constant speed which is kinda hard. tho, considering that this is large cs.... I'm not sure. gitgud
  4. 01:58:591 (4) - and 01:59:091 (5) - ctrl+g on each objects? i think it plays nicer. would slider break tho plays even worse than the garbage i currently have i dunno
    [spoilesdfdsrbox][/spoileasdsdarbox]
  5. 03:53:591 (6) - 03:58:924 (6) - why are these 3/4? if i may ask.. theres a thing on the circle, whereas 03:52:591 (6) - these have not hings on the tails y es
  6. fuck... sorry for short mod. can't find much. I tried. G

how come people don't call u a pp mapper >:O <3 100th kd i hope (they do)

3 month late reply lol thaskn
Dreamtwolf

Dreamtwolf wrote:

Lyrics: http://www.azlyrics.com/lyrics/elenasie ... davre.html

obviously no KD's but you can include them to that lonely 182 lol
Just if anyone wants it. Those comments I make are when i'm severely drunk.
__________________________________
You've got competition! And it have SB
t/351575
^^^^^
Topic Starter
pishifat
>competition
>graveyarded map
Bearizm
>pishi
>competition

pick one
Dreamtwolf
The cs op
George
>competition

but that map is horrible
Strategas
[diff that people will hate]

00:25:258 (7) - wot happened to your NCs 00:28:258 (6) - 00:29:925 (6) - 00:30:925 (6) - 00:33:925 (7) - 00:34:925 (6) - etc, it's reaaaaaaly inconsistant now

00:52:258 (2) - 01:00:258 (2) - 01:02:924 (2) - etc I don't really like these being as 1/1 since there's a strong vocal thing on the red ticks, emphasizing those instead of the drums here could be more interesting/natural
02:09:591 (2) - same for other sections

00:56:091 (1,2,3) - how does this flow? xd

01:02:091 (3) - I'm suprised it doesn't reach the hp bar, but anyway should put it more down for comfort

01:30:924 (2,5,6,7,8) - all the bad blankets trigger me xd

02:31:258 (7) - face it downwards http://i.imgur.com/cKIr3pG.png and now we can all see the blanket too whoops

02:44:591 (2) - place to 12,72 for visuals? xd atm it combined with the slider shape looks a

04:49:091 (3) - wot is this spacing out of nowhere 04:49:091 (3,4) - is still aceptable due to the snare thing

[diff that people should like]

01:06:424 (4) - lol did you have go put this at the very corner xd

01:45:091 (3) - hp bar

01:56:091 (1) - feels weird, it would probably make more sense if it was on 01:57:424 (1) - like at 05:09:424 (1) -

02:21:258 (6,1) - z

02:42:591 (2) - hp bar

02:44:258 (2,3,4,5) - polish this patern, looks sloppy

03:17:091 (4) - hp bar again

03:50:091 (4) - yes again

03:26:924 (2,5) - z visual spacing

04:40:091 (1,2,3,4,5) - not sure whether it was suppose to be a small curve or straight, because if straight, it's not lol and you didn't use that amount of curve before or after xd

map
Topic Starter
pishifat
SPOILER

Strategas wrote:

[diff that people will hate]

00:25:258 (7) - wot happened to your NCs 00:28:258 (6) - 00:29:925 (6) - 00:30:925 (6) - 00:33:925 (7) - 00:34:925 (6) - etc, it's reaaaaaaly inconsistant now ,more consistent now idk what i doing

00:52:258 (2) - 01:00:258 (2) - 01:02:924 (2) - etc I don't really like these being as 1/1 since there's a strong vocal thing on the red ticks, emphasizing those instead of the drums here could be more interesting/natural only way to really do that is more density and i want low density in clam section
(plus id rather emphasize the drum hting by doing 1/1 g)

02:09:591 (2) - same for other sections

00:56:091 (1,2,3) - how does this flow? xd made it worse

01:02:091 (3) - I'm suprised it doesn't reach the hp bar, but anyway should put it more down for comfort l;ok

01:30:924 (2,5,6,7,8) - all the bad blankets trigger me xd made it worse

02:31:258 (7) - face it downwards http://i.imgur.com/cKIr3pG.png and now we can all see the blanket too whoops tbh better going to the side better transition to the next triple even tho people will probably just hold it pls dont hold these :(

02:44:591 (2) - place to 12,72 for visuals? xd atm it combined with the slider shape looks a tats where it was before but same spacing a s1/4 sucks

04:49:091 (3) - wot is this spacing out of nowhere 04:49:091 (3,4) - is still aceptable due to the snare thing smaller

[diff that people should like]

01:06:424 (4) - lol did you have go put this at the very corner xd u wanna fight

01:45:091 (3) - hp bar ya

01:56:091 (1) - feels weird, it would probably make more sense if it was on 01:57:424 (1) - like at 05:09:424 (1) - maybe ruinsso much tho

02:21:258 (6,1) - z trademarked bad flow

02:42:591 (2) - hp barsfad

02:44:258 (2,3,4,5) - polish this patern, looks sloppy :( i did

03:17:091 (4) - hp bar again asdf

03:50:091 (4) - yes again z

03:26:924 (2,5) - z visual spacing this was pretty gross

04:40:091 (1,2,3,4,5) - not sure whether it was suppose to be a small curve or straight, because if straight, it's not lol and you didn't use that amount of curve before or after xd i blame osupixels
sb coming soon ! ! ! !
map
sahuang
Nice song and map

[General]
  1. umm, what's wrong with that cs ar hp setting...
    for me cs is ok if you jump from 3.8 to 5.2, but ar in extra is 8.6 and hp is less than in insane lol
    maybe change ar to 9.3 and hp to 6.5 in extra imo

[Insane]
  1. 00:47:425 (4,5) - maybe don't stack them,and make them like 00:49:258 (1,2) -
  2. 01:06:424 (4) - move up a bit cuz in testmod it's out of bound
  3. 01:17:424 (1) - same
  4. 01:26:091 (4,1) - imo you can make the pattern better by placing tail of 01:26:591 (1) - in the middle of 01:26:091 (4) -
    01:26:091 (4,1,2,3) - e.g. http://puu.sh/p0Enc/3590a0a6ae.jpg
  5. 01:45:424 (1,2,3,4) - this part looks messy...maybe u can do some blanket stuff http://puu.sh/p0Esh/89444bc4ef.jpg
    or at least like 02:44:091 (1,2,3,4) -
  6. 01:40:925 (1,2,3,4) - 02:39:591 (1,2,3,4,1) - inconsistent
  7. 03:11:424 (3,4) - blanket
  8. 05:00:924 (2,1) - not intended to be a blanket?
  9. 05:09:424 (1) - this long reverse slider does not quite fit the kiai here,it's much less intense imo.
    maybe break it in to a 1/1 slider and 2 circles will be better

[Extra]

  • This extra reminds me of 'The good left undone' lol
  1. 00:43:258 - can make it clickable if u want
  2. 01:11:091 (2,3,4) - spacing looks confusing here,vocal appears from 01:11:758 - but now your ds between 01:11:091 (2,3) - is too big
  3. 01:27:424 (4) - either ctrl+G or rotate reverse arrow somewhere else cuz now it's quite confusing
  4. 01:41:424 - same as insane,maybe add a note here
  5. 01:51:424 (4) - uncurve a little? will be good if 01:51:424 (4,1) - can be same
  6. 02:16:758 (3) - i think this is not allowed cuz tail goes out of area
  7. 02:56:424 (3,4) - um,I think aesthetically this could look nicer
  8. 04:57:424 (1,2) - just to improve the looking,might be a good idea to blanket
    http://puu.sh/p0FAC/ff37281a20.jpg
  9. 05:24:091 (1,2) - same here

really a nice map and i can't say anymore.
gl :)
ac8129464363
sik pun
ProfessionalBox
ahooy m4m

insayian

  1. 00:47:425 (4) - Maybe try extending this slider and removing the 00:47:925 (5) - . Imo it keeps the cool rhythm of the section better. I think you can ignore the vocals since you are not mapping to them in the following part and also extending the slider makes it so that it becomes consistent with 00:44:758 (4) - aswell. Just add a whistle to the slider tail and you're good to go.
  2. 02:05:424 - 05:49:424 - Are these soft samples intentional? You have S3 sampleset at 02:40:091 (1) - So I assume not. I'd also go ahead and add a custom sound to mimic the triangle sound that is played at 05:49:424 - aswell.
  3. 03:00:424 (2) - I think this flows better (and nets you another blanket) by placing it like this. Also had to adjust 03:00:091 (1) - a tiny tiny bit
  4. 03:42:924 (1) - Just a random thought but I thought this might look better if it's symmetrical, and blankets the 03:42:424 (3) - with the corner like it currently does.
  5. 04:02:758 - Nice to meet you normal sampleset o/
  6. 04:56:924 (4,3) - I think these work if you blanket them with 04:57:424 (1) - . The playability stays pretty much the same but visuals get upgraded.
  7. 05:10:424 (3,4) - Maybe something like this?
  8. 05:21:924 (3) - If you want you could stack this under the tail of 05:21:091 (3) - for better visuals I guess xd

Abracadabra (make this the new diff name pls)

  1. idk the circle size is so small on my laptop monitor that I need a magnifying glass to see the combo numbers xd
  2. 01:28:091 (1) - I think this would look better if it was facing directly downwards with it's curve (like this 02:16:091 (1) - )
  3. 02:05:424 - The sampleset thingy applies to this diff aswell
  4. 01:45:424 (1) - I mean every part of my brain is telling me that this should be like this picture but I guess you might have wanted to spice things up
  5. 02:02:091 (4) - same but since it's clearly intentional at this point I wont point out if I see these anymore
  6. 02:35:591 (8,1) - Stack xD
  7. 03:13:258 (2,2) - Damn I love the usage of these sliders in this diff like this is genious 02:57:091 (1,2,1,2,1) -
  8. 03:44:091 - I swear to god the singer says abracadabra instead of the title. Just make this happen okay? (how to get your mod to look better with added memes as points)
  9. 04:02:758 (1) - I think this would play better if you put it somewhere here
  10. 05:49:424 (1) - Same with this one, maybe something like this?

Just make the combobursts the images of juggernog and speed cola and were good with this one. Good luck with the set!
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